Nanotechnological augmentation



""Excuse that I have forgotten your brother Paul Denton and the infinite power of nano-augmentation.""

- Gunther Hermann to JC Denton

Nano-augmentation is the most advanced form of human augmentation. It uses nanites to give people the ability to do things that they couldn't normally do, for example, seeing in the dark, turning invisible, having immense strength, immunity from toxins and physical trauma, and more. The Omar are an example of extreme nano-augmentation - they have been so heavily nano-augmented that they no longer resemble humans at all, rather cyborgs with no skin and respirators for faces; the exact opposite of what the nanotechnology was created for. Nano-augmentation is the advanced equivalent of physiopharmaceutical augmentation and mechanical augmentation.

Unlike its predecessor, nano-augmentation is both physically and mentally painless. It is very discreet, leaving almost no marks on the body, and is more efficient. However, it is almost impossible to find a person compatible with nanotechnological augmentations - the result of any unsuccessful operations was death. Nano-augmentation could not be realistically used unless the augmented were to be cloned and have their genetic code specifically written to accept them, or the genetic code could be rewritten in a living organism, which was not possible until the 2070s. One example of this is Leo Jankowski.

The beginnings
In the early 2020s, while mechanical augmentations were just becoming widespread, the work on nanotechnology began. Majestic-12 scientists assigned to the project (led by Bob Page) had a number of difficulties. A self-replicating nanite that can interact with biological material had to be developed, and the nanites must be able to interpret commands directly from the mind, and send information back to the mind in a form that can be interpreted.

In 2023, Paul Denton, age 5, is selected as test subject for the nano-augmentation project and he is subsequently cloned. In 2028, Paul Denton's mother, who is unable to have any more children but wants another, is approached by MJ12 operatives posing as fertility experts. She is told that she will be paid handsomely in exchange for participating in experimental surgery that will allow her to become pregnant. Mrs. "Denton", had been poor her entire life, now she could have another child and have enough money to raise her family in comfort. The "fertility experts" assure her that the surgery is minor and the risk is minimal.

After the parents of Paul Denton agree, the mother is implanted with a cloned embryo of Paul. Their lives have already been carefully monitored by MJ12 for many years. In March 17, 2029, JC Denton, a clone of Paul Denton and the protagonist of Deus Ex is born. In 2034, the experiments began on a second generation of 5 year old clones, named Alex and Billie.

In 2035, after taking all of the Illuminati's political, financial, military and religious arms and having inherited the title of de facto ruler of Asia, Eastern Europe and South America, Majestic 12 breaks their promise and kills Paul and JC Denton's parents in secret. They frame it as a fatal car accident, then send JC to S.W.I.S.S. school and in 2040, Paul Denton, at the age of 22 years, joins UNATCO. In 2047, JC Denton graduates from Swiss school. In 2050, Paul Denton is offered nano-augmentation by UNATCO (secretly by the Majestic-12) and accepted, so he become the first successfully nano-augmented human. In 2052, JC Denton is also successfully nano-augmented and becomes an active agent of UNATCO.

In 2052, nanite canisters are only a prototype and nanite injections are rejected by the vast majority of the population (but not by all), so only a very few people can use them without dying due to genetic incompatibility. From the reports of the Majestic-12 on the biological and physiologycal analysis of Paul Denton, it seems that his compatibility with nanites and nanotechnological implants is due to an absence of all H type epsilon immunoglobin proteins.

Development of nano-augmentation span over many years. It is inevitably likely that experiments were conducted, using unwilling civilians as test subjects, evidenced by the research going on at black sites, such as Rifleman Bank Station, in 2027 - and Ford Schicks unvoluntary research on homeless people, concerning H type epsilon proteins, in 2052.

"As if government thugs weren’t bad enough, now we have to worry about government monsters too.

I’m talking about nanotech, friends. It’s more than just the annoying business buzzword of the month, it’s real, and it’s really scary.

