Experience by area (DXMD)

This page is dedicated to revealing the exact amount of experience points awarded during different stages of Deus Ex: Mankind Divided with the goal of obtaining the most XP possible. By following this guide you should be able to unlock most available augmentations by the end of the game.

It contains major spoilers and presupposes good knowledge of the game's mechanics. Therefore it is not recommended as a guide on a first playthrough — refer to Deus Ex: Mankind Divided walkthrough instead.

Abbreviations

 * TOT: Total XP in a sub-section.
 * GTD: Getting Things Done (for completing a main mission objective). (various)
 * COM: Completionist (for completing a side mission objective). (various)
 * GHO: Ghost. (200 XP)
 * SMO: Smooth Operator. (200 XP)
 * SOC: Covers bonuses earned by using the CASIE aug during conversation. These include Silver Tongue, Spin Doctor, Stop the Presses, and technically, Wait for your Turn and Life Lesson. (1000/500/200/100/100 XP)
 * HAC: Covers the "default" hacking bonuses Script Kiddie, Grey Hat, Black Hat, Network Adept and Master Hacker, and also the XP bonuses from First Try and Data Extraction (if applicable). Each device is listed as (LX+Y), where X is a difficulty level and Y is a sum of XP from all data nodes. For the purposes of this guide, First Try is always included in the "default" bonus. (30/55/80/105/130 + various XP)
 * EXP: Covers the exploration bonuses Traveler, Explorer, Pathfinder and Trailblazer. (100/200/300/400 XP)
 * EBO: Scholar bonus for reading one of the 75 eBooks. Reading all 75 of them will unlock the Tablet Collector  achievement. (100 XP)
 * TRO/VET/ELT: Number of enemies who, when neutralized, reward you with the Trooper/Veteran/Elite bonus in a particular part of the level. Includes the Merciful Soul and the method of neutralization bonuses. Does not include any Piece by Piece bonuses. Note that many normally friendly NPCs may turn hostile to the player if attacked or provoked (street policemen, armed civilians, etc.), but since no XP rewards are given for dealing with them they are not included in these counts. (40/50/60 XP)
 * TUR/DRO/BOT: Number of turrets/drones/SB-71 bots in a particular part of the level. Includes the bonus for remotely hacking (Machina + Flawless) and for dis-armoring (Piece by Piece) the bot. (70/35/155 XP)
 * PTW: Number of environmental devices that can be (de)activated via Remote Hacking. (5 XP)
 * CAR: Number of cars whose alarms can be disabled. (10 XP)
 * MCH: Number of security devices that can be (de)activated via Remote Hacking. Includes the Flawless bonus. (15 XP)
 * STD: Single takedown.
 * DTD: Double takedown. Double takedowns are listed in each part of a section like this: MAN(x)/DTD(y), where x is the number of enemies and y is the number of maximum possible double takedowns you can perform on them. (45 XP)
 * §XXX: For various reasons, this XP is not included in the next subtotal. It may be included in a subsequent one, according to the notes in those sections.

Sections summaries
At the end of each section you will find a summary for XP:

SECTION SUMMARY

Section XP: N = (P1 + P2 + ...) (where Px is XP in each part of this section) Combat XP: C = X + Y Maximum Section XP: N + C
 * MAN(X): where X = number of (T)roopers + number of (V)eterans + number of (E)lites + number of possible DTDs
 * Maximum DTD: D (D*2 enemies)
 * Maximum MAN(XP) = X = T*40 + V*50 + E*60 + D*45 = X1 + X2
 * ROB(A): where A = number of (T)urrets + number of (D)rones+ number of (W)alker bots
 * Maximum BOT(XP) = Y = T*10 + D*20 + W*40 = Y1 + Y2 + Y3

Maximum XP: Maximum XP from previous section + Maximum Section XP

Combat XP and Double Takedowns (DTDs)
There will be a slight variation in earned XP depending on player's chosen combat tactics and story/dialogue choices. Since this is a guide on how to maximize XP all story-related decisions are geared towards enabling the player to engage the most enemies (without role-playing considerations) and are (probably) incompatible with certain achievements, such as Pacifist, and Foxiest of the Hounds. Though these cases are rare and clearly marked in the guide.

Every human enemy in the game is presumed to be knocked out with at least with a non-lethal, "special" method and a double melee takedown whenever possible, because they net the most XP (40/50/60 XP for STD, and an extra 45 XP for the DTD). In "Combat XP" sub-section of a section summary you'll find every enemy in a level listed along with a maximum number of possible DTDs.

Strategies to approach this ideal can be found in the Double Takedowns guide.

Augmentations build
Here is the list of augmentations required to get every XP reward listed on this page. This guide was done in stealth and takedowns-only playstyle so the augmentations choice reflects that too.

Mandatory augs
 * Quicksilver Reflex Booster (Multiple Take-Down): Enables the double takedowns and should be activated as soon as possible.
 * Hacking: Capture (Level 2 + 3 + 4 + 5): Must be upgraded to level 3 during your visit to Růžička Station, and up to level 5 before you leave Golem City. Unlike Deus Ex: Human Revolution, upgrading it doesn't lower the chances of detection.
 * Remote Hacking (Environmental Domination + Security Domination): Enables remote hacking. On New Game+ playthroughs, it should be already active during the Dubai mission, since there is a single radio in that level.
 * Social Enhancer: Provides numerous alternative conversation paths. Several side missions during your first stay in Prague requires it.

Mandatory "single use" augs
 * Electromagnetic Pulse Shielding: Required to hack a door panel in the Prekazka sewers. The door panel is only active when the generator electrifying its surroundings is turned on.

Non-mandatory, but highly useful augs
 * Move/Throw Heavy Objects: Moving heavy objects will enable quick shortcuts through levels, provide new tactical opportunities and will make certain tasks (like stealthily hacking computers) a lot easier.
 * Jump Enhancement: There is a lot of hidden places to explore which naturally requires a lot of jumping. And though every hidden place can be reached through crate stacking, it's hardly worth the effort.
 * Punch Through Wall: Not necessary to break the weak walls (they can be destroyed with explosives or normal weapons), but without highlighting this aug provides, it's rather hard to notice them unless you already know where to look.
 * Icarus Landing System: Used to circumvent Adam's low tolerance for falling damage; comes in handy during the exploration.
 * Glass-Shield Cloaking System: Highly useful for aggressive non-lethal/Ghost playstyle. Some DTDs are very hard to perform without it. Also allows easy hacking, since the energy drain from the cloak stops while you are in the hacking interface.
 * Hacking: Fortify & Stealth: Makes hacking, a major source of XP, go smoother.
 * Hacking: Capture (Turret & Bot domination): Permanently disabling turrets and especially bots makes removing their armor much easier.
 * Smart Vision: Besides generally improving awareness, it allows remote hacking through walls and solid objects.
 * Icarus Dash: In its charged form, it allows Adam to reach certain ledges more easily.

Part I - Restore Power to the Keypad

 * EXP(100): Airshaft with a triangle code in it.
 * HAC(30): Door (L1) to which the power had to be restored.
 * GTD(500): open the aforementioned door.

Part II - Jam the Signal Booster & Seal Off Access to the Atrium

 * TRO(x23)/DTD(x11): 3 in the section before the lifts, 1 right after the lifts, 5 in the observation lounge, 1 on a balcony overlooking the lounge, 1 in the left corridor, 2 in the lower level of the left penthouse, 1 in the upper level of the left penthouse, 2 in the lower level of the right penthouse, 2 in the upper level of the right penthouse (next to the signal jammer), 2 in the right corridor, 3 before the exhibition hall's entrance.
 * HAC(30): Door (L1) of the storage/locker room area.
 * EXP(100): Shaft of the non-working lift. Requires punching through a wall from the locker room area.
 * EXP(100): Vent circling around the room at the end of the left corridor. It's grating will fall off as you pass by.
 * EXP(100): Gas filled service area in the left penthouse.
 * EBO(100): Sitting on a crate right next to the signal jammer.
 * §PTW(x1): Radio in the observation lounge. Since this bonus is only available in NG+, this guide will ignore it later on.


 * GTD(250): (Secondary) Jam the Signal Booster
 * GHO(200)
 * HAC(30): Door (L1) leading to the exhibition hall.
 * GTD(500): Seal off Access to the Atrium
 * GHO(200)

Part III - Stop the Chopper from Escaping
Because of the strict time limit on these objectives (100 seconds to keep Singh alive, 175 seconds to stop the chopper) and the TF29 team "assisting" you with gunfire, the assumption of performing all seven DTDs are very much theoretical.


