Following the Clues in Highland Park

Chapter 6 - Moving Shadows Decrypted data contained in a dead man's neural hub pointed Jensen to an abandoned factory complex in Highland Park. Flown there by Faridah Malik, Jensen sets out to investigate the area. Little does he suspect what he will find...

M10 - Following the Clues in Highland Park is a mission in Deus Ex: Human Revolution.

Infilitrate the mercenary compound
Enter the compound. Jensen can do this by entering the warehouse by:
 * Hacking a computer and entering via a roof door.
 * Enter through the ground floor door
 * Jump over some boxes at the back
 * In the yard is a fence which provides an easy access to the building
 * In the building near the elevator is an ammo capacity upgrade

Once inside the warehouse take the elevator at the bottom of the ramp to complete this objective.

Locate the mercenary leader
Just before the operating theater is a camera and a computer room, in this room is a reload speed mod behind a box. At the end of the detention blocks is Barrett.

Defeat Barrett
Kill Barrett by any means. Barrett's primary armament is a machine gun which can overheat. His secondary armament is throwing a cluster of grenades. If he gets in melee range, most of the time he will kill Jensen outright. Ammunition is scattered around and there is also a locker full of shotguns. A cheap way to kill him is to throw the barrels at him until he dies.

Meet Malik at our original landing site
Take the quick exit door ahead.

Barrett Tactics

 * Barrett is the first boss encounter in Human Revolution.
 * Attacks primarily with his minigun-arm, and also throws frag grenades. Will melee the player if they get too close.
 * Barrett is vulnerable to headshots as well as concussion, gas, and frag grenades
 * Supplies are located throughout the edges of the room and there are several pillars and boxes for cover.
 * Setting traps using UR-DED or proximity mines works well.
 * Various item in the room: boxes, fire extinguishers, gas canisters, and explosive barrels can be throw at Barrett and many will stun him.
 * For a player with enough stun gun ammo (approximately 25 shots at normal difficulty), a very simple way to end the battle is to repeatedly shoot Barrett with the stun gun. Each shot will stun-lock him, preventing retaliation for slightly longer than the time needed to reload the stun gun.
 * If the player hides long enough Barrett will eventually kill himself with his own grenades
 * Using the Typhoon Explosive System is effective but risky, at close range he will melee.
 * The game can be saved during the encounter.
 * Using EMP grenade, thrown from behind the cover, to stun Barrett at start of battle (if thrown directly under his feet, it stuns him for a very long period of time), and shooting him with 10 mm Armor Piercing upgraded pistol while he is stuned on normal difficulty kills him on a second clip (15-20 shots). Having expanded ammo capacity upgrades in the pistol also helps.