Deus Ex console commands

Press the chat button and delete "say" so there's only ">" left.

If you have a older version (anything less than 1.112fm which is listed in the main menu) skip the below section.

Type the following... Set DeusEx.JCDentonMale bCheatsEnabled True.

Now press enter, nothing will appear, but you have just activated cheats. Because you will need to redo this for every level, you can open up 'user.ini' and add 'bCheatsEnabled True' in the [DeusEx.DeusExGameInfo] section of the file to allow cheats to be activated forever.

Enabling Cheats - Method Two

To activate cheat codes add -hax0r to the shortcut or command line of the icon for the game, ( 0 is a zero not an o as in ok ). Then Edit user.ini in the deusex/system folder and change "Tilde=" to "Tilde=type" ( do this for all occurrences of "Tilde=" ). In game, press ~ then type any of the cheat codes listed below:

Older Versions
If you have the latest patch you shouldn't need to edit any files, with the latest patch, the button "T" is default set to "Talk". If you have messed with the keyboard configuration or that you don't have the latest patch, you will need to edit a file. The file is called "user.ini" and it is in your system folder of your deusex root folder (so for example C:DeusExSystem). Open this in any Text editor, notepad is best. Once opened, search for "T=", this should be in a section called "[Engine.Input]". Once found, you need to edit its value to "Talk", to do this, after the =, type "Talk'", so it should now look like this:

T=Talk

Now go into the game, press the 'T' button. You will see the followong at the bottom left of the screen:

>Say

You will need to press backspace till you remove the 'Say', so its just ">" now. Now you will need to type what is written at the top of this article.

Cheat List
You can bind any of the following cheats in the "user.ini". For example changing the value "L=" to "L=god" will give you god mode in game by pressing that key.

When using the "Summon" and "Spawnmass" cheats, here are the names of the actual items you can spawn. So for example: if you wanted ten 30.06 boxes, you'd type in "spawnmass Ammo3006 10", without the quotes.

Animals

Cat "Cat"

Fly "Fly"

Gray "Gray"

Greasel "Greasel"

HKTukTuk "TukTuk"

Karkian "Karkian"

KarkianBaby "Baby Karkian"

Mutt "Dog"

Pigeon "Pigeon"

Rat "Rat"

Seagull "Seagull"

Augs (You can Also use the augadd cheat for the following)

AugBallistic

AugAquaLung

AugBallistic

AugCloak

AugCombat

AugDataLink

AugDefense

AugDrone

AugEMP

AugEnviro

AugHealing

AugHeartLung

AugIFF

AugLight

AugMuscle

AugPower

AugRadarTrans

AugShield

AugSpeed

AugStealth

AugTarget

AugVision

Bots

CleanerBot "Cleaner Bot"

MedicalBot "Medical Bot"

MilitaryBot "Military Bot"

RepairBot "Repair Bot"

SecurityBot2 "Security Bot"

SecurityBot3 "Security Bot"

SecurityBot4 "Security Bot"

SpiderBot "SpiderBot"

SpiderBot2 "Mini-SpiderBot"

Ammo

Ammo10mm "10mm Ammo"

Ammo20mm "20mm HE Ammo"

Ammo3006 "30.06 Ammo"

Ammo762mm "7.62x51mm Ammo"

AmmoBattery "Prod Charger"

AmmoDart "Darts"

AmmoDartFlare "Flare Darts"

AmmoDartPoison "Tranquilizer Darts"

AmmoEMPGrenade "EMP Grenade"

AmmoGasGrenade "Gas Grenade"

AmmoLAM "LAM"

AmmoNanoVirusGrenade "Scramble Grenade"

AmmoNapalm "Napalm Canister"

AmmoPepper "Pepper Cartridge"

AmmoPlasma "Plasma Clip"

AmmoRocket "Rockets"

AmmoRocketWP "WP Rockets"

AmmoSabot "12 Gauge Sabot Shells"

AmmoShell "12 Gauge Buckshot Shells"

Objects

AcousticSensor "Gunfire Acoustic Sensor"

AdaptiveArmor "Thermoptic Camo"

AIPrototype "AI Prototype"

AlarmLight "Alarm Light"

AlarmUnit "Alarm Sounder Panel"

ATM "Public Banking Terminal"

AttackHelicopter "Attack Helicopter"

AutoTurret "Turret Base"

AutoTurretGun "Autonomous Defense Turret"

BallisticArmor "Ballistic Armor"

