Experience by area (DXHR)

This page is dedicated to revealing the exact amount of experience points awarded during different phases of Deus Ex: Human Revolution with the goal of obtaining the most XP as early as possible.

For a list of inventory equipment locations, refer to this article.

Abbreviations
The different types of XP Bonuses are being abbreviated in order to save some typing.


 * GTD: Getting Things Done
 * COM: Completionist
 * MAN: Man Down, including all related bonuses. If not stated otherwise, every Man Down is regarded as a non-lethal take-down for 50 XP.
 * BOT: Hunk of Junk Bonuses.
 * GHO: Ghost
 * SMO: Smooth Operator
 * HAC: covers the hacking bonuses Script Kiddie, Grey Hat, Black Hat, L33t Sk1llz and Master Hacker including individual data store XP bonuses.
 * EXP: covers the exploration bonuses Traveler, Explorer, Pathfinder and Trailblazer
 * EBO: Scholar (E-book)
 * SIL: Silver Tongue
 * TOT: Total XP of a sub-section.
 * STD: Single Take-Down
 * DTD: Double Take-Down

Ghost / Smooth Operator bugs
There is a bug in the recent build 1.2.633.0 where (among other things) some Ghost and Smooth Operator bonuses may not be awarded to certain players (see this video for an illustration). The details about causes and occurences are not clear. However, it seems clear that it has to do with save game files of former playthroughs. It is strongly recommended to remove all save game information before starting a new playthrough. For PC users, the files are located at .../Steam/userdata/*UID*/28050/. For affected Console users, creating a new profile for each playthrough seems to be the way to go.

All the GHO and SMO bonuses listed on this page are confirmed. If you're not getting a certain bonus, you're most probably affected by the bug (unless you really don't know what you're doing).

Combat tactics, Combat XP and Double Take-downs (DTD's)
There will be a slight variation in earned XP, depending on player's chosen combat tactics. Since this is a guide on how to get maximum XP, every enemy is presumed to be knocked out with non-lethal take-down because it nets the most XP per head (50 XP for STD, 62.5 XP for each one in DTD). In a 'Combat XP' sub-section you'll find every enemy in a level listed along with a maximum number of possible (and verified) DTD's -- regardless of their difficulty. For every enemy that absolutely cannot be tricked into DTD, single take-downs (STD) are listed instead.

Consult enemy strategy pages (Enemies by Area (DX3)) for detailed information.

Section XP and Total XP
At the end of each section you will find a summary for XP:

Section XP: Z = X + Y Total XP: N + Z
 * Non-combat XP: X
 * Combat XP: Y

Non-combat XP is simply a sum of all non-combat bonuses in a section. Combat XP always shows the maximum possible XP in this area. Total XP is a sum of section XP and Total XP from previous section, i.e. Total XP shows maximum XP available at this point.

Maxing out every skill
It is probably possible to get all augmentations fully upgraded - see the second reply at http://gaming.stackexchange.com/questions/29407/how-many-praxis-points-can-i-earn-in-a-single-playthrough

It seems that if you close an already hacked safe in Detroit during your first visit, you can re-hack it and earn XP again during your second visit.

Sarif Industries - introduction
Although there is no HUD displaying it, all the enemies during the intro level yield XP. This is one of the situations where you have to kill someone in order to maximize XP. So if you're going for the Pacifist achievement at the same time, you will not be able to get all of the listed XP bonuses. Section XP: 180
 * MAN(180): 9 enemy invaders. Take-downs or non-lethal neutralizations aren't possible, so you get a maximum of 20 XP (for head shots) per kill.

Sarif Industries - first visit
Since we can't get any praxis points at this stage we cannot hack any of the (L2+) devices and should leave them all for later, including AJ's own computer terminal (L3). Additional XP:
 * GTD(150): Talk to Pritchard about the retinal display.
 * EBO(200): On Pritchard's desk. Book 1 of 29.
 * EXP(200): Vent in the helipad service access area.
 * GTD(150): Board the chopper.

Do this ONLY if you're aiming for maximum XP and going to do ALL possible DTD in Sarif Plant, otherwise you'll lose more XP than you gain. You can 'metagame' a bit: use the code 4145 on the office #27 door lock and get this 3 bonuses (instead getting them on your return to Sarif Industries):
 * EBO(400): Office 25 and 27. Books 4 & 5 of 29.
 * EXP(100): Vents: office 25-27

Section XP: 700/1200

Total XP: 880/1380

Sarif Manufacturing Plant
--- I've edited out MAN(XP) bonuses in each part, replacing them with simple "HOSTILES: N of enemies" and moved all combat XP-related stuff to the end. So now we don't have to argue in the middle of section about how many DTD possible and how many DTD are easy and what enemies belong to which area for DTD and etc. I believe this format is much more preferable to what we had before, at least before the "Enemies by area" page is done. It's definitely better than listing STD MAN(XP) and including it in TOTAL(XP) since MAN(XP) may vary depending on player's tactics. Non-combat bonuses stay the same, so it makes sense to count only them.--- Gyronium 00:42, October 8, 2011 (UTC)

How to get second praxis point early

It is possible to get 2nd praxis point in the Sarif Plant BEFORE confronting Zeke Sanders WITHOUT knocking out most of the enemies. This way you can maximize your XP by activating Reflex Booster and doing as many DTD as possible. Exactly how early it will become available depends on previous choices. In the best case you've killed every soldier in the Introduction (180 XP) and 'meta-gamed' in Sarif Industries (1200 XP). If you will get every possible XP bonus in Sarif Plant EXCEPT for combat XP, you'll have: Intro:180 + SI1:1200 + SP1:800 + SP2:650 + SP3:1300 + SP4:550 = 4680 XP. Destroying the turret near the server room (45 XP) and knocking out 6 enemies with STD (6*50=300 XP) should get your XP to 5025, which is enough for 2nd praxis. Since you'll have to hack 10 computers in the Admin Building, it's advisable to knock out 5 enemies there, plus one enemy from somewhere earlier. It will leave 26 guys for you to perform DTD on -- and it is possible to knock all of them out with DTD.

