Cloak & Daggers

Cloak & Daggers is an optional side quest in Deus Ex: Human Revolution. It is given to the player by Jenny Alexander. It is also the name of the related achievement for completing the quest.

Introduction
Jenny Alexander, an undercover cop and a friend of Adam Jensen's from the Detroit police force, is investigating a police officer named Jack O'Malley, suspected of corruption, and could use Jensen's help. She is found in the Detroit streets, near the entrance to Derelict Row, undercover with the rest of the prostitutes.

Overview
Alexander requires four things from Jensen to lock down this case: While not necessary to complete the quest, Jensen can also recover a weapon that was used in a previous hit ordered by O'Malley. Staying hidden while in DRB territory will also aid Alexander's case.
 * 1) Incriminating evidence that O'Malley is hiring hitmen to kill figures that could cause problems for him. Jensen must meet with O'Malley and pose as a hitman.
 * 2) Once Jensen has received his orders from O'Malley, Jensen must prep O'Malley's new target for retrieval by the Detroit Police.
 * 3) Incriminating evidence that O'Malley is corrupt. Jensen must investigate O'Malley's apartment and search for any evidence that could help in the case against O'Malley.
 * 4) Incriminating evidence that the Derelict Row Ballers are being supplied illegal weaponry. Jensen must infiltrate DRB territory and find the incriminating weapons shipment.

The Hit
O'Malley is located in the alley beside the Detroit Police Station. Jensen must meet him there and pose as the hitman to receive his assignments. O'Malley will be suspicious of Jensen, partly recognizing him as a former police officer, but by playing the part of the consummate professional Jensen can throw him off the track. O'Malley orders Jensen to retrieve the murder weapon from an alley, then use it to kill a Motor City Banger named Double-T, then plant the weapon to incite a gang war between the Bangers and the Ballers.

The weapon, actually a Crossbow, can be found in the side alley entrance to Derelict Row.

The Banger
Jensen's target, Double-T, can be found in one of the apartment complexes, the same one Seurat is in, on the third floor. The complex can be entered through the windows. He is guarded by five other Bangers, armed with shotguns and machine pistols.

One Banger is outside guarding the hallway and is friendly, merely telling Jensen to piss off when he approaches. Three Bangers are in the living room - two watching the television, and one patrolling. The last bodyguard is with Double-T, in the bedroom. The bedroom door is locked with a level 3 terminal, but the code can be found on one of the other Bangers. Alternatively, one can enter the room from outside the hallway, by punching out a weakened wall.

Alexander wants Jensen to take Double-T alive - the stun gun is ideal for this. The other Bangers can be taken out with a nonlethal approach fairly easily as well - both the Banger in the hallway and the patrolling Banger can be taken out with melee takedowns, while the pair in the living room can be shot down with the tranquilizer rifle. The final bodyguard can be shot down from behind cover with the stun gun. Alternatively, everybody can be taken out with a single PEPS blast or Frag mine if lured into the hallway.

Various loot can be found in Double-T's apartment.

O'Malley's Apartment
O'Malley's apartment can be found in the same complex as Tindall's. Although the apartment door only has a level 2 terminal, the bedroom door has a level 4 terminal, and the necessary evidence is located within the bedroom.

Note: Instead of hacking the outside gate, the player can stack a crate on top of the dumpster next to it to gain access to the apartment complex from the fire escape, or use the gate code: 0002

Note: Inside his apartment, there is a pocket secretary on the bottom shelf, across from his desk and next to a plant, that contains the security code to the bedroom.

The evidence required is a shipment of drugs in O'Malley's bedroom. Picking it up will complete this portion of the quest, but a large quantity of loot can be found in the bedroom. The bedroom is rigged with several frag mines. One of them has a large box in front of it - '''attempting to pick up the box will immediately detonate the mine, killing the player. '''Crouch-walking and manually disarming the mines will allow Jensen to retrieve them, or the player can manually detonate them by shooting them from afar. Another method would be to quickly run part way into the room, and then sprinting back out before the detonation kills Jenson. A third method is throwing one of the boxes from outside the bedroom inside. This will detonate all the mines with no risk or ammo loss.

