Wayfinder Radar System (DXMD)

The Wayfinder Radar System is an eye augmentation in Deus Ex: Mankind Divided that displays a minimap of the surrounding area on Adam Jensen's HUD. It can be upgraded to give various additional pieces of information on top of the default.

Description
The Wayfinder Radar System gives the user a limited-range radar indicator, which is projected directly onto the Eye-Know's retinal prosthesis optical user-interface. The basic model reveals all human presence through a combination of visual, thermal, and motion detection systems, each updated once per millisecond. Additional features and upgrades can be enabled depending on the efficiency and plasticity of the user's visual cortex, where the augment is partially installed.

Radar Alarm Timer
The Eye-Know Prosthesis will learn to analyze patterns in movements and behaviors, allowing it to predict, with startling accuracy, the amount of time human targets will spend searching for intruders or investigating disturbances, before giving up.

Topographics
Enhanced visual processing algorithms allow the Wayfinder unit to identify most forms of physical structures and accurately render them on the radar. Some acclimatization to the increased processing requirements by the user's visual cortex is recommended before enabling this option.

Range Boost
The Eye-Know Retinal Prosthesis relies in part on the processing capacity of the user's visual cortex. On installation, the Wayfinder system is limited to an extremely short range. Once the visual cortex becomes acclimatized to the increased neural activity, the gain on the radar can be increased.

Vision Feedback
Through greater exploitation of the Wayfinder Radar System and more precise tuning of the thermal detection sensor, the Vision Feedback system can identify the direction and inclination of targets' heads, providing a near-perfect estimation of their field of view.

Noise Feedback
The enhanced Noise Feedback functionality of the Wayfinder Radar System gives its user a real-time representation of self-generated noise levels and their potential detection range. It achieves this through the installation of acoustic recorders, vibration detectors, and digital analyzers connected to the hearing centers of the brain.

Gameplay
Wayfinder Radar System Project the location of nearby target units onto the radar.
 * Activation cost: N/A
 * Activation: automatic
 * Energy consumption: None

Radar Alarm Timer Display remaining time of target's alarmed state.
 * Upgrade cost: N/A
 * Activation: automatic
 * Energy consumption: None

Chaff Delays the explosion timer in nearby grenades, mines and other explosive devices.
 * Upgrade requirement: Wayfinder Radar System
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: None

Topographics Project the location of nearby walls and solid objects onto the radar.
 * Upgrade requirement: Radar Alarm Timer
 * Upgrade cost: N/A
 * Activation: automatic
 * Energy consumption: None

Range Boost Extends the radar detection radius.
 * Upgrade requirement: Topographics
 * Activation cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: None

Vision Feedback Display targets' field of view on the radar.
 * Upgrade requirement: Topographics
 * Activation cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: None

Noise Feedback See a visual representation of self-generated noises on the radar.
 * Upgrade requirement: Topographics
 * Activation cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: None