Experience by area (DXMD)

This page is dedicated to revealing the exact amount of experience points awarded during different stages of Deus Ex: Mankind Divided with the goal of obtaining the most XP possible. By following this guide you should be able to unlock most available augmentations by the end of the game.

It contains major spoilers and presupposes good knowledge of the game's mechanics. Therefore it is not recommended as a guide on a first playthrough — refer to Deus Ex: Mankind Divided walkthrough instead.

For a general discussion of the game's experience system see Praxis page.

Abbreviations

 * GTD: Getting Things Done for completing a main mission objective. (various XP)
 * COM: Completionist for completing a side mission objective. (various XP)
 * GHO: Ghost. (200 XP)
 * SMO: Smooth Operator. (200 XP)
 * SOC: Covers bonuses earned by going through certain conversations or using the CASIE aug in some instances. These include Silver Tongue, Spin Doctor, Stop the Presses, and occasionally, Split Decision, Life Lesson and Wait Your Turn. (1000/500/200/250/100/50 XP)
 * HAC: Covers the "default" hacking bonuses Script Kiddie, Grey Hat, Black Hat, Network Adept and Master Hacker, and also the XP bonuses from First Try and Data Extraction (if applicable). Each device is listed as (LX+Y), where X is a difficulty level and Y is a sum of XP from all data nodes. For the purposes of this guide, First Try is always included in the "default" bonus. (30/55/80/105/130 + various XP)
 * KEY: Covers the bonuses for unlocking a device by entering a keycode/password in addition to hacking it. Normally only appears for devices that can be re-locked, then unlocked again (hacking them twice would give no bonus). (25/50/75/100/125 XP)
 * EXP: Covers the exploration bonuses Traveler, Explorer, Pathfinder and Trailblazer. (100/200/300/400 XP)
 * EBO: Scholar bonus for reading one of the 75 eBooks. Reading all 75 of them will unlock the Tablet Collector  achievement. (100 XP)
 * TRO/VET/ELI: Number of enemies who, when neutralized, reward you with the Trooper/Veteran/Elite bonus in a particular part of the level. Includes the Merciful Soul and the method of neutralization bonuses. Does not include any Piece by Piece bonuses. Note that many normally friendly NPCs may turn hostile to the player if attacked or provoked (street policemen, armed civilians, etc.), but since no XP rewards are given for dealing with them they are not included in these counts. (40/50/60 XP)
 * STD: Single takedown.
 * DTD: Number of double takedowns. Double takedowns are listed in each part of a section like this: MAN(X)/DTD(Y), where X is the number of enemies and Y is the number of maximum possible double takedowns you can perform on them. (45 XP)
 * TUR/DRO/BOT: Number of turrets/drones/SB-71 bots in a particular part of the level. Includes the bonus for remotely hacking (Machina + Flawless) turrets/drones/bots and for fully dis-armoring (Piece by Piece) turrets and SB-71 bots. (55/20/140 XP = 15/20/40 base XP + 40/0/100 Piece by Piece XP)
 * PTW: Number of environmental devices that can be (de)activated via Remote Hacking. (5 XP)
 * CAR: Number of cars whose alarms can be disabled. (10 XP)
 * MCH: Number of security devices that can be (de)activated via Remote Hacking. Includes the 5 XP for Flawless bonus. (15 XP)
 * §XXX : For various reasons, this XP is not included in the subtotal — typically because it may be more beneficial not to take a particular option or take it later. It may be included in a subsequent one, according to the notes in those sections.
 * TRI : Triangle code collectible.
 * BRE : Breach software collectible.

Sections summaries
At the end of each section you will find a summary for XP:

SECTION SUMMARY Section XP: S


 * All the different XP bonuses earned in this section

Combat XP: C = MAN(XP) + ROB(XP)


 * MAN: Total number of human enemies in this section
 * TRO: Number of troopers (10 base XP, 40 with optimal non-lethal neutralization)
 * VET: Number of veterans (20 base XP, 50 with optimal non-lethal neutralization)
 * ELI: Number of elites (30 base XP, 60 with optimal non-lethal neutralization)
 * DTD: Number of maximum possible double takedowns
 * MAN(XP) = TRO*40 + VET*50 + ELI:*60 + DTD*45
 * ROB(A): Total number of turrets (TUR) + number of drones (DRO) + number of walker bots (BOT)
 * ROB(XP) = TUR*55 + DRO*20 + BOT*40

Maximum Section XP: Section XP + Combat XP Maximum XP Total: Maximum XP from previous section + Maximum Section XP

SECTION SUMMARY Section XP: 4240


 * GTD: 2750 = 500 + 250 + 500 + 500 + 1000
 * GHO: 800 = 4* 200
 * HAC: 90
 * EXP: 500
 * EBO: 100

Combat XP: 2375


 * TRO(23) that you encounter normally + TRO(4) that appear only if you do the trick with the 1st and 3rd tutorial
 * VET(16)
 * ELI(0)
 * DTD(11)
 * Maximum MAN(XP) = 2530 = 27*40 + 16*50 + 11*45 = 1080 + 800 + 495

Maximum XP: 6615 Maximum total XP: 6615

Combat XP and Double Takedowns (DTDs)
There will be a slight variation in earned XP depending on player's chosen combat tactics and story/dialogue choices. Since this is a guide on how to maximize XP all story-related decisions are geared towards enabling the player to engage the most enemies without role-playing considerations and may be incompatible with certain achievements, such as Pacifist, and Foxiest of the Hounds. Though these cases are rare and clearly marked in the guide.

Every human enemy in the game is presumed to be knocked out with at least a non-lethal, "special" method. For individual enemies the favored method XP-wise is a headshot from a charged PEPS with the Precision Diode upgrade (50 XP), although it is barely better than a single takedown or headshot from a stun gun or a tranquilizer rifle (40 XP for all 3 methods). For multiple enemies we prefer double melee takedowns whenever possible, because they net the most XP (40/50/60 XP for the STD depending on an enemy's level, and an extra 45 XP for the DTD). In Combat XP sub-section of a section summary you'll find every enemy in a level listed along with a maximum number of possible DTDs.

Strategies to approach this ideal can be found in the Double Takedowns guide. It should be noted that trying to go for all possible double takedowns will most likely double (if not triple) the amount of time you would have to spend on a 100% playthrough. Follow those recommendatins for DTDs at your own discretion.

Augmentations build
Here is the list of augmentations required to get every XP reward listed on this page. This guide was done in stealth and takedowns-only playstyle so the augmentations choice reflects that too.

Mandatory augs


 * Quicksilver Reflex Booster (Multiple Take-Down): Enables double takedowns and should be activated as soon as possible. Even if you do not intend to spend your time setting up double takedowns, it comes in handy when you need to quickly and quietly neutralize two enemies standing very close to each other, which happens fairly often.
 * Hacking: Capture (Level 2 + 3 + 4 + 5): Must be upgraded to level 3 during your visit to Růžička Station, and up to level 5 before you leave Ridit Station (but preferably, much earlier). Unlike Deus Ex: Human Revolution, upgrading it doesn't lower the chances of detection.
 * Remote Hacking (Environmental Domination + Security Domination): Enables remote hacking. On New Game+ playthroughs, it should be already active during the Dubai mission, since there is a single radio in that level. Otherwise, it has to be activated during the first visit to Prague.
 * Social Enhancer: Provides numerous alternative conversation paths and enables the Persuade dialogue option. Several side missions during your first stay in Prague (starting with SM00:Neon Nights) require it.
 * § P.E.P.S. with Precision Diode upgrade: Offers the single most valuable option of non-lethally defeating individual enemies, provided that you can hit them with a charged headshot. With headshot the formula for a Trooper-level enemy is: Trooper + Merciful Soul + Dust to Dust + Marksman: 10+20+10+10=50 XP, which is 10 XP more than all other non-lethal options, including single takedown, headshot from stun gun or tranquilizer rifle. Unfortunately the P.E.P.S. blast is extremely loud and hence not particularly suitable for stealth, except when you use it on the last remaining enemy in the area. Can be skipped entirely unless you insist on squeezing every last drop of XP from the game.

Mandatory "single use" augs


 * Electromagnetic Pulse Shielding: Required to hack a Level 1 door panel in the Prekazka sewers leading to the area of SM00:Neon Nights (although it's not the only option of getting there). The panel is only active when the generator electrifying its surroundings is turned on. Could be hacked on the 2nd or 3rd visit to Prague. This aug is not required to get any other bonuses in the game.
 * Smart Vision: Besides generally improving awareness, it allows remote hacking through walls and solid objects. Technically can be considered mandatory, since there are at least 4 objects that can't be remote hacked without it: 1) two electric fans in the sewer compound where SM02: Cult of Personality takes place, which provide 5*2=10 XP, and 2) two laser emmiters in the elevator shaft of TF29 HQ for 15*2=30 XP.

Non-mandatory, but highly useful augs


 * Move/Throw Heavy Objects: Moving heavy objects will enable quick shortcuts through levels, provide new tactical opportunities and will make certain tasks (like stealthily hacking computers) a lot easier.
 * Jump Enhancement: There are a lot of hidden places to explore which naturally requires a lot of jumping. And though every hidden place in the game can be reached by stacking crates, it's hardly worth the effort.
 * Icarus Landing System: Used to circumvent Adam's low tolerance for falling damage. Comes in handy during the exploration.
 * Icarus Dash: In its charged form, it allows Adam to reach certain ledges more easily. Can be considered semi-mandatory to get a Trailblazer bonus on top of the giant cube in front the Palisade bank — although you can also reach it by stacking several crates on a nearby pillar.
 * Glass-Shield Cloaking System: Essential for aggressive non-lethal/Ghost playstyle that we follow in this guide. Double takedowns generally are very hard to perform without it. Allows easy hacking of devices in direct view of enemies or civilians (like alarm panels in Prague), since the energy drain from the cloak stops while you are in the hacking interface. Also allows you to steal valuables from merchants without repercussions.
 * Punch Through Wall: Not necessary to break the weak walls as they can be destroyed with explosives such as a single frag mine or even normal weapons (preferably with armor piercing ammunition), but without the highlighting this aug provides, it's rather hard to notice them unless you already know where to look. Can be substituted with Smart Vision, which also highlights the weakpoint locations.
 * Hacking: Fortify & Stealth: Makes hacking, a major source of XP, go a lot smoother. Stealth Ver. 2 should be enough for most devices in Prague and later in the game you should have enough hacking software in your possesion to handle the more complex Level 4 or 5 devices.
 * Hacking: Capture (Turret & Bot domination): Permanently disables turrets and especially bots, making the process of removing their armor much easier.
 * Micro-Assembler: Enables the option to disassemble objects into crafting parts. Can help if you often find yourself running low on biocells.
 * Focus Enhancement: The slowdown effect can assist you in flawlessly hacking devices with Remote Hacking aug in the later stages of the game.

Build order
An example of an augmentation build that should allow you to get the XP bonuses as they are listed in the guide:


 * 1) After completing M3: Getting in Top Shape Again you should end up 12 praxis. Use the augs listed below to hack, explore and do non-combat side missions in Překážka District (SM02, SM03, and the portion of SM00 up until the sewers). Visit northern Prague, when required. Try to collect 20000 credits for the 2 praxis kits at Tars' shop.
 * 2) *Hacking: Capture Level 5 (4 praxis)
 * 3) *Hacking: Stealth Ver. 2 (2 praxis)
 * 4) *Remote Hacking + Upgrade (3 praxis)
 * 5) *Move/Throw Heavy Objects (1 praxis)
 * 6) *Jump Enhancement (2 praxis)
 * 7) Once you have collected enough praxis get the following augs. Focus on finishing all the business in Překážka District.
 * 8) *Glass-Shield Cloaking System (2 praxis): Will allow you to freely hack alarm panels in Překážka District and doors at Tars' shop. Level 1 Cloak is enough at this stage.
 * 9) *Social Enhancer (2 praxis): Used during SM00:Neon Nights.
 * 10) *Quicksilver Reflex Booster (2 praxis): Once you get this you can start doing missions involving combat (finish SM00 first, then start SM01).
 * 11) Once you cleared Překážka, move on to Cista District. You'll need:
 * 12) *Icarus Landing System (2 praxis): There are lots of vertical exploration in this district with high risk of falling to death.
 * 13) *Glass-Shield Cloaking System (3 praxis): Upgrade the Cloak to help with energy consumption. Would help once you get to Palisade bank.
 * 14) Go to TF29 HQ (M4) and complete the main missions M5 and M6 (up until you are asked to leave Prague) for a lot of easy XP. Then work through Cista district. Get a few battery upgrades, as the battery is probably the biggest bottleneck for a stealth+takedowns playstyle.
 * 15) Once you mostly finished in Prague, you should have enough points to get the "single-use" augs required to unlock the gated XP bonuses. Either invest in them now or leave them for later visits to Prague. If you decide on purchasing them at this point then should have all the augs you'll need to get all XP bonuses in the game. After that you can start investing in incremental aug upgrades.
 * 16) *Electromagnetic Pulse Shielding (3 praxis): For the door panel in the Prekazka sewers leading to the area of SM00.
 * 17) *Smart Vision (2 praxis): For two electric fans in the SM02 sewer compound and laser emmiters in TF29 HQ.
 * 18) *Icarus Dash (3 praxis): If you have enough points and don't want to stack crates you can upgrades the dash for Trailblazer bonus on top of the giant cube in front the Palisade bank.

Dubai
If you are planning to 1) score additional 160 XP on 4 extra Trooper enemies in Part I and II, and 2) neutralize all 16 shadow operatives during the final part by yourself, then it is recommended to select Non-lethal / Long range option during the opening dialogue to recieve the tranquilizer rifle from Miller. Stun gun should also work and there is about equal ammounts of ammo to be found for both, but it's considerably harder to score headshot with stun gun and it's riskier, as you have to get within 8 meters of an enemy to score a hit. It would also make it a lot harder to neutralize the 4 extra Troopers. Alternatively you can also choose to grab the Elite Edition Tranquilizer Rifle from your inventory storage if you have access to it. In that case, Non-lethal / Short range choice of stun gun would be preferable.

Part I - Restore Power to the Keypad

 * EXP(100): Airshaft near the starting location.
 * TRI: Triangle code inside the airshaft.
 * HAC(30): Door (L1) to which the power has to be restored.
 * GTD(500): Open the aforementioned door.

Once you open the door, don't go through it yet. Carefuly snipe the two enemies standing in the next room with tranquilizer rifle (you may have to lure one of them closer to you to avoid him spotting you shoot his friend).


 * TRO(x2): If you headshot them with tranquilizer rifle, then you should get the same amount as for 2 single takedowns.

After you're done, move further and agree to start the first tutorial. Once tutorial is finished those 2 enemies will respawn, as if nothing happened.

