Talk:Experience by area (DXHR)

a few words
Hi, I'm the creator of this page and I'm trying very hard to find and list all XP opportunities in the game. I'm writing this list as I'm going for a max-XP playthrough, so sections will be added one after another as I progress through the game, which can take a while. Feel free to add things I overlooked or even whole sections. Just when you do so, please try and follow these guidelines: Thanks, Santaranger 22:48, September 25, 2011 (UTC)
 * Do not list anything that is not XP-related.
 * Stick to the short tabular style. Put required explanations at the beginning of a section/part.
 * Avoid giving gameplay hints, like how to reach a specific location.

Length
This is going to be a long page, so maybe we should already now look into ways of minimizing it. Maybe there is a way to "fold" sections (the main locations) into 1 line, like TOC.

Lenght is fine for me now, and even in the future. I prefer a single, long page. As for folding, well, the TOC suffices, IMHO.

As earlier noted, equipement should NOT be listed here. Jeahra 20:11, September 24, 2011 (UTC)

Regarding double-takedowns
There will be a slight variation in earned xp, depending on the number of double take-downs performed. My personal opinion is that I won't go out of my way to perform double-takedowns in order to absolutely maximize xp gain. While I haven't tried it yet, i'm pretty sure one can double-takedown any two enemies with a clear path between them. You can just distract them, shooting where you want them to go with a silent gun, step by step.

I took MAN(50) as a good measure for xp efficient enemy neutralization that can be performed at all times, and try to include double-takedowns as much as possible, if they aren't too terrible.

Concerning double-takedowns in the first mission: it IS possible to buy the reflex booster aug before confronting Zeke. Math shows that there is a maximum of 5670 XP obtainable before the SWAT team takes over. So you could leave up to 13 enemies standing (while getting all other bonuses, that is) for a theoretical maximum of 125 additional xp from double-takedowns.

However, taking the reflex booster with your first two points pretty much screws your hacking capabilities for the near future and you would have to do a lot of backtracking.

Please do not modify listed XP values by refering to out of the way double-takedowns. Instead, leave a note at the top of the corresponding section.Santaranger 02:02, September 27, 2011 (UTC)