Hurricane TMP-18 (DXMD)

The Hurricane TMP-18 is a weapon in Deus Ex: Mankind Divided.

Overview
The Hurricane TMP-18 returns from Deus Ex: Human Revolution with some slight alterations, featuring similar performance and versatility overall, but can be further customized with new proprietary attachments.

This is an incredibly mobile, rugged, quickly reloading (even without cyber weapon affinity points), lead hose that takes all the mods you want in a prog weapon. The fire rate is so incredibly fast when maxed out, that you can empty the whole ARC computer room in seconds, but this has an obvious flaw: ammo consumption. The auto fire mode is superior for conversing ammo, as it lets you fire single shots, for those quick headshots on thugs and gangsters who think they are something, and leaving 59 9mm bullets left to back you up,

So now's where we talk about how the gun stacks up against armor, machines, and overall damage. Damage is very poor, even fully upgraded, but the ammo gets a boost to unarmored targets, which translates to a Dvali dying to 5 body shots from point blank, and 3 groin shots. If you use the silencer, it takes an astounding 9 bullets to kill him with body shots Cops are even harder to murder. Basic metro cops, assuming you only shoot them in the groin and stomach, take upwards of 20 unupgraded shots to down, and with the silencer on, or worse, at significant range, this number goes up even higher. It's true that 9mm is incredibly common, but there comes a point where a max upgraded magazine only resulting in three dead enemies just isn't worth it. Riot cops (the cops in black) suck down 40+ silenced body shots before they die, and would probably take more if you don't accidentally spray the joint between their helmet and armor. If you fire from anywhere past 10 meters, the number goes to the dreaded 'more bullets than you have in your magazine.' Still, the fact it's poor at dealing with heavily armored targets is of little concern. You'd use this for the incredible mobility, flexibility, dependability, and primarily to shoot soft targets, which it does better than the combat rifle. It's also by far the cheapest weapon in the game to buy ammo for.

Outside of gangbangers and thugs, it's not a popular weapon to encounter in the world, however. Lorewise, it was expensive and a status symbol before the fall, so the ones that remain are most certainly owned by people who used to be something. While the damage drop off, especially with the silencer equipped, is silly, a headshot is still a headshot, and if you cap some shadow ops who forgot their helmets from 40 meters away, do it.

Ammunition is incredibly plentiful, especially in Golem and Prague on your return. As a bonus, the EMP ammo is also very plentiful, and the gun fires so fast you can trap an machine or turret you don't want to fight in a 5 second stasis field, or longer, if you want to keep shooting.
 * The TMP-18 has a maximum range of 45 meters.
 * The dry reload is very loud, and will alert higher tier enemies if they're close to your position.

Tips

 * The TMP-18 is most commonly seen carried by Jinn smugglers, ARC soldiers, Dvali gangsters (during early missions), and Shadow Operatives.
 * The auto-fire mode has its place, but primarily when you're dealing with Dvali and other crooks. With weapon upgrades, 3 body shots is lethal, so every pull of the trigger kills a guy without the chance of wasting ammo. This isn't a reliable tactic against veteran or elite tier enemies (Tarvos security, ARC soldiers), so default to auto, and fire in controlled bursts if you can't hit their heads with single shots
 * Against enemies with body armor, the TMP-18 does not pack a lot of power even with a fully-upgraded damage stat, and especially when suppressed. Aim for the head to maximum efficiency.
 * The gun, even when fully upgraded, lacks the punch necessary to bust police helmets in less than three bullets. If you're a crack shot, you'll find it far easier to down armored targets by aiming for neck joints, groins, and other exposed areas,

Trivia

 * The collapsible stock and ironsights were likely taken from the, the charging handle belongs to the , and the handguard is of the LR-300 assault rifle.