Developer interviews and commentary

This page lists interviews and other commentary media from Deus Ex series developers affiliated with Eidos Montréal that contain information on the Deus Ex series and its development. Media associated with personnel of other studios or organizations that collaborated with Eidos Montréal are also included in this list.

Jean-François Dugas interviews

 * J.-F. Dugas (Jun 10, 2010). "Eidos Montreal's Jean-François Dugas". Eurogamer (interview). Interviewed by Will Porter.
 * J.-F. Dugas (Jul 26, 2010). "Inciting A (Human) Revolution: The Deus Ex Interview" (archived). Gamasutra (interview). Interviewed by Chris Remo. Archived 2010-07-27.
 * J.-F. Dugas and David Anfossi (Aug 25, 2010). "Deus Ex: Human Revolution Interview". IGN (interview). Interviewed by Patrick Kolan.
 * J.-F. Dugas (Sep 13, 2010). "Deus Ex 3: Jean-François Dugas Interview". Rock Paper Shotgun (interview). Interviewed by Jim Rossignol.
 * J.-F. Dugas (Nov 18, 2010). "Deus Ex gameplay detailed: Jean-Francois Dugas talks through the new footage". Eurogamer (interview). Interviewed by Wesley Yin-Poole.
 * J.-F. Dugas (Feb 24, 2011). "Deus Ex Human Revolution interview 1/5: the approach to the game and the story". Dome.fi/Checkpoint TV (video interview).
 * J.-F. Dugas (Feb 24, 2011). "Deus Ex Human Revolution interview 2/5: balance between action and RPG". Dome.fi/Checkpoint TV (video interview).
 * J.-F. Dugas (Feb 24, 2011). "Deus Ex Human Revolution interview 3/5: AI and action". Dome.fi/Checkpoint TV (video interview).
 * J.-F. Dugas (Feb 24, 2011). "Deus Ex Human Revolution interview 4/5: The story, script and influences". Dome.fi/Checkpoint TV (video interview).
 * J.-F. Dugas (Feb 24, 2011). "Deus Ex Human Revolution interview 5/5: PC-version". Dome.fi/Checkpoint TV (video interview).
 * J.-F. Dugas (Mar 14, 2011). "Interview: Augmenting Deus Ex: Human Revolution With Game Director Jean-Francois Dugas". Warped Zoned (interview).
 * J.-F. Dugas (Mar 21, 2011). "Interview: Deus Ex Human Revolution With Jean-Francois Dugas". MonsterVine (interview). Interviewed by William Saw.
 * J.-F. Dugas (Mar 23, 2011). "Interview: Deus Ex Human Revolution game director Jean-François Dugas". ShackNews (interview).
 * J.-F. Dugas (Apr 2, 2011). "Deus Ex: Human Revolution Interview: Jean-Francois Dugas, Part 1". x360aNews YouTube channel (video interview).
 * J.-F. Dugas (Apr 3, 2011). "Deus Ex: Human Revolution Interview: Jean-Francois Dugas, Part 2". x360aNews YouTube channel (video interview).
 * J.-F. Dugas (Apr 3, 2011). "Jean-Francois Dugas Talks Deus Ex: Human Revolution's Choices, Accessibility & Replayability". PlayStation Trophies (interview). Interviewed by Dan Webb.
 * J.-F. Dugas (May 23, 2011). "Deus Ex Human Revolution: Exclusive Interview With Jean-Francois Dugas, Game Director". GamingBolt (interview).
 * J.-F. Dugas (June 7, 2011). "Interview: how Deus Ex: Human Revolution updated classic play". Ars Technica (interview). Interviewed by Ben Kuchera.

