Hacking: Capture (DXHR)

Hacking: Capture is one of many augmentations available in Deus Ex: Human Revolution and Deus Ex: The Fall. By upgrading it, you can hack devices with higher security ratings, as well as other security features.

Description

 * This augmentation allows you to hack higher level terminals and disable security devices linked to security hubs.

Activation Cost: N/A

Capture 1



 * Upgrade Requirement: Hacking: Capture Augmentation
 * Upgrade Cost: N/A
 * Use: Hack level 1 terminals
 * Activation: Automatic
 * Energy Consumption: None

Capture 2



 * Upgrade Requirement: Capture 1 Upgrade
 * Upgrade Cost: 1 Praxis Point
 * Use: Hack level 2 terminals
 * Activation: Automatic
 * Energy Consumption: None

Capture 3 (Upgrade)



 * Upgrade Requirement: Capture 2 Upgrade
 * Upgrade Cost: 1 Praxis Point
 * Use: Hack level 3 terminals
 * Activation: Automatic
 * Energy Consumption: None

Capture 4



 * Upgrade Requirement: Capture 3 Upgrade
 * Upgrade Cost: 1 Praxis Point
 * Use: Hack level 4 terminals
 * Activation: Automatic
 * Energy Consumption: None

Capture 5



 * Upgrade Requirement: Capture 4 Upgrade
 * Upgrade Cost: 1 Praxis Point
 * Use: Hack level 5 terminals
 * Activation: Automatic
 * Energy Consumption: None

Camera Domination



 * Upgrade Requirement: Hacking: Capture Augmentation
 * Upgrade Cost: N/A
 * Use: Deactivate cameras linked to security hubs
 * Activation: Automatic
 * Energy Consumption: None

Turret Domination



 * Upgrade Requirement: Camera Domination Upgrade
 * Upgrade Cost: 1 Praxis Point
 * Use: Disable turrets linked to security hubs or turn them against their allies
 * Activation: Automatic
 * Energy Consumption: None

Robot Domination



 * Upgrade Requirement: Turret Domination Upgrade
 * Upgrade Cost: 1 Praxis Point (N/A in Deus Ex: The Fall - combined with Turret Domination.)
 * Use: Disable robots linked to security hubs or turn them against their allies
 * Activation: Automatic
 * Energy Consumption: None

Gameplay
Hacking: Capture is the essential hacking upgrade and one of the most useful upgrades in the game. Though not required to advance (as all of the plot-essential hacking terminals are level 1, which Adam Jensen receives by default at the beginning of the game), being able to hack higher-level terminals is a very useful ability for any playstyle and enables Jensen to disable cameras, obtain information, enter restricted areas, and disable or reprogram turrets and robots. This is an augmentation that comes in handy early and often, with the first level 5 terminal in the game encountered extremely early on in Detroit.

Without sufficient upgrades in Hacking: Stealth or Hacking: Fortify or liberal usage of nuke and stop software, high-level terminals are challenging to hack, as level 5 nodes carry a default 100% chance of detection. For each Capture level above a hackable device level, the detection for capture is lowered by 10%. Fortify detection remains unchanged, unlike Hacking: Stealth which lowers both. Minimum detection percentage is 15%.

Camera Domination  allows the player to view though security cameras as well as disable them.

Turret and Robot Domination are required to gain access to control of turrets and robots, respectively. Jensen can use security hubs to convert turrets and robots, turning them against his enemies, or he can disable them.

This is a passive augmentation and does not cost energy or need to be activated.

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