Developer interviews and commentary (DXHR)

This page includes a collection of developers interviews and commentary pertaining to Deus Ex: Human Revolution.

Jean-François Dugas interviews

 * J.-F. Dugas (Jun 10, 2010). "Eidos Montreal's Jean-François Dugas". Eurogamer (interview). Interviewed by Will Porter.
 * J.-F. Dugas (Jul 26, 2010). "Inciting A (Human) Revolution: The Deus Ex Interview" (archived). Gamasutra (interview). Interviewed by Chris Remo. Archived 2010-07-27.
 * J.-F. Dugas and D. Anfossi (Aug 25, 2010). "Deus Ex: Human Revolution Interview". IGN (interview). Interviewed by Patrick Kolan.
 * J.-F. Dugas (Sep 13, 2010). "Deus Ex 3: Jean-François Dugas Interview". Rock Paper Shotgun (interview). Interviewed by Jim Rossignol.
 * J.-F. Dugas (Nov 18, 2010). "Deus Ex gameplay detailed: Jean-Francois Dugas talks through the new footage". Eurogamer (interview). Interviewed by Wesley Yin-Poole.
 * J.-F. Dugas (Feb 24, 2011). "Deus Ex Human Revolution interview 1/5: the approach to the game and the story". Dome.fi/Checkpoint TV (video interview).
 * J.-F. Dugas (Feb 24, 2011). "Deus Ex Human Revolution interview 2/5: balance between action and RPG". Dome.fi/Checkpoint TV (video interview).
 * J.-F. Dugas (Feb 24, 2011). "Deus Ex Human Revolution interview 3/5: AI and action". Dome.fi/Checkpoint TV (video interview).
 * J.-F. Dugas (Feb 24, 2011). "Deus Ex Human Revolution interview 4/5: The story, script and influences". Dome.fi/Checkpoint TV (video interview).
 * J.-F. Dugas (Feb 24, 2011). "Deus Ex Human Revolution interview 5/5: PC-version". Dome.fi/Checkpoint TV (video interview).
 * J.-F. Dugas (Mar 14, 2011). "Interview: Augmenting Deus Ex: Human Revolution With Game Director Jean-Francois Dugas". Warped Zoned (interview).
 * J.-F. Dugas (Mar 21, 2011). "Interview: Deus Ex Human Revolution With Jean-Francois Dugas". MonsterVine (interview). Interviewed by William Saw.
 * J.-F. Dugas (Mar 23, 2011). "Interview: Deus Ex Human Revolution game director Jean-François Dugas". ShackNews (interview).
 * J.-F. Dugas (Apr 2, 2011). "Deus Ex: Human Revolution Interview: Jean-Francois Dugas, Part 1". x360aNews YouTube channel (video interview).
 * J.-F. Dugas (Apr 3, 2011). "Deus Ex: Human Revolution Interview: Jean-Francois Dugas, Part 2". x360aNews YouTube channel (video interview).
 * J.-F. Dugas (Apr 3, 2011). "Jean-Francois Dugas Talks Deus Ex: Human Revolution's Choices, Accessibility & Replayability". PlayStation Trophies (interview). Interviewed by Dan Webb.
 * J.-F. Dugas (May 23, 2011). "Deus Ex Human Revolution: Exclusive Interview With Jean-Francois Dugas, Game Director". GamingBolt (interview).
 * J.-F. Dugas (June 7, 2011). "Interview: how Deus Ex: Human Revolution updated classic play". Ars Technica (interview). Interviewed by Ben Kuchera.

