User:Alqualos/Detroit part 1 Iron Man guide

This article is a part of Deus Ex: Human Revolution Iron Man Guide. It covers Detroit City, part one (up to, but not including Highlnd Park).

Headquarters
Roam around and try to get as much XP and money as possible. Hacking level 2 or maybe even 3 may prove useful here. Don't forget to visit the secret Neurophozine stash for XP and the helipad storage for the goodies. Also grab your fourth beer in the cafeteria if you didn't do so before departing to the Sarif Plant.

Go visit your boss and your office. Don't forget to read e-mail to get the quest to visit the married guy.

Roaming around the city
Talk to Tish and give her for beers then visit the married guy, talking to the detective on the way there. Sell the silenced sniper rifle, sell the goodies in Seurat's locker, sell the sniper rifle on the roof of the gas station, and once you have at least 5000, go and buy two Praxis kits from LIMB, at the same time completing one of the main quests. Continue roaming around, and don't forget to pick the Praxis kit from the aug chop shop (the code can be found on a dead body behind some fence not far from the police station). Take all the side quests while you're at it.

Once you're done roaming around with no particular purpose, buy the Silencer from Seurat (but don't try to get the software near the fire escape, it's too risky without Icarus), get the armor piercing upgrade from your apartment and pick up the stun gun from the storage locker. If you asked for the tranquilizer rifle in the beginning, now you should have that, the pistol and the stun gun. The only thing that's left is the laser aim. It's time to do Carella quest.

Carella quest
However you get into Tindall's apartment, be careful with that narco guy. He is armed with the shotgun and therefore dangerous. I suggest hiding behind the door then taking him down quickly once he turns away. Once Tindall gives you the quest to take down the two pushers, shoot them down with the tranquilizer rifle from Seurat's fire escape. But be careful: sometimes nearby punks become alarmed when you take down the pushers, so wait until they calm down before proceeding further.

If you decide to take down Tindall instead, beware nearby punks too. They will most likely turn alarmed or even hostile on you. So it is really better to take down the pushers instead.

Once the quest is complete, you are officially armed and dangerous. You may wish to buy some additional upgrades, though.

Mrs Reed quest
Most of this quest is done inside the police station, but you should also visit the locker (possibly talking to O'Malley at the same time). There is a cop hanging around, so you better use the code instead of hacking the door. An AUD is required to open the safe unless you have the hacking aug to match (level 3 required).

The evil cop quest
Take the quest from Alexander, then talk to O'Malley. Do not pick up the murder weapon yet because it occupies precious inventory space. Instead, go to the MCB hideout. It is one of the hardest places for Iron Man in this part of the game, so it's better done first.

Taking out the bangers
Listen to the bangers talking, then approach the guarding one as soon as the other one goes away into the room. Take down the guard, then wait until recharged and take down the patrolling one inside. After that, the hardest part. I find it the easiest to kill the two sitting guys with the 10mm pistol, optionally cloaking before popping out of cover. If done carefully, the guys inside are still unaware. If so, take cover near the door and use the stun gun tactics. Open the door, fire blindly as the guy gets close, repeat. This should give you two nicely paralyzed bangers, Double-T included. If something goes wrong, it's best to run away, cloaked (eat candy bars if needed), then repeat from scratch. This is also one of the places where concussion grenades can be useful.

O'Malley's apartment
When visiting O'Malley's apartment, it is preferable to disarm the mines by throwing a box inside. This is the safest way. Everything else is pretty straightforward.

Derelict Row
It is a good idea to visit Derelict Row before you go there for the main mission. This way you can stay unnoticed easier. To do that, first go to the roof of the building where Sandoval lives. From there, shoot the ballers with the tranquilizer rifle. It doesn't matter at this point if you're detected or not. If you're lucky, they won't even notice you and you can keep picking them one-by-one. If something goes wrong, you can still finish them off with the pistol, and they have little chance of even hitting you from that distance.

I suggest you shoot the two guys at the entrance first, starting with the right one (as you look from the roof). If you start with the left one, then there will be a pole between you and the remaining thug when he's reviving the one you shot down, and that's a bad thing. After those two, shoot the two guys who are standing next to a broken car and a couple of concrete blocks. The order doesn't really matter here, but I prefer to start with the one further away because there is no cover there. There is another patrolling guy, save him for the last. Sometimes he suddenly disappears into thin air because of some glitch. Well, let him be in such case.

After the coast is clear, go down (or jump if you already have Icarus), gather the goodies and enter the sewers. Creep through the crawlspace and take down the patrolling guy. Now the hardest part is to take out the remaining three. You can just shoot them with the pistol, hoping they won't kill you first (cloak helps sometimes). Or you can throw a concussion grenade, jump over, run to them, take down one and shoot the remaining two with the stun gun. It takes some practice, but can be done nevertheless (save the one with the crappy machine pistol for the last). It is a bad idea to throw a frag grenade at them since it doesn't kill all three and it isn't as good at stunning.

After the guys are taken care of, go pick up the last Praxis kit in Detroit, and then go identify the shipment. After that, return the way you came, pick up the murder weapon and complete the first part of the quest. Afterwards, go to his apartment and just take him down without even talking to him. Quest complete.

Getting inside the PD
Haas is probably the hardest person to talk in the game. Try not to annoy him too much, even if he manages to annoy you all too easy. Your goal is to successfully go through the whole conversation until you have the choice to tell him to "put it behind us" or that "it's not his fault" or "he pulled the trigger". At that part, he usually actually tells you what he wants to hear. If he wants you to say it's not his fault, do so. If he says something about how he wants to get past the whole thing or get rid of it or something like that, choose the "put it behind us" option. But if he says he blames you, then you should choose the third option—"You pulled that trigger, nobody else" or something along these lines.

If you're successful, go inside, visit the morgue and the two offices required for Mrs Reed quest. You can also visit the armory, getting through the air duct using either the cloak or hacking. When hacking, be extra careful even inside offices. I'm not sure if the cops can see through transparent doors, but better be safe than sorry. Do not ever hack anything in the hallways.

If things went wrong
If you screwed up the conversation with Haas, it's not a big deal. You'll just need the cloak, punch-through-walls and some hacking skills (or AUD). Go to the sewers from the alley, punch through the wall there to get the code for the morgue entrance, then take out the punks in the sewer. Those are easily taken out easily from a distance, using the tranquilizer rifle.

Enter the PD from the sewers using the code you got earlier. Inside, you should carefully make your way to the morgue, taking down the guy in the locker room on the way. Then get out of there.

Now re-enter the PD twice more: through the fire escape and through the roof. This should get you to all the offices needed for Mrs Reed quest. Just be careful inside and use air ducts as much as possible.

Stopping the transmission
This part is surprisingly easy. Just enter Derelict Row the same way you went there to identify the shipment. Jump up through the hole in the floor, then crawl along (do not break that weak wall) to the door leading the the building with the antenna. There is one guard nearby, but he will not see you if you're careful.

Once inside, take down one patrolling guy, and simply crawl past the two remaining guys discussing Picus, antenna and porn. Climb up, then carefully disarm all the mines, trying not to nudge something. Then open the door, exit to the roof move slightly to the left and wait for the guys to finish talking. Follow the one who goes into the building and take him down. Then crawl back to the roof, wait for recharge and take down the last one. Now you only have to disable the antenna and hop into the VTOL. Continue to Highland Park.