User talk:General Carter

Chapter
I've checked with the prologue page and a couple of others, and it's flawless. Excellent job and thanks again.

And thanks for the vote of confidence in the application thread too. -S- 16:57, September 11, 2011 (UTC)

Thanks
Thanks for the rules' grammar, you just win a powerful elevator music from Deus Ex: Invisible War ;): a47wVz7F4Tg  Itachou [~talk~] 17:07, September 11, 2011 (UTC)

thx
thx for the heads up on internal links Eddo36 18:28, September 11, 2011 (UTC)

Templates
Hello Guardian! I'm good and you? It's very nice to see you ;)

For the archive template is perfect and very useful, thanks again!

In fact for Dragon's Tooth and other, these names are ambiguous. In Deus Ex, the name given by the inventory is "Dragon's Tooth sword" but the word "sword" is not a proper name contrary to Dragon's Tooth, that is the fanciful name given by the Triads to the blade. The real name of the weapon in the Deus Ex universe is non-eutactic blade (NEB), given by its creator, the Majestic-12. So the page is name after the "in-game" name like other pages, so "Dragon's Tooth sword", after mentions of the name "Dragon's Tooth" after the real name in the intro but that's all, the rest of the article in background section should use "non-eutactic blade" and should be the first name in the intro.

In Deus Ex: Invisible War, the name given to the unique energy blade is just a reference to the first weapon, since it's not the same weapon. Its name is "Dragon Tooth Sword" (note that the weapon name have not the 's after Dragon) and all words here are proper names.

Ho yeah you can get some of The Vault? Haha nice, you are the god of templates like Porter =)! In fact I really wanted a new for characters, similar to this of The Vault. If you can, I already sent a message to Ausir with all fields I wanted for it, just tell me if it is ok and I copy paste my message. Itachou [~talk~] 19:56, September 15, 2011 (UTC)


 * Sure, I've already created Template:Infobox_Person but you're welcome to continue the work. I think it's better to appropriately modify the current ones here appropriately instead of importing the ones from The Vault, as that would require a lot of work on adjusting them to this wiki and removing Vault-specific stuff. 20:16, September 15, 2011 (UTC)

Thanks Ausir =), so it's ok Guardian. Well it's true but for someone that doesn't know much templates, it is much harder to be able to create new or modify existing ones. Those of The Vault are extremely practical and handy, and well, very nice (Dragon Age Wiki already have a one similar to this of The Vault for characters). Well for The Vault, the character infobox would be really nice here.

Anyway, if you want help for anything Guardian (like images or something) about that, just tell me ;). Itachou [~talk~] 20:40, September 15, 2011 (UTC)


 * Haha of course it's ok, even later, just take your time and do it when you want ;). For chat, I wanted to forward in Deus Ex: Human Revolution, I'm still at the beginning in Detroit, but we will do it!


 * Well, don't take too much into account the number of edits. For example, your knowledge about Fallout are above of some people with a higher number of edits (with sometime only make maintenance edits, well I don't understand, you are here for contribute to one of your favorite fictional universe or just take care of the wiki?) So anyway me, I judge the person on his personality and skills, not the appearance of a number =)! Good night I go sleep, see you soon Guardian and thanks for all you have done here! Itachou [~talk~] 22:35, September 15, 2011 (UTC)

Marked for deletion
Hi, I am somewhat confuse regarding this. I did some cleanup for unused/ redundant categories. But "mark for deletion"? I can't remember that I marked a page for deletion. Can you please clarify which page you are referring to. -- 03:28, September 16, 2011 (UTC)

Deletions
Well, in Talk:Detroit Walkthrough, that user comment hit the nail on the head. It makes logical sense to have the walkthrough based on the in-game missions as they are listed on the walkthrough contents page Deus Ex: Human Revolution walkthrough - see how the M-numbers give an automatic method of sorting. Within each of the mission pages (e.g. Securing Sarif's Manufacturing Plant, there are headings based on the objectives, etc, and so it is easier for someone to pinpoint where they are stuck.

