Weapons (DXMD)

This page lists all weapons in Deus Ex: Mankind Divided.


 * The content is not described in full detail on this page. For details, please see the respective articles.
 * For weapons in other Deus Ex games, please see Weapon.
 * Due to how incredibly closely mankind divided's gunplay and gun selection mirrors that of crysis 2 and 3, you can save yourself a lot of confusion by adopting that game's terminology. A gun's value isn't so much dependent on its class, and there are no 'tiers' in mankind divided. Rather, some weapons are more useful in some situations than others.

Prog (progressive) weapons
These weapons aren't exactly great, but nowhere near bad, Essentially, they lack a specialization, but they'll get the job done, and they universally have abilities that make them very reliable and/or invaluable in fights. The pistol, for instance, almost always has ammo available for it, while the machine pistol is pretty unrivaled when it comes to spending minimal money to kill large numbers of mobsters and other unarmored dudes. Also, despite the fact that the pistol deals virtually no damage, even fully upgraded, to robots, you might find yourself with enough of it on hand, and nothing else of note, and simply make the best of things Prog weapons are more prone to accepting tactical attachments and upgrades: for instance, the machine pistol can have a huge 60 round magazine, deplete it in less than 1 and a half second, and can take a reflex sight so the majority of those 60 rounds hit their mark. Like in crysis 2 and 3, the prog selection universally sports silencers that can only be detected if you fire right next to a badguy,
 * Pistol
 * Stun gun
 * Machine pistol

Service weapon
Actual workhorse military service weapons, or close to it. Ammo is typically abundant (at least the standard rounds are), and they take a lot of modifications, allowing a service rifle to fill a particular hole in your arsenal. Rather than carry a sniper rifle for long ranged battle, perhaps use a battle rifle variant with a scope. If your favorite weapon is the machine pistol, a revolver makes for a fine backup, as it deals with everything the machine pistol doesn't, The revolver and its variants are the only service weapons that can't be stuffed full of modifications, but make up for it with their immense killing power and terrorizing effect firing them has on low morale enemies like Dvali gangsters, a trait only shared with the grenade launcher, automatic fire mode pistol, and sniper rifle.
 * Battle Rifle
 * Combat rifle
 * Revolver

Support weapons
These are specialized pieces of typically military hardware, that exist to do one role, and do it well. Other than the shotgun, ammo is always a problem, and all of them take lots of inventory space to hold the gun and ammo. The sniper rifle and tranquilizer rifle are the biggest objects in the game, occupying two whole vertical rows, and that's without ammo. They also have various weaknesses, like the extremely long reload of the snipe rifle (especially the dry reload), the bolt action nature of the tranquilizer gun, and the long, frequent reloads of the shotgun, as well as its pellet spread. Most players will gravitate to these four, and have one of them on them at all times 'just in case.' If you're frugal, nothing beats the grenade launcher for versatility, but 40mm shells, like all other ammunition for weapons on this list, is rare, expensive, and not commonly available.
 * Grenade launcher
 * Tactical Shotgun
 * Sniper rifle
 * Tranquilizer rifle

Tools
Various items that help the player solve problems, or bypass them completely. Most of them are in short supply, and should be hoarded for when necessary. The only 'actual' tools on the list are the multi-tool, which can be crafted at a steep cost of 120 crafting parts. Believe it or not, this is a very powerful item even for dedicated hacker characters, because of how much time it saves, and the fact that it draws no aggro using it. The other tool is the mine template needed to turn grenades into mines. A mine placed at the right time can, and will, change a battle, and can even avoid detection if you, for instance, blinded the baddies who saw you with a concussion mine, then ran up there and beat them all unconscious with takedowns. Ghost in tact, and you'll feel like a badass.
 * Concussion grenade
 * EMP grenade
 * Fragmentation grenade
 * Gas grenade
 * Smoke grenade
 * Mine versions of all the grenades, which have bigger blasts, and are far more controllable.
 * Multi-tool
 * Hacking software

A note on the game's claimed numbers.
Like in human revolution, the damage stats are completely pointless, and so are lots of the others, too. The gun with the lowest refire (classic diamondback) actually has as fast rate of fire as you can pull the trigger? A combat rifle is billed as having 35 base damage, yet takes two limb shots, sometimes 3, to kill a civilian, while that same civilian always dies to a single 10mm bullet to a limb, whether upgraded or not. The stats are still listed for comparison purposes, but please use common sense and read the full description for what the weapon in question does.

Specialty

 * Hyperion (only usable by Viktor Marchenko)