Experience by area (DXMD)

This page is dedicated to revealing the exact amount of experience points awarded during different stages of Deus Ex: Mankind Divided with the goal of obtaining the most XP possible. By following this guide you should be able to unlock most available augmentations by the end of the game.

It contains major spoilers and presupposes good knowledge of the game's mechanics. Therefore it is not recommended as a guide on a first playthrough — refer to Deus Ex: Mankind Divided walkthrough instead.

For a general discussion of the game's experience system see Praxis page.

Abbreviations

 * GTD: Getting Things Done for completing a main mission objective. (various XP)
 * COM: Completionist for completing a side mission objective. (various XP)
 * GHO: Ghost. (200 XP)
 * SMO: Smooth Operator. (200 XP)
 * SOC: Covers bonuses earned by going through certain conversations or using the Social Enhancer aug in some instances. These include Silver Tongue, Spin Doctor, Stop the Presses, and occasionally, Split Decision, Life Lesson and Wait Your Turn. (1000/500/200/250/100/50 XP)
 * HAC: Covers the hacking bonuses Script Kiddie, Grey Hat, Black Hat, Network Adept and Master Hacker for devices of Level 1, 2, 3, 4 and 5 respectively; and also the XP bonuses from First Try and Data Extraction (if applicable). Each device is listed as (LX+Y), where X is the difficulty level and Y is the sum of XP from all data nodes. For the purposes of this guide, First Try bonus (5 XP) is always included in the Level bonus. (30/55/80/105/130 + various bonus XP)
 * KEY: Covers Access Granted, Free Admission, Open Sesame, Entering Without Breaking and Master Felonist bonuses given for devices of Level 1, 2, 3, 4 and 5 respectively, when unlocked by entering a keycode/password. Normally only listed for devices that can be hacked and re-locked, then unlocked again (hacking them twice would give no bonus). (25/50/75/100/125 XP)
 * GLI: Includes the sum of all KEY bonuses for the personal computers triggered with the password glitch in a particular area (see the link for details). (various XP)
 * EXP: Covers the exploration bonuses Traveler, Explorer, Pathfinder and Trailblazer. (100/200/300/400 XP)
 * EBO: Scholar bonus for reading one of the 75 eBooks. Reading all 75 of them will unlock the Tablet Collector achievement. (100 XP)
 * TRO/VET/ELI: Number of enemies who, when neutralized, reward you with the Trooper/Veteran/Elite bonus in a particular part of the level. Includes Merciful Soul (20 XP) and the method of neutralization bonuses. Does not include any Piece by Piece bonuses. Note that many normally friendly NPCs may turn hostile to the player if attacked or provoked (street policemen, armed civilians, etc.), but since no XP rewards are given for dealing with them they are not included in these counts. (40/50/60 XP)
 * STD: Single takedown.
 * DTD: Number of double takedowns. Double takedowns are listed in each part of a section like this: MAN(X)/DTD(Y), where X is the number of enemies and Y is the number of maximum possible double takedowns you can perform on them. (45 XP)
 * TUR/DRO/BOT: Number of turrets/drones/SB-71 bots in a particular part of the map. Includes the bonus for remotely hacking turrets/drones/bots (Machina + Flawless = 15 XP) plus the basic bonuses Scrap Metal/Void Warranty/Junk Yard for destroying them (15/20/40 XP). We do not include any Piece by Piece bonuses (5-20 XP per armor plate for bots and turrets, depending on the type). The reason explained in Combat XP section below. (30/35/55 XP)
 * PTW: Number of environmental devices that can be (de)activated via Remote Hacking. (5 XP)
 * CAR: Number of cars whose alarms can be disabled and lockdown barriers in Prague that only activate when a street alarm panel is used. (10 XP) Triggering car alarms will void Foxiest of the Hounds achievement.
 * MCH: Number of security devices that can be (de)activated via Remote Hacking (10 XP). Includes the 5 XP for Flawless bonus. (15 XP)
 * § XXX: For various reasons, this XP reward is not included in the subtotal. Typically because it is preferable to take it later, in which case it will be included in a subsequent section. Or, sometimes because it may be more beneficial avoid this particular option completely (in which case it is colored red: § XXX ).
 *  PRA : Praxis kit.
 * TRI: Triangle code collectible.
 * BRE: Breach software collectible.

Sections summaries
At the end of each section you will find a summary for XP:

SECTION SUMMARY

Section XP: S


 * All the different XP bonuses earned in this section

Combat XP: C = MAN(XP) + ROB(XP)


 * MAN: Total number of human enemies in this section
 * TRO: Number of troopers (10 base XP, 40 with optimal non-lethal neutralization)
 * VET: Number of veterans (20 base XP, 50 with optimal non-lethal neutralization)
 * ELI: Number of elites (30 base XP, 60 with optimal non-lethal neutralization)
 * DTD: Number of maximum possible double takedowns
 * MAN(XP) = TRO*40 + VET*50 + ELI:*60 + DTD*45
 * ROB(A): Total number of turrets (TUR) + number of drones (DRO) + number of walker bots (BOT)
 * ROB(XP) = TUR*55 + DRO*20 + BOT*40

Maximum Section XP: Section XP + Combat XP

Maximum XP Total: Maximum XP from previous section + Maximum Section XP

Augmentations Build
Here is the list of augmentations required to get every XP reward listed on this page. This guide was done in stealth and takedowns-only playstyle so the augmentations choice reflects that too.

Mandatory augs


 * Hacking Capture Level 2 + 3 + 4 + 5: Must be upgraded to level 3 during your visit to Růžička Station, and up to level 5 before you leave Ridit Station. It won't be a bad idea to get it to Level 5 immeditely, as hacking is second only to mission completion bonuses as a source of experience in the game. Note, that unlike Deus Ex: Human Revolution, upgrading it doesn't lower the chances of detection, so you will likely also need either Hacking Stealth or Fortify to help with more complex devices.
 * Remote Hacking (Environmental Domination + Security Domination): Enables remote hacking. On New Game+ playthroughs, it should be already active during the Dubai mission, since there is a single radio in that level. Otherwise, it has to be activated during the first visit to Prague.
 * Social Enhancer (C.A.S.I.E.): Provides numerous alternative conversation paths and enables the Persuade dialogue option. A few side missions during your first stay in Prague (SM00: Neon Nights and SM05: Samizdat) require it.
 * Quicksilver Reflex Booster: Enables double takedowns and should be activated as soon as possible. Even if you do not intend to spend your time setting up double takedowns, it comes in handy when you need to quickly and quietly neutralize two enemies standing very close to each other, which happens fairly often.
 * § P.E.P.S. with Precision Diode upgrade: Offers the single most valuable method of non-lethally defeating human enemies when double takedown is not an option, provided that you can hit them with a charged headshot. With headshot the formula for a Trooper-level enemy is Trooper + Merciful Soul + Dust to Dust + Marksman or 10+20+10+10=50 XP, which is 10 XP more than all other non-lethal options, including single takedown and headshots from stun gun or tranquilizer rifle. Unfortunately the P.E.P.S. blast is extremely loud and hence not particularly suitable for stealth, except when you use it on the last remaining enemy in the area. Can be skipped entirely unless you insist on squeezing every last drop of XP from the game.
 * Smart Vision: Besides highlighting structural weaknesses and useful items (with MAGPIE upgrade), it allows remote hacking through walls and solid objects. There are several objects hidden behind walls that can't be remote hacked without it, although they don't offer much XP (less than 200 XP in total).

Mandatory "single use" augs


 * Electromagnetic Pulse Shielding: Required to hack a Level 1 door panel in the Překážka sewers leading to the area of SM00: Neon Nights (although it's not the only option of getting there). The panel is only active when the generator electrifying its surroundings is turned on. Could be hacked on the 2nd or 3rd visit to Prague. This aug is not required to get any other bonuses in the game.

Non-mandatory, but highly useful augs


 * Optimized Musculature: Moving heavy objects will enable quick shortcuts through almost every location in the game. There are several safes in Prague that require you to move heavy objects to gain access to them — although you can also use explosives or P.E.P.S. to blow them out of your way.
 * Klipspringer Jump Mod: There are a lot of hidden places to explore which naturally requires a lot of jumping. And though every hidden area in the game can be reached by stacking crates, it's hardly worth the effort.
 * Icarus Landing: Used to circumvent Adam's low tolerance for falling damage. Comes in handy during the exploration.
 * Icarus Dash: In its charged form, it allows Adam to reach certain ledges more easily. Can be considered semi-mandatory to get a Trailblazer bonus on top of the giant cube in front the Palisade bank — although you can also reach it by stacking several crates on a nearby pillar.
 * Glass-Shield Cloaking: Essential for aggressive non-lethal/Ghost playstyle that we follow in this guide. Double takedowns generally are very hard to perform without it. Allows easy hacking of devices in direct view of enemies or civilians (like alarm panels in Prague), since the energy drain from the cloak stops while you are in the hacking interface — BUT only when you activate the cloak right before interacting with a device. Also allows you to steal valuables from vendors without repercussions.
 * Punch Through Wall: Enables you to locate and punch through weak walls. Although it is not truly neccessary as the structural weaknesses can be highlighted with Smart Vision and destroyed with explosives such as a single frag mine or even normal weapons (preferably with armor piercing ammunition).
 * Hacking Fortify & Stealth: Makes hacking, a major source of XP, go a lot smoother. Stealth Ver. 2 should be enough for most devices in Prague and later in the game you should have enough hacking software in your possesion to handle the more complex Level 4 or 5 devices.
 * Hacking Capture: Turret & Bot domination: Enables you to do two things. 1) Allows to activate bots and drones that normally remain inactive or concealead behind walls without any risk for yourself: it can be done by quickly switching Friendly Fire toggle on and off in a security hub while Intruder Tracking is toggled off. 2) Deactivate turrets and bots that are already active, allowing to destroy them without them reacting to you and making the process of removing their armor much easier. You can, of course, always just trigger an alarm and fight them head-on, if you are not worried about getting stealth bonuses or Foxiest of the Hounds achievement.
 * Micro-Assembler: Enables the option to disassemble objects into crafting parts. Can help if you often find yourself running low on biocells.
 * Focus Enhancement: The slowdown effect can assist you in flawlessly hacking devices with Remote Hacking aug in the later stages of the game.

Build Order
An example of an augmentation build that should allow you to get all the listed XP bonuses:


 * 1) After completing M3: Getting in Top Shape Again you should end up 12 praxis. Use the augs listed below to hack, explore and do non-combat side missions in Překážka District (SM02, SM03, and the portion of SM00 up until the sewers). Visit North Prague, when required. Try to collect 20000 credits for the 2 praxis kits at Tars' shop.
 * 2) *Hacking: Capture Level 5 (4 praxis)
 * 3) *Hacking: Stealth Ver. 2 (2 praxis)
 * 4) *Remote Hacking + Upgrade (3 praxis)
 * 5) *Optimized Musculature (1 praxis)
 * 6) *Klipspringer Jump Mod (2 praxis)
 * 7) Once you have collected enough praxis get the following augs. Focus on finishing all the business in Překážka District.
 * 8) *Glass-Shield Cloaking (2 praxis): Will allow you to freely hack alarm panels in Překážka District and doors at Tars' shop. Level 1 Cloak is enough at this stage.
 * 9) *Social Enhancer (2 praxis): Used during SM00: Neon Nights and SM05: Samizdat.
 * 10) *Quicksilver Reflex Booster (2 praxis): Once you get this you can start doing missions involving combat (finish SM00 first, then start SM01).
 * 11) Once you cleared Překážka, move on to North Prague. Go to TF29 HQ (M4) and complete the main missions M5 and M6 (up until you are asked to leave Prague) for a lot of easy XP. Then start going through the main hub. These two augs would be of great help here:
 * 12) *Icarus Landing (2 praxis): There is a lot of vertical exploration in this district with high risk of falling to death.
 * 13) *Glass-Shield Cloaking (2 praxis): Upgrade the Cloak to Level 2 and 3 to reduce its energy consumption. Would come in handy once you get to the Palisade bank.
 * 14) *Smart Vision (2 praxis): To remote hack the devices that are hidden behind solid walls. (Look for the phrase "Smart Vision" in the guide.)
 * 15) *Get a few battery upgrades, as the energy is probably the biggest bottleneck for a stealth+takedowns playstyle.
 * 16) Once you're mostly finished in Prague, you should have enough points to get the "single-use" augs required to unlock the gated XP bonuses. Either invest in them now or leave them for later visits to Prague. If you decide on purchasing them at this point then should have all the augs you'll need to get all XP bonuses in the game. After that you can start investing in incremental aug upgrades.
 * 17) *Electromagnetic Pulse Shielding (4 praxis): For the door panel in the Překážka sewers leading to the area of SM00.
 * 18) *Icarus Dash (2 praxis): If you have enough points and don't want to stack crates you can get this to grab the Trailblazer bonus on top of the giant cube in front the Palisade bank.

Combat XP, Double Takedowns and Piece by Piece bonuses
There will be a slight variation in earned XP depending on player's chosen combat tactics and story/dialogue choices. Since this is a guide on how to maximize XP all story-related decisions are geared towards enabling the player to engage the most enemies without role-playing considerations and may be incompatible with certain achievements, such as Pacifist, and Foxiest of the Hounds. Though these cases are rare and clearly marked in the guide.

Every human enemy in the game is presumed to be knocked out with at least a non-lethal, "special" method. For individual enemies the favored method XP-wise is a headshot from charged P.E.P.S. with the Precision Diode upgrade (50/60/70 XP for a Trooper/Veteran/Elite-level enemy), which gives 10 XP more than a single takedown or a headshot from a stun gun or a tranquilizer rifle (40/50/60 XP with all 3 methods for Trooper/Veteran/Elite). Nevertheless we would still count the XP rewards for all single enemies as (40/50/60 XP) for the sake of simplicity. For multiple enemies we prefer double melee takedowns whenever possible, because they net the most XP (40/50/60 XP for two STDs depending on an enemy's level, and an extra 45 XP for the DTD itself). In Combat XP sub-sections you'll find every enemy on a map listed along with the number of maximum possible DTDs.

Strategies to approach this ideal can be found in the Double Takedowns guide. It should be noted that trying to go for all possible double takedowns will most likely double the amount of time you would have to spend on a 100% playthrough. Follow those recommendatins for DTDs at your own discretion.

When it comes to robotic enemies we have to exclude Piece by Piece bonuses completely, even though you will likely earn them while destroying bots and turrets. The reason for that is, due to a bug that was never fixed, you can continue to earn XP by damaging detached armor plates as long as you 1) keep the turret/bot they came from alive, and 2) do not disable it with remote hacking. Meaning that depending on the method of neutralization, the amount of XP earned from a single bot or turret can vary greatly. If you simply shoot off the plates one-by-one with a pistol or a rifle you will get one result (40 XP max for a turret, 140 XP max for a bot), but if you use explosives (especially explosive nanoblade), which can score several hits on multiple armor plates, or accidentally shoot detached pieces with a shotgun you are guaranteed to score significantly more (80+ XP for a turret, 200+ XP for a bot). You can also potentially earn unlimited amount of XP by continuously throwing heavy objects at the plates (with up to 200-300 XP per throw), which is not something we could possibly account for in this guide. So for the sake of consistency, we have to assume that we Remote hack every turret/drone/bot (which temporarily disables XP rewards for damaging armor plates) and then immediately destroy them (which guarantees that we do not get any variable XP from Piece by Piece bonuses). That earns us flat 30/35/55 XP. How you choose to handle this exploit is up to you. See Farming XP (on Praxis page) for more details.

The Password Glitch
There is an unfixed glitch where using a keycode/password on a keypad/PC gives a bunch of different bonuses as if several devices were unlocked at the same time, in addition to the reward for the device you unlocked. The glitch allows you to double-dip on hacking XP rewards by interacting with all available locked PCs in an area first (like South and North Prague, TF29 HQ, Golem City, etc.) and then using a keycode to unlock a device from that area. As a result, you should receive a corresponding reward for every PC you interacted with in the same area as the device you entered the code on (25/50/75/100/125 XP for devices of Level 1/2/3/4/5), making it as if you unlocked those PCs with passwords as well — even though you didn't. This can net you 3000+ extra XP on the first visit to Prague and a few thousands more XP later in other areas — if you don't mind utilizing exploits to your advantage.

If you're not interested in details of the inner workings of this glitch and only want the XP, then just follow the instructions at the end of each major section. We will describe it here in more detail.

The glitch applies only to personal computers, not keypads nor other devices, like alarm panels; also PCs that are unlocked by default (green) don't count. It is irrelevant if you hacked those PCs or if you have found passwords for them or if those passwords even exist: simply interacting with them once is enough. It is very easy to trigger it unintentionally, but getting the maximum possible rewards out of it requires some work.

In practice, to get the best results out of it, you should:


 * 1) Pick a device that will be used for the glitch. Preferably it should:
 * 2) *be a keypad that you can find the code for (if no suitable keypads are available, pick a PC)
 * 3) *be re-lockable by some mechanism (there are 2 such devices in the game)
 * 4) *be of Level 1
 * 5) *have no Datastores, so you don't lose any Data Extraction bonuses if you don't hack it
 * 6) Interact with all the personal computers you can find (hack them, but don't use passwords for them or any other device)
 * 7) Return to the chosen device and enter the code to unlock it. You should all the extra XP bonuses pop up on the screen.

