Talk:Desperate Measures/@comment-2606:9580:100:A:EE16:9283:A03E:5F18-20191124131409

The reason why Deus Ex Mankind Divided ended up doing much worse than expected despite how well Human Revolution did was for the following.:

1. The game is a bit short for what it could be. The main story is about 25 hours and that's doing basically everything.

2. The DLC for the preorder gave you Desprate Measures. This was basically a 2 hour mission cut out of the game. Ending of this was pretty bad with a very short monologue.

3. The first "DLC" after release was a side mission that connects emails from Desparate Measures with its namesake, "System Rift", which also ties into some story from the main story. Another mission cut right out of the main game. Worse, the vaults contained nothing (other than a password puzzle) even though they were the vaults of all the big corporations. Ending for this was better, but it being only 3-4 hours long didn't help, neither did the breach mode.

4. The conclusion of Mankind left people with even more questions than answers. Who's Janus? What's going on with the corporations? Whats going to happen with the resolution? The initiative? Debrah? Illuminati? Collective? Juggernaut? The ending was actually worse than the press a button conclusion of Human Revolution, which at least tied up the major events and revealed the reasons behind the Illuminati.

5. The better DLC, like Missing Link, came a year later, long after most people wrote the game off as a chopped up game whos DLC existed as a pure cheap lazy cashgrab and a AAA game with microtransactions to cheat.