Augmentations (DXMD)

In Deus Ex: Mankind Divided, the protagonist Adam Jensen has numerous mechanical augmentations at his disposal. He received these during Deus Ex: Human Revolution to save his life. He also discovers several experimental augmentations that were installed in him without his knowledge.

This article gives a brief run-down of each augmentation and their upgrades, including the requirements to unlock and use them. For more detailed information, see the individual articles for each augmentation.

Social Enhancer


Analyze the mental state of targeted individuals.
 * Activation cost: 2 Praxis
 * Activation: contextual
 * Energy consumption: none

Dialectric Enhancer
Dominate conversation through chemical manipulation and strategic speechcraft. Allows user to Persuade and Interupt during conversations.
 * Upgrade requirement: Social Enhancer
 * Upgrade cost: N/A
 * Activation: contextual
 * Energy consumption: none

Hacking Capture


Hack into level 1 computer networks to access information and disable security systems.
 * Activation cost: N/A
 * Activation: automatic
 * Energy consumption: none

Capture lv. 2
Hack level 2 security systems.
 * Upgrade requirement: Hacking Capture
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption:: none

Capture lv. 3
Hack level 3 security systems.
 * Upgrade requirement: Hacking Capture lv. 2
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Capture lv. 4
Hack level 4 security systems.
 * Upgrade requirement: Hacking Capture lv. 3
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Capture lv. 5
Hack level 5 security systems.
 * Upgrade requirement: Hacking Capture lv. 4
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Camera Domination
Disable or commandeer security cameras.
 * Upgrade requirement: Hacking Capture
 * Upgrade cost: N/A
 * Activation: automatic
 * Energy consumption: none

Turret Domination
Disable security turrets or turn them against their allies.
 * Upgrade requirement: Camera Domination
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Robot Domination
Disable security robots or turn them against their allies.
 * Upgrade requirement: Turret Domination
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Hacking Fortify
Bolster capture nodes with defensive software.
 * Activation cost: N/A
 * Activation: automatic
 * Energy consumption: none

Fortify ver. 1.1
Increase defensive rating point of fortified nodes.
 * Upgrade requirement: Hacking Fortify
 * Upgrade cost: N/A
 * Activation: automatic
 * Energy consumption: none

Fortify ver. 1.2
Increase defensive rating point of fortified nodes, by a factor of two.
 * Upgrade requirement: Hacking Fortify ver. 1.1
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Fortify ver. 1.3
Increase defensive rating point of fortified nodes, by a factor of three.
 * Upgrade requirement: Hacking Fortify ver. 1.2
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Hacking Stealth
Decrease the likelihood of detection during hacking attempts.
 * Activation cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Code-Level Rootkit ver. 1.0
Reduce the likelihood of node capture detection by 15%.
 * Upgrade requirement: Hacking Stealth
 * Upgrade cost: N/A
 * Activation: automatic
 * Energy consumption: none

Regenerative Rootkit ver. 2.0
Reduce the likelihood of node capture detection by 30%.
 * Upgrade requirement: Code-Level Rootkit ver. 1.0
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Polymorphic Rootkit ver. 3.0
Reduce the likelihood of node capture detection by 45%.
 * Upgrade requirement: Regenerative Rootkit ver. 2.0
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Infolink
Establish and receive wireless transmissions.
 * Activation cost: N/A
 * Activation: automatic
 * Energy consumption: none

Cochlear Implant
Implants the infolink directly in the user's inner ear.
 * Upgrade requirement: Infolink
 * Upgrade cost: N/A
 * Activation: automatic
 * Energy consumption: none

Subvocalization
Communicate silently.
 * Upgrade requirement: Cochlear Implant
 * Upgrade cost: N/A
 * Activation: automatic
 * Energy consumption: none

Cybernetic Arm Prosthesis


A cybernetic arm that grants enhanced strength and expanded combat abilities, while also providing a platform for other augmentations.
 * Activation cost: N/A
 * Energy consumption: none

Punch Through Wall
Destroy light or damaged walls.
 * Upgrade requirement: Cybernetic Arm Prosthesis
 * Upgrade cost: 1 Praxis
 * Activation: contextual
 * Energy consumption: medium

Instant Takedown
Rapidly kill or incapacitate individual targets in close-quarter combat.
 * Upgrade requirement: Cybernetic Arm Prosthesis
 * Upgrade cost: N/A
 * Activation: contextual
 * Energy consumption: medium

Optimized Musculature
Lift and throw heavy objects.
 * Upgrade requirement: Instant Takedown
 * Upgrade cost: 1 Praxis
 * Activation: contextual
 * Energy consumption: none

Carry Capacity: 70kg
Increase the number of objects you can physically carry in your inventory.
 * Upgrade requirement: Cybernetic Arm Prosthesis
 * Upgrade cost: N/A
 * Activation: automatic
 * Energy consumption: none

