Augmentations (DXMD)

In Deus Ex: Mankind Divided, the protagonist Adam Jensen has numerous mechanical augmentations at his disposal. He received these during Deus Ex: Human Revolution to save his life. He also discovers several experimental augmentations that were installed in him without his knowledge.

This article gives a brief run-down of each augmentation and their upgrades, including the requirements to unlock and use them. For more detailed information, see the individual articles for each augmentation.

Social Enhancer


Analyze the mental state of targeted individuals.
 * Activation cost: 2 Praxis
 * Activation: contextual
 * Energy consumption: none

Dialectric Enhancer
Dominate conversation through chemical manipulation and strategic speechcraft. Allows user to Persuade and Interupt during conversations.
 * Upgrade requirement: Social Enhancer
 * Upgrade cost: N/A
 * Activation: contextual
 * Energy consumption: none

Hacking Capture


Hack into level 1 computer networks to access information and disable security systems.
 * Activation cost: N/A
 * Activation: automatic
 * Energy consumption: none

Hacking Capture Lv. 2
Hack level 2 security systems.
 * Upgrade requirement: Hacking Capture
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Hacking Capture Lv. 3
Hack level 3 security systems.
 * Upgrade requirement: Hacking Capture lv. 2
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Hacking Capture Lv. 4
Hack level 4 security systems.
 * Upgrade requirement: Hacking Capture lv. 3
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Hacking Capture Lv. 5
Hack level 5 security systems.
 * Upgrade requirement: Hacking Capture lv. 4
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Camera Domination
Disable or commandeer security cameras.
 * Upgrade requirement: Hacking Capture
 * Upgrade cost: N/A
 * Activation: automatic
 * Energy consumption: none

Turret Domination
Disable security turrets or turn them against their allies.
 * Upgrade requirement: Camera Domination
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Robot Domination
Disable security robots or turn them against their allies.
 * Upgrade requirement: Turret Domination
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Hacking Fortify
Bolster captured nodes with defensive software.
 * Activation cost: N/A
 * Activation: automatic
 * Energy consumption: none

Fortify ver. 1.1
Increase defensive rating point of fortified nodes by one unit.
 * Upgrade requirement: Hacking Fortify
 * Upgrade cost: N/A
 * Activation: automatic
 * Energy consumption: none

Fortify ver. 1.2
Increase defensive rating point of fortified nodes, by a factor of two.
 * Upgrade requirement: Hacking Fortify ver. 1.1
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Fortify ver. 1.3
Increase defensive rating point of fortified nodes, by a factor of three.
 * Upgrade requirement: Hacking Fortify ver. 1.2
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Hacking Stealth
Decrease the likelihood of detection during hacking attempts.
 * Activation cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Code-Level Rootkit ver. 1.0
Reduce the likelihood of node capture detection by 15%.
 * Upgrade requirement: Hacking Stealth
 * Upgrade cost: N/A
 * Activation: automatic
 * Energy consumption: none

Regenerative Rootkit ver. 2.0
Reduce the likelihood of node capture detection by 30%.
 * Upgrade requirement: Code-Level Rootkit ver. 1.0
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Polymorphic Rootkit ver. 3.0
Reduce the likelihood of node capture detection by 45%.
 * Upgrade requirement: Regenerative Rootkit ver. 2.0
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Infolink
Establish and receive wireless transmissions.
 * Activation cost: N/A
 * Activation: automatic
 * Energy consumption: none

Cochlear Implant
Implants the infolink directly in the user's inner ear.
 * Upgrade requirement: Infolink
 * Upgrade cost: N/A
 * Activation: automatic
 * Energy consumption: none

Subvocalization
Communicate silently.
 * Upgrade requirement: Cochlear Implant
 * Upgrade cost: N/A
 * Activation: automatic
 * Energy consumption: none

Micro-Assembler
The Tactical Pack DLC is required to access the Micro-Assembler and its upgrades. Allows breaking down weapons, ammo, and other items into weapon parts from the Inventory.
 * Activation cost: 1 Praxis
 * Activation: manual
 * Energy consumption: none