Mary DeMarle interviews

 * M. DeMarle (Nov 17, 2010). "PSLS Presents – Mary DeMarle, Lead Writer for Deus Ex: Human Revolution". PlayStation LifeStyle (interview).
 * M. DeMarle (Nov 12, 2010). "Tell Us About Deus Ex: Human Revolution’s Conspiracies And Adam Jenson’s Past". Siliconera (interview).
 * M. DeMarle (Nov 13, 2010). "Deus Ex: Human Revolution story interview". Gaming Target (video interview).
 * M. DeMarle (Feb 2, 2011). "Will Deus Ex: Human Revolution make you cry?". Eurogamer (interview). Interviewed by Wesley Yin-Poole.
 * M. DeMarle (Feb 3, 2011). "DX3: "We Didn't Want To Go Black & White"". Rock Paper Shotgun (interview). Interviewed by Quintin Smith.
 * M. DeMarle (Feb 14, 2011). "INTERVIEW: Deus Ex: Human Revolution - Part 1" (archived). GamerZines (interview). Archived 2011-02-21.
 * M. DeMarle (Feb 15, 2011). "INTERVIEW: Deus Ex: Human Revolution - Part 2" (archived). GamerZines (interview). Archived 2011-02-19.
 * M. DeMarle (Mar 3, 2011). "Deus Ex: Human Revolution interview with Eidos Montreal's Mary DeMarle" (archived). AtomicGamer (interview). Archived 2011-03-05.
 * M. DeMarle (Mar 16, 2011). "Interview: Mary DeMarle, Lead Writer for Deus Ex: Human Revolution". ShackNews (interview).
 * M. DeMarle (Jul 13, 2011). "Interview with Mary DeMarle, narrative director for Deus Ex: Human Revolution". VentureBeat (interview).

Jonathan Jacques-Belletête (J. J.-B.) interviews

 * J. J.-B. (Mar 17, 2010). "Deus Ex: Human Revolution interview" (archived). Gaming Bits (interview). Archived 2013-04-01.
 * J. J.-B. (Mar 31, 2010). "Deus Ex: Human Revolution: Interview With Jonathan Jacques-Belletête". GameRant (interview).
 * J. J.-B. (Mar 2010). "GDC 2010: Deux Ex: Human Revolution Art Interview". GameSpot's YouTube channel (video interview).
 * J. J.-B. and James Swallow (Oct 14, 2010). "Deus Ex: Human Revolution Interview". GameSpot's YouTube channel (video interview).
 * J. J.-B. (May 2, 2011). "Deus Ex: Human Revolution Interview – Jonathan-Jacques Belletete Talks Designing The Future". XBox Achievements (interview).
 * J. J.-B. (Jun 16, 2010). "Interview: the art of Deus Ex: Human Revolution". PCGamer (interview). Interviewed by Tom Frances.
 * J. J.-B. (Oct 5, 2010). "Deus Ex: Human Revolution Interview". IGN (interview). Interview article by Quintin Smith.
 * J. J.-B. (Oct 11, 2010). "Interviews// Deus Ex: Human Revolution". SPOnG (interview).

Interviews - other developers

 * Stephane D'Astous (Nov 30, 2007). "Q&A;: Stephane D'Astous, Eidos Montreal" (archived). Develop (interview). Archived 2008-02-06. Interviewed by Michael French.
 * D. Anfossi, J.-F. Dugas and J. J.-B. (Dec 15, 2010). "Deus Ex: Human Revolution Interview". Edge (interview). Archived 2010-12-17.
 * D. Anfossi (Sep 4, 2010). "Gamescom 2010: Deus Ex: Human Revolution Interview – David Anfossi, Producer". XBox Achievements (interview). Interviewed by Dan Webb.
 * Antoine Thisdale (Aug 15, 2011). "Prototyping Deus Ex: Human Revolution - Daily 1UPdate: August 15, 2011". 1UP's YouTube channel (video interview).

Blog posts (in French)

 * J.-F. Dugas (Mar 30, 2011). "Take-off & Inflight briefing*". Gameblog.
 * J.-F. Dugas (May 13, 2011). "New Orders - Première partie". Gameblog.
 * J.-F. Dugas (June 16, 2011). "New Orders - Deuxième partie". Gameblog.
 * Rene-Martin Pauze, Julien Hantz, and Francois McCann (June 27, 2011). "La philosophie de l'infiltration dans Deus Ex: Human Revolution". Gameblog.
 * J.-F. Dugas (July 6, 2011). "Welcome to Montreal". Gameblog.

Developer presentations

 * J. J-B. (Mar 2010). "Creating a Unique Visual Direction: The Successes and Failures of Creating a Near-Future Cyberpunk Setting with a Renaissance Twist in Deus Ex 3" (GDC session). GDC.