What complicates matters is that there is a lot of weirdness in how the game defines what "area" means, and how it handles the transitions between different areas. If you, let's say, travel to Ruzicka Station, then quit and restart the game, and THEN try to do the glitch in Ruzicka you will earn 100 XP, which is what you'd expect to get for the two PCs (of L1 and L3) located in that area. But if you travel to Překážka district immediately after Ruzicka and then do the glitch there you will be awarded with full XP for both locations at the same time. Restarting the game or traveling to North Prague will make the game "forget" that you've been to Ruzika and revert things back to default, so that when you trigger it in Překážka district you will get XP only for the PCs in Překážka alone. Same goes for TF29 HQ and Dávný district.

However, it is not true for the North Prague in general. For example, a code entered on a device in the Palisade bank will trigger the glitch for all PCs in Norther Prague (i.e. in Čistá and Dávný districts), but if you try to do on device in Dávný district then you will miss on some XP from Čistá. So picking the perfect device and location requires some testing — which we already did in this guide. You just have to follow the instructions.

Of course, the choice of using the glitch is up to you. The only way to avoid it is to never use keycodes or passwords on any device.

We include the XP acquired with this glitch in total XP count, since it doesn't require any special actions and can be easily triggered in normal play by accident.

Dubai
If you are planning to 1) score additional 160 XP on 4 extra Trooper enemies in Part I and II, and 2) neutralize all 16 operatives in Part III by yourself, then it is recommended to select Non-lethal / Long range option during the opening dialogue to recieve the tranquilizer rifle from Miller. Stun gun (Non-lethal / Short range) should also work and there are about equal ammounts of ammo to be found for both, but it makes headshots harder to score and it's riskier, as you have to get within 8 meters of an enemy to score a hit. It would also make it harder to neutralize the 4 extra Troopers. Alternatively, you can choose to grab the Elite Edition Tranquilizer Rifle from your inventory storage after you start the mission, if you have access to it. In that case, the stun gun would be preferable.

Part I - Restore Power to the Keypad

 * EXP(100): Airshaft near the starting location.
 * TRI: Triangle code inside the airshaft.
 * HAC(30): Door (L1) to which the power has to be restored.
 * GTD(500): Open the aforementioned door.

Once you open the door, don't go through it yet. Carefuly snipe the two enemies standing in the next room with tranquilizer rifle (you may have to lure one of them closer to you to avoid him seeing you shoot his friend).


 * TRO(x2): If you headshot them with tranquilizer rifle, then you should get the same amount as for 2 single takedowns.

After you're done, move further and agree to start the first tutorial. Once tutorial is finished those 2 enemies will respawn, as if nothing happened.

Part II - Jam the Signal Booster & Seal Off Access to the Atrium

 * TRO(x23)/DTD(x11): By default if you don't do any tutorials: 3 in the section before the elevators, 2 right after the elevators, 4 in the observation lounge, 1 on a balcony overlooking the lounge, 1 in the left corridor, 2 in the lower level of the left penthouse, 1 in the upper level of the left penthouse, 2 in the lower level of the right penthouse, 2 in the upper level of the right penthouse (next to the signal jammer), 2 in the right corridor, 3 before the exhibition hall's entrance.
 * HAC(30): Door (L1) of the storage/locker room area on the top floor.
 * EXP(100): Shaft of the non-working elevator. Requires punching through a wall from the locker room area on the top floor.

Once you get down to the lower floor, proceed further, ignore the second tutorial, and take down the 2 enemies near the elevator's exit.


 * EXP(100): Vent circling around the room at the end of the corridor going right. Its grating will fall off as you pass by.

Enter the vent and snipe two enemies through the opening with tranquilizer rifle. Crawl further down the ventilation shaft, until you recieve the prompt for the third tutorial. Agree to it and complete it. Again, after you finish it the 2 enemies you just sniped will reappear.


 * TRO(x2): If you headshot them with tranquilizer rifle, then you should get the same XP as for 2 single takedowns.


 * EXP(100): Gas filled service area in the first penthouse.
 * EBO(100): Sitting on a crate right next to the signal jammer.
 * § PTW(x1): A radio in the observation lounge. Since this bonus is only available in New Game+, this guide will ignore it later on.
 * GTD(250): (Secondary) Jam the Signal Booster.
 * GHO(200)
 * HAC(30): Door (L1) leading to the exhibition hall.
 * GTD(500): Seal off Access to the Atrium.
 * GHO(200)

Part III - Stop the Chopper from Escaping
If you take long enough time to get to the Atrium, the sandstorm should start during this part of the mission, which extends the completion timer for the next two objectives. Even then, because of the strict time limit (100 seconds to keep Singh alive, 175 seconds to stop the chopper) and the TF29 team "assisting" you with gunfire, the assumption of performing all eight DTDs on all 16 enemies (8*45=320 XP) while maintaining Ghost (2*200=400 XP) is very much theoretical. On a fresh New Game, you will be lucky to defeat 13 or 14 enemies using single melee takedowns with a couple of DTDs at best, as your allies usually kill 2 or 3 enemies on their own. On New Game+, if you have all the relevant equipment (fully upgraded Cloak, Focus aug, 30+ biocells, lots of smoke grenades) you can probably achieve better results with DTDs, but the prospect of getting all 8 remains unlikely.

More realistic approach requires you using the tranquilizer rifle to snipe the enemies, which should provide the same XP reward as single takedown (50 XP for a headshot on Veterans). If you want to try this, then make sure you collect all the tranquilizer rounds in the previous parts of the mission. After you enter the atrium, jump down and immediately climb to the balcony with TF29 soldiers. You'd have neutralize all but one, so that they do not interfere with you dealing with Golden Masks. Leaving one soldier who is closer to the elevator alive will ensure that enemies will not move around and remain turned in one direction away from the chopper, allowing for easy headshots. Stun gun would be the fastest choice here, but quick bodyshots with from tranquilizer rifle should also work. Once you dealt with your allies, move to the other side of the balcony and non-lethally neutralize Singh (won't affect the secondary objective and will ensure that he survives past the 100 seconds). Jump down and move behind the chopper. All 16 operatives should be in cover with their backs turned to you, so that you can snipe them one by one with some time left for you to grab the Exploration bonus before you disable the chopper.


 * VET(x16): 16 Golden Mask opperatives. (8 DTDs not included here.)
 * EXP(100): On the left side of the atrium, on a path covered by metal scaffolding.
 * TRI: On the right side of Atrium you can find a triangle code on top of a container. You can drop there from the far side of the balcony.
 * GTD(500): Stop the Chopper from Escaping (by removing the battery at its nose).
 * GHO(200)
 * GTD(1000): (Secondary) Protect Singh.
 * GHO(200)

SECTION SUMMARY for Dubai
Section XP: 4240


 * GTD: 2750 = 500 + 250 + 500 + 500 + 1000
 * GHO: 800 = 4*200
 * HAC: 90
 * EXP: 500
 * EBO: 100

Combat XP: 2375


 * MAN(23) that you encounter normally
 * + MAN(4) that only appear if you do the trick with the 1st and 3rd tutorial
 * VET(16)
 * ELI(0)
 * DTD(11): DTDs for Golden Mask opperatives not included here
 * Maximum MAN(XP) = 2375 = 27*40 + 16*50 + 11*45 = 1080 + 800 + 495

Maximum XP: 6615

Maximum total XP: 6615

Prague, first visit
For the sake of simplicity, this section of the guide prioritizes finishing M3: Getting in Top Shape Again, in order to allow all necessary augmentations to be unlocked. There is little point in exploring Překážka district without the hacking augs, so we will aim to activate them as soon as possible — see the Build Order section for more details.

Adam's Apartment

 * EBO(100): In the secret compartment next to Adam's bed.
 * TRI: Inside the secret compartment.
 * EBO(100): On the kitchen island, next to Adam's computer.
 * EBO(100): On the living room table.
 * § PTW(x3): The radio in the bedroom, the radio in the kitchen, and the TV screen. Can't be hacked at this point.
 * § TRI: There is another triangle code under the fridge. Requires Optimized Musculature aug, or the use of explosives.
 * GTD(1950): Regroup Before Heading Out. (M2)
 * HAC(130): Door (L1+100) to the apartment. Requires locking the door from the home computer, then leaving through the bathroom window. By doing this repeatedly, the Data Extraction (100) bonus can be acquired unlimited number of times.
 * § KEY(25): You can also enter a keycode (any number) on the door's keypad after locking it from the home computer to recieve Access Granted (25) bonus. As it can be re-locked, it is an ideal device to do the password glitch on in Překážka district. For simplicity's sake we unlock it at the very end and include it in the Unfinished business in Prague (first visit) section.

The Time Machine
If you wish to score extra 6 TRO bonuses in Otar's casino you should visit North Prague before you go to Koeller's place. Travel to Palisade station (!!! make sure not to go to Monument station), climb down to the sewers behind Tech Noir, and enter the casino area. The entrance door (L3) is locked and can't be hacked at this point. It will be unlocked automatically once you have completed M3, and will be re-locked on your second visit to Prague. There will be 6 Dvali troopers inside the casino and near the back entrance, whom you can neutralize as you see fit. Since at this point double takedowns are unavailable, you can use single takedowns or non-lethal headshots for the same XP rewards (6*40XP). Those enemies will respawn once you finish M3 and will provide the XP again — which would happen even you decline Koeller's request for help (SM04: The Calibrator). None of the devices in the casino will re-lock once you accept SM04, so you can save hacking them for later. You can return to Překážka distrct after you are done here and proceed with M3 as normal.


 * TRO(x6): 6 enemies in Otar's casino in North Prague.


 * TRO(x13): The Time Machine: 2 at the courtyard's gate, 2 in the courtyard, 1 right outside and 1 right inside the main entrance, 2 patrolling on the ground floor, 2 inside the backstore and 3 on the gallery. Note that they will all disappear once M3 is finished.
 * EXP(300): Maintenance shaft accessible by destroying a weak wall from the decrepit room to the east of the entrance to The Time Machine. Contains 2 vials of Neuropozyne.
 * HAC(90): Door (L1+60) leading to the backstore.
 * HAC(90): Computer (L1+60) in the backstore, next to the previous door.
 * EBO(100): In the backstore, in the corner next to the door leading to the actual shop.
 * HAC(30): Computer (L1) on the left side of the main entrance, on the receptionist's desk.
 * BRE: In the Biography section, on top of an "island" bookshelf.
 * GTD(1950): Find Koller Inside the Bookstore (by entering his office). (M3)
 * GHO(200)
 * EBO(100): In Koller’s office, on the table with the female statue.
 * § HAC(55): Koller's computer, on his desk. You would have to come back here after activating the Hacking: Capture level 2 aug.
 * GTD(3150): Go to Koller's Dungeon. (M3)

SECTION SUMMARY

Section XP: 8390


 * GTD: 2750 = 1950 + 1950 + 3150
 * GHO: 200 = 1*200
 * HAC: 340
 * EXP: 300
 * EBO: 500

Combat XP: 760


 * TRO(19)
 * VET(0)
 * ELI(0)
 * DTD(0): Not available at this point
 * Maximum MAN(XP) = 790 = 19*40 = 760

Maximum XP: 9150

Maximum total XP: ???

At this point, Adam's augs are reset, he is given 9 free Praxis points, and is allowed to spend the accumulated Praxis points. (12 in total, if this guide was followed.) Once you have acquired the necessary augmentations (see the Build Order section), you can start exploring Překážka District. It is recommended to avoid all combat on the surface until you finish SM00: Neon Nights, as it seems that civilians and police turning alarmed or hostile can void the Ghost bonus in the final Neon Nights objective.

Koller's Workshop
Accept SM04: The Calibrator from Koeller. Grab 2 vials of Neuropozyne lying around the room, as you'll need them to purchase the Point of Interest information from Kazatel.


 * EBO(100): In Koller's workshop on the nightstand next to the bed.
 * EBO(100): Also in Koller's workshop. You have to move a painting near the elevator to reveal the secret passage to get to a room filled with gas. The eBook is in the right locker.
 * HAC(80): A safe (L3) in the same room.
 * PRA : A Praxis kit inside Koeller's safe (1/20).
 * TRI: Inside Koeller's safe.
 * BRE: On Koller's desk.
 * HAC(55): Koller's computer (L2), on the desk back in his office in The Time Machine.

Vincent van Aug

 * § TRO(x1) : Kazatel (the information dealer) standing in the courtyard behind Vincent van Aug. The Point of Interest missions that he enables on all three visits to Prague offer much more value than knocking him out right now, so you should leave him unharmed until the very end of the game. His bodyguards give no XP. There is a vial of Neuropozyne on the the balcony above him. At this point you should have enough Neuropozyne to trade for all 3 Points of Interest.

Capek Fountain

 * DRO(x1): Circling the area. It is recommended to leave destroying the drones for later, once you are finished with all side missions.
 * CAR(x3): Cars around the fountain.
 * PTW(x1): A radio in the minimarket.
 * EBO(100): In the minimarket, on the counter next to the soda machine.

Felice Ullmann's Apartment

 * EXP(200): Discover the apartment southeast of Vincent Van Aug. (Due to a bug, you can also trigger this bonus when walking through the archway below the appartment as you head to The Time Machine).
 * HAC(130): Computer (L1+100) in the center.
 * EBO(100): In the back of the apartment.

The Velvet Rock

 * HAC(30): Alarm Panel (L1) next to the art shop in Vincent Van Aug.
 * CAR(x2): Lockdown barriers controlled by the alarm panels. Only activate during alarms, which will void Foxiest of the Hounds achievement if triggered.
 * PTW(x1): Awning above the art shop's entrance.
 * EBO(100): On a folding chair in the art shop basement.
 * EBO(100): On the stage in the art shop basement.

Police Checkpoint and surrounding areas
Talk with Drahomir at the police checkpoint to initiate SM01: The Golden Ticket.


 * MCH(x5): Laser emitters around the police checkpoint.
 * HAC(30): Alarm Panel (L1) under the arch leading to the checkpoint.
 * DRO(x1): A drone circling the area to the east of checkpoint.
 * HAC(90): Door (L1+60) in the alleyway leading back to the Time Machine's courtyard.
 * EBO(100): In a 2nd floor apartment southeast of the Pawn Shop.

Bonbon's Courtyard (north of Police chekpoint)
There is an open safe in the restricted area in the back. Pick up the pocket secretary in it to initiate SM00: Neon Nights. To progress it visit Zeleň Apartment 22 and then head to Čistá district.


 * EBO(100): On the left of the main area, sitting on an armrest next to the tree.
 * TRO(x1): Dvali thug patrolling the restricted area.

There is an area hidden behind the weak wall in the restricted area, but it provides no XP when discovered. It contains 1 vial of Neuropozyne and another secret area (also no XP) near the corpse that requires the upgraded jump to reach. It contains a tranquilizer rifle and some ammo.

Helena Volin's Apartment
Climb up to the apartment above the police checkpoint.


 * COM(350): POI: Shots Fired completed. (Info A from Kazatel)
 * EXP(300): Discovering the flat.
 * EBO(100): On the ground near the easel.
 * HAC(130): Computer (L1+100) in the back of the room.
 * TRI: in the back right corner.

Pawn Shop

 * HAC(130): Entrance door (L5) to the shop.
 * HAC(130): Door (L5) to the shop's basement.
 * HAC(110): Computer (L1+80) in the basement.
 * HAC(110): Computer (L1+80) in the basement.
 * HAC(110): Computer (L1+80) in the basement.
 * HAC(110): Computer (L1+80) in the basement.
 * HAC(110): Computer (L1+80) in the basement.
 * HAC(110): Computer (L1+80) in the basement.

Radko Perry's Office

 * EBO(100): On the far left table.
 * PTW(x1): TV above the Ebook.
 * HAC(180): Safe (L1+150) on the right wall, behind a bookshelf.
 * HAC(130): Door (L5) to the basement.
 * HAC(180): Computer (L3+100) in the basement.

Pod Zelenymi Stromy

 * COM(350): Meet the document agent (SM01). Even if you somehow accumulate 35000 credits and choose to purchase the documents from him it won't affect the mission in any meaningful way.
 * TRO(x3)/DTD(x1): Around the entrance of the toy factory.
 * DRO(x1): Circling the street.
 * CAR(x2): A police car parked at the alleyway leading to Capek Square, and a civilian one at the toy factory's entrance.
 * EXP(200): Apartment above the bar.
 * EBO(100): In said apartment, on the bed.

Underpath

 * HAC(105): Door (L4) from the electrified corridor to the storage room.
 * EXP(200): Finding the storage room.
 * COM(350): POI: Every Little Helps completed (Info B from Kazatel).
 * EXP(200): Vent connecting the back corridor to the dilapidated room
 * PTW(x1): TV in the dilapidated room.

Konicky & Hracky (Toy Factory)

 * TRO(x3)/DTD(x1): 2 in the courtyard, 1 on the staircase.
 * HAC(80): Door (L3) to the right storage unit.
 * HAC(105): Safe (L4) in the right storage unit.
 * EBO(100): On the ground floor of the main building, on a windowsill.
 * MCH(x17): Various laser emitters and 2 cameras, both up- and downstairs.
 * HAC(130): Security hub (L1+100) upstairs.
 * COM(750): Confront the forger upstairs: talk with Milena (SM01).
 * GHO(200)
 * SMO(200)
 * PTW(x4): Window shields and a radio.
 * EBO(100): In Milena's room, beside the windows.
 * TRI: Under the fridge in Milena's room.

SM01: The Golden Ticket
Proceed to Police Checkpoint to deal with Drahomir, then meet Edward and Irenka.