Upgrade Optimizer
Reduces the cost of upgrades and crafting using Weapon Parts.
 * Upgrade requirement: Micro-Assembler
 * Upgrade cost: 1 Praxis
 * Activation: manual
 * Energy consumption: none

Upgrade Maximizer
Further reduces the cost of upgrades and crafting using Weapon Parts.
 * Upgrade requirement: Upgrade Optimizer
 * Upgrade cost: 1 Praxis
 * Activation: manual
 * Energy consumption: none

Stealth Avatar


Analyzes attacker eye movements and behavior to predict your last known position.
 * Activation cost: N/A
 * Energy consumption: none

Retinal Imager
Projects an image of your last known position on your field of view.
 * Activation cost: N/A
 * Energy consumption: none

LiDAR Mark-Tracker


Displays an icon in augmented reality to track targets.
 * Activation cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Base-Grade Mark Antenna
Track the precise location of 10 targets.
 * Activation cost: N/A
 * Activation: automatic
 * Energy consumption: none

Mid-Grade Mark Antenna
Track the precise location of 25 targets.
 * Upgrade requirement: Base-Grade Mark Antenna
 * Activation cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Hi-Grade Mark Antenna
Track the precise location of 40 targets.
 * Upgrade requirement: Mid-Grade Mark Antenna
 * Activation cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Smart Vision


Highlight nearby targets on the field of view.
 * Activation cost: 2 Praxis
 * Activation: manual
 * Energy consumption: high

Wall-Penetrating Imager
Locate Enemies, robots, and devices through walls or other solid objects.
 * Activation cost: 0 Praxis
 * Activation: manual
 * Energy consumption: high

Rough Transmitter Tuning
Slightly reduce Smart Vision energy consumption.
 * Upgrade requirement: Wall-Penetrating Imager
 * Activation cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: medium

Fine Transmitter Tuning
Greatly reduce Smart Vision energy consumption.
 * Upgrade requirement: Rough Transmitter Tuning
 * Activation cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: low

Magpie
Highlights useful items within the confines of the Smart Vision's area of effect.
 * Upgrade requirement: Wall-Penetrating Imager
 * Activation cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: low

Retinal Prosthesis


Augmented vision providing the user a heads-up display.
 * Activation cost: N/A
 * Activation: automatic
 * Energy consumption: none

Retinal HUD
Displays the HUD and augmented reality.
 * Activation cost: N/A
 * Activation: automatic
 * Energy consumption: none

Flash Suppressant
Protects against the effects of concussion grenades and mines.
 * Upgrade requirement: Retinal HUD
 * Activation cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Wayfinder Radar System


Project the location of nearby target units onto the radar.
 * Activation cost: N/A
 * Activation: automatic
 * Energy consumption: none

Radar Alarm Timer
Display remaining time of targets' alarmed state.
 * Activation cost: N/A
 * Activation: automatic
 * Energy consumption: None

Chaff
The Assault Pack DLC is required to access the Chaff upgrade.Delays the explosion timer in nearby grenades, mines and other explosive devices.
 * Upgrade requirement: Wayfinder Radar System
 * Activation cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Topographics
Project the location of nearby walls and solid objects onto the radar.
 * Upgrade requirement: Radar Alarm Timer
 * Activation cost: N/A
 * Activation: automatic
 * Energy consumption: none

Range Boost
Extends the radar detection radius.
 * Upgrade requirement: Topographics
 * Activation cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Vision Feedback
Display targets' field of view on the radar.
 * Upgrade requirement: Topographics
 * Activation cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Noise Feedback
See a visual representation of self-generated noises on the radar.
 * Upgrade requirement: Topographics
 * Activation cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Sentinel RX Health System


Maintain, monitor, and enhance physical health.
 * Activation cost: N/A
 * Energy consumption: none

Civilian Settings Defib
Regenerate Health and heal wounds.
 * Upgrade cost: N/A
 * Energy consumption: none

