Experience by area (DXHR)

This page is dedicated to revealing the exact amount of experience points awarded during different phases of Deus Ex: Human Revolution with the goal of obtaining the most XP as early as possible.

Abbreviations
The different types of XP Bonuses are being abbreviated in order to save some typing.


 * GTD : Getting Things Done


 * COM: Completitionist


 * MAN: Man Down, including all related bonuses, as well as Hunk of Junk. If not stated otherwise, every Man Down is regarded as a non-lethal takedown for 50 XP.


 * GHO: Ghost


 * SMO: Smooth Operator


 * HAC: covers the hacking bonuses Script Kiddie, Grey Hat, Black Hat, L33t Sk1llz and Master Hacker including individual data store XP bonuses.


 * EXP: covers the exploration bonuses Traveler, Explorer, Pathfinder and Trailblazer


 * EBO: Scholar (Ebook)


 * SIL: Silver Tongue

Introduction - Sarif Industries
No XP can be obtained during the introduction. Note that kills do count against the pacifist achievement.

Also, think about clicking the six features in Megan's office for the Old School Gamer trophy.

Total XP = 0

Sarif Industries - first visit
Since we can't get any praxis points in this stage we cannot hack any of the (L2+) devices and should leave them all for later, including AJ's own computer terminal (L3).
 * GTD(150) : Talk to Pritchard about the retinal display.
 * EBO(200) : On Pritchard's desk. Book 1 of 29.
 * EXP(200) : Vent in the helipad service access area.
 * GTD(150) : Board the Chopper.

Section XP: 700

Total XP : 700

Sarif Manufacturing Plant
It doesn't really matter which weapon you take, since you are not going to use it anyway. Take the tranq gun for max. sell credits, and for pulling emenies off their patrol routes if necessary.

Part I - Enter the Complex
Part XP: 1000
 * MAN(200): 4 enemies in the courtyard.
 * EXP(100): Vent on the roof.
 * GTD(200): Enter the main building.
 * GHO(500)

About "hidden" equipement 'i.e. not on hostiles) :


 * First Helipad: nothing


 * Corridor: Cyberboost ProEnergy Bar (locker), beer (right side, below a cardoard box), 56 credit chip (left side, below a cardoard box).

to be coninued... maybe (very tedious job to note everything)
 * Police officer's room: Painkillers (locker)
 * First and second level roof: nothing
 * Ground floor, cabinet: 5 stun gun darts, close to the first guard
 * Docking area, upper level 1 (accessed directly from vent in the roof) : 4 tranquilizer darts
 * Docking area, separate room (after climbing down the ladder) : 10 combat rifle ammo (locker) 4 revolever ammo (locker). If you chose the Tranquilizer rifle earlier on, are using the pre-ordered version and took down the first guard, you should not have any room left. It is up to you to decide upon keeping the pistol or gathering more ammos (I chose the ammo). Notice that even if you are able to use extra room augmentations (up to two in this mission), you will still eventually be out of room.
 * Docking area, entrance corridor : concussion grenade
 * Docking area, main room : Cyberboost ProEnergy Bar (hidden near one of the forraging thugs). One of the cardboard box is impossible to manoeuver (bad grab) but most probably doesn't hide a thing
 * Docking area, upper level 2 (the one with a vent leading to the rest of the mission, at the opposite of the other upper level) : 2 tranquilizer darts

Part II - Free the Hostages
Part XP: 1350
 * MAN(700): 14 enemies before hostage room (4 in locker, 2 in adjacent room, 3 in the corridors, 5 in factoring labs).
 * EXP(200): 2 vents: locker room / hostage room.
 * HAC(50): door (L1), bomb (L1).
 * GTD(400): Save the hostages (secondary)

Part III - Find the Typhoon
Part XP: 1745
 * MAN(445): 8 enemies (1 in in-between corridors, 2 in a room in the middle of these in-betwwen corridors, 1 in both storage rooms, 3 in main room) 1 turret before server room.
 * EXP(200): 2 vents: storage room 02 / turret corridor.
 * EBO(200): Inside security terminal room. Book 2 of 29.
 * HAC(150): door (L1), terminal (L1+100).
 * GTD(250): enter the server room.
 * GHO(500)

Part IV - Deal with Zeke
Part XP: 5825
 * MAN(250): 5 more enemies.
 * EXP(100): Vent inside restroom.
 * EBO(200): Room before Zeke. Book 3 of 29.
 * HAC(275): 11 hackable terminals (L1). (11th at the very end)
 * GTD(750): Rescue Josie (secondary).
 * SIL(1000): Persuade Zeke to let Josie go.
 * GTD(1750): Deal with Zeke.
 * GHO(500)
 * GTD(250): (probably for having saved the hostages).
 * GTD(750): Board the chopper.

Section XP: 9920

Total XP: 10620 (I have 10670, maybe forgot 1 enemy)

Sarif Industries - second visit
Back at the hq we are now free to upgrade our hacking aug and hack all the locked doors and terminals for decent bonus xp. The helipad storage door can only be hacked at the very end of this section, when you get your 5th praxis point. Section XP: 4600
 * GTD(1000): Give Typhoon to Pritchard.
 * GTD(1000): Meet with Sarif.
 * COM(500): Go to my office.
 * HAC(1400): 11 office doors (8xL2, 2xL3, 1xL4), 2 terminals (L2,L3+500), helipad storage (L5).
 * EBO(400): Office 25 and 27. Books 3 & 4 of 29.
 * EXP(300): helipad storage area + 2 vents: office 25-27, office 32-34. (100 each)

to be continued....