Part I - Enter the Complex
HOSTILES: 4 enemies in the courtyard. Part XP: 800
 * EXP(100): Electrified area on the roof.
 * GTD(200): Enter the main building.
 * GHO(500)

Part II - Free the Hostages
HOSTILES: 15 enemies before the hostage room (5 in loading hall, 3 around recreation area, 2 at reception, 4 in factoring labs, 1 in storage room 01). Part XP: 650
 * EXP(200): 2 vents: locker room / hostage room.
 * HAC(50): Door (L1), Bomb (L1).
 * GTD(400): Save the hostages (secondary).

Part III - Find the Typhoon
The first praxis kit can be found lying on the ground after descending to the server room level.

HOSTILES: 8 enemies (1 in corridor with a camera, 2 in head office, 3 in main room, 1 in storage room 02, 1 in storage room 03). 1 turret before server room. Part XP (Non-combat): 1300
 * EXP(200): 2 vents: storage room 02 / turret corridor.
 * EBO(200): Inside security terminal room. Book 2 of 29.
 * HAC(150): Door (L1), Terminal (L1+100).
 * GTD(250): Enter the server room.
 * GHO(500)

Part IV - Deal with Zeke
Talk to Josie and Greg Thorpe after completing the secondary objectives to trigger a side mission later on.

HOSTILES: 5 enemies near the cubicles. Part XP: 5575
 * EXP(100): Vent inside restroom.
 * EBO(200): Room before Zeke. Book 3 of 29.
 * HAC(275): 11 hackable terminals (L1). (11th is in the same room as Zeke).
 * GTD(750): Rescue Josie (secondary).
 * SIL(1000): Persuade Zeke to let Josie go.
 * GTD(1750): Deal with Zeke.
 * GHO(500)
 * GTD(250): Complete 'Secure the Hostages (Updated)'.
 * GTD(750): Board the chopper.

Section XP: 10295 Total XP: 11675
 * Non-combat XP: 8325
 * Combat XP: 1970
 * HOSTILES: 32 enemies (33 with Zeke Sanders; he's not included since confronting him physically is suboptimal for XP). 1 turret.
 * DTD possible: 13 (26 enemies), STD: 6.
 * Maximum MAN(XP) = 3*125 + 6*50 = 1925
 * Maximum BOT(XP) = 1*45 = 45

Sarif Industries - second visit
You'll have to upgrade your "Hacking: Capture" aug to Level 5 to hack all the locked doors and terminals in Sarif HQ during your stay in Detroit, so plan accordingly. Do not hack your own computer yet, first see the section Detroit City - First visit: 'The Alley'. Alternative:
 * GTD(1000): Give Typhoon to Pritchard.
 * GTD(1000): Meet with Sarif.
 * COM(500): Complete 'Go to my office', accepting Lesser Evils.
 * HAC(825): 11 office doors (8xL2, 2xL3, 1xL4) and the helipad storage door (L5), 1 computer (L2) in office 32. Again, do not hack your own computer yet.
 * After you hacked the door and safe in Thorpe's apartment:
 * HAC(575): Your own computer (L3+500). Accept the the quest One Good Turn Deserves Another and return to Thorpe's apartment.
 * EBO(400): Office 25 and 27. Books 4 & 5 of 29.
 * EXP(300): 2 vents: office 25-27, office 32-34. (100 each), the helipad storage.

If you've followed the advice to maximize XP from the 'Sarif Industries - first visit' section, then you'll lose some XP here, since you won't be able to hack L2 office #27 lock: -HAC(50). Also 500 XP = EBO(400)+EXP(100) is already included in 'Section XP' above. Taking these bonuses early is actually beneficial for XP in the long run: with 500 XP you'll have to do 10 STD less in Sarif Plant and can perform 5 DTD instead: 5*25 = 125 XP. Even accounting for the missed HAC(50), this strategy still nets 125 - 50 = 75 XP more.

Section XP: 4600/4050

Total XP: 15650/15725

Detroit City - first visit
Accept the side-quest Motherly Ties as you exit Sarif HQ.

Southern Detroit & LIMB Clinic
thumb|right|300px|Video Walkthrough - Southern Detroit & LIMB Clinic Part XP: 3525
 * EXP(100): Jump on the dumpster in the alley east of Sarif HQ.
 * Voices from the Dark side-quest (given after the completion of Investigating the Suicide Terrorist):
 * COM(750): Talk with 'mysterious informant'.
 * HOSTILES: 3 purity first members. Once you complete the above quest you can knock out the 'mysterious informant' along with his two friends. It's highly recommended not to kill him, so he can appear again later.
 * HAC(275): Garage door (L3+200) in the same alley.
 * EXP(100): Enter the garage.
 * EXP(200): Atop a "balcony" across the street of Sarif HQ entrance.
 * EXP(100): Small area behind the fence near the bus station.
 * HAC(350): Door (L4+250) at the top of the giant billboard next to the LIMB clinic.
 * EXP(200): Jump out of the window at the end.
 * HAC(50): Garage door (L2) across from Convention Center.
 * EXP(100): Enter the garage.
 * EXP(100): Vent inside Convention Center restroom.
 * GTD(1000): Meet with Doctor Marcovic (inside LIMB Clinic)
 * EBO(200): On a table in the back hallway of LIMB Clinic. Book 6 of 29.

