Experience by area (DXHR)

This page is dedicated to revealing the exact amount of experience points awarded during different stages of Deus Ex: Human Revolution with the goal of obtaining the most XP possible.

It is a part of Deus Ex: Human Revolution walkthrough.

Abbreviations

 * TOT: Total XP of a sub-section.
 * GTD: Getting Things Done
 * COM: Completionist
 * GHO: Ghost
 * SMO: Smooth Operator
 * SIL: Silver Tongue
 * HAC: Covers the hacking bonuses Script Kiddie, Grey Hat, Black Hat, L33t Sk1llz and Master Hacker including XP bonuses from data nodes. Each device is listed as (LX+Y), where X is a difficulty level and Y is a sum of XP from all data nodes
 * EXP: Covers the exploration bonuses Traveler, Explorer, Pathfinder and Trailblazer
 * EBO: Scholar (for reading one of the 29 unique e-books)
 * MAN(x): Number of enemies that reward you with normal combat XP in a particular part of the level. Note that many normally friendly NPCs may turn hostile to the player if attacked or provoked (cops in a DPD building, street policemen, armed civilians, etc.), but since no XP rewards are given for dealing with them they're not included in MAN count.
 * BOT(x): Number of bots (turrets, security bots and boxguards) in a particular part of the level
 * STD: Single Takedown
 * DTD: Double Takedown

Sections summaries
At the end of each section you will find a summary for XP:

SECTION SUMMARY Section XP: N = (P1 + P2 + ...) (where Px is XP in each part of this section) Combat XP: C = X + Y

Maximum Section XP: N + C Maximum XP: (Maximum XP from previous section) + (Maximum Section XP)
 * MAN(X): where X is a sum of all MAN(x) from each part of this section
 * Maximum DTD: D (D*2 enemies)
 * Maximum MAN XP = X = M*50 + D*25 = X1 + X2
 * BOT(A): where A = number of (T)urrets + number of (S)ecurity bots + number of (B)oxguards
 * Maximum BOT(XP) = Y = T*45 + S*45 + B*250 = Y1 + Y2 + Y3

Combat XP and Double Takedowns (DTDs)
There will be a slight variation in earned XP, depending on player's chosen combat tactics and story/dilaogue choices. Since this is a guide on how to get maximum XP all story-related decision are geared towards enabling the player to engage the most enemies (without role-playing considerations) and are incompatible with certain achievements, notably the Foxiest of the Hounds, Pacifist and Good Soul.

Every enemy in the game is presumed to be knocked out with non-lethal takedown whenever possible because they net the most XP per enemy (50 XP for STD, 62.5 XP for each one in DTD). In a "Combat XP" sub-section of a section summary you'll find every enemy in a level listed along with a maximum number of possible DTDs.

DTD numbers aren't just for show — all of them were tested and verified numerous times. It is also possible (but hard) to earn every Ghost and Smooth Operator bonus and knock out as much as 90% of all enemies in the game with DTDs. This strategy was used throughout this guide and is fully examined in the Double Takedowns guide on Takedown page.

Consult Enemies by area page for detailed combat information.

Augmentations build
Here is a list of augmentations required to get every XP reward listed on this page. This guide was done in stealth + takedowns-only playstyle so the augmentations choice reflects that too.

Mandatory augs
 * Quicksilver Reflex Booster (Multiple Take-Down): Enables the DTD and must be activated as soon as possible. In this guide it is the first aug acquired.
 * Hacking: Capture (Level 2 + 3 + 4 + 5): Must be upgraded up to level 5 during the first visit to Detroit to hack every available device. Also makes hacking significantly easier and thus practically renders all other hacking augs useless: if you're going for every node to get all XP you'll have enough "Nuke" and "Stop" viruses for the hardest devices.

Mandatory "single-case" augs
 * Social Enhancer: Used to get additional 100 XP from officer Nicholas. Marginally useful in other cases: provides additional dialogue options and makes conversation battles easier — but never gives additional XP.
 * Implanted Rebreather (Chemical Resistance): Required to enter the gas-filled security room in Panchaea and hack the security terminal (500 XP). Every other gas-filled room in the game can be either cleaned of gas or reached through other means.

Non-mandatory, but highly useful augs
 * Punch Through Wall: Not necessary to break the weak walls (they can be destroyed with explosives or normal weapons), but without highlighting this aug provides it's rather hard to notice them. It will recoup its cost immediately: there is a praxis kit hidden behind breakable wall in Detroit sewers and another kit in Hengsha sewers.
 * Glass-Shield Cloaking System: Highly useful for aggressive non-lethal/Ghost playstyle. A lot of DTDs can't be performed without it.
 * Jump Enhancement: There is a lot of hidden places to explore which requires a lot of jumping. And though every hidden place can be reached by crate stacking it's hardly worth the effort.
 * Icarus Landing System: Used to circumvent Adam's low tolerance for falling damage. Also, there are few places that are hard to reach without this aug (but possible with some patience and exploting the game's physics — see this video for example).
 * Move/Throw Heavy Objects: Moving heavy objects will enable quick shortcuts through levels, provide new tactical opportunities and will make certain tasks (like stealthily hacking computers in the Police station) a lot easier.

Additional augs
 * Carrying Capacity (1 + 2 + 3): Energy cells are the main resource during the takedowns-only playthrough, so it makes sense to have a place to store the energy items.
 * Energy Level Upgrade (1 + 2 + 3): Additional cells are useful for prolonged stealth/DTD maneuvers and will make sure that cyberboost packs and jars will not go to waste.
 * Recharge Rate Upgrade (1 + 2): Minimizes the waiting for a cell to recharge (from 40 to 20 seconds), which comes in handy in takedowns-only playstyle.
 * Run, Sprint, Jump/Land Silently: These augs slightly simplify some of the hardest takedowns.
 * Dermal Armor (EMP Shielding): Nullifies damage from electrified floors and EMP mines. Never mandatory to get anywhere it is not possible to get with running and some health items.

Ghost / Smooth Operator bugs
There is a bug present in both console versions and the recent PC build (v1.3.643.1), where (among other things) some Ghost and Smooth Operator bonuses may not be awarded to certain players when they complete an objective stealthily (see this video for an illustration). The details about causes and occurrences are not clear, but it seems that it has something to do with save game files of former playthroughs. If you're not getting a bonus you think you should get, you're most probably affected by the bug. It is strongly recommended to remove all save game information before starting a new playthrough. For PC users, the files are located at .../Steam/userdata/*UID*/28050/. For affected Console users, creating a new profile for each playthrough seems to be the way to go.

Sarif Industries - introduction
Although there is no HUD displaying it, all the enemies during the intro level yield XP. This is one of the situations where you have to kill someone in order to maximize XP. So if you're going for the Pacifist achievement at the same time, you will not be able to get all the listed XP bonuses. Takedowns or non-lethal neutralizations aren't possible, so you get a maximum of 20 XP (for head shots) per kill. SECTION SUMMARY
 * MAN(9)

Maximum MAN(XP) = 180 = 9*20

Maximum XP: 180

Sarif Industries - first visit
Since we can't get any praxis points at this stage we cannot hack any of the (L2+) devices and should leave them all for later, including Jensen's computer (L3).
 * GTD(150): Talk to Pritchard about the retinal display.
 * EBO(200): On Pritchard's desk (1/29).
 * EXP(200): Vent shaft in the helipad service access area. To reach it head for the cafeteria and turn right to go down the stairs. Turn left and you should see the vent near a Pepsi machine.
 * GTD(150): Board the chopper.

Additional XP:

Do this only if you're aiming for maximum XP and going to do all possible DTD in Sarif Plant, otherwise you will lose more XP than you gain. You can "metagame" a bit: use the code 4145 on the office #27 door lock and get this 3 bonuses (instead getting them on your return to Sarif Industries).
 * EBO(400): Office 25 and 27 (4&5/29).
 * EXP(100): Vent connecting offices 25-27.

SECTION SUMMARY Maximum Section XP: 700/1200 Maximum XP: 880/1380

Sarif Manufacturing Plant
How to get second praxis point early It is possible to get 2nd praxis point in the Sarif Plant BEFORE confronting Zeke Sanders and WITHOUT knocking out most of the enemies. This way you can maximize your XP by activating Reflex Booster and performing as many DTDs as possible. Exactly how early it will become available depends on previous choices. In best case, you've killed every soldier in the Introduction (180 XP) and "meta-gamed" in Sarif Industries (1200 XP). If you will get every possible XP bonus in Sarif Plant except for combat XP, you'll have: Intro:180 + SI1:1200 + SP1:800 + SP2:650 + SP3:1300 + SP4:550 = 4680 XP. Destroying the turret near the server room (45 XP) and knocking out 6 enemies with STD (6*50=300 XP) should get your XP to 5025, which is enough for 2nd praxis. Since you'll have to hack 10 computers in the Admin Building, it's advisable to knock out 5 enemies there, plus one enemy from somewhere earlier. It will leave 26 guys for you to perform DTD on — and it is possible to knock all of them out with DTD.

Part I - Enter the Complex

 * MAN(4)
 * EXP(100): Electrified area on the roof.
 * GTD(200): Enter the main building.
 * GHO(500)

Part XP: 800

Part II - Free the Hostages

 * MAN(15)
 * EXP(200): 2 vents: to hostage room and to storage room.
 * HAC(50): Bomb (L1), door (L1).
 * GTD(400): Save the hostages (secondary).