Mary DeMarle interviews

 * M. DeMarle (Nov 17, 2010). "PSLS Presents – Mary DeMarle, Lead Writer for Deus Ex: Human Revolution". PlayStation LifeStyle (interview).
 * M. DeMarle (Nov 12, 2010). "Tell Us About Deus Ex: Human Revolution’s Conspiracies And Adam Jenson’s Past". Siliconera (interview).
 * M. DeMarle (Nov 13, 2010). "Deus Ex: Human Revolution story interview". Gaming Target (video interview).
 * M. DeMarle (Feb 2, 2011). "Will Deus Ex: Human Revolution make you cry?". Eurogamer (interview). Interviewed by Wesley Yin-Poole.
 * M. DeMarle (Feb 3, 2011). "DX3: "We Didn't Want To Go Black & White"". Rock Paper Shotgun (interview). Interviewed by Quintin Smith.
 * M. DeMarle (Feb 14, 2011). "INTERVIEW: Deus Ex: Human Revolution - Part 1" (archived). GamerZines (interview). Archived 2011-02-21.
 * M. DeMarle (Feb 15, 2011). "INTERVIEW: Deus Ex: Human Revolution - Part 2" (archived). GamerZines (interview). Archived 2011-02-19.
 * M. DeMarle (Mar 3, 2011). "Deus Ex: Human Revolution interview with Eidos Montreal's Mary DeMarle" (archived). AtomicGamer (interview). Archived 2011-03-05.
 * M. DeMarle (Mar 16, 2011). "Interview: Mary DeMarle, Lead Writer for Deus Ex: Human Revolution". ShackNews (interview).
 * M. DeMarle (Jul 13, 2011). "Interview with Mary DeMarle, narrative director for Deus Ex: Human Revolution". VentureBeat (interview).

Jonathan Jacques-Belletête (J. J.-B.) interviews

 * J. J.-B. (Mar 17, 2010). "Deus Ex: Human Revolution interview" (archived). Gaming Bits (interview). Archived 2013-04-01.
 * J. J.-B. (Mar 31, 2010). "Deus Ex: Human Revolution: Interview With Jonathan Jacques-Belletête". GameRant (interview).
 * J. J.-B. (Mar 2010). "GDC 2010: Deux Ex: Human Revolution Art Interview". GameSpot's YouTube channel (video interview).
 * J. J.-B. and James Swallow (Oct 14, 2010). "Deus Ex: Human Revolution Interview". GameSpot's YouTube channel (video interview).
 * J. J.-B. (May 2, 2011). "Deus Ex: Human Revolution Interview – Jonathan-Jacques Belletete Talks Designing The Future". XBox Achievements (interview).
 * J. J.-B. (Jun 16, 2010). "Interview: the art of Deus Ex: Human Revolution". PCGamer (interview). Interviewed by Tom Frances.
 * J. J.-B. (Oct 5, 2010). "Deus Ex: Human Revolution Interview". IGN (interview). Interview article by Quintin Smith.
 * J. J.-B. (Oct 11, 2010). "Interviews// Deus Ex: Human Revolution". SPOnG (interview).

Interviews - other developers

 * Stephane D'Astous (Nov 30, 2007). "Q&A;: Stephane D'Astous, Eidos Montreal" (archived). Develop (interview). Archived 2008-02-06. Interviewed by Michael French.
 * David Anfossi, J.-F. Dugas and J. J.-B. (Dec 15, 2010). "Deus Ex: Human Revolution Interview". Edge (interview). Archived 2010-12-17.
 * David Anfossi (Sep 4, 2010). "Gamescom 2010: Deus Ex: Human Revolution Interview – David Anfossi, Producer". XBox Achievements (interview). Interviewed by Dan Webb.
 * Antoine Thisdale (Aug 15, 2011). "Prototyping Deus Ex: Human Revolution - Daily 1UPdate: August 15, 2011". 1UP's YouTube channel (video interview).

Blog posts (in French)

 * J.-F. Dugas (Mar 30, 2011). "Take-off & Inflight briefing*". Gameblog.
 * J.-F. Dugas (May 13, 2011). "New Orders - Première partie". Gameblog.
 * J.-F. Dugas (June 16, 2011). "New Orders - Deuxième partie". Gameblog.
 * Rene-Martin Pauze, Julien Hantz, Francois McCann (June 27, 2011). "La philosophie de l'infiltration dans Deus Ex: Human Revolution". Gameblog.
 * J.-F. Dugas (July 6, 2011). "Welcome to Montreal". Gameblog.