 * COM(1500): Deal with Drahomir (and his thugs) (SM01).
 * TRO(x4)/DTD(x2): Drahomir and his thugs. Use smoke grenades while taking down Drahomir to help conceal yourself from nearby civilians and police.
 * COM(0): Meet Irenka Bauer (SM01) in the art shop basement. Go to the minimarket next.
 * TRO(x3)/DTD(x1): Three thugs belonging to Drahomir in the minimarket. The two thugs outside the market will run back to the center of the square once they see you.
 * COM(750): Deal with the thug inside (SM01). If you delay this for too long he will kill Edward.
 * COM(750): Meet Edward Brod. Completes Meet Edward and Irenka (2/2) (SM01). You will have to visit Čistá district next.

Svobody Beer

 * EBO(100): On the bar.
 * HAC(255): Door (L4+150) to the basement.
 * HAC(255): Door (L4+150) to the locked storage room in the basement.
 * EBO(100): On the table in the locked room in the basement.
 * EXP(300): Secret storage space accessible from the locked room.
 * HAC(55): Door (L2) leading to the sewers. Accessible from the aforementioned storage space. You can enter the sewers here and destroy the 3 bots terrorizing the civilians if you wish to save them (no XP rewards).
 * EXP(200): Secret room hidden in the left wall of the alley to the west of Svobody Beer. Look up for a vent cover on the second floor. Alternatively, destroy a weak wall above the sewer entrance further down the alley.

Překážka Sewers, Part I
After descending the ladder in the alley behind Svobody Beer, talk with the nearby civilians to acquire POI: Rumors of a Cult, then follow the corridor to the left, which leads to a gas-filled area and beyond.


 * HAC(55): Door (L2) on the right side of the corridor, beyond the gas-filled area.
 * DRO(x3): 3 drones attacking civilians beyond the aforementioned door. It is better to approach them from the other entrance in Svobody Beer if you want to save the civilians.
 * COM(350): Complete POI: Rumors of a Cult by talking to Viznik. Acquires SM02: Cult of Personality.
 * COM(350): Enter the sanctuary and talk with Richard the Great. (SM02)
 * SOC(100): You will automatically lose the persuasion minigame even if you have the Social Enhancer aug.
 * COM(350): Find the poster promoting the magic show with Liborio. (SM02) You will have to visit Čistá district next.

At this point, if you haven't yet progressed Neon Nights until you are asked to visit the lab you can return to the surface and head to the metro.

Překážka sewers, Part II
Return to the sewers once you have completed all the relevant objectives for SM00 and SM02 in North Prague.

Neon Lab
Proceed once you have completed The Door of Perception in North Prague. Purchase Social Enhancer aug, if you haven't yet.


 * HAC(130): Door (L1) to the turret chamber. Requires the nearby generator to be active, which will electrify the vicinity of the door. To hack it you'll need Electromagnetic Pulse Shielding aug. It is a rather costly investment (4 praxis) and it is recommended to spend those points elsewhere at this point, leaving it for later. You can wait until you are mostly finished in Prague — or even hack it during one of the next visits.
 * HAC(130): Door (L5) to the turret chamber.
 * TUR(x1): In the middle of the turret chamber.
 * HAC(80): Security hub (L3) behind the turret.
 * HAC(130): Door (L5) to the Neon lab's main chamber.
 * TRO(x6)/DTD(x3): 2 in the forefront, 1 on the gallery to the left, 3 in the glasshouse in the center. Don't forget that you can use smoke grenades to conceal yourself and the bodies enemies when you perform the takedowns.
 * MCH(x3): 3 cameras.
 * PTW(x2): Radios in the glasshouse and on the gallery.
 * HAC(80): Security hub (L3) on the gallery.
 * HAC(30): Alarm panel (L1) on the gallery.


 * SOC(500): Talk with the chemist and persuade her to assist you. (SM00) Requires Social Enhancer aug: select Persuade, then Reverse Psychology twice, then Help.
 * HAC(30): Alarm panel (L1) behind the chemist.
 * HAC(80): Door (L3) to the gas tanks.
 * MCH(x11): 1 camera, 10 laser emitters in the gas tank chamber.
 * TUR(x1): Overlooking the gas tank room.
 * PTW(x1): A ladder leading  to a balcony.
 * HAC(30): A laser grid panel (L1) at the end of the balcony.
 * HAC(30): Terminal (L1) controlling the gas tanks.
 * COM(1500): Use the terminal to disable the tanks. Completes Where All the Colors Come From. (SM00)
 * GHO(200): If you failed to get the Ghost bonus here, even if no one in the lab saw you, it is most likely because you were spotted while engaging Drahomir and his thugs on the surface.
 * SMO(200)
 * COM(750): SM00: Neon Nights completed.

Richard the Great's Compound
Proceed once you have spoken with Liborio in Negozio di Magia and recieved the 3 signal scramblers from him.


 * PTW(x2): 2 industrial fans on the north side of the main room (require Smart Vision to hack).
 * COM(750): Install the signal scramblers (3/3). (SM02)
 * TUR(x3): Above the balconies of the main area.
 * HAC(130): Door (L5) to tunnel leading to the back of Richard's office.
 * HAC(55): Front door (L2) of Richard's office.

At this point you could also use the microphone downstairs to shame Richard for 850 XP, but that is less XP-efficient. Losing the conversation battle on purpose for SOC(100) will result in him dying, so it's best to just knock him out.


 * COM(750): Neutralize Richard. (SM02)
 * TRO(x1): Richard the Great himself.
 * § SOC(350) : Reveal Richard to the others. (SM02)
 * § SOC(500)
 * EBO(100): In Richard's office, on a divan.
 * PTW(x7): TV screens in Richard's office. Hack these before using the breaker.
 * BRE: Next to the electricity breaker in Richard's office.
 * COM(750): Disable Richard's system by using the breaker in the office.
 * COM(750): SM02: Cult of Personality completed.

Adam's Apartment revisited

 * PTW(x3): The radio in the bedroom, the radio in the kitchen, and the TV screen.
 * TRI: Under the fridge. Requires Optimized Musculature aug, or the use of explosives.
 * COM(350): Confront Sarif in my apartment. (SM03: The Mystery Augs, Part I)

Apartment 41 (Josef Severn)

 * HAC(30): Door (L1) to the apartment.
 * HAC(230): Computer (L3+150) in the living room.
 * EBO(100): In the living room.
 * BRE: In the corner of the living room, below the TV.

Apartment 32 (Olivier Berthelot)

 * PRA : A Praxis kit (2/20) in a hidden compartment under the floorboards.
 * PTW(x1): A TV screen.
 * HAC(255): Computer (L4+150) on the bed.

Apartment 31 (Daria Myška)

 * HAC(30): Door (L1) to the apartment.
 * HAC(105): Computer (L4) at the bedroom window.
 * PTW(x4): 3 window shieldings and a TV.

Apartment 23 (Teresa Petrauskas)

 * COM(350): POI: Neighborhood Watch can be completed here once you read a pocket secretary in the Coffee Shop in Dávný District.


 * HAC(80): Door (L3) to the apartment.
 * HAC(105): Computer (L2+50) in the living room.
 * HAC(80): Safe (L3) hidden behind the fridge. Requires the Optimized Musculature aug, or the use of explosives.
 * PTW(x2): A TV and a radio.
 * EBO(100): Next to the bedroom door, on a counter.

The area hidden behind the weak wall in the bedroom can be accessed from the storage area on the ground level without alerting the civilians.

Apartment 22 (Bonbon)

 * HAC(55): Door (L2) to the apartment.
 * HAC(180): Computer (L3+100) in the kitchen, behind a box. DO NOT hack this before receiving the Dealing in Colors objective under the SM00: Neon Nights mission by visiting Bonbon's courtyard.
 * COM(750): Complete Dealing in Colors by reading the e-mail on Bonbon's computer in the apartment. (SM00)
 * PTW(x1): The TV screen.
 * TRO(x1): The Dvali thug circling the room.
 * EXP(200): The vent connecting the kitchen and the staircase.

Apartment 21 (Tars Rytíř)

 * § TRO(x1) : Tars Rytíř himself. Knocking him out is not recommended (at least until you reach the very end of the game). His bodyguards give no XP and will remain unconsious throughout the game if neutralized.
 * PRA : Tars is the only vendor who sells Praxis kits. At this point, two kits (3&4/20) are available for 10000 credits each. Once you have fully explored Překážka District you should have enough credits to buy them (provided that you have also sold the majority of the weapons you found).
 * HAC(30): Door (L1) to the small wardrobe next to Tars. Requires Invisibility Cloak (or a lot of stacked crates) to avoid angering Tars.
 * HAC(30): Door (L1) to the windowed bedroom used as storage. Like the door above, requires Invisibility Cloak.
 * PTW(x2): 2 window shieldings.

Ground level

 * HAC(55): Door (L2) to the left storage area.
 * HAC(55): Door (L2) to the right storage area.
 * EXP(200): Vent on the ceiling of the left storage area, leading to an utility corridor. Also accessible from Apartment 23 via a weak wall.

Capek Fountain Station

 * MCH(x1): Electrochromic glass switch (ECGS) of the control booth.
 * HAC(30): Door (L1) to the restrooms.
 * HAC(130): Door (L3) to the control booth.
 * HAC(30): Alarm panel (L1) in the control booth.
 * HAC(30): Door (L1) to the service areas.
 * HAC(30): Alarm panel (L1) in the locker room.
 * HAC(30): Door (L2) to the server room.
 * BRE: In the sever room.
 * HAC(30): Alarm panel (L1) at the platform.
 * HAC(30): Alarm panel (L1) at the platform.

SECTION SUMMARY

Once all objectives from Překážka side missions require you to travel to North Prague, go there and complete them, then return to Překážka to finally conclude those missions.

Section XP: 14870


 * GTD: 0
 * COM: 6600 = 6*350 + 4*750 + 1500
 * GHO: 200 = 1*200
 * SMO: 200 = 1*200
 * SOC: 0
 * HAC: 4455
 * PTW: 100
 * CAR: 70
 * MCH: 345
 * EXP: 1500
 * EBO: 1300

Combat XP: 995


 * TRO(14): Does not include bonuses for neutralizing Tars Rytíř and Kazatel.
 * VET(0)
 * ELI(0)
 * DTD(5)
 * Maximum MAN(XP) = 785 = 14*40 + 0*50 + 0*60 + 5*45 = 560 + 0 + 0 + 225
 * TUR(0)
 * DRO(3)
 * BOT(0)
 * Maximum ROB(XP) = 295 = 0*70 + 3*35 + 0*155 = 0 + 210 + 0

Maximum XP: 15865

Maximum total XP: 28115

North Prague
Here we include the links to all the relevant locations for the side misions SM00, SM01 and SM02, which require back-and-forth traveling between districts.

SM00: Neon Nights

 * 33 Hlavní Apartments, Apartment 202
 * Train Tunnels / Neon Party
 * Libuse Apartments, Apartment 84

SM01: The Golden Ticket

 * Registration Office

SM02: Cult of Personality

 * Negozio di Magia

After you are done with Překážka side missions and South Prague in general, it is highly recommended to visit TF29 Headquarters and complete the main missions M4, M5 and M6 (up until the point when you are asked to leave Prague) for a lot of easy XP.

TF29 Headquarters
When you visit TF29 HQ the interpol agents working on computers on Central floor and in Cybercrimes/Organized Crimes tend to move around a lot, which can make hacking all the listed computers difficult. Some agents will switch to a different activity after you finish M4, enabling you to hack previously occupied PCs — and conversely some computers available earlier become permanently occupied once certain agents finish talking with each other. If you play normally, you would have wait to hack some computers till your 2nd and 3rd visits to Prague if you fail to do it on the 1st visit. However, after you enter and leave the Nortern Prague area through metro several times all PCs in TF29 HQ can suddenly become available for use (even if there are agents sitting or standing right in front of them), which can enable you to hack the majority of PCs on your first. We will ignore that and list the PCs in the natural order they become available. We will also avoid triggering the password glitch in HQ until the very end of the 3rd visit to make sure that we recieve the rewards for every PC in HQ.


 * GTD(1950): Go to TF29's offices. (M4)

Central floor

 * MCH(x6): 2 laser emitter in the elevator shaft (require Smart Vision to hack), 1 turret, 3 cameras.
 * PTW(x7): TV screens.
 * HAC(30): Computer (L1) of Debbie Connoly. Available immediately.
 * HAC(30): Computer (L1) of Simon Mactavish. Available immediately.
 * HAC(30): Computer (L1) of Clemence Mauer. Available immediately.
 * HAC(30): Computer (L1) of Simon Daniels. Available after Plant the whisper-chip (M4).
 * HAC(30): Computer (L1) of Aleksi Murphy. Available after Plant the whisper-chip (M4).

Shooting Range
Talk with Aria Argento on the second floor to aquire POI: Shooting Range.


 * HAC(55): Computer (L2) of Aria Argento.
 * HAC(225): Safe (L4+120) in the corner.
 * HAC(130): Weapon locker (L5).
 * COM(350): Complete POI: Shooting Range.
 * EBO(100): In the shooting range, on a chair.
 * COM(750): Complete POI: Shooting Range Mastered.

Briefing room

 * HAC(30): Computer (L1). Available after Plant the whisper-chip (M4).

IT support room

 * HAC(30): Computer (L1).
 * HAC(130): Door (L1+100) to the server room.
 * EXP(200): Enter the server room.
 * HAC(30): Computer (L1) in the server room.

Psychologist's Office

 * HAC(305): Computer (L5+175) of Delara Auzenne. Make sure to hack it before leaving for M5.

Forensic Lab

 * EBO(100): In Daniel Fletcher's office, near some books.
 * HAC(55): Computer (L2) in the office.
 * HAC(80): Safe (L3) in the office.
 * BRE: In Fletcher's safe.

Infirmary

 * PRA : A Praxis kit (5/20) inside a medical container on top of a medical cabinet.
 * HAC(30): Computer (L1).
 * HAC(80): Door (L3) to the supply closet.
 * HAC(155): Safe (L2+100) in the supply closet. Contains 3 doses of Neuropozyne.
 * TRI: Inside the safe in the supply closet.

Holding Cells

 * HAC(185): Security hub (L1+155) in the security booth.
 * MCH(x2): Cameras watching the cells.
 * EBO(100): Outside the cells, on a chair.

Cybercrimes/Organized Crimes Unit
Avoid speaking to Peter Chang here if you want to get a chance to hack his PC later after M5 (or wait for later visits).


 * HAC(30): Computer (L1) of Selina Carter. Available immediately.
 * HAC(30): Computer (L1) of Benjamin Scott. Available immediately.
 * HAC(30): Computer (L1) of Alison Walchuck. Available immediately.
 * HAC(30): Computer (L1) of Gabriel Nelson. Available after Plant the whisper-chip (M4).
 * HAC(55): Computer (L2) of Ethan King. Available after Plant the whisper-chip (M4).
 * HAC(55): Computer (L2) of Ryan Baker. Available after Plant the whisper-chip (M4).
 * HAC(275): Computer (L2+220) of Vincent Black.
 * HAC(130): Safe (L5) in Vincent Black's office.
 * PTW(x2): TV screens.

Counter-Terrorism Unit

 * HAC(30): Computer (L1) of Hantz Gerber.
 * HAC(235): Computer (L2+180) of Strickland Hall.
 * PTW(x3): 3 TV screens.
 * EBO(100): On the desk in the middle of the room.
 * HAC(55): Computer (L2) of Duncan MacReady.

NSN Servers

 * EXP(200): Electrified crawlspace leading to the stairs.
 * EXP(200): Vent leading to the Counter-Terrorism Unit's offices.
 * HAC(155): Computer (L1+125) in the maintenance room.
 * HAC(55): Door (L2) leading to the server room.
 * EXP(200): Enter the server room.
 * GTD(3150): Plant the whisper-chip. (M4)

Miller's Office

 * GTD(1950): Meet Miller in his office. (Completes M4: Checking Out TF29)
 * EBO(100): On Miller's desk.
 * HAC(230): Computer (L3+150) of Jim Miller. Hack it quickly before Miller starts using it or hack it later during M6.
 * PTW(x1): TV screen.

It is highly recommended to finish M5: Claiming Jurisdiction in Ruzicka Station and the majority of M6: Taking Care of Business (up until the point when you are asked to leave Prague) for a lot of easy XP. We include M5 here and list M6 at the end of the Prague, first visit section for consistency.

Section XP: ???

Ruzicka Station
None of the cops provide XP, so they are not listed here. Still, you can take them down if you want some free ammo and guns. As long as you remain undetected the game acts as if you avoided the police altogether. If you wish to neutralize the exo-suit cop guarding the evidence, then use either a tranquilizer rifle (3 headshots or 5 bodyshots should put him to sleep quietly) or a combo of an EMP round from a silenced gun (which induces the stun effect without alerting the enemy) followed by melee takedown. Do not use the stun gun + melee takedown combination or it will void the Ghost bonus, even if you won't see Alarmed or Hostile status on the radar.