'The Alley'
thumb|300px|right|Video Walkthrough - The Alley 1/4thumb|right|300px|Video Walkthrough - The Alley 2/4thumb|300px|right|Video Walkthrough - The Alley 3/4thumb|300px|right|Video Walkthrough - The Alley 4/4 Part XP: 12725
 * TOT(1275): Southern Downtown Apartments (Detective Chase's building):
 * HOSTILES: 1 punk (the one with black mohawk) standing near the door to Detective Chase's building.
 * COM(100): Locate Detective Chase's building.
 * COM(100): Meet with Detective Chase.
 * HAC(25): Greg Thorpe's apartment (L1).
 * HAC(50): Safe (L2) behind picture frame.
 * COM(750): After you've hacked the safe, go back to Sarif HQ and hack the computer in your office, accepting the quest One Good Turn Deserves Another. Then return here and meet with Greg Thorpe, completing the quest.
 * HAC(50): Safe (L2) behind picture frame (again).
 * EBO(200): Inside the bedroom. Book 7 of 29.
 * TOT(275): Eastern Downtown Apartments (accessed via the roof):
 * HAC(150): Apartment door (L2+100).
 * EXP(100): Enter apartment.
 * HAC(25): Computer (L1).
 * TOT(5700): Western Downtown Apartments (via the gate at the base level):
 * HAC(250): Gate (L2+200).
 * EXP(200): Jump on top of the gate.
 * EXP(100): From the gate, walk to the far right end.
 * HAC(125): (ground floor) Tindall's apartment door (L1+100).
 * Lesser Evils side-quest:
 * COM(300): Locate Tindall's Apartment building.
 * COM(300): Gain access to Tindall's Apartment.
 * COM(300): Investigate Tindall's Computer.
 * HOSTILES: 1 angry customer aka 'Junkie'.
 * HAC(25): (1st floor) O'Malley's apartment door (L1).
 * HAC(100): Bedroom door (L4). (Did someone just say 'beep' ?)
 * EXP(200): Enter bedroom (and be not blown to pieces).
 * HAC(50): Computer (L1+25).
 * HAC(75): Safe (L3) behind picture frame.
 * Cloak & Daggers side-quest:
 * COM(300): Locate O'Malley's apartment.
 * COM(300): Find at least one piece of incriminating evidence.
 * (After you receive the objective 'Deal with O'Malley' from Jenny):
 * COM(100): Go to O'Malley's apartment.
 * COM(300): Neutralize O'Malley. Talk to O'Malley, listen to his offer, decline, then take him down. Every other option awards only 100 XP -- but accepting his bribe will give you The Take trophy).
 * COM(1000): Return to Jenny (she'll move inside 'The Alley').
 * HAC(375): (2nd floor) 'Chop Clinic' apartment door (L5+250).
 * EXP(200): Enter apartment.
 * HAC(200): Bedroom door (L2+150).
 * EBO(200): On the desk. Book 8 of 29.
 * HAC(25): Computer (L1).
 * HAC(375): Cage gate (L5+250).
 * EXP(100): Enter the cage. Don't forget the praxis kit.
 * EXP(200): Access the roof of the building.
 * TOT(2450): Northern Downtown Apartments (via escape ladder, by window on 2nd or 3rd floor).
 * HAC(150): (2nd floor) first apartment door (L2+100).
 * EXP(100): Enter apartment.
 * HAC(150): Computer (L2+100).
 * HAC(75): Safe (L3) behind picture frame.
 * Seurat's Apartment
 * EBO(200): Inside bedroom. Book 9 of 29.
 * HAC(400): Safe (L4+300) on desk.
 * (3rd floor) MCB gang's apartment
 * HOSTILES: 2 MCB gang members.
 * HAC(75): Bedroom door (L3).
 * EXP(300): Enter bedroom.
 * HAC(50): Computer (L2).
 * Cloak & Daggers side-quest:
 * HOSTILES: 4. Double-T and 3 additional MCB gang members.
 * COM(100): Locate the MCB Gang's hideout.
 * COM(100): Knock out Double-T.
 * COM(750): Neutralize all MCB opposition (for dealing with all of 5 MCB gang members).
 * COM(100): (south end) Meet with Tindall. Offer to help him.
 * COM(100): (north end) Locate the two dealers.
 * HOSTILES: 2 dealers.
 * COM(750): Neutralize the 2 dealers.
 * HAC(125): Garage door (L5) behind the dealers.
 * EXP(300): Enter the garage.
 * HAC(350): Laser terminal (L4+250).
 * EXP(100): Crawl through the damaged fence to the north.
 * COM(100): Return to Tindall.
 * COM(100): Obtain security footage.
 * COM(1000): Return to Carella, completing Lesser Evil.

