Developer interviews and commentary (DXMD)

This page includes a collection of developers interviews and commentary pertaining to Deus Ex: Mankind Divided, including Breach. Various developers from Eidos-Montréal are represented on this page, including Jean-François Dugas (director) Mary DeMarle (executive narrative director), and Jonathan Jacques-Belletête (executive art director). For purposes of this collection, developers include voice actors.

Mary DeMarle Interviews

 * M. DeMarle and J.-F. Dugas (July 19, 2015). "Whats it like to make Deus Ex? Mankind Divided director & writer speak". GamesRadar (interview).
 * M. DeMarle (Oct 8, 2015). "Interview with Deus Ex: Mankind Divided Executive Narrative Director Mary DeMarle". GamesRadar 's YouTube channel (video interview).
 * M. DeMarle (Oct 10, 2015). "Mary DeMarle (Writer Eidos Montreal) Interview". Train2Game (audio interview). Also posted on Soundcloud.
 * M. DeMarle (Nov 1, 2015). "Deus Ex writer: each ending in Human Revolution was the 'correct' ending". PCGamer (interview). Interviewed by Shaun Prescott. Archived 2015-11-06.
 * M. DeMarle (Nov 6, 2015). "Adam Jensen as saint or serial killer: Mary DeMarle on Deus Ex" (archived). Stevivor (interview). Archived 2022-04-13.
 * M. DeMarle (Nov 12, 2015). "Walking the divide in a darker world: Mary DeMarle on Deus Ex: Mankind Divided" (archived) Stevivor (interview). Archived 2022-08-11.
 * M. DeMarle (Nov 15, 2015). "PAX Aus 2015: Interview with Deus Ex: Mankind Divided Lead Writer Mary DeMarle". Game Cloud (interview). Interviewed by Patrick Waring. Archived 2016-03-29.
 * M. DeMarle (Nov 17, 2015). "Interview with Mary DeMarle, Deus Ex: Mankind Divided – PAX Aus 2015". Rocket Chainsaw (interview). Interviewed by Jarrod Mawson.
 * M. DeMarle (Nov 29, 2015). "Deus Ex: Mankind Divided Developer Interview". Shane the Gamer (interview). Interviewed by Jude and Grant Cheetham.
 * M. DeMarle (Jun 16, 2016). "Deus Ex Interview: Exploring the world & narrative of Mankind Divided". RPG Site (interview). Interviewed by Alex Donaldson.
 * M. DeMarle (July 5, 2016). "A Story You Control in Deus Ex: Mankind Divided". PlayStation.Blog (interview).

Jonathan Jacques-Belletête (J. J.-B.) interviews

 * J. J.-B. (Oct 8, 2015). "Interview with Deus Ex: Mankind Divided Executive Art Director Jonathan Jacques Belletette". GamesRadar YouTube channel (video interview).
 * J. J.-B. (Oct 14, 2015). "Predicting Tomorrow: The Art, Architecture And Fashion Of Deux Ex Mankind Divided". Rock Paper Shotgun (interview).
 * J. J.-B. (Oct 20, 2015). "The Art of Deus Ex Mankind Divided". Forbes (video interview).
 * J. J.-B. (Jun 8, 2016). "Deus Ex: Mankind Divided - Jonathan Jacques-Belletête Interview". Gamereactor YouTube channel (video interview).
 * J. J-B. and J.-F. Dugas (Jun 14, 2016). "Deus Ex: Mankind Divided- E3 2016 LiveCast | PS4". PlayStation YouTube channel (video interview).

Olivier Proulx interviews

 * O. Proulx (Jul 25, 2015). "Talking Combat, Conspiracy & Choice with Deus Ex: Mankind Divided's Producer". RPG Site (interview). Interviewed by Alex Donaldson.
 * O. Proulx (Sep 5, 2015). "Deus Ex: Mankind Divided Exclusive Interview with Olivier Proulx". Fansided (interview).
 * O. Proulx and Fleur Marty (Jul 19, 2016). "Deus Ex: Mankind Divided Interview". Monstervine (interview). Interviewed by Diego Escala.
 * O. Proulx (Jul 25, 2016). "Game Producer Olivier Proulx on Deus Ex: Mankind Divided’s evolution, first foray into VR". Stevivor (interview). Interviewed by Nicholas Simonovski.
 * O. Proulx and Fleur Marty (Jul 26, 2016). "FEATURE: Interview with Deus Ex: Mankind Divided Producers". Crunchyroll (interview). Interviewed by Peter Fobian.

