Cloak

Cloak is a subdermal augmentation in ''Deus Ex. ''It is a nanotechnological augmentation that renders the user invisible to organic hostiles.

This augmentation is installed from the augmentation canister that also includes Radar Transparency. Since there are multiple instances of this canister and two subdermal slots, it is possible to install both Cloak and Radar Transparency if the canister for Ballistic Protection / EMP Shield is not used.

This is an active augmentation that consumes bioenergy at the rates listed below.

Description
Subdermal pigmentation cells allow the agent to blend with their surrounding environment, rendering them effectively invisible to observation by organic hostiles.
 * TECH ONE: Power drain is normal.
 * TECH TWO: Power drain is reduced slightly.
 * TECH THREE: Power drain is reduced moderately. 
 * TECH FOUR: Power drain is reduced significantly.

Effects
When activated, cloak renders the user invisible to humanoids and creatures.

Cloak does not prevent detection by robots, robots, security cameras, and turrets (invisibility to mechanical objects is instead provided by Radar Transparency). Cloak also does not prevent detection by laser tripwires.

Each upgrade tier decreases energy consumption: Cloak is tied with Radar Transparency for the highest energy consumption rate of any augmentation. Energy consumption can be further reduced by using the Power Recirculator.

Canister locations

 * Hong Kong VersaLife facility, Level 1 Labs (6th Mission) – In the Versalife magnetic testing chamber in VersaLife's level 1 laboratories. The chamber can be entered by using the code 5878.
 * PRCS Wall Cloud below decks (8th Mission) – In the observation deck (on sub-deck level 2), in a locked closet of this room (9999).
 * Vandenberg Air Force Base (11th Mission) – On a table in the flooded hazard room. The hazard room is located at the south end the base.