Eastern Detroit
thumb|300px|right|Video Walkthrough - Eastern DetroitEnter the sewers via the manhole to the left after exiting the metro station. Upgrade Punch Through Wall. Part XP: 1825
 * EXP(200): Weak wall (west).
 * HAC(75): Police Basement door (L3).
 * EXP(200): Weak wall (south). Exit sewers through southern exit.
 * HAC(50): Police back entrance door (L2) on rescue stairs.
 * EXP(100): Climb the rescue stairs all the way to the roof.
 * HAC(125): DMPD garage door (L1+100)
 * COM(100) Locate the DMPD storage unit.
 * COM(300) Find all evidence related to the case.
 * HAC(75): Safe (L3) on table.
 * EXP(300): Reach the breaker box inside the electrified corridor. Exit through the north door.
 * EXP(200): Get behind the barricade west of the electrified corridor's northern exit.
 * Cloak & Daggers side-quest:
 * COM(100): Meet with O'Malley (behind police station).

Police Station
Regarding bonus XP, there are 2 different ways to finish the main mission objective:


 * 1) SIL(1000): Reach the morgue freely by convincing Haas to let you in.
 * 2) GHO(500)+SMO(250): Reach the morgue without permission, staying undetected.

The bonuses of methods 1. and 2. are mutually exclusive. In either case, none of the NPCs inside the station yield any XP, even if hostile. So even if you lose the persuasion game on purpose (Life Lesson +100) and follow method 2, it is still 150 XP behind method 1.

The door to the morgue and one laser panel will turn green once you persuade Haas, losing their hacking bonus. So take the sewer entrance first and hack them beforehand.

thumb|300px|right|Hack an occupied computer in the Police Station without killing police officer. Note: It is possible to hack every computer in the police station -- even the ones occupied by police officers -- and not to kill, knock out anybody or raise an alarm. I.e. get maximum XP and preserve your 'Pacifist' and 'Foxiest of the Hounds' achievements (see the video to the right).
 * HAC(50): Malfunctioning laser terminal (L2) in the basement near the sewer entrance.
 * HAC(75): Morgue door (L1+50). (Disabled after convincing Haas).
 * HAC(50): Laser terminal (L2) securing door leading to the upper levels. (Disabled after convincing Haas). After you done these 3 hacks, exit using the sewers and reenter the poilice station through the main entrance.
 * COM(100): Go to the police station lobby.
 * SIL(1000): Convince Haas to let you in.
 * TOT(2900): Basement (three hacks from the beginning of the level are not included).
 * GTD(1750): Retrieve the neural hub.
 * HAC(850): 2 alarm panels (L3+100), 1 security hub (L2+200), 1 computer (L2+200)
 * EBO(200): On the coroner's desk. Book 10 of 29.
 * EXP(100): Vent between stairs and holding cells office.
 * TOT(2100): Ground level.
 * HAC(1600): 10 computers (3xL1, 3xL1+50, 3xL1+200, 1xL2+250), 2 doors (L2), 1 security hub (L2+100), 1 alarm panel (L3).
 * EXP(500): Frezell's office (200), reception office (200), vent (100) in men's restroom.
 * TOT(2500): Level 2.
 * Motherly Ties side-quest:
 * COM(300): Locate Captain Penn's office.
 * COM(750): Investigate Captain Penn's Computer.
 * HAC(750): 2 computers (L2, L2+150), 1 security hub (L3+150),1 alarm panel (L3), 2 doors (L2), 2 laser terminals (L2)
 * EXP(700): Leboef's office(200), Penn's office (200), vent (100) behind offices, armory (200).
 * TOT(2175): Level 3.
 * Motherly Ties side-quest:
 * COM(300): Locate Officer Wagner's office.
 * COM(750): Investigate Officer Wagner's office.
 * HAC(425): 7 computers (6xL1, 1xL1+100), 3 doors (L1), 1 alarm panel (L3).
 * EXP(700): 3 vents (left, right, roof acces, 100 each), 2 offices (200 each).
 * Motherly Ties side-quest:
 * COM(100): Meet with office Wagner.
 * COM(300): Obtain information from Officer Wagner (lobby).

Part XP: 11350

Northern Detroit & Derelict Row
You may want to enter Derelict Row and neutralize all opposition before receiving either mission pertaining to it, so you don't risk your GHO or secondary objective bonus. You can also deactivate the antenna before receiving the mission for it (you'll get a little chat with Sarif on how you outsmarted Pritchard). Whether you wait for the mission to be official or not, you will be rewarded with the same amount of XP.

