Forum:NSF helipad: The point?

Is there a point to this level? (The first one when you get to Hong Kong. Jock's helicopter has flown into an NSF helipad as a result of some kind of homing device that exists in the helicopter and JC has to work out how to free the two of them)

It doesn't really seem to have much of a point to it, kinda feels like filler. From memory, it is mentioned throughout the game in some newspapers/books/datacubes. Am I wrong? I guess it works nice, because it extends the tension before you get to see Hong Kong.

Is there something I have missed/forgotten?
 * It's an MJ12 helipad and it also serves to introduce the player to the role (or rather lack thereof) the organziation plays in HK. http://images1.wikia.nocookie.net/fallout/images/0/08/Personal_Sig_Image.gif Tagaziel (call!) 10:48, August 13, 2011 (UTC)
 * Do you mean that it simply reinforces and reminds that MJ12 is in HK and that they're going to be an antagonist? Is there something to it about saying that MJ12 can reach out and assert its influence even when they're flying around the world and track them down/drag them to their hidden helicopter base? --1337garda 12:24, August 16, 2011 (UTC)