Thread:RedKnight7/@comment-99.246.16.78-20150712122705/@comment-166057-20150713163246

Glad somebody like it, lol!

The truth is that that Weapon Stats wikia page was kind of messy, like the spreadsheet. Because I did not want to spend days trying to make it look presentable on the wikia, when it didn't profit me one bit. So the spreadsheet is about as good as it gets, anyway. For the record, I checked, and can't even find the deleted wikia page on the Wayback Machine.

You'll notice that I tested the MP at length on the KillTests tab, then only did other weapons against the OR Ogre. I used the weapon with the weakest individual bullets (MP), to be as precise as possible, then tested all other weapons against a readily available heavy (the OR Ogre, that could take a lot of hits). Past simple rounding differences, I never found any surprises in the expected number of shots needed (except as noted), so the rest of the KillTest matrix would have simply been a boring matter of filling in blanks.

One exception is how the laser does have a weaker single shot, but there's some sort of inherent variability (unlike true bullet weapons). So, while it was weaker, the variability is why I didn't use it for my extended testing. My point of all this work was to find the relative strengths of weapons - not to pointlessly fill in every single cell of the worksheet at ultra high precision, when almost all the blanks are entirely predictable.

If you are looking at the spreadsheet, note that the little green marks in the upper-right corners of some cells indicate important comments on that cell.

If you want more details on how testing was done, there's a lot more discussion of what I did in the Eidos forum thread (hit the "thread" button in upper right of the Single Post page). It's long-winded, but follows the evolution of my testing.

Enjoy!