Medical Settings Defib
Increase the per-second rate of health regeneration.
 * Upgrade requirement: Civilian Settings Defib
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Military Settings Defib
Greatly increase the per-second rate of health regeneration.
 * Upgrade requirement: Medical Settings Defib
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Angiogenesis Protein Therapy
The default health value, set to 100 points
 * Upgrade cost: N/A
 * Energy consumption: none

Synthetic Growth Factors
Increase maximum hit points to 125.
 * Upgrade requirement: Angiogenesis Protein Therapy
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Uninhibited Angiogenesis
Greatly Increase maximum hit points to 150.
 * Upgrade requirement: Synthetic Growth Factors
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Factory Regen Delay
The default delay time between injury and the start of healing subsystems.
 * Upgrade cost: N/A
 * Energy consumption: none

Sentinel Regen Delay
Reduce the delay time between injury and health regeneration.
 * Upgrade requirement: Factory Regen Delay
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Elite Regen Delay
Greatly reduce the delay time between injury and health regeneration.
 * Upgrade requirement: Sentinel Regen Delay
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Sarif Series 8 Energy Converter


Transform organic energy sources into electrical energy and store it in biocells.
 * Activation cost: N/A
 * Activation: automatic
 * Energy consumption: none

Cautious Recharge Rate
The default recharge rate of the user's energy biocells.
 * Upgrade cost: N/A
 * Activation: automatic
 * Energy consumption: none

Efficient Recharge Rate
Increase biocell recharge rate.
 * Upgrade requirement: Cautious Recharge Rate
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Peak Recharge Rate
Greatly increase biocell recharge rate.
 * Upgrade requirement: Efficient Recharge Rate
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Standard Capacity Biocells
The default amount of energy stored in biocells. (100%)
 * Upgrade cost: N/A
 * Activation: automatic
 * Energy consumption: none

Enhanced Capacity Biocells
Increase the maximum storage capacity of the biocells. (125%)
 * Upgrade requirement: Standard Capacity Biocells
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Ultra-Capacity Biocells
Greatly increase the maximum storage capacity of the biocells. (150%)
 * Upgrade requirement: Enhanced Capacity Biocells
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Safe Recharge Delay
The standard delay time between biocell depletion and regeneration.
 * Upgrade cost: N/A
 * Activation: automatic
 * Energy consumption: none

Moderate Recharge Delay
Reduce the delay time between biocell depletion and regeneration.
 * Upgrade requirement: Safe Recharge Delay
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Quick Recharge Delay
Further reduce the delay time between biocell depletion and regeneration.
 * Upgrade requirement: Moderate Recharge Delay
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Implanted Rebreather


Implant a pulmonary rebreather system.
 * Activation cost: 2 Praxis
 * Activation: automatic
 * Energy consumption: low

Chemical Resistance
Prevent damages from inhaled toxins.
 * Activation cost: N/A
 * Activation: automatic
 * Energy consumption: low

Cybernetic Arm Prosthesis
A cybernetic arm that grants enhanced strength and expanded combat abilities, while also providing a platform for other augmentations.
 * Activation cost: N/A
 * Energy consumption: none

Punch Through Wall
Demolish light or damaged walls.
 * Upgrade requirement: Cybernetic Arm Prosthesis
 * Upgrade cost: 1 Praxis
 * Activation: contextual
 * Energy consumption: medium

Instant Takedown
Rapidly kill or incapacitate individual targets in close-quarters combat.
 * Upgrade requirement: Cybernetic Arm Prosthesis
 * Upgrade cost: N/A
 * Activation: contextual
 * Energy consumption: medium

Optimized Musculature
Lift and throw heavy objects.
 * Upgrade requirement: Instant Takedown
 * Upgrade cost: 1 Praxis
 * Activation: contextual
 * Energy consumption: none

Carry Capacity: 70kg
Increase the number of objects you can physically carry in your inventory.
 * Upgrade requirement: Cybernetic Arm Prosthesis
 * Upgrade cost: N/A
 * Activation: automatic
 * Energy consumption: none