Part XP: 650

Part III - Find the Typhoon
The first praxis kit (1/21) can be found lying on the ground after going to the server room level.
 * MAN(8)
 * BOT(1)
 * EXP(200): Vent in the storage room 02, vent in the turret corridor.
 * EBO(200): Inside security room under the cardboard box (2/29).
 * HAC(25): Door (L1) to the lab,
 * HAC(125): Security hub near the turret (L1+100).
 * GTD(250): Enter the server room.
 * GHO(500)

Part XP: 1300

Part IV - Deal with Zeke
Talk to Josie and Greg Thorpe after completing the secondary objectives to trigger a side-quest later on.


 * MAN(5): 6 with Zeke Sanders, but he's not included since confronting him physically is suboptimal for XP.
 * EXP(100): Vent connecting restroom with office.
 * EBO(200): On a table in the room before Zeke (3/29).
 * HAC(275): 11 hackable computers (11xL1). (11th is in the same room as Zeke).
 * GTD(750): Rescue Josie (secondary).
 * SIL(1000): Persuade Zeke to let Josie go.
 * GTD(1750): Confront Zeke Sanders.
 * GHO(500)
 * GTD(250): Secure the Hostages (Updated).
 * GTD(750): Meet Malik on the roof.

Part XP: 5575

SECTION SUMMARY

Section XP: 8325

Combat XP: 1970

Maximum Section XP: 10295
 * MAN(32)
 * Maximum DTD: 13 (26 enemies)
 * Maximum MAN(XP) = 1925 = 32*50 + 13*25 = 1600 + 325
 * BOT(1): 1 turret
 * Maximum BOT(XP) = 45 = 1*45

Maximum XP: 11675

Sarif Industries - second visit
You'll have to upgrade your "Hacking: Capture" aug to Level 5 to hack all the locked doors and computers in Sarif HQ during your stay in Detroit, so plan accordingly. Do not hack your own computer yet, first see the section Detroit City - First visit: "The Alley".


 * GTD(1000): Give Typhoon to Pritchard.
 * GTD(1000): Meet with Sarif.
 * COM(500): Go to my office. Accept Lesser Evils from Tim Carella.
 * HAC(825): 11 office doors (8xL2, 2xL3, L4) and the helipad storage door (L5), computer (L2) in office 32. Again, do not hack your own computer until you hack the door and safe in Thorpe's apartment.
 * HAC(575): Your own computer (L3+500). Accept the the quest One Good Turn Deserves Another and return to Thorpe to hack his safe again.
 * EBO(400): Office 25 and 27 (4&5/29).
 * EXP(300): 2 vents: office 25-27, office 32-34, the helipad storage (100 each).

SECTION SUMMARY

Alternative: If you've followed the advice to maximize XP from the Sarif Industries - first visit section, then you'll lose some XP here, since you won't be able to hack (L2) office #27 door: -HAC(50). Also 500 XP = EBO(400)+EXP(100) are already included in "Section XP" above. Taking these bonuses early is actually beneficial for XP in the long run: with additional 500 XP you'll have to do 10 STD less in Sarif Plant and can perform 5 DTD instead: 5*25 = 125 XP. Even accounting for the missed HAC(50), this strategy still nets 125 - 50 = 75 XP more. We include this bonus in "Maximum XP" in this section and on this page in general.

Section XP: 4600/4050

Maximum XP: 15650/15725

Detroit City - first visit
Accept the side-quest Motherly Ties as you exit Sarif HQ.

Southern Detroit & LIMB Clinic

 * EXP(100): On top of the dumpster in the alley east of Sarif HQ.
 * Voices from the Dark side-quest (given after the completion of Investigating the Suicide Terrorist):
 * COM(750): Talk with "mysterious informant".
 * MAN(3): Once you complete the above quest you can knock out the 'mysterious informant' along with his two friends. It's highly recommended not to kill him, so he can appear again later.
 * HAC(275): Garage door (L3+200) in the same alley.
 * EXP(100): Area inside garage.
 * EXP(200): "Balcony" across the street of Sarif HQ entrance.
 * EXP(100): Fenced area behind the bus station.
 * HAC(350): Door (L4+250) behind the 'Il Metamorfoso' billboard next to the LIMB clinic.
 * EXP(200): Area on top of the gas station.
 * HAC(50): Garage door (L2) across from Convention Center.
 * EXP(100): Area inside garage.
 * EXP(100): Vent inside Convention Center restroom.
 * GTD(1000): Meet with Doctor Marcovic (inside LIMB Clinic). Buy 2 praxis kits (2&3/21).
 * EBO(200): On a table in the back hallway of LIMB Clinic (6/29).

Part XP: 3525

"The Alley"
Southern Downtown Apartments (Detective Chase's building), TOT(1275):
 * MAN(1): unnamed punk (the one with black mohawk) standing near the door to Detective Chase's building who rewards you with normal combat XP.
 * COM(100): Locate Detective Chase's building.
 * COM(100): Meet with Detective Chase.
 * HAC(25): Greg Thorpe's apartment (L1).
 * HAC(50): Safe (L2) behind picture frame.
 * COM(750): After you've hacked the safe, go back to Sarif HQ and hack the computer in your office, accepting the quest One Good Turn Deserves Another. Then return here and meet with Greg Thorpe, completing the quest.
 * HAC(50): Safe (L2) behind picture frame (again).
 * EBO(200): Inside the bedroom (7/29).

Eastern Downtown Apartments (accessed via the roof), TOT(275):
 * HAC(150): Apartment door (L2+100).
 * EXP(100): Apartment.
 * HAC(25): Computer (L1).

Western Downtown Apartments, TOT(5700):
 * HAC(250): Gate (L2+200).
 * EXP(200): Area on top of the gate.
 * EXP(100): Area at the far right end from the gate.
 * HAC(125): Tindall's apartment door on ground floor (L1+100).
 * Lesser Evils side-quest:
 * COM(300): Locate Tindall's Apartment building.
 * COM(300): Gain access to Tindall's Apartment.
 * COM(300): Investigate Tindall's Computer.
 * MAN(1): Angry customer aka "Junkie".
 * HAC(25): O'Malley's apartment door on 1st floor (L1).
 * HAC(100): Bedroom door (L4).
 * EXP(200): Bedroom.
 * HAC(50): O'Malley's computer (L1+25).
 * HAC(75): Safe (L3) behind picture frame.
 * Cloak & Daggers side-quest:
 * COM(300): Locate O'Malley's apartment.
 * COM(300): Find at least one piece of incriminating evidence.
 * (after you receive the objective "Deal with O'Malley" from Jenny)
 * COM(100): Go to O'Malley's apartment.
 * COM(300): Neutralize O'Malley. Talk to O'Malley, listen to his offer, decline, then take him down. Every other option awards 100 XP (but accepting his bribe will give you The Take trophy).
 * COM(1000): Return to Jenny (she'll move inside "The Alley").
 * HAC(375): "Chop Clinic" apartment door on 2nd floor (L5+250).
 * EXP(200): Apartment.
 * HAC(200): Bedroom door (L2+150).
 * EBO(200): On the desk near computer (8/29).
 * HAC(25): Computer (L1).
 * HAC(375): Cage gate (L5+250).
 * EXP(100): Storage behind the gate with praxis kit (4/21) inside.
 * EXP(200): Access the roof of the building.

Northern Downtown Apartments (via escape ladder, by window on 2nd or 3rd floor), TOT(2450): Part XP: 12725
 * HAC(150): first apartment door on 2nd floor (L2+100).
 * EXP(100): Apartment.
 * HAC(150): Computer (L2+100).
 * HAC(75): Safe (L3) behind picture frame.
 * Seurat's Apartment (2nd floor):
 * EBO(200): Inside Seurat's bedroom (9/29).
 * HAC(400): Safe (L4+300) on desk.
 * MCB gang's apartment on 3rd floor:
 * MAN(2): 2 MCB gang members.
 * HAC(75): Bedroom door (L3).
 * EXP(300): Bedroom.
 * HAC(50): Computer (L2).
 * Cloak & Daggers side-quest:
 * MAN(4): Double-T and 3 additional MCB gang members.
 * COM(100): Locate the MCB Gang's hideout.
 * COM(100): Knock out Double-T.
 * COM(750): Neutralize all MCB opposition (for dealing with all 5 MCB gang members).
 * Lesser Evils side-quest:
 * COM(100): (south end) Meet with Tindall. Offer to help him.
 * COM(100): (north end) Locate the two dealers.
 * MAN(2): Two dealers.
 * COM(750): Neutralize the two dealers.
 * COM(100): Return to Tindall.
 * COM(100): Obtain security footage.
 * COM(1000): Return to Carella, completing Lesser Evil.
 * HAC(125): Garage door (L5) near the basketball court.
 * EXP(300): Garage.
 * HAC(350): Laser system terminal (L4+250).
 * EXP(100): Passage behind damaged fence near the basketball court.

Eastern Detroit

 * Sewers, TOT(475):
 * (upgrade Punch Through Wall)
 * EXP(200): Area behind breakable wall (west).
 * EXP(200): Area behind breakable wall (south).
 * HAC(75): Police basement door (L3).
 * EXP(300): Area in the middle of electrified corridor.
 * EXP(200): Area behind the barricade west of the electrified corridor's northern exit.
 * HAC(50): Police back entrance door (L2) on rescue stairs.
 * EXP(100): On top to the rescue stairs to the roof.
 * Cloak & Daggers side-quest:
 * COM(100): Meet with O'Malley (behind police station).
 * Motherly Ties side-quest:
 * HAC(125): DMPD garage door (L1+100)
 * COM(100): Locate the DMPD storage unit.
 * COM(300): Find all evidence related to the case.
 * HAC(75): Safe (L3) on table.

