Zenith ZAP

The Zenith ZAP is a non-lethal weapon in Deus Ex: Mankind Divided.

Overview
The Zenith ZAP is part of the Zenith line of pistols and is a perma-silenced, non-lethal weapon that serves as the close-ranged counterpart to the TRQ 203-C Longsword. It serves as a trusty weapon for a stealthy player who wishes avoid performing takedowns to conserve bioenergy, or because getting up close to their target would risk detection.

The ZAP takes down all human enemies in a single hit, except for EXO-suits and the endgame boss. The ZAP is still useful against them by being able to momentarily stun them, allowing the player to immediately follow up with a takedown during the stun period. The ability to handle all human enemies makes the ZAP a versatile weapon. However, unlike its predecessor in Human Revolution, the ZAP cannot disable security devices and Bots.

The ZAP has a base maximum range of only 8 meters. When standing and aiming straight, the maximum range is approximately 8.15-8.20 meters.

Gameplay guide
Unlike lethal weapons such as the Zenith CA-40 pistol, the ZAP does not require head shots at all, since a single body shot will immediately take down any organic enemy. A single hit takes down even Shadow Operatives with an active Titan Shield, something that cannot be accomplished with any lethal firearm.

Against EXO-suits, the stun time resulting from the ZAP is shorter than the stun time from a typical EMP round. However, stealthy players who prefer to sneak up on EXO-suits will find the ZAP to be sufficient, without the need for any EMP ammunition, as long as the follow-up takedown is correctly timed.

Due to the ZAP's short range, the laser sight weapon modification is very useful on this weapon, because the laser dot only appears when the target is within the maximum range, and disappears when the target is out of range. The laser sight thus permits the player to easily determine whether a particular target is within range. Additionally, the laser sight significantly increases the accuracy of the ZAP, especially while moving.

The ZAP has to be cycled after each shot, so using it while standing out in the open can lead to the player being detected without being able to retaliate in time. Please note that firing the weapon will cause Jensen's cloaking augmentation to deactivate. To avoid open combat, stay in cover when firing the ZAP. Despite being silenced, the ZAP could still attract the attention of enemies if it is fired too close to them, or if it hits their armor plates.

When faced with more than one target at close range, the ZAP's bolt-action nature may be somewhat cumbersome for dealing with many hostiles in open combat. Moreover, stun darts are relatively uncommon. These are some of the drawbacks of the ZAP other than its short range.

Trivia

 * Based on its bolt-action operation, the ZAP was probably inspired by the suppressed pistol.
 * Contrary to the inventory description, the ZAP is not a single-shot weapon as each load of ammunition provides several shots worth of Stun Darts before requiring a reload even in its vanilla state.