Deus Ex: Human Revolution

''This page is about the videogame. For the comic book miniseries, see Deus Ex: Human Revolution (comics)''

Deus Ex: Human Revolution (previously Deus Ex 3) is the third game in the Deus Ex series and a prequel to Deus Ex. It is being developed by Eidos Montreal in co-production with Square Enix, who are responsible for pre-rendered movie sequences and published by them on August 23 2011 for North America, 25 August 2011 for Australia and 26 August 2011 for Europe.

Plot
Deus Ex: Human Revolution is set in 2027, just as human augmentation begins to enter mainstream life and it is the first Deus Ex games in the timeline (Deus Ex is set in 2052 and Deus Ex: Invisible War in 2072). Augmentations are not the advanced nanotechnological augmentation used by the two protagonist of the previous games, JC or Alex Denton, they are mechanical augmentation, the type of augmentation used by Gunther Hermann or Anna Navarre for example in Deus Ex.

Players take the role of Adam Jensen, a security consultant employed by Sarif Industries to protect a research lab in Detroit. The game opens with an attack on the laboratory by augmented black ops soldiers, who use a security plan Jensen created himself. He is mortally wounded, and is saved by having extremely powerful military-grade augmentations installed. Jensen is unconcious until after the operation at which point, through interactions with other characters, the player decides Jensen's reaction. As the plot progresses, Jensen uncovers a conspiracy to force human evolution down a very particular path, and is forced to augment himself further to survive and conquer it.

Themes
Human Revolution deals with the ethics of transhumanism, and carries an overarching message of humanity's reach exceeding its grasp. "Mankind is using mechanical augmentations," director Jean-François Dugas said before the game's release, "but there is still much to be determined in terms of their effect on society and the ultimate direction it will lead us in." The Greek myth of Icarus and Daedalus appears in Adam Jensen's dreams as an allegory to this thought, and also - given that Daedalus was the name of an artificial intelligence in Deus Ex - an intellectual bridge to the original game.

The pace of technological development is reflected visually by a Renaissance theme. Characters who support the advances of human augmentation dress themselves and decorate their homes in reinterpreted late-mediaeval Italian style, and the game as a whole has a sepia-tinted colour palette reminiscent of historic manuscripts. In contrast, characters who oppose augmentation wear clothing that is more or less current-day.

Conspiracy theories and immensely powerful corporations also feature strongly, as in Deus Ex, with the Illuminati playing a key role in the story.

Also, a secondary theme of human liberty and political secessionism underplays the game, setting up the events that led to the world of the first Deus Ex.

Parts of the game will take place during the day, unlike in Deus Ex, but most locations will nevertheless be brooding and dark.

Characters
Adam Jensen - The protagonist, Adam was a SWAT commander in the Detroit Police, but his career came to an end when he refused to follow a questionable order. Subsequently, Adam became a private security specialist for Sarif Industries, assigned to protect scientists on the verge of cutting edge breakthroughs. During what should have been a routine security detail, an ambush by a rogue black ops team, leaves Adam critically injured and his charges dead. Adam awakens with cybernetic augmentations, and begins a relentless search for the truth behind the attack.

David Sarif - The founder and CEO of Sarif Industries, David is a futurist who developed an interest in machines at an early age. He is known for his forward, honest demeanor, though he has no aversion to keeping secrets when appropriate.

Megan Reed - One of the lead researchers at Sarif Industries and Adam's ex-girlfriend. Dr. Reed is considered a pioneer in the field of human enhancement technologies. Her dedication to her research, and her aloof demeanor, has made it difficult for her to cultivate lasting interpersonal relationships. During the attack on Sarif she was presumed dead.

Faridah Malik - Private pilot of Sarif Industries, she transports Jensen into various missions and locations. It is revealed later that she once lived in Hengsha and that her best friend was murdered. She then asks Jensen to bring the killer to justice.

Francis "Frank" Pritchard - Head of Sarif's cyber-security team, Frank has a sour releationship with Jensen, however, he is Jensen's main logistical support during his missions.

Jaron Namir - An Israeli-born mercenary, Namir is the field commander for the Tyrants. Officially a senior member of the PMC Belltower Associates Incorporated, he actually takes his orders from the Illuminati.. A merciless combatant, yet also a devoted husband and father, he has had numerous cybernetic enhancements to compensate for the decline associated with advanced age.

Lawrence Barrett - A former marine turned mercenary, Barrett is a member of the Tyrants. Like Namir, he has augmented his already impressive physique with numerous cybernetic upgrades. He lives for the moment when he's beaten his enemy into submission, and Adam Jensen is his next target.

