Ogre



Ogres are mechanically augmented enemies in Deus Ex: Human Revolution.

Background
A variety of Belltower Spec Ops, along with the sneaker and the soldier, ogres are radically mechanically augmented and extremely dangerous, equipped with the best technology, and only deployed to take care of the highest-threat situations.

Towering at over 8 feet tall, the typical ogre is equipped with a Heavy rifle and strong ballistic armor capable of taking 3-4 Diamond Back Frag rounds, 5-6 Sniper rifle rounds, and even several headshots from weaker weapons such as a pistol.

Ogres are often complimented with Soldiers and Sneakers, but they are found only in high-importance areas such as Picus TV and Omega Ranch.

Strategy
First and foremost, Ogres should be avoided. Being capable of such high damage with their rifles, it should be a priority not to disturb them. Do not trigger firefights in areas where Ogres are prevalent - if an enemy must be taken out, do so quietly. As they usually patrol the larger, more open areas of a map, it is considerably easier to avoid them than others.

Despite their high ballistic damage protection, Ogres are just as vulnerable to one-hit knock outs (Such as Stun guns, Tranquilizer rifles and Take downs) as any other enemy. Keep this in mind, rather than wasting entire magazines of Shotgun, Combat rifle or Machine pistol Ammo.

Behind the scenes

 * Ogres may carry ammo for the Typhoon Explosive System on their bodies, however they will on rare occasion use the augmentation themselves defensively if the player is spotted within close proximity.
 * As all humans share the same animations for Take Downs, and the ogre is several feet taller than the average human, sometimes take down animations do not match up correctly (Such as Adam Jensen tapping the target's diaphragm, as opposed to their shoulder in most cases and punching them in the chest rather than the face).
 * Although Ogres may have been augmented to their extreme size, their deep voice suggests that they were either born that tall, or were physically conditioned to that size, making them early examples of physiopharmaceutical augmentation.
 * Due to their giant size in comparison to Adam, the nonlethal takedown animation for Ogres (and other heavies) often shows Adam delivering blows to areas that would be easy to shake off, particularly for an enemy of this size. Nonetheless, the desired result is achieved no differently than any other enemy.