Weapons (DX)

This page lists all weapons in Deus Ex. Weapons in Deus Ex are divided into five categories, each respectively corresponding to one of five weapon skills (Weapons: Low-Tech, Weapons: Pistol, Weapons: Rifle, Weapons: Heavy, and Weapons: Demolition). Effectiveness in using weapons depends on the mastery level in the relevant weapon skill.

Pistol skill weapons

 * * The stealth pistol's actual rate of fire is less than half of the displayed value of 6.6.
 * ** The damage of the mini-crossbow is incorrectly displayed as 25 in the inventory interface. The tranquilizer dart does 5 initial non-lethal damage and 5 non-lethal damage per tick over 8 ticks, with 2 second between successive ticks.
 * *** The damage of the PS20 is incorrectly displayed as 25 in the inventory interface.

Heavy skill weapons

 * *The damage of the plasma rifle is incorrectly displayed as 105 in the inventory interface.
 * **The damage of the LAW is incorrectly displayed as 100 in the inventory interface.

Demolition skill weapons

 * * The damage of the LAM is incorrectly displayed as 50 in the inventory interface.

Weapon modifications
See Weapon modifications (DX) for a list of weapon modifications and their compatibility.

Weapon attributes
The following weapon attributes are listed on this page:


 * Ammo – The ammunition used by the weapon. Some weapons are capable of using multiple types of ammunition. Different types of ammunition may have different respective damage types.
 * Damage – The base damage of the weapon.
 * Damage can be raised by weapon skill (from untrained to master: +0, +20%, +50% and +100%). Note that these bonuses are incorrectly displayed as 0, 10%, 25% and 50% in the inventory interface.
 * Damage can also be raised by Targeting (10% per augmentation level) and Combat Strength (25% damage per augmentation level; melee weapons and grenades only).
 * See Damage (DX) for in-depth information on the damage system.
 * Size – The number of squares that the weapon occupies in the inventory grid.
 * Clip – The clip size of the weapon (in number of rounds). Clip size can be increased by the clip modification.
 * ROF – The rate of fire of the weapon (in rounds per second), as displayed in the in-game inventory interface.
 * Reload – The nominal reload time of the weapon (in seconds), as displayed in the in-game inventory interface.
 * The nominal reload time can be decreased by the reload modification, as well as by weapon skill, and the Targeting augmentation.
 * In actuality, the nominal reload time is only the middle segment of the full reload. The starting and ending segments of the full reload are not listed in-game, and are not affected by the reload modification.
 * Recoil – The recoil of the weapon. Recoil can be lowered by weapon skill (from untrained to master: 0, -0.2, -0.5 and -1), the recoil modification, and the Targeting agumentation.
 * Acc. – The accuracy rating of the weapon (in %). Accuracy can be improved by weapon skill (from untrained to master: +0, +5%, +12% and +25%) and the accuracy modification. For weapons with an equipped scope, accuracy determines scope sway. The laser modification and scope modification also affect actual accuracy.
 * Range – The accurate range and the maximum range of the weapon (both in feet). Accurate range of can be increased by the range modification. Targets outside of the maximum range cannot be hit by the weapon.

NPC weapons
In addition to the weapons usable by the player character listed above, Deus Ex includes additional weapons that are usable only by specific types of NPCs, including creatures and robots.


 * Creatures – Dog Bite, Gray Psionic Blast, Gray Swipe, Greasel Spit, Karkian Bite, Karkian Bump, Cat Scratch, Rat Bite (unused)
 * Robots – Robot MG, Robot Rocket, WeaponSpiderBot, WeaponSpiderBot2
 * MJ12 Commando – MJ12 Commando Gun, MJ12 Rocket Launcher