Talk:Weapon statistics (DX3)

The story behind this page is that RedKnight7 wanted to know exact weapon statistics in DXHR (damage, range, etc.). Since they weren't readily available in the game and extracting this information from script files was not possible, he decided to get them experimentally, i.e. test each weapon with every possible upgrade on every enemy.

His results can be found here (Excel spreadsheet, .xls format): https://skydrive.live.com/?cid=1be5419ceecad51d&id=1BE5419CEECAD51D%21114

And the discussion of this results is here: http://forums.eidosgames.com/showthread.php?t=123175

The problem is, he didn't finish the testing and doesn't want to spend time on it anymore — leaving it for me to deal with. I think this is fascinating insight into the game's design, so I've decided to put on wiki. But since I'm not an expert the best I could do is use an automatic converter (excel2wiki.net) and simply dump what it gave me on this page. I'll admit that it's completely unreadable in current state and requires some serious improvements, i.e.:


 * 1) Some of the contents (like items cost) must be moved to different pages. Some info should probably be made a part of weapon infobox, like range, damage increase per upgrade, damage decrease depending on distance and so on.
 * 2) Everything must be cleaned up and simplified. "Weapon damage to enemies" must be restructured: weapon on X axis, enemy type on Y, each cell showing number shots needed to kill an enemy for his body/head.
 * 3) Results in "Weapon damage to enemies" are incomplete: the only fully tested weapon is SMG and not all enemy types are included (harvesters, for example). Finishing this table alone will require running ~500 tests, so if someone knows of a better way...

If you are interested in improving and expanding this page, you're welcome. I did what I could and won't be working on it any further. Gyronium 22:38, November 9, 2011 (UTC)