Jean-François Dugas interviews

 * J.-F. Dugas (Apr 22, 2015). "Building A Better Deus Ex With Mankind Divided". Gameinformer (video interview).
 * J.-F. Dugas (July 13, 2015). "Deus Ex: Mankind Divided: An Interview About Jensen 2.0". Rock Paper Shotgun (interview). Interviewed by Philippa Warr.
 * J.-F. Dugas (Aug 15, 2016). "Deus Ex: Mankind Divided Director on Controversial Themes, Morals, and Adam Jensen". Fansided (interview).

Developer panels and presentations

 * J.-F. Dugas, J. J-B., and Elias Toufexis (Dec 15, 2015). "Deus Ex: Mankind Divided - NYCC 2015 Panel + Q&A". Deus Ex YouTube channel.
 * Nicolas Trudel (Mar 2016). "Improving Geometry Culling for 'Deus Ex: Mankind Divided' (presented by Umbra)". GDC Session.

Articles based on commentary
Developers involved are displayed in bold, followed by the article's full citation which begins with the name of the article's author.
 * M. DeMarle and J.-F. Dugas • Andrew Webster (Oct 8, 2015). "Exploring Deus Ex: Mankind Divided’s massive new cyberpunk world". The Verge.
 * M. DeMarle • Rich Wordsworth (Aug 2, 2016). "How to write Deus Ex: Mankind Divided: Lead writer, Mary DeMarle, on controversies and why story games make us shoot people" (archived). Red Bull. Archived 2021-10-10.

Interviews

 * Hubert Corriveau (Oct 6, 2016). "Deus Ex: Mankind Divided: Building the World". 80 Level (interview). Interviewed by Artyom Sergeev.
 * David Chan (Oct 13, 2016). "Deus Ex: Mankind Divided: Building Interior Levels". 80 Level (interview). Interviewed by Artyom Sergeev.
 * Fleur Marty (Oct 18, 2016). "Interview: How Mankind Divided plays with the Deus Ex formula". GameZone (interview). Interviewed by Tom Caswell.
 * Thomas Rodrigue and Maxime Chassé (Oct 28, 2016). "Deus Ex: Mankind Divided – Building Prague City Hub". 80 Level (interview). Interviewed by Artyom Sergeev.
 * Frederic Daoust (Nov 3, 2016). "Deus Ex: Mankind Divided – Sculpting Characters". 80 Level (interview). Interviewed by Artyom Sergeev.
 * M. DeMarle (Sep 2017). "A Conversation with Mary DeMarle". Academy of Interactive Arts and Sciences (interview).
 * J. J.-B. (Mar 29, 2019). "Deus Ex’s Singular Art Director on Starting Over". The Escapist (interview). Interviewed by Anthony John Agnello.

Developer articles and presentations

 * Clémence Maurer (Mar 2017). "Rewarding Exploration in Deus Ex: Mankind Divided" (GDC 2017 session). GDC. Presentation slides also available (GDC Vault page, PDF).
 * Sylvain Douce (Mar 2017). "A City of a Thousand Choices: Prague City Hub in 'Deus Ex Mankind Divided'" (GDC 2017 session slides). GDC.
 * J-F. Dugas (Mar 4, 2017). "The Making of Deus Ex: Mankind Divided – How Eidos-Montréal Brought the Deus Ex DNA to 2016" (archived). Making Games. Archived 2020-07-06.
 * Julien Hantz (Mar 18, 2017). "Making of Deus Ex: Mankind Divided Player’s Choice in a Deus Ex-Game" (archived). Making Games. Archived 2021-03-08.
 * Martin Dubeau (Apr 8, 2017). "Making of Deus Ex: Mankind Divided – How to Create a Believable Cyberpunk World" (archived). Making Games. Archived 2021-01-26.
 * Hubert Corriveau (2018). "Behind the Scene — Building the World of Deus Ex: Mankind Divided". Autodesk University.