Egghead types and government stooges will tell you that nanotech is the greatest thing since our protozoan ancestors decided sex was more fun than fission. Me, I think it’s the most frightening technology since the H-bomb. No, it’s the most frightening technology ever!

Oh sure it has its uses. Now, instead of keeping a whole socket set, I have a tool that can fit itself to the head of any bolt or screw. Nifty.

What scares me, though, is the thought of what nanotech can do to a human being. Oh, it’s coming … the dawn of the “nanoaugmented” government thug. If you’re like me, you get a little queasy every time you have to pass by one of those “mechs.” They have all that chrome where they should have skin, and if you get close enough you can hear the little motors inside humming away. They always smell faintly of motor oil. Worst of all, of course, is that you know that they could pick you up in one hand and tear your legs off with the other, just as easy as you unwrap a candy bar, if only they wanted to.

Nasty as it is, all that chrome and plastic at least means that you can spot a mech coming. When the nano-agent arrives he’ll be able to peel the most powerful mech like a banana and—here’s the scary part—he’ll look just like you or me.

Imagine some perfectly normal-looking guy, only he’s got a 15-foot vertical jump, and he can lift almost a ton, and he’s got skin that bullets bounce off of (or if they don’t, the little nano-bugs in his system can repair any damage almost as soon as it occurs). Worst of all, his body and soul are literally bought and paid for by your Friends in Government.

This is, of course, the tyrant’s dream and the free man’s worst nightmare. The coming of the nano-agent is going to mean nothing short of the end of any hope of civil disobedience in this country. Hell, it’ll probably mean the end of this country as well, because—as good old Dr. Frankenstein discovered—when you create something that powerful, it’s eventually going to want to get you out of the way and take whatever you have for itself."

- The Straight Skinny

Evolution
After the destruction of the Area 51, the Majestic-12 and the beginning of the Collapse, JC Denton is unable to control the power of Helios AI due to defects in the unrefined nanite architecture, resulting in an imperfect merge. Before he loses control, the AI reveals its ideological future of equality for all to his brother Paul and Tracer Tong. After that, his allies, including Tracer Tong, hurried him to a remote base in Antarctica to protect him while he recovered and he fell into a prolonged coma.

Having the key to the future of the human species, Paul and Tracer Tong sought a way to wake him from his coma, and found that the only way he would be restored was through the introduction of a new biological architecture. In order to obtain this, ApostleCorp was founded by Paul Denton and Tracer Tong. Its purpose was to develop an improved nanotechnology architecture so that JC could successfully merge with the Helios AI and awaken. They also tried to develop a universal nanite strain acceptable to all humans, and planned in the future to distribute these nanites worldwide and allow a perfect equality between human beings. This would lead to JC Denton's vision, a perfect democracy where everyone of equal ability connected (not assimilated) to the Helios AI.

At some point, an improved strain of nanites were tested on Paul, but Paul's body violently rejected the infusion, so he had to be cryogenically frozen to avoid dying. After this failure, they began cloning JC Denton and subjecting the clones to biomodification. After long experimentation, ApostleCorp managed to create a new type of nanite, a biological variety, that has the same capacity as the previous, more polyvalent (no longer requiring a augmentation upgrade canister for improved a nano-augmentation) and also involves changing the body physically at a biomolecular level. This nanite is now compatible with the entire population. They missed now than the clones matures to awake JC and Paul. Also, a team of starving Russian scientists around the country severely nano-augment themselves to adapt to the horrible plague and famine of the Collapse. These scientists unite under one collective consciousness and call themselves the Omar.

Post Collapse
After their discovery, ApostleCorp made a partnership with Piezochem to commercialize nano-augmentations, and it distributed the research on nano-augmentations and on biological nanites. Following this partnership, Piezochem began to create a new canister for the biological nanites allowing them to market these new nano-augmentations.