Part II - Jam the Signal Booster & Seal Off Access to the Atrium

 * TRO(x23)/DTD(x11): 3 in the section before the elevators, 2 right after the elevators, 4 in the observation lounge, 1 on a balcony overlooking the lounge, 1 in the left corridor, 2 in the lower level of the left penthouse, 1 in the upper level of the left penthouse, 2 in the lower level of the right penthouse, 2 in the upper level of the right penthouse (next to the signal jammer), 2 in the right corridor, 3 before the exhibition hall's entrance.
 * HAC(30): Door (L1) of the storage/locker room area on the top floor.
 * EXP(100): Shaft of the non-working elevator. Requires punching through a wall from the locker room area on the top floor.

Once you get down to the lower floor, proceed further, ignore the second tutorial, and take down the 2 enemies near the elevator's exit.


 * EXP(100): Vent circling around the room at the end of the corridor going right. Its grating will fall off as you pass by.

Enter the vent and snipe two enemies throw the opening with tranquilizer rifle. Crawl further down the ventilation shaft, until you recieve the prompt for the third tutorail. Agree to it and complete it. Again, after you finish it the 2 enemies you sniped will reappear.


 * TRO(x2): If you headshot them with tranquilizer rifle, then you should get the same amount as for 2 single takedowns.


 * EXP(100): Gas filled service area in the first penthouse.
 * EBO(100): Sitting on a crate right next to the signal jammer.
 * §PTW(x1) : Radio in the observation lounge. Since this bonus is only available in New Game+, this guide will ignore it later on.


 * GTD(250): (Secondary) Jam the Signal Booster.
 * GHO(200)
 * HAC(30): Door (L1) leading to the exhibition hall.
 * GTD(500): Seal off Access to the Atrium.
 * GHO(200)

Part III - Stop the Chopper from Escaping
If you take long enough time to get to the Atrium, the sandstorm should start during this part of the mission, which extends the completion timer for the next two objectives. Even then, because of the strict time limit (100 seconds to keep Singh alive, 175 seconds to stop the chopper) and the TF29 team "assisting" you with gunfire, the assumption of performing all eight DTDs on all 16 enemies while maintaining Ghost is very much theoretical. On a fresh New Game, you will be lucky to defeat 13 or 14 enemies using melee takedowns with a couple of DTDs at best, as your allies usually kill 2 or 3 enemies on their own. On New Game+, if you have all the relevant equipment (fully upgraded Cloak, Focus aug, 30+ biocells, lots of smoke grenades) you can probably achieve better results with DTDs, but the prospect of getting all 8 remains unlikely.

More realistic, but still fairly difficult approach requires you using the tranquilizer rifle to snipe the enemies, which should provide the same XP reward as single takedown (50 XP for a headshot on Veterans). If you want to try this, then make sure you collect all the tranquilizer rounds in the previous parts of the mission. After you enter the atrium, jump down and immediately climb to the balcony with TF29 soldiers. You'll have neutralize all but one of them that is closer to the elevator, so that they do not interfere with you dealing with Golden Masks. Leaving one soldier alive will ensure that enemies will not move around and remain turned in one direction away from the chopper. Stun gun would be the fastest choice here, but quick bodyshots with from tranquilizer rifle should also work. Once you dealt with your allies, move to the other side of the balcony and non-lethally neutralize Singh (won't affect the secondary objective and will ensure that he survives past the 100 seconds). Jump down and move behind the chopper. All 16 operatives should be in cover with their backs turned to you, so that you can easily snipe them one by one with some time left for you to grab the Exploration bonus before you disable the chopper.


 * VET(x16): 16 Golden Mask opperatives. (DTDs not included here)
 * EXP(100): On the left side of the atrium, on a path covered by metal scaffolding.
 * TRI: On the right side of Atrium you can find a triangle code on top of a container. You can drop there from the far side of the balcony.
 * GTD(500): Stop the Chopper from Escaping (by removing its battery at its nose)
 * GHO(200)
 * GTD(1000): (Secondary) Protect Singh.
 * GHO(200)

SECTION SUMMARY Section XP: 4240


 * GTD: 2750 = 500 + 250 + 500 + 500 + 1000
 * GHO: 800 = 4* 200
 * HAC: 90
 * EXP: 500
 * EBO: 100

Combat XP: 2375


 * MAN(23) that you encounter normally + MAN(4) that appear only if you do the trick with the 1st and 3rd tutorial
 * VET(16)
 * ELI(0)
 * DTD(11)
 * Maximum MAN(XP) = 2530 = 27*40 + 16*50 + 11*45 = 1080 + 800 + 495

Maximum XP: 6615 Maximum total XP: 6615

Adam's Apartment

 * EBO(100): In the secret compartment next to Adam's bed. It also contains a triangle code and a pocket secretary.
 * EBO(100): On the kitchen island, next to Adam's computer.
 * EBO(100): On the living room table.
 * §PTW(x3): The radio in the bedroom, the radio in the kitchen, and the TV screen.

There is another triangle code under the fridge.


 * GTD(1950): Regroup Before Heading Out (M2)
 * HAC(130): Door (L1+100) to the apartment. Requires locking the door from the home computer, then leaving through the bathroom window. By doing this repeatedly, the Data Extraction bonus can be acquired multiple times.

Apartment 41 (Josef Severn)

 * HAC(30): Door (L1) to the apartment.
 * §HAC(230): Computer (L3+150) in the living room.


 * EBO(100): In the living room.
 * There is also a Breach software in the corner of the living room, below the TV.

Apartment 32 (Olivier Berthelot)

 * §PTW(x1) the TV screen.


 * §HAC(255): Computer (L4+150) on the bed.

Also contains a Praxis kit (1/20) in a hidden compartment under the floorboards.

Apartment 31 (Daria Myška)

 * HAC(30): Door (L1) to the apartment.
 * §HAC(105): Computer (L4) at the bedroom window.


 * §PTW(x4): 3 window shieldings and a TV.

Apartment 23 (Teresa Petrauskas)

 * §HAC(80): Door (L3) to the apartment.


 * §HAC(105): Computer (L2+50) in the living room.


 * §HAC(80): Safe (L3) hidden behind the fridge. Requires the Move/Throw Heavy Objects aug, or the use of explosives.


 * §PTW(x2): A radio in the bathroom, and a TV.


 * §EBO(100): Next to the bedroom door, on a counter.

Apartment 22 (Bonbon)

 * §HAC(55): Door (L2) to the apartment.


 * §HAC(180): Computer (L3+100) in the kitchen, behind a box. DO NOT hack this before receiving the "Dealing in Colors" objective under the Neon Nights mission by visiting Bonbon's courtyard.


 * §PTW(x1): The TV screen.


 * TRO(x1): The Dvali thug circling the room.
 * EXP(200): The vent connecting the kitchen and the staircase.

Apartment 21 (Tars Rytíř)

 * HAC(30): Door (L1) to the small wardrobe next to Tars.
 * HAC(30): Door (L1) to the windowed bedroom used as storage.
 * §PTW(x2): 2 window shieldings.


 * § TRO(x1): Tars Rytíř himself. Strangely, his bodyguards give no XP.

Tars is the only vendor who sells Praxis kits. At this point, only two (2&3/20) are available for 10000 credits each.

Ground level

 * §HAC(55): Door (L2) to the left storage area.


 * §HAC(55): Door (L2) to the right storage area.


 * §EXP(200): Vent on the ceiling of the left storage area, leading to an utility corridor. Also accessible from Apartment 23 via wall-busting.

Překážka District, Part I


For the sake of simplicity, this section of the guide beelines to finishing M3: Getting in Top Shape Again, in order to allow all necessary augmentations to be unlocked. This is not necessarily optimal: since most of Adam's augmentations will be disabled at the end of that mission, completing tasks requiring these augs will allow the player to delay re-enabling them for much later into the game, alleviating the early game Praxis point starvation. However, this "soft sequence breaking" would make this guide much less comprehensible, therefore it will be avoided.

Kazatel's Courtyard

 * § TRO(x1): Kazatel himself. (His bodyguards give no XP.) However, the Point of Interest missions that he enables a much more valuable, so you should leave him unharmed.

Collect the vial of Neuropozyne from the balcony above, and buy at least Info A.

Helena Volin's Apt.
Activate the scissor-lift under the Velvet Rock, then climb up to the apartment above the police checkpoint.


 * COM(350): POI: Shots Fired completed.
 * EXP(300): Discovering the flat.
 * EBO(100): On the ground near the easel.
 * §HAC(130): Computer (L1+100) in the back of the room.

The room also contains a triangle code in the back right corner. After collecting it, exit through the vent in the left wall.

The Time Machine

 * TRO(x13): 2 at the courtyard's gate, 2 in the courtyard, 1 right outside and 1 right inside the main entrance, 2 patrolling on the ground floor, 2 inside the backstore and 3 on the gallery. Note that they will disappear once M3 is finished.
 * EXP(300): Maintenance shaft accessible via wall-busting from the decrepit room at the end of the left blind alley.
 * HAC(90): Door (L1+60) leading to the backstore.
 * HAC(90): Computer (L1+60) in the backstore, next o the previous door.
 * EBO(100): In the backstore, in the corner next to the door leading to the actual shop.
 * HAC(30): Computer (L1) on the left side of the main entrance, on the receptioner's desk.

There is also a Breach software in the Biography section, on top of an "island" bookshelf.


 * GTD(1950): Find Koller Inside the Bookstore (by entering his office) (M3)
 * GHO(200)
 * EBO(100): In Koller’s office, on the table with the female statue.
 * §HAC(55): Koller's computer, on his desk. (You may have to come back here after reactivated the Hacking: Capture level 2 aug.)


 * GTD(3150): Go to Koller's Dungeon. (M3)

At this point, Adam's augs are reset, he is given 9 fre Praxis points, and the player is free to spend their accumulated Praxis points. (14 in total, if this guide was followed.)

SECTION SUMMARY
Section XP: 4910


 * GTD: 2750 = 1950 + 1950 + 3150
 * GHO: 200 = 1*200
 * HAC: 460
 * EXP: 800
 * EBO: 700

Combat XP: 790


 * TRO(13)
 * VET(0)
 * ELI(0)
 * DTD(6)
 * Maximum MAN(XP) = 790 = 13*40 + 6*45 = 520 + 270

Maximum XP: 5700

Maximum total XP: 12270

Koller's Workshop

 * EBO(100): In Koller's workshop, look on the nightstand next to the bed.
 * EBO(100): Also in Koller's workshop. You have to move a painting to reveal the secret passage to get to a room fille with gas. The eBook is in the right locker.
 * HAC(80): A safe (L3) in the same room. Contains a praxis kit (4/20) and a triangle code.

There is also a Breach software on Koller's desk, and 2 vials of Neuropozyne around the room. The fastest way to leave is through the hidden sewer tunnel. This puts you back to the street in front of the bookshop. From here, return to the Velvet Rock.

Velvet Rock, Part I

 * HAC(30): Alarm Panel (L1) next to the art shop.
 * PTW(x1): Awning above the art shop's entrance.
 * HAC(30): Alarm Panel (L1) under the arch leading to the checkpoint.
 * CAR(x2): Car-stopping walls controlled by the alarm panels. Only appear during alarms.

Do not enter the art shop just yet. Instead, head eastward, talk with Drahomir to initiate SM01: The Golden Ticket, then sneak past the checkpoint.


 * MCH(x5): Laser emitters.

U Zastavky

 * DRO(x1): A drone circling the area.
 * HAC: Door (L1+60) in the alleyway leading back to the Time Machine's courtyard.
 * EBO(100): In a 2nd floor apartment on the left of the alleyway.

Pawn Shop:

 * HAC(130): Entrance door (L5) to the shop.
 * HAC(130): Door (L5) to the shop's basement.
 * HAC(110): Computer (L1+80) in the basement.
 * HAC(110): Computer (L1+80) in the basement.
 * HAC(110): Computer (L1+80) in the basement.
 * HAC(110): Computer (L1+80) in the basement.
 * HAC(110): Computer (L1+80) in the basement.
 * HAC(110): Computer (L1+80) in the basement.

Radko Perry's Office

 * EBO(100): On the far left table when you enter.
 * PTW(x1): TV above the Ebook.
 * HAC(180): Safe (L1+150) on the right wall, behind a bookshelf.
 * HAC(130): Door (L5) to the basement.
 * HAC(180): Computer (L3+100) in the basement.

Now go to the Velvet Rock, head north, and enter the courtyard on the right.

Bonbon's Courtyard

 * EBO(100): On the left, sitting on an armrest next to the tree.
 * TRO(x1): Dvali thug patrolling the back area.

There is an open safe in the back area. Pick up the pocket secretary in it to initiate SM00: Neon Nights. Exit the courtyard, and head west.

Pod Zelenymi Stromy

 * COM(350): Meet the document agent (SM01)
 * TRO(x3)/DTD(x1): Around the entrance of the toy factory.
 * DRO(x1): Circling the street.
 * CAR(x2): A police car parked at the alleyway leading to Capek Square, and a civilian one at the toy factory's entrance.
 * EXP(200): Apartment above a bar.
 * EBO(100): In said apartment, on the bed.

Underpath
Before entering this area, buy Info B from Kazatel.


 * HAC(105): Door (L4) from the electrified corridor to the storage room.
 * EXP(200): Finding the storage room.
 * COM(350): POI: Every Little Helps completed.
 * EXP(200): Vent connecting the back corridor to the dilapidated room
 * PTW(x1): TV in the dilapidated room.

Toy Factory

 * TRO(x3)/DTD(x1): 2 in the courtyard, 1 on the staircase.
 * HAC(80): Door (L3) to the right storage unit.
 * HAC(105): Safe (L4) in the right storage unit.
 * EBO(100): On the ground floor of the main building, on a windowsill.
 * MCH(x17): Numerous laser emitters and cameras, both up- and downstairs.
 * HAC(130): Security hub (L1+100) upstairs.
 * COM(750): Confront the forger upstairs: talk with Milena (SM01)
 * GHO(200)
 * SMO(200)
 * PTW(x4): Window shields and a radio.
 * EBO(100): In Milena's room, beside the windows.

The room also contains a triangle code, under the fridge.

Note: The balconies do not have any explorer XP, despite being hard to reach.

Velvet Rock, Part II

 * COM(1500): Deal with Drahomir (and his thugs) (SM01)
 * TRO(x4)/DTD(x2): Drahomir and his thugs.

Art shop

 * COM(0): Meet Irenka Bauer (SM01)
 * EBO(100): On a folding chair in the basement.
 * EBO(100): On the stage in the basement.

Capkova Kasna

 * DRO(x1): Circling the area.
 * CAR(x3): Around the fountain.
 * PTW(x1): Radio in the Minimarket.
 * EBO(100): In the minimarket, on the counter next to the soda machine.
 * TRO(x3)/DTD(x1): Three thugs belonging to Drahomir. The two outside the shop will walk back to the center of the square after a while.
 * COM(750): Deal with the thug inside (SM01)
 * COM(750): Meet Edward Brod (SM01)

Felice Ullmann's apartment

 * EXP(200): Discovering the apartment.
 * HAC(130): Computer (L1+100) in the center.
 * EBO(100): In the back of the apartment.