Barrel1 "Barrel"

BarrelAmbrosia "Ambrosia Storage Container"

BarrelFire "Burning Barrel"

BarrelVirus "NanoVirus Storage Container"

Basket "Wicker Basket"

Basketball "Basketball"

Binoculars "Binoculars"

BioelectricCell "Bioelectric Cell"

BoneFemur "Human Femur"

BoneSkull "Human Skull"

BookClosed "Book"

BookOpen "Book"

BoxLarge "Cardboard Box"

BoxMedium "Cardboard Box"

BoxSmall "Cardboard Box"

Button1 "Button"

CageLight "Light Fixture"

Candybar "Candy Bar"

Cart "Utility Push-Cart"

CeilingFan "Ceiling Fan Blades"

CeilingFanMotor "Ceiling Fan Motor"

Chad "Chad"

Chair1 "Chair"

ChairLeather "Comfy Chair"

Chandelier "Chandelier"

CigaretteMachine "Cigarette Machine"

Cigarettes "Cigarettes"

ClothesRack "Hanging Clothes"

CoffeeTable "Coffee Table"

ComputerPersonal "Personal Computer Terminal"

ComputerPublic "Public Computer Terminal"

ComputerSecurity "Security Computer Terminal"

ControlPanel "Electronic Control Panel"

CouchLeather "Leather Couch"

CrateBreakableMedCombat "Combat Supply Crate"

CrateBreakableMedGeneral "General Supply Crate"

CrateBreakableMedMedical "Medical Supply Crate"

CrateExplosiveSmall "TNT Crate"

CrateUnbreakableLarge "Metal Crate"

CrateUnbreakableMed "Metal Crate"

CrateUnbreakableSmall "Metal Crate"

Credits "Credit Chit"

Cushion "Floor Cushion"

Dart "Dart"

DartFlare "Flare Dart"

DartPoison "Tranquilizer Dart"

DataCube "DataCube"

EMPGrenade "Electromagnetic Pulse (EMP) Grenade"

Fan1 "Fan"

Fan1Vertical "Fan"

Fan2 "Fan"

Faucet "Faucet"

FireExtinguisher "Fire Extinguisher"

FlagPole "Flag Pole"

Flare "Flare"

Flask "Lab Flask"

Fleshfragment "Bits of Flesh"

Flowers "Flowers"

GasGrenade "Gas Grenade"

HangingChicken "Slaughtered Chicken"

HangingShopLight "Flourescent Light"

HazMatSuit "Hazmat Suit"

HKBirdcage "Birdcage"

HKBuddha "Buddha Statue"

HKChair "Chair"

HKCouch "Bench"

HKHangingLantern "Paper Lantern"

HKHangingLantern2 "Paper Lantern"

HKHangingPig "Slaughtered Pig"

HKIncenseBurner "Incense Burner"

HKMarketLight "Hanging Light"

HKMarketTable "Table"

HKMarketTarp "Canvas Tarp"

HKTable "Table"

Keypad "Security Keypad"

LAM "Lightweight Attack Munition (LAM)"

Lamp1 "Table Lamp"

Lamp2 "Halogen Lamp"

Lamp3 "Desk Lamp"

Lightbulb "Light Bulb"

LightSwitch "Switch"

Liquor40oz "Forty"

LiquorBottle "Liquor"

Lockpick "Lockpick"

Mailbox "Mailbox"

MedKit "Medkit"

Microscope "Microscope"

MiniSub "Mini-Submarine"

Multitool "Multitool"

NanoKey "NanoKey"

NanoVirusGrenade "Scramble Grenade"

Newspaper "Newspaper"

NewspaperOpen "Newspaper"

NYPoliceBoat "Police Boat"

OfficeChair "Swivel Chair"

Pan1 "Frying Pan"

Pan2 "Pot"

Pan3 "Frying Pan"

Pan4 "Pot"

Phone "Telephone"

Pillow "Pillow"

Pinball "Pinball Machine"

Plant1 "Houseplant"

Plant2 "Houseplant"

Plant3 "Houseplant"

Poolball "Poolball"

PoolTableLight "Hanging Light"

Pot1 "Clay Pot"

Pot2 "Clay Pot"

POVCorpse "body"

Rebreather "Rebreather"

RetinalScanner "Retinal Scanner"

RoadBlock "Concrete Barricade"

SecurityCamera "Surveillance Camera"

ShipsWheel "Ship's Wheel"

ShopLight "Flourescent Light"