Developer presentations

 * J. J-B. (Mar 2010). "Creating a Unique Visual Direction: The Successes and Failures of Creating a Near-Future Cyberpunk Setting with a Renaissance Twist in Deus Ex 3" (GDC session). GDC.

Developer-published media
Ask JJB was a series of Q&A videos featuring Jonathan Jacques-Belletête, published on the EidosMontreal YouTube channel. Some video in the series also featured Jean-François Dugas or Mary DeMarle. This series includes the following videos: The DX:HR Developer Diaries series (see playlist) included the following videos published before the game's release.
 * J. J.-B. (Dec 20, 2010). "Ask JJB - Do all augs require equal Praxis Points?".
 * J. J.-B. (Dec 22, 2010). "Ask JJB - Is being an art director a difficult job?".
 * J. J.-B. (Dec 23, 2010). "Ask JJB - How are the loading screens placed in the level?".
 * J. J.-B. (Jan 3, 2011). "Ask JJB - What are your three favorite qualities of DX:HR?".
 * J. J.-B. (Jan 7, 2011). "Ask JJB - How has your gaming background influenced the art direction?".
 * J. J.-B. (Jan 7, 2011). "Ask JJB - Are there lean keys on the PC version?".
 * J. J.-B. (Jan 10, 2011). "Ask JJB - Are the geometrical patterns linked to the story in any way?".
 * J. J.-B. (Jan 12, 2011). "Ask JJB - What's your personal stance on transhumanism?".
 * J. J.-B. (Jan 14, 2011). "Ask JJB - How did you make things look less advanced than the original?".
 * J. J.-B. (Jan 21, 2011). "Ask JJB - How many buildings will the player be able to enter?".
 * J. J.-B. (Jan 24, 2011). "Ask JJB - What were you hoping to accomplish with a Deus Ex title?".
 * J. J.-B. (Jan 28, 2011). "Ask JJB - What was your favorite level in the original Deus Ex?".
 * J. J.-B. (Feb 1, 2011). "Ask JJB - What's the mission structure like?".
 * J. J.-B. (Feb 4, 2011). "Ask JJB - Will you ever make a game rated AO?".
 * J. J.-B. (Feb 8, 2011). "Ask JJB - How exactly does health regen work?".
 * J. J.-B. (Feb 23, 2011). "Ask JJB - Does Adam Jensen ever make jokes or smile?".
 * J. J.-B. (Feb 24, 2011). "Ask JJB - Why do the characters have small heads in the game?".
 * J. J.-B. (Feb 28, 2011). "Ask JJB - Can players kill all NPCs and still progress?".
 * J. J.-B. (Mar 4, 2011). "Ask JJB - Are there connections between DX:HR and the first Deus Ex?".
 * J. J.-B. and J.-F. Dugas (Mar 14, 2011). "Ask JJB - Where does the name Adam Jensen come from?".
 * J. J.-B. and J.-F. Dugas (Mar 18, 2011). "Ask JJB - How many weapons are in the game? Upgrades?".
 * J. J.-B. and M. DeMarle (Mar 29, 2011). "Ask JJB - Will augmenting Adam impact the storyline?".
 * J. J.-B. and M. DeMarle (Apr 1, 2011). "Ask JJB - Why can't players choose the main character's gender?".
 * J. J.-B. and M. DeMarle (Apr 8, 2011). "Ask JJB - How are questions of personal ethics tackled in DX:HR?".
 * J. J.-B. (Apr 13, 2011). "Ask JJB - Will Adam's glasses always be activated?".