Svobody Beer

 * EBO(100): On the bar.
 * HAC(255): Door (L4+150) to the basement.
 * HAC(255): Door (L4+150) to the locked storage room in the basement.
 * EBO(100): On the table in the locked room in the basement.
 * EXP(300): Secret storage space accessible from the locked room.
 * HAC(55): Door (L2) leading to the sewers. Accessible from the aforementioned storage space.

Backtrack to the entrance, then enter the alleyway to the north, until reaching the entrance to the sewers.


 * EXP(200): Secret room high in the left wall of the alley.

Prekazka sewers, Part I
After descending the ladder, talk with the nearby civilians to acquire POI: Rumors of a Cult, then follow the corridor to the left, which leads to a gas-filled area and beyond.


 * HAC(55): Door (L2) on the right side of the corridor, beyond the gas-filled area.
 * DRO(x3): 3 drones attacking civilians beyond the aforementioned door.
 * COM(350): Complete POI: Rumors of a Cult by talking to Viznik. Also acquires SM02: Cult of Personality.
 * COM(350): Enter the sanctuary and talk with Richard the Great. You will automatically lose the persuasion minigame. (SM02)


 * SOC(100)
 * COM(350): Find the poster promoting the magic show with Liborio. (SM02)

At this point, you can return to the surface. If you didn't do it yet, return to the Zelen Apts. and complete everything you skipped earlier.


 * COM(750): Complete "Dealing in Colors" by reading the e-mail on Bonbon's computer in apartment #22. (SM00)
 * COM(350): Confront Sarif in my apartment. (SM03)
 * Plus everything that was neglected in the Zelen Apts. section.

Capek Fountain Station

 * MCH(x1): Electrochromic glass switch (ECGS) of the control booth.
 * HAC(30): Door (L1) to the restrooms.
 * HAC(130): Door (L3) to the control booth.
 * HAC(30): Alarm panel (L1) in the control booth.
 * HAC(30): Door (L1) to the service areas.
 * HAC(30): Alarm panel (L1) in the locker room.
 * HAC(30): Door (L2) to the server room.

The sever room contains a Breach software.


 * HAC(30): Alarm panel (L1) at the platform.
 * HAC(30): Alarm panel (L1) at the platform.

SECTION SUMMARY
Including every missed bonus from the previous section, except for neutralizing Tars Rytir and Kazatel.Section XP: 14870

Combat XP: 995
 * GTD: 0
 * COM: 6600 = 6*350 + 4*750 + 1500
 * GHO: 200 = 1*200
 * SMO: 200 = 1*200
 * SOC: 0
 * HAC: 4455
 * PTW: 100
 * CAR: 70
 * MCH: 345
 * EXP: 1500
 * EBO: 1300

Maximum XP: 15865 Maximum total XP: 28115
 * TRO(14)
 * VET(0)
 * ELI(0)
 * DTD(5)
 * Maximum MAN(XP) = 785 = 14*40 + 0*50 + 0*60 + 5*45 = 560 + 0 + 0 + 225
 * TUR(0)
 * DRO(3)
 * BOT(0)
 * Maximum ROB(XP) = 295 = 0*70 + 3*35 + 0*155 = 0 + 210 + 0

Monument station

 * HAC(55): Door (L2) in the maintenance area.
 * EBO(100): In the designated augs waiting area, on the benches.
 * MCH(x1): ECGS of the control booth.

Registration Office

 * TRO(x2)/DTD(x1): 1 sitting behind the information desk, 1 will walk out of the building to a spot overloooking the stairs to the metro.
 * PTW(x1): A TV screen.
 * MCH(x3): Two cameras and an ECGS.
 * HAC(130): Door (L5) leading to the validation office.
 * HAC(30): Security hub (L1) in the validation office.
 * COM(750): Validate (one of the) the permits. (SM01)
 * GHO(200)
 * SMO(200)
 * COM(750): SM01: The Golden Ticket completed

Tourist Center

 * HAC(30): Door (L1) to the office.
 * EBO(100): In the office, behind the metro ticket window.

Beside it, there's a Breach software.


 * PTW(x9): TV screens in the underground area.

In the other sideroom, there's a triangle code on top of a shelf.

Bolzano Monument

 * DRO(x1): Patrolling the area around the pedestrian bridge. Only appears after triggering an alarm.
 * CAR(x3): One under the pedestrian bridge, towards Monument station; one-one under  the two apartments.
 * HAC(30): Alarm panel (L1) at the archway towards Davny District.
 * HAC(30): Alarm panel (L1) at the entrance of Sobchak Security.
 * CAR(x2): Car-stopping walls controlled by the alarm panels. Only appear during alarms.
 * PTW(x2): Ladder next to the bridge, awning above Sobchak Security.

Cassian Valente's apartment

 * PTW(x3): Window shieldings.
 * EXP(300): Enter the room.
 * HAC(130): Computer (L1+100) in the room.

Hemingway's Fine Spirits

 * HAC(55): Computer (L2) on the counter.
 * HAC(55): Door (L2) to the basement storage space.
 * MCH(x1): Camera in the basement.
 * EXP(200): Storage space to the right.
 * EXP(300): Vent connecting the two basements.

Sobchak security

 * HAC(30): Computer (L1) on the desk.
 * PTW(x3): TV screen in the shop room.
 * MCH(x10): 2 cameras, 3+5 tripmines.
 * HAC(80): Safe (L3) in the right storage space.

The safe contains the Tarvos Security vault keycard. Beside it, there's a Breach software.

Milos Adawalla's apartment

 * EXP(300)
 * HAC(180): Computer (L3+100) on the desk.

TF29 Headquarters

 * GTD(1950): Go to TF29's offices (M4)

Central floor

 * MCH(x6): 3 cameras, 1 turret, 2 laser emitter in the lift shaft.
 * PTW(x7): TV screens.
 * HAC(30): Computer (L1) of Simon Mactavish.
 * HAC(30): Computer (L1) of Clemence Mauer.
 * HAC(30): Computer (L1) of Ava Cook.
 * HAC(30): Computer (L1) of Simon Daniels.
 * HAC(30): Computer (L1) of Aleksi Murphy.
 * HAC(30): Computer (L1) of Debbie Connoly (after visiting Ruzicka).

Shooting Range

 * HAC(30): Computer (L2) of Aria Argento.
 * HAC(225): Safe (L4+120) in the corner.
 * HAC(130): Weapon locker (L5).
 * COM(350): Complete POI: Shooting Range.
 * EBO(100): in the shooting range, on a chair.
 * COM(750): Complete POI: Shooting Range Mastered.

Briefing room

 * HAC(30): Computer (L1).

IT support room

 * HAC(30): Computer (L1).
 * HAC(130): Door (L1+100) to the server room.
 * EXP(200): Enter the server room.
 * HAC(30): Computer (L1) in the server room.

Psychologist's Office

 * HAC(305): Computer (L5+175) of Delara Auzenne.

Forensic Lab

 * EBO(100): In Daniel Fletcher's office, near some books.
 * HAC(55): Computer (L2) in the office.
 * HAC(80): Safe (L3) in the office. Contains a Breach software.

Infirmary

 * HAC(30): Computer (L1).
 * HAC(80): Door (L3) to the supply closet.
 * HAC(155): Safe (L2+100) in the supply closet. Contains a triangle code and 3 dose of Neuropozyne.

There is also a Praxis kit (5/20) in a box, outside the supply closet.

Holding Cells

 * HAC(185): Security hub (L1+155) in the security booth.
 * MCH(x2): Cameras watching the cells.
 * EBO(100): Outside the cells, on a chair.

Cybercrimes/Organized Crimes Unit

 * HAC(30): Computer (L1) of Benjamin Scott.
 * HAC(55): Computer (L2) of Ethan King.
 * HAC(30): Computer (L1) of Selina Carter.
 * HAC(30): Computer (L1) of Gabriel Nelson.
 * HAC(30): Computer (L1) of Alison Walchuck.
 * HAC(55): Computer (L2) of Ryan Baker.
 * HAC(30): Computer (L1) of Pedro Meiffen.
 * HAC(275): Computer (L2+220) of Vincent Black.
 * HAC(130): Safe (L5) in Vincent Black's office.
 * PTW(x2): TV screens.

Counter-Terrorism Unit

 * HAC(30): Computer (L1) of Hantz Gerber.
 * HAC(235): Computer (L2+180) of Strickland Hall.
 * PTW(x3): TV screens
 * EBO(100): On the desk in the middle of the room.
 * HAC(55): Computer (L2) of Duncan MacReady.

NSN Servers

 * EXP(200): Electrified crawlspace leading to the stairs.
 * EXP(200): Vent leading to the Counter-Terrorism Unit's offices.
 * HAC(155): Computer (L1+125) in the maintenance room.
 * HAC(55): Door (L2) leading to the server room.
 * EXO(200): Enter the server room.
 * GTD(3150): Plant the whisper-chip (M4)

Miller's Office

 * GTD(1950): Meet Miller in his office (M4)
 * EBO(100): On Miller's desk
 * HAC(230): Computer (L3+150) of Jim Miller.
 * PTW(x1): TV screen.

Lilioma Courtyard

 * HAC(105): Door (L4) to the left storage space.
 * HAC(55): Door (L2) to the right storage space.

Apartment of Madame Photographe

 * HAC(30): Computer (L1) in the back.
 * HAC(235): Safe (L5+105) on the left wall. Contains a Breach software.

Rose's Garden

 * EBO(100): Inside Rose's Garden, near the front windows.
 * EBO(100): On the roof, lying on a mattress.

Hlavní Street North

 * DRO(x1): Patrolling the area. Only appears after triggering an alarm.
 * HAC(30): Alarm panel (L1) across Rose's Garden.
 * HAC(30): Alarm panel (L1) across the entrance of 33 Hlavní.
 * CAR(x2): Car-stopping walls controlled by the alarm panels. Only appear during alarms.
 * CAR(x1): Across the entrance of 33 Hlavní.
 * EXP(300): Glass roof above the street.

Anton Suchanek's Apartment

 * EXP(200): Enter the flat.
 * PTW(x3): Window shieldings.

The Tubehouse

 * PTW(x12): Various TV screens.
 * HAC(55): Computer (L2) in the basement.
 * EXP(200): Vent connecting the basement to the magician's shop.

The basement also contains a Breach software.

Negozio di Magia

 * COM(350): Talk with Liborio (SM02)

Ground floor

 * HAC(55): Door (L2) to the left storage space.
 * HAC(55): Door (L2) to the right storage space.
 * EXP(200): Vent connecting the right storage space to apartment 302.

Apartment 201 (Even Prybil)

 * HAC(105): Entrance door (L4).
 * PTW(x4): 3 window shieldings and a TV.

Apartment 202 (John Dubnyk)

 * HAC(55): Entrance door (L2).
 * HAC(30): Computer (L1) in the living room.
 * PTW(x13): Numerous window shielding and TV screens.
 * COM(750): Find the pocket secretary downstairs. (SM00)

To acquire the keycard to the Neon party, order the cleaning service through the computer.

Apartment 203 (Jim Miller)

 * HAC(230): Entrance door (L3+150).
 * HAC(555): Computer (L2+500) on the kitchen table.
 * PTW(x1): TV screen in the living room.
 * HAC(230): Computer (L3+150) in the secret room.
 * HAC(130): Safe in the corner of the secret room.

This secret room can be opened by interacting with the punching bag. It also contains a triangle code.

Apartment 204 (P.Y. Navetat)

 * HAC(30): Entrance door (L1).
 * PTW(x4): TV screens.

Apartment 301 (Mikael Mendel)

 * § TRO(x1): Mendel himself. His bodyguards grant no XP.
 * PTW(x2): TV screens
 * MCH(x1): Tripmine in the vent connecting to apartment 302.

Apartment 302 (Little k)

 * HAC(105): Entrance door (L2).
 * HAC(30): Computer (L1) in the room with the large table.
 * COM(750): Find the source of the hack by hacking the computer. (SM05)

Palisade Station

 * MCH(x1): ECGS of the control booth. The control booth also contains a Breach software.
 * HAC(30): Door (L1) to the restricted room to the left.
 * EXP(200): Enter the restricted room.
 * HAC(105): Door (L4) to the maintenance room at the end of the platform.
 * EXP(400): Enter the maintenance room. This room also contains a triangle code.

Klidne Nabrezi

 * PTW(x2): An awning and a ladder in the southwestern corner.

Marta Babik's apartment

 * EXP(100): Enter the flat.
 * PTW(x1): TV on the left wall.
 * HAC(130): Computer (L1+100).
 * EBO(100): On a small table.

Oleg Drago's apartment

 * EXP(300): Enter the terrace.
 * EBO(100): On a table on the terrace.
 * PTW(x2): A radio on the terrace and a TV inside.
 * HAC(30): Door (L1) leading from the terrace to the apartment.
 * HAC(80): Computer (L3) on the table.

Market Square

 * HAC(30): Alarm panel (L1) on the east side.
 * CAR(x1): Car-stopping wall controlled by the alarm panel. Only appears during alarms.
 * PTW(x3): Two awnings and a ladder on the north side.
 * CAR(x2): In front of the bank.
 * EXP(400): Top of the concrete cube tree in the middle of the square. Requires Icarus Dash (or lot of crate-stacking).
 * HAC(80): Door (L3) to the right storage unit in the small courtyard on the north side.
 * EXP(200): Inside the right storage unit in the small courtyard on the north side.
 * HAC(80): Door (L3) to the left storage unit in the small courtyard on the north side. Leads to Vlasta Novák's warehouse.
 * EXP(200): Vent connecting Vlasta Novák's warehouse to the outside.

Julien Bartek's apartment

 * EXP(300): Enter the flat.
 * PTW(x1): TV on the back wall.
 * HAC(80): Computer (L3) to the left.
 * HAC(80): Safe(L3) behind the painting on the left. Use a biocell to reveal it.

Ludvik's Lounge

 * EBO(100): Behind the front window, on a table.
 * PTW(x3): TV screens.
 * HAC(55): Door (L2) to the left storage unit in the basement.
 * EXP(300): Enter the aforementioned storage unit.

Stana Tomasek's apartment

 * EXP(400): Enter the flat.
 * PTW(x1): TV screen.
 * HAC(130): Computer (L3+50).

Hlavní Street West

 * HAC(30): Alarm panel (L1) at the plaza with the circular advertisement screens hanging overhead.
 * PTW(x2): Two awning.
 * HAC(30): Alarm panel (L1) across Autodily's entrance.
 * CAR(x2): Car-stopping walls controlled by the alarm panels. Only appears during alarms.

Autodily

 * EBO(100): Inside the shop, on a table.

Enro Gozeyn's apartment

 * EXP(400): Enter the flat.
 * PTW(x1): TV screen to the right.
 * HAC(30): Computer (L1).

Train tunnels / Neon party
If you ordered the cleaning service, you can return to 33 Hlavní now to pick up the keycard to the front door. Otherwise, you have to enter through the electrified crawlspace.


 * HAC(30): Door (L1) to the room with the dead raver.
 * COM(350): Pick up and inspect the pocket secretary from the dead raver. (SM00)

After exiting the tunnels, enter the sewers through the manhole in the courtyard.