Yelena Fedorova - A statuesque and mute athletic woman of Afro-Russian descent, Yelena is one of Tyrant's most elite assasins. Unlike Barrett, she favors stealth over brute force. Being one of few women in a male-dominated profession has strongly influenced her worldview, making her cautious of everything around her.

Eliza Cassan - The celebrity-like newsreader for the Picus TV network, she is revealed later to be an AI programmed to spin information. However, she shows interest in Jensen and his activities and supports him in uncovering the conspiracy.

Tong Si Hung - The biggest crime boss in Heng Sha, Tong owns a nightclub called The Hive. Tong can help Jensen find the hacker who assisted in the attack on Sarif. Later, he is revealed to be the leader of the Harvesters, a gang who deals in black market human enhancement augmentations.

William Taggart - A psychologist, Bill is the founder of the Humanity Front and becomes a leading opposition to human augmentation, a cause he took up after his wife's murder by an augmented addict.

Isaias Sandoval - Taggart's chief aide, who joins the Humanity Front after his augmeneted brother goes on a rampage and is talked down by Taggart.

Ezekiel "Zeke" Sanders - A former augmented solider and Isaias's brother, becomes the leader of the radical anti-augmentation know as Purity First and leads the attack on a Sarif maunfacturing plant.

Zhao Yun Ru - CEO of Tai Yong Medical whose company is attempting to take control of the biomodification market. She is also the boss of the Tyrants who attacked Sarif Industries and wounded Jensen.

Hugh Darrow - The father of augmentation, Nobel Prize for Science and CEO of Darrow Industries, after having retired, builds the Panchaea to help control global warming. Seen as a hero for David Sarif and Megan Reed, however, it is revealed that he regrets creating augmentation and plans to end biomodification in a sinister and frightening way.

Bob Page - Owner of Page Industries.

Jake Dredger - Investigator, Homeland Security Augmentations and Counter-Terrorism Unit. Formerly Detroit P.D.

Corporations

 * Sarif Industries
 * Sarpatech
 * Picus TV
 * Tai Yong Medical
 * Belltower Associates
 * XNG Shipping
 * Versalife Group
 * Kaiga Incorporated
 * Steiner Bisley
 * L.I.M.B. International
 * Connaught
 * Xenon Home Entertainment
 * Jing Ye Co.
 * Mustang Arms Ad-Tech Ltd.
 * Stasiuk Arms Inc.
 * Solotec
 * Sea-Tech
 * Isolay
 * Soloto Entertainment & Technology
 * Omega Ranch
 * Sharp Edge PMC (Private Military Company)
 * Caidin Global
 * Dynacore
 * Laredo Manufacturing
 * Motokun
 * Darrow Industries
 * Military Arms of Ostrava (MAO)
 * Page Industries
 * Redline
 * Britannia Resolutions
 * Kusanagi
 * Exler (software company)

Factions

 * Humanity Front


 * Purity First
 * Tyrants
 * Singularity Faith of the Machine God (SFMG)
 * FEMA
 * Stolchinaya Bratva (criminal organization)
 * Juggernaut Collective
 * New Sons of Freedom
 * The Triads

World locations

 * Detroit
 * Heng Sha
 * Montreal
 * Singapore

District

 * Milwaukee Junction an industrial area in Detroit

Augmentations
The augmentations in Deus Ex Human Revolution are mechanical augmentation. There's 21 total available mechanical augmentations, but almost all of them can be upgraded further.

The mechanical augmentations are either passive or active; the latter require energy to run (or activate), the former are always in effect and require no energy. When the player gains access to the augmentations some of them will be already unlocked, for example the Infolink.

Mechanical augmentations are divided into different categories:

Cranium Augmentations
 * Social Enhancer
 * Wayfinder Radar System
 * Infolink
 * Stealth Enhancer
 * Hacking: Capture
 * Hacking Analyze Add-on
 * Hacking: Fortify
 * Hacking Stealth Add-on

Torso Augmentations
 * Sentinel RX Health System
 * Sarif Series 8 Energy Converter
 * Implanted Rebreather
 * Typhoon Explosive System

Arm Augmentations
 * Cybernetic Arm Prosthesis
 * Aim Stabilizer

Eye Augmentations
 * Smart Vision
 * Eye-Know Retinal Prosthesis

Back Augmentations
 * Quicksilver Reflex Booster
 * Icarus Landing System

Skin Augmentations
 * Rhino Dermal Armour
 * Glass-Shield Cloaking System

Leg Augmentations
 * Cybernetic Leg Prosthesis

To unlock new mechanical augmentations, the player will need Praxis points. Praxis points can be very rarely found in the game world in the form of Praxis Kits; they can be bought from LIMB clinics, though the supply is limited; and finally, after amassing certain amount of experience points you will be rewarded with a Praxis point. Unlike the previous games, the augmentations are never mutually exclusive.