 * GTD(500): Meet Smiley at Ružicka Station. (M5)
 * HAC(55): Door (L2) leading to the maintenance area of the platform.
 * MCH(x2): 1 camera, 1 ECGS.
 * HAC(30): Door (L1) leading to the supply closet of the restroom.
 * HAC(30): Door (L1) leading to control booth.
 * HAC(30): Computer (L1) in the control booth.
 * HAC(30): Alarm panel (L1) at the start of the side-corridor.
 * HAC(55): Door (L2) to the security office.
 * HAC(80): Security hub (L3) in the security office.
 * HAC(30): Alarm panel (L1) in the side-corridor, under the camera.
 * BRE: In the server room at the end of the corridor.
 * HAC(30): Alarm panel (L1) at the bottom of the main stairs.
 * HAC(30): Alarm panel (L1) on the main stairs' landing.
 * HAC(30): Alarm panel (L1) at the left side of the main hall.
 * HAC(30): Alarm panel (L1) at the right side of the main hall.
 * EBO(100): Found at the floor of the bookstore.
 * TRI: On the south side of the main hall, high on the ledge circling the area.
 * GTD(3150): Retrieve the evidence. (M5)
 * GHO(200)
 * SMO(200)

Now return to the metro (travel by a train from the north side to avoid the document check), and go to TF29 HQ.


 * GTD(1950): Bring the DSD to Smiley (Completes M5: Claiming Jurisdiction) in TF29 HQ.

You can complete the first objective of M6 (Meet with Doctor Auzenne) here — it is listed at the end of Prague's section. Accept SM05: Samizdat from Peter Chang as you are leaving the HQ. You have a chance to hack Chang's computer at this point before he returns to his workplace (!!!).

Section XP: ???

Palisade Station

 * HAC(105): Door (L4) to the maintenance room at the end of the platform.
 * EXP(400): Enter the maintenance room.
 * TRI: Inside the maintenance room.
 * MCH(x1): ECGS of the control booth.
 * BRE: Inside the control booth.
 * HAC(30): Door (L1) to the restricted room opposite the control booth.
 * EXP(200): Enter the restricted room.

Klidne Nabrezi

 * PTW(x2): An awning and a ladder in the southwestern corner.

Marta Babik's Apartment
Reachable by the ladder in Klidne Nabrezi.


 * EXP(100): Enter the flat.
 * PTW(x1): TV on the left wall.
 * HAC(130): Computer (L1+100).
 * EBO(100): On a small table.

Negozio di Magia

 * COM(350): Seek out Liborio. (SM02)

Travel to the Richard the Great's Compound in Překážka sewers to finish SM02 (included in the previous section).

Oleg Drago's Apartment

 * EXP(300): Enter the terrace above Negozio di Magia.
 * EBO(100): On a table on the terrace.
 * PTW(x2): A radio on the terrace and a TV inside.
 * HAC(30): Door (L1) leading from the terrace to the apartment.
 * HAC(80): Computer (L3) on the table.

Ground floor

 * HAC(55): Door (L2) to the left storage space.
 * HAC(55): Door (L2) to the right storage space.
 * EXP(200): Vent connecting the right storage space to the secret room in apartment 302.

Apartment 201 (Even Prybil)

 * HAC(105): Entrance door (L4).
 * PTW(x4): 3 window shieldings and a TV.

Apartment 202 (John Dubnyk)

 * HAC(55): Entrance door (L2).
 * HAC(30): Computer (L1) in the living room.
 * PTW(x13): Various window shielding and TV screens.
 * HAC(55): Entrance door (L2).
 * HAC(30): Computer (L1) in the living room.
 * PTW(x13): 9 window shieldings and 4 TV screens.
 * COM(750): Find and read the pocket secretary downstairs. (SM00)

To acquire the keycard to the Neon party, order the cleaning service through the computer. Leave the district via metro and then return to back to the apartment.


 * COM(750): Pick up the card from the swan on the 2nd floor of the apartment to complete Behind Our Backs. (SM00)

Proceed to the Neon party in the southern part of the map.

Apartment 203 (Jim Miller)

 * HAC(230): Entrance door (L3+150).
 * HAC(555): Computer (L2+500) on the kitchen table.
 * PTW(x1): TV screen in the living room.
 * HAC(230): Computer (L3+150) in the secret room opened by interacting with the punching bag.
 * HAC(130): Safe in the corner of the secret room.
 * TRI: In Miller's secret room.

Apartment 204 (P.Y. Navetat)

 * HAC(30): Entrance door (L1).
 * PTW(x4): TV screens.

Apartment 301 (Mikael Mendel)

 * § TRO(x1) : Mikael Mendel himself. Knocking him out is not recommended until the end of your 3rd visit to Prague. His bodyguards grant no XP.
 * PTW(x2): TV screens
 * MCH(x1): Tripmine in the vent connecting to apartment 302.

Apartment 302 (Little k)

 * HAC(105): Entrance door (L2).
 * HAC(30): Computer (L1) in the room with the large table.
 * COM(750): Find the source of the hack by hacking the computer. (SM05)

The Tubehouse

 * PTW(x12): Several TV screens.
 * HAC(55): Computer (L2) in the basement.
 * EXP(200): Vent connecting the basement to Negozio di Magia.
 * BRE: In the basement.

Anton Suchanek's Apartment
The apartment is located directly above The Tubehouse.


 * EXP(200): Enter the flat.
 * PTW(x3): 3 window shieldings.

Bulvar Noveho Zacatku

 * HAC(80): Door (L3) to the left storage unit.
 * EXP(300): Enter the left storage unit. The vent connects to Hlavní Street North.
 * HAC(130): Door (L5) to the right storage unit.
 * EXP(100): Enter the right storage unit.

Tech Noir and its Backyard

 * EXP(200): Top of the archway south of The Tubehouse.
 * HAC(55): Door (L2) to the right storage unit in Tech Noir's backyard.
 * EXP(200): Enter the right storage unit.
 * HAC(55): Door (L2) to the left storage unit. Do not use the tunnel leading to the shop yet! Climb though the roof instead.
 * BRE: In the left storage space.
 * HAC(30): Door (L1) connecting the shop to the storage unit.
 * PTW(x2): 2 TV screens in the shop.
 * § TRO(x1) : Costache himself. His bodyguards give no XP.

After you hack the door to the left storage and leave the location via metro, the storage panel's level will be upgraded to 4, and a camera and tripmines will be placed in there. If you hack them, all equipment will be reset every time you re-enter the North Prague via metro, allowing you to acquire their bonuses again unlimited number of times.


 * HAC(355): Door (L4+250) to the left storage unit.
 * MCH(x6): A camera and 5 tripmines.

Hlavní Street North

 * EXP(300): Glass roof above the Hlavní street.
 * HAC(30): Alarm panel (L1) across the entrance of 33 Hlavní.
 * HAC(30): Alarm panel (L1) across Rose's Garden.
 * DRO(x1): Stationed up high across the entrance to TF29 HQ. Will activate and start patrolling once an alarm is triggered.
 * CAR(x2): Lockdown barriers controlled by the alarm panels. Only activate during alarms.
 * CAR(x1): Across the entrance of 33 Hlavní.

Rose's Garden

 * EBO(100): Inside Rose's Garden, near the front windows.
 * EBO(100): On the roof, lying on a mattress.

Lilioma Courtyard

 * HAC(105): Door (L4) to the left storage space.
 * HAC(55): Door (L2) to the right storage space.

Apartment of Madame Photographe
Located in Lilioma Courtyard.


 * HAC(30): Computer (L1) on the desk.
 * HAC(235): Safe (L5+105) on the left wall.
 * BRE: Inside the safe.

Bolzano Monument

 * DRO(x1): Stationed under the pedestrian bridge. Will activate and start patrolling once an alarm is triggered.
 * PTW(x2): Ladder next to the pedestrian bridge, awning above Sobchak Security.
 * CAR(x3): 1 near Sobchak Security, 1 near Hemingway's, 1 under the pedestrian bridge.
 * HAC(30): Alarm panel (L1) near Hemingway's.
 * HAC(30): Alarm panel (L1) near Sobchak Security.
 * CAR(x2): Lockdown barriers controlled by the alarm panels. Only activate during alarms.

Sobchak Security
The vendor will ask you for Neropozyne — don't give it to him until you hacked the tripmines in the basement.


 * HAC(30): Computer (L1) on the desk.
 * PTW(x3): 2 TV screens and 1 radio in the main room.
 * MCH(x11): 2 cameras, 8 tripmines, 1 wireless control box that controls the awning outside (can only be seen with Smart Vision).
 * HAC(80): Safe (L3) inside the right storage space.
 * BRE: Sitting on the table beside the safe.

The safe also contains the Tarvos Security vault keycard.


 * EXP(300): Storage space on the left with lots of heavy crates.
 * EXP(300): Ventilation shaft connecting with Hemingway's Fine Spirits and Milos Adawalla's apartment above.

Milos Adawalla's Apartment

 * EXP(300): Reach the apartment above Sobchak Security.
 * HAC(180): Computer (L3+100) on the desk.

Hemingway's Fine Spirits

 * HAC(55): Computer (L2) on the counter.
 * MCH(x1): Camera in the basement.
 * HAC(55): Door (L2) to the basement storage space.
 * EXP(200): Storage space in the basement.

Cassian Valente's Apartment

 * PTW(x3): Window shieldings.
 * EXP(300): Enter the apartment located above Hemingway's Fine Spirits.
 * HAC(130): Computer (L1+100) in the room.

Police Station

 * HAC(30): Computer (L1) behind the desk.
 * HAC(80): Door (L3) leading to the basement.

Ruzickovo Namesti

 * HAC(30): Alarm panel (L1) near the police station's entrance.
 * CAR(x1): Lockdown barrier controlled by the alarm panels. Only activates during alarms.
 * CAR(x2): Near the gates leading to Dávný District.

Tourist Center

 * HAC(30): Door (L1) to the office.
 * EBO(100): In the office, behind the metro ticket window.
 * BRE: Near the Ebook.
 * PTW(x9): TV screens in the underground area connecting to the sewers.
 * TRI: In the north sideroom underground, on top of a shelf.

Monument Station
!!! Remember to avoid going near the naturals entrance to the metro.


 * MCH(x1): ECGS of the control booth.
 * HAC(55): Door (L2) in the maintenance area.
 * EBO(100): In the designated augs waiting area, on the benches.

Registration Office

 * TRO(x2)/DTD(x1): 1 sitting behind the information desk, 1 will occasionally walk out of the building.
 * PTW(x1): A TV screen.
 * MCH(x3): 2 cameras and an ECGS.
 * HAC(130): Door (L5) leading to the validation office.
 * HAC(30): Security hub (L1) in the validation office.
 * COM(750): Validate the permits. (SM01) The choice here between Edward and Irenka only affects the story.
 * GHO(200)
 * SMO(200)
 * COM(750): SM01: The Golden Ticket completed.

Hlavní Street South

 * DRO(x1): Stationed above Monument station exit. Will activate and start patrolling once an alarm is triggered.
 * CAR(x1): In front of Praha Unneda Cleaning Supply.
 * HAC(30): Alarm panel (L1) near Praha Unneda Cleaning Supply.
 * CAR(x1): Lockdown barrier controlled by the alarm panels. Only activates during alarms.
 * PTW(x1): Ladder leading to the giant ad board.

Gerard Romero's apartment

 * EXP(400): Enter the flat near the giant ad board.
 * PTW(x1): TV screen to the left.

Praha Unneda Cleaning Supply
This shop is currently empty.

Train Tunnels
Use the Neon keycard or break through the weak wall to enter the area (no XP).


 * HAC(30): Door (L1) to the room with the dead raver.
 * COM(350): Pick up and inspect the pocket secretary from the dead raver to complete The Rave. (SM00)

Proceed to Libuse Apartment 84.

Autodily

 * EBO(100): Inside the shop, on a table.

Enro Gozeyn's Apartment

 * EXP(400): Enter the flat south of Autodily.
 * PTW(x1): TV screen to the left.
 * HAC(30): Computer (L1).

Hlavní Street West

 * HAC(30): Alarm panel (L1) across Autodily's entrance.
 * HAC(30): Alarm panel (L1) at the plaza with the circular advertisement screens hanging overhead.
 * HAC(30): Alarm panel (L1) near the Market Square.
 * PTW(x2): 2 awnings.
 * CAR(x3): Lockdown barriers controlled by the alarm panels. Only activate during alarms.

Ludvik's Lounge

 * EBO(100): Behind the front window, on a table.
 * PTW(x3): 3 TV screens.
 * HAC(55): Door (L2) to the left storage unit in the basement.
 * EXP(300): Enter the aforementioned storage unit.

Market Square

 * PTW(x3): 2 awnings and a ladder.
 * CAR(x2): 2 cars in front of the bank.
 * EXP(400): At the top of the giant cube in the middle of the square. Requires Icarus Dash (or several crates stacked on top of a nearby pillar).
 * HAC(80): Door (L3) to the right storage unit in the small courtyard on the north side.
 * EXP(200): Inside the right storage unit in the small courtyard on the north side.
 * HAC(80): Door (L3) to the left storage unit in the small courtyard on the north side. Leads to Vlasta Novák's warehouse.
 * EXP(200): Vent connecting Vlasta Novák's warehouse to the outside.

Stana Tomasek's Apartment

 * EXP(400): Enter the flat across from Oleg Drago's apartment.
 * PTW(x1): TV screen.
 * HAC(130): Computer (L3+50).

Julien Bartek's Apartment

 * EXP(300): Enter the flat north of the Bank.
 * PTW(x1): TV on the back wall.
 * HAC(80): Computer (L3) to the left.
 * HAC(80): Safe (L3) behind the painting on the left. Use a biocell to reveal it.

Section XP: ???

Otar's Casino

 * HAC(30): Door (L1) to a gas-filled chamber.
 * EXP(300): Enter the gas-filled chamber.
 * § VET(x1) : Otar Botkoveli in the casino's bar. Avoid knocking him out or you will lose access to another two side-missions.
 * TRO(x8)/DTD(x4): 2 in the foreroom leading to the faulty generator, 3 upstairs around Otar's office, 3 of Otar's men lounging around the bar. Suprisingly, you can take out almost everyone in the casino before speaking with Otar, including the female staff, and it will not affect the outcome of SM04 or the following missions — as long as you are not detected in the process. You only have to leave neutralizing Vano (he is the one with face tatoos, leaning against the bar) until after you get the calibrator, otherwise the game will soft-lock once you start the conversation with Otar.
 * MCH(x2): 2 cameras.
 * HAC(30): Door (L1) in the northern side-corridor.
 * HAC(30): Door (L1) to the weapon storage room downstairs.
 * EBO(100): On a table, on the balcony in front of Otar's office.
 * TRI: Inside the ventilation shaft leading to the office.
 * BRE: On the desk in Otar's office.
 * PTW(x5): TV screens in the office.
 * HAC(155): Security hub (L2+100) in the office.
 * HAC(130): Computer(L1+100) in the office.
 * HAC(30): Safe (L1) in the corner of the office with the neuroplasticity calibrator.

Do not pick it up yet! Circle back and enter through the main entrance from outside the casino to speak with Otar.


 * SOC(1000): Persuade Otar and accept the deal. (Straight Talk x 3 should work.)
 * COM(350): Go upstairs and get the calibrator. (SM04)
 * COM(1500): SM04: The Calibrator completed.
 * GHO(200)
 * SMO(200)

Mole People Settlement

 * MCH(x5): Tripmines securing the entrance to the settlement.
 * HAC(80): Door (L3) leading to settlement.
 * HAC(55): Safe (L2) in the southwest corner.
 * HAC(30): Door (L1) in the corridor leading to the Tourist Center.
 * EXP(200): A chamber hidden behind two heavy crates on Level 2.
 * HAC(445): Safe (L4+340) in said hidden chamber.
 * EXP(200): Hidden chamber on the south side of Level 1. Requires crawling through some sewer pipes.

Section XP: ???

Pilgrim Station

 * MCH(x1): ECGS of the control booth.
 * HAC(55): Door (L2) to the service areas.
 * BRE: Inside the locker room on top of the lockers.
 * TRI: Inside the locker room on a desk.
 * HAC(105): Door (L4) to the server room.
 * HAC(105): Door (L4) to the maintenance room at the end of the platform.
 * HAC(130): Door (L5) of the Dvali weapon cache in the sewers accessible from the maintenance room.

There is a room hidden behind a weak wall further down the sewers, but it offers no XP, just loot.

Pilgrim Nadrazi

 * PTW(x1): Awning above a newsstand.
 * CAR(x1): In front of the archway leading to Čistá District.

Coffee Shop and Eugen Weisse's apartment

 * HAC(55): Door (L2) to the left storage unit in the basement.

There is a pocket secretary at the bottom of the stairs that initiates POI: Neighborhood Watch, which requires visiting Zeleň Apartment 23 in Překážka District.


 * HAC(255): Door (L4+150) to a maintenance corridor from the right storage unit in the basement.
 * EXP(200): Enter the maintenance corridor.
 * HAC(430): Safe (L5+300) in the maintenance corridor.
 * EXP(200): Enter the apartment above the coffee shop by jumping up the pipes.
 * EBO(100): In the apartment on a desk.
 * BRE: In the bookcase near the vent.
 * PTW(x3): 3 window shieldings.

LIMB Clinic

 * HAC(130): The front door (L5).
 * EBO(100): In the basement, on a table.
 * EXP(300): Crawlspace in the ceiling. Also accessible through a vent from a nearby archway outside.
 * PRA : A Praxis kit (6/20) inside the crawlspace. Also 3 vials of Neuropozyne.
 * BRE: Inside the crawlspace.
 * TRI: Inside the crawlspace.

Ground floor

 * HAC(55): Door (L2) to a storage unit to the left.

Apartment 84 (Cygnus)

 * HAC(55): The front door (L2).
 * PTW(x4): Window shieldings.
 * HAC(255): Safe (L4+150) inside the secret room. The switch tha opens it is disguised as a spray bottle on a counter.
 * COM(750): Read the pocket secretary in the safe to complete The Door of Perception. (SM00)

Travel to the Neon lab in Překážka sewers to finish SM00 (included in the previous section).