Mole People Settlement

 * MCH(x5): Tripmines securing the door leading to the there.
 * HAC(80): Door (L3) leading to there.
 * HAC(55): Safe (L2) on the south wall.
 * HAC(30): Door (L1) in the corridor leading to the Tourist Center.
 * EXP(400): Hidden chamber to the east on Level 2.
 * HAC(445): Safe (L4+340) in said hidden chamber.
 * EXP(200): Hidden chamber to the south on Level 1. Requires crawling through some sewer pipes.

Otar's Casino

 * HAC(30): Door (L1) to a gas-filled chamber. It's across the door to the settlement.
 * EXP(300): Enter the gas-filled chamber.
 * TRO(x5)/DTD(x2): 2 in the foreroom leading to the faulty generator, 3 upstairs around Otar's office.
 * §TRO(x3)+VET(x1)/DTD(x2): Otar and his men lounging around the bar.
 * MCH(x2): 2 camera in the 2 siderooms downstairs.
 * HAC(30): Door (L1) in the northern side-corridor.
 * HAC(30): Door (L1) to the weapon storage room downstairs.
 * EBO(100): On a table, on the balcony in front of Otar's office.
 * PTW(x5): TV creens in the office.
 * HAC(155): Security hub (L2+100) in the office.
 * HAC(130): Computer(L1+100) in the office.
 * HAC(30): Safe (L1) in the corner of the office. Contains the neuroplasticity calibrator. Do not pick it up yet!

On Otar's desk, there is a Breach software, and in the vent behind it, a triangle code. After collecting these, circle back and enter through the main entrance of the casino to speak with Otar.


 * SOC(1000): Persuade Otar.
 * COM(1500): Go upstairs and get the calibrator (SM04)
 * GHO(200)
 * SMO(200)
 * COM(750): SM04: The Calibrator completed

Exit though the main entrance and ascend though the nearest exit ladder.

Tech Noir and its backyard

 * EXP(200): Top of the archway connecting the courtyard to Hlavní Street.
 * HAC(55): Door (L2) to the right storage unit.
 * EXP(200): Enter the right storage unit. Do not use the tunnel leading to the shop yet! Climb though the roof instead.
 * HAC(55): Door (L2) to the right storage unit. This space also contains a Breach software.
 * HAC(30): Door (L1) from the shop leading to the storage unit.
 * PTW(x2): 2 TV screens in the shop.
 * § TRO(x1): Costache himself. The bodyguards give no XP.

A while after hacking the door to the storage space, the door panel's defenses will be upgraded to level 4, and a camera and tripmines will be placed in there. If you hack them, they will be reset after a while, allowing you to acquire their bonuses again.


 * HAC(355): Door (L4+250) to the left storage unit.
 * MCH(x6): A camera and 5 tripmines.

Bulvar Noveho Zacatku

 * HAC(80): Door (L3) to the left storage unit.
 * EXP(300): Enter the left storage unit.
 * HAC(130): Door (L5) to the right storage unit.
 * EXP(100): Enter the right storage unit.

Hlavní Street East

 * DRO(x1): Patrolling the area between the metal grate archway and the police station at Ruzickovo Namesti. Only appears after triggering an alarm.
 * CAR(x1): In front of Praha Unneda Cleaning Supply.
 * HAC(30): Alarm panel (L1) under the apartment.
 * CAR(x1): Car-stopping wall controlled by the alarm panel. Only appears during alarms.
 * PTW(x1): Ladder leading to the giant ad board.

Praha Unneda Cleaning Supply.
This shop is currently empty.

Gerard Romero's apartment

 * EXP(400): Enter the flat.
 * PTW(x1): TV screen to the left.

Ruzickovo Namesti

 * HAC(30): Alarm panel (L1) near the police station's entrance.
 * CAR(x1): Car-stopping wall controlled by the alarm panel. Only appears during alarms.
 * CAR(x2): Near the gates leading to Davny District.

Police Station

 * HAC(30): Computer (L1) behind the desk.
 * HAC(80): Door(L3) leading to the basement.

Na Kopecku

 * HAC(80): Door (L3) leading to the storeroom under the railway.
 * EXP(200): Maintenance room at the eastern end of the sunken area. Requires wall-busting.

Cern-Zlaty

 * HAC(55): Door (L2) to the shop.

The Music Box

 * HAC(105): Computer (L1+75) on the counter.
 * HAC(80): Door (L3) to the right storage unit in the basement.
 * EXP(200): Maintenance corridor, connecting the basement, the maintenance room and the apartment of Robin Johannes.

Sewers lab

 * EXP(200): Enter the gas-filled area to the southwest.
 * PTW(x2): Two TV screens.

After clearing out the gas, you can also find a Breach software between the two screens.

Samisdat hideout

 * EXP(200): Shortcut back to the entrance. Requires crawling through some pipes.
 * PTW(x3): TV screens to the left of the entrance.
 * HAC(80): Door (L3) to the hideout.
 * COM(750): Find Samizdat (SM05)
 * PTW(x4): TV screens and radios.
 * §TRO(x3)/DTD(x1): The three staff members of the underground newspaper. Knocking them out cuts off a lucrative quest-chain, so don't do it (yet).

The following hacks are easier to execute if you enter through the upper entrance and sneak in invisible while the staff is still in their scripted conversation.


 * HAC(55): Computer (L2).
 * HAC(80): Computer (L3).
 * HAC(430): Computer (L5+300).

After that, circle back and talk with K. Use the "Persuade" option, but still accept his quest.


 * SOC(500): Persuade K
 * COM(1500): Keep Samizdat from exposing TF29 (SM05)

Now return to the surface, then head north.

Dolni Kostelni Ulice

 * PTW(x2): Awnings across Robin Johannes' apartment and above the pharmacy's entrance.

Robin Johannes' apartment

 * EXP(300): Enter the flat.
 * PTW(x2): A TV and a radio.

Abandoned Store
This shop is currently empty.

Lekarna (Pharmacy) and Nicholas Cipra's apartment

 * EXP(200): Gas filled vent accessible from the staircase. The room at the end contains 6(!) vials of Neuropozyne.
 * HAC(130): Door (L5) to the apartment.
 * EXP(200): Enter the flat.
 * PTW(x1): Radio in the corner.
 * HAC(230): Computer (L3+150) in the corner.

Kajicnikova Cesta

 * HAC(55): Door (L2) to the left storage unit at the pedestrian bridge.
 * HAC(130): Door (L5) to the right storage unit at the pedestrian bridge.

Michael Raine's apartment

 * EXP(300): Enter the flat.
 * PTW(x2): TV and Radio

Future-Past Antíky

 * HAC(130): Door (L5) to the closet in the basement.Can be re-locked by using the antique clock on the wall.
 * KEY(125)
 * EXP(300): Enter the closet.

Ground floor

 * HAC(80): Door (L2) to a storage unit to the left.

Apartment 84 (Cygnus)

 * HAC(55): The front door (L2).
 * PTW(x4): Window shieldings.
 * HAC(255): Safe (L4+150) inside the secret room. The switch tha opens it is disguised as a spray bottle on a counter.
 * COM(750): Read the pocket secretary in the safe. (SM00)

Apartment 85 (Johnny Gunn)

 * PTW(x2): A radio and a TV.

Apartment 86 (Unoccupied)

 * HAC(80): The front door (L3).
 * PTW(x1): Radio in the back room.

Apartment 94 (Picus company apartment)

 * HAC(55): The front door (L2).
 * PTW(x6): 4 window shieldings, a TV, and a Radio
 * HAC(80): Safe (L3) in the bedroom. Contains the Picus vault keycard.

Apartment 95 (Aurelius Milkovich)

 * HAC(30): The front door (L1).

Apartment 96 (Nomad Stanek)

 * HAC(105): The front door (L4).
 * PTW(x9): 4 window shieldings, and various TV screens and radios around the apartment.
 * EBO(100): In the living room.
 * HAC(130): Computer (L1+100) in the secret room. The switch tha opens it is disguised as an antique clock in the bedroom.

There is a Praxis kit (6/20) in the living room, on top of a shelf, and there is a triangle code hidden in the secret room.

Pilgrim Nadrazi

 * PTW(x1): Awning above a newsstand.
 * CAR(x1): In front of the archway leading to Cista District.

LIMB Clinic

 * HAC(130): Front door (L5).
 * EBO(100): In the basement, on a table.
 * EXP(300): Crawlspace in the ceiling. Also accessible through a vent from a nearby archway outside.

This crawlspace contains a Praxis kit (7/20), a Breach software, a triangle code, 3 vials of Neuropozyne and numerous other supplies.

Coffee Shop and Eugen Weisse's apartment

 * HAC(55): Door (L2) to the left storage unit in the basement.

There is a pocket secretary at the bottom of the stairs that initiates POI: Neighborhood Watch.


 * HAC(255): Door (L4+150) to a maintenance corridor from the right storage unit in the basement.
 * HAC(430): Safe (L5+300) in the maintenance corridor.
 * EXP(200): Enter the apartment above.
 * EBO(100): In the apartment.
 * PTW(x3): Window Shieldings

The apartment also contains a Breach software.

Chikane's Place

 * HAC(130): Door (L5) to the workshop.
 * PTW(x2): A radio upstairs, a TV in the basement.
 * HAC(55): Door (L2) to the basement.


 * EXP(200): Enter the basement.


 * HAC(80): Computer (L3) in the secret room. Push button behind painting near bed to access.


 * HAC(350): Safe (L5+220) in the secret room. Interact with trophy to access.

This room also contains a triangle code.


 * EXP(200): Outside, and upstairs apartment to the right.
 * HAC(80): Safe (L3) inside said apartment, behind the fridge.
 * HAC(80): Door (L3) to the storage room on the landing pad.
 * EXP(200): Enter said storage room.

Pilgrim Station

 * MCH(x1): ECGS of the control booth.
 * HAC(55): Door (L2) to the service areas.

The locker room here contains a Breach software and a triangle code.


 * HAC(105): Door (L4) to the server room.
 * HAC(105): Door (L4) to the maintenance room at the end of the platform.
 * HAC(130): Door (L5) of the Dvali weapon cache in the sewers accessible from the maintenance room.

SECTION SUMMARY
Section XP: 46405

Combat XP: 520
 * GTD: 7050 = 1950 + 3150 + 1950
 * COM: 9650 = 4*350 + 7*750 + 2*1500
 * GHO: 400 = 2*200
 * SMO: 400 = 2*200
 * SOC: 1500
 * HAC: 13150
 * KEY: 125
 * PTW: 680
 * CAR: 190
 * MCH: 585
 * EXP: 11100
 * EBO: 1700

Maximum XP: 46925 Maximum total XP: 73655
 * TRO(7)
 * VET(0)
 * ELI(0)
 * DTD(3)
 * Maximum MAN(XP) = 415 = 7*40 + 0
 * 50 + 0
 * 60 + 3*45 = 280 + 0 + 0 + 135
 * TUR(0)
 * DRO(3)
 * BOT(0)
 * Maximum ROB(XP) = 105 = 0*70 + 3
 * 35 + 0
 * 155 = 0 + 105 + 0

Palisade Bank

 * VET(x17)/DTD(x8): 2 in the CTO's office, 2 in the Monitoring room, 1 in the Employee Lounge, 2 in the Lobby's gallery, 1 guarding the stairs leading to the upper level, 1 outside the entrance, 1 around the reception, 1 patrolling in front of the security supervisor's office, 1 patrolling in the upper security office, 1 in front of the vault access elevator, 1 on the stairs leading to the bottom level, 1 in the lower lobby under a camera, 2 in the security office downstairs.

Level 8

 * TUR(x1): In front of the vault access elevator.
 * BOT(x1): In the lobby, next to the vault access elevator. Only appear during alarms.
 * MCH(x10): 4 cameras, 2 laser grids, 4 ECGS.
 * MCH(x1): Lockdown door before the stairs leading to the upper level. Only appears during alarms.
 * PTW(x4): Various devices in the offices.
 * HAC(30): Computer (L19 of the receptionist. Hack it before he finishes talking with the customer.
 * EBO(100): Near the receptionist's desk, on a couch to the right.
 * EBO(100): Behind the receptionist's desk, on a table between 2 seats.
 * HAC(55): Door (L2) to the security supervisor's office.
 * HAC(155): Security hub (L2+100) in the upper security office.
 * HAC(130): Laser grid panel (L5) in front of the vault access elevator.
 * HAC(30): Alarm panel (L1) above the stairs leading down.
 * HAC(30): Door (L1) to the account manager's office.
 * HAC(30): Safe (L3) in the account manager's office. Contains a Executive Locker B keycard.
 * HAC(80): Laser grid panel (L3) before the stairs leading to the upper level.

Level 9

 * MCH(x11): 3 cameras, 2 laser grids, 5 ECGS, 1 elevator junction box.
 * PTW(x8): Various screens.
 * HAC(30): Computer (L1) in the boardroom. Make sure NOT to knock out the civilian in there.
 * HAC(80): Computer (L3) in the IT services.
 * HAC(30): Alarm panel (L1) next to the IT services' entrance.
 * HAC(55): Laser grid panel (L2) for the laser grid between the gallery and the elevator.
 * HAC(55): Laser grid panel (L2) for the laser grid between the gallery and the elevator (but from the other side).
 * HAC(30): Alarm panel (L1) on the gallery.
 * HAC(55): Laser grid panel (L2) for the laser grid between the gallery and employee lounge.
 * BOT(x1): In the corridor between the employee lounge and the monitoring center.
 * HAC(30): Door(L1) to the monitoring center.
 * HAC(55): Security hub (L2) in the monitoring center.
 * TUR(x1): On the stairs connecting the monitoring center with the vault access elevator.
 * HAC(30): Computer (L1) in the CTO's office.
 * HAC(30): Alarm panel (L1) in the CTO's office.
 * HAC(30): Door(L1) to the CEO's office.

CEO's office

 * HAC(30): Alarm panel (L1) to the left.
 * HAC(200): Computer (L3+120) of Ashani Talwar.
 * HAC(30): Computer (L1) of Masaaki Oshiro.
 * HAC(30): Security hub (L1).

The secret room can be opened up by solving the logic puzzle. The solution is: raise, turn, raise, turn, turn, raise.


 * EBO(100): On a shelf on the right.
 * HAC(30): Safe (L1) on the right wall.
 * COM(750): Read the dossier inside the safe. (SM05)
 * GHO(200)
 * SMO(200)

The safe also contains a Praxis kit (8/20) and a triangle code, while a Breach software can be found in the secret room.

Level 7

 * BOT(x1): Next to the entrance of Executive Lockers A.
 * MCH(x7): 3 cameras, 2 ECGS, 1 elevator junction box, 1 vent cover.
 * HAC(80): Security hub (L3) inside the lower security room.
 * HAC(30): Computer (L1) inside the lower security room.
 * HAC(30): Alarm panel (L1) inside the lower security room.
 * HAC(30): Alarm panel (L1) outside the executive services room, under a camera.