Carry Capacity: 90kg
Further increase the number of objects you can physically carry in your inventory.
 * Upgrade requirement: Carry Capacity: 70kg
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Carry Capacity: 110kg
Maximize the number of objects you can physically carry in your inventory.
 * Upgrade requirement: Carry Capacity: 90kg
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Cybernetic Weapon Handling


Regulate and improve the handling of weaponry.
 * Activation cost: N/A
 * Energy consumption: none

Standard Aim Stability
Basic aiming movement and control.
 * Upgrade requirement: Cybernetic Weapon Handling
 * Upgrade cost: N/A
 * Activation: automatic
 * Energy consumption: none

Marksman Aim Stability
Lightly reduces reticule growth due to movement.
 * Upgrade requirement: Standard Aim Stability
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Sharpshooter Aim Stability
Substantially negates all movement-reduced reticule growth.
 * Upgrade requirement: Marksman Aim Stability
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Factory Recoil Compensation
The base recoil compensation provided by the Cybernetic Arm Prosthesis.
 * Upgrade requirement: Cybernetic Arm Prosthesis
 * Upgrade cost: N/A
 * Activation: automatic
 * Energy consumption: none

Drill Recoil Compensation
Lightly reduces recoil when using weaponry.
 * Upgrade requirement: Factory Recoil Compensation
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Field Recoil Compensation
Substantially reduces recoil when using weaponry.
 * Upgrade requirement: Drill Recoil Compensation
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Base Reload Speed Dexterity
The standard reload speed delivery provided by the Cybernetic Arm Prosthesis.
 * Upgrade requirement: Cybernetic Arm Prosthesis
 * Upgrade cost: N/A
 * Activation: automatic
 * Energy consumption: none

Medium Reload Speed Dexterity
Increases hand-eye coordination to reduce weapon reload time.
 * Upgrade requirement: Base Reload Speed Dexterity
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

High Reload Speed Dexterity
Substantially increases hand-eye coordination to reduce weapon reload time.
 * Upgrade requirement: Medium Reload Speed Dexterity
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

P.E.P.S.


Fire a concussive blast that knocks down targets and scatters objects.
 * Activation cost: 2 Praxis
 * Activation: manual
 * Energy consumption: medium

Knock Back
Fire a quickshot that knocks back targets.
 * Upgrade requirement: P.E.P.S.
 * Upgrade cost: N/A
 * Activation: manual
 * Energy consumption: medium

Precision Diode
Shape the P.E.P.S emission into a narrow beam that renders targets unconscious.
 * Upgrade requirement: Knock Back
 * Upgrade cost: 1 Praxis
 * Activation: manual
 * Energy consumption: medium

Remote Hacking


Hack electronic devices from a distance.
 * Activation cost: 2 Praxis
 * Activation: contextual
 * Energy consumption: low

Environmental Domination
Locate and hack environmental smart objects.
 * Upgrade requirement: Remote Hacking
 * Upgrade cost: N/A
 * Activation: contextual
 * Energy consumption: low

Security Domination
Temporarily disable robots, turrets, and security cameras from a distance.
 * Upgrade requirement: Environmental Domination
 * Upgrade cost: 1 Praxis
 * Activation: contextual
 * Energy consumption: low

TESLA


Incapacitate targets (human or electronic) with an arc of quiet, high voltage electricity at a range of around a dozen meters.
 * Activation cost: 2 Praxis
 * Activation: manual
 * Energy consumption: ammo (TESLA Cartridge)

Quick-Fire System
Target one mark with the TESLA.
 * Upgrade requirement: TESLA
 * Upgrade cost: N/A
 * Activation: manual
 * Energy consumption: ammo

Dual-Arc Upgrade
Target two marks simultaneously with the TESLA.
 * Upgrade requirement: Quick-Fire System
 * Upgrade cost: 1 Praxis
 * Activation: manual
 * Energy consumption: ammo

Quad-Arc Upgrade
Target four marks simultaneously with the TESLA.
 * Upgrade requirement: Dual-Arc Upgrade
 * Upgrade cost: 1 Praxis
 * Activation: manual
 * Energy consumption: ammo

Arc Distance Upgrade
Doubles the effective range at which the TESLA can reach targets.
 * Upgrade requirement: Quick-Fire System
 * Upgrade cost: 1 Praxis
 * Activation: manual
 * Energy consumption: ammo

Nanoblade


Fire the nanoblade as a projectile.
 * Activation cost: 2 Praxis
 * Activation: manual
 * Energy consumption: ammo (Nano-Blade Ammo)

Impact Velocity Shot
Fire the Nanoblade as a projectile which can pin targets.
 * Upgrade requirement: Nanoblade
 * Upgrade cost: N/A
 * Activation: manual
 * Energy consumption: ammo

Explosive Heat Blade
Charge the Nanoblade to heat it into an explosive variant. Bursts into smaller shards over time.
 * Upgrade requirement: Impact Velocity Shot
 * Upgrade cost: 1 Praxis
 * Activation: manual
 * Energy consumption: ammo