Part XP: 1825

Police Station
There are 2 different ways to finish the main mission objective (Investigating the Suicide Terrorist):


 * 1) SIL(1000): Reach the morgue freely by convincing Haas to let you in.
 * 2) GHO(500)+SMO(250): Reach the morgue without permission, staying undetected.

The bonuses of methods 1. and 2. are mutually exclusive. In either case, none of the NPCs inside the station yield any XP, even if hostile. So even if you lose the persuasion game on purpose (Life Lesson (100)) and follow method 2, it is still 150 XP behind method 1.

The door to the morgue and one laser system terminal will turn green once you persuade Haas, losing their hacking bonus. So take the sewer entrance first and hack them beforehand.

thumb|300px|right|Hack an occupied computer in the Police Station without killing police officer. Note: It is possible to hack every computer in the police station (including the ones occupied by police officers) and not to kill, knock out anybody or raise an alarm. I.e. get maximum XP and preserve your Pacifist and Foxiest of the Hounds achievements (see the video to the right).
 * HAC(50): Laser system terminal (L2) in the basement near the sewer entrance.
 * HAC(75): Morgue door (L1+50) (disabled after convincing Haas).
 * HAC(50): Laser system terminal (L2) securing door leading to the upper levels (disabled after convincing Haas). After you done these 3 hacks, exit using the sewers and reenter the police station through the main entrance.
 * SIL(1000): Convince Haas to let you in.

Basement, TOT(2900) (three hacks (175 XP) from the beginning of the level are not included):
 * GTD(1750): Retrieve the neural hub.
 * HAC(350): 2 alarm panels (2xL3+100).
 * HAC(250): Security hub (L2+200).
 * HAC(250): Coroner's computer (L2+200).
 * EBO(200): On the coroner's desk (10/29).
 * EXP(100): Vent between stairs and holding cells office.

Ground level, TOT(2100):
 * HAC(1275): 10 computers (3xL1, 3xL1+50, 3xL1+200, L2+250).
 * HAC(100): 2 doors (2xL2).
 * HAC(150): Security hub (L2+100).
 * HAC(75): Alarm panel (L3).
 * EXP(500): Frezell's office (200), reception office (200), vent (100) in men's restroom.
 * Motherly Ties side-quest:
 * COM(100): Go to the police station lobby.
 * (after you hack office's Wagner computer)
 * COM(100): Meet with office Wagner.
 * COM(300): Obtain information from Officer Wagner.

Level 2, TOT(2500):
 * Motherly Ties side-quest:
 * COM(300): Locate Captain Penn's office.
 * COM(750): Investigate Captain Penn's Computer.
 * HAC(250): 2 computers (L2, L2+150).
 * HAC(225): Security hub (L3+150).
 * HAC(75): Alarm panel (L3).
 * HAC(100): 2 doors (2xL2).
 * HAC(100): 2 laser system terminals (2xL2).
 * EXP(700): Leboef's office (200), Penn's office (200), vent (100) behind offices, armory (200).

Level 3, TOT(2175):
 * Motherly Ties side-quest:
 * COM(300): Locate Officer Wagner's office.
 * COM(750): Investigate Officer Wagner's office (for reading email on his computer).
 * HAC(275): 7 computers (6xL1, L1+100).
 * HAC(75): 3 doors (3xL1).
 * HAC(75): Alarm panel (L3).
 * EXP(700): 3 vents (left, right, roof access, 100 each), 2 offices (200 each).

Part XP: 11350

Northern Detroit & Derelict Row
You may want to enter Derelict Row and neutralize all opposition before receiving either mission pertaining to it, so you don't risk your GHO or secondary objective bonus. You can also deactivate the antenna before receiving the mission for it (you'll get a little chat with Sarif on how you outsmarted Pritchard). Whether you wait for the mission to be official or not, you will be rewarded with the same amount of XP.

Talk to Jenny Alexander and accept Cloak & Daggers.

Chiron building, Adam's apartment, TOT(1425): Streets and Derelict Row, TOT(9875):
 * Motherly Ties side-quest.
 * COM(1000): Return to Cassandra Reed.
 * HAC(125): Secret stash (L1+100) behind TV.
 * EXP(100): Walk to secret stash.
 * EBO(200): Night stand (11/29).
 * GTD(1000): Use Adam's computer to analyze the hub.
 * MAN(35): DRB gang members. 8 near the DRB territory entrance, 4 in the sewers, 23 in the Derelict Row.
 * HAC(50): Garage door (L2) in southern alley leading to "The Alley".
 * EXP(100): Garage.
 * EXP(100): Inside a container in the dead-end, west of the Chiron building.
 * Cloak & Daggers side-quest.
 * (after you meet with O'Malley behind the Police Station — see Easter Detroit)
 * COM(100): Retrieve O'Malley's package.
 * COM(100): Go to Derelict Row.
 * COM(750): Locate the DRB weapons cache.
 * COM(100): Identify O'Malley's weapon shipment.
 * COM(1000): Return to Jenny, accepting the follow-up mission.
 * COM(750): Remain undetected while in DRB territory (secondary).
 * (see Western Downtown Apartments for further details)
 * EXP(100): Roof of building accessed through escape stairs in alley opposite of the Chiron building.
 * EXP(200): Top the of fire stairs across the same roof, above the weak wall, where the last set of stairs is broken. Jump Enhancement helps a lot, although you can also use a barrel from an area behind the breakable wall to jump atop air conditioner.
 * HAC(75): Door to DRB gang's weapons garage (L3).
 * EXP(200): DRB gang's weapons garage.
 * EXP(200): Cache sealed behind the breakable wall in the sewers with praxis kit (5/21) inside.
 * thumb|right|300px|easy deep shaft bonus
 * EXP(200): Deep shaft in the South-West end of Derelict Row. Entry point through fire escape & weak wall in northern Detroit (see video).
 * EXP(300): Elevator shaft with crates/vent shaft leading to the rocket launcher.
 * EXP(100): Fenced hobo area (northern-most part of Derelict Row).
 * HAC(75): Door (L3) to the building with rocket launcher inside, accessible only from the hobo area.
 * EXP(100): Weapons cache area (must be reached during the Cloak & Daggers side-quest).
 * EBO(200): Inside the Derelict Row basement on top of the barrels (12/29).
 * HAC(75): The antenna (L1+50).
 * GTD(2500) Locate and shut down the antenna.
 * GHO(500)
 * GTD(1000): Go to the helipad in Derelict Row (leave the area).

Part XP: 11300

SECTION SUMMARY Section XP: 40725 Combat XP: 2925

Maximum Section XP: 43650
 * MAN(48): 1 unnamed punk, 3 "Purity First" members, 1 "Junkie", 2 Tindall's thugs, 6 MCB gang members (including Double-T), 35 DRB gang members.
 * Maximum DTD: 21 (42 enemies)
 * Maximum MAN(XP) = 2925 = 48*50 + 21*25 = 2400 + 525

Maximum XP: 59375

Abandoned Factory

 * MAN(12)
 * GTD(1000): Investigate the area.
 * EXP(100): Scaffolding, west of the main entrance.
 * HAC(75): Gate (L3) west of the main entrance, leading to roof access ladder.
 * HAC(125): Laser system terminal (L2+75) at eastern factory entrance.
 * HAC(175): Security hub (L3+100) inside head office.
 * HAC(50): Computer (L2) inside container office.
 * EXP(100): Vent shaft connecting the factory levels.
 * GTD(2500): Infiltrate the mercenary compound.
 * GHO(500)
 * SMO(250)

Part XP: 4875

F.E.M.A. Detention Center
The detention center can be divided into a northern and a southern part, connected by a corridor. Each part can be further divided into one upper (2) and one lower (1) level. It's recommended to clear Level 2 of each part first, as the enemies there tend to see what's going on below.


 * MAN(16)
 * BOT(2): 1 turret, 1 boxguard

Northern part, TOT(250):
 * HAC(100): 2 alarm panels (2xL2) on Level 2.
 * HAC(50): Alarm panel (L2) on Level 1.
 * EXP(100): Vent shaft under the floor of Level 1.

Corridor, TOT(725):
 * HAC(175): Security hub (L3+100) on Level 2.
 * EXP(300): Armory opened by security hub.
 * HAC(250): Computer (L2+75) and security hub (L2+75) on Level 1.

Southern part, TOT(2275):
 * Level 2, TOT(650):
 * HAC(175): 2 alarm panels (L2, L2+75).
 * HAC(300): 3 computers (L2, L3, L3+100).
 * HAC(175): Security hub (L3+100).
 * Level 1, TOT(1625):
 * HAC(350): 4 alarm panels (2xL2, 2xL2+75).
 * HAC(150): 3 doors (L1, L2, L3).
 * HAC(125): Laser system terminal (L2+75).
 * HAC(175): Computer (L3+100) in recreation area.
 * HAC(125): Security hub (L2+75) near the elevator.
 * EXP(100): Vent system below holding cells.
 * EXP(200): Vent around laser grid.
 * EXP(200): Office in recreation area.
 * EBO(200): Inside the recreation area office (13/29).