Executive services room

 * HAC(30): Entrance door (L1).
 * EBO(100): On a table.
 * HAC(80): Computer (L3) in the middle.
 * HAC(55): Safe (L2) hidden behind a painting. (The switch to unlock it is under the desk.) Contains a Executive Locker A keycard.

Executive Safes A

 * TUR(x1): In front of the security station.
 * BOT(x1): At the west wall, near the entrance.
 * MCH(x12): 1 camera, 2 ECGS, 9 laser emitters.
 * HAC(80): Security hub (L2) inside the security station.
 * HAC(80): Safe (L2) inside the security station. Contains a Breach software.
 * HAC(30): Door (L1) to server room A.
 * HAC(100): Door (L2+45) to server room B.
 * HAC(105): Safe A01 (L4). Contains 4 vials of Neuropozyne.
 * HAC(105): Safe A04 (L4). Contains ammo for augmentations.
 * HAC(105): Safe A08 (L4). Contains 3000 credits.
 * HAC(130): Safe A09 (L5). Contains a pocket secretary with lore.

All other safes are empty.

Executive Safes B

 * TUR(x1): In front of the security station.
 * BOT(x1): At the west wall, near the entrance.
 * MCH(x9): 1 camera, 1 ECGS, 7 laser emitters.
 * HAC(80): Security hub (L2) inside the security station.
 * HAC(80): Safe (L2) inside the security station.
 * HAC(30): Door (L1) to server room A.
 * HAC(105): Safe B01 (L4). Contains a high amount of credits.
 * HAC(130): Safe B04 (L5). Contains a Breach software and 2 Multi-tools.
 * HAC(130): Safe B07 (L5). Contains a Praxis kit (9/20).

All other safes are empty.

Palisade Garage

 * HAC(105): Side-door (L4) to the garage.
 * VET(x3)/DTD(x1): I patrolling the parking lot, 2 staying in the security booth.
 * MCH(x3): 2 cameras, 1 ECGS.
 * CAR(x4): The cars in the garage.
 * HAC(30): Alarm panel (L1) on a column.
 * HAC(30): Alarm panel (L1) next to the security booth's entrance.
 * HAC(55): Computer (L2) in the security booth.
 * HAC(55): Door (L2) to the righ of the main entrance. The path behind it leads to the gas-filled sewer room, then to Executive locker A.
 * MCH(x1): Fan control box in the gas-filled room.

Vault shaft
The vaults found in this area require a corresponding keycard to be opened. If you followed this guide, you should already have the Tarvos and the Picus keycards. The TYM keycard can be only acquired during the second visit of Prague.


 * PTW(x1): Fan on the left side of the garage.
 * HAC(130): Door leading to the shaft.
 * HAC(80): Panel (L3) at level 6. Use it to activate the laser grids.
 * MCH(x10): Laser grids scanning the shaft.
 * HAC(30): Alarm Panel (L1) at level 5.
 * DRO(x1): Activates upon triggering an alarm.
 * HAC(30): Panel (L1) used to move the TYM vault forward.
 * HAC(30): Panel (L1) used to move the Tarvos Security vault forward.
 * HAC(55): Computer (L2) in the Tarvos vault.
 * HAC(80): Safe (L3) in the Tarvos vault.
 * HAC(30): Panel (L1) used to move the Picus vault forward.
 * HAC(55): Computer (L2) in the Picus vault.
 * HAC(80): Safe (L3) in the Picus vault.

The Picus vault also contains a triangle code.

Finishing "Samisdat"
Return to the Davny sewers, and talk with K.


 * COM(350): Return the dirt on Picus to K. (SM05)

Now, go to the Autodily shop in Cista district, and climb to the roof.


 * HAC(30): Transmitter panel (L1) on the roof.
 * COM(750): Override the city's info hub (SM05)
 * COM(750): SM05: Samizdat completed

Now go to the nearest metro station, and return to Prekazka district. Return to the apartment on Pod Zelenymi Stromy, then go to unit #23 of Zelen Apartments.


 * COM(350): POI: Neighborhood Watch completed.

After that, go down the sewers and return to Richard the Great's compound.

Prekazka Sewers, Part II

 * COM(750): Install the signal scramblers (SM02)
 * TUR(x3): Above the balconies of the main area.
 * HAC(130): Door (L5) to tunnel leading to the back of Richard's office.
 * HAC(55): Front door (L2) of Richard's office.
 * TRO(x1): Richard the Great himself.
 * COM(750): Neutralize Richard. (SM02) You could also use the microphone downstairs to shame him, but that is less XP-efficient.
 * §SOC(350): Reveal Richard to the others (SM02)
 * §SOC(500)
 * EBO(100): In Richard's office, on a divan.
 * PTW(x7): TV screens in Richard's office. Do these before using the breaker.
 * COM(750): Disable Richard's system by using the breaker in the office. You can also find a Breach software next to it.
 * COM(750): SM02: Cult of Personality completed

Now return to the sewer entrance, and head down the sloping tunnel.


 * HAC(130): Door (L5) to the turret chamber.
 * HAC(130): Door (L1) to the turret chamber. Requires the nearby generator to be active, which will electrify the vicinity of the door.
 * TUR(x1): In the middle of the turret chamber.
 * HAC(80): Security hub (L3) behind the turret.
 * HAC(130): Door to the Neon lab's main chamber.
 * TRO(x6)/DTD(x3): 2 in the forefron, 1 on the gallery to the left, 3 in the glasshouse in the center.
 * MCH(x3): 3 cameras.
 * PTW(x2): Radios in the glasshouse and on the gallery.
 * HAC(80): Security hub (L3) on the gallery.
 * HAC(30): Alarm panel (L1) on the gallery.

Gas tank room


 * SOC(500): Talk with the chemist and persuade her to assist you. (SM00)
 * HAC(30): Alarm panel (L1) behind the chemist.
 * HAC(80): Door (L3) to the gas tanks.
 * MCH(x11): 1 camera, 10 laser emitters.
 * TUR(x1): Overlooking the gas tank room.
 * PTW(x1): A ladder leading  to a balcony.
 * HAC(30): A laser grid panel (L1) at the end of the balcony.
 * HAC(30): Terminal (L1) controlling the gas tanks.
 * COM(1500): Use the terminal to disable the tanks. (SM00)
 * COM(750): SM00: Neon Nights completed

Now return to the metro, and go to Ruzicka station.

Ruzicka Station

 * GTD(500): Meet Smiley at Ružicka Station (M5)
 * HAC(55): Door (L2) leading to the maintenance area of the platform.
 * MCH(x2): 1 camera, 1 ECGS.
 * HAC(30): Door (L1) leading to the supply closet of the restroom.
 * HAC(30): Door (L1) leading to control booth.
 * HAC(30): Computer (L1) in the control booth.
 * HAC(30): Alarm panel (L1) at the start of the side-corridor.
 * HAC(55): Door (L2) to the security office.
 * HAC(55): Security hub (L3) to the security office.
 * HAC(30): Alarm panel (L1) in the side-corridor, under the camera.

The server room at the end of the corridor contains a Breach software.


 * HAC(30): Alarm panel (L1) at the bottom of the main stairs.
 * HAC(30): Alarm panel (L1) on the main stairs' landing.
 * HAC(30): Alarm panel (L1) at the left side of the main hall.
 * HAC(30): Alarm panel (L1) at the right side of the main hall.
 * EBO(100): Found at the floor of the bookstore. There is also a triangle code on the opposite side of the main hall, on the ledge circling the area.
 * GTD(3150): Retrieve the evidence (M5)
 * GHO(200)
 * SMO(200)

Now return to the metro, and go to TF29 HQ.

Tying up loose ends

 * GTD(1950): Bring the DSD to Smiley (M5)
 * GTD(1950): Meet with Doctor Auzenne (M6)
 * GTD(1950): Meet Vega in the basement of the LIMB Clinic (M6)
 * GTD(500): Meet Miller at the Helipad (M6)
 * GTD(500): Fly to Golem City (M6)

SECTION SUMMARY
Section XP: 27195

Combat XP: 3295
 * GTD: 10500 = 3*500 + 3150 + 3*1950
 * COM: 8200 = 2*350 + 8*750 + 1500
 * GHO: 400 = 2*200
 * SMO: 400 = 2*200
 * SOC: 500
 * HAC: 13150
 * PTW: 115
 * CAR: 40
 * MCH: 1200
 * EXP: 0
 * EBO: 600

Maximum XP: 30525 Maximum total XP: 105585
 * TRO(7)
 * VET(20)
 * ELI(0)
 * DTD(12)
 * Maximum MAN(XP) = 1820 = 7*40 + 20
 * 50 + 0
 * 60 + 12*45 = 280 + 1000 + 0 + 540
 * TUR(10)
 * DRO(1)
 * BOT(5)
 * Maximum ROB(XP) = 105 = 10*70 + 1
 * 35 + 5
 * 155 = 700 + 35 + 775

Mir Flats

 * DRO(x2): Patrolling the central area.
 * PTW(x34): Various TV screens and radios across the area.
 * HAC(105): Computer (L1+75) in Martine Onziema's apartment (#000420), above the starting area.
 * HAC(80): Safe (L3) in the back of the same apartment.
 * EXP(100): Alcove above the same apartment.
 * EXP(200): Ivan Berk's apartment (#000513), high above the main street.
 * HAC(330): Computer (L5+200) in the same apartment.

Berk's apartment also contains the Penguin Prince statue. You will have to carry it to RVAC row in oder to gain access to a Praxis kit.


 * HAC(85): Computer (L2+30) in a mini storage unit on level 4, near the neon wing statue.
 * HAC(55): Computer (L2) in unit 000252.
 * HAC(130): Door (L5) to the police-controlled storage area.
 * HAC(30): Door (L1) to the room with the circuit breaker in said area.
 * HAC(80): Door (L3) to the storage locker in said area. This room contains a Praxis kit (10/20).
 * EBO(100): In the apartment of Vilmanis Petrauskas (#000125), down on the main street.
 * HAC(80): Computer (L1+50) in the same apartment.
 * EXP(200): Gas-filled area behind the apartment, accessible via wall-punching.
 * GTD(500): Go to Sokol's Apartment and talk with Adéle. (M7)
 * SOC(200)
 * HAC(30): Computer (L1) in Sokol's apartment (#000127).

The Narrows

 * MCH(x1): Laser grid at the entrance
 * GTD(1950): Find Tibor in the Narrows (M7)
 * GHO(200)
 * SMO(200)
 * HAC(55): Door (L2) to a storage unit near Tibor's cell.
 * HAC(130): Weapon locker (L5) in the storage unit.
 * MCH(x1): Camera overlooking the stairs.
 * PTW(x2): A TV and a radio downstairs.
 * GTD(1000): (Secondary) Neutralize the cops (M7)
 * GTD(1950): (Secondary) Free Dušan (M7)
 * GHO(200)
 * SMO(200)
 * MCH(x2): Laser grids at the exit.
 * HAC(210): Computer (L2+155) in the back of the restricted section, in unit #000513.
 * EBO(100): In the same area, on a poker table.
 * PTW(x1): Radio in the same room.

Stedry Market

 * PTW(x8): Various TV screens and radios across the area.
 * HAC(55): Door (L2) to the first storage room in the starting corridor.
 * HAC(30): Door (L1) to the second storage room in the starting corridor.
 * HAC(80): Door (L3) to the third storage room in the starting corridor.

Note: do not pick up the boxes of Neuropozyne yet!


 * EBO(100): Inside the nursery, on a table.
 * HAC(130): Computer (L1+100) in the nursery.
 * EBO(100): On the main marketplace, on a table between the Koreni and Cerstve Maso shops.
 * TRO(x1): The bald police officer carrying Tibor's keycard. He moves to a quiet corner on level 4 that can be electrified.
 * GTD(1000): (Secondary) Get Tibor's Key Card (M7)
 * GHO(200)
 * SMO(200)
 * GTD(1000): (Secondary) Talk to Luboš (M7)
 * GHO(200)
 * SMO(200)
 * GTD(1000): (Secondary) Use Tibor's Card in the Elevator (M7)
 * GHO(200)
 * SMO(200)
 * TRO(x1): Lubos himself.
 * EBO(100): Near Entity's shop, on the table in the middle, with the box of carrots.
 * VET(x2)/DTD(x1): Entity's bodyguards.
 * EBO(100): There is a gallery to the southeast, with a row of small bunks to the side. The e-book is in the first bunk room, on the bottom right bed.
 * HAC(30): Door (L1) to unit #150420.
 * HAC(155): Computer (L2+100) in said room.
 * HAC(80): Door (L3) to unit #150252.
 * HAC(30): Computer (L1) in said room. The room also contains a triangle code.
 * EBO(100): Next to the aforementioned computer.
 * GTD(500):Talk to Louis Gallois (M7)
 * GTD(1000): Retrieve Gallois' merchandise by picking up the boxes of Neuropozyne from the three storage rooms. (M7)
 * GHO(200)
 * SMO(200)
 * HAC(320): Door (L5+190) to the secret path to ARC territory. Hack this before giving Gallois the Neuropozyne.
 * GTD(1000): Bring the Neuropozyne to Gallois (M7)
 * GHO(200)
 * SMO(200)
 * GTD(1000): (Secondary) Get Rid of Gallois (M7)
 * TRO(x1)+VET(x2)/DTD(x1): Gallois and his bodyguards.
 * HAC(130): Weapon locker (L5) in Gallois' shop.
 * HAC(130): Weapon locker (L5) in Gallois' shop.

The Throat

 * HAC(30): Door (L1) to the storage shed in the entrance corridor.
 * MCH(x4): Tripmines next to the storage shed.
 * HAC(130): Terminal (L5) extending a walkway to the elevator.
 * PTW(x2): Ladders on the crane-elevators that only become hackable while the crane moves.
 * GTD(1950): Enter ARC Territory (M7)

RVAC Row

 * VET(x26)/DTD(x13): Level 2: 1 (Tibor Sokol) in unit #350237, 6 in the comissary, 2 in unit #350314, 3 in the gymnasium. Level 3: 2 patrolling the galleries of the comissary, 2 on the gallery of the gymnasium. Level 4: 2 before the elevator, 2 at a card table right across, 3 in the dormitory. Level 6: 2 on a ledge to the south, 1 patrolling around unit #550125.
 * PTW(x15): Various TV screens and radios around the area. Also,  ladder near the starting area.


 * EXP(200): Secret corridor behind a punchable wall on level 1.

Further down the corridor, there is a raised box surrounded by penguins. Place the Penguin Prince here, and a wall panel containing Praxis kit (11/20) opens up.


 * HAC(260): Computer (L3+180) in unit #350314.
 * MCH(x4): A camera, 2 laser grids, and a panel controlling them around the security checkpoint.
 * HAC(30): Door (L1) to the library.
 * HAC(55): Door (L2) to the right storage unit in the gym.
 * EXP(200): Enter the right storage unit.
 * HAC(270): Door (L4+165) to the middle storage unit in the gym.
 * HAC(445): Safe (L4+340) in the middle storage unit in the gym.