Combat
Aiming and weapon accuracy is no longer affected by player character statistics in Human Revolution, though recoil can be reduced by arm augmentations and a weapon's stats affect its damage output. Weapons use distinct ammo types, unlike the unified ammo of Invisible War, and are broadly similar to modern-day armaments. They can be upgraded as the game progresses, and some can be recombined: for instance, instead of LAM or EMP grenades simply sticking to walls, the player must first combine a normal grenade with a 'wall-mount' device. Damage is 'high': a few bullets are enough to kill either an NPC or the player.

Human Revolution uses the regenerating health model that is popular in contemporary games design. Eidos didn't want players to reach a situation where they were unable to progress due to low health, and would be forced to "scrounge for med packs", which they see as tension-and flow-breaking. They believe regenerating health will still encourage tactics and strategy without disrupting play for medkit back-tracking.

Enemy squads have identifiable leaders who organise the group's actions. If the leader is killed the squad will be less effective and less able to respond to changes in the player's tactics.

Adam has a series of 'takedown' moves which can be triggered at appropriate points. These are short third-person sequences that show him knocking out or killing the target with a contextual animation; examples range from stabbing guards with the arm blades to tapping someone on the shoulder and punching them out when they turn round.

Stealth and cover
A cover hugging system is in place in Human Revolution, though it can be ignored if the player desires. While the cover button is held Adam will attach to the nearest sensible surface and the camera will switch to third-person which is very similar to the cover system used by Rainbow Six Vegas and it's sequel. Adam can remain in cover while turning corners by holding the space bar when prompted. He may also move from cover to cover, but an enemy looking towards him while he shifts may be alerted to his presence. An option is available to allow cover to be a toggle rather than a press and hold.

Cover is more important than in the previous two games because it is the only way to avoid detection when sneaking. Low lighting levels can no longer reliably hide the player from NPCs. Noise can also bring unwanted attention.

There is a cloaking augmentation in the game, and there is also an x-ray vision ability. Additional stealth augmentations allow the player to see the range at which noises Adam makes are detectable by enemies, see the enemy cones of vision on the radar, and mark up to seven enemies at once so the player can keep track of their exact positions.

Technology (hacking)
Hacking in Human Revolution takes the form of a puzzle-action minigame with similarities to Uplink, and is done in real time. The player must traverse a network of various computer nodes in order to reach the final node which, when captured, will mean a successful hack. Capturing every node has a risk of being detected by the system; when detected, the player has limited amount of time before being tracked down and failing the hack. There is a limit on how many times you may try to hack every device, and after a failed hack the device is under lockdown and cannot be used for a short period of time. The player can reduce the chance of being detected and slow down the tracking process with various augmentations and software.

There are no multitools or lockpicks in the game. However there are few types of computer software which can be used during hacking, as well as auto-hack tools.

Social
Conversations can be 'lost' in Human Revolution, meaning that the NPC refuses to give you the information you want - even to talk with you again. They progress not by the player picking from a set of lines seen on-screen, but by picking from one of three emotional stances to take. If the player upgrades their social augmentations, they can deduce personality traits from NPC speech that helps to determine the best possible response, as well as exuding chemical pheromones to make an NPC more agreeable.

Development
It was announced on May 17, 2007, by IGN in an interview with Patrick Melchior, the director of Eidos France, on the French-Canadian television station, MusiquePlus. Neither Warren Spector nor Harvey Smith, the main creative directors behind the first two games, were attached to the project.

Further confirming the game's development, Eidos Montreal's general manager Stéphane D’Astous reported that they have received a "huge mandate" to focus on the creation of Deus Ex 3. In the same report, D’Astous expounded upon the development philosophy being implemented at the new studio. The philosophy focuses on smaller teams with multi-discipline employees. While embraced by the designers, this philosophy means that Deus Ex 3 is scheduled to develop for at least 18 months, if not 24 or more, which puts the earliest release date in the middle of 2009. The last bit of information D'Astous divulged was that Deus Ex 3 had just passed proof of concept, as of late November 2007.