 * VET(x15)/DTD(x7): If undisturbed, they will cluster in the right side of the atrium, closer to the gallery with the TF29 members.
 * EXP(100): On the left side of the atrium, on a path covered by metal scaffolding.
 * GTD(500): Stop the Chopper from Escaping
 * GHO(200)
 * GTD(1000): (Secondary) Protect Singh
 * GHO(200)

SECTION SUMMARY

Section XP: 4240 Combat XP: 2330 Maximum XP: 6570
 * GTD: 2750 = 500 + 250 + 500 + 500 + 1000
 * GHO: 800 = 4* 200
 * HAC: 90
 * EXP: 500
 * EBO: 100
 * MAN(38)
 * VET(0)
 * ELT(0)
 * DTD(18)
 * Maximum MAN(XP) = 2330 = 38*40 + 18*45 = 1520 + 810

Maximum total XP: 6570

Adam's Apartment

 * EBO(100): In the secret compartment next to Adam's bed. It also contains a triangle code and a pocket secretary.
 * EBO(100): On the kitchen island, next to Adam's computer.
 * EBO(100): On the living room table.
 * §PTW(x3): The radio in the bedroom, the radio in the kitchen, and the TV screen.


 * GTD(1950): Regroup Before Heading Out (M2)
 * HAC(130): Door (L1+100) to the apartment. Requires locking the door from the home computer, then leaving through the bathroom window. By doing this repeatedly, the Data Extraction bonus can be acquired multiple times.

Apartment 41 (Josef Severn)

 * HAC(30): Door (L1) to the apartment.
 * §HAC(230): Computer (L3+150) in the living room.


 * EBO(100): In the living room.

Apartment 32 (Olivier Berthelot)

 * §PTW(x1) the TV screen.

Also contains a Praxis kit (1/20) in a hidden compartment under the floorboards.
 * §HAC(255): Computer (L4+150) on the bed.

Apartment 31 (Daria Myška)

 * HAC(30): Door (L1) to the apartment.
 * §HAC(105): Computer (L4) at the bedroom window.


 * §PTW(x4): 3 window shieldings and a TV.

Apartment 23 (Teresa Petrauskas)

 * §HAC(80): Door (L3) to the apartment.


 * §HAC(105): Computer (L2+50) at the bed.


 * §HAC(80): Safe (L3) hidden behind the fridge. Requires the Move/Throw Heavy Objects aug, or the use of explosives.


 * §PTW(x2): A radio in the bathroom, and a TV.


 * §EBO(100): Next to the bedroom door, on a counter.

Apartment 22 (Bonbon)

 * §HAC(55): Door (L2) to the apartment.


 * §HAC(180): Computer (L3+100) in the kitchen, behind a box. DO NOT hack this before receiving the "Dealing in Colors" objective under the Neon Nights mission by visiting Bonbon's courtyard.


 * §PTW(x1): The TV screen.


 * TRO(x1): The Dvali thug circling the room.
 * EXP(200): The vent connecting the kitchen and the staircase.

Apartment 21 (Tars Rytíř)

 * HAC(30): Door (L1) to the small wardrobe next to Tars.
 * HAC(30): Door (L1) to the windowed bedroom used as storage.
 * §PTW(x2): 2 window shieldings.

Tars is the only vendor who sells Praxis kits. At this point, only two (2&3/20) are available for 10000 credits each.
 * § TRO(x1): Tars Rytíř himself. Strangely, his bodyguards give no XP.

Ground level

 * §HAC(55): Door (L2) to the left storage area.


 * §HAC(55): Door (L2) to the right storage area.


 * §EXP(200): Vent on the ceiling of the left storage area, leading to an utility corridor. Also accessible from Apartment 23 via wall-busting.

Překážka District, Part I


For the sake of simplicity, this section of the guide beelines to finishing M3: Getting in Top Shape Again, in order to allow all necessary augmentations to be unlocked. This is not necessarily optimal: since most of Adam's augmentations will be disabled at the end of that mission, completing tasks requiring these augs will allow the player to delay re-enabling them for much later into the game, alleviating the early game Praxis point starvation. However, this "soft sequence breaking" would make this guide much less comprehensible, therefore it will be avoided.

Kazatel's Courtyard
Collect the vial of Neuropozyne from the balcony above, and buy at least Info A.
 * § TRO(x1): Kazatel himself. (His bodyguards give no XP.) However, the Point of Interest missions that he enables a much more valuable, so you should leave him unharmed.

Helena Volin's Apt.
Activate the scissor-lift under the Velvet Rock, then climb up to the apartment above the police checkpoint. The room also contains a triangle code in the back right corner. After collecting it, exit through the vent in the left wall.
 * COM(350): POI: Shots Fired completed.
 * EXP(300): Discovering the flat.
 * EBO(100): On the ground near the easel.
 * §HAC(130): Computer (L2+100) in the back of the room.

The Time Machine
There is also a Breach software in the Biography section, on top of an "island" bookshelf.
 * TRO(x13): 2 at the courtyard's gate, 2 in the courtyard, 1 right outside and 1 right inside the main entrance, 2 patrolling on the ground floor, 2 inside the backstore and 3 on the gallery. Note that they will disappear once M3 is finished.
 * EXP(300): Maintenance shaft accessible via wall-busting from the decrepit room at the end of the left blind alley.
 * HAC(90): Door (L1+60) leading to the backstore.
 * HAC(90): Computer (L1+60) in the backstore, next o the previous door.
 * EBO(100): In the backstore, in the corner next to the door leading to the actual shop.
 * HAC(30): Computer (L1) on the left side of the main entrance, on the receptioner's desk.
 * GTD(1950): Find Koller Inside the Bookstore (by entering his office) (M3)
 * GHO(200)
 * EBO(100): In Koller’s office, on the table with the female statue.
 * §HAC(55): Koller's computer, on his desk. (You may have to come back here after reactivated the Hacking: Capture level 2 aug.)

At this point, Adam's augs are reset, he is given 9 fre Praxis points, and the player is free to spend their accumulated Praxis points. (14 in total, if this guide was followed.)
 * GTD(3150): Go to Koller's Dungeon. (M3)

SECTION SUMMARY
Section XP: 4910 Combat XP: 790 Maximum XP: 5700
 * GTD: 2750 = 1950 + 1950 + 3150
 * GHO: 200 = 1*200
 * HAC: 460
 * EXP: 800
 * EBO: 700
 * TRO(13)
 * VET(0)
 * ELT(0)
 * DTD(6)
 * Maximum MAN(XP) = 790 = 13*40 + 6*45 = 520 + 270

Maximum total XP: 12270

Koller's Workshop
There is also a Breach software on Koller's desk, and 2 vials of Neuropozyne around the room. The fastest way to leave is through the hidden sewer tunnel. This puts you back to the street in front of the bookshop. From here, return to the Velvet Rock.
 * EBO(100): In Koller's workshop, look on the nightstand next to the bed.
 * EBO(100): Also in Koller's workshop. You have to move a painting to reveal the secret passage to get to a room fille with gas. The eBook is in the right locker.
 * HAC(80): A safe (L3) in the same room. Contains a praxis kit (4/20) and a triangle code.

Velvet Rock, Part I
Do not enter the art shop just yet. Instead, head eastward, talk with Drahomir to initiate SM01: The Golden Ticket, then sneak past the checkpoint.
 * HAC(30): Alarm Panel (L1) next to the art shop.
 * PTW(x1): Awning above the art shop's entrance.
 * HAC(30): Alarm Panel (L1) under the arch leading to the checkpoint.
 * CAR(x2): Car-stopping walls controlled by the alarm panels. Only appear during alarms.
 * MCH(x5): Laser emitters.

U Zastavky

 * DRO(x1): A drone circling the area.
 * HAC: Door (L1+60) in the alleyway leading back to the Time Machine's courtyard.
 * EBO(100): In a 2nd floor apartment on the left of the alleyway.

Pawn Shop:

 * HAC(130): Entrance door (L5) to the shop.
 * HAC(130): Door (L5) to the shop's basement.
 * HAC(110): Computer (L1+80) in the basement.
 * HAC(110): Computer (L1+80) in the basement.
 * HAC(110): Computer (L1+80) in the basement.
 * HAC(110): Computer (L1+80) in the basement.
 * HAC(110): Computer (L1+80) in the basement.
 * HAC(110): Computer (L1+80) in the basement.

Radko Perry's Office
Now go to the Velvet Rock, head north, and enter the courtyard on the right.
 * EBO(100): On the far left table when you enter.
 * HAC(180): Safe (L1+150) on the right wall, behind a bookshelf.
 * HAC(130): Door (L5) to the basement.
 * HAC(180): Computer (L3+100) in the basement.