Talk to Jenny Alexander and accept Cloak & Daggers.
 * COM(1000): Return to Cassandra Reed in Chiron building, completing Motherly Ties side-quest.
 * TOT(1425): Chiron building, Adam's apartment.
 * HAC(125): Secret stash (L1+100).
 * EXP(100): Walk to secret stash.
 * EBO(200): Night stand. Book 11 of 29.
 * GTD(1000): Use Adam's computer to analyze the hub.
 * HAC(50): Garage door (L2) in southern alley leading to 'The Alley'.
 * EXP(100): Enter Garage.
 * EXP(100): West of the Chiron building, inside a container in the dead-end.
 * Cloak & Daggers side-quest. After you meet with O'Malley behind the Police Station (see Easter Detroit section):
 * COM(100): Retrieve O'Malley's package.
 * COM(100): Go to Derelict Row.
 * COM(750): Locate the DRB weapons cache.
 * COM(100): Identify O'Malley's weapon shipment.
 * COM(1000): Return to Jenny, accepting the follow-up mission.
 * COM(750): Remain undetected while in DRB territory (secondary).
 * (See Western Downtown Apartments section for further details.)
 * EXP(100): Roof of building accessed through escape stairs in alley opposite of the Chiron building.
 * EXP(200): Top the of fire stairs across the same roof, above the weak wall, where the last set of stairs is broken. Jump Enhancement helps a lot, or even required.
 * HAC(75): Lock of the DRB gang weapons garage (L3).
 * EXP(200): Enter the DRB gang weapons garage.
 * EXP(200): Sewers: cache sealed in the walls (with praxis kit inside).
 * thumb|right|300px|easy deep shaft bonus
 * EXP(200): Deep shaft in the South-West end of Derelict Row. Entry point through fire escape & weak wall in northern Detroit, see video.
 * EXP(300): Elevator shaft with crates/vent shaft leading to the rocket launcher.
 * EXP(100): The hobo area (Northern-most part of Derelict Row).
 * HAC(75): Door to the vent-and-powerlift tower (with rocket launcher inside), accessible only from the hobo area.
 * EXP(100): Weapons cache area (see Cloak & Daggers side-quest).
 * EBO(200): Inside the basement (Derelict Row) on top of the barrels. Book 12 of 29.
 * HAC(75): The antenna (L1+50).
 * GTD(2500) Locate and shut down the antenna.
 * GHO(500)
 * GTD(1000): Go to the helipad in Derelict Row. (Leaves area).

Part XP: 11300
 * HOSTILES: 35 enemies (DRB gang members), 16 DTD possible with 3 STD.
 * Street (DRB territory entrance): 2 guarding the entrance, 2 talking near the cars, 2 near the L3 garage. 2 in crossbow corridor. 2 in punch-though-walls tower.
 * DRB sewers: 4.
 * DRB entrance building: 1 leaning on railing at the entrance, 2 further inside.
 * DRB courtyard: 2, one playing with phone while another one is pacing up and down; 2 near a firebin, 2 discussing the rocket launcher.
 * DRB long basement: 4.
 * DRB building with rocket launcher inside: 2.
 * DRB antenna building: 1 in front of the entrance leaning against the breakable wall (don't punch through it), 3 at the ground level, 2 at the antenna level.

Section XP: 43650
 * Non-combat XP: 40725 = (3525 + 12725 + 1825 + 11350 + 11300)
 * Combat XP: 2925
 * HOSTILES: 48. 1 punk, 3 "Purity First" members, 1 "junkie", 2 Tindall's thugs, 6 MCB gang members (including Double-T), 35 DRB gang members.
 * DTD possible: 21 (42 enemies), STD: 6.
 * Maximum MAN(XP) = 21*125 + 6*50 = 2925

Total XP: 59375

+++ SECTION COMPLETED +++

I've proofread the Detroit section and everything seems fine. I can confirm that it's possible to reach Total XP = 59375. My maximum XP after taking the chopper is 59325: I've got every XP reward listed here and missed only 2 DTD bonuses (50 XP) in Sarif Plant. Gyronium 10:16, October 8, 2011 (UTC)

Abandoned Factory

 * GTD(1000): Investigate the area.
 * MAN(600+): 12 Enemies: 6 patrolling the courtyard area, another 6 inside the factory.
 * EXP(100): Scaffolding, west of the main entrance.
 * HAC(75): Gate (L3) west of the main entrance, leading to roof access ladder.
 * HAC(125): Laser terminal (L2+75) at eastern factory entrance.
 * HAC(175): Security hub (L3+100) inside head office.
 * HAC(50): Computer (L2) inside container office.
 * EXP(100): Vent shaft connecting the factory levels (west).
 * GTD(2500): Infiltrate the mercenary compound.
 * GHO(500)
 * SMO(250) alarm panel still to be found...

F.E.M.A. Detention Center
The detention center can be divided into a northern and a southern part, connected by a corridor. Each part can be further divided into one upper (2) and one lower (1) level. Level 2 of each part will be cleared first, as the enemies there tend to see what's going on below.
 * TOT(750+): Northern part
 * TOT(250+): Level 2
 * MAN(150+): 3 enemies.
 * HAC(100): 2 alarm panels (L2).
 * TOT(500+): Level 1
 * MAN(100+): 2 enemies.
 * BOT(250): 80-X Boxguard
 * HAC(50): 1 alarm panel (L2).
 * EXP(100): Vent shaft under the floor.
 * TOT(850): Corridor
 * MAN(125): 2 talking Enemies, easy DTD.
 * HAC(175): Security hub (L3+100) on level 2.
 * EXP(300): Armory openend by security hub.
 * HAC(250): Computer and security hub (both L2+75) on level 1.
 * TOT(2520): Southern part
 * TOT(750+): Level 2
 * MAN(100+): 2 enemies.
 * HAC(650): 2 alarm panels (L2,L2+75), 3 computers (L2,L3,L3+100) and 1 security hub (L3+100).
 * TOT(1770): Level 1
 * MAN(400+): 7 enemies, 2 easy DTD's.
 * BOT(45): Turret.
 * HAC(725): 3 alarm panels (2xL2,L2+75), 1 laser terminal (L2+75), 2 doors (L1,L2), 1 computer (L3+100), 1 security hub (L2+75).
 * EXP(500): Vent system below holding cells (100), vent around laser system (200), office in recreation area (200).
 * EBO(200): Inside the recreation area office.
 * GTD(1750): Locate the mercenary leader.
 * GHO(500)
 * SMO(250)
 * GTD(2500): Defeat Barrett.
 * GTD(1000): Meet Malik at our original landing site.

