User:Alqualos/Hengsha part 2 Iron Man guide

This article is a part of Deus Ex: Human Revolution Iron Man Guide. It covers Hengsha, part 2, including Belltower Port. There are no particular aug requirements for this part because all the necessary augs should have been acquired by now except maybe for gas protection, but even that is unlikely because sprint upgrade comes after that and you probably already have it.

Saving Malik
You're playing Iron Man which means your survival comes first. Does it mean you shouldn't even try to save Malik? The answer is, surprisingly, no. You need to get out of this place anyway and it doesn't look like these bastards are going to let you go if you just let them kill Malik. And besides, she's a nice girl. So it's time to show them hell. Make sure you have enough 10mm ammo (100 rounds will be more than enough, 50 will probably suffice too). Eat a candy bar just in case and make sure you have 200 HP before flying to Hengsha.

One of the best positions is behind the block of concrete on the left side of the VTOL. It's the block that isn't lined up with the long line of the blocks fencing the deep pit. Activate the cloak along the way to get there safely, and try to keep as left as possible (jump over the blocks when it's safe to do so). Once you've taken cover behind that block, deactivate the cloak and start headshooting. The first target should be one of the heavies. If it's possible, shoot the other one too, but he's usually not in sight at this moment, which is probably the only disadvantage of this position. So shoot the explosive barrels to get rid of one sniper and some light enemies instead. Your next target should be the remaining sniper because he's really dangerous to you. As soon as the 80-X drops, throw an EMP grenade at it. If you're lucky, it will take down some enemies with the explosion, maybe even the second heavy. If the heavy appears in sight before that, or if he survives the explosion, headshoot him immediately. After you're done with the heavy and the 80-X, try to take out the light guy on the second level on the other side of the VTOL. He's dangerous because sometimes he moves to the right where he can shoot you even if you're taking cover (I once lost more than 100 HP because of him). After he's been dealt with, continue headshooting and you'll win easily. One of the trickiest targets will be the light soldier on the other side of the VTOL, hiding behind some pillars and a partial wall, but if you move to the left as far as possible, you should have a clear shot at him, just to the left of the cardboard box sitting on some barrels near the VTOL. You can shoot the box if it's in the way. Or, if he's the last target, just turn on the cloak, run across to him and take him out with the stun gun.

Getting to Tong
Avoid Belltower soldiers in the streets. One that can be taken down easily is the one patrolling the street next to the LIMB clinic. Others should probably be left alone. Note that unlike the time when you got out of Alice Garden Pods, Belltower soldiers will not give you any warnings, so treat them as regular enemies.

Enter Harvester hideout through the vent on the roof. It's the same roof that allowed you access to Hengsha Court Gardens earlier, but the vent was locked out back then. Drop down to the lowest floor and carefully exit. There are some guys to the left (leave them alone) and two to the right. Crawl quickly to the right and carefully approach the two guys while they are still talking. You should approach them along the straight line right between them so neither of them sees you because of their poor peripheral vision. Take them both down. This part of the level is clear now. Take the goodies and punch through the wall that's farther from the entrance. Nobody will hear you. Get down and watch your radar. Once nobody is facing your way, punch through the wall here. It will alarm them, so quickly run aside and get up the ladder. Wait until they calm down then descend once again.

They placed one guy to guard the hole in the wall. For some weird reason, the guard is facing away from you. Learn the patrols and with careful timing, take the guard down and drag him away when nobody's looking. Now you should plan your route to Tong. It is tempting to use cars as cover and then crawl through the hole in the wall, but the problem is that it is blocked by some boxes which are hard to move quickly. Another problem is that cars provide little cover so you can actually be seen sometimes when you're behind them. So I suggest to forget about being sneaky and just turn the cloak on, run ahead, to the right and through the main passage. Forget about silent run, they will not have time to figure out what's going on. Do choose the right moment, though, when nobody is blocking the way (use see-through-walls to learn the patrols beforehand). If you sprint real fast, one energy cell will be enough. If you have candy bars to spare, eat one just to be safe. You'll loose them soon enough and when you get them back later, you'll probably have more. Save two or three for the port, though, and some for Darrow quest.

Once everyone becomes suddenly friendly, explore around and take everything you need. Leave the laser rifle, you'll get one later, but do take all the laser rifle ammo (although you really only need less than 1000). There are at least couple of candy bars around, among other things. It is safe to take down the guy near Tracer Tong's computer to be able to hack it and the safe. Just make sure nobody's looking as you perform the take-down.

After you've finished exploring, get on with the side quests. You can do them in any order, but I suggest to deal with the terrorists, talk to Zelazny and rescue Tracer Tong in one run so you don't have to come back there.

Zelazny quest
Don't forget to buy Praxis kits at the LIMB clinic when you take this quest. Oh, and don't get the chip upgrade for obvious reasons. The quest itself is easy, just locate Zelazny, talk to him, approve his actions and get back to convince Dr. Wing. You don't want to die in a war that isn't yours, do you? Although I don't think these guys have a slightest idea what Typhoon is or they'd start shooting first and ask questions later.

