Weapons (DXMD)

This page lists all weapons and related equipment in Deus Ex: Mankind Divided.

Weapons
Mankind Divided features 10 weapons, several of which have one or more variants. All of the following weapons except the Grenade Launcher can be upgraded using crafting parts. Most weapons can also be improved by weapon attachments. For details on each weapon, please see their respective articles.
 * 10 mm Pistol (Variants: Elite Edition 10mm Pistol)
 * Stun gun
 * Machine pistol
 * Revolver (Variants: Classic .357 Magnum Revolver, Otar's .357 Magnum Revolver)
 * Combat rifle (Variants: Elite Edition Combat Rifle, Côte d'Azur)
 * Battle Rifle (Variants: Elite Edition Battle Rifle, Lancer Rifle)
 * Sniper rifle
 * Tranquilizer rifle (Variants: Elite Edition Tranquilizer Rifle)
 * Tactical Shotgun (Variants: Devastator Shotgun)
 * Grenade launcher

Grenades and mines
Grenades and mines come in the following varieties. Mines can be created by combining a grenade with a mine template.
 * Concussion grenade / Concussion mine
 * EMP grenade / EMP mine
 * Fragmentation grenade / Fragmentation mine
 * Gas grenade / Gas mine
 * Smoke grenade / Smoke mine

Weapon-like augmentations
The following augmentations in Mankind Divided function similarly to weapons.
 * Typhoon
 * P.E.P.S.
 * Nanoblade
 * TESLA

Weapon attributes
Weapons are shown with the attributes of Damage Output, Ammo Capacity, Rate of Fire, Accuracy, Recoil, and Reload Speed. However, these attributes shown in-game are often inaccurate or misleading when comparing between different types of weapons or even different variants of the same type of weapon.

The damage attribute is particularly known to be inaccurate, as certain weapons may do greater damage than other weapons or variants despite having the same or lower weapon damage.

Maximum range
All weapons in Mankind Divided except the Grenade Launcher have a hidden maximum range attribute. Targets beyond the maximum range cannot be hit regardless of how the weapon is aimed.

The range values shown below are "base" maximum range values. The maximum range in an actual situation depends on additional factors, such as the angle at which the weapon is aimed. Maximum range increases as the weapon is aimed upward, up to an increase of about 1 meter for the longer-ranged weapons. Maximum range also depends on whether you are standing or crouching. For example, the Stun Gun appears to have a "base" maximum range of 8 meters, but the range is approximately 8.15-8.20 meters when standing (and aiming straight forward) and approximately 8.05 meters when crouching (and aiming straight forward).

The laser sight is visible only if the target is within range, making it useful for quickly gauging whether a target is within range. The rangefinder of the 4X scope will display a range if the target is within range, but a blank value if the target is outside of range. The Lancer and Sniper Rifle have a range that is greater than any line-of-sight distance that can be measured in-game.