 * M. DeMarle (Feb. 25, 2021). "DX:HR - First Hands-On Media Event in Irvine, CA".
 * J.-F. Dugas and D. Anfossi (Apr 18, 2011). "DX:HR - Community Response: Highlighting is now an option!".
 * J.-F. Dugas and J. Bouvrais (May 2, 2011). "DX:HR - The Nixxes connection explained".
 * J.-F. Dugas, J. J.-B., and D. Anfossi (May 4, 2011). "DX:HR - PC Week: AMD Partnership and Features".
 * J.-F. Dugas, J. J.-B., and D. Anfossi (May 4, 2011). "DX:HR - PC Week: PC Controls and UI".
 * Various developers (Aug 12, 2011). "DX:HR - Beyond 2027: Audio". Developers: Steve Szczepkowski, Michael McCann, Yohann. Boudreault, and Elias Toufexis
 * M. DeMarle and J.-F. Dugas (Aug 5, 2011). "DX:HR - Beyond 2027: Social and Hacking".
 * J.-F. Dugas, J. J.-B., and M. DeMarle (Jul 20, 2011). "DX:HR - Beyond 2027: Cities in Deus Ex: Human Revolution"
 * Various developers (Jul 29, 2011). "DX:HR - Beyond 2027: Stealth". Developers: Jean-François Dugas, David Anfossi, Mary DeMarle, Antoine Thisdale and J. J.-B.
 * J.-F. Dugas, D. Anfossi, and A. Thisdale (Jul 25, 2011). "DX:HR - Beyond 2027: Combat".

Interviews

 * M. DeMarle (Sep 2011). "GDC Online Speaker Spotlight: Mary DeMarle On Storytelling In Deus Ex: HR". GDC (interview).
 * J.-F. Dugas (Sep 23, 2011). "DXHR Interview: Boss Fights, Endings, DLC". Rock Paper Shotgun (interview). Interview article by Jim Rossignol.
 * J.-F. Dugas and D. Anfossi (Aug 20, 2011). "Interview: “Deus Ex” Devs Talk About A “Human Revolution” Over Brunch". Complex (interview).
 * Sébastien Legrain (Sep 2011). "Interview: Deus Ex 3". Pixelogic (interview). Archived 2011-09-29.
 * James Swallow (Sep 16, 2011). "Extended Play: What The Writer Thinks". IGN (video interview).
 * James Swallow (Oct 4, 2011). "James Swallow interview". Unreality SF (interview).
 * James Swallow (Oct 31, 2011). "Train2Game interview: Deus Ex: Human Revolution writer James Swallow – Part 1". Train2Game (interview).
 * James Swallow (Oct 31, 2011). "Train2Game interview: Deus Ex: Human Revolution writer James Swallow – Part 2". Train2Game (interview).
 * J.-F. Dugas and Paul Furminger (Jan 30, 2012). "Deus Ex: Human Revolution (2011)". Art of the Title (interview). Interviewed by Will Perkins.
 * James Swallow (Sep 26, 2012). "Interview: James Swallow, Author of FEAR TO TREAD". Starburst (interview).
 * Michael McCann (Oct 21, 2013). "Interview with composer Michael McCann – Deus Ex: Human Revolution" (archived). Sumthing (interview). Archived 2013-10-21.

Developer presentations

 * M. DeMarle (Oct 2011). "Building the Story-driven Experience of Deus Ex: Human Revolution" (GDC Online 2011 session). GDC. Presentation slides also available (PDF).
 * Francois Lapikas (Mar 2012). "Reimagining a Classic: The Design Challenges of Deus Ex: Human Revolution" (GDC 2012 session). GDC. Presentation slides also available (GDC Vault page, PDF).
 * Matthijs De Smedt (Mar 2012). "Deus Ex is in the Details: Augmenting the PC graphics of Deus Ex: Human Revolution using DirectX 11 technology" (GDC 2012 session).

Blog posts

 * Valerie Bourdeau (Oct 12, 2012). "Credible, Sophisticated, Unexpected: The Fashion of Deus Ex". Eidos-Montréal blog. Archived 2018-06-16.
 * Valerie Bourdeau (Oct 26, 2012). "Designing Women". Eidos-Montréal blog. Archived 2018-07-10.
 * René-Martin Pauzé (Feb 20, 2015). "DXHR Dev Vault: Level Design Philoshophy (Part One)". Eidos-Montréal blog. Archived 2018-06-16.
 * René-Martin Pauzé (Feb 27, 2015). "DXHR Dev Vault: Level Design Philoshophy (Part Two)". Eidos-Montréal blog. Archived 2018-06-16.

Developer-published media
The DX:HR Developer Diaries series (see playlist) included the following videos published after the game's release.


