Getting Out of the Frying Pan

Chapter 1 - Getting out of the frying pan Replace this section. Where is the chapter text written?

M1 - Getting out of the frying pan is a mission in Deus Ex: Human Revolution. The Missing Link.

Escape and find my equipment
After the cutscene, you shall mysteriously be free of your EMP generator chair and free to leave your cell. The objective is to reach the door right opposite which has a level 1 security panel. Here you can either go out guns blazing or steathily. In order to follow the stealthy route, there is a vent below a movable crate right outside the cell door.
 * Escape and find my equipment

The passage leads the player under the floor to another room east of the target room. Now, the player has to move towards the north. You encounter two soldiers and a camera. Wait for the two soldiers to finish their conversation and they will exit that area, rendering it guard-less. Watching the camera carefully, move to the door on the right. Here, another vent is found above a table holding a beer. Use it to enter another room with two soldiers having a conversation, wait for one of the guards to assume a patrol while the other has his back to you and faces a screen. Here you can either take down the stationery guard first and then take down the other in order to loot them of credits, shotgun shells and a protein bar. Or you can just slip by them by watching the patrolling guard and exit the room by going right.

Inside this room you need to hack the door (Code: 3713) Head forward, jumping over the crates in the way, to find a ladder. As soon as you reach the top of the ladder, immediately take down the guard as he will have his back towards you. Loot him for a pocket secretary with an access code for the laser grid panel you shall encounter. (Code for the laser grid panel: 4867) Disable the laser grid with the acquired code.

Your ultimate goal is to reach the door locked by a level 3 security panel. Slip under the camera while the it looks away to the room opposite you. In this room, you can find another vent. Enter the passage and go left (the right is electrified) and continue on to find a pocket secretary with the passcode for the door holding your gear. Do NOT go up through that grate as there are two guards right above it. Return to the main passage and go left. Follow it to the end and head out through the vent there. Another way route that can be taken is through a vent located in Deck Zone 1 which is a bit more time consuming as your movement has to be accurately timed.

Inside the room, you can find two blank mines, as well as a frag and gas grenade on top of a crate on your left. Silently take down the guard patrolling that hallway and retrieve the passcode on a pocket secretary found on him. Disable the laser grid and silently enter the next room which has a guard throughly occupied so it won't be much of a task to silence him temporarily. Use the computer to disable the camera, the passcode for which can be found on the guard in that room. Head to the door CMPT-01 D-01 that was previously locked with the newly acquired passcode and get your gear and praxis kits.


 * Find the CIC
 * Find the Sally port
 * Locate the rendezvous point