The Missing Link walkthrough

This page contains information regarding the progress sequence of the main plot and a list of all the side missions of The Missing Link DLC. It also contains lists of collectibles and achievements.

Missions
Take note that your dialogue choices during the opening conversation with Netanya Keitner will determine what kind of items you'll find inside the equipment container after you retrieve your gear. The first dialogue choice (with 3 options) has no effect, but the two following choices (with 2 options each) do.
 * 1) No: stun gun, stun gun darts (x5)
 * 2) Redirect: EMP grenade
 * 3) Threaten: gas grenade
 * 4) Yes: pistol
 * 5) Redirect: silencer upgrade, concussion grenade
 * 6) Threaten: pistol ammo (x5), frag grenade

You might also want to know that the stealthiness of your escape from the ship will slightly affect the enemies' ambient dialogue and the major characters' reaction to you. Also, it will slightly increase hostile resistance on the ship and inside the Loading Bay 2 in the Rifleman Bank Station. There are 3 Ghost bonuses to be earned on the ship while completing the main objectives:
 * Ghost #1 (Escape and find my equipment): won't change anything by itself, but will count towards your final "stealth rating" on the ship.
 * Ghost #2 (Find the CIC): if you fail to get it two soldiers will enter the CIC in alarmed state and will comment on the disturbance you have caused. Also, if your actions inside the Aft Cargo Hold will lead to an alarm then the room near the elevator on Floor -1 will be fortified with wall mines.
 * Ghost #3 (Find the Sally port): after you enter the security checkpoint the Ghost ratings you've earned on the ship will be counted. If you get less than two Ghost ratings on the ship, then two additional soldiers will appear inside the Loading Bay 2 in the Rifleman Bank Station and the boxguard will be in deployed state. Two or three Ghost ratings will earn you a pat on the back from your contact and will lead to less resistance inside Loading Bay 2: there will be only 3 soldiers and the boxguard will be inactive.

M1 — Getting out of the frying pan

 * Escape and find my equipment
 * Find the CIC
 * Find the Sally port
 * Locate the rendezvous point

M2 — In the belly of the beast

 * Upload the biometrics
 * Investigate the interrogation wing
 * Retrieve Burke's eye
 * Give Burke's eye to Quinn
 * Access the morgue's secret elevator
 * Find evidence to give Interpol

M3 — Choices, choices

 * Disrupt the gas dispersal
 * Save the prisoners
 * Save doctor Kavanagh
 * Get Kavanagh off the base
 * Disengage the lockdown and return to base

M4 — The long way home

 * Visit Quinn's shop to get supplies
 * Confront Burke
 * Defeat Burke and his men
 * Go to Loading Bay 2's docking platform

S1 — Acceptable losses
This side quest is given automatically after Jensen enters the Forward Cargo Hold on Hei Zhen Zhu. Carefully jump down the containers and enter the Floor -1 through the breach. You will hear an alarm sound with red flashing coming from one of the pods. Read the stasis pod log to complete this objective.
 * Find the cause of the disturbance

Turns out the pod was damaged and needs a battery replacement. Go to the room (east) with an elevator. Move the metal crate and crawl into the passage behind the crates. You should find the replacement stasis pod battery near the reload speed upgrade. Take the battery and insert it into the damaged pod's server to complete this quest.
 * Fix the damaged stasis pod

Completing this side quest provides:
 * 1) Good Samaritan achievement
 * 2) 25% store discount from Garvin Quinn later

S2 — Getting inside help
After you complete the "Locate the rendezvous point" objective of the Getting out of the frying pan mission you will receive this side quest from Netanya Keitner. Just take down the elevator or use the vent that leads down to Floor -1 of Admin's sector. Talk to Garvin Quinn to complete this quest.
 * Meet with Netanya's contact

S3 — Quinn's scavenger hunt
When you talk to Garvin Quinn he will mention a "special offer" — ask him about it. He will promise to assemble you an upgraded rocket launcher for free if you find three of its parts scattered around the station. If you already have the parts the quest will complete outright, if not, then you'll have some "legwork" to do. Jump enhancement augmentation will come in handy while retrieving two of the parts so you might want to activate it, although crate stacking works too.


 * The Launcher Barrel can be found in the north-west corner of Loading Bay 2 (see the map). You will find three boxes in front of a vent near a couple of containers. The part you seek is in the blue container, the third from the floor.
 * The Trigger Module can be found inside a red container in the south-west corner of Loading Bay 1 near the corridor leading to Loading Bay 2.
 * The Scope Assembly is inside the Special Operations office in the north-west corner of Admin's Sector. Either hack the door lock (L2) or crawl through the vent inside Army Operations office opposite the Special Operations.

