Ghost (achievement)

Ghost is an achievement/XP bonus in Deus Ex: Human Revolution. It is earned by completing an objective without allowing hostile forces to confirm the presence of an intruder.

Overview
To get this achievement/bonus, you need to get through an area occupied by hostiles and complete an objective, without allowing any hostiles to confirm the presence of an intruder. You can kill and/or incapacitate as many guards as you like, so long as they don't turn hostile towards you, and do not find any bodies (dead or unconscious) or other irrefutable evidence of the presence of an intruder. You can also be spotted briefly and/or heard, so long as the investigating guard doesn't find anything suspicious and dismisses it as nothing. Hacking turrets to attack enemies will forfeit the Ghost bonus, even if you are never directly observed. Essentially, the Ghost bonus is awarded to players who complete an objective without allowing any hostiles to confirm the presence of an intruder, directly or indirectly.

Strategy
This bonus can range from easy to difficult, depending on the area and the player's rules of engagement.
 * The quickest way to get this achievement is on the very first mission (Back in the Saddle) you receive after being augmented. After you arrive at Milwaukee Junction, head down to the ground level (Pritchard will contact you and suggest attempting a stealthy entrance). Around the corner will be a guard with his back to you and talking on the phone. Use a takedown to take him out (lethal or non-lethal, as you prefer). Along the wall on the right is a crate sitting in front of a forklift; take the crate and place it against the steel container to climb up onto the container. Keep climbing up until you reach the roof. You'll notice the path ahead is blocked by exposed electrical cables, but there is a vent hidden behind a small crate to the right; move the crate and crawl through the vent. When you emerge, use the switchbox in front of you to turn off the electricity, then continue along the roof until you find another vent leading inside the building. You'll gain the achievement as soon as you go inside.
 * In the first mission (when Adam is augmented) choose in the helicopter for a non-lethal and then the tranquilizer rifle. As the helicopter lands and you get down on the floor the first guard is just around the corner. Take him down with a silent takedown. A bit further are 3 more guards. Wait a few seconds to analyse their patrols and then start taking them out. First the one at the far end (next to the door). The second one should be the one patroling in the middle, shoot him also with the rifle. Then crouch sneak to the one who is standing the closest to you and take him out with a silent takedown. Then enter your objective building. The achievement pops up.
 * It's vital that you don't get seen by anyone. If a guard decides that the alarm should be activated either by seeing you or seeing a body, the 'Ghost' bonus will be forfeit. (Note: If a guard sees you, but isn't sure what it is he saw and goes to investigate, you can still get the Ghost bonus so long as he finds nothing or is rendered unconscious/dead before finding anything. This can, in fact, be used to lure guards out of open/public areas and into an easily-concealed trap. This allows players to systematically draw in and eliminate guards discreetly and one at a time, without losing the Ghost bonus.)
 * It is also possible to get the extra experience while using grenades and killing bots. When using a grenade on a bot, make sure it is not alerted. A gas or a frag grenade will not cancel the 'Ghost' bonus if it disables/kills all personel within hearing proximity. Same goes for mines: if you cannot be realated to the weapon - you havent been seen, thus, youre still eligible for the extra experience.

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