Bonbon's Courtyard
There is an open safe in the back area. Pick up the pocket secretary in it to initiate SM00: Neon Nights. Exit the courtyard, and head west.
 * EBO(100): On the left, sitting on an armrest next to the tree.
 * TRO(x1): Dvali thug patrolling the back area.

Pod Zelenymi Stromy

 * COM(350): Meet the document agent (SM01)
 * TRO(x3)/DTD(x1): Around the entrance of the toy factory.
 * DRO(x1): Circling the street.
 * CAR(x2): A police car parked at the alleyway leading to Capek Square, and a civilian one at the toy factory's entrance.
 * EXP(200): Apartment above a bar.
 * EBO(100): In said apartment, on the bed.

Underpath
Before entering this area, buy Info B from Kazatel.
 * HAC(105): Door (L4) from the electrified corridor to the storage room.
 * EXP(200): Finding the storage room.
 * COM(350): POI: Every Little Helps completed.
 * EXP(200): Vent connecting the back corridor to the dilapidated room
 * PTW(x1): TV in the dilapidated room.

Toy Factory
The room also contains a triangle code, under the fridge.
 * TRO(x3)/DTD(x1): 2 in the courtyard, 1 on the staircase.
 * HAC(80): Door (L3) to the right storage unit.
 * HAC(105): Safe (L4) in the right storage unit.
 * EBO(100): On the ground floor of the main building, on a windowsill.
 * MCH(x17): Numerous laser emitters and cameras, both up- and downstairs.
 * HAC(130): Security hub (L1+100) upstairs.
 * COM(750): Confront the forger upstairs: talk with Milena (SM01)
 * GHO(200)
 * SMO(200)
 * PTW(x4): Window shields and a radio.
 * EBO(100): In Milena's room, beside the windows.

Note: The balcony's do not have any explorer XP, despite being hard to reach.

Velvet Rock, Part II

 * COM(1500): Deal with Drahomir (and his thugs) (SM01)
 * TRO(x4)/DTD(x2): Drahomir and his thugs.

Art shop

 * COM(0): Meet Irenka Bauer (SM01)
 * EBO(100): On a folding chair in the basement.
 * EBO(100): On the stage in the basement.

Capkova Kasna

 * DRO(x1): Circling the area.
 * CAR(x3): Around the fountain.
 * PTW(x1): Radio in the Minimarket.
 * EBO(100): In the minimarket, on the counter next to the soda machine.
 * TRO(x3)/DTD(x1): Three thugs belonging to Drahomir. The two outside the shop will walk back to the center of the square after a while.
 * COM(750): Deal with the thug inside (SM01)
 * COM(750): Meet Edward Brod (SM01)

Felice Ullmann's apartment

 * EXP(200): Discovering the apartment.
 * HAC(130): Computer (L1+100) in the center.
 * EBO(100): In the back of the apartment.

Svobody Beer
Backtrack to the entrance, then enter the alleyway to the north, until reaching the entrance to the sewers.
 * EBO(100): On the bar.
 * HAC(255): Door (L4+150) to the basement.
 * HAC(255): Door (L4+150) to the locked storage room in the basement.
 * EBO(100): On the table in the locked room in the basement.
 * EXP(300): Secret storage space accessible from the locked room.
 * HAC(55): Door (L2) leading to the sewers. Accessible from the aforementioned storage space.
 * EXP(200): Secret room high in the left wall of the alley.

Prekazka sewers, Part I
After descending the ladder, talk with the nearby civilians to acquire POI: Rumors of a Cult, then follow the corridor to the left, which leads to a gas-filled area and beyond.
 * HAC(55): Door (L2) on the right side of the corridor, beyond the gas-filled area.
 * DRO(x3): 3 drones attacking civilians beyond the aforementioned door.
 * COM(350): Complete POI: Rumors of a Cult by talking to Viznik. Also acquires SM02: Cult of Personality.
 * COM(350): Enter the sanctuary and talk with Richard the Great. You will automatically lose the persuasion minigame. (SM02)

At this point, you can return to the surface. If you didn't do it yet, return to the Zelen Apts. and complete everything you skipped earlier.
 * SOC(100)
 * COM(350): Find the poster promoting the magic show with Liborio. (SM02)
 * COM(750): Complete "Dealing in Colors" by reading the e-mail on Bonbon's computer in apartment #22. (SM00)
 * COM(350): Confront Sarif in my apartment. (SM03)
 * Plus everything that was neglected in the Zelen Apts. section.

Capek Fountain Station
The sever room contains a Breach software.
 * MCH(x1): Electrochromic glass switch (ECGS) of the control booth.
 * HAC(30): Door (L1) to the restrooms.
 * HAC(130): Door (L3) to the control booth.
 * HAC(30): Alarm panel (L1) in the control booth.
 * HAC(30): Door (L1) to the service areas.
 * HAC(30): Alarm panel (L1) in the locker room.
 * HAC(30): Door (L2) to the server room.
 * HAC(30): Alarm panel (L1) at the platform.
 * HAC(30): Alarm panel (L1) at the platform.

SECTION SUMMARY
Including every missed bonus from the previous section, except for neutralizing Tars Rytir and Kazatel.Section XP: 14870 Combat XP: 995 Maximum XP: 15865 Maximum total XP: 28115
 * GTD: 0
 * COM: 6600 = 6*350 + 4*750 + 1500
 * GHO: 200 = 1*200
 * SMO: 200 = 1*200
 * SOC: 0
 * HAC: 4455
 * PTW: 100
 * CAR: 70
 * MCH: 345
 * EXP: 1500
 * EBO: 1300
 * TRO(14)
 * VET(0)
 * ELT(0)
 * DTD(5)
 * Maximum MAN(XP) = 785 = 14*40 + 0 *50 + 0 *60 + 5 *45 = 560 + 0 + 0 + 225
 * TUR(0)
 * DRO(3)
 * BOT(0)
 * Maximum ROB(XP) = 295 = 0*70 + 3 *35 + 0 *155 = 0 + 210 + 0

Monument station

 * HAC(55): Door (L2) in the maintenance area.
 * EBO(100): In the designated augs waiting area, on the benches.
 * MCH(x1): ECGS of the control booth.

Registration Office

 * TRO(x2)/DTD(x1): 1 sitting behind the information desk, 1 will walk out of the building to a spot overloooking the stairs to the metro.
 * PTW(x1): A TV screen.
 * MCH(x3): Two cameras and an ECGS.
 * HAC(130): Door (L5) leading to the validation office.
 * HAC(30): Security hub (L1) in the validation office.
 * COM(750): Validate (one of the) the permits. (SM01)
 * GHO(200)
 * SMO(200)
 * COM(750): SM01: The Golden Ticket completed

Tourist Center
Beside it, there's a Breach software. In the other sideroom, there's a triangle code on top of a shelf.
 * HAC(30): Door (L1) to the office.
 * EBO(100): In the office, behind the metro ticket window.
 * PTW(x9): TV screens in the underground area.

Bolzano Monument

 * DRO(x1): Patrolling the area around the pedestrian bridge. Only appears after triggering an alarm.
 * CAR(x3): One under the pedestrian bridge, towards Monument station; one-one under  the two apartments.
 * HAC(30): Alarm panel (L1) at the archway towards Davny District.
 * HAC(30): Alarm panel (L1) at the entrance of Sobchak Security.
 * CAR(x2): Car-stopping walls controlled by the alarm panels. Only appear during alarms.
 * PTW(x2): Ladder next to the bridge, awning above Sobchak Security.

Cassian Valente's apartment

 * PTW(x3): Window shieldings.
 * EXP(300): Enter the room.
 * HAC(130): Computer (L1+100) in the room.

Hemingway's Fine Spirits

 * HAC(55): Computer (L2) on the counter.
 * HAC(55): Door (L2) to the basement.
 * MCH(x1): Camera in the basement.
 * EXP(200): Storage space to the right.
 * EXP(300): Vent connecting the two basements.

Sobchak security
The safe contains the Tarvos Security vault keycard. Beside it, there's a Breach software.
 * HAC(30): Computer (L1) on the desk.
 * PTW(x3): TV screen in the shop room.
 * MCH(x10): 2 cameras, 3+5 tripmines.
 * HAC(80): Safe (L3) in the right storage space.

Milos Adawalla's apartment

 * EXP(300)
 * HAC(180): Computer (L3+100) on the desk.

TF29 Headquarters

 * GTD(1950): Go to TF29's offices (M4)

Central floor

 * MCH(x6): 3 cameras, 1 turret, 2 laser emitter in the lift shaft.
 * PTW(x7): TV screens and radios.
 * HAC(30): Computer (L1) of Simon Mactavish.
 * HAC(30): Computer (L1) of Clemence Mauer.
 * HAC(30): Computer (L1) of Ava Cook..
 * HAC(30): Computer (L1) of Simon Daniels.
 * HAC(30): Computer (L1) of Debbie Connoly.