Apartment 85 (Johnny Gunn)

 * PTW(x2): A TV and a radio.

Apartment 86 (Unoccupied)

 * HAC(80): The front door (L3).
 * PTW(x1): A radio in the back room.

Apartment 94 (Picus)

 * HAC(55): The front door (L2).
 * PTW(x6): 4 window shieldings, a TV, and a radio.
 * HAC(80): Safe (L3) in the bedroom.

The safe contains Picus vault keycard.

Apartment 95 (Aurelius Milkovich)

 * HAC(30): The front door (L1).

Apartment 96 (Nomad Stanek)

 * HAC(105): The front door (L4).
 * PTW(x9): 4 window shieldings, and various TV screens and radios around the apartment.
 * EBO(100): In the living room.
 * HAC(130): Computer (L1+100) in the secret room. Normally this room can be reached by interacting with the clock nearby, but sometimes it refuses to work. In that case it can be reached trough the vent in the bathroom.
 * PRA : A Praxis kit (7/20) in the living room, on top of a kitchen cabinet.
 * TRI: Hidden under a cardboard box in the secret room.

Dolni Kostelni Ulice

 * PTW(x2): Awnings above the pharmacy's entrance and across Robin Johannes' apartment.

Pharmacy and Nicholas Cipra's Apartment

 * EXP(200): Gas filled vent accessible from the staircase. The room at the end contains 6 vials of Neuropozyne.
 * HAC(130): Door (L5) to the apartment.
 * EXP(200): Enter the flat.
 * PTW(x1): A radio in the corner.
 * HAC(230): Computer (L3+150) inside the apartment.

Abandoned Store
This shop is currently empty.

Robin Johannes' Apartment

 * EXP(300): Enter the flat south of the abandoned store.
 * PTW(x2): A TV and a radio.
 * EXP(200): Ventilation shaft leading to a gas-filled room with a valve nearby, that connects to the Music Box basement. Don't open the door there yet — break through one of the weak walls instead.
 * EXP(200): At the very south of the maintenance corridor, near the weak wall leading to the streets.

The Music Box

 * HAC(105): Computer (L1+75) on the counter.
 * HAC(80): Door (L3) to the right storage unit in the basement, connecting to Robin Johannes' Apartment.

Na Kopecku

 * HAC(80): Door (L3) leading to the storeroom under the railway at the very south of the district.

Cern-Zlaty

 * HAC(55): Door (L2) to the shop.

Michael Raine's Apartment

 * EXP(300): Enter the flat between the police station and Future-Past Antíky.
 * PTW(x2): A TV and a radio.

Kajicnikova Cesta

 * HAC(55): Door (L2) to the left storage unit east of the pedestrian bridge.
 * HAC(130): Door (L5) to the right storage unit east of the pedestrian bridge.

Future-Past Antíky

 * HAC(130): Door (L5) to the closet in the basement. Can be re-locked by using the antique clock on the wall and unlocked with the code (3458) for a second time.
 * § KEY(125): Entering the keycode (3458) at this point will partially award you a bunch of other KEY bonuses for all the PCs you interacted with up to this point, as a result of the password glitch. Since you can re-lock the door and re-enter the keycode as many times as you want, and receive new KEY bonuses if you happen to interact with new PCs after entering the code the first time. So if you do it now you won't lose out on anything, but you will have to re-enter the code again later if you don't want to miss out on the glitched XP. We unlock at the very end and include it in the Unfinished business in Prague (first visit) section.
 * EXP(300): Inside the closet.

Chikane's Place

 * HAC(130): Door (L5) to the workshop.
 * PTW(x2): Radio upstairs and TV in the basement.
 * HAC(55): Door (L2) to the basement.
 * EXP(200): Enter the basement.
 * HAC(80): Computer (L3) in the secret room. Push button behind painting near bed to access.
 * HAC(350): Safe (L5+220) in the secret room. Interact with the trophy to access.
 * TRI: Inside the secret room.
 * EXP(200): In the upstairs apartment outside.
 * HAC(80): Safe (L3) inside said apartment, behind the fridge.
 * HAC(80): Door (L3) to the storage room on the landing pad.
 * EXP(200): Enter said storage room.

Section XP: ???



Sewers Lab

 * EXP(200): Enter the gas-filled area to the southwest.
 * PTW(x2): 2 TV screens.
 * BRE: After clearing out the gas, you can the software below the TVs.

Samizdat Hideout

 * EXP(200): Shortcut leading back to the ladder to the Music Box. Requires crawling through some pipes on Level 2.
 * PTW(x3): TV screens to the left of the hideout entrance.
 * HAC(80): Door (L3) to the hideout.
 * COM(750): Find Samizdat. (SM05)
 * § TRO(x3)/DTD(x1) : The three Samizdat members inside the hideout. Knocking them out completes SM05 buts cuts off a mission later.
 * PTW(x4): TV screens and radios inside the hideout.

The following hacks are easier to execute if you enter through the upper entrance and sneak in invisible while the staff is still occupied with the conversation. Or you can let them finish and then use an electrical breaker on Level 2 to force them to leave their PCs.


 * HAC(55): Computer (L2).
 * HAC(80): Computer (L3).
 * HAC(430): Computer (L5+300).

After that, talk with K. Select Persuade option, then Objectify twice, and accept his request.


 * SOC(500): Persuade K.
 * COM(1500): Keep Samizdat from exposing TF29. (SM05)

Head to the Palisade bank next.

Section XP: ??? SECTION SUMMARY

Section XP: 46405


 * GTD: 7050 = 1950 + 3150 + 1950
 * COM: 9650 = 4*350 + 7*750 + 2*1500
 * GHO: 400 = 2*200
 * SMO: 400 = 2*200
 * SOC: 1500
 * HAC: 13150
 * KEY: 125
 * PTW: 680
 * CAR: 190
 * MCH: 585
 * EXP: 11100
 * EBO: 1700

Combat XP: 520


 * TRO(7)
 * VET(0)
 * ELI(0)
 * DTD(3)
 * Maximum MAN(XP) = 415 = 7*40 + 0* 50 + 0*60 + 3*45 = 280 + 0 + 0 + 135
 * TUR(0)
 * DRO(3)
 * BOT(0)
 * Maximum ROB(XP) = 105 = 0*70 + 3*35 + 0*155 = 0 + 105 + 0

Maximum XP: 46925

Maximum total XP: 73655

Palisade Bank

 * VET(x17)/DTD(x8): 6 on Level 8, 7 on Level 9, 4 on Level 7.

The DTDs are fairly difficult to set up here without breaking stealth. Your best bet to do all 8 DTDs is to complete SM05, get Ghost + Smooth Operator and then trigger an alarm at the bank. This way the guards will clump together for quick and easy neutralizations. There are also 2 bots that you can't activate through any security hub, so the only way to fight them is to go loud.

Level 8

 * TUR(x1): In front of the vault access elevator.
 * BOT(x1): In the lobby, next to the vault access elevator. Only activates during alarms.
 * MCH(x11): 4 cameras, 2 laser grids, 4 ECGS. Also 1 Lockdown door near the laser grid that only activates during alarms.
 * MCH(x1): Lockdown door before the stairs leading to the upper level. Only activates during alarms.
 * PTW(x4): Various devices in the offices.
 * HAC(30): Computer (L1) of the receptionist. Hack it before he finishes talking with the customer. If you missed the chance to hack it, you can try using smoke grenades to take him down undetected and drag the body where it won't be be found.
 * EBO(100): Near the receptionist's desk, on a couch to the right.
 * EBO(100): Behind the receptionist's desk, on a table between 2 seats.
 * HAC(30): Door (L1) to the account manager's office. Contains a Level 3 Offices Access card.
 * HAC(55): Safe (L2) in the account manager's office. Contains an Executive Locker B keycard.
 * HAC(55): Door (L2) to the security supervisor's office.
 * HAC(80): Laser grid panel (L3) before the stairs leading to the upper level.
 * HAC(155): Security hub (L2+100) in the upper security office.
 * HAC(130): Laser grid panel (L5) in front of the vault access elevator.
 * HAC(30): Alarm panel (L1) above the stairs leading down.

Level 9

 * MCH(x11): 3 cameras, 2 laser grids, 5 ECGS, 1 elevator junction box.
 * PTW(x8): Various screens.
 * HAC(30): Computer (L1) in the boardroom. It is recommended to avoid neutralizing Tomas Romanek here, as he can be encountered during M12 later.
 * HAC(80): Computer (L3) in the IT services.
 * HAC(30): Alarm panel (L1) next to the IT services' entrance.
 * HAC(55): Laser grid panel (L2) for the laser grid between the gallery and the elevator.
 * HAC(55): Laser grid panel (L2) for the laser grid between the gallery and the elevator (on the other side).
 * HAC(30): Alarm panel (L1) on the gallery.
 * HAC(55): Laser grid panel (L2) for the laser grid between the gallery and employee lounge.
 * BOT(x1): In the corridor between the employee lounge and the monitoring center. Only activates during alarms.
 * HAC(30): Door (L1) to the monitoring center.
 * HAC(55): Security hub (L2) in the monitoring center.
 * TUR(x1): On the stairs connecting the monitoring center with the vault access elevator.
 * HAC(30): Computer (L1) in the CTO's office.
 * HAC(30): Alarm panel (L1) in the CTO's office.
 * § HAC(30) : Door (L1) to the CEO's office. (If you intend to use the password glitch, do not hack this keypad. Leave it to be unlocked with a code later until you're finished in Prague. You can enter the office through a series of vents near the vault access elevator on Level 8.)
 * § KEY(25): For unlocking the door with the code (0211). If you intend to use the password glitch, then wait until you've intereacted with all the PCs in North Prague. We include it in the section Finishing things in Prague (first visit).

CEO's Office

 * HAC(30): Alarm panel (L1) to the left.
 * HAC(30): Security hub (L1).
 * HAC(30): Computer (L1) of Masaaki Oshiro.
 * HAC(200): Computer (L3+120) of Ashani Talwar.

The secret room can be opened up by solving the logic puzzle. The solution is: raise, turn, raise, turn, turn, raise.


 * EBO(100): On a shelf on the right.
 * HAC(30): Safe (L1) on the right wall.
 * COM(1500): Take the Flight 451 dossier from the safe and/or drinking water analysis results from Ashani Talwar's desk. Either will complete Dig up dirt in CEO's office. (SM05)
 * GHO(200)
 * SMO(200)
 * PRA : A Praxis kit (8/20) inside the safe.
 * TRI: Also inside the safe.
 * BRE: On a desk in the secret room.

Level 7

 * BOT(x1): Next to the entrance of Executive Locker A. Can be activated from the lower security room.
 * MCH(x7): 3 cameras, 2 ECGS, 1 elevator junction box, 1 hackable vent leading to the elevator.
 * HAC(80): Security hub (L3) inside the lower security room.
 * HAC(30): Computer (L1) inside the lower security room. Becomes available once the guard stops using it.
 * HAC(30): Alarm panel (L1) inside the lower security room.
 * HAC(30): Alarm panel (L1) outside the executive services room, under a camera.

Executive Services Room

 * HAC(30): Entrance door (L1).
 * EBO(100): On a table.
 * HAC(80): Computer (L3) in the middle.
 * HAC(55): Safe (L2) hidden behind a painting unlocked by the switch under the desk. Contains an Executive Locker A keycard.

Executive Safes A

 * TUR(x1): In front of the security station.
 * BOT(x1): At the west wall, near the entrance.
 * MCH(x11): 2 ECGS, 9 laser emitters.
 * HAC(55): Security hub (L2) inside the security station.
 * HAC(55): Safe (L2) inside the security station.
 * BRE: Inside the safe in security station.
 * HAC(30): Door (L1) to server room A.
 * HAC(100): Door (L2+45) to server room B.
 * HAC(105): Safe A01 (L4). Contains 4 vials of Neuropozyne.
 * HAC(105): Safe A04 (L4). Contains ammo for augmentations.
 * HAC(105): Safe A08 (L4). Contains 3000 credits.
 * HAC(130): Safe A09 (L5). Contains a pocket secretary.

All other safes are empty.

Executive Safes B

 * TUR(x1): In front of the security station.
 * BOT(x1): At the west wall, near the entrance.
 * MCH(x9): 1 ECGS (requires Smart Vision), 8 laser emitters.
 * HAC(30): Door (L1) to server room A. Must hacked without opening the door from the inside.
 * HAC(55): Security hub (L2) inside the security station.
 * HAC(55): Safe (L2) inside the security station.
 * HAC(105): Safe B01 (L4). Contains a large amount of credits.
 * HAC(130): Safe B04 (L5). Contains a Breach software and 2 Multi-tools.
 * BRE: Inside the safe B04.
 * HAC(130): Safe B07 (L5). Contains a Praxis kit.
 * PRA : A Praxis kit (9/20) inside safe B07.

All other safes are empty.

Palisade Garage

 * VET(x3)/DTD(x1): 1 patrolling the parking lot, 2 staying in the security booth.
 * HAC(105): Side-door (L4) to the garage.
 * MCH(x3): 2 cameras, 1 ECGS.
 * CAR(x4): The cars in the garage.
 * HAC(30): Alarm panel (L1) on a column.
 * HAC(30): Alarm panel (L1) next to the security booth's entrance.
 * HAC(55): Computer (L2) in the security booth.
 * HAC(55): Door (L2) to the right of the main entrance. The path behind it leads to the gas-filled sewer room, then to Executive Locker A.
 * MCH(x1): Fan control box in the gas-filled room.
 * PTW(x4): 4 giant fans activated by the control box (require Smart Vision to hack).

Vault Shaft
The vaults found in this area require a corresponding keycard to be opened. If you followed this guide, you should already have the Tarvos and the Picus keycards. The TYM keycard can be only acquired during the second visit to Prague.


 * PTW(x1): Fan on the left side of the garage.
 * HAC(130): Door (L5) leading to the shaft.
 * DRO(x1): Stationed at the top of the vault shaft. Only active during alarms.
 * HAC(80): Panel (L3) on Level 6. Use it to activate the laser grids, so that you can hack them without triggering an alarm.
 * MCH(x10): 10 laser emmiters scanning the shaft.
 * HAC(30): Alarm Panel (L1) on Level 5.
 * HAC(55): Panel (L1+25) used to deploy the TYM vault.
 * HAC(30): Panel (L1) used to deploy the Tarvos Security vault.
 * HAC(55): Computer (L2) in the Tarvos vault.
 * HAC(80): Safe (L3) in the Tarvos vault.
 * HAC(30): Panel (L1) used to deploy the Picus vault.
 * HAC(55): Computer (L2) in the Picus vault.
 * HAC(80): Safe (L3) in the Picus vault.
 * TRI: Inside the Picus vault.

Section XP: ???

SM05: Samizdat
Return to the Dávný sewers, and talk with K.


 * COM(350): Return the dirt on Picus to K. (SM05)

Now go to Autodily shop in Čistá district, and climb to the roof.


 * HAC(30): Transmitter panel (L1) on the roof.
 * COM(750): Override the city's info hub. (SM05)
 * COM(750): SM05: Samizdat completed.

Section XP: ???

Unfinished business in Prague (first visit)
Don't forget to complete POI: Neighborhood Watch in Zeleň Apartment 23 in Překážka District.

Since there are no more stealth bonuses to worry about, you can sound alarms in each district, which will enable you to hack the lockdown barriers in the steets, and hack and then destroy police drones in North Prague and concealed bots in the Palisade bank. You can also destroy all other turrets and drones, if you haven't done it before.

Triggering the password glitch
At this point you can finally unlock the 3 keypads we previously skipped with appropriate keycodes and trigger the password glitch for the areas they are located in, provided that you've been following the advice from before. Once you unlock them you shall recieve a whole torrent of various Access Granted, Free Admission, Open Sesame, Entering Without Breaking and Master Felonist bonuses (25/50/75/100/125 XP for devices of Level 1/2/3/4/5), assuming that you interacted with every locked computer listed in Prague, first visit section. Even if you prefer to avoid glitches, if you have used a keycode or a password at any point (like on Adam's door or in Future-Past Antíky) you have most likely recieved a chunk of this glitched XP already, whether you wanted or not. Note that we are leaving TF29 HQ for later, as more PCs will become available there on subsequent visits to Prague.


 * 1) Čistá district
 * 2) *KEY(25): Door (L1) to the CEO's office on Level 9 in the Palisade bank (code: 0211). We lose its HAC(30) bonus.
 * 3) *GLI(2075): This provides extra XP for all PCs in North Prague except the TF29 HQ.
 * 4) Dávný District
 * 5) *KEY(125): Door (L5) in the basement of Future-Past Antíky (code: 3458). Since it's a re-lockable door, we don't lose anything by using the code. Doesn't award any glitched XP if used after the keypad in the Palisade bank, but included here for consistency.
 * 6) *GLI(0): All the extra XP was provided by the keypad in Palisade. You can also trigger the glitch from here, but it will only award about half of the bonuses, and you would have to do the glitch in Palisade to get the rest of them anyway.
 * 7) Překážka District
 * 8) *Travel to Ruzicka Station, then go to Překážka District, so that the game "remembers" the PCs you previously interacted with in Ruzicka. Restarting the game or traveling to North Prague will reset this.
 * 9) *KEY(25): Door (L1) to Adam's apartment (code: any number). Has to be locked from the home computer first. Since it's a re-lockable door, we don't lose anything by using the code.
 * 10) *GLI(1025): This provides extra XP for all computers in Překážka district and Ruzicka Station.


