Deus Ex design document version 13.12

Deus Ex design document version 13.12 is a prerelease design document for the game Deus Ex. The document, which is dated December 1999, is 242 pages long and includes comprehensive information on all aspects of the game-in-development. Parts of its story-related content were later incorporated into the Deus Ex Bible.

Development history
Design document version 13.12 reflects the state of the game's development several months before its release in June 2000. By December 1999, the White House, Mount Weather, and moon base missions have already been cut from the game, as they are not included in the missions list.

Character backstory concepts
The design document includes backstories on numerous non-player characters. Backstories that include notable elements that were cut from, or differ from, the final game are highlighted below. Some of the backstory concepts were included in the Deus Ex Bible (but only if noted as such, below).

Daedalus
The document includes an extensive backstory on Daedalus. It states that the Daedelus was created by Mt. Weather researchers under Majestic 12 control. Another part of the document states that Bob Page secretly and accidentally created Daedalus in the labs hidden deep underground at Mt. Weather while "building on Everett's pioneering work." The document also states that "Daedelus was originally conceived by Morgan Everett," which, if combined with the concept of creation due to the actions of Bob Page, would indicate that both Everett and Page had a role in the creation of Daedalus.

Daedalus' backstory in the design document was incorporated in the Deus Ex Bible. However, Mt. Weather was cut from the final game, along with most of the details of Daedalus' backstory.

Paul Denton
The document states that Paul was Daedalus' first human ally, a plot detail that appears in neither the final game nor the Deus Ex Bible. The design document also clarifies that although Paul typically works in Hong Kong, he has been on temporary assignment in New York.

Jaime Reyes
Reyes is described as being of Mexican descent, with relatives caught up in the war between the Russo-Mexican alliance and the United States. This war, a concept that dates back to Shooter: Majestic Revelations, was cut from the final game.

Tracer Tong
Tracer Tong' s first name is given as "James" (a name that does not appear in the final game). He is also said to have had a wife who died at the hands of Majestic 12, a part of Tong's backstory that does not appear in the Deus Ex Bible.

Maggie Chow
The document states that Maggie Chow masquerades as Paul Denton's supposed wife, an aspect that is alluded to, but not directly stated in the finished game. The document also states that her character design was inspired by Hong Kong celebrities Vivian Chow, Maggie Cheung, and Anita Mui.

Joe Greene
The document confirms that Joe Greene is a Majestic 12 operative. It also states that Joe Green began as a skeptic of conspiracy theories, but was eventually recruited by the conspirators themselves.

Juan Ivanovich Lebedev
Lebedev is described as being a "deep cover Illuminati operative," an part of his backstory that was not carried into the final game. The design document also refers to the fact that he's a known druglord, a role that he had in the Shooter: Majestic Revelations concept but also not carried into the final game.

Anna Navarre
Navarre's augmentations are described in detail. The description is consistent with an early render of Navarre showing an arm-mounted gatling gun, a design that was cut from the final game.

Harley Filben
Harley Filben is described as an Illuminati "assassin" masquerading as a drunken bum. The document also states that Filben will be found dead if the player rats on him.

Gilbert Renton
GIlbert is given a backstory of being a "saint of the slums" who tries the make Hell's Kitchen a better place.

Tiffany Savage
In the character descriptions, Tiffany is described as being the "step-daughter of Howard Strong and madly in love with Ned Chase." This description appears to be a remnant of an older concept, since she is instead referred to as Gary Savage's daughter in the mission descriptions. Furthermore, the character "Ned Chase" is not in any known Deus Ex document, and also appears to be a remnant of an older concept.

Jordan "Mixer" Shea
Jordan is described as an augmented bartender, and also a good source of information on illegal activities in the area. No mention of her past as a UNATCO agent is mentioned. The nickname "mixer" previously appeared in the Shooter: Majestic Revelations document, but is not mentioned in the final game.

Dr. Howard Strong
The document states that Strong was once an X51 researcher who is now aligned with Majestic 12. Strong's backstory of being a former X51 researcher was not carried into the final game.

Missions list
The design document includes detailed descriptions for 13 missions, numbered 01–06, 08–12 and 14–15. This set of 13 missions was carried through to the finished game. Mission 07 and 13 are specifically described in the document with the label "does not exist." Presumably, these numbers were used for previous missions that were cut or merged into another mission.

The design document also provides names for the 13 missions. However, these mission names were not carried over into the final game, which does display any mission names in-game. The mission names in the design document also differ from the mission names used in Deus Ex: Prima's Official Strategy Guide.

Recruitment of allies
The design document describes a system in which the player would recruit allies throughout the game. Allies would provide mission briefings, information (such as passwords), resources (such as a supply of lockpicks), and bonus skill points. Allies typically do not accompany the play on missions, but would stay at a certain base of operations, which is the UNATCO Headquarters, Tong's Base, or the X51 base at Vandenberg, depending on the phase of the game.

Allies listed in the design document, along with their function, are as follows:


 * Sam Carter – "Provides weapons and ammo. Provides skill points."
 * Daedalus – "Information and briefings."
 * Paul Denton – "Provides bonus augmentation upgrade. Increases amount of time required to 'get used' to augmentations?"
 * Nicolette DuClare – "Provides maps, floorplans, blueprints, hand-written memos, etc. Master level Tech skill. All sneaking skills at max. Can provide multitools and lockpicks in small quantities. Provides skill points."
 * Alex Jacobson – "Provides key codes, phone numbers, email addresses, passwords, etc. Master level Computer skill. Provides skill points."
 * Jock – "Transportation. Provides info about black helicopters and black ‘copter base procedures"
 * Jaime Reyes – "Provides dramatic healing, when needed. Provides medkits. Skill points."
 * Tracer Tong – "Information and briefings (early in game). Installs augmentations."

Gallery
The following images appear in the design document.