Talk:Daria Myška/@comment-31804435-20170513230808

This quest is crap. It is mildly interesting, but primarily annoying, in the end, and annoying (instead of what motivated one in the first place) is the common practice to pretend "depth" now. I think it is pretty poor, faulty writing. All ultimately forgettable games have it, and only mediocre literature. "Schticks" are not deep.

But this is prett clear anyway, given that this is one of these games which are 60% about th fun of killing/fighting and only allowing it maybe for 0.0005% of the time, in order to be smart... It is bad design, if there is no actual reasond for it but a patronzing exp system. Literally "bad" because actively, deliberately annoying (to be "deep"). (Just let it have some kind intrinsic value - or not.)

It lack some basic self-realization and lots of "Duh". (Ironically, these are the kind of people who would be radically against proper philosophy/value judgments, only thinking in clichés and pandering ways to "impress".)