ShowerFaucet "Shower Faucet"

ShowerHead "Shower Head"

Shuriken "Throwing Knife"

SignFloor "Caution Sign"

Sodacan "Soda"

SoyFood "Soy Food"

SpyDrone "Remote Spy Drone"

SubwayControlPanel "Subway Control Panel"

Switch1 "Switch"

Switch2 "Switch"

TAD "Telephone Answering Machine"

TechGoggles "Tech Goggles"

Toilet "Toilet"

Toilet2 "Urinal"

TrafficLight "Traffic Light"

Trashbag "Trashbag"

Trashbag2 "Trashbag"

TrashCan1 "Trashcan"

Trashcan2 "Trashcan"

TrashCan3 "Trashcan"

TrashCan4 "Trashcan"

TrashPaper "Paper"

Trophy "Trophy Cup"

Tumbleweed "Tumbleweed"

Valve "Valve"

Van "Black Van"

Vase1 "Vase"

Vase2 "Vase"

VendingMachine "Vending Machine"

VialAmbrosia "Ambrosia Vial"

VialCrack "Zyme Vial"

WaterCooler "Water Cooler"

WaterFountain "Water Fountain"

WHBenchEast "Bench"

WHBenchLibrary "Bench"

WHBookstandLibrary "Bookstand"

WHCabinet "Cabinet"

WHChairDining "Chair"

WHChairOvalOffice "Leather Chair"

WHChairPink "Chair"

WHDeskLibrarySmall "Desk"

WHDeskOvalOffice "Desk"

WHEndtableLibrary "Table"

WHFireplaceGrill "Fireplace Grating"

WHFireplaceLog "Log"

WHPhone "Telephone"

WHPiano "Grand Piano"

WHRedCandleabra "Candelabra"

WHRedCouch "Couch"

WHRedEagleTable "Table"

WHRedLampTable "Table"

WHRedOvalTable "Table"

WHRedVase "Vase"

WHTableBlue "Table"

WineBottle "Wine"

Woodfragment "Shards of Wood"

People

AlexJacobson "Alex Jacobson"

AnnaNavarre "Anna Navarre"

Bartender "Bartender"

BoatPerson "Boat Person"

BobPageAugmented "Augmented Bob Page"

BobPage "Bob Page"

BumFemale "Bum"

BumMale "Bum"

BumMale2 "Older Bum"

BumMale3 "Bum"

Businessman1 "Businessman"

Businessman2 "Businessman"

Businessman3 "Businessman"

Businesswoman1 "Businesswoman"

Butler "Butler"

Chef "Chef"

ChildMale "Child"

ChildMale2 "Child"

Cop "Cop"

DentonClone "JC Denton Clone"

Doberman "Doberman"

Doctor "Doctor"

Female1 "Female"

Female2 "Female"

Female3 "Female"

Female4 "Female"

FordSchick "Ford Schick" GarySavage "Gary Savage" GilbertRenton "Gilbert Renton"

GordonQuick "Gordon Quick"

GuntherHermann "Gunther Hermann"

HarleyFilben "Harley Filben"

HKMilitary "Chinese Military"

Hooker1 "Hooker"

Hooker2 "Hooker"

HowardStrong "Howard Strong"

JaimeReyes "Jaime Reyes"

Janitor "Janitor"

JCDouble "JC Denton"

Jock "Jock"

JoeGreene "Joe Greene"

JoJoFine "JoJo Fine"

JordanShea "Jordan Shea"

JosephManderley "Joseph Manderley"

JuanLebedev "Juan Lebedev"

JunkieFemale "Junkie"

JunkieMale "Junkie"

LowerClassFemale "Lower Class"

LowerClassMale "Lower Class"

LowerClassMale2 "Lower Class"

LuciusDeBeers "Lucius De Beers in a life support tube"

MaggieChow "Maggie Chow"

Maid "Maid"

Male1 "Male"

Male2 "Male"

Male3 "Male"

Male4 "Male"

MargaretWilliams "Margaret Williams"

MaxChen "Max Chen"

Mechanic "Mechanic"

MIB "Man In Black"

MichaelHamner "Michael Hamner"

MJ12Commando "MJ12 Commando"

MJ12Troop "MJ12 Troop"

MorganEverett "Morgan Everett"

NathanMadison "Nathan Madison"

NicoletteDuClare "Nicolette DuClare"

Nurse "Nurse"

PaulDenton "Paul Denton"

PhilipMead "Philip Mead"

