Talk:Map Project/@comment-30128802-20171120020916/@comment-30128802-20171121034207

I don't think it'll be possible to make a new interface like that. We are limited to what's on Wikia. However, if you open an image in the browser directly, the browser lets you zoom in as you described.

My idea was based on something like this:


 * http://fallout.wikia.com/wiki/Capital_Wasteland (infobox with a map)

for maps of areas like districts and sewers.

Then, it'd be interesting to possibly having something like this:


 * http://fallout.wikia.com/wiki/Tenpenny_Tower

In the above example, there is an overview map showing the position of the specific location (Tenpenny Tower) in relation to other nearby locations. Then, further down the infobox, there are maps of that specific location.

One thing to consider, if we go with this idea, is what degree of complexity of the maps for an infobox without making things look too complicated and out of place. This could dictate which types of articles will have maps in the infobox and which will not. For example, Golem City has a lot of complex areas. Specific-location maps in DXMD in general are much more complex than in other games like Fallout 3. Thus, in this case, maybe the maps for Golem City should just be left in the walkthrough section and not be placed in the infobox of the location article.

It can also be argued that the map system shown in the Fallout wiki are more suitable for open-world games, whereas DXMD is not open-world in the same way. So, in the end, I dunno, lol. DXMD is like halfway between open-world games like Skyrim/Fallout and non-open-world games like Mass Effect 1-3.

As to the Blade Plaza sewers map, we can take that out. Originally, I was a bit unsure about whether to put links to the sub-locations, and somehow ended up putting the link there for the sewers.