User:Alqualos/Singapore Iron Man guide

This article is a part of Deus Ex: Human Revolution Iron Man Guide. It covers the whole Singapore, including Namir fight. Aug recommendations aren't really necessary here, because the augs you've acquired when leaving RBS are more than enough for the rest of the game. Having at least one AUD is recommended, and even two may be very useful (although you probably have at least 5 now). You should be very careful here because it's almost the end of the game and you don't want to screw up after you've finished the most difficult part. Singapore is easy, but that can be dangerously relaxing. Take your time, but don't take any risks. Earlier you could risk for some XP or goodies because they could make the rest of the game less risky. Neither are really necessary any more, except for grenade launcher ammo and some laser rifle ammo.

Disabling the transmitter
Even though this quest is optional, there is some grenade launcher ammo in the jammer building, so might as well just do it. It's easy enough.

Explore around. Hack the shack for XP and some goodies if you wish. Approach the door and open it. listen to the guards talking. Before they finish, move away from the door, turn your back to it and walk straight ahead. As you reach a yellow rectangle with the number 003 painted next to it on the floor, turn left and take cover behind the container. You should be in perfect position: you can see the door from there, but you can't be seen from almost anywhere in the room. A guard will walk in and continue walking in a straight line, stopping sometimes. Then he turns to his right, which is the perfect moment to take him down safely.

Approach the door, check your radar and carefully take down the remaining guard with the right timing, as usual. Proceed to the left. The guards inside the jammer building can see you sometimes, so use the cloak as you approach the building, keeping to the right. Move the dumpster and enter the fenced area. Wait for recharge and climb inside the building.

Approach the door and take cover to the left of it. One of the guards starts to patrol. It's hard to understand where he is by just looking at the radar, but he can be seen through the grating in the door. Open the door when he's not looking. Wait for him to turn his back to you, creep behind him and take him down. Hide his body inside the nearby room (the nearest one, where he walked into on his patrol). Now enter the next doorway and take down the guy watching TV.

Now explore around and turn off the jammer. Stay away from the windows and the transparent door. The guards outside usually don't see you there, but better be safe than sorry. For the same reason use the code on the locked room next to the one you entered the building through. The code is found on one of the guards you took down earlier. Take the grenade launcher ammo there. It's pretty much the only reason you actually came in here.

Leave the building the same way you came in, pass through the hole where you had to move a dumpster, then turn right. Carefully creep up the stairs.

Passing through the open area
This is the only difficult part in Singapore. I suggest you use the most boring and reliable tactics: cloak and run. Don't forget silent sprint too, as there are too many guards. Eat a candy bar beforehand and maybe more on the run. And don't bump into anyone. If you chose this way, you turn right, straight ahead, passing the patrolling heavy and the turret with another heavy standing nearby. Then turn right and hide behind the corner. If you don't stumble into anything and sprint quickly, you'll need to eat one candy bar before you reach the turret, and that should be enough. I really, really recommend this way.

If you decide to take down some enemies instead, you should take down the nearest patrolling light guard, using the stairs as cover, then take down the one inside the fenced area. He can't see you through the fence (even though you can see him), but he can see you through the laser grid all right when you either try to sneak past the remaining guards using columns as cover, or if you try to hide near the door across from the laser grid. This all is not really obvious, so you may have to experiment a lot during the practice run. And even then it's quite possible to screw up, so that's why I recommend cloak-and-run instead. Another reason is that the turret doesn't take out everyone.

Whatever way you used to cross the open area, if you want to clear up the area afterwards, you could use cloak and silent run to approach the turret (no candy bar needed with full cell) and use an AUD (if you have two or more) to hack the hub when nobody is looking. But when you do that, the nearby heavy will hear you! So you'll have to turn on the cloak and silent sprint before you use the AUD and then run away immediately. Then come back later and switch the turret when nobody is looking. Then cloak and run away again. I'd rather skip the whole trouble, but if you decide to go along with it, you better hide somewhere real safe because of the invisible sneakers that may decide to sneak past the turret and kill you instead. The vent behind the corner (on top of some machinery) is a good hiding place. You'll need to go there anyway. The vent is hard to enter, by the way—use slow creeping, like you do when disarming mines.

