Talk:Confronting Eliza Cassan

Turrets
If memory serves, there are at least two turrets that can be controlled in the Picus map, making the Funicular defense even simpler (should you be playing bloodthirsty murderer type) against everybody but the Shifters. Enemies never bother regaining control of the turrets once you have them, so you can take both turrets with you into the Funicular and down into the sub-basement to provide substantial firepower that you can pretty much walk all the way to (but not into, AFAICT... unlike the subsequent one...) the boss fight.

Boss tactic
If this can help anyone, I used a wait for her to charge -> stun -> empty revolver clip -> run -> hide -> repeat tactic for the boss fight. Stun with stun gun. Enjoy responsibly! Hunter789 03:12, July 10, 2012 (UTC)

As for me, even easier: wait for her to charge -> rocket launcher three times tactic. The hardest thing is to actually find three rockets before finding her and sacrificing enough inventory space for this (the rocket launcher is HUGE) David Latapie (✒ | @) 10:13, August 1, 2012 (UTC)

Granted I was playing "Tell Me A Story"; but I found most weapons to be useless on her. However, once I realized her tactics, I selected my revolver, moded only with the laser sight and explosive rounds. Dumped a load into her first charge; chased her footsteps while I reloaded; dumped another load into her; reloaded and blew out the power conduit, 2 shots, and turned back and emptied the rest into her. The heavy rifle ammo appears to be false pretense. Shadizar666 (Ruck Rules) 10:47, August 19, 2013 (UTC)

-- The Ambush --

Follow the vent up to the second level (this was on "give me dues-ex" difficulty). Once the two guards finish talking about the hurt you're gonna get, hit stealth and follow the one going to the back hall (you can take off stealth before a full cell is used), here you'll hear another guard being told to get on the balcony. When the guard you're following passes the door into the hallway, do a non-lethal take-down, leave the body in right there, and hide around the following corner. The guard going to the balcony will spot the body and alert the others and then they will all creep up in cover formation. When a guard finally moves to wake up the downed guard, hit stealth, creep up and take him down, quickly creep up to the door, you can gain a double take-down (use energy bars as necessary), make another take-down and hide behind the pillar and remove stealth as the next batch move up to the carnage, stealth as necessary and take-down the remainder. Shadizar666 (Ruck Rules) 06:32, November 16, 2013 (UTC)