 * HAC(30): Door (L1) to the shower room (unit #400314).


 * MCH(x3): 2 cameras and a laser grid around the dormitory.
 * EBO(100): Inside the dormitory, on a table.
 * HAC(80): Computer (L3) in the security room (unit #505314).
 * HAC(300): Security hub (L3+220) in he same room.


 * MCH(x1): Camera above the security room.


 * HAC(55): Computer (L2) in the room with the green lights.

There is also a Breach software in the server room (unit #550125).


 * HAC(230): Door (L3+150) to the left storage unit on level 7.
 * EXP(200): Enter the left storage unit.
 * HAC(220): Door (L3+140) to the right storage unit on level 7.
 * EXP(200): Enter the right storage unit.
 * GTD(1950): Get Deeper into ARC (M7) Note: traversing any connection between RVAC Row and Ridit Station awards this.
 * GHO(200)
 * SMO(200)

Ridit Station

 * VET(x25)/DTD(x12):Level 1:  1 sitting near the checkpoint, 2 in the printing room, 2 at the entrance of the central room, 1 sitting at a computer nearby, 1 patrolling on the middle, 2 in the security room, 2 under the cluster of TVs. Level 2: 2 around the cluster of TVs, 3 in nearby offices, 2 in Marchenko's office. Level 3: 1 in the server room. Level 5: 2 near the entrance corridor, 3 in the storerooms.

Level 1

 * PTW(x3): TV screens and radios around the area.
 * MCH(x7): 2 cameras and 2 lasers grid (one with 4 separate emitters).
 * HAC(80): Security hub (L3) in the security room.

This room also contains a Breach software. The room behind it contains a Praxis kit (12/20), found in a container covered by a blue cloth.

Level 2

 * MCH(x7): 1 camera and 2 laser grids (3 emitters each).
 * EXP(200): Vent connecting the printing room to the central area.
 * EBO(100): In a room next to the one with the camera, under a window.
 * HAC(55): Door (L2) to unit #400252.
 * HAC(200): Computer (L3+120) in the office with no doors.
 * EBO(100): In unit #400125, on a table.
 * TUR(x1): In the corridor leading to the elevator.
 * HAC(240): Marek Artim's computer (L4+135) in the office near the turret.
 * HAC(280): Marchenko's computer (L5+150) in the office near the turret.
 * HAC(95): Door (L2+40) to the left storage unit near the turret.
 * EXP(200): Enter the left storage unit.
 * HAC(425): Door (L5+295) to the middle storage unit near the turret.
 * EXP(300): Enter the middle storage unit.
 * HAC(30): Door (L1) to the right storage unit near the turret.

Other

 * EXP(200): Gas-filled room on level 4. Only accessible from upstairs.
 * GTD(1950): Access the Elevator (M7)
 * GHO(200)
 * SMO(200)

Rucker's office

 * GTD(3150): Confront Talos Rucker (M7)
 * SOC(1000)
 * EBO(100): Near the entrance, on a table.
 * EXP(200): Saferoom to the left.
 * EBO(100): In the saferoom, on the red sofa.
 * HAC(130): Safe (L5) in the saferoom. Contains a Praxis kit (13/20), a triangle code, and a vial of Neuropozyne.

There is also a Breach software in the monitoring room.

The Gardens

 * VET(x14)/DTD(x7): 2 next to the exit from Rucker's office, 1 nearby, in the tomato garden, 5 in the greenhouse, 3 around the room with the security hub, 1 near the top of the elevator shaft, 2 at bottom of the shaft.
 * EXP(200): Large empty shaft to the east.
 * PTW(x1): Deployable ladder to the top of the shaft.
 * MCH(x1): Ladder control box. (Deploy the ladder directly before using this.)
 * EXP(300): Top of the shaft.
 * HAC(105): Door (L4) to a storage shack under the office's exit.
 * HAC(55): Door (L2) to the room in the midle of level 5.
 * HAC(230): Security hub (L3+150) in said room.
 * DRO(x3): Can be activated by the security hub. One rests near Rucker's office, the other two are on level 2, near the extraction point.
 * EXP(200): Top and inside of the elevator cabin.
 * MCH(x1): Camera in the locker room at level 2.
 * GTD(1000): Get to the extraction point (M7)
 * GTD(3150)
 * SMO(200)

SECTION SUMMARY
Section XP: 41805

Combat XP: 5345
 * GTD: 25050 = 2*500 + 8*1000 + 5*1950 + 2*3150
 * COM: 0
 * GHO: 1800 = 9*200
 * SMO: 2000 = 10*200
 * SOC: 1200
 * HAC: 6630
 * PTW: 330
 * CAR: 0
 * MCH: 495
 * EXP: 3100
 * EBO: 1200

Maximum XP: 47150 Maximum total XP: 152735
 * TRO(3)
 * VET(69)
 * ELI(0)
 * DTD(34)
 * Maximum MAN(XP) = 5100 = 3*40 + 69
 * 50 + 0
 * 60 + 34*45 = 120 + 3450 + 0 + 1530
 * TUR(1)
 * DRO(5)
 * BOT(0)
 * Maximum ROB(XP) = 245 = 1*70 + 5
 * 35 + 0
 * 155 = 70 + 175 + 0

Prague, second visit
The majority of quest-independent XP bonuses listed in Prague, first visit can be also acquired on the second (and third) visit if you've missed them. However, some of them resets, and there area few completely new ones too. (Bonuses related to the Palisade Bank is listed under M12: The Heist.)

Relocked bonuses:

 * HAC(30): Alarm panel (L1) near the Bolzano Monument, at the entrance of Sobchak Security.
 * HAC(30): Alarm panel (L1) on Hlavní, across Rose's Garden.
 * HAC(30): Alarm panel (L1) across the entrance of 33 Hlavní.
 * HAC(30): Alarm panel (L1) on the east side of Market Square.
 * HAC(30): Alarm panel (L1) at the plaza with the circular advertisement screens hanging overhead.
 * HAC(30): Alarm panel (L1) across Autodily's entrance.
 * HAC(30): Alarm panel (L1) on Hlavní, under the apartment of Gerard Romero.
 * CAR(x11): Car-stopping blockades controlled by the the aforementioned alarm panes, including the 2 towards Davny and the 2 in Prekazka that don't relock.
 * MCH(x1): ECGS in Ruzicka Station.
 * TRO(x7)/DTD(x3): Dvali thugs in the underground casino.
 * TRO(x1): Richard the Great in the Prekazka sewers.
 * TRO(x1): Dvali thug in unit 22 of Zelen apartments.
 * TRO(x4): Tars, Costache, Mikael Mendel and Kazatel.

New bonuses:
Tars sell a new Praxis kit (14/20). Kazatel relocates to the courtyard near the Neon rave, and sells access to 2 new POI.


 * CAR(x12): Car alarms that can be disabled. There's 2 in Davny, 5 in Cista and 5 in Prekazka.
 * DRO(x9): Police drones patrolling the streets. There's 2 in Davny, 2 in Cista and 5 in Prekazka.
 * PTW(x1): Radio on Hlavní street, between the pedestrian bridge and the Bolzano monument.
 * HAC(30): Door (L1) to Hemingway's Fine Spirits.
 * HAC(80): Door (L3) to Sobchak Security.
 * HAC(55): Door (L2) to The Tubehouse.
 * HAC(55): Door (L2) to Autodily.
 * HAC(55): Door (L2) to Praha Unneda Cleaning Supply.
 * PTW(x12): TV screens in Ruzicka Station.
 * COM(350): POI: Good Cop, Bad Cop completed. Buy the info from Kazatel, then go to Gerard Romero's apartment above the Praha Unneda Cleaning Supply shop.
 * COM(350): POI: Rich Man, Poor Aug completed. Buy the info from Kazatel, then go to Oleg Drago's apartment above the Negozio di Magia shop.
 * COM(350): POI: Mystery Stalker completed. Receive this mission in Milos Adawalla's apartment above Sobchak Security, then go to the roof of Rose's Garden to complete it.
 * HAC(80): Entrance door (L3) to the underground casino.
 * MCH(x3): Tripmines near the entrance door of the mole people settlement.

In the TF29 HQ:

 * HAC(30): Computer (L1) of Meredith Yang.
 * HAC(30): Computer (L1) of Robert Allen.
 * HAC(30): Computer (L1) of Aidan Green.
 * HAC(180): Hidden safe (L3+100) in Miller's office.

Red Light District

 * TRO(x6)/DTD(x3): Dvali thugs around the central square.
 * HAC(105): Door (L4) leading to the Cigar Lounge's basement.
 * SOC(500): Convince Nada Birak to sell you his wares.
 * PTW(x1): TV in the Irish Stool's basement.
 * HAC(30): Computer (L1) in Nada Birak's apartment.
 * EBO(100): In the same apartment, on a table in the back. There is also a triangle code nearby.
 * HAC(105): Door (l4) to the backyard of Hotel Narikala.
 * HAC(80): Door (L3) to the right storage unit in the backyard.

The Red Queen

 * TRO(x7)/DTD(x3): The bartender and a thug downstairs, Máša Kadlek and her 4 men in the card room.
 * COM(350): POI: One Last Favor completed. Also starts All in the Family.
 * PTW(x1): TV in the right guestroom.
 * HAC(180): Safe (L2+125) in Máša Kadlek's office.

Dvali Safehouse (AKA Hotel Narikala)

 * COM(350): Infiltrate the Dvali safehouse (SM09)
 * GHO(200)
 * SMO(200)
 * TRO(x8)/DTD(x4): 1 in #96, 1 patrolling in front of #95, 1 in #84, 2 in #86, 2  in the courtyard, and 1 (Dominik) in the laundry room.
 * MCH(x3): 3 cameras.

Apartment 86

 * HAC(80): Computer (L3) in the living room.
 * PTW(x2): A TV and a radio.

Apartment 85

 * HAC(155): Alarm panel (L2+100) next to the entrance.
 * HAC(80): Entrance door (L3).
 * HAC(80): Computer (L3) in the living room.

Apartment 84

 * HAC(80): Computer (L3) in the living room.
 * PTW(x1): A TV in the living room.

Apartment 94

 * HAC(80): Computer (L3) in the living room.
 * PTW(x2): A TV and a radio.
 * EBO(100): Under the TV screen.

Apartment 95

 * HAC(80): Entrance door (L3).
 * HAC(80): Computer (L3) in the living room.
 * EBO(100): Under the TV in the living room.
 * PTW(x1): 3 TV screens.
 * COM(750): (Optional) Find the control room
 * GHO(200)
 * SMO(200)
 * HAC(55): Alarm panel (L2) in the control room.
 * HAC(130): Security hub (L3+50) in the control room.

Apartment 96

 * HAC(80): Computer (L3) in the living room.
 * PTW(x2): A TV and a radio.

Courtyard

 * HAC(55): Alarm panel (L2) nead the laundry room.
 * HAC(80): Door (L3) to the left storage unit.
 * HAC(80): Door (L3) to the right storage unit.
 * COM(750): Find and incapacitate Dominik
 * GHO(200)
 * SMO(200)

Finishing All in the Family

 * COM(1500): Store Dominik in the locker
 * GHO(200)
 * SMO(200)
 * COM(350): Secure the storage locker
 * GHO(200)
 * SMO(200)
 * COM(750): SM09: All in the Family completed

Dvali Territory

 * TRO(x5)/DTD(x2): 4 around the theater entrance, 1 patrolling the underground restrooms.
 * EXP(300): Angelfire's apartment on the south side.
 * MCH(x1): Camera on the theater's roof.
 * EXP(300): Rooftop pasage connecting to the Red Queen's terrace.
 * HAC(130): Door (L5) in the sewer's gas-filled room.

Dvali Theater

 * TRO(x12)/DTD(x6): 2 on the main balcony, 1 in a left-side box, 2 near he lobby, 2 in the back of the auditorium, 3 at the parquet, 1 on the stage, 1 in the dressing room.
 * VET(x1): Radich Nikoladze, in his office.
 * MCH(x16): 8 cameras, 4 laser grid and 4 tripmines at the entrance.
 * PTW(x8): Various TV screens and radios around the building.
 * HAC(210): Security hub (L3+130) in the ticket booth of the lobby.
 * HAC(80): Computer (L3) in he gift shop.
 * HAC(210): Security hub (L3+130) in the projector booth.
 * EXP(400): Climb to the rafters. There is also a triangle code in the NE corner.
 * HAC(55): Laser grid terminal (L2) on the left of the stage.
 * HAC(30): Door (L1) to a smaller dressing room.
 * HAC(80): Computer (L3) in the main dressing room.
 * HAC(80): Computer (L3) in the main dressing room.

Manager's office

 * HAC(105): Door (L4) to the backroom.
 * HAC(205): Security hub (L3+125) in the backroom. There's a Breach software right next to it.
 * HAC(80): Alarm Panel (L3) in the main room.
 * EBO(100): On one of the couches.
 * HAC(330): Hidden safe (L5+200) in the back of the main room. Contains a Praxis kit (15/20) and a triangle code.

SM03: The Mystery Augs, Part II

 * COM(750): Investigate the scientist’s apartment
 * HAC(300): Orlov's computer (L3+220) on the table.

There is also the Tai Yong Medical vault keycard on Orlov's body.

SM06: 01011000

 * COM(350): POI: The Glitch completed
 * TRO(x3)/DTD(x1): 3 mercenaries in the abandoned tourism office.
 * HAC(130): Door (L5) to the storage room.
 * COM(750): Retrieve Helle's Package
 * GHO(200)
 * HAC(30): Door (L1) to Future-Past Antiký.
 * HAC(30): Door (L1) to Future-Past Antiký's basement.
 * SOC(50): Use "negotiate" during the QTE in the conversation upstairs.
 * SOC(200): Use "intimidate" during the QTE in the conversation downstairs.
 * MCH(x11): Tripmines in the basement.
 * TRO(x1): Walker himself.
 * COM(750): Find a Reader at Future-Past Antiký
 * COM(350): Access the Data at the Safe House
 * TRO(x4): Mercenaries interrupting the talk with Helle.
 * COM(750): SM06: 01011000 completed

SM07: Fade to Black

 * COM(350): Search Vince Black's office
 * COM(350): Meet Vince Black's informant. Make you press her for information.
 * COM(350): Go to the meeting spot
 * COM(350): Wait for Dobromila
 * TRO(x2)/DTD(x1): 2 thugs sent to kill Dobromila.
 * COM(350): Get info from Dobromila
 * COM(350): Read the map
 * COM(350): Investigate Vlasta's locker
 * SOC(500)

After successfully persuading Vlasta, talk with Olivie, and she will give you a Praxis kit (16/20).


 * TRO(x5)/DTD(x2): Vlasta and his men.
 * CAR(x1): Vlasta's van under the archway leading to the marketplace.
 * COM(350): Find Vince Black's apartment
 * COM(750): SM07: Fade to Black completed

M8: Tracking Down the Real Terrorists

 * GTD(500): Meet Smiley in his Office

There is two way to complete the next objective: a) Talk with a homeless man near Stanek's shop.


