P.E.P.S. (augmentation)

P.E.P.S. is an experimental augmentation in Deus Ex: Mankind Divided that is very similar to the weapon in Deus Ex: Human Revolution. Just like the weapon, it is non-lethal and allows the player to knock down targets with a strong pulse.

Description
''The Projected Energy Propulsion System, or P.E.P.S., uses an invisible deuterium-fluoride laser to generate a wall of concussive force that knocks down targets and displaces objects. It is invaluable in crowd-control scenarios where threats must be neutralized and casualties kept to a minimum.''

The weapon has a long firing cycle, a short operational range, and a lengthy recharge time.

Fire a concussive blast that knocks down targets and scatters objects. Mankind divided's incarnation of the P.E.P.S. is far more straightforward to use, and its secondary features (moving obstacles out of the way, bullying big bad guys so you can make your escape, creating make-shift cover from debris in the vicinity, and etc) are all much improved by the fact that it no longer uses ammunition, and the almost-flintlock like reload time of the original was not carried over.

Warning: This augmentation is experimental. Unlocking it will add to the Overclock.
 * Activation cost: 2 Praxis
 * Activation: manual
 * Energy consumption: medium

Knockback
''The base version of this augmentation lets the user fire a quickshot wide-array wave, which knocks back aggressors as well as light objects. At this level, the Knockback augmentation only pushes foes back, it does not have the strength to stun or incapacitate them.''

Fire a quickshot that knocks back targets. Repeatedly spamming it drains progressively more energy. Depending on range, enemy weight (how armored and/or heavy they are), and their tier (trooper. veteran, elite), repeated knockback hits can actually non-lethally pacify most characters. The numbers range from 2 at close range to disable an unarmed civilian, all the way to 18 from roughly 4 meters to put a Shadow Operative elite, in full armor, to sleep. Maximum range on the knockback mode is 15 meters, with a roughly 4 meter 'cone of effect,' if you will. It has a significantly shorter cooldown than the fully charged shot.
 * Upgrade requirement: P.E.P.S.
 * Upgrade cost: N/A
 * Activation: manual
 * Energy consumption: medium

Precision Diode
''Through microscopic alteration of the emission diode, the discharge from the deuterium-fluoride nozzle can be focused into a narrow beam. This beam is more powerful than the blast wave and can render single individuals unconscious. The laser emitter requires a stronger power output, caused by charging the output capacitor briefly, to achieve the effect.''

Shape the P.E.P.S. emission into a narrow beam. Few organic enemies can resist a charged beam without getting knocked out (even at close to max range), and, if caught unaware, none can. While the P.E.P.S. is itself non-lethal, usage of the augmentation may result in a lethal kill if the target is pushed off a ledge or is hit by an environment prop, generally shaken about, and etc. There's a also a long wait time between fully charged beams (approximately 2 seconds). Maximum range is 20 meters, and the beam is quite narrow indeed: barely wide enough to cover one and a half character side by side, if even that. Depending on how targets are aligned, it's possible to take out two or more characters with a single beam, but the beam loses power over a) range, b) the number of targets it's going through, and c) the targets' 'quality.' Hitting a heavily armored policeman at pointblank will send him to dreamland, almost certainly doing the same to the metro cop behind him, but only knocking the generic thug 17 meters away off his feet.

Note: P.E.P.S. physics damage is brutal. A full health character can easily die from a pointblank shot that sends him into some props, then leaves him colliding with a wall, the familiar skull symbol hovering over him on inspection.
 * Upgrade requirement: Knockback
 * Upgrade cost: 1 Praxis
 * Activation: manual
 * Energy consumption: medium

Trivia

 * Deutrium fluoride laser and P.E.P. (real-life P.E.P.S.) are real weapons developed by Mission Research Corporation (now owned by Orbital ATK).
 * Real-life Deutrium fluoride laser operates at about 3.8 µm (infrared region) and fires continuously.
 * Hydrogen fluoride laser operates at 2.7-2.9 µm.
 * Real-life Deutrium fluoride lasers do not produce knockback effects. Instead, painful sensations without wounds are felt.
 * Deutrium is a heavier isotope of Hydrogen.
 * Real-life P.E.P.S. fires invisible lasers whose range is up to 2 Km.
 * Real-life P.E.P.S. package weighs 230 Kg (507 lbs) and is mounted on vehicles instead one's arm.
 * The P.E.P.S. as depicted in mankind divided and human revolution, is a conducting laser pulse, which creates a magnetic 'bottle' from the muzzle to the target. In less than a microsecond, the outermost layer - we're talking micrometers - of clothing (skin, as well) is burnt away from a plasma discharge carried through the 'bottle.' This releases an enormous amount of kinetic energy, causing pressure waves, nausea, internal bleeding, unconsciousness and general discomfort. The ionized plasma causes very painful sensations in the eyes especially, and generally leaves anyone subject to it completely helpless.