SB-762 Battle Rifle

The Steiner-Bisley Model 762 Battle Rifle is a weapon in Deus Ex: Mankind Divided.

Overview
The battle rifle is a general purpose 7.62mm well...battle rifle. Caliber .308 if you're american. It has an 80 meter range, and is one of two weapons in the game that support the scope mod. With cyber weapon affinity, you can unleash hundreds of rounds very quickly, partially because of a very short dry reload, and the dramatic effect the reload aug has on reload speed for all types of battle rifles. While I haven't yet time it, the dry reload might actually be faster than the normal reload animation.

Handling wise, it's a carbon copy of the precision rifle from crysis 2 and 3. It even has the same reticle, which is three lines arranged sort of like a triangle. It's accurate, very powerful, does good damage (but not great) to everything, robots included. The recoil is the main problem, which can be altered with cyber weapon affinity, or carefully picking your target during a boost jump, land next to them, finish them with two shots to the body, then boost jump away to safety, or cloak and cause confusion among the ranks. New to mankind divided is an actually useful ground pound, which gives you about 5 seconds of stun on the people you didn't knock out. The main version of the battle rifle has two things that separate it from crysis' precision rifle: slow rate of fire and 10 round magazines.

While it fires slowly, it's not quite as slow as you'd think, and you can easily eat through your ammo supplies faster than you were planning to, so keep a mental note on how much you actually fire.

Damage wise, this is a very solid weapon. A groin hit to a metro cop deals about 70% damage without upgrades, and unarmored thugs, including Dvali, die in a single body shot. Riot cops take three body shots to put down at point blank. At worst, ARC and shadow ops will be able to tank one or two shots, but the next bullet will be a kill, and if you upgrade the damage, (it's almost comparable to the sniper rifle, damage wise, so it's highly recommended you spend resources further increasing damage) they'll die in one or two. Speaking of upgrades, there's no way to increase the magazine size. You get 10 rounds of fun, and that's all you get.

It's also incompatible with the silencer, but takes both holosight and 4x scope, which reminds me of something. Too bad they didn't straight up put the thermal scope in the game. The laser sight is mandatory on this weapon, because of how much you'll be moving.

Ammunition is plentiful, in a sense, but uncommon in another. First of all, the majority of ammo is held in fully loaded battle rifles, which you buy or find around the world. The Dubai mission is also an excellent opportunity to farm for it, since 75% of the mercenaries have battle rifles, extra ammo in the inventory, and pistols. Secondly, most of the ammo is located in Golem, which you only visit once. It's possible to leave with anywhere between 200 to 400 standard rounds, which should last you quite a while. Mikael has more for sale every time he refreshes. He's also the primary source of 7.62mm AP ammunition, so he'll be your friend for life.

It has some very particular drawbacks, however. Essentially, this is the sniper rifle you take if you don't have enough praxis invested in 'handling recoil,' 'reloading slow guns fast,' or 'carrying big loads.' As a result, the scope mounted on this thing is quite inferior to what you find on the real sniper rifle. The effective range is also only half of what the sniper rifle has, which is little more than bragging rights, since most fights in mankind divided take place within 50 meters. Third, the sniper can be upgraded far more than the battle rifle. It can even have an 11 round magazine, one more than you get, which I know will hurt some diehard precision rifle experts. Also, the standard reload on the sniper rifle is faster than the standard reload on the battle rifle. If the poor sniper ever discovers he must do a dry reload, however, he has to look forward to 6 seconds of doing absolutely nothing while your battle rifle at least doesn't seem to suffer any bad consequences if you dry reload it. While a fully upgraded battle rifle puts down metro cops with a single bodyshot up close, and anything less armored as well, a fully upgraded sniper rifle puts down riot cops with a single pointblank regular round to the groin or stomach area, and kills exo-suits in 4 AP shots, which is the exact same number of .357 AP needed to kill them. For comparison, you need 6 to 7 7.62mm AP rounds to down an exo-suit.

Basically, the battle rifle is the less mean, less specialized, and not quite so demanding little sister of the sniper rifle. It gets the job more than done, and having identical handling and playstyle to one of the most popular weapons from crysis 2 and 3 will surely appeal to many.

While the iron sights are clear and make for a good ghetto sniper rifle even without the 4x scope, up close, you're at a serious disadvantage due to your slow rate of fire, low magazine capacity, and recoil kicking all over the place. My suggestion to solve this is to install a reflex sight as soon as possible, if you make the battle rifle your main gun. This way, you'll have far better visibility, and since you'll be aiming, the recoil isn't gonna make your shots go wide. The ten bullet capacity isn't really a problem when you're only being attack by four goons, anyway.