 * §GTD(500): Find Nomad Stanek.
 * §SOC(500): Convince Nosey to give you Stanek's location.

b) Go to Stanek's apartment.


 * TRO(x2)/DTD(x1): 2 Dvali thugs at the complex's entrance.
 * GTD(500): Find Nomad Stanek. Completes when entering his apartment.
 * GTD(1950): Search Stanek’s Apartment
 * GTD(3150): Escape the Dvali Deathtrap
 * GTD(1950): Confront Stanek

M9: Checking Out the Men in Charge

 * GTD(1950): Search Miller's Apartment
 * GTD(500): Meet Vega Near TF29
 * GTD(1950): Using the NSN Device
 * PTW(x1): Ladder in the back of the virtual area. There is also a triangle code in the room below.
 * GTD(5100): Retrieve Data from 5 Servers

M10: Facing the Enigma

 * COM(350): POI: Dead Drop completed
 * GTD(500): Meet Janus
 * DRO(x3): Appear in the middle of the tourist center.
 * MCH(x10): Tripmines appearing in the elevator shaft.
 * DRO(x2): Appear in the mole people settlement in the nearby sewers. Disappear after this mission is finished.
 * GTD(500): Escape the Drones (don't escape through the sewers if you're also going for the Foxiest of the Hounds achievement, as it will trigger an alarm. Escape through the elevator shaft instead.)
 * GHO(200)

M11: Confronting the Bomb-Maker (area: Church of the MachineGod)
The areas that make M12 fail are marked by magenta frames.

This mission and M12: The Heist is mutually exclusive. Since the latter is more lucrative in terms of completion bonuses, and unlike M11, its mission area doesn't become available later, it is the obvious choice. However, you can explore much of the Church without failing M12 (see the map for the exact boundaries), and you can also come back later to complete the rest.


 * GTD(500): Meet Nomad Stanek
 * TRO(x4)+VET(x12)/DTD(x8): 5 in the courtyard, 1 in the backyard, 1 in apartment 90, 4 in apartment 91, 1 in apartment 92, 2 in apartment 94, 1 in front of apartment 94, 1 in apartment 95.
 * §VET(x1): In apartment 93.

Ground floor and atrium

 * HAC(55): Alarm panel (L2) at the entrance.
 * HAC(55): Door (L2) to a small, hidden storage room on the right. The room contains a triangle code.
 * HAC(55): Door (L2) to the stairs on level 2.
 * HAC(55): Door (L2) to the stairs on level 3.
 * HAC(105): Door (L4) to the attic above #94.
 * BOT(x1): On the ground floor, only after M11 completed (or failed).

Apartment 90

 * HAC(55): Entrance door (L2).
 * HAC(80): Door (L3) to the armory.
 * HAC(55): Alarm panel (L2) next to the armory door.
 * MCH(x1): Camera above the armory door.
 * EBO(100): On the table in the back.
 * HAC(230): Security hub (L3+150) in the back.

Apartment 91

 * EBO(100): On a table in the middle.

Apartment 92

 * HAC(105): Computer (L1+75) on a bed.
 * HAC(55): Alarm panel (L2) next to the hidden vent.
 * EBO(100): In the bathroom, on the floor.

Apartment 93

 * HAC(80): Entrance door (L3).
 * MCH(x2): A camera in front of the entrance, and another one in the main room.
 * HAC(30): Computer (L1) in the back room.

There is a Breach software inside the "server fort," in the back of the main room.

Apartment 94

 * HAC(30): Computer (L1) in he middle.

Apartment 95

 * HAC(55): Alarm panel (L2) next to the entrance.
 * MCH(x1): Camera in the office.
 * HAC(30): Computer (L1) in the office.

There is also a hidden safe in the office room, containing a Breach software.

Apartment 96

 * §HAC(30): Entrance door (L1). Becomes permanently opened after completing M11.
 * §GTD(3150): Rescue Allison Stanek
 * §SOC(1000)
 * HAC(55): Allison's computer (L2).

There is also a Breach software on a nearby shelf, and a Praxis kit (17/20) and a triangle code in the rafters.

M12: The Heist (area: Palisade Bank)
Most of the Palisade Bank is already reset before the start of this mission.

Palisade Garage

 * GTD(500): Get to the Bank
 * VET(x1): Spawns at the start of M12, at the entrance of the garage, then walks to a secluded corner of Market Square.
 * HAC(105): Entrance door (L4) to the garage. Re-locked upon starting M12.
 * VET(x3)/DTD(x1): 2 patrolling the garage, 1 in the security booth.
 * PTW(x4): Giant fans in the gas-filled sewer room.
 * GTD(500): Retrieve Vega's Package
 * GHO(200)
 * SMO(200)

Palisade Bank, public areas

 * VET(x16)/DTD(x8): 1 in the CTO's office, 2 in the Monitoring room, 2 in the Employee Lounge, 2 in the Lobby's gallery, 1 guarding the stairs leading to the upper level, 2 around the reception, 1 in the security supervisor's office, 2 in the upper security office, 1 in front of the public elevator on the middle floor, 2 in the security office downstairs.

Level 8

 * TUR(x2): New turrets around the lobby.
 * MCH(x1): EMP tripmine behind the security supervisor's office.
 * HAC(80): Door (L3) to the security office.
 * HAC(230): Security hub (L3+150) in said office.
 * KEY(25): Door (L1) to the account manager's office. Code is 0831.
 * SOC(500): Ask for the account manager at the reception, try to open a new account with him, then persuade him that you're a security supervisor.
 * MCH(x1): Laser grid blocking the stairs to the upper floor.
 * HAC(80): Terminal (L3) to said lasers.

Level 7

 * HAC(80): Door (L3) to the security booth.
 * KEY(25): Door (L1) to the executive services room.
 * MCH(x2): EMP tripmines around the elevator shaft.

Level 9

 * HAC(30): Door (L1) to the IT services.
 * HAC(80): Computer (L3) in the IT services.
 * MCH(x1): Laser grid before the employee lounge.
 * HAC(30): Door (L1) to the monitoring center.
 * KEY(25): Door(L1) to the CEO's office.
 * GTD(3150): Access a Restricted Terminal (can be done in the CEO's office or in the monitoring room)
 * GHO(200)
 * SMO(200)

Palisade Bank, corporate vaults

 * GTD(3150): Use the Corporate Vault Elevator
 * GHO(200)
 * SMO(200)
 * VET(x4)/DTD(x2): 2 in the bridge above the main corridor, 2 in the security office under the camera.
 * MCH(x3): 3 cameras: 2 upstairs, 1 in the laser hallway.
 * HAC(80): Door (L3) before the stairs.
 * HAC(30): Alarm panel (L1) in the resting room.
 * HAC(30): Alarm panel (L1) on the bridge.
 * HAC(30): Alarm panel (L1) in the security office.
 * HAC(55): Security hub (L2) in the server room.
 * HAC(30): Computer/security hub (L1) in the false ceiling.
 * TUR(x1): Above the security office. Activate it by plugging a biocell into the receptacle in the false ceiling.
 * MCH(x19): Laser emitters in the eponymous laser hallway.
 * BOT(x2): In the laser hallway.
 * HAC(130): Door (L5) in the vents, above the hallway.
 * HAC(80): Laser grid panel (L3) at the end of the hallway.
 * GTD(3150): Enter the VersaLife Vault
 * GHO(200)
 * SMO(200)
 * HAC(55): Computer (L2) in the Versalife vault.
 * EBO(100): Next to said computer.
 * HAC(130): Safe (L1+100) in the Versalife vault. Contains the Orchid neutralization enzyme and 5 vials of Neuropozyne.

Make your exit through the vault shaft by bringing he Versalife vault up and opening the large door above. This also allows for a convenient visit to the Tai Yong Medical vault.


 * HAC(55): Computer (L2) in the TYM vault.
 * HAC(80): Safe (L3) in the TYM vault. Contains a Praxis kit (18/20) and 3 vials of Neuropozyne.
 * GTD(500): Escape from the Bank
 * GHO(200)
 * SMO(200)

SM08: The Fix

 * COM(350): Go See Koller
 * COM(750): SM08: The Fix completed

SM10: The Harvester

 * COM(350): POI: Too Close To Home completed

Initiate the mission by talking to Daria.


 * COM(350): Talk to Montag
 * COM(250): (Optional) Investigate the scene
 * COM(750): (Optional) Exhaust all evidence (7/7)

Talk to the nearby NPC called Scandalmonger to receive the objectives pertaining to Radko Perry.


 * COM(250): (Optional) Talk to Radko Perry
 * TRO(x1): Perry's bodyguard in his office.
 * COM(250): (Optional) Find compelling evidence
 * COM(750): (Optional) Talk to Johnny Gunn
 * SOC(400): 2 QTEs during the conversation.
 * COM(250): (Optional) Find compelling evidence
 * EBO(100): In Gunn's apartment, in the restroom.
 * COM(750): Examine Smolinski's notes
 * GHO(200)
 * SMO(200)
 * COM(1500): Report back to Montag
 * COM(750): SM10: The Harvester completed

Tying up loose ends

 * GTD(500): Meet Miller at the Helipad (M11/M12)
 * GTD(500): Fly to the GARM Facility (M11/M12)

SECTION SUMMARY
Section XP: 68915


 * GTD: 31000
 * COM: 20750
 * GHO: 2600 = 13*200
 * SMO: 2200 = 11*200
 * SOC: 1650
 * HAC: 7355
 * KEY: 75
 * PTW: 120
 * CAR: 240
 * MCH: 1125
 * EXP: 1000
 * EBO: 800

Combat XP:


 * TRO(73)
 * VET(34)
 * ELI(0)
 * DTD(45)
 * Maximum MAN(XP) = 6795 = 73*40 + 34*50 + 0*60 + 45*45 = 2920 + 1850 + 0 + 2025
 * TUR(3)
 * DRO(14)
 * BOT(3)
 * Maximum ROB(XP) = 1165 = 3*70 + 14*35 + 3*155 = 210 + 490 + 465

Maximum XP: 76875

Maximum total XP: 229610

The Snowstorm

 * HAC(30): Backdoor (L1) to the facility.
 * GTD(500): Get Inside the Facility

When given the option, contact Vega.

Junkyard

 * PTW(x2): A giant fan on the ground level, and a ladder leading to a terrace.
 * EXP(100): Crawlspace behind the fan.
 * HAC(80): Door (L1+50) to Hangar 1.

Hangar 1

 * VET(x9)+ELI(x6)/DTD(x7): see map.
 * MCH(x1): Camera before the drill control room.
 * HAC(180): Computer (L3+100) in the drill control room.
 * HAC(80): Alarm panel (L3) in the drill control room.
 * EBO(100): In the drill control room, on a table.
 * PTW(x1): Ladder to the top of the drill control room.
 * MCH(x1): Laser grid guarding said ladder.
 * HAC(80): Alarm panel (L3) on the balcony, on top of the southern stairwell.
 * HAC(30): Alarm panel (L1) near the bottom of the southern stairwell.
 * HAC(80): Alarm panel (L3) on a column, under the giant ice cores.
 * TUR(x1): Near the southern crawler.
 * HAC(180): Computer (L3+100) inside the southern crawler.
 * HAC(80): Alarm panel (L3) between the two crawlers.
 * HAC(180): Computer (L3+100) inside the northern crawler. The room also contains a Breach software.
 * HAC(80): Alarm panel (L3) between the northern crawler and the northern stairwell.
 * MCH(x1): Camera at the bottom of the northern stairwell.
 * HAC(180): Computer (L3+100) inside the western shack.
 * HAC(155): Computer (L3+75) inside the eastern shack.
 * HAC(80): Door (L3) to the storage unit behind the shacks.
 * MCH(x1): ECGS in the room with the blue pipeline.
 * HAC(80): Alarm panel (L3) near the door to the connecting tunnel.
 * HAC(30): Door (L1) to the connecting tunnel.

Marchenko's office

 * HAC(105): Entrance door (L4).
 * HAC(350): Security hub (L3+270).
 * HAC(435): Computer (L4+330).
 * EBO(100): On a desk. There is also a triangle code nearby, on a shelf under a box.

Connecting tunnel

 * VET(x3)+ELI(x1)/DTD(x2): see map.
 * MCH(x1): Leser grid at the entrance from Hangar 1. Has to be turned on with the nearby panel.
 * HAC(205): Security hub (L4+100) in the middle. There is also a triangle code nearby, on a shelf.
 * MCH(x6): Lasers blocking the ditch-like path to the side.
 * HAC(80): Alarm panel (L3) near the entrance from Hangar 2.

Hangar 2

 * VET(x11)+ELI(x7)/DTD(x9): see map.
 * MCH(x6): 4 cameras and 2 ECGS.
 * TUR(x2): Near the eastern wall, on top of APCs.
 * HAC(80): Alarm panel (L3) near the door to the connecting tunnel.
 * HAC(80): Alarm panel (L3) outside the shooting range.
 * HAC(80): Door (L3) to the armory.
 * HAC(55): Computer (L2) inside the southern shack.
 * HAC(255): Security hub (L4+150) inside the southern shack.
 * HAC(80): Alarm panel (L3) between the two shacks.
 * HAC(105): Computer (L3+25) inside the northern shack.
 * HAC(105): Security hub (L4) inside the northern shack.
 * HAC(80): Alarm panel (L3) near the elevator.
 * HAC(30): Computer (L1) in the boxguard tent.
 * EBO(100): In the boxguard tent, on a table.

The same tent contains a triangle code (under one of the boxguards), and Marchenko's killswitch - but we won't need that.

Offices and landing pad

 * VET(x1)+ELI(x2)/DTD(x1): see map.
 * MCH(x4): 1 camera and 3 ECGS.
 * HAC(55): Alarm panel (L2) under the camera.
 * HAC(310): Security hub (L2+255) in the office.
 * HAC(130): Computer (L3+50) in the office. The same office also contains the last Breach software.

When you're prompted to return to Prague, first refuse it, then enter the VTOL manually. This makes the game give you an extra GTD bonus.


