The Last Harvest

SM11: The Last Harvest is a side mission in Deus Ex: Mankind Divided. It is available during the third visit to Prague, only if you successfully completed SM10: The Harvester during the second visit.

If you complete this mission peacefully, by using the override phrase and Social Enhancer augmentation (CASIE), it will unlock "The Last Harvest" achievement/trophy.

Objectives & XP Rewards

 * There is an XP bonus up to 200 XP only with CASIE aug. The part of the conversation granting the bonus will not trigger if you pick up the eBook in the pharmacy before talking to Cipra.

** There is an XP bonus up to 500 XP only with CASIE aug.

Walkthrough
This mission triggers after you return from G.A.R.M. and meet Miller in his office. When you walk near Praha Dovoz's entrance, Daria messages Jensen, distressed. She believes the killer is back for her and asks for Jensen to come help before the call cuts out.

Check Up On Daria Myška
Make your way to Daria’s apartment (Zelen Apartments #31, one floor below Jensen's), where you will find Detective Montag outside her door. He will tell you how more cases have popped up and that he was hoping she would talk to him. You can further question him about why he is there, but whichever conversation path you choose, he will eventually leave.

Find Clues About Daria
Break into Daria’s apartment to find it in a mess with no Daria in sight. Look around the apartment for clues. You only need about 4 clues. Also, make sure to check her computer and read an e-mail from a Dr. Nicholas Cipra, who says he wants to help her before anyone else gets hurt.

The full set of available clues is listed below. Each clue is recorded as a story item.

Seek Out Dr. Cipra
To get the achievement that comes with this mission, you need to make your way back to the Lékárna pharmacy in the Dávný District to see Dr. Cipra. There will be two police outside his shop hassling a citizen. You can either take them out or leave them be. Alternatively, use the retractable sun roof to gain access to his apartment. Inside, Cipra will be at the store counter, where the vendor used to be prior to martial law. If Cipra isn't there because the optional part of this quest hasn't triggered, then be sure to read his email to Daria on the computer located in her bedroom.

You can go with any talking path with Cipra. He will eventually explain that Daria was a patient of his at Tai Yong Medical. While there, he worked on a project that gave people with social disorders neural personality implants to help them function better in society. He can be pressured to explain that TYM needed donor personality packages, but due to the lack of volunteer donors, they instead offered incentives to penitentiaries, resulting in the implantation of personality traits of criminals into patients. Daria’s match was Marek Svobotka, a.k.a. "The Harvester". He suggests that Daria willingly chose to act on Marek’s thoughts. After a lengthy discussion, Cipra declares that Daria needs to be held accountable and goes on to recommend that you to take her out, probably by killing her, as incapacitating her is very dangerous, and then bring the neural chip back to him. Jensen can call him out on how incredibly convenient that course of action would be for TYM and Cipra. Ultimately, the only two pieces of real advice he has is that Daria is a master manipulator, a very dangerous combatant, and that there is an optional override kill phrase for her memory chip, discussed below.

Ask About the Override (optional)
If you have the CASIE aug, ask for Other way then select Contradict when it pops up and he will reveal the phrase (Ad hominem 2026) which will turn off the implant. If you do not have the CASIE aug or if you have failed to convince Cipra (by selecting Doubt during the QTE), go upstairs to his apartment and move the refrigerator to reveal a hidden compartment with an eBook. Read it, then talk to Cipra again: he will reluctantly tell you the phrase. However, it is important to have the CASIE aug by the time you confront Daria, because the override phrase by itself will not be enough. Without it, you will have no choice but to fight her and forego the achievement.

Follow the Trail



 * Make your way back to the alley where Angela Gunn’s body was and descend into the sewers. Follow the marker through a tunnel to a door. As soon as you open the door, a conversation with Daria starts.

