Thread:VT2Dancougar/@comment-27075564-20180228003215/@comment-33758271-20180313040642

What if we find out how many bullets from gun X, at range Y (half of maximum), it takes to kill average soft and hard dudes? Would be a lot better than 'pistol: damage 15...yet this thing is twice as good against unarmored dudes than the combat rifle, which has a listed 30 damage.'

Recoil and bloom can actually be extrapolated from the spray patterns, which put together, would give an overall 'handling' characteristic. Also, it's easy to measure reloads in seconds, rather than cryptic numbers.

I don't know, man. I'm all for sinking extra time into a system that lets people see what the weapons actually do, but you might be right.