 * KEY(175): For unlocking the 3 devices with keycodes.
 * GLI(3100): Total amount of XP earned from the password glitch.

M6: Taking Care of Business

 * GTD(1950): Meet with Doctor Auzenne (in TF29 HQ). (M6)
 * GTD(1950): Meet Vega in the basement of the LIMB Clinic. (M6)
 * GTD(500): Meet Miller at the Helipad. (M6)
 * GTD(500): Fly to Golem City. (M6)

Section XP: ???

SECTION SUMMARY for Prague, first visit
Section XP: 27195


 * GTD: 10500 = 3*500 + 3150 + 3*1950
 * COM: 8200 = 2*350 + 8*750 + 1500
 * GHO: 400 = 2*200
 * SMO: 400 = 2*200
 * SOC: 500
 * HAC: 13150
 * PTW: 115
 * CAR: 40
 * MCH: 1200
 * EXP: 0
 * EBO: 600

Combat XP: 3295


 * TRO(7)
 * VET(20)
 * ELI(0)
 * DTD(12)
 * Maximum MAN(XP) = 1820 = 7*40 + 20*50 + 0*60 + 12*45 = 280 + 1000 + 0 + 540
 * TUR(10)
 * DRO(1)
 * BOT(5)
 * Maximum ROB(XP) = 105 = 10*70 + 1*35 + 5*155 = 700 + 35 + 775

Maximum XP: 30525

Maximum total XP: 105585

Mir Flats

 * DRO(x2): Patrolling the central area.
 * PTW(x34): Various TV screens and radios across the area.
 * HAC(105): Computer (L1+75) in Martine Onziema's apartment (#000420), above the starting area.
 * HAC(80): Safe (L3) in the back of the same apartment.
 * EXP(100): Alcove above the same apartment.
 * EXP(200): Ivan Berk's apartment (#000513), high above the main street.
 * HAC(330): Computer (L5+200) in the same apartment.

Berk's apartment also contains the Penguin Prince statue. You will have to carry it to RVAC row in oder to gain access to a Praxis kit.


 * HAC(85): Computer (L2+30) in a mini storage unit on level 4, near the neon wing statue.
 * HAC(55): Computer (L2) in unit 000252.
 * HAC(130): Door (L5) to the police-controlled storage area.
 * HAC(30): Door (L1) to the room with the circuit breaker in said area.
 * HAC(80): Door (L3) to the storage locker in said area. This room contains a Praxis kit (10/20).
 * EBO(100): In the apartment of Vilmanis Petrauskas (#000125), down on the main street.
 * HAC(80): Computer (L1+50) in the same apartment.
 * EXP(200): Gas-filled area behind the apartment, accessible via a weak wall.
 * GTD(500): Go to Sokol's Apartment and talk with Adéle. (M7)
 * SOC(200)
 * HAC(30): Computer (L1) in Sokol's apartment (#000127).

The Narrows

 * MCH(x1): Laser grid at the entrance
 * GTD(1950): Find Tibor in the Narrows (M7)
 * GHO(200)
 * SMO(200)
 * HAC(55): Door (L2) to a storage unit near Tibor's cell.
 * HAC(130): Weapon locker (L5) in the storage unit.
 * MCH(x1): Camera overlooking the stairs.
 * PTW(x2): TV and radio downstairs.
 * GTD(1000): (Secondary) Neutralize the cops (M7)
 * GTD(1950): (Secondary) Free Dušan (M7)
 * GHO(200)
 * SMO(200)
 * MCH(x2): Laser grids at the exit.
 * HAC(210): Computer (L2+155) in the back of the restricted section, in unit #000513.
 * EBO(100): In the same area, on a poker table.
 * PTW(x1): A radio in the same room.

Stedry Market

 * PTW(x8): Various TV screens and radios across the area.
 * HAC(55): Door (L2) to the first storage room in the starting corridor.
 * HAC(30): Door (L1) to the second storage room in the starting corridor.
 * HAC(80): Door (L3) to the third storage room in the starting corridor.

Note: do not pick up the boxes of Neuropozyne yet!


 * EBO(100): Inside the nursery, on a table.
 * HAC(130): Computer (L1+100) in the nursery.
 * EBO(100): On the main marketplace, on a table between the Koreni and Cerstve Maso shops.
 * TRO(x1): The bald police officer carrying Tibor's keycard. He moves to a quiet corner on level 4 that can be electrified.
 * GTD(1000): (Secondary) Get Tibor's Key Card (M7)
 * GHO(200)
 * SMO(200)
 * GTD(1000): (Secondary) Talk to Luboš (M7)
 * GHO(200)
 * SMO(200)
 * GTD(1000): (Secondary) Use Tibor's Card in the Elevator (M7)
 * GHO(200)
 * SMO(200)
 * TRO(x1): Lubos himself.
 * EBO(100): Near Entity's shop, on the table in the middle, with the box of carrots.
 * VET(x2)/DTD(x1): Entity's bodyguards.
 * EBO(100): There is a gallery to the southeast, with a row of small bunks to the side. The e-book is in the first bunk room, on the bottom right bed.
 * HAC(30): Door (L1) to unit #150420.
 * HAC(155): Computer (L2+100) in said room.
 * HAC(80): Door (L3) to unit #150252.
 * HAC(30): Computer (L1) in said room. The room also contains a triangle code.
 * EBO(100): Next to the aforementioned computer.
 * GTD(500):Talk to Louis Gallois (M7)
 * GTD(1000): Retrieve Gallois' merchandise by picking up the boxes of Neuropozyne from the three storage rooms. (M7)
 * GHO(200)
 * SMO(200)
 * HAC(320): Door (L5+190) to the secret path to ARC territory. Hack this before giving Gallois the Neuropozyne.
 * GTD(1000): Bring the Neuropozyne to Gallois (M7)
 * GHO(200)
 * SMO(200)
 * GTD(1000): (Secondary) Get Rid of Gallois (M7)
 * TRO(x1)+VET(x2)/DTD(x1): Gallois and his bodyguards.
 * HAC(130): Weapon locker (L5) in Gallois' shop.
 * HAC(130): Weapon locker (L5) in Gallois' shop.

The Throat

 * HAC(30): Door (L1) to the storage shed in the entrance corridor.
 * MCH(x4): Tripmines next to the storage shed.
 * HAC(130): Terminal (L5) extending a walkway to the elevator.
 * PTW(x2): Ladders on the crane-elevators that only become hackable while the crane moves.
 * GTD(1950): Enter ARC Territory (M7)

RVAC Row

 * VET(x26)/DTD(x13): Level 2: 1 (Tibor Sokol) in unit #350237, 6 in the comissary, 2 in unit #350314, 3 in the gymnasium. Level 3: 2 patrolling the galleries of the comissary, 2 on the gallery of the gymnasium. Level 4: 2 before the elevator, 2 at a card table right across, 3 in the dormitory. Level 6: 2 on a ledge to the south, 1 patrolling around unit #550125.
 * PTW(x15): Various TV screens and radios around the area. Also, a ladder near the starting area.


 * EXP(200): Secret corridor behind a weak wall on level 1.

Further down the corridor, there is a raised box surrounded by penguins. Place the Penguin Prince here, and a wall panel containing Praxis kit (11/20) opens up.


 * HAC(260): Computer (L3+180) in unit #350314.
 * MCH(x4): A camera, 2 laser grids, and a panel controlling them around the security checkpoint.
 * HAC(30): Door (L1) to the library.
 * HAC(55): Door (L2) to the right storage unit in the gym.
 * EXP(200): Enter the right storage unit.
 * HAC(270): Door (L4+165) to the middle storage unit in the gym.
 * HAC(445): Safe (L4+340) in the middle storage unit in the gym.


 * HAC(30): Door (L1) to the shower room (unit #400314).


 * MCH(x3): 2 cameras and a laser grid around the dormitory.
 * EBO(100): Inside the dormitory, on a table.
 * HAC(80): Computer (L3) in the security room (unit #505314).
 * HAC(300): Security hub (L3+220) in he same room.


 * MCH(x1): Camera above the security room.


 * HAC(55): Computer (L2) in the room with the green lights.

There is also a Breach software in the server room (unit #550125).


 * HAC(230): Door (L3+150) to the left storage unit on level 7.
 * EXP(200): Enter the left storage unit.
 * HAC(220): Door (L3+140) to the right storage unit on level 7.
 * EXP(200): Enter the right storage unit.
 * GTD(1950): Get Deeper into ARC (M7) Note: traversing any connection between RVAC Row and Ridit Station awards this.
 * GHO(200)
 * SMO(200)

Ridit Station

 * VET(x25)/DTD(x12):Level 1:  1 sitting near the checkpoint, 2 in the printing room, 2 at the entrance of the central room, 1 sitting at a computer nearby, 1 patrolling on the middle, 2 in the security room, 2 under the cluster of TVs. Level 2: 2 around the cluster of TVs, 3 in nearby offices, 2 in Marchenko's office. Level 3: 1 in the server room. Level 5: 2 near the entrance corridor, 3 in the storerooms.

Level 1

 * PTW(x3): TV screens and radios around the area.
 * MCH(x7): 2 cameras and 2 lasers grid (one with 4 separate emitters).
 * HAC(80): Security hub (L3) in the security room.

This room also contains a Breach software. The room behind it contains a Praxis kit (12/20), found in a container covered by a blue cloth.

Level 2

 * MCH(x7): 1 camera and 2 laser grids (3 emitters each).
 * EXP(200): Vent connecting the printing room to the central area.
 * EBO(100): In a room next to the one with the camera, under a window.
 * HAC(55): Door (L2) to unit #400252.
 * HAC(200): Computer (L3+120) in the office with no doors.
 * EBO(100): In unit #400125, on a table.
 * TUR(x1): In the corridor leading to the elevator.
 * HAC(240): Marek Artim's computer (L4+135) in the office near the turret.
 * HAC(280): Marchenko's computer (L5+150) in the office near the turret.
 * HAC(95): Door (L2+40) to the left storage unit near the turret.
 * EXP(200): Enter the left storage unit.
 * HAC(425): Door (L5+295) to the middle storage unit near the turret.
 * EXP(300): Enter the middle storage unit.
 * HAC(30): Door (L1) to the right storage unit near the turret.

Other

 * EXP(200): Gas-filled room on level 4. Only accessible from upstairs.
 * GTD(1950): Access the Elevator (M7)
 * GHO(200)
 * SMO(200)

Rucker's office

 * GTD(3150): Confront Talos Rucker (M7)
 * SOC(1000)
 * EBO(100): Near the entrance, on a table.
 * EXP(200): Saferoom to the left.
 * EBO(100): In the saferoom, on the red sofa.
 * HAC(130): Safe (L5) in the saferoom. Contains a Praxis kit (13/20), a triangle code, and a vial of Neuropozyne.

There is also a Breach software in the monitoring room.

The Gardens

 * VET(x14)/DTD(x7): 2 next to the exit from Rucker's office, 1 nearby, in the tomato garden, 5 in the greenhouse, 3 around the room with the security hub, 1 near the top of the elevator shaft, 2 at bottom of the shaft.
 * EXP(200): Large empty shaft to the east.
 * PTW(x1): Deployable ladder to the top of the shaft.
 * MCH(x1): Ladder control box. (Deploy the ladder directly before using this.)
 * EXP(300): Top of the shaft.
 * HAC(105): Door (L4) to a storage shack under the office's exit.
 * HAC(55): Door (L2) to the room in the midle of level 5.
 * HAC(230): Security hub (L3+150) in said room.
 * DRO(x3): Can be activated by the security hub. One rests near Rucker's office, the other two are on level 2, near the extraction point.
 * EXP(200): Top and inside of the elevator cabin.
 * MCH(x1): Camera in the locker room at level 2.
 * GTD(1000): Get to the extraction point (M7)
 * GTD(3150)
 * SMO(200)

SECTION SUMMARY
Section XP: 41805


 * GTD: 25050 = 2*500 + 8*1000 + 5*1950 + 2*3150
 * COM: 0
 * GHO: 1800 = 9*200
 * SMO: 2000 = 10*200
 * SOC: 1200
 * HAC: 6630
 * PTW: 330
 * CAR: 0
 * MCH: 495
 * EXP: 3100
 * EBO: 1200

Combat XP: 5345


 * TRO(3)
 * VET(69)
 * ELI(0)
 * DTD(34)
 * Maximum MAN(XP) = 5100 = 3*40 + 69*50 + 0*60 + 34*45 = 120 + 3450 + 0 + 1530
 * TUR(1)
 * DRO(5)
 * BOT(0)
 * Maximum ROB(XP) = 245 = 1*70 + 5*35 + 0* 155 = 70 + 175 + 0

Maximum XP: 47150

Maximum total XP: 152735

Prague, second visit
The majority of mission-independent XP bonuses listed in Prague, first visit can also be acquired on the second (and third) visit if you've missed them. However, some of them reset, and there are a few completely new ones too.

Re-locked bonuses:

 * HAC(30): Alarm panel (L1) near the Bolzano monument, at the entrance of Sobchak Security.
 * HAC(30): Alarm panel (L1) on Hlavní, across Rose's Garden.
 * HAC(30): Alarm panel (L1) across the entrance of 33 Hlavní.
 * HAC(30): Alarm panel (L1) on the east side of Market Square.
 * HAC(30): Alarm panel (L1) at the plaza with the circular advertisement screens hanging overhead.
 * HAC(30): Alarm panel (L1) across Autodily's entrance.
 * HAC(30): Alarm panel (L1) on Hlavní, under the apartment of Gerard Romero.
 * CAR(x11): Lockdown barriers controlled by the alarm panels. Includes the 2 towards Dávný and the 2 in Překážka that don't re-lock.
 * MCH(x1): ECGS in Ruzicka Station.
 * TRO(x7)/DTD(x3): Dvali thugs in the underground casino.
 * TRO(x1): Richard the Great in the Překážka sewers.
 * TRO(x1): Dvali thug in unit 22 of Zelen apartments.
 * TRO(x4): Tars, Costache, Mikael Mendel and Kazatel.

New bonuses:
Tars sell a new Praxis kit (14/20). Kazatel relocates to the courtyard near the Neon party, and sells access to 2 new POI.


 * CAR(x12): Car alarms that can be disabled. There's 2 in Dávný, 5 in Čistá and 5 in Překážka.
 * DRO(x9): Police drones patrolling the streets. There's 2 in Dávný, 2 in Čistá and 5 in Překážka.
 * PTW(x1): A radio on Hlavní street, between the pedestrian bridge and the Bolzano monument.
 * HAC(30): Door (L1) to Hemingway's Fine Spirits.
 * HAC(80): Door (L3) to Sobchak Security.
 * HAC(55): Door (L2) to The Tubehouse.
 * HAC(55): Door (L2) to Autodily.
 * HAC(55): Door (L2) to Praha Unneda Cleaning Supply.
 * PTW(x12): TV screens in Ruzicka Station.
 * COM(350): POI: Good Cop, Bad Cop completed. Buy the info from Kazatel, then go to Gerard Romero's apartment above the Praha Unneda Cleaning Supply shop.
 * COM(350): POI: Rich Man, Poor Aug completed. Buy the info from Kazatel, then go to Oleg Drago's apartment above the Negozio di Magia shop.
 * COM(350): POI: Mystery Stalker completed. Receive this mission in Milos Adawalla's apartment above Sobchak Security, then go to the roof of Rose's Garden to complete it.
 * HAC(80): Entrance door (L3) to the underground casino.
 * MCH(x3): Tripmines near the entrance door of the mole people settlement.

In the TF29 HQ:

 * HAC(30): Computer (L1) of Meredith Yang.
 * HAC(30): Computer (L1) of Robert Allen.
 * HAC(30): Computer (L1) of Aidan Green.
 * HAC(30): Computer (L1) of Pedro Meiffen. (Added from the 1st visit.)
 * HAC(30): Computer (L1) of Ava Cook. (Added from the 1st visit.)
 * HAC(180): Hidden safe (L3+100) in Miller's office.

Red Light District

 * TRO(x6)/DTD(x3): Dvali thugs around the central square.
 * HAC(105): Door (L4) leading to the Cigar Lounge's basement.
 * SOC(500): Convince Nada Birak to sell you his wares.
 * PTW(x1): TV in the Irish Stool's basement.
 * HAC(30): Computer (L1) in Nada Birak's apartment.
 * EBO(100): In the same apartment, on a table in the back. There is also a triangle code nearby.
 * HAC(105): Door (l4) to the backyard of Hotel Narikala.
 * HAC(80): Door (L3) to the right storage unit in the backyard.

The Red Queen

 * TRO(x7)/DTD(x3): The bartender and a thug downstairs, Máša Kadlek and her 4 men in the card room.
 * COM(350): POI: One Last Favor completed. Also starts All in the Family.
 * PTW(x1): TV in the right guestroom.
 * HAC(180): Safe (L2+125) in Máša Kadlek's office.

Dvali Safehouse (AKA Hotel Narikala)

 * COM(350): Infiltrate the Dvali safehouse (SM09)
 * GHO(200)
 * SMO(200)
 * TRO(x8)/DTD(x4): 1 in #96, 1 patrolling in front of #95, 1 in #84, 2 in #86, 2  in the courtyard, and 1 (Dominik) in the laundry room.
 * MCH(x3): 3 cameras.

Apartment 86

 * HAC(80): Computer (L3) in the living room.
 * PTW(x2): A TV and a radio.

Apartment 85

 * HAC(155): Alarm panel (L2+100) next to the entrance.
 * HAC(80): Entrance door (L3).
 * HAC(80): Computer (L3) in the living room.