Developer-published media
Ask JJB was a series of Q&A videos featuring Jonathan Jacques-Belletête, published on the EidosMontreal YouTube channel. Some video in the series also featured Jean-François Dugas or Mary DeMarle. This series includes the following videos: The DX:HR Developer Diaries series (see playlist) included the following videos published before the game's release.
 * J. J.-B. (Dec 20, 2010). "Ask JJB - Do all augs require equal Praxis Points?".
 * J. J.-B. (Dec 22, 2010). "Ask JJB - Is being an art director a difficult job?".
 * J. J.-B. (Dec 23, 2010). "Ask JJB - How are the loading screens placed in the level?".
 * J. J.-B. (Jan 3, 2011). "Ask JJB - What are your three favorite qualities of DX:HR?".
 * J. J.-B. (Jan 7, 2011). "Ask JJB - How has your gaming background influenced the art direction?".
 * J. J.-B. (Jan 7, 2011). "Ask JJB - Are there lean keys on the PC version?".
 * J. J.-B. (Jan 10, 2011). "Ask JJB - Are the geometrical patterns linked to the story in any way?".
 * J. J.-B. (Jan 12, 2011). "Ask JJB - What's your personal stance on transhumanism?".
 * J. J.-B. (Jan 14, 2011). "Ask JJB - How did you make things look less advanced than the original?".
 * J. J.-B. (Jan 21, 2011). "Ask JJB - How many buildings will the player be able to enter?".
 * J. J.-B. (Jan 24, 2011). "Ask JJB - What were you hoping to accomplish with a Deus Ex title?".
 * J. J.-B. (Jan 28, 2011). "Ask JJB - What was your favorite level in the original Deus Ex?".
 * J. J.-B. (Feb 1, 2011). "Ask JJB - What's the mission structure like?".
 * J. J.-B. (Feb 4, 2011). "Ask JJB - Will you ever make a game rated AO?".
 * J. J.-B. (Feb 8, 2011). "Ask JJB - How exactly does health regen work?".
 * J. J.-B. (Feb 23, 2011). "Ask JJB - Does Adam Jensen ever make jokes or smile?".
 * J. J.-B. (Feb 24, 2011). "Ask JJB - Why do the characters have small heads in the game?".
 * J. J.-B. (Feb 28, 2011). "Ask JJB - Can players kill all NPCs and still progress?".
 * J. J.-B. (Mar 4, 2011). "Ask JJB - Are there connections between DX:HR and the first Deus Ex?".
 * J. J.-B. and J.-F. Dugas (Mar 14, 2011). "Ask JJB - Where does the name Adam Jensen come from?".
 * J. J.-B. and J.-F. Dugas (Mar 18, 2011). "Ask JJB - How many weapons are in the game? Upgrades?".
 * J. J.-B. and M. DeMarle (Mar 29, 2011). "Ask JJB - Will augmenting Adam impact the storyline?".
 * J. J.-B. and M. DeMarle (Apr 1, 2011). "Ask JJB - Why can't players choose the main character's gender?".
 * J. J.-B. and M. DeMarle (Apr 8, 2011). "Ask JJB - How are questions of personal ethics tackled in DX:HR?".
 * J. J.-B. (Apr 13, 2011). "Ask JJB - Will Adam's glasses always be activated?".
 * M. DeMarle (Feb. 25, 2021). "DX:HR - First Hands-On Media Event in Irvine, CA".
 * J.-F. Dugas and D. Anfossi (Apr 18, 2011). "DX:HR - Community Response: Highlighting is now an option!".
 * J.-F. Dugas and J. Bouvrais (May 2, 2011). "DX:HR - The Nixxes connection explained".
 * J.-F. Dugas, J. J.-B., and D. Anfossi (May 4, 2011). "DX:HR - PC Week: AMD Partnership and Features".
 * J.-F. Dugas, J. J.-B., and D. Anfossi (May 4, 2011). "DX:HR - PC Week: PC Controls and UI".
 * Various developers (Aug 12, 2011). "DX:HR - Beyond 2027: Audio". Developers: Steve Szczepkowski, Michael McCann, Yohann. Boudreault, and Elias Toufexis
 * M. DeMarle and J.-F. Dugas (Aug 5, 2011). "DX:HR - Beyond 2027: Social and Hacking".
 * J.-F. Dugas, J. J.-B., and M. DeMarle (Jul 20, 2011). "DX:HR - Beyond 2027: Cities in Deus Ex: Human Revolution"
 * Various developers (Jul 29, 2011). "DX:HR - Beyond 2027: Stealth". Developers: Jean-François Dugas, David Anfossi, Mary DeMarle, Antoine Thisdale and J. J.-B.
 * J.-F. Dugas, D. Anfossi, and A. Thisdale (Jul 25, 2011). "DX:HR - Beyond 2027: Combat".