Commentary media published by Eidos Montréal
The Deus Ex: Mankind Divided - Commentary series was originally released with the game's released. At the time, the videos in the series were accessed by scanning triangle codes found in the game using the Deus Ex Universe companion app. The series was later publicly listed when the app was discontinued in 2018. The following video was also originally accessible via the Deus Ex Universe companion app, and was later publicly listed when the app was discontinued.
 * M. DeMarle and J. J.-B. (Aug 2016). "Dev Commentary - Designing Vaclav Koller". Listed 2018-01-25.
 * Alex Ivanovici (Aug 2016). "Actor Commentary - Talos Rucker by Alex Ivanovici". Listed 2018-02-03.
 * J. J.-B., M. DeMarle, and J-F. Dugas (Aug 2016). "Dev Commentary - The End of the Icarus Myth". Listed 2018-01-16.
 * Sonja Ball (Aug 2016). "Actor Commentary - Allison Stanek by Sonja Ball". Listed 2018-02-24.
 * Chimwemwe Miller (Aug 2016). "Actor Commentary - Elias Chikane by Chimwemwe Miller". Listed 2018-02-10.
 * M. DeMarle and J-F. Dugas (Aug 2016). "Deus Ex: Mankind Divided Commentary - Narrative Challenges for the Final Map". Listed 2018-05-23.
 * M. DeMarle and J-F. Dugas (Aug 2016). "Deus Ex: Mankind Divided Commentary - Golem City vs. Rabi'ah". Listed 2018-05-23.
 * M. DeMarle (Aug 2016). "Deus Ex: Mankind Divided Commentary - The Fate of L.I.M.B. Clinics". Listed 2018-05-23.
 * M. DeMarle and J-F. Dugas (Aug 2016). "Deus Ex: Mankind Divided Commentary - Picus' Palisade Vault". Listed 2018-05-23.
 * M. DeMarle, J-F. Dugas, and Patrick Fortier (Aug 2016). "Deus Ex: Mankind Divided Commentary - Creating Otar's Casino". Listed May 2018-05-23.
 * Elias Toufexis (Aug 2016). "Actor Commentary - Adam Jensen by Elias Toufexis". Listed 2018-05-23.
 * M. DeMarle and J-F. Dugas (Aug 2016). "Deus Ex: Mankind Divided Commentary - Jensen's Extended Lore". Listed 2018-05-23.
 * M. DeMarle and J-F. Dugas (Aug 2016). "Deus Ex: Mankind Divided Commentary - Recurring Characters in Deus Ex". Listed 2018-05-23.
 * J-F. Dugas (Aug 2016). "Deus Ex: Mankind Divided Commentary - Metro Rides". Listed 2018-05-23.
 * Elias Toufexis (Aug 2016). "Deus Ex: Mankind Divided - A Day with Elias Toufexis". Listed 2018-05-24.

Articles based on commentary
Developers involved are displayed in bold, followed by the article's full citation which begins with the name of the article's author.
 * Clémence Maurer • Andy Kelly (Apr 2017). "Making Deus Ex: Mankind Divided's best level, the Palisade Bank". PCGamer. Republished Nov. 10, 2022.
 * Elias Toufexis • Kirk McKeand (Jul 29, 2019). "'They were going to make the sequel without Jensen' - inside Deus Ex with actor Elias Toufexis". VG247.

Interviews

 * Fleur Marty (Jul 18, 2016). "Deus Ex: Mankind Divided – Breach Gameplay Interview". Shacknews Interviews YouTube channel (interview).
 * Fleur Marty (Jul 19, 2016). "Deus Ex Breach offers an arcade-like mode for stealing corporate secrets". GamesBeat (interview).

Developer presentations

 * Fleur Marty (Mar 2017). "Deus Ex: Breach: Experimenting Within the Boundaries of a AAA Franchise". (GDC session). GDC.

Articles based on commentary
Developers involved are displayed in bold, followed by the article's full citation which begins with the name of the article's author.
 * Fleur Marty • Brendan Sinclair (Mar 2, 2017). "Our player base was absolutely not ready for this". Games Industry.biz