RachelMead "Rachel Mead"

RiotCop "Riot Cop"

Sailor "Sailor"

SamCarter "Sam Carter"

SandraRenton "Sandra Renton"

SarahMead "Sarah Mead"

ScientistFemale "Scientist"

ScientistMale "Scientist"

ScubaDiver "Scuba Diver"

Secretary "Secretary"

SecretService "Secret Service Agent"

Smuggler "Smuggler"

Soldier "Soldier"

StantonDowd "Stanton Dowd"

Terrorist "Terrorist"

TerroristCommander "Terrorist Commander"

ThugMale "Thug"

ThugMale2 "Thug"

ThugMale3 "Thug"

TobyAtanwe "Toby Atanwe"

TiffanySavage "Tiffany Savage"

TracerTong "Tracer Tong"

TriadLumPath "Gang Member"

TriadLumPath2 "Gang Leader"

TriadRedArrow "Gang Member"

UNATCOTroop "UNATCO Troop"

WaltonSimons "Walton Simons"

WIB "Woman In Black"

Weapons

WeaponAssaultGun "Assault Rifle"

WeaponAssaultShotgun "Assault Shotgun"

WeaponBaton "Baton"

WeaponCombatKnife "Combat Knife"

WeaponCrowbar "Crowbar"

WeaponEMPGrenade "Electromagnetic Pulse (EMP) Grenade"

WeaponFlamethrower "Flamethrower"

WeaponGasGrenade "Gas Grenade"

WeaponGEPGun "Guided Explosive Projectile (GEP) Gun"

WeaponHideAGun "PS20"

WeaponLAM "Lightweight Attack Munitions (LAM)"

WeaponLAW "Light Anti-Tank Weapon (LAW)"

WeaponMiniCrossbow "Mini-Crossbow"

WeaponModAccuracy "Weapon Modification (Accuracy)"

WeaponModClip "Weapon Modification (Clip)"

WeaponModLaser "Weapon Modification (Laser)"

WeaponModRange "Weapon Modification (Range)"

WeaponModRecoil "Weapon Modification (Recoil)"

WeaponModReload "Weapon Modification (Reload)"

WeaponModScope "Weapon Modification (Scope)"

WeaponModSilencer "Weapon Modification (Silencer)"

WeaponNanoSword "Dragon's Tooth Sword"

WeaponNanoVirusGrenade "Scramble Grenade"

WeaponPepperGun "Pepper Gun"

WeaponPistol "Pistol"

WeaponPlasmaRifle "Plasma Rifle"

WeaponProd "Riot Prod"

WeaponRifle "Sniper Rifle"

WeaponSawedOffShotgun "Sawed-off Shotgun"

WeaponShuriken "Throwing Knives"

WeaponStealthPistol "Stealth Pistol"

WeaponSword "Sword"

Use these when using the "Open" cheat to move to different areas of the game. For Example, if you wanted to skip ahead to the beginning of the Hong Kong missions, you'd type in "open 06_HongKong_Helibase", without quotes.