After you gather all 3 parts return to Quinn and ask him about "special offer" again to complete this quest and receive the rocket launcher.

Augmentations guide
Recommended augmentations for your play style or tips on how what to upgrade if you're aiming to maximize your XP count in The Missing Link.

Augmentations needed to receive every XP reward listed on Experience by area page (requires 12 praxis points):
 * [4] Hacking: Capture Level 2, 3 on Hei Zhen Zhu. Level 4, 5 in Rifleman Bank Station.
 * [1] Turret domination to activate the turret in Loading Bay 1 of Rifleman Bank Station.
 * [2] Social enhancer will make 2 additional praxis kits available for purchase.
 * [2] Reflex booster for double take-downs.
 * [2] Jump enhancement is not mandatory to get anywhere but will save you a lot time from stacking crates.
 * [1] Punch through wall can be substituted with explosives, but without highlighting it's very hard to notice the breakable walls.

Achievements
List of DLC achievements.

Factory Zero
Complete game without explosives,weapons,etc.

Out of the Frying Pan
Survive mission 1.

The Learn'd Scholar
When the proofs, the figures, were ranged in columns before me...

Good Samaritan
Complete the Acceptable Losses side quest.

Never Forget
Find the crate that you were discovered in, this is found in the container room that has a ladder leading to the ships deck.

Back Stage Pass
Gain Acess to Quinn's Secret Store. You must do this before confronting Burke.

All of the Above
''You managed to save Dr. Kavanagh and all the prisoners. There's a secret room where the gas is being contained, shoot the gas container and everyone is saved. (It is impossible to get both All of the Above and Factory Zero achievements in the same playthrough, because weapons or explosives are needed to destroy the hidden gas pipe).''

Edit - to get All of the Above and Factory Zero acheivements, use a fire extinguisher to break the gas container.

Apex Predator
Perform a take down on Burke without being detected during the boss battle.

That Old Adage
Use your CASIE mod on Quinn in the final dialogue scene.(cannot be obtained in Factory Zero run.)

Never Stop Looking
''You escaped Rifleman Bank Station. Nothing will stop you from finding Megan now.''

Experience and enemies by area
To see the entire list of all available XP rewards and enemies in The Missing Link with strategic tips on how to maximize the XP, please go to Experience by area page.

Praxis Kits
There are 16 praxis kits to be found during The Missing Link. To see the entire list of their locations, please go to Praxis Kit page.

Unique Weapons
Burke's Revolver - Located in a safe in Pieter Burke's office. To open the safe, you must press the hidden button under the desk which his computer is on.

Hei Zhen Zhu
Brig Forward Cargo Hold Topside (Ship Deck) Aft Section
 * F4: Silencer mod. Located in the crate marked "Ammo", near Adam's gear. Will appear only if you chose "Yes" and "Redirect" during opening conversation with Keitner.
 * F-1: Reload Speed mod. Located in the storage room with the elevator, behind the crates.
 * F3: Ammo Capacity mod. Open container that is reachable by gantry.
 * F1: Rate-Of-Fire mod. Inside a locker behind a L2 gate.
 * F5: Damage Upgrade mod. Inside room CMPT-02 B-01, which is locked by a L2 panel.

Rifleman Bank Station
Loading Bay 2 Loading Bay 1
 * Ammunition Count mod. Located in a maintenance area accessible via ladder and jump augmentation from before the loading bay, or via ventilation shaft from the crane gantry.
 * Reload Speed mod. Located in the blue container 3 levels up in the northeast corner of the bay, along with the Launcher Barrel for Garvin Quinn's quest.

Maintenance Level Administration Block
 * Damage Upgrade mod. In a maintenance area accessible through a vent hidden behind a crate at the end of the passageway past Garvin Quinn's shop.
 * Silencer mod. Located in the Communications Security room, inside the area guarded by the lasers. Door code is 1550.

Unique e-books (XP books)
The list of locations where you can find unique orange e-books.

Quest Items
The list of quest- and achievement-related items.

Passwords
The list of passwords for every terminal in The Missing Link, please go to the Passwords page.

Keycodes
To see the list of every keycode in The Missing Link, please go to the Keycodes page.

Video Walkthrough

 * Deus Ex Human Revolution - The Missing Link - 20 Parts - no commentary - hard mode