 * GTD(3150): (Refuse the first prompt to leave)
 * GTD(3650): Escape the Facility
 * GHO(200)
 * SMO(200)

SECTION SUMMARY
Section XP: 12155


 * GTD: 6800
 * COM: 0
 * GHO: 200 = 1*200
 * SMO: 200 = 1*200
 * SOC: 0
 * HAC: 4225
 * PTW: 15
 * CAR: 0
 * MCH: 315
 * EXP: 100
 * EBO: 300

Combat XP:


 * TRO(0)
 * VET(24)
 * ELI(16)
 * DTD(19)
 * Maximum MAN(XP) = 3015 = 0*40 + 24*50 + 16*60 + 19*45 = 0 + 1200 + 960 + 855
 * TUR(3)
 * DRO(0)
 * BOT(0)
 * Maximum ROB(XP) = 210 = 3*70 + 0*35 + 0*155 = 210 + 0 + 0

Maximum XP: 15380

Maximum total XP: 244990

Relocked bonuses

 * HAC(30): Alarm panel (L1) near the Bolzano Monument, at the entrance of Sobchak Security.
 * HAC(30): Alarm panel (L1) on Hlavní, across Rose's Garden.
 * HAC(30): Alarm panel (L1) across the entrance of 33 Hlavní.
 * HAC(30): Alarm panel (L1) on the east side of Market Square.
 * HAC(30): Alarm panel (L1) across Autodily's entrance.
 * HAC(30): Alarm panel (L1) on Hlavní, under the apartment of Gerard Romero.
 * CAR(x6): Car-stopping blockades controlled by the the aforementioned alarm panes, including the 2 towards Davny and the 2 in Prekazka that don't relock.
 * HAC(150): Door (L4+150) to the basement. Doesn't actually refreshes, only re-locks, but the XP bonus makes it more lucrative to hack it again instead of using a keycode.
 * PTW(x1): Radio in the former Samizdat HQ.
 * MCH(x1): ECGS in Ruzicka Station.
 * PTW(x12): TV screens in Ruzicka Station.
 * TRO(x8)/DTD(x4): Dvali thugs in the underground casino.
 * TRO(x4)/DTD(x2): Dvali thugs (plus the bartender) in the Red Queen.
 * TRO(x5)/DTD(x2): Dvali thugs in the Dvali apartments.
 * TRO(x1): Dvali thug in unit 22 of Zelen apartments.
 * TRO(x4): Tars, Costache, Mikael Mendel and Kazatel.

New bonuses

 * CAR(x70): 19 in Davny, 37 in Cista, 8 in Prekazka, and 6 in the Redlight District.
 * MCH(x6): A total of 5 lasergrids and a camera in the metro stations.
 * HAC(105): Laser grid terminal (L4) at Pilgrim station.
 * TUR(x7): 1 near the cleaning shop, 1 between Hlavní and Market Square, 1 near Rose's Garden, 1 under the pedestrian bridge, 1 at Pilgrim Station, 2 in the Redlight district (Eliza will blow these up shortly after you enter the area.)
 * DRO(x1): In front of Koller's shop
 * BOT(x7): 2 at Market Square, 1 above Palisade Station, 1 in front of Monument Station, 1 patrolling at Na Kopecku, 1 inactive near the LIMB clinic, 1 at the Velvet Rock.
 * TRO(x2)/DTD(x1): 2 smugglers in the backroom of Underpath.
 * HAC(55): Door (L2) to Rose's Garden.
 * HAC(55): Door (L2) to Negozio di Magia.
 * HAC(80): Door (L3) to Ludvik's Lounge.
 * HAC(55): Door (L2) to The Music Box.
 * HAC(55): Door (L2) to The Irish Stool.
 * HAC(105): Door (L4) to coffee shop near the LIMB clinic.
 * COM(350): POI: Sugar-free Picus completed. Buy the info from Kazatel, then go to Apartment 94 in Libuse apartments.
 * COM(350): POI: Give Me a Thug completed. Buy the info from Kazatel, then go to Apartment 96 in the Dvali apartments.

TF29 HQ

 * HAC(30): Computer (L1) of Peter Chang (?).
 * HAC(30): Door (L3+100) to the NSN server room.
 * MCH(x1): Camera in the same room.

Palisade Bank

 * TUR(x2): around the lobby.
 * BOT(x5): 1 in the garage, 1 on level 7, 2 on level 8, 1 on level 9, around the lobby.
 * HAC(80): Security hub (L3) in the garage.
 * HAC(80): Laser grid panel (L3) on the stairs leading to level 9.
 * HAC(230): Re-locked security hub (L3+150) in the level 8 security room.
 * HAC(155): Security hub (L2+100) in the monitoring center.

SM03: The Mystery Augs, Part III

 * COM(350): Use my home TV to contact Sarif
 * GHO(200)
 * SMO(200)
 * COM(750): SM03: The Mystery Augs completed

SM11: The Last Harvest

 * COM(350): Check Up on Daria Myska
 * COM(350): Find Clues about Daria. Also check her computer to find out about Cipra.
 * EBO(100): In Daria's apartment, on a small table in the corner across from the TV.
 * COM(250): Seek out Dr. Cipra
 * SOC(500): Persuade Cipra to give you the keyword.
 * EBO(100): In Cipra's apartment, behind the fridge.
 * COM(350): Follow the trail

You can use the keyword, then persuade Daria to stand down. However, intentionally failing the persuasion, then taking her out is much more lucrative.


 * §SOC(500): Persuade Daria
 * SOC(100): Fail to persuade Daria
 * TUR(x1): Above the room.
 * HAC(30): Door (L1) to the backroom with the security hub and tripmine terminal.
 * MCH(x33): 2 cameras and 31 tripmines around the room (the 7 at the entrance has to be turned on via the terminal).
 * TRO(x1): Daria herself.
 * COM(1500): Neutralize the Harvester
 * GHO(200)
 * SMO(200)
 * COM(1500): SM11: The Last Harvest completed

SM12: K is for Kazdy

 * COM(350): POI: Samizdat SOS completed
 * COM(750): Infiltrate the makeshift station
 * HAC(30): Door (L1) to the cells.
 * COM(350): Find a way to open the cell
 * COM(750): (Optional) Meet Irenka/Edward at the rendezvous
 * COM(1500): Meet Samizdat at the rendezvous
 * COM(1500): SM12: K is for Kazdy completed

M14: Hunting Down the Final Clues

 * GTD(500): Meet Vega in the L.I.M.B Clinic
 * GTD(500): Meet Miller in his Office
 * GHO(200)
 * SMO(200)
 * GTD(3150): Find a Way into Dvali Territory by reaching the Red Light district

Dvali Theater and its surroundings

 * TRO(24x)+VET(x1)/DTD(x12): 2 on the roof of the theater, 3 on the plaza outside, 3 in the lobby, 1 in the gift shop, 2 on the balcony, 3 in the boxes, 2 on the parquet, 5 (including Otar) on the stage, 4 in the dressing room.
 * BOT(x3): 1 in the sewers, 1 in the plaza, 1 behind the stage.
 * HAC(210): Security hub (L3+130) in the ticket booth of the lobby.
 * HAC(210): Security hub (L3+130) in the projector booth.
 * HAC(105): Door (L4) on a side-corridor leading to the backstage.
 * HAC(105): Door (L4) to a smaller dressing room with a camera inside.
 * GTD(3150): Find Radich Nikoladze's Office
 * HAC(185): Computer (L1+155) of Otar Botkoveli.
 * GTD(1950): Search Nikoladze's PC

Tying up loose ends

 * GTD(1950): Go to my Apartment
 * GTD(1950): Meet Chikane at the Helipad
 * GTD(500): Fly to London

SECTION SUMMARY
Section XP: 30610


 * GTD: 13650
 * COM: 11300
 * GHO: 600 = 3*200
 * SMO: 600 = 3*200
 * SOC: 600
 * HAC: 2320
 * PTW: 65
 * CAR: 760
 * MCH: 615
 * EXP: 0
 * EBO: 100

Combat XP: 6015


 * TRO(49)
 * VET(1)
 * ELI(0)
 * DTD(21)
 * Maximum MAN(XP) = 2955 = 49*40 + 1*50 + 0*60 + 21*45 = 1960 + 50 + 0 + 945
 * TUR(10)
 * DRO(1)
 * BOT(15)
 * Maximum ROB(XP) = 3060 = 10*70 + 1*35 + 15*155 = 700 + 35 + 2325

Maximum XP: 36625

Maximum total XP: 281615

Rooftop

 * HAC(105): Door (L4) to a storage room near the elevator.
 * HAC(260): Door (L4+155) to an electrified generator room.
 * EXP(200): Generator switch above entrance of said room.
 * HAC(130): Door (L5) to a storage room in the middle of the roof.
 * EXP(300): False ceiling in said room.

Security center

 * VET(x10)/DTD (x5): see map.
 * MCH(x15): 6 cameras, 5 laser grids, and 4 ECGS.
 * DRO(x1): Near the elevator.
 * HAC(80): Door (L3) to the boardroom.
 * HAC(205): Security hub (L4+100) in the boardroom.
 * HAC(135): Laser grid terminal (L3+55) in the lobby.
 * HAC(30): Door (L1) to the receptionist's office
 * HAC(80): Alarm panel (L3) in said office.
 * EBO(100): In the same office, on a table.
 * HAC(130): Alarm panel (L3+50) between the two nearby laser grids.
 * HAC(80): Alarm panel (L3) near the previous one.
 * HAC(135): Laser grid terminal (L3+55) in the corridor leading to the upper security office.
 * EXP(300): Crawlspace to the west of the the upper security office, accessible via vents or wall-busting.
 * PTW(x2): 2 giant fans in the crawlspace.
 * EXP(300): False ceiling above the upper security office.

Note: Don't enter the security offices before visiting Slater's office, otherwise you'll lose a lot of XP!


 * HAC(105): Southern door (L4) to the upper security office.
 * HAC(105): Northern door (L4) to the upper security office.
 * HAC(205): Security hub (L4+100) in the upper security office.
 * HAC(95): Computer (L1+65) in the upper security office.
 * HAC(80): Alarm panel (L3) near the the entrance of Slater's office.
 * TUR(x1): At the end of the hallway to which Slater's office opens.
 * GTD(1950): Get to Slater's Office (M15)
 * GHO(200)
 * SMO(200)
 * HAC(30): Security override panel (L1).
 * GTD(1950): Activate the Security Override Switch (M15)
 * GHO(200)
 * SMO(200)
 * HAC(80): Alarm panel (L3) in Slater's office.
 * EXP(300): False ceiling above Slater's office. Contains a triangle code.
 * HAC(80): Door (L3) to a maintenance area under Slater's office.
 * EXP(300): Enter said area.
 * HAC(80): Alarm panel (L3) in the central hall.
 * PTW(x3): TV screens in the lower security office.

The Reception Hall


 * VET(x11)/DTD(x5): 1 in front of security room B, 4 around the upper stairwell, 2 at the door to catering, 1 near the DJ, 1 at the giant "Safe Harbour" letters, 1 in front of the restrooms, 1 walking out of the restroom . (The latter has the keycard to catering.)
 * MCH(x5): 4 cameras, 1 ECGS.
 * PTW(x5): TV screens around the area.
 * HAC(80): Alarm panel (L3) near the elevator.
 * HAC(30): Door (L1) to security room B.
 * HAC(80): Security hub (L3) in security room B.
 * HAC(30): Door (L1) to a balcony on level 5.
 * HAC(80): Alarm panel (L3) on a balcony on level 4.
 * HAC(230): Alarm panel (L3+150) on a balcony on level 4.
 * HAC(80): Alarm panel (L3) in the lower stairwell.
 * HAC(30): Entrance (L1) to the lower stairwell on level 2.
 * HAC(80): Alarm panel (L3) on a secluded balcony on level 2.
 * HAC(80): Alarm panel (L3) on the big public staircase.
 * HAC(80): Alarm panel (L3) near the DJ's stand.
 * EBO(100): In a corner near the DJ's stand, on a yellow sofa.
 * GTD(1950): Find the Keycard to Catering by neutralizing the guard who walks out of the restroom. (M15)
 * GHO(200)
 * SMO(200)
 * GTD(1000): Neutralize the Guards (M15)
 * GHO(200)
 * SMO(200)

Catering

 * VET(x3)/DTD(x1): 2 in the main corridor, 1 in the surveillance room.
 * HAC(80): Alarm panel (L3) in the main corridor. The locker room next to it contains a triangle code.
 * HAC(80): Alarm panel (L3) in the surveillance room.
 * GTD(1950): Investigate the Catering Area (M15)
 * GHO(200)
 * SMO(200)

At this point, the game gives you two separate objectives, with the implication of a severe time limit. In reality, you can take as much time as you want to,complete one of these objectives, and only then will you receive a 10 minute time limit to complete the other one. Since the target location of M17 contains and XP bonus that you would miss if you would complete M16 first, you should start with M17.

M17: Protecting the Future

 * VET(x5)+ELI(x12)/DTD(x8): see map.
 * TUR(x2): 1 in the lobby, 1 before the elevator.
 * MCH(x15): Tripmines all over the place.
 * PTW(x3): TV screens in various meeting rooms.
 * HAC(105): Security hub (L4) in the cloakroom.
 * HAC(30): Door (L1) to meeting room C101.
 * HAC(30): Door (L1) to meeting room C102.
 * HAC(180): Computer (L5+50) in meeting room C103.
 * HAC(190): Security hub (L4+85) on the balcony of the elevator hall.
 * HAC(30): Door (L4) to meeting room C105.
 * HAC(30): Door (L4) to meeting room C105.
 * HAC(170): Computer (L4+65) in meeting room C107.
 * HAC(30): Door (L1) to meeting room C110. The room contains a triangle code.
 * HAC(30): Door (L1) to the VIP room.
 * GTD(3150): Find and Protect the Delegates
 * GHO(200)
 * SMO(200)
 * EBO(100): To the right of the entrance, on a table. The room also contains a triangle code.

M16: Stopping Marchenko

 * PTW(x1): In the cloakroom at the corridor leading to the exhibition hall.
 * TUR(x2): 1 in the middle, 1 on the right balcony.
 * DRO(x5): 2 will be activated right away, the other 3 will appear once the first 2 is destroyed.
 * BOT(x2): Originally inactive, the first bot will appear if you prolong the fight long enough. THe other will activate once the first one is destroyed.
 * MCH(x29): 27 tripmines, a camera and a control box for the giant fans in a crawlspace.
 * PTW(x2): 2 giant fans in a crawlspace.
 * HAC(30): Terminal (L1) controlling the laser tripmines.
 * HAC(130): Security hub (L5) downstairs. Controls the nearby turret.
 * HAC(130): Security hub (L5) on the right balcony. Controls the drones and the nearby turret.
 * HAC(130): Security hub (L5) on the left balcony. Controls the bots and the camera. There is also a triangle code nearby.
 * MAN(130): Marchenko himself. Since this is your last mission, the Praxis kit (20/20) he possesses should be added to your inventory automatically.
 * GTD(3150): Defeat Marchenko
 * GHO(200)
 * SMO(200)

SECTION SUMMARY
Section XP: 25055


 * GTD: 15100
 * COM: 0
 * GHO: 1200 = 6*200
 * SMO: 1400 = 7*200
 * SOC: 0
 * HAC: 4515
 * PTW: 80
 * CAR: 0
 * MCH: 960
 * EXP: 1500
 * EBO: 300

Combat XP: 3920


 * TRO(0)
 * VET(29)
 * ELI(12)
 * DTD(14)
 * MAN(130) (from Marchenko)
 * Maximum MAN(XP) = 2930 = 0*40 + 29*50 + 12*60 + 14*45 + 130 = 0+ 1450 + 720 + 630 + 130
 * TUR(5)
 * DRO(5)
 * BOT(3)
 * Maximum ROB(XP) = 990 = 5*70 + 5*35 + 3*155 = 350 + 175 + 465

Maximum XP: 28975

Maximum total XP: 310590