00_Training

00_TrainingCombat

00_TrainingFinal

01_NYC_UNATCOHQ

01_NYC_UNATCOIsland

02_NYC_Bar

02_NYC_BatteryPark

02_NYC_FreeClinic

02_NYC_Hotel

02_NYC_Smug

02_NYC_Street

02_NYC_Underground

02_NYC_Warehouse

03_NYC_747

03_NYC_Airfield

03_NYC_AirfieldHeliBase

03_NYC_BatteryPark

03_NYC_BrooklynBridgeStation

03_NYC_Hangar

03_NYC_MolePeople

03_NYC_UNATCOHQ

03_NYC_UNATCOIsland

04_NYC_Bar

04_NYC_BatteryPark

04_NYC_Hotel

04_NYC_NSFHQ

04_NYC_Smug

04_NYC_Street

04_NYC_UNATCOHQ

04_NYC_UNATCOIsland

04_NYC_Underground

05_NYC_UNATCOHQ

05_NYC_UNATCOIsland

05_NYC_UNATCOMJ12lab

06_HongKong_Helibase

06_HongKong_MJ12lab

06_HongKong_Storage

06_HongKong_TongBase

06_HongKong_VersaLife

06_HongKong_WanChai_Canal

06_HongKong_WanChai_Garage

06_HongKong_WanChai_Market

06_HongKong_WanChai_Street

06_HongKong_WanChai_Underworld

08_NYC_Bar

08_NYC_FreeClinic

08_NYC_Hotel

08_NYC_Smug

08_NYC_Street

08_NYC_Underground

09_NYC_Dockyard

09_NYC_Graveyard

09_NYC_Ship

09_NYC_ShipBelow

09_NYC_ShipFan

10_Paris_Catacombs

10_Paris_Catacombs_Tunnels

10_Paris_Chateau

10_Paris_Club

10_Paris_Metro

11_Paris_Cathedral

11_Paris_Everett

11_Paris_Underground

12_Vandenberg_Cmd

12_Vandenberg_Computer

12_Vandenberg_Gas

12_Vandenberg_Tunnels

14_OceanLab_Lab

14_Oceanlab_Silo

14_OceanLab_UC

14_Vandenberg_Sub

15_Area51_Bunker

15_Area51_Entrance

15_Area51_Final

15_Area51_Page

You do not have to have cheats enabled to use these codes! Press T (by default) to bring up the message entry line, erase "Say", then enter these. You can also bind them to specific keys using the method described above. Note: They're case sensitive.

Tweak Weapons
Weapons can be modified with the following command:

set weapon"WeaponName" "variable" "input"

Input is either a number, true/false, or a certain word. Replace "variable" with any of the following:

True/False inputs (either 0 for false, or 1 for true).

bAutomatic; "is this an automatic weapon?"

bEmitWeaponDrawn; "True if drawing this weapon should make NPCs react"

bFallbackWeapon; "If True, only use if no other weapons are available"

bHandToHand; "is this weapon hand to hand (no ammo)?"

bHasMuzzleFlash; "does this weapon have a flash when fired?"

bNativeAttack; "True if weapon represents a native attack"

bNearWall; "used for prox. mine placement"

bOwnerWillNotify; "True if firing hand-to-hand weapons is dependent on the owner's animations"

bPenetrating; "shot will penetrate and cause blood"

bUseAsDrawnWeapon; "True if this weapon should be carried by NPCs as a drawn weapon"

bUseWhileCrouched; "True if NPCs should crouch while using this weapon"

bDrawMuzzleFlash

bCanHaveScope; "can this weapon have a scope?"

bHasScope; "does this weapon have a scope?"

ScopeFOV; "FOV while using scope"

bCanHaveLaser; "can this weapon have a laser sight?"

bHasLaser; "does this weapon have a laser sight?"

bCanHaveSilencer; "can this weapon have a silencer?"

bHasSilencer; "does this weapon have a silencer?"

bCanTrack; "can this weapon lock on to a target?"

bInstantHit

bIgnoresNanoDefense "if the aggressive defense aug does not blow this up"

bAggressiveExploded "if exploded by Aggressive Defense"

For weapon mods

bCanHaveModBaseAccuracy;

bCanHaveModReloadCount;

bCanHaveModAccurateRange;

bCanHaveModReloadTime;

bCanHaveModRecoilStrength;

For Projectiles

bBlood "does this projectile cause blood?"

bDebris "does this projectile cause debris?"

bEmitDanger

bExplodes "does this projectile explode?"

bStickToWall "does this projectile stick to walls?"

bStuck "is this projectile stuck to the wall?"

bTracking "should this projectile track a target?"

Numbers inputs.

LowAmmoWaterMark "critical low ammo count"

ClipCount "number of bullets remaining in current clip"

NoiseLevel; "amount of noise that weapon makes when fired"

EnemyEffective; "type of enemies that weapon is effective against"

CONC_None,

CONC_Visual,

CONC_Metal,

CONC_All

Shakemag

ShotTime; "number of seconds between shots"

ReloadCount

ReloadTime; "number of seconds needed to reload the"

HitDamage; "damage done by a single shot (or for shotguns, a single slug)"

MaxRange; "absolute maximum range in world units (feet * 16)"

AccurateRange; "maximum accurate range in world units (feet * 16)"

BaseAccuracy; "base accuracy (0.0 is dead on, 1.0 is far off)"

LockTime; "how long the target must stay targetted to lock"

LockedSound; "sound to play when locked"

TrackingSound; "sound to play while tracking a target"

SoundTimer; "to time the sounds correctly"

WeaponDamageType

AmmoNames[3]; "three possible types of ammo per weapon"

ProjectileNames[3]; "projectile classes for different ammo"

AreaOfEffect; "area of effect of the weapon"

AOE_Point,

AOE_Cone,

AOE_Sphere

StunDuration; "how long the shot stuns the target"