Interviews

 * M. DeMarle (Sep 2011). "GDC Online Speaker Spotlight: Mary DeMarle On Storytelling In Deus Ex: HR". GDC (interview).
 * J.-F. Dugas (Sep 23, 2011). "DXHR Interview: Boss Fights, Endings, DLC". Rock Paper Shotgun (interview). Interview article by Jim Rossignol.
 * J.-F. Dugas and D. Anfossi (Aug 20, 2011). "Interview: “Deus Ex” Devs Talk About A “Human Revolution” Over Brunch". Complex (interview).
 * Sébastien Legrain (Sep 2011). "Interview: Deus Ex 3". Pixelogic (interview). Archived 2011-09-29.
 * James Swallow (Sep 16, 2011). "Extended Play: What The Writer Thinks". IGN (video interview).
 * James Swallow (Oct 4, 2011). "James Swallow interview". Unreality SF (interview).
 * James Swallow (Oct 31, 2011). "Train2Game interview: Deus Ex: Human Revolution writer James Swallow – Part 1". Train2Game (interview).
 * James Swallow (Oct 31, 2011). "Train2Game interview: Deus Ex: Human Revolution writer James Swallow – Part 2". Train2Game (interview).
 * J.-F. Dugas and Paul Furminger (Jan 30, 2012). "Deus Ex: Human Revolution (2011)". Art of the Title (interview). Interviewed by Will Perkins.
 * J. J.-B. (May 4, 2012). "Interview: Jonathan Jacques-Belletête on Deus Ex and How Art Direction Impacts Gameplay" (archived). The Critical Bit (interview). Archived 2012-07-15.
 * James Swallow (Sep 26, 2012). "Interview: James Swallow, Author of FEAR TO TREAD". Starburst (interview).
 * Michael McCann (Oct 21, 2013). "Interview with composer Michael McCann – Deus Ex: Human Revolution" (archived). Sumthing (interview). Archived 2013-10-21.
 * J. J.-B. (Jun 9, 2016). "The Cyberpunk Renaissance: Designing Deus Ex with Jonathan Jacques-Belletête" (archived). Develop (interview). Archived 2016-06-10.

Developer presentations

 * M. DeMarle (Oct 2011). "Building the Story-driven Experience of Deus Ex: Human Revolution" (GDC Online 2011 session). GDC. Presentation slides also available (PDF).
 * Francois Lapikas (Mar 2012). "Reimagining a Classic: The Design Challenges of Deus Ex: Human Revolution" (GDC 2012 session). GDC. Presentation slides also available (GDC Vault page, PDF).
 * Matthijs De Smedt (Mar 2012). "Deus Ex is in the Details: Augmenting the PC graphics of Deus Ex: Human Revolution using DirectX 11 technology" (GDC 2012 session).

Blog posts

 * Valerie Bourdeau (Oct 12, 2012). "Credible, Sophisticated, Unexpected: The Fashion of Deus Ex". Eidos-Montréal blog. Archived 2018-06-16.
 * Valerie Bourdeau (Oct 26, 2012). "Designing Women". Eidos-Montréal blog. Archived 2018-07-10.
 * René-Martin Pauzé (Feb 20, 2015). "DXHR Dev Vault: Level Design Philoshophy (Part One)". Eidos-Montréal blog. Archived 2018-06-16.
 * René-Martin Pauzé (Feb 27, 2015). "DXHR Dev Vault: Level Design Philoshophy (Part Two)". Eidos-Montréal blog. Archived 2018-06-16.

Developer-published media
The DX:HR Developer Diaries series (see playlist) included the following videos published after the game's release.
 * Alexandre Dessaint, D. Anfossi and J.-F. Dugas (Dec 17, 2012). "DXHR Dev Diaries - Playtesting".
 * Francine Mangin, Ricardo Gomez, and Richard Locoste (Dec 17, 2012). "DXHR Dev Diaries - Shooting Range".
 * Bruce Kennedy (Dec 17, 2012). "DXHR Dev Diaries - Making of the Pack Art".