Thread:Hawkybird/@comment-30128802-20201016024941/@comment-30128802-20201016161545

Very interesting! Thanks for sharing the information. That explains why AOE weapons seem so erratic when it comes to damage (in simple testing, I had also observed the GEP gun to drop the health of the military bot to either 20% or 40% per hit, at untrained and with no modifiers from Targeting.).

I made a new page Damage (DX) earlier this week to document some of the game mechanics. I'll try to add the information in your post to that article when I get the chance.

I'll also add the information on crouching speed to the Weapons: Heavy page.

One more question - when decompiling game files, how do you get comments like "// AugCombat increases our damage if hand to hand"? (as seen in this reddit post ). I've been using UT Package Tool and UE Explore, but neither seems to be able to decompile classes with the comments still intact.