 * GTD(1750): Locate the mercenary leader.
 * GHO(500)
 * SMO(250)
 * GTD(2500): Defeat Barrett.
 * GTD(1000): Meet Malik at our original landing site.

Part XP: 9250

SECTION SUMMARY

Section XP: 14125

Combat XP: 1995

Maximum Section XP: 16120
 * MAN(28): 12 in Abandoned Factory, 16 in F.E.M.A. Detention Center.
 * Maximum DTD: 12 (24 enemies)
 * Maximum MAN(XP) = 1700 = 28*50 + 12*25 = 1400 + 300
 * BOT(2): 1 turret, 1 boxguard.
 * Maximum BOT(XP) = 295 = 1*45 + 1*250

Maximum XP: 75495

Sarif Industries - third visit
Don't forget to read all 3 e-mails Sarif sends to your computer after the social battle, in order to trigger an additional mission later on.
 * COM(1000): Meet with Pritchard in my office.
 * HAC(125): Pritchard's computer (L5). Hack it after meeting with Pritchard but before checking Sarif's e-mails. (Pritchard is not in his office even after you check the emails)
 * COM(1000): Confront Sarif about the security leak.
 * SIL(1000): Win the social battle with Sarif.
 * GTD(1000): Meet Sarif in the penthouse.
 * GTD(1000): Meet Malik at the helipad.

Maximum Section XP: 5125

Maximum XP: 80620

Kuaigan District
2 praxis kits (6&7/21) can be bought at the LIMB clinic.
 * Hung Hua Hotel:
 * HAC(175): Room door on level 4 (L3+100).
 * MAN(1): TYM guard inside room on Level 4. Steal his smart card from the table. XP reward is the same no matter when you steal it — right away or after acquiring the objective later.
 * HAC(200): Security hub (L2) and safe (L2+100) on Level 1.
 * Accept Rotten Business from Mei inside the Hung Hua Hotel:
 * COM(100): Speak to Chuanli.
 * COM(300): Find Ning.
 * COM(750): Convince Chuanli to reveal Ning's location. (Pay 2000 credits or use Alpha pheromones).
 * COM(300): Find Ning (updated).
 * MAN(3): 3 Ning's guards.
 * COM(750): Eliminate Ning's guards.
 * HAC(75): Door of Ning's garage (L2+25).
 * COM(100): Speak to Ning.
 * COM(1000): Return to Mei. Accept next part, ask for another way.
 * COM(1000): Return to Mei (after the second part of the quest is completed).
 * Shanghai Justice side quest:
 * (see Alice Garden Pods)
 * COM(100): Meet the LIMB contact (inside LIMB clinic).
 * COM(100): Obtain the autopsy report (behind LIMB clinic).
 * COM(100): Read Evelyn's autopsy report.
 * (see Youzhao District & The Hive)
 * COM(100): Meet Malik outside. Receive praxis kit (8/21).
 * COM(1000): Face the Hive exterior.
 * EXP(100): Balcony (with burst round system upgrade) further along the roof passage east of Hung Hua Hotel where you speak with Chuanli.
 * EXP(100): Balcony with P.E.P.S. ammo half a level below the balcony above.
 * EXP(300): 3 areas behind breakable walls (100 each) in the Kuaigan sewers. There is a praxis kit (9/21) inside the area below Hung Hua Hotel.
 * EXP(1100): Total of 11 storage rooms of street shops (100 each).
 * HAC(50): Garage (L2) across the LIMB clinic.
 * HAC(50): Garage (L2) near Kuaigan sewer exit west of The Hive with target-leading system upgrade inside.
 * EXP(300): Platform above Kuaigan sewer exit west of The Hive.
 * EXP(100): Vent to the Hive restrooms entrance.
 * HAC(125): Garage (L2+75) in small alley west of Hung Hua Hotel.
 * HAC(50): Safe (L2) inside a shop south of Hung Hua Hotel.
 * HAC(475): 4 garages (3xL2, L2+75) with 2 safes (L2, L2+100) across from Alice Garden Pods.
 * HAC(50): Garage next to Youzhao exit, west of Hung Hua Hotel (top level).
 * HAC(100): Garage (L2) with safe (L2) above the metro station west of the LIMB clinic.
 * MAN(8): 8 Belltower security guards appear after the ambush near the Alice Garden Pods.

Part XP: 9050 

Youzhao District

 * Rotten Business side-quest:
 * COM(300): Enter Diamond Chan's Apartment.
 * MAN(1) [50 XP]: Diamond Chan. The only option here is to perform non-lethal takedown on him (50).
 * COM(100): Knockout Chan.
 * COM(100): Plant the drugs.
 * COM(300): Kill Chan (by shooting his unconscious body). XP reward for completing the quest stays the same (1000). There is also an option to drop Chan off the roof (COM(100)), but it's incompatible with other choices.
 * Shanghai Justice side-quest:
 * (see Alice Garden Pods, Kuaigan District)
 * HAC(75): Lee's apartment door (L3).
 * COM(300): Find Lee's apartment.
 * COM(100): Find Lee (not).
 * HAC(150): Lee's computer (L2+100).
 * COM(750): Search Lee's apartment.
 * EXP(300): 3 storage rooms of street shops (100 each). Including the one with long passage down.
 * HAC(25): Safe (L1) in the back of the store near Kuaigan exit.
 * HAC(25): Gate (L1) leading to the store near Kuaigan exit.
 * EXP(100): Area behind a fence above the store near Kuaigan exit.
 * EXP(100): Area between two weak walls above the store near Kuaigan exit.
 * HAC(75): Apartment door (L1+50) at near top level exit to Kuaigan.
 * EBO(200): Inside the apartment near top level exit to Kuaigan (14/29).
 * HAC(25): Safe (L1) inside the apartment near top level exit to Kuaigan.
 * HAC(25): Apartment door (L1) next to Diamond Chan's Apartment.
 * HAC(175): 3 apartment doors (L1, 2xL1+50) inside downtown apartments building.
 * EBO(200): Inside the downtown apartment on level 2 (15/29).
 * HAC(25): Safe (L1) inside shop northeast of downtown apartments.
 * HAC(25): Garage (L1) on Pandeng Road, to the right of Hengsha Court Gardens entrance.
 * HAC(50): Garage (L2) in alley south of the Harvester hideout.
 * HAC(50): Garage (L2) at the southern end of Youzhao.
 * Hengsha Court Gardens area. Hunting the Hacker mission:
 * MAN(16): 9 guarding the main entrance, 2 on roof, 5 inside the apartments.
 * HAC(25): Roof door (L1) south of apartment complex.
 * HAC(100): Apartment door (L1+50) with safe (L1) to the right of the penthouse hallway.
 * HAC(100): Apartment door (L1+50) with safe (L1) to the far right of the penthouse hallway.
 * HAC(150): Apartment door (L1) with safe (L1+100) to the far left of the penthouse hallway.
 * HAC(100): Apartment door (L1) with safe (L1+50) to the left of the penthouse hallway.
 * EBO(200): Inside the left hand apartment (16/29).
 * EXP(200): Hengsha Court Gardens elevator shaft with praxis kit (10/21) at the bottom.
 * HAC(75): Windmill's computer (L1+50).
 * GTD(2500): Investigate the penthouse apartment.
 * GHO(500)
 * Bar Tab side mission:
 * (see The Hive)
 * HAC(350): 3 communication relay terminals (2xL2, L2+200).
 * COM(900): Disable three communication relays, 300 XP for each one.
 * COM(100): Go to Jaya's building.
 * COM(100): Meet with Jaya. Offer help but do not collect money from her (750), since it's less beneficial than convincing Bobby (1000).
 * COM(100): Meet with Jaya. Offer help but do not collect money from her (750), since it's less beneficial than convincing Bobby (1000).

Part XP: 9025

The Hive
As in the Police station situation there are two mutually exclusive ways to complete the "Find and speak with Tong Si Hung" objective: We choose the first way since it's worth 400 XP more.
 * 1) SIL(1000): Win the social battle with the barkeeper.
 * 2) GHO(500) + Life Lesson (100): Sneak inside the basement's ventilation shaft and eavesdrop on Tong's conversation after failing to convince him.


 * GTD(250): Get inside the Hive nightclub.
 * GTD(750): Find and speak with Tong Si Hung.
 * SIL(1000): Win the social battle with the barkeeper.
 * GTD(1000): Meet with Tong in his office.
 * EBO(200): Inside Tong's office (17/29).
 * Accept Bar Tab before leaving The Hive.
 * (after finishing the Youzhao part)
 * COM(1000): Convince Bobby Bao to leave Jaya alone. (Pay 5000 credits)
 * COM(1000): Bring Jaya's payment to Bobby Bao (although we didn't). Receive praxis kit (11/21).
 * Shanghai Justice side-quest:
 * (see Alice Garden Pods, Kuaigan District, Youzhao District parts)
 * COM(100): Get inside the Hive.
 * COM(100): Find Lee in the Hive.
 * COM(100): Speak to Lee and pick the correct responses (see the quest page).
 * COM(750): Walk away from Lee.
 * HAC(75): Hive security terminal (L3).
 * COM(750): Disable the Hive terminal's security protocols.
 * HAC(350): Door (L4+250) next to main entrance.
 * EBO(200): Inside reception office (18/29).
 * HAC(150): Safe (L3), computer (L1) and security hub (L2) inside reception office.
 * HAC(100): Door (L4) near the restrooms.
 * HAC(125): Door (L5) near Tong's counter (upstairs).
 * HAC(125): Door (L5) between Tong's and restroom doors (basement area).
 * HAC(300): Door (L2+250) to interrogation room (basement area).