Apartment 84

 * HAC(80): Computer (L3) in the living room.
 * PTW(x1): A TV in the living room.

Apartment 94

 * HAC(80): Computer (L3) in the living room.
 * PTW(x2): A TV and a radio.
 * EBO(100): Under the TV screen.

Apartment 95

 * HAC(80): Entrance door (L3).
 * HAC(80): Computer (L3) in the living room.
 * EBO(100): Under the TV in the living room.
 * PTW(x1): 3 TV screens.
 * COM(750): (Optional) Find the control room
 * GHO(200)
 * SMO(200)
 * HAC(55): Alarm panel (L2) in the control room.
 * HAC(130): Security hub (L3+50) in the control room.

Apartment 96

 * HAC(80): Computer (L3) in the living room.
 * PTW(x2): A TV and a radio.

Courtyard

 * HAC(55): Alarm panel (L2) nead the laundry room.
 * HAC(80): Door (L3) to the left storage unit.
 * HAC(80): Door (L3) to the right storage unit.
 * COM(750): Find and incapacitate Dominik
 * GHO(200)
 * SMO(200)

Finishing All in the Family

 * COM(1500): Store Dominik in the locker
 * GHO(200)
 * SMO(200)
 * COM(350): Secure the storage locker
 * GHO(200)
 * SMO(200)
 * COM(750): SM09: All in the Family completed

Dvali Territory

 * TRO(x5)/DTD(x2): 4 around the theater entrance, 1 patrolling the underground restrooms.
 * EXP(300): Angelfire's apartment on the south side.
 * MCH(x1): Camera on the theater's roof.
 * EXP(300): Rooftop pasage connecting to the Red Queen's terrace.
 * HAC(130): Door (L5) in the sewer's gas-filled room.

Dvali Theater

 * TRO(x12)/DTD(x6): 2 on the main balcony, 1 in a left-side box, 2 near he lobby, 2 in the back of the auditorium, 3 at the parquet, 1 on the stage, 1 in the dressing room.
 * VET(x1): Radich Nikoladze, in his office.
 * MCH(x16): 8 cameras, 4 laser grid and 4 tripmines at the entrance.
 * PTW(x8): Various TV screens and radios around the building.
 * HAC(210): Security hub (L3+130) in the ticket booth of the lobby.
 * HAC(80): Computer (L3) in he gift shop.
 * HAC(210): Security hub (L3+130) in the projector booth.
 * EXP(400): Climb to the rafters. There is also a triangle code in the NE corner.
 * HAC(55): Laser grid terminal (L2) on the left of the stage.
 * HAC(30): Door (L1) to a smaller dressing room.
 * HAC(80): Computer (L3) in the main dressing room.
 * HAC(80): Computer (L3) in the main dressing room.

Manager's office

 * HAC(105): Door (L4) to the backroom.
 * HAC(205): Security hub (L3+125) in the backroom. There's a Breach software right next to it.
 * HAC(80): Alarm Panel (L3) in the main room.
 * EBO(100): On one of the couches.
 * HAC(330): Hidden safe (L5+200) in the back of the main room. Contains a Praxis kit (15/20) and a triangle code.

SM03: The Mystery Augs, Part II

 * COM(750): Investigate the scientist’s apartment
 * HAC(300): Orlov's computer (L3+220) on the table.

There is also the Tai Yong Medical vault keycard on Orlov's body.

SM06: 01011000

 * COM(350): POI: The Glitch completed
 * TRO(x3)/DTD(x1): 3 mercenaries in the abandoned tourism office.
 * HAC(130): Door (L5) to the storage room.
 * COM(750): Retrieve Helle's Package
 * GHO(200)
 * HAC(30): Door (L1) to Future-Past Antiký.
 * HAC(30): Door (L1) to Future-Past Antiký's basement.
 * SOC(50): Use "negotiate" during the QTE in the conversation upstairs.
 * SOC(200): Use "intimidate" during the QTE in the conversation downstairs.
 * MCH(x11): Tripmines in the basement.
 * TRO(x1): Walker himself.
 * COM(750): Find a Reader at Future-Past Antiký
 * COM(350): Access the Data at the Safe House
 * TRO(x4): Mercenaries interrupting the talk with Helle.
 * COM(750): SM06: 01011000 completed

SM07: Fade to Black

 * COM(350): Search Vince Black's office
 * COM(350): Meet Vince Black's informant. Make you press her for information.
 * COM(350): Go to the meeting spot
 * COM(350): Wait for Dobromila
 * TRO(x2)/DTD(x1): 2 thugs sent to kill Dobromila.
 * COM(350): Get info from Dobromila
 * COM(350): Read the map
 * COM(350): Investigate Vlasta's locker
 * SOC(500)

After successfully persuading Vlasta, talk with Olivie, and she will give you a Praxis kit (16/20).


 * TRO(x5)/DTD(x2): Vlasta and his men.
 * CAR(x1): Vlasta's van under the archway leading to the marketplace.
 * COM(350): Find Vince Black's apartment
 * COM(750): SM07: Fade to Black completed

M8: Tracking Down the Real Terrorists

 * GTD(500): Meet Smiley in his Office

There is two way to complete the next objective: a) Talk with a homeless man near Stanek's shop.


 * § GTD(500): Find Nomad Stanek.
 * § SOC(500): Convince Nosey to give you Stanek's location.

b) Go to Stanek's apartment.


 * TRO(x2)/DTD(x1): 2 Dvali thugs at the complex's entrance.
 * GTD(500): Find Nomad Stanek. Completes when entering his apartment.
 * GTD(1950): Search Stanek’s Apartment
 * GTD(3150): Escape the Dvali Deathtrap
 * GTD(1950): Confront Stanek

M9: Checking Out the Men in Charge

 * GTD(1950): Search Miller's Apartment
 * GTD(500): Meet Vega Near TF29
 * GTD(1950): Using the NSN Device
 * PTW(x1): Ladder in the back of the virtual area. There is also a triangle code in the room below.
 * GTD(5100): Retrieve Data from 5 Servers

M10: Facing the Enigma

 * COM(350): POI: Dead Drop completed
 * GTD(500): Meet Janus
 * DRO(x3): Appear in the middle of the tourist center.
 * MCH(x10): Tripmines appearing in the elevator shaft.
 * DRO(x2): Appear in the mole people settlement in the nearby sewers. Disappear after this mission is finished.
 * GTD(500): Escape the Drones (don't escape through the sewers if you're also going for the Foxiest of the Hounds achievement, as it will trigger an alarm. Escape through the elevator shaft instead.)
 * GHO(200)

M11: Confronting the Bomb-Maker (area: Church of the MachineGod)
The areas that make M12 fail are marked by magenta frames.

This mission and M12: The Heist is mutually exclusive. Since the latter is more lucrative in terms of completion bonuses, and unlike M11, its mission area doesn't become available later, it is the obvious choice. However, you can explore much of the Church without failing M12 (see the map for the exact boundaries), and you can also come back later to complete the rest.


 * GTD(500): Meet Nomad Stanek
 * TRO(x4)+VET(x12)/DTD(x8): 5 in the courtyard, 1 in the backyard, 1 in apartment 90, 4 in apartment 91, 1 in apartment 92, 2 in apartment 94, 1 in front of apartment 94, 1 in apartment 95.
 * § VET(x1): In apartment 93.

Ground floor and atrium

 * HAC(55): Alarm panel (L2) at the entrance.
 * HAC(55): Door (L2) to a small, hidden storage room on the right. The room contains a triangle code.
 * HAC(55): Door (L2) to the stairs on level 2.
 * HAC(55): Door (L2) to the stairs on level 3.
 * HAC(105): Door (L4) to the attic above #94.
 * BOT(x1): On the ground floor, only after M11 completed (or failed).

Apartment 90

 * HAC(55): Entrance door (L2).
 * HAC(80): Door (L3) to the armory.
 * HAC(55): Alarm panel (L2) next to the armory door.
 * MCH(x1): Camera above the armory door.
 * EBO(100): On the table in the back.
 * HAC(230): Security hub (L3+150) in the back.

Apartment 91

 * EBO(100): On a table in the middle.

Apartment 92

 * HAC(105): Computer (L1+75) on a bed.
 * HAC(55): Alarm panel (L2) next to the hidden vent.
 * EBO(100): In the bathroom, on the floor.

Apartment 93

 * HAC(80): Entrance door (L3).
 * MCH(x2): A camera in front of the entrance, and another one in the main room.
 * HAC(30): Computer (L1) in the back room.

There is a Breach software inside the "server fort," in the back of the main room.

Apartment 94

 * HAC(30): Computer (L1) in he middle.

Apartment 95

 * HAC(55): Alarm panel (L2) next to the entrance.
 * MCH(x1): Camera in the office.
 * HAC(30): Computer (L1) in the office.

There is also a hidden safe in the office room, containing a Breach software.

Apartment 96

 * § HAC(30): Entrance door (L1). Becomes permanently opened after completing M11.
 * § GTD(3150): Rescue Allison Stanek
 * § SOC(1000)
 * HAC(55): Allison's computer (L2).

There is also a Breach software on a nearby shelf, and a Praxis kit (17/20) and a triangle code in the rafters.

M12: The Heist (area: Palisade Bank)
Most of the Palisade Bank is already reset before the start of this mission.

Palisade Garage

 * GTD(500): Get to the Bank
 * VET(x1): Spawns at the start of M12, at the entrance of the garage, then walks to a secluded corner of Market Square.
 * HAC(105): Entrance door (L4) to the garage. Re-locked upon starting M12.
 * VET(x3)/DTD(x1): 2 patrolling the garage, 1 in the security booth.
 * PTW(x4): Giant fans in the gas-filled sewer room.
 * GTD(500): Retrieve Vega's Package
 * GHO(200)
 * SMO(200)

Palisade Bank, public areas

 * VET(x16)/DTD(x8): 1 in the CTO's office, 2 in the Monitoring room, 2 in the Employee Lounge, 2 in the Lobby's gallery, 1 guarding the stairs leading to the upper level, 2 around the reception, 1 in the security supervisor's office, 2 in the upper security office, 1 in front of the public elevator on the middle floor, 2 in the security office downstairs.

Level 8

 * TUR(x2): New turrets around the lobby.
 * MCH(x1): EMP tripmine behind the security supervisor's office.
 * HAC(80): Door (L3) to the security office.
 * HAC(230): Security hub (L3+150) in said office.
 * KEY(25): Door (L1) to the account manager's office. Code is 0831.
 * SOC(500): Ask for the account manager at the reception, try to open a new account with him, then persuade him that you're a security supervisor.
 * MCH(x1): Laser grid blocking the stairs to the upper floor.
 * HAC(80): Terminal (L3) to said lasers.

Level 7

 * HAC(80): Door (L3) to the security booth.
 * KEY(25): Door (L1) to the executive services room.
 * MCH(x2): EMP tripmines around the elevator shaft.

Level 9

 * HAC(30): Door (L1) to the IT services.
 * HAC(80): Computer (L3) in the IT services.
 * MCH(x1): Laser grid before the employee lounge.
 * HAC(30): Door (L1) to the monitoring center.
 * KEY(25): Door (L1) to the CEO's office.
 * GTD(3150): Access a Restricted Terminal (can be done in the CEO's office or in the monitoring room)
 * GHO(200)
 * SMO(200)

Palisade Bank, corporate vaults

 * GTD(3150): Use the Corporate Vault Elevator
 * GHO(200)
 * SMO(200)
 * VET(x4)/DTD(x2): 2 in the bridge above the main corridor, 2 in the security office under the camera.
 * MCH(x3): 3 cameras: 2 upstairs, 1 in the laser hallway.
 * HAC(80): Door (L3) before the stairs.
 * HAC(30): Alarm panel (L1) in the resting room.
 * HAC(30): Alarm panel (L1) on the bridge.
 * HAC(30): Alarm panel (L1) in the security office.
 * HAC(55): Security hub (L2) in the server room.
 * HAC(30): Computer/security hub (L1) in the false ceiling.
 * TUR(x1): Above the security office. Activate it by plugging a biocell into the receptacle in the false ceiling.
 * MCH(x19): Laser emitters in the eponymous laser hallway.
 * BOT(x2): In the laser hallway.
 * HAC(130): Door (L5) in the vents, above the hallway.
 * HAC(80): Laser grid panel (L3) at the end of the hallway.
 * GTD(3150): Enter the VersaLife Vault
 * GHO(200)
 * SMO(200)
 * HAC(55): Computer (L2) in the Versalife vault.
 * EBO(100): Next to said computer.
 * HAC(130): Safe (L1+100) in the Versalife vault. Contains the Orchid neutralization enzyme and 5 vials of Neuropozyne.

Make your exit through the vault shaft by bringing he Versalife vault up and opening the large door above. This also allows for a convenient visit to the Tai Yong Medical vault.


 * HAC(55): Computer (L2) in the TYM vault.
 * HAC(80): Safe (L3) in the TYM vault. Contains a Praxis kit (18/20) and 3 vials of Neuropozyne.
 * GTD(500): Escape from the Bank
 * GHO(200)
 * SMO(200)

SM08: The Fix

 * COM(350): Go See Koller
 * COM(750): SM08: The Fix completed

SM10: The Harvester

 * COM(350): POI: Too Close To Home completed

Initiate the mission by talking to Daria.


 * COM(350): Talk to Montag
 * COM(250): (Optional) Investigate the scene
 * COM(750): (Optional) Exhaust all evidence (7/7)

Talk to the nearby NPC called Scandalmonger to receive the objectives pertaining to Radko Perry.


 * COM(250): (Optional) Talk to Radko Perry
 * TRO(x1): Perry's bodyguard in his office.
 * COM(250): (Optional) Find compelling evidence
 * COM(750): (Optional) Talk to Johnny Gunn
 * SOC(400): 2 QTEs during the conversation.
 * COM(250): (Optional) Find compelling evidence
 * EBO(100): In Gunn's apartment, in the restroom.
 * COM(750): Examine Smolinski's notes
 * GHO(200)
 * SMO(200)
 * COM(1500): Report back to Montag
 * COM(750): SM10: The Harvester completed

Tying up loose ends

 * GTD(500): Meet Miller at the Helipad (M11/M12)
 * GTD(500): Fly to the GARM Facility (M11/M12)

SECTION SUMMARY
Section XP: 68915


 * GTD: 31000
 * COM: 20750
 * GHO: 2600 = 13*200
 * SMO: 2200 = 11*200
 * SOC: 1650
 * HAC: 7355
 * KEY: 75
 * PTW: 120
 * CAR: 240
 * MCH: 1125
 * EXP: 1000
 * EBO: 800

Combat XP:


 * TRO(73)
 * VET(34)
 * ELI(0)
 * DTD(45)
 * Maximum MAN(XP) = 6795 = 73*40 + 34*50 + 0*60 + 45*45 = 2920 + 1850 + 0 + 2025
 * TUR(3)
 * DRO(14)
 * BOT(3)
 * Maximum ROB(XP) = 1165 = 3*70 + 14*35 + 3*155 = 210 + 490 + 465

Maximum XP: 76875

Maximum total XP: 229610

The Snowstorm

 * HAC(30): Backdoor (L1) to the facility.
 * GTD(500): Get Inside the Facility

When given the option, contact Vega.

Junkyard

 * PTW(x2): A giant fan on the ground level, and a ladder leading to a terrace.
 * EXP(100): Crawlspace behind the fan.
 * HAC(80): Door (L1+50) to Hangar 1.

Hangar 1

 * VET(x9)+ELI(x6)/DTD(x7): see map.
 * MCH(x1): Camera before the drill control room.
 * HAC(180): Computer (L3+100) in the drill control room.
 * HAC(80): Alarm panel (L3) in the drill control room.
 * EBO(100): In the drill control room, on a table.
 * PTW(x1): Ladder to the top of the drill control room.
 * MCH(x1): Laser grid guarding said ladder.
 * HAC(80): Alarm panel (L3) on the balcony, on top of the southern stairwell.
 * HAC(30): Alarm panel (L1) near the bottom of the southern stairwell.
 * HAC(80): Alarm panel (L3) on a column, under the giant ice cores.
 * TUR(x1): Near the southern crawler.
 * HAC(180): Computer (L3+100) inside the southern crawler.
 * HAC(80): Alarm panel (L3) between the two crawlers.
 * HAC(180): Computer (L3+100) inside the northern crawler. The room also contains a Breach software.
 * HAC(80): Alarm panel (L3) between the northern crawler and the northern stairwell.
 * MCH(x1): Camera at the bottom of the northern stairwell.
 * HAC(180): Computer (L3+100) inside the western shack.
 * HAC(155): Computer (L3+75) inside the eastern shack.
 * HAC(80): Door (L3) to the storage unit behind the shacks.
 * MCH(x1): ECGS in the room with the blue pipeline.
 * HAC(80): Alarm panel (L3) near the door to the connecting tunnel.
 * HAC(30): Door (L1) to the connecting tunnel.

Marchenko's office

 * HAC(105): Entrance door (L4).
 * HAC(350): Security hub (L3+270).
 * HAC(435): Computer (L4+330).
 * EBO(100): On a desk. There is also a triangle code nearby, on a shelf under a box.

Connecting tunnel

 * VET(x3)+ELI(x1)/DTD(x2): see map.
 * MCH(x1): Leser grid at the entrance from Hangar 1. Has to be turned on with the nearby panel.
 * HAC(205): Security hub (L4+100) in the middle. There is also a triangle code nearby, on a shelf.
 * MCH(x6): Lasers blocking the ditch-like path to the side.
 * HAC(80): Alarm panel (L3) near the entrance from Hangar 2.

