P.E.P.S. (augmentation)

P.E.P.S. is an experimental augmentation in Deus Ex: Mankind Divided that is very similar to the weapon in Deus Ex: Human Revolution. Just like the weapon, it is non-lethal and allows the player to knock down targets with a strong pulse.

Description
''The Projected Energy Propulsion System, or P.E.P.S., uses an invisible deuterium-fluoride laser to generate a wall of concussive force that knocks down targets and displaces objects. It is invaluable in crowd-control scenarios where threats must be neutralized and casualties kept to a minimum.''

The weapon has a long firing cycle, a short operational range, and a lengthy recharge time.

Fire a concussive blast that knocks down targets and scatters objects.

Warning: This augmentation is experimental. Unlocking it will add to the Overclock.
 * Activation cost: 2 Praxis
 * Activation: manual
 * Energy consumption: medium

Knockback
''The base version of this augmentation lets the user fire a quickshot wide-array wave, which knocks back aggressors as well as light objects. At this level, the Knockback augmentation only pushes foes back, it does not have the strength to stun or incapacitate them.''

Fire a quickshot that knocks back targets. Depending on range, enemy weight, and their grade, repeated knockback hits can actually non-lethally pacify most characters. The numbers range from 2 at close range to disable an unarmed civilian, all the way to 18 from roughly 4 meters to put a Shadow Operative elite, in full armor, to sleep. Maximum range on the knockback mode is 15 meters.
 * Upgrade requirement: P.E.P.S.
 * Upgrade cost: N/A
 * Activation: manual
 * Energy consumption: medium

Precision Diode
''Through microscopic alteration of the emission diode, the discharge from the deuterium-fluoride nozzle can be focused into a narrow beam. This beam is more powerful than the blast wave and can render single individuals unconscious. The laser emitter requires a stronger power output, caused by charging the output capacitor briefly, to achieve the effect.''

Shape the P.E.P.S. emission into a narrow beam. Few organic enemies can resist a charged beam without getting knocked out, and, if caught unaware, none can. While the P.E.P.S. is itself non-lethal, usage of the augmentation may result in a lethal kill if the target is pushed off a ledge or is hit by an environment prop. There's a also a long wait time between fully charged beams. Maximum range is 20 meters. Unlike the stand-alone P.E.P.S. gun in Human Revolution, the beam doesn't penetrate characters.
 * Upgrade requirement: Knockback
 * Upgrade cost: 1 Praxis
 * Activation: manual
 * Energy consumption: medium

Trivia

 * Deutrium fluoride laser and P.E.P. (real-life P.E.P.S.) are real weapons developed by Mission Research Corporation (now owned by Orbital ATK).
 * Real-life Deutrium fluoride laser operates at about 3.8 µm (infrared region) and fires continuously.
 * Hydrogen fluoride laser operates at 2.7-2.9 µm.
 * Real-life Deutrium fluoride lasers do not produce knockback effects. Instead, burning sensation without burns are felt.
 * Deutrium is a heavier isotope of Hydrogen.
 * Real-life P.E.P.S. are invisible lasers whose range is up to 2 Km.
 * Real-life P.E.P.S. package weighs 230 Kg and is mounted on vehicles instead of on one's arm.