The Weapons Shipment
Jensen must infiltrate Derelict Row to find the incriminating weapons shipment. Upon entering the actual complex and thus entering Derelict Row Baller territory, all Ballers encountered by the player will be hostile. Getting seen will also fail the optional portion of this sidequest.

Note: If you kill and/or knock out all the enemies in the area BEFORE receiving this quest, completing the side objective of not being seen will be trivial.

The shipment is located under the flooring in one of the north-eastern buildings, on level 1 though that area is not indicated on the map., It can be reached either through crawling under the crawlspace, the sewers, or through a nearby door. Aside from the shipment itself, the crawlspace also has several weapons, frag grenades, and a weapons upgrade.

Conclusion
Upon completing these four objectives, the player should meet with Alexander again to report their progress. Handing over the crossbow to Alexander, taking down Double-T alive, and having found the weapons shipment without ever being seen by the Ballers will complete the optional portions of this quest. If the player chooses not to give the crossbow in, the player will not recieve the weapons upgrade but will still complete the quest. Alexander then prepares to make the final arrest. Jensen can either have her do it, or do it himself.

NOTE: If Jensen declines the final arrest option, Jenny will actually give Jensen a repeat mission reward of both credits and the weapon mod if he handed over the crossbow murder weapon to her as well. (Confirmed) This second bonus reward may be a glitch in the game as the action could be getting read as a secondary unintentional end of mission trigger, whereas doing the extra work and taking O'Malley down personally doesn't net you anything other than completion of the mission story arc and the normal end of mission reward of one mod and 1k credits you'd have already received when turning in the evidence including the crossbow murder weapon and a slightly different ending comment from Jenny.

If the player opts to have Jensen arrest O'Malley, he can be found in his apartment. He will attempt to bribe Jensen with an "enviable amout of money" (3000 credits) - Jensen can either let him go, or decline, in which case O'Malley will pull out a pistol and try to kill him. Taking him alive is preferable for completing this quest - again, the stun gun or a quick punch is ideal for this. You don't even need to speak with O'Malley, and can simply walk around his desk and take him down. Speaking to him, however, nets you 300 points for 'Completionist' versus the 100 for simply dropping him.

Glitches

 * Many players have had the patroling MCB member who should be in the kitchen, spawn outside of the playable area. Reports claim that going to LIMB, or your apartment to force a reload will get him to respawn back inside the playable area, but this has not worked for some people. There is no known reliable fix for this glitch so far. If this happens, you cannot complete the quest, Alexander will act like the mission is not complete. Touching Double-T in anyway will kill him and the quest will fail.
 * One way of possibly finishing the quest is to alert the patrolling member outside by shooting at the watertower with a weapon. If any luck, the member will eventually be seen on the edge of the water tower floating on nothing and can be killed.
 * If the player experiences this glitch, go to the highest part of the fire escape outside of the apartment with the MCB gang members in it, and jump up on the railing. You should see the enemy indicator near the adjacent water tower. Pull out a gun and aim it at the indicator. Even if the enemy cannot be seen, your reticle should light up, meaning he can be shot. The best way to do this is with the tranquilizer gun (scoped). Aim directly at the center of the indicator and fire, and it should render the guard unconcious. Sometimes he is not near the upper area, in which case you should try to get as close as possible to the indicator for this to work.
 * If the guard is outside of the playable area, sometimes he will be patrolling. The indicator will be seen moving if this is the case. If the player waits long enough, sometimes the enemy will drop down and end up inside the room he is supposed to be in, and you can proceed normally.
 * If the guard is outside the playable area, and not visible, another way to kill him is to throw a grenade, although concussion grenades dont seem to work, and it will make P-Gee and Bee-K (who are nearby, unless you already dealt with them) hostile.

Possible Glitch Solutions

 * The MCB member who spawns outside is likely stuck in the ceiling or the wall right outside of the apartment if not visible to the player. There is a point in the wall that is not completely solid, however, the player can not pass through this part. Getting the MCB member out is reliant on getting his attention through use of unsuppresed weaponry and luck. The video below shows where exactly the MCB member gets stuck, and this possible solution.
 * After trying all the solutions in this guide to get the MCB member to pop outside of the wall, ( shooting inside the hideout to draw his attention , or going out onto the fire escape ledge to shoot at the blue marker with a sniper rifle) Try entering your home apartment and coming back out again. This may work as a final solution.

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