Part XP: 8425

Alice Garden Pods

 * Hunting the hacker mission:
 * GTD(1000): Meet Van Bruggen in the Alice Garden Pods
 * GTD(1000): Steal an employee card from a TYM guard (completes immediately if you already have the card).
 * GTD(1000): Bring the employee card to Van Bruggen.
 * GTD(1000): Escape the Alice Garden Pods ambush. Awarded after you leave the Alice Garden Pods.
 * GHO(500)
 * Accept the Shanghai Justice side-quest from Malik:
 * COM(100): Check pod #009.
 * HAC(25): Alarm panel in the reception.
 * HAC(200): Door (L3) to reception office with computer (L3) and safe (L2).
 * EBO(200): Inside pod #143 (19/29).
 * EXP(200): Area above the shop / behind weak wall in section 4.
 * HAC(75): Security hub (L3) inside the showers (during the ambush).
 * MAN(18): Belltower soldiers that appear after the ambush.
 * BOT(1): Turret in the showers.

Part XP: 5300

SECTION SUMMARY

Section XP: 31800

Combat XP: 2820


 * MAN(46): 1 TYM huard in Hung Hua Hotel, 3 Ning's guards, 16 Belltower soldiers in Hengsha Court Gardens, 18 in Alice Garden Pods, 8 in Kuaigan District after the ambush. (47 with Diamond Chan, but he's not included since knocking him out is part of the quest).
 * Maximum DTD: 19 (38 enemies)
 * Maximum MAN(XP) = 2775 = 46*50 + 19*25 = 2300 + 475

Maximum Section XP: 34620
 * BOT(1): 1 turret in Alice Garden Pods.
 * Maximum BOT(XP) = 45 = 1*45

Maximum XP: 115240

Lower City Factory

 * MAN(5)
 * BOT(2): 2 inactive security bots.
 * Main Mission, TOT(4250):
 * GTD(1000): Got to TYM via the employee shuttle.
 * GTD(750): Rescue a TYM employee.
 * GTD(1750): Enter TYM's tower.
 * GHO(500)
 * SMO(250)
 * HAC(25): Door (L1) at the beginning of the map.
 * HAC(125): Door (L3+50) to chemical storage A-4.
 * HAC(175): Alarm panel near chemical storage A-4.
 * HAC(25): Door (L1) to chemical storage A-3.
 * HAC(75): Alarm panel inside control room.
 * HAC(50): Maintenance catwalk terminal.
 * EXP(300): Storage room at far end catwalk position.
 * EXP(300): Storage room at near end catwalk position.
 * HAC(50): Security hub (L2) inside security room.
 * EXP(300): Maintenance shaft below water level.
 * HAC(75): Alarm panel (L3) on the north side of the bridges.
 * HAC(75): Alarm panel (L3) on the south side of the bridges.
 * HAC(150): Laser system terminal (L2+100) on the south side of the bridges near the bot pen.
 * HAC(225): Door (L3+150) to filtration room.
 * HAC(75): Door (L3) to pump room A-3.
 * HAC(75): Alarm panel near pump room A-3.
 * HAC(50): Cage door (L2) before first elevator.
 * HAC(100): Cage door (L4) after first elevator.
 * EXP(300): Area enclosed by large immovable crates near electrified pool.
 * EXP(400): Upper part of air shaft (with dead TYM employee) near the second elevator.
 * (do not take the access card from the body if you want to hack entrance door to LGM labs later)
 * EBO(200): Near a dead body inside the air shaft (20/29).
 * EXP(100): Lower part of air shaft near the second elevator.
 * EXP(100): Area to the right of the second elevator (blocked by big crate).

Part XP: 7600

Upper City Labs
It is generally possible to stealth rush all the objectives up to the final extraction at the hangar (see Penthouse part) for the GHO/SMO bonuses and then return for the rest without having to worry about them. This could be the preferred way to handle this part, as the civilians/security bots tend to blow your Ghost bonuses, sometimes for no obvious reason. Like, for example, if a bot sees a body of its former ally (even after you reprogram it to a friendly status) your Ghost will get ruined.

NOTE: There is a praxis kit (12/21) in one of drawers in laboratory B-2.

Lee Geng Memorial lab


 * MAN(6)
 * BOT(2): 2 security bots.
 * HAC(75): Alarm panel at starting corridor.
 * HAC(175): Door (L3+100) to first security room.
 * HAC(175): Security hub (L3+100) inside first security room.
 * HAC(50): Door (L2) to laboratory A-2.
 * HAC(150): Door (L2+100) to laboratory A-2 from laboratory A-3.
 * HAC(25): Alarm panel next to Lee Geng Memorial labs entrance.
 * HAC(125): Entrance (L1+100) to LGM labs. To hack this door you will need NOT to take any of two access cards so the guard won't open the door when you approach him. Or you could lure him with a bullet and take him down away from the door.
 * EBO(200): At the center of LGM labs (21/29).
 * HAC(100): Computer (L2+50) inside laboratory A-4.
 * HAC(75): Alarm panel outside the security room of LGM labs.
 * HAC(75): Security hub inside the security room of LGM labs.
 * HAC(75): Alarm panel upstairs of LGM labs.
 * HAC(75): Alarm panel upstairs of LGM labs behind the southern exit.
 * HAC(75): Alarm panel upstairs of LGM labs behind the northern exit.
 * HAC(75): Door (L3) to laboratory B-2, from laboratory B-3.
 * HAC(75): Computer (L3) inside laboratory B-3.

Data Core


 * MAN(10)
 * BOT(2): 2 security bots.
 * HAC(150): Door (L2+100) to server room A-3.
 * HAC(75): Alarm panel (L3) near server room A-3.
 * HAC(75): Computer (L3) inside server room A-2.
 * HAC(25): Laser system terminal (L1) to northern balcony exit.
 * HAC(75): Alarm panel (L3) on northern balcony.
 * HAC(75): Laser system terminal (L3) next to security room before laser room.
 * HAC(35): Security hub (L1+10) inside security room before laser room.
 * HAC(100): Door (L4) to laser room.
 * HAC(50): Computer (L2) inside small room at the center of laser room.
 * HAC(75): Alarm panel (L3) next to data core security room.
 * HAC(50): Security hub (L2) inside data core security room.
 * HAC(150): Laser system terminal (L2+100) inside data core security room.
 * HAC(50): Laser system terminal (L2) near data core elevator.


 * Main Mission, TOT(3250):
 * GTD(2500): Find and view Van Bruggen's recording.
 * GHO(500)
 * SMO(250)

Archives and offices


 * MAN(5): 4 guards and Narhari Kahn (only if he wasn't killed during the Alice Garded Pods ambush).
 * BOT(1): 1 security bot.
 * HAC(300): 4 alarm panels (4xL3).
 * HAC(550): 5 computers (3xL3, L3+150, L4).
 * HAC(80): Archive door (L3+5).
 * HAC(75): Door (L3) to the room with security hub.
 * HAC(250): Security hub (L2+200).
 * HAC(250): Door to office (L4+150).
 * HAC(125): Door to elevator lobby (L1+100).

Part XP: 7465

Penthouse

 * Main mission, TOT(8750):
 * GTD(750): Confront Zhao in penthouse.
 * GHO(500)
 * SMO(250)
 * GTD(2500): Escape and get to the hangar.
 * GHO(500)
 * SMO(250)
 * GTD(2500): Open the hangar bay doors.
 * GHO(500)
 * SMO(250)
 * GTD(750): Go to the chopper and extract.


 * MAN(10)
 * BOT(2): 2 boxguards.
 * HAC(125): Safe (L5) behind Zhao's desk.
 * HAC(325): Zhao's computer (L3+250).
 * HAC(150): Security hub (L2+100) in the hangar, must be hacked before disabling boxguards.
 * EBO(200): On the security hub's desk in hangar (22/29).

Part XP: 9550

SECTION SUMMARY

Section XP: 24615

Combat XP: 3015

Maximum Section XP: 27630
 * MAN(36): 5 in Lower City Factory, 21 in Upper City Labs, 10 in Penthouse
 * Maximum DTD: 16 (32 enemies)
 * Maximum MAN(XP) = 2200 = 36*50 + 16*25 = 1800 + 400
 * BOT(9): 7 security bots, 2 boxguards.
 * Maximum BOT(XP) = 815 = 7*45 + 2*250 = 315 + 500
 * Maximum BOT(XP) = 815 = 7*45 + 2*250 = 315 + 500

Maximum XP: 142870

Picus offices and landing pad. Room 404
There are 3 ways to escape the ambush:


 * 1) Use the elevator (best XP),


 * 1) Jump down the opened elevator shaft (lose one hacking bonus by being "trapped" inside editing room)


 * 1) Break through the second wall from the server room (noisy and will auto-kill a guard with only 10 XP). We use the 1st route, so the elevator shaft EXP(300) bonus from 2. is listed in the next part.

NOTE: There is a praxis kit (13/21) in one of the cubicle drawers.