 * Alexandre Dessaint, D. Anfossi and J.-F. Dugas (Dec 17, 2012). "DXHR Dev Diaries - Playtesting".
 * Francine Mangin, Ricardo Gomez, and Richard Locoste (Dec 17, 2012). "DXHR Dev Diaries - Shooting Range".
 * Bruce Kennedy (Dec 17, 2012). "DXHR Dev Diaries - Making of the Pack Art".

Interviews

 * J-F. Dugas (Jun 7, 2013). "Deus Ex: The Fall Interview". Gamereactor (interview).
 * J-F. Dugas (Jun 11, 2013). "Eidos Montreal Tells Us All About Deus Ex: The Fall". Siliconera (interview). Also archived 2020-09-23.
 * J-F. Dugas and James Wright (Jun 22, 2013). "Square Enix Presents E3 2013 - Day3 [#06 - Deus Ex: The Fall Interview ]". SQEXPresents (video interview).
 * J-F. Dugas (Jul 9, 2013). "E3 13: Deus Ex: The Fall - Jean-François Dugas Interview". Gamereactor 's YouTube channel (video interview).
 * James Wright (Jul 11, 2013). "Interview: Square Enix Producer James Wright on Deus Ex: The Fall". GodisaGeek (interview)
 * Joe Parisi (May 17, 2016). "Interview with N-Fusion Interactive". Audiokinetic (interview). Also published in PDF format.

Developer-published media

 * N-Fusion Interactive (Aug 14, 2015). "N-Fusion Interactive: Unity Developer Profile". N-Fusion Interactive's YouTube channel.

Articles with commentary

 * Jeff Birns and Joe Parisi (commentary) – Julian Benson (May 20, 2014). "Deus Ex: The Fall devs on difficulty of porting to PC: 'Expectations are really high'". PCGamesN.
 * Jeff Birns (commentary) – Kirk Mckeand (Sep 18, 2013). "How to follow a revolution: The making of Deus Ex: The Fall". Pocketgamer.biz.
 * Jeff Birns (commentary) – Yanes, Nicholas (April 18, 2014). "N-Fusion's Jeff Birns On Founding A Studio, Shifting To Mobile, and Deus Ex: The Fall" (archived). Gamesauce. Archived 2017-09-09.

Interviews

 * Alex Irvine (Mar 14, 2016). "Interview: Alex Irvine" (archived). Super Hero Speak (interview). Archived 2016-03-23.
 * Alex Irvine (Aug 29, 2016). "Interview: Comic Writer Alex Irvine on Deus Ex: Children's Crusade" (archived). Game Crate (interview). Interviewed by Paul Semel. Archived 2020-10-08.

Commentary media published by Eidos Montréal
The following videos were originally accessible via the Deus Ex Universe companion app. These videos were later publicly listed when the app was discontinued in 2018.


 * J. J.-B., M. DeMarle, and J-F. Dugas (Aug 2016). "Dev Team Q&A - Children's Crusade Issue #1". Listed 2018-05-24.
 * J. J.-B. (Aug 2016). "Dev Team Q&A - Children's Crusade Issue #2". Listed 2018-05-24.
 * J-F. Dugas and J. J.-B. (Aug 2016). "Dev Team Q&A - Children's Crusade Issue #3". Listed 2018-05-24.
 * M. DeMarle (Aug 2016). "Dev Team Q&A - Children's Crusade Issue #4". Listed 2018-05-24.

Interviews

 * Etienne Giroux (Jun 10, 2016). "Deus Ex GO - Game Designer Interview". Gamereactor.eu (video interview).
 * Etienne Giroux (Jun 17, 2016). "E3 2016 - Deus Ex GO - Interview Etienne Giroux (Lead designer)". GAMERGEN YouTube channel (video interview) (in French).
 * Geneviève St-Onge (Jun 28, 2016). "Deus Ex Go Interview". Fandom 's YouTube channel (video interview).
 * Nicolas Verge (July 18, 2016). "Deus Ex Go Interview". MonsterVine (interview).
 * Etienne Giroux (Aug 5, 2 016). "Deus Ex GO - Creative Director Interview!". Electric Playground Network - EP N's YouTube channel (video interview).
 * Etienne Giroux (Aug 19, 2016). "Deus Ex Go Gameplay Interview - IGN Live: Gamescom 2016". IGN 's YouTube channel (video interview).
 * Etienne Giroux (Sep 3, 2016). "[INTERVIEW Etienne Giroux about Deus Ex GO - Gamescom 2016 ]". GamerPro YouTube channel (video interview).