Carry Capacity: 90kg
Further increase the number of objects you can physically carry in your inventory.
 * Upgrade requirement: Carry Capacity: 70kg
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Carry Capacity: 110kg
Maximize the number of objects you can physically carry in your inventory.
 * Upgrade requirement: Carry Capacity: 90kg
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Cybernetic Weapon Handling


Regulate and improve the handling of weaponry.
 * Activation cost: N/A
 * Energy consumption: none

Standard Aim Stability
Basic aiming movement and control.
 * Upgrade requirement: Cybernetic Weapon Handling
 * Upgrade cost: N/A
 * Activation: automatic
 * Energy consumption: none

Marksman Aim Stability
Lightly reduces reticule growth due to movement.
 * Upgrade requirement: Standard Aim Stability
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Sharpshooter Aim Stability
Substantially negates all movement-reduced reticule growth.
 * Upgrade requirement: Marksman Aim Stability
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Factory Recoil Compensation
The base recoil compensation provided by the Cybernetic Arm Prosthesis.
 * Upgrade requirement: Cybernetic Arm Prosthesis
 * Upgrade cost: N/A
 * Activation: automatic
 * Energy consumption: none

Drill Recoil Compensation
Lightly reduces recoil when using weaponry.
 * Upgrade requirement: Factory Recoil Compensation
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Field Recoil Compensation
Substantially reduces recoil when using weaponry.
 * Upgrade requirement: Drill Recoil Compensation
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

Base Reload Speed Dexterity
The standard reload speed delivery provided by the Cybernetic Arm Prosthesis.
 * Upgrade requirement: Cybernetic Arm Prosthesis
 * Upgrade cost: N/A
 * Activation: automatic
 * Energy consumption: none

Medium Reload Speed Dexterity
Increases hand-eye coordination to reduce weapon reload time.
 * Upgrade requirement: Base Reload Speed Dexterity
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

High Reload Speed Dexterity
Substantially increases hand-eye coordination to reduce weapon reload time.
 * Upgrade requirement: Medium Reload Speed Dexterity
 * Upgrade cost: 1 Praxis
 * Activation: automatic
 * Energy consumption: none

P.E.P.S.


Fire a concussive blast that knocks down targets and scatters objects.

Warning: This augmentation is experimental. Unlocking it will add to the Overclock.
 * Activation cost: 2 Praxis
 * Activation: manual
 * Energy consumption: medium

Knockback
Fire a quickshot that knocks back targets.
 * Upgrade requirement: P.E.P.S.
 * Upgrade cost: N/A
 * Activation: manual
 * Energy consumption: medium

Precision Diode
Shape the P.E.P.S emission into a narrow beam that renders targets unconscious.
 * Upgrade requirement: Knockback
 * Upgrade cost: 1 Praxis
 * Activation: manual
 * Energy consumption: medium

Remote Hacking


Hack electronic devices from a distance.

Warning: This augmentation is experimental. Unlocking it will add to the Overclock.
 * Activation cost: 2 Praxis
 * Activation: contextual
 * Energy consumption: low

Environmental Domination
Locate and hack environmental smart objects.
 * Upgrade requirement: Remote Hacking
 * Upgrade cost: N/A
 * Activation: contextual
 * Energy consumption: low

Security Domination
Temporarily disable robots, turrets, and security cameras from a distance.
 * Upgrade requirement: Environmental Domination
 * Upgrade cost: 1 Praxis
 * Activation: contextual
 * Energy consumption: low

TESLA


Incapacitate targets (human or electronic) with an arc of quiet, high voltage electricity at a range of around a dozen meters.

Warning: This augmentation is experimental. Unlocking it will add to the Overclock.
 * Activation cost: 2 Praxis
 * Activation: manual
 * Energy consumption: ammo (TESLA Cartridge)

Quick-Fire System
Target one mark with the TESLA.
 * Upgrade requirement: TESLA
 * Upgrade cost: N/A
 * Activation: manual
 * Energy consumption: ammo

Dual-Arc Upgrade
Target two marks simultaneously with the TESLA.
 * Upgrade requirement: Quick-Fire System
 * Upgrade cost: 1 Praxis
 * Activation: manual
 * Energy consumption: ammo

Quad-Arc Upgrade
Target four marks simultaneously with the TESLA.
 * Upgrade requirement: Dual-Arc Upgrade
 * Upgrade cost: 1 Praxis
 * Activation: manual
 * Energy consumption: ammo

Arc Distance Upgrade
Doubles the effective range at which the TESLA can reach targets.
 * Upgrade requirement: Quick-Fire System
 * Upgrade cost: 1 Praxis
 * Activation: manual
 * Energy consumption: ammo

Nanoblade


Fire the nanoblade as a projectile.

