Weapons (DX)

This page lists all weapons in Deus Ex. Weapons in Deus Ex are divided into five categories, each respectively corresponding to one of five weapon skills (Weapons: Low-Tech, Weapons: Pistol, Weapons: Rifle, Weapons: Heavy, and Weapons: Demolition). Effectiveness in using weapons depends on the mastery level in the relevant weapon skill.

Pistol skill weapons
* The damage of the mini-crossbow is incorrectly displayed as 25 in the inventory interface. The tranquilizer dart does 5 initial non-lethal damage and 5 non-lethal damage per tick over 8 ticks, with 2 second between successive ticks.

Heavy skill weapons
* The damage of the LAW is incorrectly displayed as 100 in the inventory interface.

Demolition skill weapons
* The damage of the LAM is incorrectly displayed as 50 in the inventory interface.

Weapon modifications
See Weapon modifications (DX) for a list of weapon modifications and their compatibility.

Weapon attributes
The following weapon attributes are listed on this page:
 * Ammo – The ammunition used by the weapon. Some weapons are capable of using multiple types of ammunition. Different types of ammunition may have different respective damage types.
 * Damage – The base damage of the weapon.
 * Damage can be raised by weapon skill (from untrained to master: +0, +20%, +50% and +100%). Note that these bonuses are incorrectly shown as 0, 10%, 25% and 50% in the inventory interface.
 * Targeting raises damage by 10% per augmentation level.
 * Combat Strength raises the damage of melee weapons by 25% damage per augmentation level.
 * Some weapons inflict multiple instances of a base damage. For example, a value of "20x5" indicates that a base damage of 20 is inflicted 5 times. A damage of 20x5 is generally equivalent to a damage of 100, except when the target is an object that has a minimum damage threshold (such as a turret or locked door), in which case the threshold must be met by the damage of a single hit in order for the object to receive any damage.
 * Size – The number of squares that the weapon occupies in the inventory grid.
 * Clip – The clip size of the weapon (in number of rounds). Clip size can be increased by the clip modification.
 * ROF – The rate of fire of the weapon (in rounds per second), as listed in the in-game inventory interface.
 * Reload – The reload time of the weapon (in seconds), as listed in the in-game inventory interface. Reload time can be decreased by the reload modification, as well as by weapon skill for pistols, rifles, and heavy weapons.
 * Recoil – The recoil of the weapon. Recoil can be lowered by weapon skill (from untrained to master: 0, -0.2, -0.5 and -1) and the recoil modification.
 * Acc. – The accuracy rating of the weapon (in %). Accuracy can be improved by weapon skill (from untrained to master: +0, +5%, +12% and +25%) and the accuracy modification. For weapons with an equipped scope, accuracy determines scope sway. The laser modification and scope modification also affect actual accuracy.
 * Range – The accurate range and the maximum range of the weapon (both in feet). Accurate range can be increased by the range modification. Targets outside of the maximum range cannot be hit by the weapon.

NPC weapons
In addition to the weapons usable by the player character listed above, Deus Ex includes additional weapons that are usable only by specific types of NPCs, including creatures and robots.
 * Creatures – Dog Bite, Gray Psionic Blast, Gray Swipe, Greasel Spit, Karkian Bite, Karkian Bump, Cat Scratch, Rat Bite (unused)
 * Robots – Robot MG, Robot Rocket, WeaponSpiderBot, WeaponSpiderBot2
 * MJ12 Commando – MJ12 Commando Gun, MJ12 Rocket Launcher