The problem with the Detroit walkthrough is that (a) it was written from one person's perspective and it is more of a "play the game exactly my way, even save at the same time as I save" which leads to the problem (b) it appears to have been abandoned by that author. Nobody seems to have bothered to try to fix the article properly especially since there is a better format (i.e. the one based on the M-numbers). I gave the article a quick skim over it and I didn't see anything that particular unique. But your opinion may differ and if you think the article can be saved and that a walkthrough can be based on location rather than objective, then feel free to remove the AfD. As it stands it is a bit redundant. Sporran 22:31, September 16, 2011 (UTC)
 * Cool, np. Just did a quick double check of the listed keycodes and they were more likely to have been copied from the original page Keycodes (DX3) anyway. There's nothing that makes Detroit Walkthrough or Back to Sarif HQ special so both can be deleted safely. Sporran 22:42, September 16, 2011 (UTC)

Me again
Yes actually I know you are like that, I just wanted to give you my opinion on the subject ;).

If it's quick it works, I have strenght training tomorrow and I must have a minimum of sleep =).

Haha for the Detroit Walkthrough page, I sent a message to Redfrogs before you delete the page in my place, thanks for save my time! Itachou [~talk~] 22:48, September 16, 2011 (UTC)

Chapters
I thought smaller border would make it similiar to the infoboxes and such, and that's how 1px one went there. -S- 23:30, September 16, 2011 (UTC)

Templates. Again.
Hello Guardian ;)!

Hey no problem, actually it's very nice of you to take care of that, the time you will take to create them is not important =).

Yeah I saw that the chat bugged a little the last time. Ha it's a shame, how long did you order it? Anyway like you say, we will do a new chat section in the future. Itachou [~talk~] 13:50, September 18, 2011 (UTC)


 * Hum... it's bad, good luck my friend I really hate that it happens like that. For the mech-augs, yes they are canon since they were created by the devs, but they are already in the mechanical augmentation page in the gallery. I will upload a new version of them =). Itachou [~talk~] 16:33, September 18, 2011 (UTC)

I just upload a transparent version ;). Haha I saw you like mechanical augmentation, actually they are the one I like least, I prefer nano-augmentation because they are painless, physical resistance against damage is extremely augmented, leave beautiful marks, you are a proper world by yourself with nanites and they are more polyvalent and powerful.

Physiopharmaceutical augmentation are also nice, red eyes, albino skin, robotic voice, self-destruct system, body improvement and absolute loyalty. But anyway, mechanical augmentation are pretty good too =).

Yeah I saw all DX:HR pre-release videos, they are really good (look really like a movie actually). Ho also, I appreciated your video, haha really funny, that made my day =D! Itachou [~talk~] 16:56, September 18, 2011 (UTC)


 * So for you it's nano-augmentation, mechanical augmentation and physiopharmaceutical augmentation? Also, it's a shame that no Deus Ex allow us to play a physiopharm-aug, may be in a future game ;).


 * Anyway in fact even if I prefer nano-augmentation, it's true that all augmentation are really nice, unique and all have a proper style, which everyone can have a different choice, none is left behind:


 * Mechanical-augmented is a kind of cyber human, a human-robot hybrid
 * Physiopharm-augmented is for those like terminator attitude, absolute loyalty and robotic voice, a kind of superhuman with particular skin and eyes
 * Nano-augmented is a world in themselves, nanites creating drones (metal or a construction of several nanite, creating colored sphere) for them, improving, helping to manage their bodies and able to have god ability (only JC Denton with Helios was able to do that) like changed climate conditions or teleportation, having silver blue or purple scars, and being a superior human keeping a normal human appearance, or (a second style exist here) for those like the cyborg style with a completely inhuman appearance, computer abilities, crosslinked into one massive consciousness and capable of surviving in any environment and any condition (The Omar).


 * I tried to sum ​​up a bit =) (augmentations is a subject that I really appreciate and one of the most important thing in the background of Deus Ex). You'll see when you play, it's pretty nice to be a superman unlike the others - especially in Deus Ex, as nano-augs are very rare and mech-augs have an inferiority complex with nano-augs - so with you, you can play on if you want during the beginning of the game, a bit evil =). Itachou [~talk~] 23:03, September 18, 2011 (UTC)