Darrow quest
This one is tricky. There are too many terrorists and yet they aren't close enough to take them out with a single gas grenade. I suggest you approach them from the stairs leading to the locker where Ning was held. You'll need to sneak past Belltower soldiers to get there, but it shouldn't be so hard. Just wait until one of them finishes his talk with a civilian about you.

Crawl down the stairs. One of the terrorists leaves the central channel and walks towards the stairs on his patrol. He first looks away from the channel, then towards the stairs, then towards the channel—that's the right time to take him down. Be careful, though, as one of the terrorists outside sometimes looks inside as he patrols outside. So learn the patrols and drag the body upstairs once you're done.

Next, take cover behind a concrete block just next to the exit. Take out the terrorist that patrols the channel far away from others. Shoot him with a tranquilizer when he's farthest away. Others will notice and try to revive him. Sometimes they take a while to notice, so you may have to wait. Then just keep shooting them down one by one. They usually look at the bodies, not in your direction, so this shouldn't be a problem, but sometimes one of them accidentally notices you. When it happens, your actions should depend on what he does. If he stays alarmed and goes to investigate, stay calm. As he approaches, shoot him blindly with the stun gun. If you miss, cloak and run away upstairs. Do the same if he became hostile when he saw you first. If you had to run away, you should decide whether you want to try again or forfeit the quest altogether.

An alternative approach is more stealthy, but more risky as well. After dealing with the first terrorist and taking cover behind the concrete block, wait until both patrolling terrorists start to walk away. You're about to use the fact that the farthest terrorist looks away most of the time. He first walks away, then stand there looking away, and only sometime later he turns back. During the time he looks away, you need to take down the nearest terrorist and drag his body upstairs, where you dragged the first one. There is more than enough time to do that if you patiently wait for the right moment. But they notice you, you're in a really bad position so don't take any chances—just cloak and run.

The rest is easy. Take cover behind that block again, wait until the remaining patrolling terrorist standing with his back to you (as he does most of the time) and shoot him down. The remaining two terrorist are easily taken down with the reflex booster.

Rescuing Tracer Tong
This is surprisingly easy. You probably have gas protection by now, so just walk into the gas cloud, hack the door, enter and take down the sitting guy. Pass through a couple of doors and enter the crawlspace. The exit is blocked by a crate, so wait until the guard walks to the right far enough, then move the crate. Now hide inside, wait until the guard walks to the left and take him down. You can take out the remaining guys with a single gas grenade if you wish, but that would be a waste of a gas grenade and possibly the ghost bonus, so just leave them alone. Proceed to the right, jumping from cover to cover to avoid unnecessary attention, and go down the ladder.

Approach the weak wall and make sure the guard is standing next to the wall. He usually is, but sometimes walks away. Use see-through-walls to make sure if you aren't sure from what you see on the radar. Punch through the wall, breaking the neck of the guard. Hack the hub, turn off cameras and open doors. Go talk to Tracer Tong, then backtrack all the way you came or, alternatively, instead of using the crawlspace, just walk along the main passage. If you're careful, you won't be seen by anybody.

Belltower port
Don't forget to take the grenade launcher before proceeding. It's also a good idea not to arm it to avoid unnecessary reloading. Remember that you'll lose all the loaded ammo in Missing Link.

Get to the port and crawl to the security booth, staying as far away from the gate as possible. Once inside, turn off the cameras and switch the bots on enemies, but don't open the gate. Now have a cup of tea while the bots take care of everyone on the upper level. Wait a while to be absolutely sure, because those sneaky guys can be a real trouble. Even then, use see-through-walls to check your surroundings from time to time as you move inside just to be safe. Be careful, as there are some guys who stay alive even after the massacre, notably the heavies down below. One of them can be taken out using the turret, but the other one has to be taken care of personally. It's not really hard, just don't let your guard down. Beware of the security bot on the lower level too. I suggest you leave it alone or use an EMP grenade.

It's probably a good idea to take out the sniper patrolling the admin building roof. You can use the sniper rifle that the sniper on one of the storage buildings dropped. Don't aim for head, just make sure you hit him. Even without aim stabilizer it should be easy enough, but if you have Praxis points to spare, you might as well just get it because you're about to reset to factory zero anyway.

Once you got the package and everything else you need, proceed towards the admin building, keeping to the left. Enter the building and get ready to sprint real fast. Before you enter the large room, turn on the cloak and silent run on. Eat a candy bar beforehand and get ready to eat another one on the run. Run straight ahead, upstairs and climb up the ladder on the roof. Once there, move far away, stay crouched and wait for recharge.

Proceed along the roof and drop down the vent. Be very careful because you can actually be seen inside, so choose the right moment. If they do notice you, just run to the admin office and plant the explosive, thus ending the mission. If you managed to remain hidden, do it anyway, only slowly and carefully.

Welcome to Missing Link, the hardest part for an Iron Man.