In addition to containing and can inject any nano-augmentation distributed by Piezochem, alone (without the help of a med-bot), it also replaces augmentation upgrade canister and increases any nano-augmentations by the same means. But due to the popularization of nano-augmentations, some are now illegal (often in relation to security systems as the Neural Interface) and they are not distributed by Piezochem. The Omar reintroduce them into the world by creating their own canister and modifying the biological nanites with a chemical pollutant. Although illegal, they are relatively widespread, at least compared to normal canisters. But using a different pattern from that of Piezochem, it's not possible to use one to improve an other."Fortunately, these rogue and independently produced biomods are still rare. They mimic Piezochem architectures for genetic compatibility; however, their infusion signatures are completely foreign, making it impossible to mix the technologies. The long-term effects of using such unethical and strange tools are still unknown."

- Analysis of Illegal Biomods

In 2072, nano-augmentations have become common, just as mechanical augmentations had been in 2027. If they have enough money, any individual is capable of augmenting themselves. With no practical uses, mechanical augmentation has been made completely obsolete due to its inferiority to nano-augmentation.

- Modified Keratin -


- Spy Drone -

Version A
 * Method: Normal nanite
 * Appearance: Deus Ex
 * Effect: Assemble a spy drone version A that the nano-aug control
 * Functioning: Active
 * Upgrade: Level 1 - Standard spy drone.
 * Level 2 - Improved armour, stronger EMP attack.
 * Level 3 - Further improved armour and EMP attack.
 * Level 4 - Max armour and EMP attack.

Advanced nanofactories can assemble a spy drone on demand which can then be remotely controlled by the agent until released or destroyed, at which point a new drone will be assembled. Further upgrades equip the spy drone with better armour and a one-shot EMP attack. Version B
 * Method: Biological nanite
 * Appearance: Deus Ex: Invisible War
 * Effect: Assemble a spy drone version B that the nano-aug control
 * Functioning: Active
 * Upgrade: Level 1 - Launches a spy drone with a low damage, low range, EMP attack and no audio.
 * Level 2 - Ups the damage and range and adds audio.
 * Level 3 - Lets the EMP stun organics and increases damage/range with a reduced energy cost.

Infolink - This augmentation allows an individual (or AI) to contact you vocally through an electronic transmission. This has no upgrading capacity.

IFF - This augmentation utilises the cross hairs in front of you to distinguish between friend, foe or otherwise. If the cross hairs do not change, the object cannot be destroyed. If the cross hairs turn into a white target, the object can be destroyed, but it is neutral. If they turn into a green target, the person, animal or bot is friendly; if they turn into a red target, the person, animal or bot is an enemy. This also has no upgrading capacity.

Light - This is a short and long-range flashlight that, given the abundance of dark areas in the game, is possibly one of the most useful augmentations. This cannot be upgraded.

Arms
Combat Strength - This increases the power of melee attacks (e.g. the crowbar, the baton and the Dragon's Tooth Sword). This power increases with each increment in level. This augmentation can be useful for combat and stealth players alike.

Microfibrial Muscle - This allows to lift heavy objects, such as those large metal crates that one encounters periodically in the game. This ability improves with each increment in level. This ability can be used to remove large obstacles from alternative pathways around potential confrontations, or to reach items of value. Stealth players seem to find more use of this augmentation than combat players for fairly obvious reasons. However, if you do not upgrade it, you will find it is of limited use past the initial stages of the game.

Legs
Speed Enhancement - This augmentation is the most versatile of them all, and is very useful for combat and stealth players alike. This augmentation allows the player to run faster, jump higher and farther and it reduces the damage from falls. These abilities increase as the augmentation is upgraded by one level.

Run Silent - This augmentation muffles the footsteps of the player. This muffling increases with each level. This augmentation, for obvious reasons, is far more useful for stealth players.

Canister slot one
Cloak - This augmentation makes you invisible to organic enemies, such as people, animals and mutants. This, however, does not make you invisible to bots and security devices. This augmentation uses a large amount of energy, and so should be used with caution. This energy usage is decreased with each upgrade.