If you decide to remain a ghost, you should still visit the turret place for the pock-sec lying on some boxes. It contains a useful code. It is also a good idea to still hack the security hub, but not to turn the turret on enemies, but to disable the camera and the security bot further ahead. Or turn the bot on enemies instead (there are none at that place anyway). The patrolling heavy checks his six sometimes so learn his patrol first (but you always do it anyway, don't you?).

Talking to Faherty
Enter that vent I mentioned earlier. Pass through the gas-filled area. Don't turn the gas off since you may have to hide here later, although it's terribly unlikely. Go talk to Faherty, there should be no enemies in this area. Leave the same way you came and punch through the weak wall across (make sure the patrolling heavy doesn't see you).

Talking to Colvin
Enter through the door inside. There should be no enemies nearby, but check your surroundings just in case. Some guards have weird patrol routes here, going up or down from one floor to another. Proceed along the hallway to the left and then ahead. Take the AUD in the open room if you wish, then hack the remaining one. Don't push through the wall to avoid unnecessary attention. There is sometimes a guard patrolling the room with the AUD. Maybe whether he's there or not depends on the timing of your actions. If he isn't there yet, check your radar before going in or you he may enter while you're there, which would be a bad thing.

Enter the vent behind some boxes and climb up. Talk to Colvin. Now for the hardest part in this building. There is a guard patrolling outside. Open the door when he's not looking. The problem is that there is a camera around too. Thankfully, the guard spends some time sitting there. Wait until he does that when the camera only starts to look away, then take him down and quickly drag the body inside the lab. If anything goes wrong, hide inside the vent, but take the body with you so they don't revive him. The guards will arrive quickly in case of alarm, but you still have some time because they are all far enough.

Talking to Koss
Sneak past the camera and use an AUD on the door at the other end of the hallway. Enter the door, move the crates and go up the elevator. Talk to Koss, then backtrack all the way outside. Be extra careful as you emerge from the vent on the ground floor if there was no guard earlier because he may have arrived since then. Take him down carefully without breaking that wall or just sneak past him, you aren't coming back anyway. If he hears you in the hallway, just run outside and leave him there trying to figure out what's going on.

The security terminal
If you used the hub to disable/switch the bot and the camera, then just walk ahead. Otherwise, sneak carefully, using the boxes as cover. Visit the storage locker using the code you found near the turret. There is a camera in the tunnel which you haven't disabled yet, so sneak past it. Hack the security hub and disable the camera. Enter the security booth and close the door behind you.

Decide what to do with the bot. I tend to avoid unnecessary fights here, so I leave the bot alone, then upload the virus, and once the guys run past, I just disable the bot who woke up because of the alarm. A good place to hide while the guys are still around is between the lockers here. If you switched the other bot on your side, it should kill the guards once they get that far, but it shouldn't worry you at all.

Now arm your grenade launcher and get ready to fight before you descend down that elevator. Make sure you have 200 HP.

Namir
He was one of the hardest bosses (if not the hardest) in the first version. Unless you took advantage of a glitch and took him down in one hit. But in the DC version he's really easy. Aim well and shoot him five times with grenade launcher. You should have at least six ammo, so you have one allowed miss. If you're too slow to aim, he may harm you a little, but with 200 HP and full protection you'd have to be really clumsy to be killed by him.

Turn around as you face the exit, walk ahead to the entrance elevator and go up the stairs to your right. You should see a laser rifle there. Hack the terminal to get it, or punch through the wall and drop from above, using the cloak to avoid the lasers.

The laser rifle with some ammo is the only thing you need here, but feel free whatever you want. Then exit and talk to Megan. If you saved Malik, then you should be able to get out with no problems. Otherwise, you'll have to deal with the crazy guards, but that should be easy. Just don't get too close unless you are planning to perform a take-down.

Hack the Hangar 18 PC if you wish, then fly to Panchaea.