Augmentations (DXHR)

- Please don't create specific pages, only after the game is out - 

In Deus Ex: Human Revolution, Adam Jensen has several mechanical augmentations implanted in his body save his life, after he is almost killed by Jaron Namir, during the attack on Sarif Industries by the black-ops team known as the Tyrants. Unlike in previous games, nano-augmentations are not used, since the nanotechnology has not advanced to sufficient level yet. Most of the augmentations remain inactive until Jensen has mentally healed and adapted to them or an upgrade software is installed.

The augmentations featured are:
 * Icarus Landing System
 * IFF
 * Retinal Prosthesis
 * MHD-995 Hacking Device
 * Infolink
 * Smart Vision
 * Social Enhancer
 * Typhoon Explosive System
 * Cloaking system
 * Strength augment
 * Energy Boost

These augmentations are installed into slots in various parts of the body. This choice is permanent, so once the augmentation is installed, it cannot be undone in the remainder of the game.

The augmentation menu is divided between body parts: Head, Eyes, Torso, Arms, Back, Skin and Legs.

Below is a list of the augmentations and their functions:

Cranial
MHD-995 Hacking Device - This augmentation will allow you hack into computers, keypads and alarm systems. It uses four upgradable programs: Hacking (allows hacking of higher-level systems, also has a skill branch that allows hacking turrets and robots), Fortify (can be used during hacking to slow down the trace program), Analyze (displays the contents of file storage nodes and the risk of tripping the trace program) and Stealth (decreases the risk of tripping the trace program). The first level of Hacking and Fortify are unlocked after the prologue.

Wayfinder Radar System - A small radar that displays the location of nearby enemies, cameras, turrets and objectives. Unlocked after the prologue. Can be upgraded to increase the radar range.

Social Enhancer - Provides its user with a direct monitor of behavior patterns and likely responses from conversational subjects. In real terms, this means the user can gain an insight into which conversational methods to employ in any situation. You can permanently ruin important conversations by saying the wrong thing, this aug gives you some inkling of what to pick. It can be upgraded with a pheromone emitting system that allows additional conversation options.

Stealth Augmentation - Contains a set of upgrades used to track enemy movement: a noise monitor (displays the noise you make while moving, similar to the one used in the Soldier of Fortune series), a device that calculates the vision cones of nearby enemies and an ability to mark enemies with a "tag" viewable on the HUD.

Eyes
Smart Vision - Allows vision through walls.

Retinal Prosthesis - Unlocked after the prologue. Has two independent upgrades: one protects from being blinded (i.e. by flash grenades), other one displays the time left before the guards stand down from "Alarmed" mode.

Arms
There are 10 total arm augmentations available in-game, split into 2 separate augmentation trees. 8 augmentations upgrade Adam's actual cybernetic arms, which increase his overall strength and inventory capacity. While the other two upgrade the arm's stabilization which help with aiming the currently equipped firearm.

One of the upgrades will already be applied at the start of the game, which enable take-down actions on a single opponent. Another upgrade in Back Augmentations will eventually allow for taking down multiple opponents.

Cybernetic Arm Prosthesis upgrades


 * Instant Take-down
 * Move/Throw Heavy Objects
 * Carrying Capacity 1
 * Carrying Capacity 2
 * Carrying Capacity 3
 * Punch Through Wall
 * Recoil Compensation 1
 * Recoil Compensation 2

Aim Stabilizer


 * Aiming Motion Control 1
 * Aiming Motion Control 2

Torso
Health Monitor - Unlocked after the prologue.

Rebreather - Gives immunity to poison gas, can be upgraded to increase sprint duration.

Energy Boost - Increases the amount of energy used to power other implants and the speed at which energy regenerates. Unlocked at level 2 after the prologue. It has five capacity upgrades and three energy regen upgrades.

Typhoon Explosive System - An offensive augmentation that allows you to launch mini-explosives in a 360-degree arc around you. Can be upgraded to increase effective distance and damage.

Back
Icarus Landing System - A discreet augmentation surgically implanted in the user's lower back, slightly above the coccyx at the base of the vertebral column. The device has an accelerative descent sensor built in; in freefall, the unit will automatically activate the patented High-Fall Safeguard System, an EMF decelerator generating a fixed-focus electromagnetic lensing field, projected downward along the plane of the drop. This field pushes against the Earth's magnetosphere and slows the user's descent to a manageable velocity, allowing him to fall from almost any height (within reason) to a relatively soft landing. The Icarus system can be upgraded to stun nearby enemies upon landing by pressing the fire button.

Quicksilver Reflex Booster - Allows you to take out two targets in close proximity to each other simultaneously with a single Takedown.

Skin
"Glass Shield" Cloaking System - allows invisibility and ability to pass through laser tripwires. Invisibility lasts for three seconds per energy cell. It can be upgraded, extending the maximum cloaking time to five seconds at level 2 and seven seconds at level 3.

Dermal Armor - Increases damage resistance.

Legs
Speed Augmentation - This has three branches of upgrades: running speed, jumping height and silent movement.