Flashbomb

'''"Once thrown this bomb creates a bright flash that blinds hostile targets in the area and then dies out with slowly fizzling flare. Detonates after a brief duration or can be set to detonate on contact by using the alternate firing mode."

- Deus Ex: Invisible War description Flashbombs''' are the post-Collapse equivalent of flashbangs- weapons designed to incapacitate people without killing them, through the use of bright light and loud noise. Much like its cousin the Concussion grenade, flashbombs are a current-day weapon with a basic function brought to the 2070's. The flashbombs uses are somewhat limited. They can only be used on humans; Bots are completely resistant to them, and they cannot be used to break open locks like the grenade. Despite the flashbombs purpose - to stop enemies without deadly force - it is not recommended in Nonlethal runs because it still draws attention to the player, and much like the Gas grenade, cannot entirely neutralize enemies; it only stops them for a period of time. The SMG's secondary fire shoots flashbangs that explode on contact.