Deus Ex: Mankind Divided cut content

This page describes content for Deus Ex: Mankind Divided that was cut from the final version of the game.

Text media

 * Cut eBooks (DXMD)
 * Cut emails (DXMD)
 * Cut newspaper articles (DXMD)
 * Cut pocket secretaries (DXMD)

Cut characters

 * Hiroshi Saito
 * Honza Epstein

Gameplay

 * Cut augmentations (DXMD)

Unused character portraits
The following portraits appear in the game files but are unused in-game.

G.A.R.M.

 * Rumors of AIDS 2.0 breakthrough cure via Page Industries financial forecast.
 * Afghanistan to be recognized as part of the Russian Federated States in end-of year G18 summit.
 * Breaking: E-celeb, Kitt Peters, charged with first-degree murder.
 * Augmented child of 6 years arrested on terrorism charges in Panama.
 * World Health Organization: Air pollution responsible for over 10 million deaths per year.
 * Watch Picus News for further coverage.

London

 * IAF recalls thousands of unmanned fighter drones due to threat-detection fault fears.
 * Rift in G18 grows as Australia threatens to leave over "geo-political prejudice".
 * Pressure on TF29 at all-time high as international terrorism stats rise.
 * Prominent doctors support tighter legislation on neural "declamping".
 * Internet-only teen-pop superstar, Ki Li, not real - a "social experiment" boast creators.
 * Oldest person on earth, Aika Ashikaga, dies aged 134.
 * Keep watching Picus News for more breaking stories.

Cut dialogue

 * Unknown bystander:
 * “The drowned one arisen…! Plucked from the depths by a handless eye.”
 * “Have you had the visions? The water dreams?”
 * Unknown bystander:
 * “Hahahahahahaha!"
 * “The eye see all. It sees you, and you, and you. It sees all of you.”

Unused game design and lore texts
The game files include the following texts that resemble game design write-ups and draft lore typically seen in game design documents.

Radich Nikoladze
The following text describes the plot element that Radich Nikoladze is secretly augmented:


 * Email about a special delivery to be made in the redlight district. It tells of big amount of neuropozine. The person sending the email insists on the confidentiality of the information, and is borderline threatening about that point. This is the clue about Radich's belonging to the aug cast and needing neuropozyne to survive. It should tease player about where that delivery is made, a clue as to where (his apartement), and make him want to go explore.

Oleg Drago
The following text describes the background plot concerning Oleg Drago that is presented in-game via emails on Oleg Drago's computer and the Palisade Bank Datastick story item:


 * Email exchange between Oleg and some friends to whom he boasts heavily about his financiail [sic] situation and ability to climb the ladder of society?he [sic] tells them about his future bank exective [sic] locker, his new business, his stock trading, and how he was able to manipulate one of the Bank's accountants in order to make himself a solid dossier. Implies that he used him and that this Dominik guy is so gullible because he's a loser who has not such a top notch job and would like to be more, like him, but doesn,t [sic] succeed. Makes a reference to the meeting during which they met to explain his point. He also wonders if when he's a client he'll also be able to park in the bank's exclusive parking lot that is well garded [sic] and is for important clients and employees only. Mentions that he saw it when Dominik gave him a tour of the area in his car. Wonders it he keeps valuables inside.

Cassian Valente
The following text pertains to the background plot of an email seen in-game on Cassian Valente's computer.


 * Someone from a mysterious Ai dev company contact Cassian to propose her a job. There is talk about a Morpheus project. Cassian refuses, she's done with top secret shit.

Honza Epstein and related quest

 * Main article: Honza Epstein

Corpo-feudalism
The following text describes the theme of "corpo-feudalism" that is pervasive in the art style of Deus Ex: Mankind Divided:


 * You can see them rising up from the traditional rooftops and typical Prague courtyards : big clunky blocks ressembling [sic] massive colossus of cement and glass, brutalist shapes of austere allure, menacing and imposing. This is corporate feudalism at work, an architectural movement that has imposed its heavy presence on our landscape for the past 13 years.


 *  The movement divides opinions. Many criticize its lack of elegance that seems to come straight out of a bad USRR revival, but others are fascinated by its sophisticated mechanical design and sober, epurated{sic}} design. 

"Mantis" agents
The game files include the following text describing a type of augmented agents:


 * ''Amist the pre-Panchaea augmentation hurricane and its vast array of shiny chrome legs and multi-usage mechanical arms, emerged the invisible but no less invasive neural implants. Perception enhancers, visual aids, augmented reality: millions have tried and relied on the then trendy chips. In the military, a state of the art focus enhancing chip named Zenith was tested on a small hand picked squad of Rangers, turning them into high efficient weapon with machine like reflexes and situation awareness. They could also turn off their pain receptors. In 2021 the secret services also started to take an interest in neural implants, but with other applications in mind that [sic] pure combat abilities : [sic] they wanted to create the perfect agent. One that could be seen by all but remembered by none. The perfect chameleon, “Mr Everybody”. Based on genetically engineered human and deroplatys trigonoderapreormon (a kind of mantis) pheromones, the Ch3Xt-Reverse chip made the implanted agents insignificant to others, their chemical signals almost completely blocked from interacting with any living counterpart’s brain receptors. They were thus, “invisible”. They could talk information out of their targets by using their regular training as expert “smooth” interogators [sic] mastering elaborate speech techniques, with the advantages offered by the ability to be quickly forgotten; The interrogated target would not remember any detail about the agent as soon as they left their personal sensory radius as perceived by the hypothalamus, avoiding suspicions as well as any attems [sic] at desription.The [sic] “mantis” agents, though undoubtedly invaluable assets on the field of intelligence gathering, soon had to face severe psychological issues. Their incapacity to be remembered and properly acknowledged by others, even their loved ones, became the root of a deep struggle with their own perception of themselves as individuals with personalities and a place in the world. Anxiety and feelings of insecurity were the primary symptoms. Then, as their willingness to be “seen” again started to increase, they resorted to public displays of themselves resembling those of intoxicated people. Incapacitating schizophrenia and / or a complete withdrawal of certain agents within themselves came last. Several suicides were also reported. In 2029, the use of Ch3Xt-Reverse chips was abandoned and the few agents still wired with them underwent brain surgery in order to remove them. But at this point, lots of Mantis had already taken that step and resorted to clandestine clinics to get rid of their chip in order to become a person again, at last. ''