Warning: This augmentation is experimental. Unlocking it will add to the Overclock.
 * Activation cost: 2 Praxis
 * Activation: manual
 * Energy consumption: ammo (Nano-Blade Ammo)

Impact Velocity Shot
Fire the Nanoblade as a projectile which can pin targets. Blades have limited tracking capabilities, and try their best to angle towards the target's head and shoulders.
 * Upgrade requirement: Nanoblade
 * Upgrade cost: N/A
 * Activation: manual
 * Energy consumption: ammo

Explosive Heat Blade
Charge the Nanoblade to heat it into an explosive variant. Bursts into smaller shards over time. It's not recommended to stand anywhere near the impact zone; a full blast will shave off 120+ HP, even with tier 3 rhino armor.
 * Upgrade requirement: Impact Velocity Shot
 * Upgrade cost: 1 Praxis
 * Activation: manual
 * Energy consumption: ammo

Icarus Landing
Prevent damage when falling from any height.
 * Activation cost: 2 Praxis
 * Activation: passive
 * Energy consumption: none

Descent Velocity Modulator
Slow the rate of descent when falling from a great height.

Includes the Icarus Strike ability that can incapacitate enemies and displaces objects on the ground when landing.
 * Upgrade requirement: Icarus Landing
 * Activation cost: N/A
 * Activation: contextual
 * Energy consumption: none

Quicksilver Reflex Booster
Perform more coordinated feats of strength and dexterity.
 * Activation cost: 2 Praxis
 * Activation: contextual
 * Energy consumption: medium

Multiple Takedown
Perform takedowns on two adjacent adversaries simultaneously.
 * Upgrade requirement: Quicksilver Reflex Booster
 * Activation cost: N/A
 * Activation: contextual
 * Energy consumption: medium

Typhoon
Unleash a 360-degree burst of projectiles. Requires special ammunition.
 * Activation cost: 2 Praxis
 * Activation: manual
 * Energy consumption: ammo (typhoon ammo)

Munition Loadout Selection
Determines the type of ballistics the Typhoon can fire.

You can only choose one type and it can not be changed in a New Game +. Both choices are listed below.

Stun Configuration Rig the Typhoon to emit a non-lethal, stunning blast.
 * Upgrade requirement: Typhoon
 * Activation cost: N/A
 * Activation: manual
 * Energy consumption: ammo (typhoon ammo)

Lethal Configuration Rig the Typhoon to deliver lethal damage.
 * Upgrade requirement: Typhoon
 * Activation cost: N/A
 * Activation: manual
 * Energy consumption: ammo (typhoon ammo)

Focus Enhancement


Accelerate core augmentations to improve reaction time.

Warning: This augmentation is experimental. Unlocking it will add to the Overclock.
 * Activation cost: 2 Praxis
 * Activation: manual
 * Energy consumption: high

Regulated Nervous System
Monitors and regulates the user's overclocked sensory feeds, giving the perception of slowed time.
 * Upgrade Requirement: Focus Enhancement
 * Activation cost: N/A
 * Activation: manual
 * Energy consumption: high

Icarus Dash
Dash forward at enhanced speed.