Articles

 * Nicolas Bertrand-Verge commentary – Steven Wong (Aug 23, 2016). "How ‘Deus Ex GO’ Augments The Game Franchise". a.list.

Mary DeMarle Interviews

 * M. DeMarle and J.-F. Dugas (July 19, 2015). "Whats it like to make Deus Ex? Mankind Divided director & writer speak". Gam esRadar (interview).
 * M. DeMarle (Oct 8, 2015). "Interview with Deus Ex: Mankind Divided Executive Narrative Director Mary DeMarle". GamesRadar 's YouTube channel (video interview).
 * M. DeMarle (Oct 10, 2015). "Mary DeMarle (Writer Eidos Montreal) Interview". Train2Game (audio interview). Also posted on Soundcloud.
 * M. DeMarle (Nov 1, 2015). "Deus Ex writer: each ending in Human Revolution was the 'correct' ending". PCGamer (interview). Interviewed by Shaun Prescott. Archived 2015-11-06.
 * M. DeMarle (Nov 6, 2015). "Adam Jensen as saint or serial killer: Mary DeMarle on Deus Ex" (archived). Stevivor (interview). Archived 2022-04-13.
 * M. DeMarle (Nov 12, 2015). "Walking the divide in a darker world: Mary DeMarle on Deus Ex: Mankind Divided" (archived) Stevivor (interview). Archived 2022-08-11.
 * M. DeMarle (Nov 15, 2015). "PAX Aus 2015: Interview with Deus Ex: Mankind Divided Lead Writer Mary DeMarle". Game Cloud (interview). Interviewed by Patrick Waring. Archived 2016-03-29.
 * M. DeMarle (Nov 17, 2015). "Interview with Mary DeMarle, Deus Ex: Mankind Divided – PAX Aus 2015". Rocket Chainsaw (interview). Interviewed by Jarrod Mawson.
 * N. DeMarle (Nov 29, 2015). "Deus Ex: Mankind Divided Developer Interview". Shane the Gamer (interview). Interviewed by Jude and Grant Cheetham.
 * M. DeMarle (Jun 16, 2016). "Deus Ex Interview: Exploring the world & narrative of Mankind Divided". RPG Site (interview). Interviewed by Alex Donaldson.
 * M. DeMarle (July 5, 2016). "A Story You Control in Deus Ex: Mankind Divided". PlayStation.Blog (interview).

Jonathan Jacques-Belletête (J. J.-B.) interviews

 * J. J.-B. (Oct 8, 2015). "Interview with Deus Ex: Mankind Divided Executive Art Director Jonathan Jacques Belletette". GamesRadar YouTube channel (video interview).
 * J. J.-B. (Oct 14, 2015). "Predicting Tomorrow: The Art, Architecture And Fashion Of Deux Ex Mankind Divided". Rock Paper Shotgun (interview).
 * J. J.-B. (Oct 20, 2015). "The Art of Deus Ex Mankind Divided". Forbes (video interview).
 * J. J.-B. (Jun 8, 2016). "Deus Ex: Mankind Divided - Jonathan Jacques-Belletête Interview". Gamereactor YouTube channel (video interview).
 * J. J-B. and J.-F. Dugas (Jun 14, 2016). "Deus Ex: Mankind Divided- E3 2016 LiveCast | PS4". PlayStation YouTube channel (video interview).

Olivier Proulx interviews

 * Olivier Proulx (Jul 25, 2015). "Talking Combat, Conspiracy & Choice with Deus Ex: Mankind Divided's Producer". RPG Site ( interview). Interviewed by Alex Donaldson.
 * Olivier Proulx (Sep 5, 2015). "Deus Ex: Mankind Divided Exclusive Interview with Olivier Proulx". Fansided (interview).
 * Olivier Proulx and Fleur Marty (Jul 19, 2016). "Deus Ex: Mankind Divided Interview". Monstervine (interview). Interviewed by Diego Escala.
 * Olivier Prolux (Jul 25, 2016). "Game Producer Olivier Proulx on Deus Ex: Mankind Divided’s evolution, first foray into VR ". Stevivor (interview). Interviewed by Nicholas Simonovski.
 * Oliver Proulx and Fleur Marty (Jul 26, 2016). "FEATURE: Interview with Deus Ex: Mankind Divided Producers". Crunchyroll (interview). Interviewed by Peter Fobian.

