Energy (DXMD)

Energy (also known as biocell energy) is a gameplay resource in Deus Ex: Mankind Divided. Energy is used to operate certain augmentations (including the takedown functionality of the Cybernetic Arm Prosthesis).

Background
Adam Jensen's energy is regulated by his Sarif Series 8 Energy Converter, which transforms nutrients such as fat, glucose, and adrenaline into an electric charge that is then stored in augmentation-specific power biocells. Jensen may also gain energy by consuming biocells directly.

Energy meter
The energy meter displays the following properties:


 * The blue overlay indicates the amount of energy that is currently available to the player.
 * The vertical line indicates the recharge limit (formally known as the maximum storage capacity). The recharge limit is maximum amount of energy that will regenerate.
 * The recharge limit can be extended by the "Enhanced Capacity Biocells" and "Ultra-Capacity Biocells" upgrades.
 * The "Recharge Delay" and "Recharge Rate" upgrades improves the player's ability to recharge energy.
 * The thick portion of the horizontal bar is lower limit of the recharge limit. That is, the the recharge limit can never decay into the thick portion of the horizontal bar.

Energy use
Augmentations use energy as follows:


 * Activation cost – Each time an augmentation is activated, the recharge limit will decay by an amount that is initially shown in red. This decay of the recharge limit is commonly known as the activation cost. All augmentations that use energy have an activation cost.
 * Sustain cost – Certain augmentations, including those that can be toggled on and off (such as Smart Vision and Glass-Shield Cloaking System) will continuously drain the player's energy while they are active.
 * While the augmentation remains active, available energy is slowly drained, but the recharge limit is no longer further affected.
 * The only exception to the above rule the TITAN, which will reduce the recharge limit together with the currently available energy while it remains active.

The following augmentations use energy (augmentations that have a sustain cost are indicated by an asterisk):


 * Smart Vision*
 * Implanted Rebreather*
 * Cybernetic Arm Prosthesis (only when using the "Instant Takedown" and "Punch Through Wall" functions)
 * Remote Hacking
 * Quicksilver Reflex Booster
 * Focus Enhancement*
 * Icarus Dash
 * Glass-Shield Cloaking System*
 * Rhino Dermal Armor* (only when using the "Electromagnetic Pulse Shielding" function)
 * TITAN
 * Cybernetic Leg Prosthesis* (only when using the "Leg Silencers" function)

Restoring the recharge limit
Due to the activation cost described above, repeated use of augmentations will cause the recharge limit to decay until it reaches the thick portion of the horizontal bar. A decayed recharge limit can be restored to its original maximum as follows:


 * Consuming biocells will restore the recharge limit, as well as current energy.
 * Upgrading any augmentation will reset the recharge limit (and current energy) to the original maximum. This benefit is provided only by upgrading an existing augmentation and not by unlocking a new augmentation.
 * Certain story-related mission transitions will provide a free reset of the recharge limit.