Deus Ex world objects

This page lists major world objects that appear in Deus Ex. World objects are items that appear in the game's environment but cannot be taken by the player character into their inventory. Many world objects have interactive functions.

DeusExDecoration class
Unless noted otherwise, all objects described on this page belong to the DeusExDecoration class of objects. This class of objects is used for many gameplay function, but share the following major properties, among others:
 * Name – Most interactable objects display a label when highlighted at the center of the player's screen. This label is set internally by the ItemName attribute.
 * Health (HP) – Health specifies how much damage an object an incur before it is being destroyed.
 * Invincibility ("Inv.") – Some objects are invincible, meaning that they cannot be destroyed. Invincible objects still have a nominal health attribute, which is often the default health value of 20 for the DeusExDecoration class, but their health does not play any role in gameplay.
 * Movable ("Mov.") – Objects that are movable, which is governed by the internal variable bPushable, can be lifted or pushed by the player character, depending on the object's mass.
 * Mass – Mass determines whether or not the object can be pushed or lifted by the player. By default, the player character is capable of lifting objects of a mass of up to 50, and pushing objects with a mass of up to 100. Each level of Microfibral Muscle increases these thresholds by 50 points. Mass also affects the distance that the object can be thrown, and is also used in other physics-based interactions, such as stomping.

DeusExMover class

 * Main article: Doors, Breakable Structures, and Movers

The DeusExMover class is used for doors, breakable structures, and other miscellaneous moving objects. This class of objects provides for certain gameplay functionalities, such as lock strength. The DeusExMover class is separate from DeusExDecoration, and is sometimes subject to somewhat different game mechanics.

Computer terminals
Computer terminals provide user interfaces with special gameplay functions. Terminals labeled as "hackable" can be hacked using the player's computer skill if the player does not possess the relevant login information.

Security devices
Security devices have various functions, often serving as obstacles to the player. Devices marked as "bypassable" can be disabled or bypassed using a multitool. * These objects have a minimum damage threshold of 50, in addition to having 50 HP.

** The laser tripwire does not have an in-game object label. Additionally, unlike the other devices, which are part of the HackableDevices class (which is a subclass of DeusExDecoration), the laser tripwire it is not part of DeusExDecoration class is subject to different rules regarding receiving damage.

Information devices
Information devices provide background information or functional gameplay information such as codes and passwords.

Vehicles
Vehicles generally serve as background props. Vehicles have no inherent functions of their own, but are sometimes scripted to serve as trigger points for travelling between maps or traveling to another mission. Vehicles may also have scripted dialogue interactions. The above objects are part of the Vehicles subclass of DeusExDecoration. Destroyed vehicles are depicted by other, non-highlightable objects in the OutdoorThings subclass.

Containers
Containers is a subclass of DeusExDecoration, and includes the following objects. Objects in this subclass span a variety of roles, ranging from decorative to having gameplay functions. An empty bullet symbol (○) in the "Inv." column indicate that the object is not invincible by default, but is typically set to be invincible in actual instances. The mark "✓def" in the "Mov." column indicates that the object is movable by default, but is typically set to be non-movable in actual instances.

Miscellaneous functional objects
* These items have defined item name, but are not highlightable by default.

Miscellaneous highlightable objects
The following objects can be highlighted but have no special functions except that certain objects can be thrown or pushed.