Jean-François Dugas interviews

 * J.-F. Dugas (Apr 22, 2015). "Building A Better Deus Ex With Mankind Divided". Gameinformer (video interview).
 * J.-F. Dugas (July 13, 2015). "Deus Ex: Mankind Divided: An Interview About Jensen 2.0". Rock Paper Shotgun (interview). Interviewed by Philippa Warr.
 * J.-F. Dugas (Aug 15, 2016). "Deus Ex: Mankind Divided Director on Controversial Themes, Morals, and Adam Jensen". Fansided (interview).

Developer panels and presentations

 * J.-F. Dugas, J. J-B., and Elias Toufexis. "Deus Ex: Mankind Divided - NYCC 2015 Panel + Q&A". Deus Ex YouTube channel.
 * Nicolas Trudel (Mar 2016). "Improving Geometry Culling for 'Deus Ex: Mankind Divided' (presented by Umbra)". GDC Session.

Articles with commentary

 * M. DeMarle and J.-F. Dugas (commentary) – Andrew Webster (Oct 8, 2015). "Exploring Deus Ex: Mankind Divided’s massive new cyberpunk world". The Verge.
 * M. DeMarle (commentary) – Rich Wordsworth, (Aug 2, 2016). "How to write Deus Ex: Mankind Divided: Lead writer, Mary DeMarle, on controversies and why story games make us shoot people" (archived). Red Bull. Archived 2021-10-10.

Interviews

 * Hubert Corriveau (Oct 6, 2016). "Deus Ex: Mankind Divided: Building the World". 80 Level (interview). Interviewed by Artyom Sergeev.
 * David Chan (Oct 13, 2016). "Deus Ex: Mankind Divided: Building Interior Levels". 80 Level (interview). Interviewed by Artyom Sergeev.
 * Fleur Marty (Oct 18, 2016). "Interview: How Mankind Divided plays with the Deus Ex formula". GameZone (interview). Interviewed by Tom Caswell.
 * Thomas Rodrigue and Maxime Chassé (Oct 28, 2016). "Deus Ex: Mankind Divided – Building Prague City Hub". 80 Level (interview). Interviewed by Artyom Sergeev.
 * Frederic Daoust (Nov 3, 2016). "Deus Ex: Mankind Divided – Sculpting Characters". 80 Level (interview). Interviewed by Artyom Sergeev.
 * M. DeMarle (Sep 2017). "A Conversation with Mary DeMarle". Academy of Interactive Arts and Sciences (interview).
 * J. J.-B. (Mar 29, 2019). "Deus Ex’s Singular Art Director on Starting Over". The Escapist (interview). Interviewed by Anthony John Agnello.

Developer articles and presentations

 * Clémence Maurer (Mar 2017). "Rewarding Exploration in Deus Ex: Mankind Divided" (GDC 2017 session). GDC. Presentation slides also available (GDC Vault page, PDF).
 * Sylvain Douce (Mar 2017). "A City of a Thousand Choices: Prague City Hub in 'Deus Ex Mankind Divided'" (GDC 2017 session slides). GDC.
 * J-F. Dugas (Mar 4, 2017). "The Making of Deus Ex: Mankind Divided – How Eidos-Montréal Brought the Deus Ex DNA to 2016" (archived). Making Games. Archived 2020-07-06.
 * Julien Hantz (Mar 18, 2017). "Making of Deus Ex: Mankind Divided Player’s Choice in a Deus Ex-Game" (archived). Making Games. Archived 2021-03-08.
 * Martin Dubeau (Apr 8, 2017). "Making of Deus Ex: Mankind Divided – How to Create a Believable Cyberpunk World" (archived). Making Games. Archived 2021-01-26.
 * Hubert Corriveau (2018). "Behind the Scene — Building the World of Deus Ex: Mankind Divided". Autodesk University.