Shooting Range

 * HAC(30): Computer (L2) of Aria Argento.
 * HAC(225): Safe (L4+120) in the corner.
 * HAC(130): Weapon locker (L5).
 * COM(350): Complete POI: Shooting Range.
 * EBO(100): in the shooting range, on a chair.
 * COM(350): Complete POI: Shooting Range Mastered.

Briefing room

 * HAC(30): Computer (L1).

IT support room

 * HAC(30): Computer (L1).
 * HAC(130): Door (L1+100) to the server room.
 * EXP(200): Enter the server room.
 * HAC(30): Computer (L1) in the server room.

Psychologist's Office

 * HAC(305): Computer (L5+175) of Delara Auzenne.

Forensic Lab

 * EBO(100): In Daniel Fletcher's office, near some books.
 * HAC(55): Computer (L2) in the office.
 * HAC(80): Safe (L3) in the office. Contains a Breach software.

Infirmary
There is also a Praxis kit (5/20) in a box, outside the supply closet.
 * HAC(30): Computer (L1).
 * HAC(80): Door (L3) to the supply closet.
 * HAC(155): Safe (L2+100) in the supply closet. Contains a triangle code and 3 dose of Neuropozyne.

Holding Cells

 * HAC(30): Security hub (L1) in the security booth.
 * MCH(x2): Cameras watching the cells.
 * EBO(100): Outside the cells, on a chair.

Cybercrimes/Organized Crimes Unit

 * HAC(30): Computer (L1) of Benjamin Scott.
 * HAC(55): Computer (L2) of Ethan Knng.
 * HAC(30): Computer (L1) of Selina Carter.
 * HAC(30): Computer (L1) of Gabriel Nelson.
 * HAC(30): Computer (L1) of Alison Walchuck.
 * HAC(55): Computer (L2) of Ryan Baker.
 * HAC(30): Computer (L1) of Pedro Meiffen.
 * HAC(55): Computer (L2) of Vincent Black.
 * HAC(130): Safe (L5) in Vincent Black's office.
 * PTW(x2): TV screens.

Counter-Terrorism Unit

 * HAC(30): Computer (L1) of Hantz Gerber.
 * HAC(235): Computer (L2+180) of Strickland Hall.
 * PTW(x3): TV screens and a radio.
 * EBO(100): On the desk in the middle of the room.
 * HAC(55): Computer (L2) of Duncan MacReady.

NSN Servers

 * EXP(200): Electrified crawlspace leading to the stairs.
 * EXP(200): Vent leading to the Counter-Terrorism Unit's offices.
 * HAC(155): Computer (L1+125) in the maintenance room.
 * HAC(55): Door (L2) leading to the server room.
 * EXO(200): Enter the server room.
 * GTD(3150): Plant the whisper-chip (M4)

Miller's Office

 * GTD(1950): Meet Miller in his office (M4)
 * EBO(100): On Miller's desk
 * HAC(230): Computer (L3+150) of Jim Miller.
 * PTW(x1): TV screen.

Lilioma Courtyard

 * HAC(105): Door (L4) to the left storage space.
 * HAC(55): Door (L2) to the right storage space.

Apartment of Madame Photographe

 * HAC(30): Computer (L1) in the back.
 * HAC(235): Safe (L5+105) on the left wall. Contains a Breach software.

Rose's Garden

 * EBO(100): Inside Rose's Garden, near the front windows.
 * EBO(100): On the roof, lying on a mattress.

Hlavní Street North

 * DRO(x1): Patrolling the area. Only appears after triggering an alarm.
 * HAC(30): Alarm panel (L1) across Rose's Garden.
 * HAC(30): Alarm panel (L1) across the entrance of 33 Hlavní.
 * CAR(x2): Car-stopping walls controlled by the alarm panels. Only appear during alarms.
 * CAR(x1): Across the entrance of 33 Hlavní.
 * EXP(300): Glass roof above the street.

Anton Suchanek's Apartment

 * EXP(200): Enter the flat.
 * PTW(x3): Window shieldings.

The Tubehouse
The basement also contains a Breach software.
 * PTW(x12): Various TV screens.
 * HAC(55): Computer (L2) in the basement.
 * EXP(200): Vent connecting the basement to the magician's shop.

Negozio di Magia

 * COM(350): Talk with Liborio (SM02)

Ground floor

 * HAC(55): Door (L2) to the left storage space.
 * HAC(55): Door (L2) to the right storage space.
 * EXP(200): Vent connecting the right storage space to apartment 302.

Apartment 201 (Even Prybil)

 * HAC(105): Entrance door (L4).
 * PTW(x4): 3 window shieldings and a TV.

Apartment 202 (John Dubnyk)
To acquire the keycard to the Neon party, order the cleaning service through the computer.
 * HAC(55): Entrance door (L2).
 * HAC(30): Computer (L1) in the living room.
 * PTW(x13): Numerous window shielding and TV screens.
 * COM(750): Find the pocket secretary downstairs. (SM00)

Apartment 203 (Jim Miller)
This secret room can be opened by interacting with the punching bag. It also contains a triangle code.
 * HAC(230): Entrance door (L3+150).
 * HAC(555): Computer (L2+500) on the kitchen table.
 * PTW(x1): TV screen in the living room.
 * HAC(230): Computer (L3+150) in the secret room.
 * HAC(130): Safe in the corner of the secret room.

Apartment 204 (P.Y. Navetat)

 * HAC(30): Entrance door (L1).
 * PTW(x4): TV screens and radios.

Apartment 301 (Mikael Mendel)

 * § TRO(x1): Mendel himself. His bodyguards grant no XP.
 * PTW(x2): TV screens
 * MCH(x1): Tripmine in the vent connecting to apartment 302.

Apartment 302 (Little k)

 * HAC(105): Entrance door (L2).
 * HAC(30): Computer (L1) in the room with the large table.
 * COM(750): Find the source of the hack by hacking the computer. (SM05)

Palisade Station

 * MCH(x1): ECGS of the control booth. The control booth also contains a Breach software.
 * HAC(30): Door (L1) to the restricted room to the left.
 * EXP(200): Enter the restricted room.
 * HAC(105): Door (L4) to the maintenance room at the end of the platform.
 * EXP(400): Enter the maintenance room. This room also contains a triangle code.

Klidne Nabrezi

 * PTW(x2): An awning and a ladder in the southwestern corner.

Marta Babik's apartment

 * EXP(100): Enter the flat.
 * PTW(x1): TV on the left wall.
 * HAC(130): Computer (L1+100).
 * EBO(100): On a small table.

Oleg Drago's apartment

 * EXP(300): Enter the terrace.
 * EBO(100): On a table on the terrace.
 * PTW(x2): A radio on the terrace and a TV inside.
 * HAC(30): Door (L1) leading from the terrace to the apartment.
 * HAC(80): Computer (L3) on the table.

Market Square

 * HAC(30): Alarm panel (L1) on the east side.
 * CAR(x1): Car-stopping wall controlled by the alarm panel. Only appears during alarms.
 * PTW(x3): Two awnings and a ladder on the north side.
 * CAR(x2): In front of the bank.
 * EXP(400): Top of the concrete cube tree in the middle of the square. Requires Icarus Dash (or lot of crate-stacking).
 * HAC(80): Door (L3) to the right storage unit in the small courtyard on the north side.
 * EXP(200): Inside the right storage unit in the small courtyard on the north side.
 * HAC(80): Door (L3) to the left storage unit in the small courtyard on the north side. Leads to Vlasta Novák's warehouse.
 * EXP(200): Vent connecting Vlasta Novák's warehouse to the outside.

Julien Bartek's apartment

 * EXP(300): Enter the flat.
 * PTW(x1): TV on the back wall.
 * HAC(80): Computer (L3) to the left.
 * HAC(80): Safe(L3) behind the painting on the left. Use a biocell to reveal it.

Ludvik's Lounge

 * EBO(100): Behind the front window, on a table.
 * PTW(x3): TV screens.
 * HAC(55): Door (L2) to the left storage unit in the basement.
 * EXP(300): Enter the aforementioned storage unit.

Stana Tomasek's apartment

 * EXP(400): Enter the flat.
 * PTW(x1): TV screen.
 * HAC(130): Computer (L3+50).

Hlavní Street West

 * HAC(30): Alarm panel (L1) at the plaza with the circular advertisement screens hanging overhead.
 * PTW(x2): Two awning.
 * HAC(30): Alarm panel (L1) across Autodily's entrance.
 * CAR(x2): Car-stopping walls controlled by the alarm panels. Only appears during alarms.

