Cybernetic Weapon Handling

Cybernetic Weapon Handling is an augmentation in Deus Ex: Mankind Divided. Unlike in Deus Ex: Human Revolution, where all weapon handling upgrades were under Cybernetic Arm Prosthesis, recoil and aiming upgrades were moved into a new group and reload dexterity was introduced.

Description
''The Cybernetic Arm Prosthesis is coupled with on-board sub-systems driven to improve the handling of weaponry on the battlefield. Habitually a standard and often demanded augmentation support for military groups seeking to make soldiers as efficient as possible, the CWH sub-system manages the improvement of three factors: weapon recoil, accuracy, and reflex improvement for reload speed.''

Regulate and improve the handling of weaponry.
 * Activation cost: N/A
 * Energy consumption: none

Standard Aim Stability
''The Standard Aim Stability supplies factory settings of basic hand-eye coordination and aiming abilities. Slight movement is still encountered while focusing to fire via weaponry. Further upgrades and mastery of Aim Stabilization would reduce these hindrances.''

Basic aiming movement and control.
 * Upgrade requirement: Cybernetic Weapon Handling
 * Upgrade cost: N/A
 * Activation: automatic
 * Energy consumption: none

Marksman Aim Stability
''The direct practical effect of the Aim Stabilizer is to reduce the radius of the 'traveling reticule' displayed on the user's optic interface, designating the target zone generated by a given firearm. The motion-dampening, stability-inducing augmentation narrows the fire zone, allowing the user to aim at targets with greater efficiency while moving.''

''An implant mechanism that originates in the cranial area, the Aim Stabilizer is a decentralized augmentation with elements embedded in the user's nerve-brain connections, inner ear structure, and optic nerves. From second to second, the augmentation reads and processes inputs from the user's innate senses for balance and orientation, and modifies them accordingly based on current circumstances; thus the user's sense of balance and hand-to-eye muscle control is regulated and enhanced, providing a greater stability even at speed or while in extreme motion.''

Lightly reduces reticule growth due to movement.
 * Upgrade requirement: Standard Aim Stability
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Sharpshooter Aim Stability
Increased familiarity with signals originating from the Aim Stabilizer's implanted elements enables users to maintain near-complete control of their targeting accuracy while in motion.

Substantially negates all movement-reduced reticule growth.
 * Upgrade requirement: Marksman Aim Stability
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Factory Recoil Compensation
The base recoil compensation provided by the Cybernetic Arm Prosthesis.
 * Upgrade requirement: Cybernetic Arm Prosthesis
 * Upgrade cost: N/A
 * Activation: automatic
 * Energy consumption: none

Drill Recoil Compensation
Lightly reduces recoil when using weaponry.
 * Upgrade requirement: Factory Recoil Compensation
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Field Recoil Compensation
Substantially reduces recoil when using weaponry.
 * Upgrade requirement: Drill Recoil Compensation
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Base Reload Speed Dexterity
The standard reload speed delivery provided by the Cybernetic Arm Prosthesis.
 * Upgrade requirement: Cybernetic Arm Prosthesis
 * Upgrade cost: N/A
 * Activation: automatic
 * Energy consumption: none

Medium Reload Speed Dexterity
Increases hand-eye coordination to reduce weapon reload time.
 * Upgrade requirement: Base Reload Speed Dexterity
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

High Reload Speed Dexterity
Substantially increases hand-eye coordination to reduce weapon reload time.
 * Upgrade requirement: Medium Reload Speed Dexterity
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none