Hangar 2

 * VET(x11)+ELI(x7)/DTD(x9): see map.
 * MCH(x6): 4 cameras and 2 ECGS.
 * TUR(x2): Near the eastern wall, on top of APCs.
 * HAC(80): Alarm panel (L3) near the door to the connecting tunnel.
 * HAC(80): Alarm panel (L3) outside the shooting range.
 * HAC(80): Door (L3) to the armory.
 * HAC(55): Computer (L2) inside the southern shack.
 * HAC(255): Security hub (L4+150) inside the southern shack.
 * HAC(80): Alarm panel (L3) between the two shacks.
 * HAC(105): Computer (L3+25) inside the northern shack.
 * HAC(105): Security hub (L4) inside the northern shack.
 * HAC(80): Alarm panel (L3) near the elevator.
 * HAC(30): Computer (L1) in the boxguard tent.
 * EBO(100): In the boxguard tent, on a table.

The same tent contains a triangle code (under one of the boxguards), and Marchenko's killswitch - but we won't need that.

Offices and landing pad

 * VET(x1)+ELI(x2)/DTD(x1): see map.
 * MCH(x4): 1 camera and 3 ECGS.
 * HAC(55): Alarm panel (L2) under the camera.
 * HAC(310): Security hub (L2+255) in the office.
 * HAC(130): Computer (L3+50) in the office. The same office also contains the last Breach software.

When you're prompted to return to Prague, first refuse it, then enter the VTOL manually. This makes the game give you an extra GTD bonus.


 * GTD(3150): (Refuse the first prompt to leave)
 * GTD(3650): Escape the Facility
 * GHO(200)
 * SMO(200)

SECTION SUMMARY
Section XP: 12155


 * GTD: 6800
 * COM: 0
 * GHO: 200 = 1*200
 * SMO: 200 = 1*200
 * SOC: 0
 * HAC: 4225
 * PTW: 15
 * CAR: 0
 * MCH: 315
 * EXP: 100
 * EBO: 300

Combat XP:


 * TRO(0)
 * VET(24)
 * ELI(16)
 * DTD(19)
 * Maximum MAN(XP) = 3015 = 0*40 + 24*50 + 16*60 + 19*45 = 0 + 1200 + 960 + 855
 * TUR(3)
 * DRO(0)
 * BOT(0)
 * Maximum ROB(XP) = 210 = 3*70 + 0*35 + 0*155 = 210 + 0 + 0

Maximum XP: 15380

Maximum total XP: 244990

Re-locked bonuses

 * HAC(30): Alarm panel (L1) near the Bolzano Monument, at the entrance of Sobchak Security.
 * HAC(30): Alarm panel (L1) on Hlavní, across Rose's Garden.
 * HAC(30): Alarm panel (L1) across the entrance of 33 Hlavní.
 * HAC(30): Alarm panel (L1) on the east side of Market Square.
 * HAC(30): Alarm panel (L1) across Autodily's entrance.
 * HAC(30): Alarm panel (L1) on Hlavní, under the apartment of Gerard Romero.
 * CAR(x6): Lockdown barriers controlled by the the aforementioned alarm panes, including the 2 towards Dávný and the 2 in Překážka that don't re-lock.
 * HAC(150): Door (L4+150) to the basement. Doesn't actually refreshes, only re-locks, but the XP bonus makes it more lucrative to hack it again instead of using a keycode.
 * PTW(x1): Radio in the former Samizdat HQ.
 * MCH(x1): ECGS in Ruzicka Station.
 * PTW(x12): TV screens in Ruzicka Station.
 * TRO(x8)/DTD(x4): Dvali thugs in the underground casino.
 * TRO(x4)/DTD(x2): Dvali thugs (plus the bartender) in the Red Queen.
 * TRO(x5)/DTD(x2): Dvali thugs in the Dvali apartments.
 * TRO(x1): Dvali thug in unit 22 of Zelen apartments.
 * TRO(x4): Tars, Costache, Mikael Mendel and Kazatel.

New bonuses

 * CAR(x70): 19 in Dávný, 37 in Čistá, 8 in Překážka, and 6 in the Redlight District.
 * MCH(x6): A total of 5 lasergrids and a camera in the metro stations.
 * HAC(105): Laser grid terminal (L4) at Pilgrim station.
 * TUR(x7): 1 near the cleaning shop, 1 between Hlavní and Market Square, 1 near Rose's Garden, 1 under the pedestrian bridge, 1 at Pilgrim Station, 2 in the Redlight district (Eliza will blow these up shortly after you enter the area.)
 * DRO(x1): In front of Koller's shop
 * BOT(x7): 2 at Market Square, 1 above Palisade Station, 1 in front of Monument Station, 1 patrolling at Na Kopecku, 1 inactive near the LIMB clinic, 1 at the Velvet Rock.
 * TRO(x2)/DTD(x1): 2 smugglers in the backroom of Underpath.
 * HAC(55): Door (L2) to Rose's Garden.
 * HAC(55): Door (L2) to Negozio di Magia.
 * HAC(80): Door (L3) to Ludvik's Lounge.
 * HAC(55): Door (L2) to The Music Box.
 * HAC(55): Door (L2) to The Irish Stool.
 * HAC(105): Door (L4) to coffee shop near the LIMB clinic.
 * COM(350): POI: Sugar-free Picus completed. Buy the info from Kazatel, then go to Apartment 94 in Libuse apartments.
 * COM(350): POI: Give Me a Thug completed. Buy the info from Kazatel, then go to Apartment 96 in the Dvali apartments.

TF29 HQ

 * HAC(30): Computer (L1) of Peter Chang (?).
 * HAC(30): Door (L3+100) to the NSN server room.
 * MCH(x1): Camera in the same room.

Palisade Bank

 * TUR(x2): around the lobby.
 * BOT(x5): 1 in the garage, 1 on level 7, 2 on level 8, 1 on level 9, around the lobby.
 * HAC(80): Security hub (L3) in the garage.
 * HAC(80): Laser grid panel (L3) on the stairs leading to level 9.
 * HAC(230): Re-locked security hub (L3+150) in the level 8 security room.
 * HAC(155): Security hub (L2+100) in the monitoring center.

SM03: The Mystery Augs, Part III

 * COM(350): Use my home TV to contact Sarif
 * GHO(200)
 * SMO(200)
 * COM(750): SM03: The Mystery Augs completed

SM11: The Last Harvest

 * COM(350): Check Up on Daria Myska
 * COM(350): Find Clues about Daria. Also check her computer to find out about Cipra.
 * EBO(100): In Daria's apartment, on a small table in the corner across from the TV.
 * COM(250): Seek out Dr. Cipra
 * SOC(500): Persuade Cipra to give you the keyword.
 * EBO(100): In Cipra's apartment, behind the fridge.
 * COM(350): Follow the trail

You can use the keyword, then persuade Daria to stand down. However, intentionally failing the persuasion, then taking her out is much more lucrative.


 * § SOC(500): Persuade Daria
 * SOC(100): Fail to persuade Daria
 * TUR(x1): Above the room.
 * HAC(30): Door (L1) to the backroom with the security hub and tripmine terminal.
 * MCH(x33): 2 cameras and 31 tripmines around the room (the 7 at the entrance has to be turned on via the terminal).
 * TRO(x1): Daria herself.
 * COM(1500): Neutralize the Harvester
 * GHO(200)
 * SMO(200)
 * COM(1500): SM11: The Last Harvest completed

SM12: K is for Kazdy

 * COM(350): POI: Samizdat SOS completed
 * COM(750): Infiltrate the makeshift station
 * HAC(30): Door (L1) to the cells.
 * COM(350): Find a way to open the cell
 * COM(750): (Optional) Meet Irenka/Edward at the rendezvous
 * COM(1500): Meet Samizdat at the rendezvous
 * COM(1500): SM12: K is for Kazdy completed

M14: Hunting Down the Final Clues

 * GTD(500): Meet Vega in the L.I.M.B Clinic
 * GTD(500): Meet Miller in his Office
 * GHO(200)
 * SMO(200)
 * GTD(3150): Find a Way into Dvali Territory by reaching the Red Light district

Dvali Theater and its surroundings

 * TRO(24x)+VET(x1)/DTD(x12): 2 on the roof of the theater, 3 on the plaza outside, 3 in the lobby, 1 in the gift shop, 2 on the balcony, 3 in the boxes, 2 on the parquet, 5 (including Otar) on the stage, 4 in the dressing room.
 * BOT(x3): 1 in the sewers, 1 in the plaza, 1 behind the stage.
 * HAC(210): Security hub (L3+130) in the ticket booth of the lobby.
 * HAC(210): Security hub (L3+130) in the projector booth.
 * HAC(105): Door (L4) on a side-corridor leading to the backstage.
 * HAC(105): Door (L4) to a smaller dressing room with a camera inside.
 * GTD(3150): Find Radich Nikoladze's Office
 * HAC(185): Computer (L1+155) of Otar Botkoveli.
 * GTD(1950): Search Nikoladze's PC

Tying up loose ends

 * GTD(1950): Go to my Apartment
 * GTD(1950): Meet Chikane at the Helipad
 * GTD(500): Fly to London

SECTION SUMMARY
Section XP: 30610


 * GTD: 13650
 * COM: 11300
 * GHO: 600 = 3*200
 * SMO: 600 = 3*200
 * SOC: 600
 * HAC: 2320
 * PTW: 65
 * CAR: 760
 * MCH: 615
 * EXP: 0
 * EBO: 100

Combat XP: 6015


 * TRO(49)
 * VET(1)
 * ELI(0)
 * DTD(21)
 * Maximum MAN(XP) = 2955 = 49*40 + 1*50 + 0*60 + 21*45 = 1960 + 50 + 0 + 945
 * TUR(10)
 * DRO(1)
 * BOT(15)
 * Maximum ROB(XP) = 3060 = 10*70 + 1*35 + 15*155 = 700 + 35 + 2325

Maximum XP: 36625

Maximum total XP: 281615

Rooftop

 * HAC(105): Door (L4) to a storage room near the elevator.
 * HAC(260): Door (L4+155) to an electrified generator room.
 * EXP(200): Generator switch above entrance of said room.
 * HAC(130): Door (L5) to a storage room in the middle of the roof.
 * EXP(300): False ceiling in said room.

Security center

 * VET(x10)/DTD (x5): see map.
 * MCH(x15): 6 cameras, 5 laser grids, and 4 ECGS.
 * DRO(x1): Near the elevator.
 * HAC(80): Door (L3) to the boardroom.
 * HAC(205): Security hub (L4+100) in the boardroom.
 * HAC(135): Laser grid terminal (L3+55) in the lobby.
 * HAC(30): Door (L1) to the receptionist's office
 * HAC(80): Alarm panel (L3) in said office.
 * EBO(100): In the same office, on a table.
 * HAC(130): Alarm panel (L3+50) between the two nearby laser grids.
 * HAC(80): Alarm panel (L3) near the previous one.
 * HAC(135): Laser grid terminal (L3+55) in the corridor leading to the upper security office.
 * EXP(300): Crawlspace to the west of the the upper security office, accessible via vents or a weak wall.
 * PTW(x2): 2 giant fans in the crawlspace.
 * EXP(300): False ceiling above the upper security office.

Note: Don't enter the security offices before visiting Slater's office, otherwise you'll lose a lot of XP!


 * HAC(105): Southern door (L4) to the upper security office.
 * HAC(105): Northern door (L4) to the upper security office.
 * HAC(205): Security hub (L4+100) in the upper security office.
 * HAC(95): Computer (L1+65) in the upper security office.
 * HAC(80): Alarm panel (L3) near the the entrance of Slater's office.
 * TUR(x1): At the end of the hallway to which Slater's office opens.
 * GTD(1950): Get to Slater's Office (M15)
 * GHO(200)
 * SMO(200)
 * HAC(30): Security override panel (L1).
 * GTD(1950): Activate the Security Override Switch (M15)
 * GHO(200)
 * SMO(200)
 * HAC(80): Alarm panel (L3) in Slater's office.
 * EXP(300): False ceiling above Slater's office. Contains a triangle code.
 * HAC(80): Door (L3) to a maintenance area under Slater's office.
 * EXP(300): Enter said area.
 * HAC(80): Alarm panel (L3) in the central hall.
 * PTW(x3): TV screens in the lower security office.

The Reception Hall


 * VET(x11)/DTD(x5): 1 in front of security room B, 4 around the upper stairwell, 2 at the door to catering, 1 near the DJ, 1 at the giant "Safe Harbour" letters, 1 in front of the restrooms, 1 walking out of the restroom . (The latter has the keycard to catering.)
 * MCH(x5): 4 cameras, 1 ECGS.
 * PTW(x5): TV screens around the area.
 * HAC(80): Alarm panel (L3) near the elevator.
 * HAC(30): Door (L1) to security room B.
 * HAC(80): Security hub (L3) in security room B.
 * HAC(30): Door (L1) to a balcony on level 5.
 * HAC(80): Alarm panel (L3) on a balcony on level 4.
 * HAC(230): Alarm panel (L3+150) on a balcony on level 4.
 * HAC(80): Alarm panel (L3) in the lower stairwell.
 * HAC(30): Entrance (L1) to the lower stairwell on level 2.
 * HAC(80): Alarm panel (L3) on a secluded balcony on level 2.
 * HAC(80): Alarm panel (L3) on the big public staircase.
 * HAC(80): Alarm panel (L3) near the DJ's stand.
 * EBO(100): In a corner near the DJ's stand, on a yellow sofa.
 * GTD(1950): Find the Keycard to Catering by neutralizing the guard who walks out of the restroom. (M15)
 * GHO(200)
 * SMO(200)
 * GTD(1000): Neutralize the Guards (M15)
 * GHO(200)
 * SMO(200)

Catering

 * VET(x3)/DTD(x1): 2 in the main corridor, 1 in the surveillance room.
 * HAC(80): Alarm panel (L3) in the main corridor. The locker room next to it contains a triangle code.
 * HAC(80): Alarm panel (L3) in the surveillance room.
 * GTD(1950): Investigate the Catering Area (M15)
 * GHO(200)
 * SMO(200)

At this point, the game gives you two separate objectives, with the implication of a severe time limit. In reality, you can take as much time as you want to,complete one of these objectives, and only then will you receive a 10 minute time limit to complete the other one. Since the target location of M17 contains and XP bonus that you would miss if you would complete M16 first, you should start with M17.

M17: Protecting the Future

 * VET(x5)+ELI(x12)/DTD(x8): see map.
 * TUR(x2): 1 in the lobby, 1 before the elevator.
 * MCH(x15): Tripmines all over the place.
 * PTW(x3): TV screens in various meeting rooms.
 * HAC(105): Security hub (L4) in the cloakroom.
 * HAC(30): Door (L1) to meeting room C101.
 * HAC(30): Door (L1) to meeting room C102.
 * HAC(180): Computer (L5+50) in meeting room C103.
 * HAC(190): Security hub (L4+85) on the balcony of the elevator hall.
 * HAC(30): Door (L4) to meeting room C105.
 * HAC(30): Door (L4) to meeting room C105.
 * HAC(170): Computer (L4+65) in meeting room C107.
 * HAC(30): Door (L1) to meeting room C110. The room contains a triangle code.
 * HAC(30): Door (L1) to the VIP room.
 * GTD(3150): Find and Protect the Delegates
 * GHO(200)
 * SMO(200)
 * EBO(100): To the right of the entrance, on a table. The room also contains a triangle code.

M16: Stopping Marchenko

 * PTW(x1): In the cloakroom at the corridor leading to the exhibition hall.
 * TUR(x2): 1 in the middle, 1 on the right balcony.
 * DRO(x5): 2 will be activated right away, the other 3 will appear once the first 2 is destroyed.
 * BOT(x2): Originally inactive, the first bot will appear if you prolong the fight long enough. THe other will activate once the first one is destroyed.
 * MCH(x29): 27 tripmines, a camera and a control box for the giant fans in a crawlspace.
 * PTW(x2): 2 giant fans in a crawlspace.
 * HAC(30): Terminal (L1) controlling the laser tripmines.
 * HAC(130): Security hub (L5) downstairs. Controls the nearby turret.
 * HAC(130): Security hub (L5) on the right balcony. Controls the drones and the nearby turret.
 * HAC(130): Security hub (L5) on the left balcony. Controls the bots and the camera. There is also a triangle code nearby.
 * MAN(130): Marchenko himself. Since this is your last mission, the Praxis kit (20/20) he possesses should be added to your inventory automatically.
 * GTD(3150): Defeat Marchenko
 * GHO(200)
 * SMO(200)

SECTION SUMMARY
Section XP: 25055


 * GTD: 15100
 * COM: 0
 * GHO: 1200 = 6*200
 * SMO: 1400 = 7*200
 * SOC: 0
 * HAC: 4515
 * PTW: 80
 * CAR: 0
 * MCH: 960
 * EXP: 1500
 * EBO: 300

Combat XP: 3920


 * TRO(0)
 * VET(29)
 * ELI(12)
 * DTD(14)
 * MAN(130) (from Marchenko)
 * Maximum MAN(XP) = 2930 = 0*40 + 29*50 + 12*60 + 14*45 + 130 = 0+ 1450 + 720 + 630 + 130
 * TUR(5)
 * DRO(5)
 * BOT(3)
 * Maximum ROB(XP) = 990 = 5*70 + 5*35 + 3*155 = 350 + 175 + 465

Maximum XP: 28975

Maximum total XP: 310590