Autodily

 * EBO(100): Inside the shop, on a table.

Enro Gozeyn's apartment

 * EXP(400): Enter the flat.
 * PTW(x1): TV screen to the right.
 * HAC(30): Computer (L1).

Train tunnels / Neon party
If you ordered the cleaning service, you can return to 33 Hlavní now to pick up the keycard to the front door. Otherwise, you have to enter through the electrified crawlspace. After exiting the tunnels, enter the sewers through the manhole in the courtyard.
 * HAC(30): Door (L1) to the room with the dead raver.
 * COM(350): Pick up and inspect the pocket secretary from the dead raver. (SM00)

Mole People Settlement

 * MCH(x5): Tripmines securing the door leading to the there.
 * HAC(80): Door (L3) leading to there.
 * HAC(55): Safe (L2) on the south wall.
 * HAC(30): Door (L1) in the corridor leading to the Tourist Center.
 * EXP(400): Hidden chamber to the east on Level 3.
 * HAC(445): Safe (L4+340) in said hidden chamber.
 * EXP(200): Hidden chamber to the south on Level 1. Requires crawling through some sewer pipes.

Otar's Casino
On Otar's desk, there is a Breach software, and in the vent behind it, a triangle code. After collecting these, circle back and enter through the main entrance of the casino to speak with Otar. Exit though the main entrance and ascend though the nearest exit ladder.
 * HAC(30): Door (L1) to a gas-filled chamber. It's across the door to the settlement.
 * EXP(300): Enter the gas-filled chamber.
 * TRO(x5)/DTD(x2): 2 in the foreroom leading to the faulty generator, 3 upstairs around Otar's office.
 * §TRO(x3)+VET(x1)/DTD(x2): Otar and his men lounging around the bar.
 * MCH(x2): 2 camera in the 2 siderooms downstairs.
 * HAC(30): Door (L1) in the northern side-corridor.
 * HAC(30): Door (L1) to the weapon storage room downstairs.
 * EBO(100): On a table, on the balcony in front of Otar's office.
 * PTW(x5): TV creens in the office.
 * HAC(155): Security hub (L2+100) in the office.
 * HAC(130): Computer(L1+100) in the office.
 * HAC(30): Safe (L1) in the corner of the office. Contains the neuroplasticity calibrator. Do not pick it up yet!
 * SOC(1000): Persuade Otar.
 * COM(1500): Go upstairs and get the calibrator (SM04)
 * GHO(200)
 * SMO(200)
 * COM(750): SM04: The Calibrator completed

Tech Noir and its backyard
A while after hacking the door to the storage space, the door panel's defenses will be upgraded to level 4, and a camera and tripmines will be placed in there. If you hack them, they will be reset after a while, allowing you to acquire their bonuses again.
 * EXP(200): Top of the archway connecting the courtyard to Hlavní Street.
 * HAC(55): Door (L2) to the right storage unit.
 * EXP(200): Enter the right storage unit. Do not use the tunnel leading to the shop yet! Climb though the roof instead.
 * HAC(55): Door (L2) to the right storage unit. This space also contains a Breach software.
 * HAC(30): Door (L1) from the shop leading to the storage unit.
 * PTW(x2): 2 TV screens in the shop.
 * § TRO(x1): Costache himself. The bodyguards give no XP.
 * HAC(355): Door (L4+250) to the left storage unit.
 * MCH(x6): A camera and 5 tripmines.

Bulvar Noveho Zacatku

 * HAC(80): Door (L3) to the left storage unit.
 * EXP(300): Enter the left storage unit.
 * HAC(130): Door (L5) to the right storage unit.
 * EXP(100): Enter the right storage unit.

Hlavní Street East

 * DRO(x1): Patrolling the area between the metal grate archway and the police station at Ruzickovo Namesti. Only appears after triggering an alarm.
 * CAR(x1): In front of Praha Unneda Cleaning Supply.
 * HAC(30): Alarm panel (L1) under the apartment.
 * CAR(x1): Car-stopping wall controlled by the alarm panel. Only appears during alarms.
 * PTW(x1): Ladder leading to the giant ad board.

Praha Unneda Cleaning Supply.
This shop is currently empty.

Gerard Romero's apartment

 * EXP(400): Enter the flat.
 * PTW(x1): TV screen to the left.

Ruzickovo Namesti

 * HAC(30): Alarm panel (L1) near the police station's entrance.
 * CAR(x1): Car-stopping wall controlled by the alarm panel. Only appears during alarms.
 * CAR(x2): Near the gates leading to Davny District.

Police Station

 * HAC(30): Computer (L1) behind the desk.
 * HAC(80): Door(L3) leading to the basement.

Na Kopecku

 * HAC(80): Door (L3) leading to the storeroom under the railway.
 * EXP(200): Maintenance room at the eastern end of the sunken area. Requires wall-busting.

Cern-Zlaty

 * HAC(55): Door (L2) to the shop.

The Music Box

 * HAC(105): Computer (L1+75) on the counter.
 * HAC(80): Door (L3) to the right storage unit in the basement.
 * EXP(200): Maintenance corridor, connecting the basement, the maintenance room and the apartment of Robin Johannes.

Sewers lab
After clearing out the gas, you can also find a Breach software between the two screens.
 * EXP(200): Enter the gas-filled area to the southwest.
 * PTW(x2): Two TV screens.

Samisdat hideout
The following hacks are easier to execute if you enter through the upper entrance and sneak in invisible while the staff is still in their scripted conversation. After that, circle back and talk with K. Use the "Persuade" option, but still accept his quest. Now return to the surface, then head north.
 * EXP(200): Shortcut back to the entrance. Requires crawling through some pipes.
 * PTW(x3): TV screen to the left of the entrance.
 * HAC(80): Door (L3) to the hideout.
 * COM(750): Find Samizdat (SM05)
 * PTW(x4): TV screens and radios.
 * §TRO(x3)/DTD(x1): The three staff members of the underground newspaper. Knocking them out cuts off a lucrative quest-chain, so don't do it (yet).
 * HAC(55): Computer (L2).
 * HAC(80): Computer (L3).
 * HAC(430): Computer (L5+300).
 * SOC(500): Persuade K
 * COM(1500): Keep Samizdat from exposing TF29 (SM05)

Dolni Kostelni Ulice

 * PTW(x2): Awnings across Robin Johannes' apartment and above the pharmacy's entrance.

Robin Johannes' apartment

 * EXP(300): Enter the flat.
 * PTW(x2): A TV and a radio.

Abandoned Store
This shop is currently empty.

Lekarna (Pharmacy) and Nicholas Cipra's apartment

 * EXP(200): Gas filled vent accessible from the staircase. The room at the end contains 6(!) vials of Neuropozyne.
 * HAC(130): Door (L5) to the apartment.
 * EXP(200): Enter the flat.
 * PTW(x1): TV in the corner.
 * HAC(230): Computer (L3+150) in the corner.

Kajicnikova Cesta

 * HAC(55): Door (L2) to the left storage unit at the pedestrian bridge.
 * HAC(130): Door (L5) to the right storage unit at the pedestrian bridge.

Michael Raine's apartment

 * EXP(300): Enter the flat.
 * PTW(x2): TV screens.

Future-Past Antíky

 * HAC(130): Door (L5) to the closet in the basement.
 * EXP(300): Enter the closet.

Ground floor

 * HAC(80): Door (L2) to a storage unit to the left.

Apartment 84 (Cygnus)

 * HAC(55): The front door (L2).
 * PTW(x4): Window shieldings.
 * HAC(255): Safe (L4+150) inside the secret room. The switch tha opens it is disguised as a spray bottle on a counter.
 * COM(750): Read the pocket secretary in the safe. (SM00)

Apartment 85 (Johnny Gunn)

 * PTW(x2): A radio and a TV.

Apartment 86 (Unoccupied)

 * HAC(80): The front door (L3).
 * PTW(x1): Radio in the back room.

Apartment 94 (Picus company apartment)

 * HAC(55): The front door (L2).
 * PTW(x6): 4 window shieldings, 2 TVs.
 * HAC(80): Safe (L3) in the bedroom. Contains the Picus vault keycard.

Apartment 95 (Aurelius Milkovich)

 * HAC(30): The front door (L1).

Apartment 96 (Nomad Stanek)
There is a Praxis kit (6/20) in the living room, on top of a shelf, and there is a triangle code hidden in the secret room.
 * HAC(105): The front door (L4).
 * PTW(x9): 4 window shieldings, and various TV screens and radios around the apartment.
 * EBO(100): In the living room.
 * HAC(130): Computer (L1+100) in the secret room. The switch tha opens it is disguised as an antique clock in the bedroom.

