User:Alqualos/Hengsha part 1 Iron Man guide

This article is a part of Deus Ex: Human Revolution Iron Man Guide. It covers Hengsha, part 1, including Alice Garden Pods, but not TYM. It's a good idea to have Icarus here if only to save time. You'll need it in TYM anyway, and it's also a good idea to have either hack level 4 (especially if you have no AUDs to spare) or electricity protection once you get to TYM. Save extra Praxis points to get Typhoon later. Electricity protection is also useful in Alice Garden Pods.

Roaming around
While roaming around, don't forget to pick up Hive pass, TYM card and the Praxis kit from the sewers. This city is fun to hang around and is mostly safe. Stay away from Hengsha Court Gardens and be careful when hacking the storage lockers. I don't recommend hacking the locker in Youzhao district, where a Harvester is patrolling nearby. If you decide to do it anyway, choose the right moment when you have the most time to do it until he looks your way. Hacking the lockers above the open gutter near Alice Garden Pods is mostly safe, but the policemen may sometimes get alarmed. There's nothing absolutely necessary in the lockers anyway, but some goodies can be useful, as well as the XP for hacking. Your call. Do enter the shops, though, as it's free and safe XP, not to mention credits, ammo and other goodies. Avoid the train during your first visit because it takes you right to the Belltower guys.

Mei quest
This is very easy. Talk to the bouncer for extra XP, bribe him and take him down to get your money back. Then go to the holding pen and take out the guys using the tranquilizer rifle tactics, starting with the farthest one. Sometimes they get hostile, so you may wish to switch to 10mm pistol and just shoot them. The best position to shoot is probably on the highest level, where the entrance to Alice Garden Pods is, because you can see all of the guys from there and you can easily take cover behind the corner. Since they are so close to each other, a grenade of some sort can be useful, especially if things get hot. But they aren't really formidable opponents, so you shouldn't have any trouble with them whatsoever.

The Diamond Chen part is even easier. Just listen to him talk, then, as he starts to walk away (check your radar), just enter his apartment and take him down. Drop the body down the alley and you're done.

Hengsha Court Gardens
Jump from roof to roof from Diamond Chen's apartment without crossing the street until you see a ladder. Climb it and you'll soon reach Hengsha Court Gardens where two Belltower guys discuss the universal language of a pointed pistol. Do not go to them, though. Enter the door instead and get inside the air duct. You'll soon reach an elevator shaft. Drop down to the lowest floor to get the Praxis Kit, then climb up to the second highest level, that is, the highest that can be reached without moving any boxes (you'll have to jump onto some unmovable boxes on the way, though). Enter the air duct there and you'll emerge in a hallway near another elevator. There's a guard patrolling the hallway, but when you get here the first time he is usually not around yet. From there, go right and to the left of you will be two vending machines. Move the one closest to you and go into the air duct there. Turn right and proceed to the exit.

You emerge right next to the blown up wall with Windmill's computer behind it. If you're careful, the guards won't see you as you crawl along the wall, avoiding the fire (not sure if it can hurt you at all), and jump inside the secret computer room. You can't be seen there, so just hack the computer, get the goodies and then backtrack to the exit. In case something goes wrong, which is unlikely, hide inside the air duct until alarm wears off.

The Hive
Tong is usually very easy to talk to. Just pick the most sensible answers. If he's trying to trick you by telling that Windmill is already off the island or that he's a minor league player, be sure to respond appropriately. The last right answer that always worked for me is that you only need information from Windmill. Once you hear that "I should sell tickets for that" line, you won.

If, by some miraculous chance, you fail, then it should be easy to enter the basement and just use the cloak to get inside the air duct leading to Tong's office. You probably don't even need a candy bar.

Now get the quest from Bobby and get back to Hengsha Court Gardens. This time climb to the highest level using the box conveniently placed there. Enter the air duct and go right. You'll emerge from the ceiling right in front of the girl's apartment. Or you can go the same way you went to Windmill's apartment, but the alternative way gives additional XP. Anyway, be careful in the hallway because sometimes there's a patrolling Belltower guard appears in it. Check your radar and be ready to use the cloak to get away safely.

Deal with the girl any way you want. I usually just take her down and take her money (but not the chip, of course). She knew what she was getting into anyway, and it's not they ask too much of her (as she admits herself). Then get back to the Hive (remember the patrolling guard in the hallway) and complete the quest.

Lee
Go to Alice Garden Pods. Since you already have the TYM card, do not speak to Windmill yet. Do take all the goodies, though, except for the 10mm pistol in one of the pods (who leaves a firearm lying around?). Don't miss the two candy bars on the lowest floor, one at the center (where a guy is cooking something), the other is next to the stairs. Then take the quest from Malik and do it. It's absolutely safe, so no special instructions needed to Iron Man it. While you're at it, buy the two kits from the LIMB clinic if you didn't already. Once you are done with it, it's time to deal with Alice Garden Pods once and for all.

Alice Garden Pods
If you want 2000 extra cash, drop your pistol near Windmill's pod, then grab the one from another pod, somewhere on the same level. Talk to Windmill and trigger the ambush. Then give him the pistol and pick up yours.

This part is very tricky and requires a lot of practice, so do it several times. Your goal is to crawl outside and then towards the main stairway (to your right). Then descend and go right. There you need to enter the air duct at the far end of section 1. I usually turn on the cloak right before I dash for it, and just use cover before that. It is also a good idea to open the duct before talking to Windmill in order to save precious time.

Once inside the air duct stop and wait for recharge. You'll eventually reach the part where you can see into the lobby. Well, they can see you too from there, so be careful! Wait until everyone is looking away and go through. If you can't make it to the other way by the moment some of them turns around, use the cloak. Or just use it from the start.

You can, if you wish, headshoot some guys from there, if you're careful (be sure to hide quickly if they turn hostile). If you kill Kahn here, you won't have to meet him later. On the other hand, he won't actually get in your way, so you may leave him alone. Leaving him alone also gives you a great chance of getting the Ghost bonus here.

Proceed along the air duct and drop down. Go through the back exit and keep to the right to get around the guard. Then use both good timing and cloak, exit the door. Remember that the guy will become suspicious if he sees the door open, so timing is essential.

Use the cloak and cover to pass by the guards with a turret. Remember that turrets become hostile without entering suspicious state so it's better not to be seen at all. Then, if you have electricity protection, just crawl to the other side. If not, then you'll have to be very careful going around because of the frag mines there. Be careful not to nudge any items. Not only frag mines can kill you easily, they are also sure to alert the guards and you have nowhere to hide.

Once at the other side, approach the laundry room. Wait until the guards inside are as far away as possible and punch through the nearby wall. The guys may hear you anyway, so hide inside behind some box and wait for recharge. Once they give up studying the broken wall or if they didn't notice at all, wait once again while they are far away and punch the wall at the other end. If they heard you, go back inside and hide. If not, just carefully crawl across while they are not looking and carry on.

The last two guards can be easily taken out using the tranquilizer rifle. Just take out the one that goes to the farthest end, then take another one while he's trying to revive the first one. This will void the Ghost bonus, however, so if you managed to remain unnoticed so far, it's better to just cloak and sprint to exit, which is right around the corner. They won't follow you outside for whatever reason.

Getting to TYM
Just stay away from Belltower guys and you'll be fine. There are some right in front of you, so keep left and go up. A nice roundabout way is to go around the Hive (where the back entrance is), which will lead you eventually to TYM and LIMB. Or use any other way. Even if Belltower guards notice you, just run away and they won't follow. However you get there, enter the TYM shuttle.