Sarif Industries - third visit
Don't forget to read your e-mail after the social battle, in order to trigger an additional mission later on.
 * HAC(125): Pritchard's Computer (L5).
 * COM(1000): Meet with Pritchard in my office.
 * COM(1000): Confront Sarif about the security leak.
 * SIL(1000): Win the social battle with Sarif.
 * GTD(1000): Meet Sarif in the penthouse.
 * GTD(1000): Meet Malik at the helipad.

Hengsha - first visit
under construction...

Kuaigan District
2 praxis kits can be bought a the LIMB clinic.
 * Hung Hua Hotel:
 * HAC(175): Room door on level 4 (L3+100).
 * MAN(50): Customer inside room on level 4.


 * HAC(200): 1 security hub (L2), 1 safe (L2+100) on level 1.
 * Accept Rotten Business from Mei inside the Hung Hua Hotel:
 * COM(100): Speak to Chuanli. (Pay credits)
 * COM(300): Find Ning.
 * COM(750): Convince Chuanli to reveal Ning's location.
 * COM(300): Find Ning (updated).
 * MAN(175): 3 Ning's guards.
 * COM(750): Eliminate Ning's guards.
 * COM(100): Speak to Ning.
 * COM(1000): Return to Mei. (Accept next part)
 * Kuaigan Sewers:
 * EXP(300): 3 weak walls in the Kuaigan sewers.
 * HAC(75): Ning's garage (L2+25).
 * EXP(900): 9 storage rooms of street shops (100 each).
 * EXP(300): Platform above Kuaigan sewer exit west of The Hive.
 * HAC(50): Garage (L2) near Kuaigan sewer exit west of The Hive.
 * EXP(100): Vent to The Hive restrooms entrance.
 * HAC(125): Garage (L2+75) in small alley west of Hung Hua Hotel.
 * HAC(50): Safe (L2) inside shop south of Hung Hua Hotel.
 * HAC(475): 4 garages (3xL2,1xL2+75), 2 safes (L2,L2+100) across from Alice Garden Pods.

Picus offices and landing pad. Room 404
HOSTILES: 11 spec ops soldiers that spawn after you enter room 404.

NOTE: There is a praxis kit in one of the cubicle drawers. Part XP: 5525
 * EXP(200): Fenced off area near the landing pad.
 * HAC(100): Door to the fenced off area (L4).
 * HAC(175): Alarm panel on upper level (L3+100).
 * HAC(75): Alarm panel on lower level (L3).
 * HAC(200): Computer terminals (L1, L3, L4).
 * EXP(100): Vent connecting upper and lower levels.
 * GTD(250): Get to room 404.
 * HAC(300): Door to the server room (L4+100).
 * EXP(300): Server room.
 * EXP(300): Area behind the breakable wall in the server room.
 * EXP(100): Vent connecting restroom with elevator lobby.
 * HAC(275): Alarm panel in elevator lobby (L3+200).
 * GTD(2400): Escape the ambush by reaching the lower floor. There are 3 ways to complete this objective: use the elevator, jump down the opened elevator shaft (you won't be able to hack one of door locks this way) or break the walls in the server room (noisy and will kill the guard leaning on breakable wall).
 * GHO(500)
 * SMO(250)

TV broadcast room
HOSTILES: 6 spec ops soldiers. 1 turret in the middle of a room. Part XP: 4600
 * HAC(100): Doors to the TV editing room (2xL2). Must be hacked from the outside of the room.
 * EBO(200): Book inside the TV editing room.
 * EXP(300): Bottom of the opened elevator shaft. It's reachable from previous floor, but you can also get there from a vent in TV editing room.
 * HAC(100): Security hubs (2xL2).
 * HAC(150): Alarm panels (2xL3).
 * HAC(375): Computer terminals (L1, L3, L3+200).
 * HAC(25): Door to the funicular (L1).
 * EXP(100): Area behind the breakable wall.
 * GTD(2500): Get to the funicular.
 * GHO(500)
 * SMO(250)

Funicular
HOSTILES: 12 spec ops soldiers: 4 on patrol, 8 spawn after you summon the furnicular. 1 turret in front the funicular door. Part XP: 4650
 * HAC(375): Door to storage room (L3+300).
 * EXP(300): Room with a heavy rifle inside.
 * EXP(100): Vent underneath the funicular lobby.
 * HAC(75): Alarm panel (L3).
 * HAC(50): Security hub (L2).
 * GTD(250): Summon the funicular.
 * GHO(500)
 * SMO(250)
 * GTD(2500): Wait for the funicular.
 * GTD(250): Use the funicular.

Picus sub-basement. Room 802.11
HOSTILES: 11 spec ops soldiers: 8 on higher level (2 patrolling laser corridor, 1 patrolling the stairs, 5 in the offices), 3 on lower level. 3 inactive sentry bots.

TOT(2315) Higher level:
 * HAC(25): Laser grid terminal (L1).
 * EXP(100): Area behind the breakable wall. Also reachable through the vent.
 * HAC(75): Alarm panel (L3).
 * EXP(100): Office near the armory.
 * HAC(140): Security hub near the armory (L4+40).
 * HAC(100): Door to the armory (L4).
 * EXP(400): Armory.
 * HAC(125): Security hub (L3+50).
 * EXP(200): Office near the stairs to lower level.
 * EBO(200): Book inside the office.
 * HAC(525): Computer terminals (2xL3, L3+200, L4).
 * HAC(325): Alarm panels (2xL3, L3+100).

