Deus Ex: Mankind Divided cut content

This page includes content in Deus Ex: Mankind Divided that was cut from the final version of the game.

Text media

 * Cut eBooks (DXMD)
 * Cut emails (DXMD)
 * Cut newspaper articles (DXMD)
 * Cut pocket secretaries (DXMD)

Cut characters

 * Hiroshi Saito

Gameplay

 * Cut augmentations (DXMD)

G.A.R.M.

 * Rumors of AIDS 2.0 breakthrough cure via Page Industries financial forecast.
 * Afghanistan to be recognized as part of the Russian Federated States in end-of year G18 summit.
 * Breaking: E-celeb, Kitt Peters, charged with first-degree murder.
 * Augmented child of 6 years arrested on terrorism charges in Panama.
 * World Health Organization: Air pollution responsible for over 10 million deaths per year.
 * Watch Picus News for further coverage.

London

 * IAF recalls thousands of unmanned fighter drones due to threat-detection fault fears.
 * Rift in G18 grows as Australia threatens to leave over "geo-political prejudice".
 * Pressure on TF29 at all-time high as international terrorism stats rise.
 * Prominent doctors support tighter legislation on neural "declamping".
 * Internet-only teen-pop superstar, Ki Li, not real - a "social experiment" boast creators.
 * Oldest person on earth, Aika Ashikaga, dies aged 134.
 * Keep watching Picus News for more breaking stories.

Cut dialogue

 * Unknown bystander:
 * “The drowned one arisen…! Plucked from the depths by a handless eye.”
 * “Have you had the visions? The water dreams?”
 * Unknown bystander:
 * “Hahahahahahaha!"
 * “The eye see all. It sees you, and you, and you. It sees all of you.”

"Honza" quest
The game files include the following text describing to a mission involving a character called "Honza":


 * Email to a friend about the collection of history books and database that Honza accumulated (and memorized) over the years. His friend tells him that he doesn’t even need the book since he can memorize everything thanks to his neural augs and memory enhancers. Honza replied that these books are priceless and are a legacy to the future and a history duty as a human being etc. He also mentions his rarest books that he keeps safe ‘behind his golem’. Subtle reference to the vent area of the apartment where we can find XP ebook about the Golem Myth.

Another description describes the effects of the player's actions:


 * If player has successfully completed the quest, Honza will receive an email stating that his request for the display of his Golem has been approved and that the transportation of the sculpture will be arranged shortly. Honza wonders what has happened and if a benefactor might have been involved (the player, obviously), but takes the good news with joy and answers that he's ready for them to come over and take the statue.

"Mantis" agents
The game files include the following text describing a type of augmented agents:


 * ''Amist the pre-Panchaea augmentation hurricane and its vast array of shiny chrome legs and multi-usage mechanical arms, emerged the invisible but no less invasive neural implants. Perception enhancers, visual aids, augmented reality: millions have tried and relied on the then trendy chips. In the military, a state of the art focus enhancing chip named Zenith was tested on a small hand picked squad of Rangers, turning them into high efficient weapon with machine like reflexes and situation awareness. They could also turn off their pain receptors. In 2021 the secret services also started to take an interest in neural implants, but with other applications in mind that [sic] pure combat abilities : [sic] they wanted to create the perfect agent. One that could be seen by all but remembered by none. The perfect chameleon, “Mr Everybody”. Based on genetically engineered human and deroplatys trigonoderapreormon (a kind of mantis) pheromones, the Ch3Xt-Reverse chip made the implanted agents insignificant to others, their chemical signals almost completely blocked from interacting with any living counterpart’s brain receptors. They were thus, “invisible”. They could talk information out of their targets by using their regular training as expert “smooth” interogators [sic] mastering elaborate speech techniques, with the advantages offered by the ability to be quickly forgotten; The interrogated target would not remember any detail about the agent as soon as they left their personal sensory radius as perceived by the hypothalamus, avoiding suspicions as well as any attems [sic] at desription.The [sic] “mantis” agents, though undoubtedly invaluable assets on the field of intelligence gathering, soon had to face severe psychological issues. Their incapacity to be remembered and properly acknowledged by others, even their loved ones, became the root of a deep struggle with their own perception of themselves as individuals with personalities and a place in the world. Anxiety and feelings of insecurity were the primary symptoms. Then, as their willingness to be “seen” again started to increase, they resorted to public displays of themselves resembling those of intoxicated people. Incapacitating schizophrenia and / or a complete withdrawal of certain agents within themselves came last. Several suicides were also reported. In 2029, the use of Ch3Xt-Reverse chips was abandoned and the few agents still wired with them underwent brain surgery in order to remove them. But at this point, lots of Mantis had already taken that step and resorted to clandestine clinics to get rid of their chip in order to become a person again, at last.''