Option 1: Convince Daria
 * You can choose either conversation option, but eventually you will have to confront her and she will proceed to pull a gun on Adam. Here, you must choose to use the keyword and select the correct one (Ad hominem 2026), otherwise she will mock Jensen for the mistake and attack. When the next choice comes up, you must select the CASIE's Persuade ability to keep her talking, while the override takes effect.
 * In order to succeed this conversation, you must not let her persuasion level go negative by the end of 2 conversation choices. Choosing Humanize first followed by Differentiate works the best, but anything that doesn't outright anger her (Victimize, at any point) will work just as well, and will reveal more about her personal life after the surgery. After this conversation, the override process will finally finish, and you can approach her safely.
 * If Montag is alive and conscious, he shows up during their conversation. Daria will turn herself in, and Jensen will ask Montag to keep an open mind about the implant and surgery and the mission completes.
 * If Montag is either dead or unconscious (e.g. because he attacked you during curfew), Adam will call Peter Chang, who he trusts, and arrange for Daria to be taken care of.

Option 2: Fight Daria


 * If you did not visit Cipra, got the override code wrong, failed the debate or otherwise opted for full-frontal combat, Daria will engage Adam alongside several armored turrets. The area will be wired with mines, primarily EMP and smoke ones in vents and the floor grating, but quite a few other nasty ones, like a gas grenade in a room she knew you'd need to essentially deplete your energy to access. These deny the player cover, and makes her instantly aware of where you are, unless you have both cloak and leg silencers. Without EMP shielding, this fight has the potential to be rather difficult.
 * Following along with her "captured" routine yields very different dialogue options if you legitimately don't know that she's the killer. Unlike the Walker fight in SM06: 01011000, attempts to make her turn off the traps, turrets, and mines "to make the fight fair" will fall on deaf ears, as she's studied Adam for months, and knows full well his capabilities and weaknesses.
 * Some of the traps Daria has set up can be disabled before entering the room. Using Smart Vision and Remote Hacking, two EMP mines can be disabled. However, the wall-mounted explosive and EMP packages connected to the laser wires cannot be hacked before Daria activates them. Several of the packages and at least one camera can be shot from outside through the bars, before opening the door to Daria. Daria herself can also be shot from outside; however, this fails the side mission at "Follow the Trail".
 * Daria has a revolver, and while her listed rank is low, her damage, accuracy, fire rate, and morale is identical to someone of elite level. She has glass shield cloaking and the Titan Shield, which she turns on the moment you leave conversation, should you have failed the social battle. She has excellent hearing, and the area is all metal floors, so stealth is rather difficult. If you're very quick, you can perform a takedown right as the fight starts before she jumps away from the ground floor. If you both turn on Titan at the same time, she typically expresses shock that there are more augs like her.
 * If you fight Daria for any reason, no matter the outcome, Montag confronts you on the way out. If Daria was knocked unconscious, and the chip reclaimed, Adam can use knowledge gained earlier to prove his innocence. If Daria was killed, the player can talk himself out by selecting Reason, Critique, Appeal and finally Reassure. Most other options result in Montag becoming hostile. Montag offers no XP and carries a revolver, which isn't lootable. If Daria was killed and the chip is not given to him for whatever reason, Montag will attack Jensen: he explains that Jensen is the only prime (and only living) suspect for the killings, since Johnny was proven innocent—he just never told Jensen—to which Jensen has a standard cop-to-cop reply.
 * Montag reacts negatively to Adam using CASIE. The first attempt fails instantly and prompts a lengthy explanation from him where he talks how he learned to see through augs' emotional manipulation after decades of police work. He also warns that if you try it again, he'll open fire on you. Predictably, trying a second time makes him hostile. However, if you skip the first Persuasion option at the start of the conversation, you can successfully convince him with the use CASIE during the QTE afterwards. The conversation path for this is Reason, then Inform, then Pacify during the QTE.
 * Montag carries a revolver, concussion grenades, EMP grenades, and frag grenades. Amusingly, he comments on your aug abilities as he attacks you. If you get shot a few times, he says, "Rhino dermal armor, used to only see that in Sarif one-off jobs." He comments on your immunity to concussion grenades, the EMP immunity, high jumps, and so on, when those augs are triggered. If you hide from Montag, he'll remind you that you're on a time limit: without power reserves, your truly superhuman abilities won't work, and a bullet or two to the head is as sure to put you down as any other aug. If you hide too much, he compliments your stealth and asks if you get off on it more than the killings.

After completing the mission, if you are in possession of Daria's personality chip, you may return to Cipra for additional dialogue on the details of his experiment, regardless of the outcome of the mission. The personality chip can also be sold to Cipra, who will buy it back for 400. If Jensen shows up without the chip, Cipra will say that they have nothing to talk about.