Warning: This augmentation is experimental. Unlocking it will add to the Overclock.
 * Activation cost: 2 Praxis
 * Activation: manual
 * Energy consumption: low

Dorsal Propulsion Kit
Regulates balancing and power during Icarus Dash initiations.
 * Upgrade Requirement: Icarus Dash
 * Activation cost: N/A
 * Activation: manual
 * Energy consumption: low

Charged Dash
A charged variant of the Icarus Dash allowing the user to reach cover points and ledges, or ram into targets.
 * Upgrade Requirement: Dorsal Propulsion Kit
 * Upgrade cost: 1 Praxis
 * Activation: manual
 * Energy consumption: medium

Glass-Shield Cloaking
Turn invisible for a short period of time. Movement significantly increases energy drain.
 * Activation cost: 2 Praxis
 * Activation: manual
 * Energy consumption: high

Discreet Power Processing
Power the invisibility effect with biocell energy.
 * Upgrade Requirement: Glass-Shield Cloaking
 * Activation cost: N/A
 * Activation: manual
 * Energy consumption: high

Improved Cloaking Energy Use
Increase the duration of the invisibility effect.
 * Upgrade Requirement: Discreet Power Processing
 * Activation cost: 1 Praxis
 * Activation: passive
 * Energy consumption: medium

Optimized Cloaking Energy Use
Greatly increase the duration of the invisibility effect.
 * Upgrade Requirement: Improved Cloaking Energy Use
 * Activation cost: 1 Praxis
 * Activation: passive
 * Energy consumption: low

Cloaked Takedown Support
Execute combat takedowns without canceling the invisibility effect.
 * Upgrade Requirement: Discreet Power Processing
 * Activation cost: 1 Praxis
 * Activation: passive
 * Energy consumption: low

Rhino Dermal Armor
Protection from physical damage.
 * Activation cost: 2 Praxis
 * Activation: passive
 * Energy consumption: none

Base Reduction Settings
Offers some protection from physical damage. (20%)
 * Upgrade Requirement: Rhino Dermal Armor
 * Activation cost: N/A
 * Activation: passive
 * Energy consumption: none

Improved Reduction Settings
Offers good protection from physical damage. (33%)
 * Upgrade Requirement: Base Reduction Settings
 * Activation cost: 1 Praxis
 * Activation: passive
 * Energy consumption: none

Mastered Reduction Settings
Offers excellent protection from physical damage. (50%)
 * Upgrade Requirement: Improved Reduction Settings
 * Activation cost: 1 Praxis
 * Activation: passive
 * Energy consumption: none

Electromagnetic Pulse Shielding
Prevents augmentation shutdown, as well as energy and health loss, caused by EMP grenades and ammunition. Negates electricity damage.
 * Upgrade Requirement: Improved Reduction Settings
 * Activation cost: 1 Praxis
 * Activation: passive
 * Energy consumption: low

TITAN
Negate all incoming damage for a short period of time. Similar to the glass shield cloak, movement significantly increases energy drain. TITAN, like takedowns, don't leave Adam with any recoverable bio-energy.

Warning: This augmentation is experimental. Unlocking it will add to the Overclock.
 * Activation cost: 2 Praxis
 * Activation: manual
 * Energy consumption: high

Subcutis Energy Mod
Connect the TITAN to the energy system.
 * Upgrade requirement: TITAN
 * Activation cost: N/A
 * Activation: manual
 * Energy consumption: high

Facet Cost Reduced
Reduce the amount of biocell energy required to sustain the TITAN.
 * Upgrade Requirement: Subcutis Energy Mod
 * Activation cost: 1 Praxis
 * Activation: manual
 * Energy consumption: medium

Facet Cost Optimized
Greatly reduce the amount of biocell energy required to sustain the TITAN.
 * Upgrade Requirement: Facet Cost Reduced
 * Activation cost: 1 Praxis
 * Activation: manual
 * Energy consumption: low

Cybernetic Leg Prosthesis
A cybernetic leg, granting improved stamina, strength, and stability.
 * Activation cost: 2 Praxis
 * Activation: passive
 * Energy consumption: none

Klipspringer Jump Mod
Leap to extraordinary heights.
 * Upgrade cost: N/A
 * Activation: passive
 * Energy consumption: none

Leg Silencers
Move silently when walking, running, or landing
 * Upgrade requirement: Klipspringer Jump Mod
 * Upgrade cost: 1 Praxis
 * Activation: manual
 * Energy consumption: medium