Ammunition (DXMD)

This page lists all ammunition in Deus Ex: Human Mankind Divided, along with their descriptions.

Overview
Ammunition for most weapons come in three types: For additional gameplay information, see the articles on the respective weapons.
 * Regular Ammo is the common baseline type, but is less effective against armor and hard targets as compared to Armor Piercing Ammo. The relative effectiveness against different types of targets varies among the different ammo types.
 * Armor Piercing Ammo is effective against all target types, including robots and turrets.
 * EMP Ammo has several effects:
 * Against mechanical targets (cameras, robots, turrets, and EXO suits) EMP Ammo triggers a stun effect, but do not do any actual damage to such targets. The length of the stun depends on the particular type of EMP ammo.
 * EMP Ammo can be used to temporarily disable laser grids.
 * EMP Ammo can be used to cause a reboot in hackable computer systems.
 * Against human targets, EMP rounds do a small amount of non-lethal damage and are able to stun a human target after enough hits. Against augmented human targets, EMP rounds also disable the usage of their augmentations for a short period.

List of ammunition
All ammo types except for Grenade Launcher Ammo stack to 200 rounds per 2x1 inventory space. Grenade Launcher Ammo stack to 10 round per 2x2 inventory space. See the listing of merchants for purchase information and sales prices.

Unusable ammunition
Ammunition not usable by any in-game weapon can be found on rare occasions. Such unusable ammunition includes Revolver EMP, Pistol AP, and Battle Rifle EMP.

Locations of uncommon ammunition types
Revolver AP Combat Rifle EMP Combat Rifle AP Battle Rifle AP Grenade launcher
 * A total of 90 rounds can be purchased from Mikael Mendel, 30 each time he refreshes his inventory.
 * Adam has some in his home armory.
 * A canister of 10 can be found hidden behind some cardboard boxes in Vlasta's storage locker.
 * 30 round are found in the Tarvos corporate vault in the Palisade Property Bank, 20 of which are located in the safe.
 * 12 rounds are found in the safe in Otar Botkoveli's casino in the Čistá Čtvrť sewers.
 * 6 rounds are found in Otar Botkoveli's storage unit in the courtyard behind Tech Noir, outside of the entrance to the Čistá Čtvrť sewers, in a weapon's case that also contains a frag grenade.
 * A few rounds (3 to 8) are carried by Otar Botkoveli, and his unique revolver will have 1 to 5 rounds loaded.
 * Careful exploration of Golem city and the throat will produce 11 rounds.
 * At ARC HQ, in the same area housing the printing presses, up on a ledge is a beat up box that contains 25 rounds and crafting material.
 * 4 more rounds are located in a storage unit which must be opened with remote hack. It also holds a fully loaded revolver, and some normal revolver ammunition.
 * 6 can be find near what seems to be a personal garden if you explore the outside of the base.
 * 4 rounds can be found in the main hall before the elevator to Rucker, inside the 'blue room.'
 * A carton of 10 can be found in one of many storage units, along with other high level loot (grenade shells, tranq rifle, battle rifle 7.62mm AP rounds, frag grenades...)
 * Talos Rucker has 8 hidden in a weapon's case in the crawlspace of his office.
 * A total of 9 rounds can be found in the GARM facility.
 * A total of 180 rounds can be purchased from Tars, 60 each time he refreshes his inventory.
 * 30 rounds are loaded in the Côte d'Azur S.O.W. found in the Tarvos corporate vault.
 * 100 additional rounds can be found in the Tarvos corporate vault.
 * A total of 80 rounds can be purchased from Mikael Mendel, 40 rounds each during the first and second visits to Prague.
 * Adam's home armory has 20 rounds.
 * A total of 160 rounds can be purchased from Tars.
 * A total of 60 rounds can be purchased from Louis Gallois.
 * 20 rounds are found in the Tarvos corporate vault in the Palisade Property Bank.
 * 10 rounds are found in the weapon cabinets in the Underpath.
 * 12 rounds are found in the Pilgrim Station sewers section.
 * Careful exploration of Golem, the throat, and all parts of the ARC base, reward you with 116 rounds.
 * The Dvali theater has a box of 20 rounds in the projection booth's weapon locker, and another box of 15 can be found in a second weapon locker located in the 'backstage' area. The quickest way to get there is to use the crawlspace under the stage.
 * On your third visit to Prague, a further 42 rounds can be found throughout various weapon's cases and lockers.
 * A combat rifle inside the GARM facility is loaded with 30 rounds of armor piercing ammunition. It's located on top of a plain wooden crate inside the locked garage directly behind the three shadow ops mercenaries tasked with unboxing combat rifles for the upcoming offensive.
 * A further 56 rounds can be looted from various lockers, enemies, and weapon's cases throughout GARM.
 * A total of 80 rounds can be purchased from Mikael Mendel, 20 rounds on the first visit to Prague, and 30 rounds on each of the second and third visits to Prague.
 * 30 rounds are sold by Louis Gallois in Golem City.
 * 10 round are found in a hidden alcove in the Throat of Golem City during The Rucker Extraction. The ammunition is in the same weapons case that holds a Lancer.
 * A total of 42 rounds can be found throughout ARC HQ, as well as a second lancer that curiously is loaded with 5 rounds.
 * 10 rounds are found in the Tarvos corporate vault in the Palisade Property Bank.
 * 10 rounds are found in unit #95 in the Dvali Apartments, above the TV. A Lancer is located in the same room.
 * 10 rounds, as well as a battle rifle loaded with 6 standard rounds, are located in a weapon's case hidden above the workshop area of Chikane's place.
 * 10 concussion and 10 EMP shells can be purchased from Costache at the Tech Noir on the first visit to Prague.
 * On the second and third visits to Prague, Costache only sells 5 of each.
 * Mikael sells 5 frag and 5 gas shells every time he restocks.
 * 5 of each grenade type are sold by Louis Gallois in Golem City.
 * 2 frag shells are hidden beyond a breakable wall in the courtyard of Koníčky & Hračky. They're in a weapon case that also contains a sizable quantity of 5.56mm AP rounds, as well as a reflex sight.
 * 3 frag shells can be found inside a weapon case past the locked door near the music box store. The other cases carry shotgun AP shells, aug ammo, tranquilizer darts, and other high quality loot.
 * 4 frag shells can be found inside a level 4 locked safe in the sewers under the tourism center. The safe also contains other significant loot.
 * 4 frag and 3 gas shells can be found inside a weapons locker at the Dvali apartments.
 * 3 EMP shells can be looted from the makeshift police station on your second visit to Prague.
 * A total of 4 frag shells can be found in ARC's HQ.
 * Marchenko's GARM office has a box of 3 frag shells.
 * During martial law, a police van parked near the ruins of the bombed police station can be looted for a box of 3 gas shells.
 * Apex center has semi-hidden boxes of 2 EMP shells, 5 gas shells, and 4 frag shells.
 * Note that there are NO PICKUPS WHATSOEVER of concussion shells. They're exclusively available from tech noir and Louis, so be frugal with them.

Ammunition for augmentations
Augmentation ammunition stack up to 25 rounds per 2x1 inventory space. In addition to finding them or purchasing them from vendors, augmentation ammunition can be crated using Crafting Parts.