Anna Navarre

Anna Navarre is one of the two mechanically augmented agents working for UNATCO in Deus Ex. She is very loyal to UNATCO. She sports extensive mechanical augmentation. Anna is at first your ally, but eventually becomes an adversary.

Early life
Not much is known about Anna aside from her long history with UNATCO (and possibly MJ12), other than she was born in Russia and trained as a commando by the Israeli army. At some point in her life, she became extensively mechanically augmented, but she was already one of UNATCO's top agents before she was "enhanced." Thus Anna has no fear of a "shelf-date," unlike other mechanically augmented agents. She has killed several hundred people throughout her career, earning the trust of UNATCO. Following his inauguration at UNATCO, Paul Denton and Navarre formed a team, during which Paul disappointed her on several occasions due to his disdain for killing people.

2052
"Born in Russia, trained as a commando by the Israeli army, Anna Navarre is your old-fashioned cold-blooded killer. If she were crazy she'd be a homicidal maniac, but she's not. She's very in control, and only kills under orders... or if the situation warrants it. She has no sense of humor, and no concept for "forgive and forget." Anyone who so much as accidentally scratches her with a combat knife has got a life expectancy suddenly measured in seconds. Don't get the idea that Anna has a temper, though. She's always happy when she shoots someone. UNATCO relies on her in situations that are likely to become a major gunfight, or on missions where unflinching ruthlessness is required.

Unlike many of the mechanically-enhanced agents, Anna has no fear of a "shelf-date." She was one of UNATCO's top agents before she was "enhanced", and she considers her augmentations to be just that: something that augments her abilities, not something that she needs to do the job. She plans her rise to power to be ongoing and unstoppable."

- description of Anna Navarre to the player

In 2052 UNATCO promoted her to the rank of Major and incarnate the Peacekeeping Forces of the United Nations. Anna was JC Denton's first partner after his arrival at UNATCO, but she was content to sit out their first mission outside Castle Clinton, where the goal was to recover a stolen canister of Ambrosia, while Denton handled the guards inside (presumably so that Denton's performance could be "assessed"). She is suspicious and somewhat hostile toward her nano-augmented colleagues, but has a more open mind than her cohort, agent Gunther Hermann. Anna will put up with them, as long as they get the job done (in as bloody a manner as possible). Avoiding confrontation or using non-lethal methods will cause her to show her disgust with the player's "weakness." If the player chooses a violent path for their character, Anna begins to significantly warm up to him after the first two missions.

After the purge of Castle Clinton, she thought that they should remove all people from the NSF so that theft does not happen again. After serving with JC the first night, if the player does not kill anyone, she wants to be assigned back to Gunther Hermann (but Manderley refuses), threatens to submit a written complaint to Walton Simons, just like the collaboration with Paul earlier, and then was ordered by Joseph Manderley to kill NSF leader Juan Ivanovich Lebedev at LaGuardia Airport. When President Philip Mead declared a state of emergency, Anna decided that this entitles her to shoot without warning during the fight against terrorism, gaining wide acceptance in the military, and received the rank of Colonel.

Deaths
The game offers several opportunities in which Anna Navarre can be killed, and this affects later responses by Hermann and other characters.

The first chance is early on when you are sent to arrest Juan Lebedev in his private jet at LaGuardia. You will find Lebedev after you have spoken to your brother Paul, who informs you that he has been working with the NSF. You'll spend some time talking with Lebedev as he tries to turn you. After the first conversation ends Anna will barge in and order you to kill Lebedev. At this point, you can choose to open fire on Anna and kill her, but be careful not to kill her too close to Lebedev because Mechs explode when killed. Alternatively, you can place a LAM in the hallway just outside of Lebedev's room before you initiate conversation, which will kill her immediately with no need for a fight. If you kill her, Lebedev will be glad to see that you turned and says someone will contact you.

If you did choose to kill Lebedev or simply let Anna kill him, then there will be two more points where you will have a chance to kill her. The first is when you take the subway to Battery Park and Anna storms in. You'll have another chance during your escape from UNATCO HQ. The easiest way to do it is by hacking several computers around the base before you proceed to the exit. On two of these computers you will find two parts of her killphrase. Once you have found them, you will simply tell Anna "Flatlander Woman" and she self-destructs. You can, of course, just choose to shoot her.

When Anna is dead, Gunther Hermann takes the death of his partner personally. If you pick the first chance to kill Anna, he won't immediately realize and assumes something went wrong on the plane. Eventually though, Hermann will catch up and he'll be in a very foul mood.

At the end of the first game, Anna Navarre is dead, killed by JC Denton. If you use the exploit to get past her, she never makes a later appearance.

Behind the scenes

 * Like Gunther Hermann, agent Navarre can be terminated by simply speaking aloud a killphrase specifically. As in Gunther's case, death only occurs after a few seconds, long enough for Navarre to express her fury ("How did you know-?!").
 * Navarre's killphrase is Flatlander Woman, but to use it, JC must decipher it. Part of it is on Navarre's own computer in the makeshift office on the way to the level 3 jail, and the other part is on Manderley's computer. The phrase is a reference to the novel Flatland, by Edwin A. Abbott, about people living in a two-dimensional world, in which women are just lines. They are invisible when seen edge-on, and dangerous because they are very sharp and can inadvertently cut people in half. It is a reference to Navarre's cloaking power and her deadliness.
 * Interestingly, in the initial stages of character creation, Anna was left-arm-equipped with a modular unit containing a tray tactical 7.62mm NATO ammunition AutoCarbine.

Quotes

 * "The machine would not make a mistake..."
 * "You are not afraid to kill; I am pleased. The last thing I would expect from the brother of Paul."
 * "The terrorists have wired the platform with explosives and put in hostages. Get the hostages out if you can, but make sure the NSF learns that human shields will not work against UNATCO."
 * "I have never had this much difficulty with a trainee in my life."
 * "ˆHow did you know..."

Gallery
Anna Navarre