Talk:Pacifist

This achievement is impossible for those people who happen to like Malik. When you revisit Hensha and you are ambushed, Malik will die when her jet crash lands due to the SAM-EMP; and is pounded on by enemy solidiers. Even if you manage to take out all the soldiers (2-3 snipers, at least 2 heavys, and about 6 mediums [shotgun/combat rifle]) via non-lethal means {a feat in itself}, the giant quadruped sentry robot that is dropped can only be taken out and will explode upon doing so, which will in turn kill any enemies within its blast radius.

70.119.203.129 03:32, September 3, 2011 (UTC)


 * Difficult? Yes. Impossible? Not quite. Thats one of the sacrifices youll have to make if you want to save her AND be non lethal. Dorgles 03:34, September 3, 2011 (UTC)

Could you explain to me how to remain non-lethal and save her? I don't see how it is possible.

70.119.203.129 21:02, September 3, 2011 (UTC)


 * http://www.youtube.com/watch?v=_f84NGi7IqE Some people got killed by the 80X, but this can be avoided by knocking them out and dragging them away before the detonation. Time shouldnt be an issue as the bot sits for a moment before truly exploding. Also, if you distract them you can probably get the belltower guards to walk away from it on their own. If you happen to have a PEPS, you can knock people backwards without even touching their body. Malik is not THAT vulnerable - she just has 10 people shooting at her which adds up quickly. If you incapacitate most of the people not near the bot you can focus on the 1/2 guards and the bot which is considerably easier. Again, I never said it would be easy. Dorgles 21:14, September 3, 2011 (UTC)

Non-Lethal Bug??
I have been trying to get this achievement on a second play through, and have noticed that there are times when I have used the Stun Gun and Non-Lethal Takedowns that a skull appears even though the screen shows the XP for Merciful Soul (which is granted anything you k'o an enemy instead of kill).

70.119.203.129 22:10, September 4, 2011 (UTC)

Radford "bug"
removed line referring to possible bug where achievement will not unlock if administering too much morphine; given that an option is there to walk away, which would be implied on a pacifist playthrough anyway since the intent is to keep as many people alive as possible. also in context of the article, administering the morphine is not an accident, it is a very clear choice. in fact it even gives you a chance to change your mind, i believe.