 * MAN(11): Spec ops soldiers that spawn after you enter room 404.
 * EXP(200): Fenced off area near the landing pad.
 * HAC(100): Door to the fenced off area (L4).
 * HAC(175): Alarm panel on upper level (L3+100).
 * HAC(75): Alarm panel on lower level (L3).
 * HAC(200): Computers (L1, L3, L4).
 * EXP(100): Vent connecting upper and lower levels.
 * GTD(250): Get to room 404.
 * HAC(300): Door to the server room (L4+200).
 * EXP(300): Server room.
 * EXP(300): Area behind the breakable wall in the server room. 2 additional soldiers will appear in the TV news room after you climb down the ladder in this area. If you're aiming for maximum combat XP then just get down but don't break the lower wall — climb back up and take the elevator route instead.
 * EXP(100): Vent connecting restroom with elevator lobby.
 * HAC(275): Alarm panel in elevator lobby (L3+200).
 * GTD(2400): Escape the ambush by reaching the lower floor.
 * GHO(500)
 * SMO(250)

Part XP: 5525

TV news room

 * MAN(8): 6, if you didn't do the trick with breakable wall from the section above.
 * BOT(1): Turret in the middle of a room.
 * HAC(100): 2 doors to the TV editing room (2xL2). Must be hacked from outside the room.
 * EBO(200): Inside the TV editing room (23/29).
 * EXP(300): Bottom of the opened elevator shaft. It's reachable from previous floor, but you can also get there from a vent in TV editing room.
 * HAC(100): 2 security hubs (2xL2).
 * HAC(150): 2 alarm panels (2xL3).
 * HAC(375): 3 computers (L1, L3, L3+200).
 * HAC(25): Door to the funicular (L1).
 * EXP(100): Area behind the breakable wall.
 * GTD(2500): Get to the funicular.
 * GHO(500)
 * SMO(250)

Part XP: 4600

Funicular

 * MAN(12): 4 on patrol initially, 8 spawn after you summon the funicular.
 * BOT(1): Turret in front the funicular door.
 * HAC(375): Door to storage room (L3+300).
 * EXP(300): Room with a heavy rifle inside.
 * EXP(100): Vent underneath the funicular lobby.
 * HAC(75): Alarm panel (L3).
 * HAC(50): Security hub (L2).
 * GTD(250): Summon the funicular.
 * GHO(500)
 * SMO(250)
 * GTD(2500): Wait for the funicular.
 * GTD(250): Use the funicular.

Part XP: 4650

Picus sub-basement. Room 802-11
Higher level, TOT(2315):
 * MAN(11): 8 on higher level, 3 on lower level.
 * BOT(3): 3 inactive security bots.
 * HAC(25): Laser system terminal (L1).
 * EXP(100): Area behind the breakable wall. Also reachable through the vent.
 * HAC(75): Alarm panel (L3) in the room near the statue.
 * EXP(100): Office near the armory.
 * HAC(140): Security hub near the armory (L4+40).
 * HAC(100): Door to the armory (L4).
 * EXP(400): Armory.
 * HAC(125): Security hub (L3+50).
 * EXP(200): Office near the stairs to lower level.
 * EBO(200): Inside the office (24/29).
 * HAC(525): 4 computers (2xL3, L3+200, L4).
 * HAC(325): 3 alarm panels in the office area (2xL3, L3+100).

Lower level, TOT(5425):
 * EXP(300): Area behind the breakable wall with a vent connecting two offices.
 * EXP(300): In the locked office near the stairs.
 * HAC(225): Security hub #1 (L3+150).
 * HAC(150): 2 office doors (2xL3).
 * HAC(150): 2 corridor doors (2xL3).
 * HAC(150): 2 alarm panels (2xL3).
 * HAC(175): 3 computers (L1, 2xL3).
 * HAC(75): Security hub #2 (L3).
 * GTD(1750): Get inside room 802-11.
 * GHO(500)
 * SMO(250)
 * GTD(2500): Defeat the mercenary leader Yelena Fedorova.
 * GTD(750): Go to the chopper and extract.

Part XP: 9590

SECTION SUMMARY

Section XP: 24365

Combat XP: 2825

Maximum Section XP: 27190 Maximum XP: 170060
 * MAN(42): 11 in Picus offices, 8 in TV news room, 12 in the funicular area, 11 in sub-basement.
 * Maximum DTD: 20 (40 enemies)
 * Maximum MAN(XP) = 2600 = 42*50 + 20*25 = 2100 + 500
 * BOT(5): 2 turrets, 3 security bots.
 * Maximum BOT(XP) = 225 = 5*45

Detroit City - second visit
The LIMB clinic has restocked 2 praxis kits (14&15/21).

Quest-independent XP bonuses (EXP, HAC, EBO) listed in Detroit City - first visit section can be gained on second visit too if you've missed them. Only new XP rewards are listed in this section.

NOTE: There was a rumor that closing already hacked doors and safes during the first visit to Detroit would make them hackable again on second visit. Turns out it's not true: neither gates, nor doors, nor safes get re-locked — only computers that were originally hackable. All other devices stay in the same state you left them. There is a single exception though — safe in Thorpe's apartment can be hacked for a third time, but its re-lock is likely a bug, considering that Greg Thorpe will initiate the same dialog from the One Good Turn Deserves Another quest when you talk to him.

Locations of the computers (and one safe) that can be hacked again on second visit, TOT(350):
 * HAC(25): Eastern Downtown Apartments (L1).
 * HAC(150): Northern Downtown Apartments, across Seurat (L2+100).
 * HAC(50): MCB gang's apartment (L2).
 * HAC(50): O'Malley's apartment (L1+25).
 * HAC(25): Chop Clinic' (L1).
 * HAC(50): Greg Thorpe's safe behind the picture frame in his apartment (L2).

Chiron building, Adam's apartment
Part XP: 1775
 * EXP(100): Area behind breakable wall near the helipad where you start.
 * EXP(100): Air shaft accessible through vent.
 * GTD(750): Meet Sarif at my apartment.
 * HAC(75): Receptionist's computer in the lobby (L1+50).
 * (take the chopper to Sarif Industries after you finish up Detroit quests)
 * GTD(750): Meet Malik on the roof of Chiron's building (leave the area).

DRB territory entrance

 * MAN(1): Another mysterious unnamed punk (this time with green mohawk) in Detroit that unlike other civilians rewards you with normal combat XP.

Detroit Convention Center
There are two ways to handle the Finding Isaias Sandoval quest with the same results — Sandoval will be suicidal and you'll get a chance to talk him out of it. For the sake of XP we'll choose the second way:
 * 1) Convince Taggart to reveal Sandoval's location, TOT(2000):
 * 2) *SIL(1000): Convince Taggart to reveal Sandoval's location to you.
 * 3) *GTD(750): Obtain Sandoval's location from Taggart.
 * 4) *SMO(250)
 * 5) Hack Taggart's computer and plant the evidence, TOT(2275):
 * 6) *HAC(25): Taggart's computer (L1).
 * 7) *GTD(750): Obtain Sandoval's location from Taggart.
 * 8) *GHO(500)
 * 9) *SMO(250)
 * 10) *GTD(750): Frame Taggart by planting the evidence on his computer.


 * HAC(250): 5 alarm panels (5xL2).
 * HAC(100): Security hub (L4).
 * EBO(200): Near the TV guards are watching (25/29).
 * EXP(100): Vent hatch connecting restroom with Taggart's room.
 * EXP(200): Area in the middle of the stairwell leading to the back door exit. If you jump from the top of the stairwell and have the Icarus system, you will land straight there.

Part XP: 3125

Sandoval's Hideout

 * MAN(10): 9 purity first members and Zeke Sanders (if you didn't kill him previously).
 * NOTE: Zeke is nice enough to bring a praxis kit (16/21) for you.


 * HAC(100): Safe behind picture frame in Sandoval's apartment (L4).
 * EXP(200): Area behind breakable wall in the apartment.
 * GTD(750): Get inside Sandoval's apartment.
 * EXP(100): Area in the middle of the sewers reachable by vent shaft.
 * EXP(200): Area behind breakable wall in the southwest corner of the sewers.
 * HAC(50): Alarm panel (L2).
 * HAC(100): Laser system terminal (L4).
 * GTD(1000): Find and confront Sandoval.
 * GHO(500)
 * SMO(250)
 * SIL(1000): Talk Sandoval out of suicide.
 * EBO(200): On the table in front of Sandoval (26/29).
 * EXP(200): Area behind breakable wall after Sandoval's room.
 * HAC(25): Door out of the sewers (L1).

Part XP: 4675

Acquaintances Forgotten side-quest
You'll get this quest automatically when passing near the LIMB clinic (if you've read Sarif's e-mails on 1st visit). Go to the apartment across MCB gang's hideout. Take out the bodyguard (no XP). Speak with Brent Radford.
 * COM(100): Investigate Pritchards' lead.
 * COM(100): Find Radford's trauma kit.
 * COM(100): Give Radford the morphine shot.
 * COM(100): Investigate Radford's storage unit.
 * MAN(4): 4 bodyguards.
 * COM(300): Eliminate the men in black suits.
 * HAC(75): Radford's computer (L3).
 * COM(100): Search the computer for info.
 * HAC(625): Safe (L5+500).
 * COM(100): Take photos from safe.
 * COM(100): Find Michelle Walthers.
 * COM(100): Speak to Michelle Walthers.
 * COM(100): Give Mrs. Walthers the photos.
 * COM(1000): Let Mrs. Walthers rest.