TOT(5425) Lower level: Part XP: 7740
 * HAC(225): Security hub (L3+150).
 * HAC(150): Alarm panels (2xL3).
 * HAC(150): Corridor doors (2xL3).
 * HAC(150): Office doors (2xL3).
 * HAC(175): Computer terminals (L1, 2xL3).
 * HAC(75): Security hub (L3).
 * GTD(1750): Reach room 802.11.
 * GHO(500)
 * SMO(250)
 * GTD(1750): Defeat the mercenary leader Yelena Fedorova.
 * GTD(250): Board the chopper.

Section XP: 25215 Total XP: ...
 * Non-combat XP: 22515
 * Combat XP: 2700
 * HOSTILES: 40 human enemies: 11 in Picus offices, 6 in TV broadcast room, 12 in the funicular area, 11 in sub-basement. 5 bots: 2 turrets, 3 sentry bots.
 * DTD possible: 19 (38 enemies), STD: 2.
 * Maximum MAN(XP) = 19*125 + 2*50 = 2475
 * Maximum BOT(XP) = 225

Hengsha - second visit: Old Noodle Factory (DLC)
The mission in Old Noodle Factory is a part of the quest You Scratch My Back, I'll Scratch Yours that is available only to the owners of Explosive Mission Pack.

NOTE: If you really want to get ALL augs by the end of the game (which requires 235000 XP) you better have this mission. Completing it gives 3500 XP and the total number of XP in the game is ~240000 (with 3750XP from all possible 150 DTD bonuses included). Without it there is just 236500 XP in the game total, which is barely enough for everything. In case if you DO NOT have it you'll have to play very well to get all augs, i.e. receive every XP reward and perform at least 90 DTD.

HOSTILES: 11 spec ops soldiers. 1 sitting on a chair in guards' quarters, 4 patrolling the sewers, 4 patrolling the main hall (3 sneakers and 1 Ogre), 1 sitting in front of computer, 1 guarding the security station.
 * COM(250): Meet the harvester contact.
 * HAC(300): Door to guards' quarters (L2+250).
 * HAC(250): Security panels (2xL1+100).
 * HAC(25): Security terminal controlling the door to Tong (L1).
 * GTD(1000): Rescue Tong's son.
 * SMO(250)
 * GHO(500)
 * (GTD(250) must be moved from here after the Hengsha section gets done)
 * GTD(250): Meet Tong in Harvesters Hideout, completing You Scratch My Back, I'll Scratch Yours.

Section XP: 3250 Total XP: ...
 * Non-combat XP: 2575
 * Combat XP: 675
 * HOSTILES: 11.
 * DTD possible: 5 (10 enemies), STD: 1.
 * Maximum MAN(XP) = 5*125 + 1*50 = 675

Singapore facility ('Omega Ranch')

 * HAC(125): Storage room door in pods warehouse (L5).
 * EXP(200): Storage room.

TOT(4150): Courtyard + Entrance to Secure Bunker HOSTILES: 12 enemies. 7 from the start: 2 soldiers near the pod storage, 2 ogres, 1 sneaker, 2 soldiers near the signal jammer. Another 3 soldiers will spawn near the entrance to Secure Bunker and will run to the courtyard after you upload the virus. 3 bots: 1 turret, 2 sentry bots (1 on patrol, 1 inactive).


 * HAC(50): Signal Jammer #1 (L2). Hack it, but don't turn the signal off until you've hacked Signal Jammer #2 in the Guards' Quarters. After you turn it off you'll complete both primary and secondary objectives:
 * GTD(250): Search for signs of Megan's team (you can also complete this by talking to one of the 3 scientists).
 * GHO(500)
 * SMO(250)
 * GTD(250): Disable signal jammer (secondary).
 * GHO(500)
 * SMO(250)
 * HAC(75): Laser grid terminal near the Signal Jammer #1 (L3)
 * HAC(100): Security hub in the courtyard (L4)
 * HAC(125): Security hub near the Secure Bunker entrance (L3+50)
 * HAC(100): Garage storage door (L4)
 * EXP(200): Garage storage area with malfunctioning lock.
 * GTD(750): Upload a virus.
 * GHO(500)
 * SMO(250)

TOT(475): Guards' Quarters HOSTILES: 2


 * HAC(50): Signal Jammer #2 (L2). Hack it, but don't turn the signal off until you've hacked Signal Jammer #1 in the Courtyard.
 * HAC(100): Computer terminal (1xL4).
 * HAC(125): Armory door (L5).
 * HAC(200): Two barracks doors (2xL4).

TOT(1600): Biomech Lab HOSTILES: 5. 2 in main hall, 1 in diner, 2 in server room.


 * Basement:
 * EXP(400): Gas-filled room, accessible either by ventilation shaft from the courtyard or by breaking the fragile wall in the basement.
 * HAC(175): Dehland Faherty's computer (L3+100).
 * GTD(250): Speak with Dehland Faherty.
 * 1st floor:
 * HAC(50): Computer in the foyer (L2).
 * HAC(75): Office door (L3).
 * HAC(125): Computer terminals in the office (1xL2, 1xL3).
 * HAC(300): Laser grid terminal (L4+200).
 * 2nd floor:
 * HAC(100): Office door (L4).
 * HAC(125): Two computers in the server room (1xL2, 1xL3).

TOT(1700): Microgen lab HOSTILES: 9. 3 on each floor.


