Thread:VT2Dancougar/@comment-27075564-20180228003215/@comment-33758271-20180312235534

I've been thinking of a new way to display weapon stats, as well. The game's own  numbers are pretty meaningless, so I was pondering if it's possible to have a button that switches between the game stats, and the actual stats.

The new categories will be things like firepower (how many shots at half range to down [average soft target]/how many shots at half range to down [average hard target], RPM (actual rounds fired per minute, maybe have a switch here to toggle whether or not cybernetic weapon handling's in effect or not), max range (the actual range), damage drop off (easy to figure this one out), handling (like in DX games in general, most small weapons would have good handling, and bigger weapons would be poor to mediocre - without upgrades), and so on... Worth it?

I also gotta apologize to you, Mechemik, you really did catch me in a butthurt mood, brought on largely by idiotic shrinks, and etc. Still, my snarls at you weren't exactly professional. Hope I can make amends.