Part XP: 2900

Smash the State side-quest
Accept this quest from officer Nicholas on your exit from the convention center. Exactly how many places Nicholas will ask you to investigate will depend on a dialogue choice of how calm him down. To get the maximum XP from this situation you'll need to activate the Social Enhancer augmentation. Omega pheromones: 2 places, Alpha pheromones/Chastise/Encourage: 3 places, Beta pheromones: 4 places. We'll choose the latter.
 * COM(400): Search the metro tunnel, the bank, the alley behind police station and the sewers (100 each).
 * Sewers:
 * MAN(1): Jacob White.
 * BOT(3): 3 White's turrets.
 * HAC(100): Security hub (L4).
 * COM(750): Take out Jacob White (anything will do; non-lethal will get you a silencer from Nicholas).
 * HAC(100): Jacob's bomb (L4).
 * COM(750): Disable Jacob's bomb (secondary).
 * COM(1000): Return to officer Nicholas.

Part XP: 3100

Sarif Industries - fourth visit

 * HAC(125): Pritchard's computer (L5).
 * HAC(575): Adam's computer (L3+500).
 * HAC(50): Computer in office #32 (L2).
 * HAC(75): Athene's computer in the penthouse (L3).
 * GTD(250): Meet Sarif in the penthouse.
 * GTD(250): Meet Malik at the helipad.

Part XP: 1325

SECTION SUMMARY

Section XP: 17250

Combat XP: 1085

Maximum Section XP: 18335
 * MAN(16): 1 unnamed punk, 4 bodyguards, Jacob White, 9 "Purity First" members, Zeke Sanders.
 * Maximum DTD: 6 (12 enemies)
 * Maximum MAN(XP) = 950 = 16*50 + 6*25 = 800 + 150
 * BOT(3): 3 turrets.
 * Maximum BOT(XP) = 135 = 3*45
 * Maximum BOT(XP) = 135 = 3*45

Maximum XP: 188395

Hengsha - second visit
There is very little to do in Hengsha on second visit except main mission and side-quests. Of course, if you've missed some of the quest-independent XP rewards on first visit you'll have another chance to get them. The only new XP rewards available through free exploration are from 3 devices: As usual, you can purchase 2 praxis kits (17&18/21) from LIMB clinic. Also you can complete the optional objective by talking to LIMB receptionist.
 * HAC(50): Security hub (L2) on a first floor of Hung Hua Hotel.
 * HAC(150): Door to Lee's apartment in Youzhao district (L2+100).
 * HAC(25): Front door (L1) to Harvesters hideout.
 * GTD(250): Get new biochip.


 * MAN(27)
 * MAN(14): Belltower soldiers in Kuaigan District. Initially there are 12 of them. Another 2 will spawn only if you refuse to pay the guy that tries to blackmail you when you pass near the Hung Hua Hotel (when you talk to him select "Decline" not "Intimidate").
 * MAN(13): Harvesters in Youzhao district.

Construction site
It is hard, but possible to simultaneously 1) Save Malik 2) Do it with non-lethal takedowns (i.e. retain Pacifist status) 3) Get Ghost — see 1 and 2. Nevertheless it is suboptimal XP-wise, since you can't set up DTD while soldiers attack the helicopter (4 DTD possible after they destroy it and return to relaxed state). Since this is a "Maximum XP" guide, we'll choose the most rewarding route: leave Malik to her fate and run unseen to the elevator, get Ghost, use the elevator again to get back down to the construction site, then dispatch all soldiers with non-lethal takedowns (4 DTD, 2 STD) and destroy the boxguard.


 * MAN(10)
 * BOT(1): Boxguard that is dropped by helicopter either after a set time or when you cross the middle of the construction site.
 * EXP(300): Underground area behind the electrified water pool.
 * GTD(1000): Escape the construction site.
 * GHO(500)

Part XP: 1800

Talion A.D. side-quest
Accept this quest from Dr. Wong in LIMB clinic.
 * COM(100): Locate the butcher shop.
 * COM(100): Enter the backroom.
 * COM(100): Find information on Zelazny's whereabouts.
 * COM(—): Read the dead agent's pocket secretary. (This objective is bugged and does not complete after you read the secretary. PC users can use Gibbed's burger/debug mod to manually trigger the objective completion: it provides the usual 100 XP)
 * COM(300): Locate Michael Zelazny and his team.
 * MAN(4): Michael Zelazny and 3 spec ops soldiers.
 * COM(750): Deal with Zelazny and his team. Given both for fighting him or letting him go, so you'll be better off choosing to fight.
 * COM(1000): Return to Dr. Wong. Receive praxis kit (19/21) as a reward.

Part XP: 2350

Corporate Warfare side-quest
This quest is given automatically after you enter the Youzhao district.
 * COM(100): Meet Hugh Darrow's contact.
 * COM(100): Go to the meeting location.
 * MAN(5): Semi-friendly "terrorists". You'll have to take them out non-lethally.
 * COM(750): Incapacitate the terrorists.
 * COM(100): Retrieve the data chip.
 * COM(1000): Return to Mengyao.

Part XP: 2050

Harvesters' hideout
This part was written based on the game with the Explosive Mission Pack. There is a single GTD(250) bonus that is awarded in this location for completing the DLC quest — it's included in the Old Noodle Factory section below. Enemy count is the same with or without the DLC.

NOTE: Though Harvesters' hideout is build like any other "serious" level, it's impossible to get GHO/SMO here.


 * MAN(25): Harvesters respawn after you complete both of the 2 main objectives here, so sweep the map clean of enemies each time before reporting to Tong.
 * BOT(1): Turret on top level.
 * HAC(175): Staircase doors (L3, L4).
 * HAC(75): Security hub on top level (L3).
 * EXP(300): Vent shaft behind electrified area on top level.
 * EXP(200): Area behind breakable wall in the restroom on Level -1.
 * HAC(400): Safe (L5+200) and computer (L1+50) on Level -1.
 * EXP(200): Area behind breakable wall in the restroom on Level -2.
 * EBO(200): In the surgery room on Level -2 (27/29).
 * HAC(100): Cell door (L4) on Level -2.
 * HAC(200): Safe (L5) and computer (L3) on Level -2.
 * GTD(1000): Find Vasili Sevchenko's GPL Device.

Part XP: 2850

Old Noodle Factory (DLC)
The main quest You Scratch My Back, I'll Scratch Yours set in the Old Noodle Factory is available only to the owners of the Explosive Mission Pack DLC. If you don't have it then you'll skip it and go straight to the Belltower's Port after finishing Find Vasili Sevchenko's GPL Device.

NOTE: If you really want to get all augs by the end of the game (which requires 235000 XP) you better have this mission. Completing it gives 3500 XP and the maximum XP in the game is 241770 (with 4150 XP from all possible 166 DTD bonuses included). Without this mission there is just 238270 XP in the game total (234245 XP without DTD bonuses). Even if you get every XP reward listed here you'll have to do at least 31 DTD during the game to get 235000 XP.


 * MAN(11)
 * GTD(250): Meet the harvester contact.
 * HAC(300): Door to guards' quarters (L2+250).
 * HAC(250): 2 security panels (2xL1+100).
 * HAC(25): Security hub controlling the door to Tong (L1).
 * GTD(1000): Rescue Tong's son.
 * SMO(250)
 * GHO(500)
 * GTD(250): Meet Tong in Harvesters Hideout, completing You Scratch My Back, I'll Scratch Yours.

PART SUMMARY

Part XP: 2825

Combat XP: 675

Maximum part XP: 3500
 * MAN(11)
 * Maximum DTD: 5 (10 enemies)
 * Maximum MAN(XP) = 675 = 11*50 + 5*25 = 550 + 125

NOTE: Combat info and XP from this part is also included in Section Summary.

Belltower's Port
Outside area, TOT(5125):


 * MAN(10)
 * BOT(3): 1 ceiling turret, 2 active security bots (on the ground level and in gassed basement).
 * HAC(25): Security hub in the shed outside the gate (L1).
 * HAC(150): Computer in the shed outside the gate (L2+100).
 * GTD(750): Get inside Belltower's Port.
 * thumb|300px|right|Locking the security hub in Belltower's Port without losing any stealth bonuses HAC(475): 2 security hubs inside the sheds in central area (L3, L4+300). L3 hub in the shed close to the gate will only be locked if the guard sitting in front it will go into 'hostile' state. To make the hub hackable and get Ghost at same time use the same trick as in Detroit police station: hurt the guard first making sure he doesn't see you and only then knock him out (see the video).
 * HAC(325): 2 computers inside the sheds in central area (L3+100, L2+100).
 * EXP(200): Vent shaft beneath the stairs that leads to the gassed corridor.
 * HAC(1075): 5 doors (garages and basement access) on lower level (L2+150, 2xL2+200, L3, L4+200).
 * HAC(100): 2 doors (on ground level and catwalks) leading to loading bay (L1, L3).
 * EXP(200): Vent connecting the outside area with loading bay.
 * HAC(25): Door leading to the locker with Tong's package (L1).
 * HAC(50): Alarm panel in the shed (L2).
 * GTD(1000): Retrieve Tong's package from the shed.
 * GHO(500)
 * SMO(250)

Loading bay, TOT(2460):


 * MAN(8): 7 guards and Narhari Khan (only if he wasn't killed on any of two previous occasions).
 * BOT(2): 1 turret, 1 boxguard that is dropped by helicopter through the roof in the center of the room only if you trigger an alarm (see Enemies by area page on how to destroy the boxguard and get GHO/SMO at the same time).
 * HAC(150): Security hub controlling the cameras in central area (L2+100).
 * HAC(200): Computer near the security hub (L2+150).
 * HAC(150): Security hub under the stairs (L1+125).
 * HAC(25): Door to the offices (L1).
 * HAC(185): 3 computers in the offices (L2, L2+10, L3).
 * GTD(1000): Place the C4 on administrator Wang's desk (leaves the area).
 * GHO(500)
 * SMO(250)

Part XP: 7585

SECTION SUMMARY

Section XP: 19935

Combat XP: 6825

Maximum Section XP: 26760
 * MAN(100)
 * Maximum DTD: 44 (88 enemies)
 * Maximum MAN(XP) = 6100 = 100*50 + 44*25 = 5000 + 1100
 * BOT(7): 3 turrets, 2 security bots, 2 boxguards.
 * Maximum BOT(XP) = 725 = 5*45 + 2*250 = 225 + 500

Maximum XP: 215155

Singapore facility (Omega Ranch)

 * HAC(125): Storage room door in pods warehouse (L5).
 * EXP(200): Storage room.

