Augmentations (DX)

In Deus Ex, the protagonist JC Denton may obtain various nanotechnological augmentations that enhance his abilities.

Overview
JC Denton begins with three pre-installed augmentations and may install additional augmentations into slots in various parts of his body. There is one slot each for arms, legs, cranial, and eyes, two subdermal slots, and three torso slots. Additional augmentations are installed using augmentation canisters. Each augmentation canister contains two augmentation options that the player must choose from. This choice is permanent. Once an augmentation is installed, it cannot be removed or swapped for a different one. Installing an augmentation consumes the augmentation canister. For augmentations that go in the subdermal or torso slots, it is possible have both option from one canister type, provided that two copies of that canister are found.

Almost all augmentations are active abilities that require bioelectric energy. Infolink and IFF, which are pre-installed, are the only augmentations that function passively without requiring the use of energy.

The table below shows the number of slots for each body part, the compatible canisters for the slots, and the missions in which copies of a particular type of canister are found. For some canisters, up to three copies can be found.

Installed augmentations can be upgraded using augmentation upgrade canisters. All augmentations, except the pre-installed ones and Synthetic Heart, have four "tech" levels. Each augmentation upgrade canister upgrades the tech level of a particular augmentation by 1.

The effects of the augmentations are summarized below. Values in brackets indicate the values from tech 1 to tech 4.

Pre-installed
Infolink


 * Enables JC Denton to remotely communicate with other characters for story-related dialogue interactions.
 * This augmentation is always active and has no upgrade capacity.

IFF


 * Color codes the targeting reticle (crosshair) to indicate whether the target is an ally (green), an enemy (red), or neutral (white).
 * This augmentation is always active and has no upgrade capacity.

Light


 * A light that can be used to illuminate dark areas.
 * This augmentation has no upgrade capacity.

Arms
Combat Strength


 * Increases the damage of "hand-to-hand" weapons by [25%, 50%, 75%, 100%].
 * For purposes of this augmentation, "hand-to-hand" weapons includes all low-tech skill weapons (except the riot prod and pepper gun), and also includes all demolition skill weapons.

Microfibral Muscle


 * Maximum lift is increased from the default value of 50 to [100, 150, 200, 250], allowing the user to push or lift heavy objects such as large metal crates.

Legs
Speed Enhancement


 * Increases speed and jump height by [20%, 40%, 60%, 80%].
 * Reduces falling damage by [15, 30, 45, 60].

Run Silent


 * Reduces all footstep noise to [75%, 50%, 25%, 0%] of the base value.

Canister 1
Ballistic Protection


 * Provides [20%, 35%, 50%, 65%] resistance to Shot and AutoShot damage.

EMP Shield


 * Provides [25%, 50%, 75%, 100%] resistance to EMP damage.

Canister 2
Cloak


 * Renders the user invisible to humanoids and creatures.
 * Consumes bioenergy at [300, 249, 198, 150] units per minute.

Radar Transparency


 * Renders the user invisible to robots, security cameras, and turrets.
 * Consumes bioenergy at [300, 249, 198, 150] units per minute.

Canister 1
Aqualung


 * Increases underwater oxygen duration from the base duration of 20 seconds to [30, 60, 120, 240] seconds.

Environmental Resistance


 * Provides [25%, 50%, 75%, 90%] resistance to Poison, Poison Effect, Poison Gas, Tear Gas, Halon Gas, and Radiation damage.

Canister 2
Regeneration


 * Regenerates [5, 15, 25, 40] health points per second.

Energy Shield


 * Provides [20%, 40%, 60%, 80%] resistance to Exploded, Flamed, Burned, and Shocked damage.

Canister 3
Power Recirculator


 * Decreases the consumption of bioenergy of all active augmentations by [10%, 20%, 40%, 60%].

Synthetic Heart


 * When Synthetic Heart is activated, the tier levels of all other augmentation are temporarily increased by 1. This augmentation has no effect on augmentations already at tech 4.
 * This augmentation has no upgrade capacity.

Cranial
Aggressive Defense System


 * Intercepts and destroys rockets, plasma bolts, fireballs, grenades, and other projectiles that come within [10, 20, 30, 50] feet of the user.

Spy Drone


 * Creates a user-controllable drone that can discharge an EMP blast.

Eyes
Vision Enhancement


 * Provides night vision (tech 1), infravision (tech 2), close range sonar imaging (tech 3) and long range sonar imaging (tech 4).

Targeting


 * Creates a new HUD element that displays information pertaining to the target. Each additional tier provides additional information.
 * Each tier extends the relevant weapon skill by an amount that is equivalent to 10% of the weapon skill's master level bonus. Therefore, Targeting provides [+10%, +20%, +30%, +40%] bonus weapon damage, [+2.5%, +5%, +7.5%, +10%] bonus weapon accuracy, [-0.1, -0.2, -0.3, -0.4] bonus recoil reduction, and bonuses to all other stats affected by weapon skill, including reload time reduction.

Cut
In a previous version the jump augmentation was separate from the speed augmentation, with the latter possibly not existing at the time. In the final version they were merged together. "// check our jump augmentation and reduce falling damage if we have it // jump augmentation doesn't exist anymore - use Speed instaed"

- DeusExPlayer

Модификации Deus Ex