Pilgrim Nadrazi

 * PTW(x1): Awning above a newsstand.
 * CAR(x1): In front of the archway leading to Cista District.

LIMB Clinic
This crawlspace contains a Praxis kit (7/20), a Breach software, a triangle code, 3 vials of Neuropozyne and numerous other supplies.
 * HAC(130): Front door (L5).
 * EBO(100): In the basement, on a table.
 * EXP(300): Crawlspace in the ceiling. Also accessible through a vent from a nearby archway outside.

Coffee Shop and Eugen Weisse's apartment
There is a pocket secretary at the bottom of the stairs that initiates POI: Neighborhood Watch. The apartment also contains a Breach software.
 * HAC(55): Door (L2) to the left storage unit in the basement.
 * HAC(255): Door (L4+150) to a maintenance corridor from the right storage unit in the basement.
 * HAC(430): Safe (L5+300) in the maintenance corridor.
 * EXP(200): Enter the apartment above.
 * EBO(100): In the apartment.

Chikane's Place
This room also contains a triangle code.
 * HAC(130): Door (L5) to the workshop.
 * PTW(x2): A radio upstairs, a TV in the basement.
 * HAC(55): Door (L2) to the basement.
 * EXP(200): Enter the basement.
 * HAC(80): Computer (L3) in the secret room.
 * HAC(350): Safe (L5+220) in the secret room.
 * EXP(200): Outside, and upstairs apartment to the right.
 * HAC(80): Safe (L3) inside said apartment, behind the fridge.
 * HAC(80): Door (L3) to the storage room on the landing pad.
 * EXP(200): Enter said storage room.

Pilgrim Station
The locker room here contains a Breach software and a triangle code.
 * MCH(x1): ECGS of the control booth.
 * HAC(55): Door (L2) to the service areas.
 * HAC(105): Door (L4) to the server room.
 * HAC(105): Door (L4) to the maintenance room at the end of the platform.
 * HAC(130): Door (L5) of the Dvali weapon cache in the sewers accessible from the maintenance room.

SECTION SUMMARY
Section XP: 46405 Combat XP: 520 Maximum XP: 46925 Maximum total XP: 73655
 * GTD: 7050 = 1950 + 3150 + 1950
 * COM: 9650 = 4*350 + 7*750 + 2*1500
 * GHO: 400 = 2*200
 * SMO: 400 = 2*200
 * SOC: 1500
 * HAC: 13150
 * PTW: 680
 * CAR: 190
 * MCH: 585
 * EXP: 11100
 * EBO: 1700
 * TRO(7)
 * VET(0)
 * ELT(0)
 * DTD(3)
 * Maximum MAN(XP) = 415 = 7*40 + 0 *50 + 0 *60 + 3 *45 = 280 + 0 + 0 + 135
 * TUR(0)
 * DRO(3)
 * BOT(0)
 * Maximum ROB(XP) = 105 = 0*70 + 3 *35 + 0 *155 = 0 + 105 + 0

Palisade Bank

 * VET(x17)/DTD(x8): 2 in the CTO's office, 2 in the Monitoring room, 1 in the Employee Lounge, 2 in the Lobby's gallery, 1 guarding the stairs leading to the upper level, 1 outside the entrance, 1 around the reception, 1 patrolling in front of the security supervisor's office, 1 patrolling in the upper security office, 1 in front of the vault access elevator, 1 on the stairs leading to the bottom level, 1 in the lower lobby under a camera, 2 in the security office downstairs.

Level 8

 * TUR(x2): 1 in front of the vault access elevator, 1 in front of the stairs leading to the upper level.
 * BOT(x1): In the lobby, next to the vault access elevator.
 * MCH(x10): 3 cameras, 2 laser grids, 5 ECGS.
 * MCH(x1): Lockdown door before the stairs leading to the upper level. Only appears during alarms.
 * PTW(x4): Various devices in the offices.
 * HAC(30): Computer (L19 of the receptionist. Hack it before he finishes talking with the customer.
 * EBO(100): Near the receptionist's desk, on a couch to the right.
 * EBO(100): Behind the receptionist's desk, on a table between 2 seats.
 * HAC(55): Door (L2) to the security supervisor's office.
 * HAC(155): Security hub (L2+100) in the upper security office.
 * HAC(130): Laser grid panel (L5) in front of the vault access elevator.
 * HAC(30): Alarm panel (L1) above the stairs leading down.
 * HAC(30): Door (L1) to the account manager's office.
 * HAC(30): Safe (L3) in the account manager's office. Contains a Executive Locker B keycard.
 * HAC(80): Laser grid panel (L3) before the stairs leading to the upper level.

Level 9

 * MCH(x11): 3 cameras, 2 laser grids, 5 ECGS, 1 elevator junction box.
 * PTW(x8): Various screens.
 * HAC(30): Computer (L1) in the boardroom. Make sure NOT to knock out the civilian in there.
 * HAC(80): Computer (L3) in the IT services.
 * HAC(30): Alarm panel (L1) next to the IT services' entrance.
 * HAC(55): Laser grid panel (L2) for the laser grid between the gallery and the elevator.
 * HAC(55): Laser grid panel (L2) for the laser grid between the gallery and the elevator (but from the other side).
 * HAC(30): Alarm panel (L1) on the gallery.
 * HAC(55): Laser grid panel (L2) for the laser grid between the gallery and employee lounge.
 * BOT(x1): In the corridor between the employee lounge and the monitoring center.
 * HAC(55): Security hub (L2) in the monitoring center.
 * TUR(x1): On the stairs connecting the monitoring center with the vault access elevator.
 * HAC(30): Computer (L1) in the CTO's office.
 * HAC(30): Alarm panel (L1) in the CTO's office.
 * HAC(30): Door(L1) to the CEO's office.

CEO's office
The secret room can be opened up by solving the logic puzzle. The solution is: raise, turn, raise, turn, turn, raise. The safe also contains a Praxis kit (8/20) and a triangle code, while a Breach software can be found in the secret room.
 * HAC(30): Alarm panel (L1) to the left.
 * HAC(200): Computer (L3+120) of Ashani Talwar.
 * HAC(30): Computer (L1) of Masaaki Oshiro.
 * HAC(30): Security hub (L1).
 * EBO(100): On a shelf on the right.
 * HAC(30): Safe (L1) on the right wall.
 * COM(750): Read the dossier inside the safe. (SM05)
 * GHO(200)
 * SMO(200)

Level 7

 * BOT(x1): Next to the entrance of Executive Lockers A.
 * MCH(x7): 3 cameras, 2 ECGS, 1 elevator junction box, 1 vent cover.
 * HAC(80): Security hub (L3) inside the lower security room.
 * HAC(30): Computer (L1) inside the lower security room.
 * HAC(30): Alarm panel (L1) inside the lower security room.
 * HAC(30): Alarm panel (L1) outside the executive services room, under a camera.

Executive services room

 * HAC(30): Entrance door (L1).
 * EBO(100): On a table.
 * HAC(80): Computer (L3) in the middle.
 * HAC(55): Safe (L2) hidden behind a painting. (The switch to unlock it is under the desk.) Contains a Executive Locker A keycard.

Executive Safes A
All other safes are empty.
 * TUR(x1): In front of the security station.
 * BOT(x1): At the west wall, near the entrance.
 * MCH(x12): 1 camera, 2 ECGS, 9 laser emitters.
 * HAC(80): Security hub (L2) inside the security station.
 * HAC(80): Safe (L2) inside the security station. Contains a Breach software.
 * HAC(30): Door (L1) to server room A.
 * HAC(100): Door (L2+45) to server room B.
 * HAC(105): Safe A01 (L4). Contains 4 vials of Neuropozyne.
 * HAC(105): Safe A04 (L4). Contains ammo for augmentations.
 * HAC(105): Safe A08 (L4). Contains 3000 credits.
 * HAC(130): Safe A09 (L5). Contains a pocket secretary with lore.

Executive Safes B
All other safes are empty.
 * TUR(x1): In front of the security station.
 * BOT(x1): At the west wall, near the entrance.
 * MCH(x9): 1 camera, 1 ECGS, 7 laser emitters.
 * HAC(80): Security hub (L2) inside the security station.
 * HAC(80): Safe (L2) inside the security station.
 * HAC(30): Door (L1) to server room A.
 * HAC(105): Safe B01 (L4). Contains a high amount of credits.
 * HAC(130): Safe B04 (L5). Contains a Breach software and 2 Multi-tools.
 * HAC(130): Safe B07 (L5). Contains a Praxis kit (9/20).

