Combat Rifle Ammo (DXMD)

Combat Rifle Ammo (Osprey GmbH 5.56x45mm NATO) is the ammunition used by the Combat Rifle and its variants in Deus Ex: Mankind Divided.

Overview
''For information on ammo types, see ammunition. For additional gameplay information, see the corresponding article for the weapon. Prices listed above are prices per ammo round. ''

Regular Ammo

 * Regular Ammo is a commonly encountered ammunition.
 * Can be purchased from Tars, Mikael Mendel, and Louis Gallois.

EMP Ammo

 * A total of 180 rounds can be purchased from Tars, 60 each time he refreshes his inventory.
 * 30 rounds are loaded in the Côte d'Azur S.O.W. found in the Tarvos corporate vault.
 * 100 additional rounds can be found in the Tarvos corporate vault.

Piercing Ammo

 * A total of 80 rounds can be purchased from Mikael Mendel, 40 rounds each during the first and second visits to Prague.
 * Adam's home armory has 20 rounds.
 * A total of 160 rounds can be purchased from Tars.
 * A total of 60 rounds can be purchased from Louis Gallois.
 * 20 rounds are found in the Tarvos corporate vault in the Palisade Property Bank.
 * 10 rounds are found in the weapon cabinets in the Underpath.
 * 12 rounds are found in the Pilgrim Station sewers section.
 * Careful exploration of Golem, the throat, and all parts of the ARC base, reward you with 116 rounds.
 * The Dvali theater has a box of 20 rounds in the projection booth's weapon locker, and another box of 15 can be found in a second weapon locker located in the 'backstage' area. The quickest way to get there is to use the crawlspace under the stage.
 * On your third visit to Prague, a further 42 rounds can be found throughout various weapon's cases and lockers.
 * A combat rifle inside the GARM facility is loaded with 30 rounds of armor piercing ammunition. It's located on top of a plain wooden crate inside the locked garage directly behind the three shadow ops mercenaries tasked with unboxing combat rifles for the upcoming offensive.
 * A further 56 rounds can be looted from various lockers, enemies, and weapon's cases throughout GARM.