Talk:Legend

Difficulty Differences
I see AI differences are mentioned here, but as far as I know the only "AI changes" are that on "Give me Deus Ex" if you alert an enemy then other nearby enemies will also be alerted. I doubt there are differences in the patrol routes and abilities such as improved flanking, but I might be mistaken. Can anyone verify?

Changes according to difficulty (GameFAQs)

Tell me a story


 * Player Health: 150%


 * Player Health Regen: 115%


 * Player Health Regen Delay: 75%


 * Energy Regen: 150%


 * Energy Regen Delay: 75%


 * Enemy Accuracy: 60%


 * Enemy Health: 75%

 Give me a challenge 


 * Player Health: 100%


 * Player Health Regen: 100% (4 pt/sec)


 * Player Health Regen Delay: 100% (6.5s)


 * Energy Regen: 100% (1 pt/sec)


 * Energy Regen Delay: 100% (10s)


 * Enemy Accuracy: 100% (per enemy)


 * Enemy Health: 100% (per enemy)

Give me Deus Ex


 * Player Health: 75%


 * Player Health Regen: 85%


 * Player Health Regen Delay: 115%


 * Energy Regen: 75%


 * Energy Regen Delay: 125%


 * Enemy Accuracy: 125%


 * Enemy Health: 125%

Other changes include, automatically turns off the crosshair, objective markers and Augmented reality (object highligting) but these can be re-enabled in the gameplay options without affecting the actual difficulty setting and achievement.