Thread:VT2Dancougar/@comment-30128802-20171230045757/@comment-33758271-20171230055217

Adam's target type is 'AJ,' which means he treats damage like an unarmored person, with a few exceptions. He's resistant to explosives (no idea how much, but clearly way more resistant than 99% of the game's other inhabitants, most of whom die going anywhere near any kind of explosive), suffers effects from EMP (and is the only character in the game that can actually die from EMP damage). He's also got a unique way to respond to gas attacks, shared by no other character, and takes extra damage from 'FMJ,' aka many of the 'normal' bullet types. It's why pistols, which should be a joke based on the listed damage stat, are very painful for Adam, and he can't survive more than maybe 6 shots on GMDX.

I don't know what the helicopter's type is, though, but I'd guess prop, so frag grenades and frag shells would be almost as effective against it, while the typhoon needs at least 2 hits to destroy it, despite it doing FAR more damage, pure number wise (900). Again, I'd really like to get into the game's files and sort through all of this.

Remember also that while the grenade launcher has bigger damage values, the frag grenade and mines have bigger buffs. How much bigger, I don't know for certain, but clearly big enough to make Adam himself take about the same damage from all three, while most robots will get shredded by the grenade launcher's frags, and hold up a lot better to frag grenades.

But since we're a year and some months after the game came out, all we might ever see is speculation and those things I got from the guys I'm not supposed to talk about.