Cybernetic Arm Prosthesis (DXMD)

Cybernetic Arm Prosthesis returns as an augmentation in Deus Ex: Mankind Divided. It is very similar to its earlier version, though gun recoil has been moved to another augmentation, Cybernetic Weapon Handling.

Description

 * The Cybernetic Arm Prosthesis replaces the user's organic limbs with enhanced-function mechanical substitutes.


 * In place of muscles, these limbs utilize electro-active polymers that can be contracted using fields of electricity with a 10,000% increase in force for an unlimited time period. Initially, the augmentation allows the user to engage in impressive feats of close-quarters unarmed combat.


 * As the user grows more comfortable with the arm, the range of available skills widens to include light demolitions, displacement of heavy objects, and the carrying of heavier loads.


 * A cybernetic arm that grants enhanced strength and expanded combat abilities, while also providing a platform for other augmentations.
 * Activation cost: N/A
 * Energy consumption: none

Punch Through Wall

 * Slight modifications to the Cybernetic Arm's shock buffers, sim-bone frames, and timing software allow the user to break through light or damaged walls with a powerful strike.


 * Additional Retinal Prosthesis upgrades also identify vulnerable substructures and project that information on the HUD.


 * Destroy light or damaged walls.
 * Upgrade requirement: Cybernetic Arm Prosthesis
 * Upgrade cost: 1 Praxis
 * Activation: contextual
 * Energy consumption: medium

Instant Takedown

 * Closed loop recording and electro-stimulation transmits 1016 channels of recording data to an onboard processor which supplements the Cybernetic Arm and enables improved agility and hand-to-hand combat prowess, allowing the user to engage individual targets in confined quarters.


 * Additional augmentations, including the Nanoblade wrist weapon and rotating cuffs, can be implicated in the takedown maneuvers.


 * Rapidly kill or incapacitate individual targets in close-quarters combat.
 * Upgrade requirement: Cybernetic Arm Prosthesis
 * Upgrade cost: N/A
 * Activation: contextual
 * Energy consumption: medium

Optimized Musculature

 * The user may activate a schedule of coupled, pulsed electric field exposure treatments, which augment and restore the bone marrow cell population. This grants the user the strength to briefly lift and throw very large objects.


 * Lift and throw heavy objects.
 * Upgrade requirement: Instant Takedown
 * Upgrade cost: 1 Praxis
 * Activation: contextual
 * Energy consumption: none

Carry Capacity: 70kg

 * Heat generated from electroactive polymers in the Cybernetic Arm Prosthesis enables thermal actuation of the polymers, allowing users to carry larger inventory loads.


 * Increase the number of objects you can physically carry in your inventory.
 * Upgrade requirement: Cybernetic Arm Prosthesis
 * Upgrade cost: N/A
 * Activation: automatic
 * Energy consumption: none

Carry Capacity: 90kg

 * Users can transfer air pressure captured from the rapid contractions of the artificial muscle to provide further power to the arm's pneumatic actuators. This allows the user to carry even greater physical loads.


 * Further increase the number of objects you can physically carry in your inventory.
 * Upgrade requirement: Carry Capacity: 70kg
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Carry Capacity: 110kg

 * Ionic, electro-active polymers can be actuated through the diffusion of ions throughout the arm's musculature and thus provide greater dexterity and strength.


 * Maximize the number of objects you can physically carry in your inventory.
 * Upgrade requirement: Carry Capacity: 90kg
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Trivia

 * Although Jensen can carry 110 Kg when fully upgraded, real-life weight-lifting athletes defeat Jensen. At 56 Kg class, Long Qingquan did 307 Kg while at +105 Kg class, Lasha Talakhadze did 477 Kg.
 * It's however notable that this 'mere' 110 Kg load represents his personal fieldgear and equipment, essentially what he can carry without any perceived encumbrance. Even fully geared out, and hefting a 14 Kg .416 anti-materiel rifle, he's still able to clear 100 meters in 11 seconds flat, with enough gas in the tank to keep running full pelt for 182 meters before he has to pause for breath. He's also strong enough to pick up and throw Prague's 'full size' vending machines (roughly 330 Kg empty, and up to 510 Kg at load, depending on what they stock) 17 meters, and can clear the 100 meter 'sprint' while carrying one in slightly less than 25 seconds.