A teaser trailer was released on November 26, 2007. The 200th issue of PC Zone Magazine revealed the conspiracy of Deus Ex 3 along with information and artwork/screenshots. Several design decisions were unveiled, such as regenerating health and a cover system, precipitating an initial backlash amongst many fans of Deus Ex.

Some concept art and early screenshots had been provided for PC Zone's first preview, but it was not until a Square Enix-produced CGI teaser trailer was shown at the 2010 Game Developers Conference that another glimpse of the game's visual style was shown. The teaser was expanded to a three-minute trailer at E3 2010 (still all pre-rendered) which coincided with a second preview in PC Gamer UK containing new screenshots and gameplay details, and announced that the game will not be coming out until "Early 2011". E3 2010 also saw a second major preview of the game, this time in PC Gamer UK, which provided engine-rendered screenshots and gameplay details.

In July, 13 2010 Del Rey Books announced a novel, based in the universe of Deus Ex, named Deus Ex: Icarus Effect. Its story introduces the reader into the Human Revolution storyline. It was written by James Swallow and was released on Febuary 22nd, 2011.

During the Tokyo Game Show 2010 a new trailer was released. The trailer was the same at the E3 but with new scene and revealing a new charactres, with japanese voice actors; at the same time Square Enix, Inc., has revealed today a new premium-quality action figure based on the central character from Deus Ex: Human Revolution, Adam Jensen. Deus Ex: Human Revolution Play Arts -Kai- will be the latest addition to the Play Arts -Kai- series, and will feature newly-augmented Adam Jensen and even more.

Frank Lapikas, game designer on DX:HR, confirmed 3 difficulty levels: Casual, Normal and 'Deus Ex'. The PC version of DX:HR will feature DirectX 11 support for improved visuals. It will have more advanced AI to compensate for the precision offered by the mouse, in addition to optimized controls, and a unique UI tailored to the platform. Deus Ex: Human Revolution is targeted for release on August 23 in North America, and August 26 in Europe.

In 30, November Square Enix announced the Deus Ex: Human Revolution Augmented Edition, available early 2011 for $69.99 ($59.99 PC), bundles the game inside some rather attractive premium packaging, along with a 40-page art book, a motion graphic novel, a making-of DVD, and the game's soundtrack. More bonuses come to those that preorder the game at participating retailers. Putting money down at a retailer that isn't GameStop will score players the Tactical Enhancement Pack, which comes with a Huntsman Silverback Double-Barrel Shotgun, the Longsword Whisperhead Extreme Range Sniper Rifle, and extra credits to spend in game. GameStop preorders will secure the Explosive Mission Pack, packed with a Linebacker G-87 multiple shot grenade launcher, the M-28 Utility Remote-Detonated Explosive Device, an automatic unlocking device, and an entirely new mission to play through, featuring a cameo by a character from the original Deus Ex.

Behind the scenes

 * Every street and district in the game's city hubs has been given a name, and many of the names have added layers of meaning. For example, "Daigong" - the name of the worker's district in the game's Chinese city - could be interpreted as "subcontract work" in one pronunciation, and as "deliberately lazy worker" in another.
 * The music during the prologue when Adam arrives at the office of David Sarrif is a remix of the UNATCO Headquarters music of Deus Ex.
 * While inside the Detroit Police Department, there are references to the characters Deckard, from the film Blade Runner (heard over the tannoy), and Alex Murphy, from the film Robocop. The conversation between Alex Murphy and another police officer, about old 1980s sci-fi movies, is a reference to Robocop and possibly, also, to the film Cyborg, starring Jean-Claude Van Damme.

PC System Requirements
Minimum PC Specifications:

''Windows XP, Windows Vista or Windows 7 with DirectX 9.0c 2 GHz Dual-Core Processor 1 GB RAM (Windows XP) or 2 GB RAM (Windows Vista and Windows 7) NVIDIA GeForce 8000 series, ATI Radeon HD 2000 series, or better 8.5 GB Disk Space''

Recommended PC Specifications:

'Windows 7 with DirectX 9.0c AMD Phenom II X4, Intel Core 2 Quad, or better ''2 GB RAM AMD Radeon HD 5850 or better 8.5 GB Disk Space'''

PC Version
The PC version of the game will have specific features, simply to improve the aesthetics of the game.


 * Support for AMD Eyefinity, allowing players to use up to five monitors to play the game in "uber-widescreen".


 * Full 3D for compatible monitors.


 * Full DirectX 11 support.