Lastly, it's a rather big weapon, taking up two less inventory slots than the sniper rifle and tranquilizer rifle. As a final word, you can somewhat tell they put a lot of thought into the combat this time around.

Quite an excellent weapon, overall.

Elite Edition Battle Rifle

 * Included as part of the Assault Pack DLC, Season Pass or Deluxe Edition.
 * Compact (5x2) carbine variant with faster fire rate and higher recoil.
 * Maximum range is 85 meters.

762-TS Lancer Rifle

 * Bolt-action DMR variant with integral scope and better damage. Ammo capacity is limited to 3 rounds per magazine and only accepts Armor Piercing rounds.
 * The Lancer is compatible with the silencer. While the silencer reduces the Lancer's damage by 40, it is of fairly little consequence if the weapon is fully-upgraded, as a 60-damage weapon loaded with Armor-Piercing rounds is all but guaranteed to be capable of one-headshot kills against any enemy type bar exo-suits.
 * The Lancer has an extremely long range, greater than 160 meters.
 * The Lancer may be traded for one of Nada Birak's special stocks.

Standard

 * Several can be found on the gold-masked mercenaries during the ambush in the opening mission of the game.
 * One can be found in an outhouse near the Time Machine in Prague.
 * Purchasable from Mikael Mendel in Prague.
 * Purchasable from Louis Gallois in the Utulek Complex.
 * A couple can be stolen from Louis Gallois's shop displays.
 * Several can be found hidden in ARC territory.
 * A few armed militiamen in ARC territory carry battle rifles.
 * Some Shadow Operatives carry them during the attack on the Apex Centre.

Elite Edition

 * Can be retrieved from your inventory storage anytime, once per playthrough.

Lancer

 * Found hidden in the Throat area of the Utulek Complex. There is a controllable platform with a control panel. Ride the platform up one level by pushing the "up" button. Then, cross the beam to the opposite (west) side, follow the platforms to the far left edge of the area, and then follow another beam back to the east side to reach an alcove with weapons case containing the Lancer.
 * Another can be found in RVAC Row in the Utulek Complex.
 * Purchasable from Mikael Mendel returning from the Utulek Complex.
 * Found in apartment 95 of the Dvali Apartments after returning from the Utulek Complex. The Lancer is on top of the cabinets above the stove.
 * Possibly found in a storage unit (passcode 7326) with double doors, after returning to Prague from the GARM facility, depending on whether you completed the secondary objectives in M1: Black Market Buy. It is located at the east end of the pedestrian bridge (behind the Police Station).

Gameplay tips

 * The standard and Elite Edition Battle Rifles do not accept a suppressor. Therefore, they are unsuitable for a stealth-focused playthrough. The Lancer variant, however, can be silenced.
 * If the player has the Micro-Assembler augmentation unlocked and upgraded, dismantling the Battle Rifle will yield upwards of 60 crafting parts per unit.
 * For whatever reason, the Battle Rifles themselves can be found much more frequently in the world compared to their own ammo packs. In such cases picking up entire units can be a more productive alternative to scrounging the area or buying more ammo from vendors.
 * Different variants (standard, Elite Edition, and Lancer) are considered different weapons for purposes of inventory management. For example, when the Elite Edition is in the inventory, picking up a standard battle rifle will place it in the inventory instead of discarding the weapon and keeping the ammo.
 * The opening mission's ambush by the Shadow Operatives is an excellent source of ammunition, as most of the gold-masked mercenaries are equipped with battle rifles and carry ammo for them.
 * Police and Tarvos Exo-suits also often carry battle rifle ammo.
 * Several of the armed militia in ARC territory carry battle rifle ammo.
 * Shadow Operatives with battle rifles present during the Apex Centre mission often have ammo for them.

Trivia

 * The Standard and Elite Edition Model 762 were based on the Longsword Whisperhead SERSR, while including elements of the real world, with a charging handle similar to those of AR-15 platform rifles.
 * Both the regular and elite versions have "SS-A.P.S." written on their fore-end. Standing for "Sniper System - Advanced Penetration System". The Lancer has this printed on its stock.
 * All variants have "Steiner-Bisley Longsword Whisperhead SERSR, 202ERSR•SN514•MTL" written on a plate on the back of their upper receiver. This is either a reference to the SERSR from Deus Ex: Human Revolution, or a development oversight.
 * Jensen uses the "Overhand C Clamp" grip when using all variants of the Model 762. This stance is used to increase control of a weapon and decrease muzzle rise, likely to help compensate for the larger recoil of the 7.62x51 ammo. Although this would be useless on the Lancer, due to its bolt action.

Concept art
Автоматическая винтовка MODEL 762