Commentary media published by Eidos Montréal
The Deus Ex: Mankind Divided - Commentary series was originally released with the game's released. At the time, the videos in the series were accessed by scanning triangle codes found in the game using the Deus Ex Universe companion app. The series was later publicly listed when the app was discontinued in 2018.


 * M. DeMarle and J. J.-B. (Aug 2016). "Dev Commentary - Designing Vaclav Koller". Listed 2018-01-25.
 * Alex Ivanovici (Aug 2016). "Actor Commentary - Talos Rucker by Alex Ivanovici". Listed 2018-02-03.
 * J. J.-B., M. DeMarle, and J-F. Dugas (Aug 2016). "Dev Commentary - The End of the Icarus Myth". Listed 2018-01-16.
 * Sonja Ball (Aug 2016). "Actor Commentary - Allison Stanek by Sonja Ball". Listed 2018-02-24.
 * Chimwemwe Miller (Aug 2016). "Actor Commentary - Elias Chikane by Chimwemwe Miller". Listed 2018-02-10.
 * M. DeMarle and J-F. Dugas (Aug 2016). "Deus Ex: Mankind Divided Commentary - Narrative Challenges for the Final Map". Listed 2018-05-23.
 * M. DeMarle and J-F. Dugas (Aug 2016). "Deus Ex: Mankind Divided Commentary - Golem City vs. Rabi'ah". Listed 2018-05-23.
 * M. DeMarle (Aug 2016). "Deus Ex: Mankind Divided Commentary - The Fate of L.I.M.B. Clinics". Listed 2018-05-23.
 * M. DeMarle and J-F. Dugas (Aug 2016). "Deus Ex: Mankind Divided Commentary - Picus' Palisade Vault". Listed 2018-05-23.
 * M. DeMarle, J-F. Dugas, and Patrick Fortier (Aug 2016). "Deus Ex: Mankind Divided Commentary - Creating Otar's Casino". Listed May 2018-05-23.
 * Elias Toufexis (Aug 2016). "Actor Commentary - Adam Jensen by Elias Toufexis". Listed 2018-05-23.
 * M. DeMarle and J-F. Dugas (Aug 2016). "Deus Ex: Mankind Divided Commentary - Jensen's Extended Lore". Listed 2018-05-23.
 * M. DeMarle and J-F. Dugas (Aug 2016). "Deus Ex: Mankind Divided Commentary - Recurring Characters in Deus Ex". Listed 2018-05-23.
 * J-F. Dugas (Aug 2016). "Deus Ex: Mankind Divided Commentary - Metro Rides". Listed 2018-05-23.

The following video was also originally accessible via the Deus Ex Universe companion app, and was later publicly listed when the app was discontinued.


 * Elias Toufexis (Aug 2016). "Deus Ex: Mankind Divided - A Day with Elias Toufexis". Listed 2018-05-24.

Articles with commentary

 * Clémence Maurer (commentary) – Andy Kelly (Apr 2017). "Making Deus Ex: Mankind Divided's best level, the Palisade Bank". PCGamer. Republished Nov. 10, 2022.
 * Elias Toufexis (commentary) – Kirk McKeand (Jul 29, 2019). "'They were going to make the sequel without Jensen' - inside Deus Ex with actor Elias Toufexis". VG247.

Interviews

 * Fleur Marty (Jul 18, 2016). "Deus Ex: Mankind Divided – Breach Gameplay Interview". Shacknews Interviews YouTube channel (interview).
 * Fleur Marty (Jul 19, 2016). "Deus Ex Breach offers an arcade-like mode for stealing corporate secrets". GamesBeat (interview).

Developer presentations

 * Fleur Marty (Mar 2017). "Deus Ex: Breach: Experimenting Within the Boundaries of a AAA Franchise". (GDC session). GDC.

Articles with commentary

 * Fleur Marty (commentary) – Brendan Sinclair (Mar 2, 2017). "Our player base was absolutely not ready for this". Games Industry.biz