Courtyard + Entrance to Secure Bunker, TOT(4150):


 * MAN(10): 7 from the start and another 3 soldiers spawn near the entrance to Secure Bunker and will run to the courtyard after you upload the virus.
 * BOT(3): 1 turret, 2 security bots (1 on patrol, 1 inactive).
 * HAC(50): Signal jammer #1 (L2). Hack it, but don't turn it off until you hack signal jammer #2 in the Guards' Quarters. After you turn it off you'll complete both primary and secondary objectives:
 * GTD(250): Disable signal jammer (secondary).
 * GHO(500)
 * SMO(250)
 * GTD(250): Search for signs of Megan's team (can also be completed by talking to one of the 3 scientists).
 * GHO(500)
 * SMO(250)
 * HAC(75): Laser system terminal near the signal jammer #1 (L3).
 * HAC(100): Security hub in the courtyard (L4).
 * HAC(125): Security hub near the Secure Bunker entrance (L3+50).
 * HAC(100): Garage storage door (L4).
 * EXP(200): Garage storage area with malfunctioning lock.
 * GTD(750): Upload a virus.
 * GHO(500)
 * SMO(250)

Guards' Quarters, TOT(475):


 * MAN(2)
 * HAC(50): Signal jammer #2 (L2). Hack it, but don't turn it off until you hack the signal jammer #1 in the Courtyard.
 * HAC(100): Computer (L4).
 * HAC(125): Armory door (L5).
 * HAC(200): 2 barracks doors (2xL4).

Biomech Lab, TOT(1600):


 * MAN(5)
 * Basement:
 * EXP(400): Gas-filled room, accessible either by ventilation shaft from the courtyard or by breaking the fragile wall in the basement.
 * HAC(175): Dehland Faherty's computer (L3+100).
 * GTD(250): Speak with Dehland Faherty.
 * 1st floor:
 * HAC(50): Computer in the foyer (L2).
 * HAC(75): Office door (L3).
 * HAC(125): 2 computers in the opened office (L2, L3).
 * HAC(300): Laser system terminal (L4+200).
 * 2nd floor:
 * HAC(100): Office door (L4).
 * HAC(125): 2 computers in the server room (L2, L3).

Microgen lab, TOT(1700): Part XP: 8250
 * MAN(9)
 * 1st floor.
 * HAC(50): Computer in the foyer (L2).
 * HAC(100): Security hub (L4).
 * HAC(125): Alarm panel (L5).
 * HAC(100): Storage door (L4).
 * 2nd floor.
 * HAC(200): Security hub (L4+100).
 * HAC(100): Alarm panel (L4).
 * HAC(150): 2 lab doors (2xL3).
 * HAC(100): Door to the room with abandoned equipment (L4).
 * EBO(200): Sitting on a table inside the room with abandoned equipment (28/29).
 * GTD(250): Speak with Nia Colvin.
 * 3rd floor.
 * HAC(75): Laser system terminal (L3).
 * GTD(250): Speak with Eric Koss.

Secure Bunker

 * MAN(6): 6 crazed spec ops soldiers in the hangar. If you've saved Malik she will kill them.
 * GTD(1000): Defeat Jaron Namir.
 * GTD(250): Find Megan Reed.
 * HAC(425): Computer in the white room (L5+300).
 * HAC(325): Safe in the white room (L5+200).
 * EBO(200): In the safe (29/29).
 * GTD(250): Open the hangar door.
 * EXP(100): Hidden room in the hangar.
 * HAC(525): Secret computer (L5+400).
 * GTD(250): Use the LEO shuttle.

Part XP: 3325

SECTION SUMMARY

Section XP: 11575

Combat XP: 2110

Maximum Section XP: 13685
 * MAN(32)
 * Maximum DTD: 15 (30 enemies)
 * Maximum MAN(XP) = 1975 = 32*50 + 15*25 = 1600 + 375
 * BOT(3): 1 turret, 2 security bots.
 * Maximum BOT(XP) = 135 = 3*45

Maximum XP: 228840

Panchaea
There is only one type of human enemies in Panchaea — crazed humans — and lots of them, but they don't reward you with XP, so they're not listed here. Still, crazies must be treated like normal enemies because if they spot you your 'Ghost' bonus will be ruined.

Landing Pad & Entry Hall

 * BOT(1): Inactive boxguard in the Entry Hall.
 * EXP(300): Inside the giant vent shaft with half-opened lid above the main entrance.
 * EXP(200): Room connected to corridor with electrified water.
 * HAC(300): Door to the room with breaker box (L4+200).
 * HAC(625): Security hub (L5+500) in the Entry Hall.
 * EXP(300): 3 vent shafts in the Entry Hall: 2 on lower level, 1 on top level (100 each).
 * HAC(150): 2 storage room doors (2xL3).
 * EXP(200): Storage room on lower level of the Entry Hall.

Part XP: 2075

Tower Section

 * BOT(1): Active ceiling turret.
 * EXP(200): Room with crazed worker.
 * HAC(100): Door to sleeping room #1 (L4).
 * EXP(200): Sleeping room #1.
 * EXP(200): Sleeping room #2 reachable from room #1.
 * HAC(100): Door to secured room (L4).
 * HAC(500): Security hub (L4+400).
 * GTD(500): Get inside the tower and disengage lock down.
 * GHO(500)
 * SMO(250)
 * SIL(1000): Convince Darrow to give you the override codes.

Part XP : 3550

Ring Section
Visit the LIMB clinic in the room blocked by vending machine to buy 2 praxis kits (20&21/21) before exiting to Ring Section.


 * BOT(4): 2 inactive ceiling turrets, 2 inactive security bots.
 * HAC(150): Storage room #1 on higher level (L3+75).
 * HAC(75): Storage room #2 on mid level (L3).
 * Find and speak with Taggart.
 * HAC(125): Security hub (L5).
 * HAC(125): Door to Taggart's room (L5).
 * GTD(500): Find and speak with Taggart (secondary).
 * Find and speak with Sarif.
 * HAC(300): Door leading down to corridor booby trapped with mines (L4+200).
 * HAC(100): Door to the same corridor (L4).
 * EXP(300): Room with a lot of tubes and a breakable wall; accessible from mine-filled corridor.
 * EXP(200): Ventilation shaft leading to Sarif's barricaded room.
 * GTD(500): Find and speak with Sarif (secondary).
 * HAC(500): Security hub in the gas-filled room (L4+400). You'll need Implanted Rebreather aug to get there.

Part XP: 3075

Hyron Core

 * BOT(4): 4 security bots that activate one by one during the boss' second phase. There is no XP for turrets rotating on rail.
 * GTD(500): Reach the broadcast center.
 * GHO(500)
 * SMO(250)
 * HAC(475): Security override terminal (L5+350).
 * HAC(1050): 3 security hubs (3xL4+250).
 * GTD(1000): Defeat the Hyron Project.

Part XP: 3775

SECTION SUMMARY

Section XP: 12475

Combat XP: 655

Maximum Section XP: 13130
 * BOT(10): 3 ceiling turrets, 6 security bots, 1 boxguard.
 * Maximum BOT(XP) = 655 = 3*45 + 6*45 + 1*250

Maximum XP: 241770

Global XP
Maximum XP: 241770
 * GTD: 77300 (for completing all main objectives)
 * COM: 39250 (for completing all side-quests in a best way possible)
 * GHO: 14000 (28 out of 30 — Police station and The Hive bonuses are not included)
 * SMO: 5250 (21 out of 22 — Police station bonus is not included)
 * EXP: 23200
 * HAC: 44715
 * SIL: 6000 (6 out of 7 — Taggart's bonus is not included)
 * EBO: 5800 (29 books)
 * Combat XP: 26255
 * MAN: 22950
 * STD: 18800 (376 enemies: 371 + 2xZeke Sanders + 3xNarhari Kahn)
 * DTD: 4150 (166 DTD)
 * BOT: 3075
 * 15 turrets: 675
 * 20 security bots: 900
 * 6 boxguards: 1500
 * Special cases: 230
 * Introduction: 180 (9 enemies, all headshots)
 * Diamond Chan: 50 (part of the quest)

Maximum Praxis points: 69
 * XP [241770/5000]: 48
 * Praxis kits: 21