Radar Transparency - This augmentation is the reverse of the Cloak. It makes you invisible to bots and security devices, but does not hide you from organic beings. Its energy usage is just as debilitating as the Cloak, and is also decreased with each upgrade.

Canister slot two
Ballistic Protection - This protects you from non-explosive projectiles (e.g. bullets, regular darts) and melee weapons. This, however, does not protect you from flamethrowers, plasma rifles and explosives. This protection increases with each upgrade.

EMP Shield - This protects you from EMP attacks, whether it be from the enemy or your own EMP grenades. This protection increases with each upgrade.

Canister slot one
Regeneration - Possibly one of the easiest augmentations to obtain (its canister is right next to Jaime Reyes when you escape the MJ12 compound beneath UNATCO HQ) and one of the most life-saving, this augmentation repairs/heals any damage incurred to you instantaneously, thus increasing your chances for survival in combat and radioactive or poisonous environments. This reduces the need for ballistic armour, Hazmat suits and medkits. This healing increases with each upgrade, and this augmentation is highly recommended for any player.

Energy Shield - This is in the same canister as Regeneration, and so can be obtained very easily. This augmentation protects you from fire, electricity and plasma. Given this, it is highly useful in combat, especially against Gunther Hermann and Walton Simons, who use the flamethrower and plasma rifle respectively. The protection improves with each upgrade.

Canister slot two
Aqualung - This augmentation decreases oxygen usage during swimming, allowing the player to stay underwater for longer periods of time. This period increases with each upgrade, and according to the augmentation info in the game, Aqualung at Tech four allows the player to stay underwater indefinitely. Due to the pathways around danger waterways provide (one good example are the canals in Hong Kong that give you an alternative approach to the Versalife Universal Constructor; taking the main entrance puts you face to face with Commandos), Aqualung is very useful for stealth players. Rebreathers are the item alternatives to this augmentation, and are rare, so this augmentation has its value.

Environmental Resistance - This augmentation protects you from toxins and radiation, and this protection increases with each level. This augmentation, however, is not very necessary, as Hazmat suits are normally found near toxic and radioactive areas, and so provide an alternative means of protection.

Canister slot three
Power Recirculator - This augmentation decreases the energy usage of other augmentations, and is particularly useful for energy-intensive augmentations like the Cloak and Radar Transparency augmentations. This energy-usage decrease increases with each upgrade.

Synthetic Heart - This augmentation increases another active augmentation with a level of Tech three or less by one level. This augmentation cannot be upgraded, and uses a fairly large amount of energy. Augmentation upgrade canisters are fairly plentiful, but are found in scattered locations, so this augmentation can prove very useful.

Eyes
Vision Enhancement - Upon activation, this augmentation gives the player night vision. Upgraded to Tech two, the player sees in the infrared. Upgraded to Tech three, the player has short-range sonar vision. Upgraded to Tech four, the player has long-range sonar vision. Sonar vision (because it uses sound, which can travel through solid materials) allows the player to see through solid objects, so at Tech three, you gain the ability to see through walls. This is must-have for stealth players, but combat players can make use of this as well.

Targeting - This increases the accuracy of your attacks, as well as giving you information about your target, including health. This information allows you to choose the appropriate weapon, and allows you to keep track of your attacks as you watch your enemy's health decrease. This accuracy/information combo can save the player valuable ammunition and effort and improves with each upgrade. This is a must-have for combat players, but stealth players can use this as well.

Deus Ex

 * Bob Page
 * JC Denton
 * Paul Denton
 * Walton Simons

Deus Ex: Invisible War

 * Alex Denton
 * Billie Adams
 * JC Denton
 * Klara Sparks
 * Leo Jankowski
 * Paul Denton
 * Security Chief of the Cairo ApostleCorp laboratory

Deus Ex: Human Revolution

 * Bob Page

Deus Ex: Invisible War
Nanoulepszenia