 * 1st floor.
 * HAC(50): Computer in the foyer (L2).
 * HAC(100): Security hub (L4).
 * HAC(125): Alarm panel (L5).
 * HAC(100): Storage door (L4).


 * 2nd floor.
 * HAC(200): Security hub (L4+100).
 * HAC(100): Alarm panel (L4).
 * HAC(150): Lab doors (2xL3).
 * HAC(100): Door to the room with abandoned equipment (L4).
 * EBO(200): Sitting on a table inside the room with abandoned equipment. Book 28/29.
 * GTD(250): Speak with Nia Colvin.
 * 3rd floor.
 * HAC(75): Laser grid terminal (L3).
 * GTD(250): Speak with Eric Koss. After speaking with all 3 scientists (in any order), you'll get new objective.

Part XP: 8250

Secure Bunker
HOSTILES: 6 crazed spec ops soldiers in the hangar.


 * GTD(1000): Defeat Jaron Namir.
 * GTD(250): Find Megan Reed.
 * HAC(425): Computer terminal in the white room (L5+300).
 * HAC(325): Safe in the white room (L5+200).
 * EBO(200): Book in the safe. Book 29/29.
 * GTD(250): Open the hangar door.
 * EXP(100): Hidden room in the hangar.
 * HAC(525): Secret computer terminal (L5+400).
 * GTD(250): Use the LEO shuttle.

Part XP: 3325

Section XP: 13685 Total XP: ...
 * Non-combat XP: 11575
 * Combat XP: 2110
 * HOSTILES: 32 human enemies. 3 bots: 1 turret, 2 sentry bots.
 * DTD possible: 15 (30 enemies), STD: 2.
 * Maximum MAN(XP) = 15*125 + 2*50 = 1975
 * Maximum BOT(XP) = 3*45 = 135

Panchaea
HOSTILES: There is only one type of human enemies in Panchaea -- crazed humans. There is lots of them but they don't reward you with XP. Crazies must be treated like normal enemies because if they see you, your 'Ghost' bonus will be ruined.

Landing Pad & Entry Hall
HOSTILES: Inactive boxguard in the Entry Hall. Can be turned friendly using security hub then destroyed without risking Ghost. Also make sure the nearby camera isn't caught in bot's explosion. Part XP: 2075
 * EXP(300): Inside the giant vent shaft with half-opened lid above the entrance.
 * EXP(200): Room connected to corridor with electrified water.
 * HAC(300): Door to the room with breaker box (L4+200).
 * HAC(625): Security hub (L5+500) in the Entry Hall.
 * EXP(300): Vent shafts, 2 on lower level, 1 on higher level (3x100).
 * HAC(150): Storage room doors (2xL3).
 * EXP(200): Storage room on lower level of the Entry Hall.

Tower Section
HOSTILES: Active ceiling turret. Part XP : 3550
 * EXP(200): Room with crazed worker.
 * HAC(100): Door to sleeping room #1 (L4).
 * EXP(200): Sleeping room #1.
 * EXP(200): Sleeping room #2 reachable from room #1.
 * HAC(100): Door to secured room (L4).
 * HAC(500): Security hub (L4+400).
 * GTD(500): Get inside the tower and disengage lock down.
 * GHO(500)
 * SMO(250)
 * SIL(1000): Convince Darrow to give you the override codes.

Ring Section
HOSTILES: 4 bots. 2 inactive sentry bots: the one down the hall can be turned friendly using security hub then destroyed; another bot on mid level is trickier: the only way (I know of) to destroy it without raising alarm and without being seen is to shoot it through wall with Laser Rifle, preferably from the level below. 2 inactive ceiling turrets overlooking the bridge: can be destroyed for XP if you activate them first using the security hub in the gassed room. Visit the LIMB clinic in the room blocked by vending machine to buy 2 praxis kits.

Part XP: 3075
 * HAC(150): Storage room #1 on higher level (L3+75).
 * HAC(75): Storage room #2 on mid level (L3).
 * Find and speak with Taggart.
 * HAC(125): Security hub (L5).
 * HAC(125): Door to Taggart's room (L5).
 * GTD(500): Complete 'Find and speak with Taggart' (secondary).
 * Find and speak with Sarif.
 * HAC(500): Door leading down to corridor booby trapped with mines (L4+200).
 * HAC(100): Door to the same corridor (L4).
 * EXP(300): Room with a lot of tubes and a breakable wall; accessible from mine-filled corridor.
 * EXP(200): Ventilation shaft leading to Sarif's barricaded room.
 * GTD(500): Complete 'Find and speak with Sarif' (secondary).
 * HAC(500): Security hub in the gas-filled room (L4+400). You'll need Implanted Rebreather aug to get there.

Hyron Core
HOSTILES: 3 turrets on rail (no XP), 6 crazed guards that appear during the boss' second phase (no XP either), 4 sentry bots that activate one by one during the boss' second phase (normal 45 XP). Part XP: 3775
 * GTD(500): Reach the broadcast center.
 * GHO(500)
 * SMO(250)
 * HAC(475): Security override terminal (L5+350).
 * HAC(1050): Security hubs (3xL4+250).
 * GTD(1000): Defeat the Hyron Project.

Section XP: 13130

Total XP: ...
 * Non-combat XP: 12475
 * Combat XP: 655
 * HOSTILES: 10 bots: 1 boxguard, 3 turrets, 6 sentry bots.
 * Maximum BOT(XP) = 1*250 + 3*45 + 6*45 = 655