Palisade Garage

 * HAC(105): Side-door (L4) to the garage.
 * VET(x3)/DTD(x1): I patrolling the parking lot, 2 staying in the security booth.
 * MCH(x3): 2 cameras, 1 ECGS.
 * CAR(x4): The cars in the garage.
 * HAC(30): Alarm panel (L1) on a column.
 * HAC(30): Alarm panel (L1) next to the security booth's entrance.
 * HAC(55): Computer (L2) in the security booth.
 * HAC(55): Door (L2) to the righ of the main entrance. The path behind it leads to the gas-filled sewer room, then to Executive locker A.
 * MCH(x1): Fan control box in the gas-filled room.

Vault shaft
The vaults found in this area require a corresponding keycard to be opened. If you followed this guide, you should already have the Tarvos and the Picus keycards. The TYM keycard can be only acquired during the second visit of Prague. The Picus vault also contains a triangle code.
 * PTW(x1): Fan on the left side of the garage.
 * HAC(130): Door leading to the shaft.
 * HAC(80): Panel (L3) at level 6. Use it to activate the laser grids.
 * MCH(x10): Laser grids scanning the shaft.
 * HAC(30): Alarm Panel (L1) at level 5.
 * DRO(x1): Activates upon triggering an alarm.
 * HAC(30): Panel (L1) used to move the TYM vault forward.
 * HAC(30): Panel (L1) used to move the Tarvos Security vault forward.
 * HAC(55): Computer (L2) in the Tarvos vault.
 * HAC(80): Safe (L3) in the Tarvos vault.
 * HAC(30): Panel (L1) used to move the Picus vault forward.
 * HAC(55): Computer (L2) in the Picus vault.
 * HAC(80): Safe (L3) in the Picus vault.

Finishing "Samisdat"
Return to the Davny sewers, and talk with K. Now, go to the Autodily shop in Cista district, and climb to the roof. Now go to the nearest metro station, and return to Prekazka district. Return to the apartment on Pod Zelenymi Stromy, then go to unit #23 of Zelen Apartments. After that, go down the sewers and return to Richard the Great's compound.
 * COM(350): Return the dirt on Picus to K. (SM05)
 * HAC(30): Transmitter panel (L1) on the roof.
 * COM(750): Override the city's info hub (SM05)
 * COM(750): SM05: Samizdat completed
 * COM(350): POI: Neighborhood Watch completed.

Prekazka Sewers, Part II
Now return to the sewer entrance, and head down the sloping tunnel. Gas tank room Now return to the metro, and go to Ruzicka station.
 * COM(750): Install the signal scramblers (SM02)
 * TUR(x3): Above the balconies of the main area.
 * HAC(130): Door (L5) to tunnel leading to the back of Richard's office.
 * HAC(55): Front door (L2) of Richard's office.
 * TRO(x1): Richard the Great himself.
 * COM(750): Neutralize Richard. (SM02) You could also use the microphone downstairs to shame him, but that is less XP-efficient.
 * §SOC(350): Reveal Richard to the others (SM02)
 * §SOC(500)
 * EBO(100): In Richard's office, on a divan.
 * PTW(x7): TV screens in Richard's office. Do these before using the breaker.
 * COM(750): Disable Richard's system by using the breaker in the office. You can also find a Breach software next to it.
 * COM(750): SM02: Cult of Personality completed
 * HAC(130): Door (L5) to the turret chamber.
 * HAC(130): Door (L1) to the turret chamber. Requires the nearby generator to be active, which will electrify the vicinity of the door.
 * TUR(x1): In the middle of the turret chamber.
 * HAC(80): Security hub (L3) behind the turret.
 * HAC(130): Door to the Neon lab's main chamber.
 * TRO(x6)/DTD(x3): 2 in the forefron, 1 on the gallery to the left, 3 in the glasshouse in the center.
 * MCH(x3): 3 cameras.
 * PTW(x2): Radios in the glasshouse and on the gallery.
 * HAC(80): Security hub (L3) on the gallery.
 * HAC(30): Alarm panel (L1) on the gallery.
 * SOC(500): Talk with the chemist and persuade her to assist you. (SM00)
 * HAC(30): Alarm panel (L1) behind the chemist.
 * HAC(80): Door (L3) to the gas tanks.
 * MCH(x11): 1 camera, 10 laser emitters.
 * TUR(x1): Overlooking the gas tank room.
 * PTW(x1): A ladder leading  to a balcony.
 * HAC(30): A laser grid panel (L1) at the end of the balcony.
 * HAC(30): Terminal (L1) controlling the gas tanks.
 * COM(1500): Use the terminal to disable the tanks. (SM00)
 * COM(750): SM00: Neon Nights completed

Ruzicka Station
The server room at the end of the corridor contains a Breach software. Now return to the metro, and go to TF29 HQ.
 * GTD(500): Meet Smiley at Ružicka Station (M5)
 * HAC(55): Door (L2) leading to the maintenance area of the platform.
 * MCH(x2): 1 camera, 1 ECGS.
 * HAC(30): Door (L1) leading to the supply closet of the restroom.
 * HAC(30): Door (L1) leading to control booth.
 * HAC(30): Computer (L1) in the control booth.
 * HAC(30): Alarm panel (L1) at the start of the side-corridor.
 * HAC(55): Door (L2) to the security office.
 * HAC(55): Security hub (L3) to the security office.
 * HAC(30): Alarm panel (L1) in the side-corridor, under the camera.
 * HAC(30): Alarm panel (L1) at the bottom of the main stairs.
 * HAC(30): Alarm panel (L1) on the main stairs' landing.
 * HAC(30): Alarm panel (L1) at the left side of the main hall.
 * HAC(30): Alarm panel (L1) at the right side of the main hall.
 * EBO(100): Found at the floor of the bookstore. THere is also a Breach software on the opposite side of the main hall, on the ledge circling the area.
 * GTD(3150): Retrieve the evidence (M5)
 * GHO(200)
 * SMO(200)

Tying up loose ends

 * GTD(1950): Bring the DSD to Smiley (M5)
 * GTD(1950): Meet with Doctor Auzenne (M6)
 * GTD(1950): Meet Vega in the basement of the LIMB Clinic (M6)
 * GTD(500): Meet Miller at the Helipad (M6)
 * GTD(500): Fly to Golem City (M6)

SECTION SUMMARY
Section XP: 27195 Combat XP: 3295 Maximum XP: 30525 Maximum total XP: 105585
 * GTD: 10500 = 3*500 + 3150 + 3*1950
 * COM: 8200 = 2*350 + 8*750 + 1500
 * GHO: 400 = 2*200
 * SMO: 400 = 2*200
 * SOC: 500
 * HAC: 13150
 * PTW: 115
 * CAR: 40
 * MCH: 1200
 * EXP: 0
 * EBO: 600
 * TRO(7)
 * VET(20)
 * ELT(0)
 * DTD(12)
 * Maximum MAN(XP) = 1820 = 7*40 + 20 *50 + 0 *60 + 12 *45 = 280 + 1000 + 0 + 540
 * TUR(10)
 * DRO(1)
 * BOT(5)
 * Maximum ROB(XP) = 105 = 10*70 + 1 *35 + 5 *155 = 700 + 35 + 775

Mir Flats
Berk's apartment also contains the Penguin Prince statue. You will have to carry it to RVAC row in oder to gain access to a Praxis kit.
 * DRO(x2): Patrolling the central area.
 * PTW(x34): Various TV screens and radios across the area.
 * HAC(105): Computer (L1+75) in Martine Onziema's apartment (#000420), above the starting area.
 * HAC(80): Safe (L3) in the back of the same apartment.
 * EXP(100): Alcove above the same apartment.
 * EXP(200): Ivan Berk's apartment (#000513), high above the main street.
 * HAC(330): Computer (L5+200) in the same apartment.
 * HAC(85): Computer (L2+30) in a mini storage unit on level 4, near the neon wing statue.
 * HAC(55): Computer (L2) in unit 000252.
 * HAC(130): Door (L5) to the police-controlled storage area.
 * HAC(30): Door (L1) to the room with the circuit breaker in said area.
 * HAC(80): Door (L3) to the storage locker in said area. This room contains a Praxis kit (10/20).
 * EBO(100): In the apartment of Vilmanis Petrauskas (#000125), down on the main street.
 * HAC(80): Computer (L1+50) in the same apartment.
 * EXP(200): Gas-filled area behind the apartment, accessible via wall-punching.
 * GTD(500): Go to Sokol's Apartment and talk with Adéle. (M7)
 * SOC(200)
 * HAC(30): Computer (L1) in Sokol's apartment (#000127).

