Talk:Factory Zero

Corrections
Gyronium 01:22, November 7, 2011 (UTC)
 * 1) No need to add "...(achievement)" to a page name unless it is a synonymous with something else. There is nothing else called "Factory Zero" except an achievement, so it's superfluous. See how it's done here: names match only in the case of "Ghost", hence Ghost (bonus) and Ghost (achievement) pages — otherwise nothing but names are used.
 * 2) Ghost and Smooth Operator have nothing to do with achievement itself, so they don't belong on main page. If you want to discuss specific strategies, do it here.
 * 3) The exceptions listed below are not exceptions at all. If you read Ghost and Smooth Operator you'll see that nothing prevents you from distracting the guards and still receiving the stealth bonuses.
 * All these enemies can be lured away from their positions by jumping nearby or throwing boxes at walls, then hiding and taking them down while they check the disturbance or return to their posts. Only one of the guards that hear the noise checks it, so the guards standing close together are not a problem either.
 * A video-game playing guard in the ship crew quarters. His bed prevents takedowns from the side and from the rear.
 * A guard leaning against a breakable container wall in Loading Bay 2. He doesn't start there, so you you may be able to ambush him on the way there.
 * Two guards in an office in Loading Bay 2. One of them moves, but any takedown you perform is in the other guard's hearing range.
 * A guard next to Quinn's elevator that keeps his back against the wall. A waist-high wall prevents takedowns from the side.
 * Two guards manning a blockade in the admin section. You can sneak upon them, but without augmentations you cannot perform a double takedown.
 * Two guards patrolling in the line of sight of a moveable turret in Loading Bay 1. They can theoretically be taken down, but they turn around a lot and their patrol routes intersect. It's safer to avoid them.
 * Heavy patrolling in the line of sight of a moveable turret in Loading Bay 2. It's safer to avoid him.
 * Throwing metal crate (even without strength aug) will do small damage to everything, including fragile walls. After 30 throws it will break without killing the guard standing behind it.
 * A guard leaning against a breakable container wall in the ship cargo hold. He's unreachable without augmentations.
 * There are no Ghost bonuses after the "Investigate the interrogation wing" objective, so this is not a problem:
 * Unavoidable alert state that starts when you return from Dr. Kavanagh's main lab and continues until the final confrontration with Burke.