Sabot (damage type)

Sabot is a damage type in Deus Ex. Sabot damage is caused exclusively by 12 gauge sabot shells used by the assault shotgun and sawed-off shotgun.

Special properties
Sabot damage can damage on turrets, alarm panels, and security cameras, regardless of the minimum damage threshold of these objects.


 * Damage is halved if it is below the minimum damage threshold. Against turrets, alarm panels, and security cameras, damage will always be halved because these objects have a minimum damage threshold of 50, and no shotgun weapon can reach a damage of 50 on a per-slug basis (note that the assault shotgun fires 4 slugs with 5 base damage each, and the sawed-off shotgun fires 5 slugs with 5 base damage each).
 * The properties applies to all objects of the DeusExDecoration class and only to objects of this class (which includes turrets, alarm panels, and security cameras). It does not apply to the DeusExMover class, which include doors, cabinet panels, and breakable structural objects.

Resistance

 * No non-player character, animal, or robot has any resistance to sabot damage. Therefore, sabot damage will always inflict full damage on enemies.
 * Laser tripwire emitters, unlike the above security devices, are fully immune to sabot damage.
 * Enemies do not use this damage type. Nonetheless, Ballistic Armor provides resistance to this damage type for the player.