Sam Carter

Sam Carter is the quartermaster at the UNATCO headquarters and a childhood hero of JC Denton.

Biography
Sam Carter was a General in the United States army, and is widely known for his involvement in the Merced Operation, which JC read about in school. He also saw service in Afghanistan at one point. At some point, Sam Carter lost his family, including his children, to NSF terrorists. Afterwards, resigned his commission and joined UNATCO. Before he joined UNATCO, he had lost his feet.

In 2052, he was transferred to UNATCO's headquarters on Liberty Island in New York, where he served as quartermaster, supplying agents and soldiers with equipment. While he had has suspicious about UNATCO's, he believes that is that the only way for UNATCO to survive is for the good people to stay. Nevertheless, Carter is later released by Walton Simons, when UNATCO dismisses all staff that had served outside of the coalition. After his dismissal, he joins his old friend and colleague Gary Savage at X-51 to aid the resistance.

Interactions
Sam Carter can be found in the UNATCO headquarters and later at Vandenberg Air Force Base. Sam generally reacts favorably when JC takes a pacifist, rather than lethal, approach. Sam is invincible throughout the entire game. Prior to escaping from the MJ12 facility, Sam's armory cannot be entered without cheat codes. However, if you do get inside, everything in the armory is usable and its content will refresh.
 * During the first visit to the headquarters, Joseph Manderley will send JC to see Sam Carter for equipment (initiating the secondary goal, "See Sam Carter for equipment"). Sam will provide a Stealth Pistol and a choice of a lockpick, a multitool, or ammo.
 * Later, after returning from Battery Park, Sam will provide an accuracy modification and a multitool when spoken to again. Sam's dialogue with JC depends on whether the Battery Park mission was completed with a lethal or non-lethal reputation. If the Battery Park mission was completed with a non-lethal reputation, Sam will also provide ammo to JC.
 * After escaping from from the Majestic 12 facility beneath the headquarters, Sam can be spoken to for a third set of dialogue. JC tries to tell Sam what he has learned about UNATO's motives, but Sam does not want to hear it. JC also invites Sam to join the resistance, but Sam declines, telling JC that "the only way for UNATCO to survive is for the good people to stay." Sam will now open the door to his armory, allowing you to take whatever is inside.
 * Later in the game JC, encounters Carter again in the command center of Vandenberg Air Force Base (the headquarters for X-51). He reveals that he was kicked out due to having served outside of UNATCO, as opposed to a soldier who has only been with the coalition, which made him harder for Majestic 12 to control.

There are two ammo crates to the right of the picture frame on your side. If you smash them in front of Carter, he will reprimand you for breaking them, though there is no penalty for triggering this reaction.

Quotes

 * "In my day international peacekeepers were citizens first and soldiers second."
 * "I think you should concentrate more on mission objectives and less on the enemy body count."
 * "Being a soldier isn't just following orders, it's following those orders in the service of a higher cause. When that cause is betrayed, we're not soldiers anymore, just pieces on a chess board dying for the wrong reason."
 * "A pistol is more than adequate. Hell, I dispatched a whole platoon one time with a pocket knife."
 * "Come here...I'll show you how it's done."
 * "My unit killed a bunch of Afghans one time, but we weren't proud of it. In fact, our liaison at the UN went to the funeral."
 * "Some say concentrated power leads to abuse, but I believe that if an institution has a solid foundation, it can survive the narrow asperations of the people it employs. [After the Player interacts with him again] We'll get this place back on track."
 * "Never negotiate with terrorists. You'll only encourage more acts of terror."

Trivia

 * In concept art, Sam Carter looks more like a retired soldier and has a more visibly augmented appearance, with his right leg completely mechanically augmented. In an early render, he wears a black trench coat and keeps his right leg augmented like in the concept art. However, in the final version of the game, he has only light mechanical augmentations in his legs.
 * Although Sam Carter never speaks to JC Denton over the infolink, an infolink icon for Carter can be found in the game files.