SwingOffset; "offsets for this weapon swing."

recoilStrength; "amount that the weapon kicks back after firing (0.0 is none, 1.0 is large)"

MuzzleFlash flash; "muzzle flash actor"

ShakeTimer;

ShakeYaw;

ShakePitch;

AIMinRange; "minimum "best" range for AI; 0=default min range"

AIMaxRange; "maximum "best" range for AI; 0=default max range"

AITimeLimit; "maximum amount of time an NPC should hold the weapon; 0=no time limit"

AIFireDelay; "Once fired, use as fallback weapon until the timeout expires; 0=no time limit"

MinProjSpreadAcc;

bDestroyOnFinish;

For Projectiles

InitDir "initial direction of travel"

BlastRadius "radius to explode"

Damagee "who is being damaged"

DamageType "type of damage that this projectile does"

AccurateRange "maximum accurate range in world units (feet * 16)"

MaxRange "maximum range in world units (feet * 16)"

InitLoc "initial location for range tracking"

MinDrawScale

MaxDrawScale

LastSeenLoc "Last known location of target"

Miscellaneous

gradualHurtSteps "how many separate explosions for the staggered HurtRadius"

gradualHurtCounter "which one are we currently doing"

spawnWeaponClass "weapon to give the player if this projectile is disarmed and frobbed"

spawnAmmoClass "weapon to give the player if this projectile is disarmed and frobbed"

Buoyancy

CollisionHeight

CollisionRadius

FireOffset= "X=-20.000000,Y=2.000000,Z=30.000000)"

FlashC

FlashLength

FlashO

FlashS

FlashY

InventoryGroup

Mass

MuzzleScale

PickupAmmoCount

Other Input.

AmmoName

ENMEFF_All

ENMEFF_Organic

ENMEFF_Robot

EnviroEffective; "type of environment that weapon is effective in"

ENVEFF_All

ENVEFF_Air

ENVEFF_Water

ENVEFF_Vacuum

ENVEFF_AirWater

ENVEFF_AirVacuum

ENVEFF_WaterVacuum

Concealability; "concealability of weapon"

GoverningSkill; "skill that affects this weapon"

ProjectileClass

SelectSound

Endings
There are three endings in the game:

Ending A: Merge with the Helios AI.

Ending B: Accept Morgan Everett's proposal to join the Illuminati and killing Bob Page.

Ending C: Follow Tracer Tong's advice and destroy the world's communications.

Bring items back to the first mission
Start a new game in the middle of a mission, any items which you were carrying will be with you at the beginning.

Free Items
Make sure your inventory is full before attempting this. Go up to anyone who will sell you items and make a purchase. Look down at your feet. The item you tried to purchase will be down there. This can also be done for items given to you like the upgrading canisters from Jaime. This trick can be done as many times as you like as long as your inventory is full.

Infinite Skillpoints Before talking to Gary Savage on the rooftop at the sub base (save name New West Coast - Sub Base), make sure your inventory is filled up. Then talk to him. He will offer you a augmentation canister, and you can't take it. You will get 500 skill points. Keep on talkin' to him, and the skill points just keep rolling...

Unlimited Inventory Space
Once you run out of inventory space, click and drag away a large item from the inventory then press I to click off the screen. The next item you collect will appear under the large item you dragged off.

Infinite crate items
Take any supply into a loading screen. Whichever item was inside the crate will be duplicated and fall into the new map. This can be done infinitely so long as the crate is not broken.

Secrets
Bypassing Laser Beams

Simply walk close to beam(s), do a quicksave and while saving hold down Up Arrow. When the save is complete, you should be on the other side of the beam(s) without triggering any alarms.

Instant Lockpicking Find a locked door, then use a lockpick on it. As you start to pick the lock, go into any of the menu or subscreens. After 10–20 seconds (it depends on the lock and your skill level), leave the menu and return to the game. You will have instantly picked the lock using a single pick, even if it required more than one! This trick will also work with Multitools on cameras, alarms, etc.

Liberty Island Secret Locations
 * 1) 1-Opposite Harley Filbenn's office at the north docks is an explosive barrel. Push it into the water and blow it with your pistol. You also have the option of trying to manually unlock the hatch. Jump into the water and search the sunken speedboat for some extra items and weapons.
 * 2) 2-In Alex Jacobson's office, just opposite the storage closet, near the wall, there is two secret tiles that will lead you to a secret storage space. Different items will appear all the time so be sure to check back regularly.