The Narrows

 * MCH(x1): Laser grid at the entrance
 * GTD(1950): Find Tibor in the Narrows (M7)
 * GHO(200)
 * SMO(200)
 * HAC(55): Door (L2) to a storage unit near Tibor's cell.
 * HAC(130): Weapon locker (L5) in the storage unit.
 * MCH(x1): Camera overlooking the stairs.
 * PTW(x2): A TV and a radio downstairs.
 * GTD(1000): (Secondary) Neutralize the cops (M7)
 * GTD(1950): (Secondary) Free Dušan (M7)
 * GHO(200)
 * SMO(200)
 * MCH(x2): Laser grids at the exit.
 * HAC(210): Computer (L2+155) in the back of the restricted section, in unit #000513.
 * EBO(100): In the same area, on a poker table.
 * PTW(x1): Radio in the same room.
 * MCH(x1): Gas mine in a corridor behind the room.

Stedry Market
Note: do not pick up the boxes of Neuropozyne yet!
 * PTW(x8): Various TV screens and radios across the area.
 * HAC(55): Door (L2) to the first storage room in the starting corridor.
 * HAC(30): Door (L1) to the second storage room in the starting corridor.
 * HAC(80): Door (L3) to the third storage room in the starting corridor.
 * EBO(100): Inside the nursery, on a table.
 * HAC(130): Computer (L1+100) in the nursery.
 * EBO(100): On the main marketplace, on a table between the Koreni and Cerstve Maso shops.
 * TRO(x1): The bald police officer carrying Tibor's keycard. He moves to a quiet corner on level 4 that can be electrified.
 * GTD(1000): (Secondary) Get Tibor's Key Card (M7)
 * GHO(200)
 * SMO(200)
 * GTD(1000): (Secondary) Talk to Luboš (M7)
 * GHO(200)
 * SMO(200)
 * GTD(1000): (Secondary) Use Tibor's Card in the Elevator (M7)
 * GHO(200)
 * SMO(200)
 * TRO(x1): Lubos himself.
 * EBO(100): Near Entity's shop, on the table in the middle, with the box of carrots.
 * VET(x2)/DTD(x1): Entity's bodyguards.
 * EBO(100): There is a gallery to the southeast, with a row of small bunks to the side. The e-book is in the first bunk room, on the bottom right bed.
 * HAC(30): Door (L1) to unit #150420.
 * HAC(155): Computer (L2+100) in said room.
 * HAC(80): Door (L3) to unit #150252.
 * HAC(30): Computer (L1) in said room. The room also contains a triangle code.
 * EBO(100): Next to the aforementioned computer.
 * GTD(500):Talk to Louis Gallois (M7)
 * GTD(1000): Retrieve Gallois' merchandise by picking up the boxes of Neuropozyne from the three storage rooms. (M7)
 * GHO(200)
 * SMO(200)
 * HAC(320): Door (L5+190) to the secret path to ARC territory. Hack this before giving Gallois the Neuropozyne.
 * GTD(1000): Bring the Neuropozyne to Gallois (M7)
 * GHO(200)
 * SMO(200)
 * GTD(1000): (Secondary) Get Rid of Gallois (M7)
 * TRO(x1)+VET(x2)/DTD(x1): Gallois and his bodyguards.
 * HAC(130): Weapon locker (L5) in Gallois' shop.
 * HAC(130): Weapon locker (L5) in Gallois' shop.

The Throat

 * HAC(30): Door (L1) to the storage shed in the entrance corridor.
 * MCH(x4): Tripmines next to the storage shed.
 * HAC(130): Terminal (L5) extending a walkway to the elevator.
 * PTW(x2): Ladders on the crane-elevators that only become hackable while the crane moves.
 * GTD(1950): Enter ARC Territory (M7)

RVAC Row

 * VET(x26)/DTD(x13): Level 2: 1 (Tibor Sokol) in unit #350237, 6 in the comissary, 2 in unit #350314, 3 in the gymnasium. Level 3: 2 patrolling the galleries of the comissary, 2 on the gallery of the gymnasium. Level 4: 2 before the elevator, 2 at a card table right across, 3 in the dormitory. Level 6: 2 on a ledge to the south, 1 patrolling around unit #550125.
 * PTW(x15): Various TV screens and radios around the area. Also,  ladder near the starting area.

Further down the corridor, there is a raised box surrounded by penguins. Place the Penguin Prince here, and a wall panel containing Praxis kit (11/20) opens up.
 * EXP(200): Secret corridor behind a punchable wall on level 1.
 * HAC(260): Computer (L3+180) in unit #350314.
 * MCH(x4): A camera, 2 laser grids, and a panel controlling them around the security checkpoint.
 * HAC(30): Door (L1) to the library.
 * HAC(55): Door (L2) to the right storage unit in the gym.
 * EXP(200): Enter the right storage unit.
 * HAC(270): Door (L4+165) to the middle storage unit in the gym.
 * HAC(445): Safe (L4+340) in the middle storage unit in the gym.


 * HAC(30): Door (L1) to the shower room (unit #400314).


 * MCH(x3): 2 cameras and a laser grid around the dormitory.
 * EBO(100): Inside the dormitory, on a table.
 * HAC(80): Computer (L3) in the security room (unit #505314).
 * HAC(300): Security hub (L3+220) in he same room.


 * MCH(x1): Camera above the security room.

There is also a Breach software in the server room (unit #550125).
 * HAC(55): Computer (L2) in the room with the green lights.
 * HAC(230): Door (L3+150) to the left storage unit on level 7.
 * EXP(200): Enter the left storage unit.
 * HAC(220): Door (L3+140) to the right storage unit on level 7.
 * EXP(200): Enter the right storage unit.
 * GTD(1950): Get Deeper into ARC (M7) Note: traversing any connection between RVAC Row and Ridit Station awards this.
 * GHO(200)
 * SMO(200)

Ridit Station

 * VET(x25)/DTD(x12):Level 1:  1 sitting near the checkpoint, 2 in the printing room, 2 at the entrance of the central room, 1 sitting at a computer nearby, 1 patrolling on the middle, 2 in the security room, 2 under the cluster of TVs. Level 2: 2 around the cluster of TVs, 3 in nearby offices, 2 in Marchenko's office. Level 3: 1 in the server room. Level 5: 2 near the entrance corridor, 3 in the storerooms.

Level 1
This room also contains a Breach software.
 * PTW(x3): TV screens and radios around the area.
 * MCH(x7): 2 cameras and 2 lasers grid (one with 4 separate emitters).
 * HAC(80): Security hub (L3) in the security room.

Level 2

 * MCH(x7): 1 camera and 2 laser grids (3 emitters each).
 * EXP(200): Vent connecting the printing room to the central area.
 * EBO(100): In a room next to the one with the camera, under a window.
 * HAC(55): Door (L2) to unit #400252.
 * HAC(200): Computer (L3+120) in the office with no doors.
 * EBO(100): In unit #400125, on a table.
 * TUR(x1): In the corridor leading to the elevator.
 * HAC(240): Marek Artim's computer (L4+135) in the office near the turret.
 * HAC(280): Marchenko's computer (L5+150) in the office near the turret.
 * HAC(95): Door (L2+40) to the left storage unit near the turret.
 * EXP(200): Enter the left storage unit.
 * HAC(425): Door (L5+295) to the middle storage unit near the turret.
 * EXP(300): Enter the middle storage unit.
 * HAC(30): Door (L1) to the right storage unit near the turret.

Other

 * EXP(200): Gas-filled room on level 4. Only accessible from upstairs.
 * GTD(1950): Access the Elevator (M7)
 * GHO(200)
 * SMO(200)

Rucker's office
There is also a Breach software in the monitoring room.
 * GTD(3150): Confront Talos Rucker (M7)
 * SOC(1000)
 * EBO(100): Near the entrance, on a table.
 * EXP(200): Saferoom to the left.
 * EBO(100): In the saferoom, on the red sofa.
 * HAC(130): Safe (L5) in the saferoom. Contains a Praxis kit (12/20), a triangle code, and a vial of Neuropozyne.

The Gardens

 * VET(x14)/DTD(x7): 2 next to the exit from Rucker's office, 1 nearby, in the tomato garden, 5 in the greenhouse, 3 around the room with the security hub, 1 near the top of the elevator shaft, 2 at bottom of the shaft.
 * EXP(200): Large empty shaft to the east.
 * PTW(x1): Deployable ladder to the top of the shaft.
 * MCH(x1): Ladder control box. (Deploy the ladder directly before using this.)
 * EXP(300): Top of the shaft.
 * HAC(105): Door (L4) to a storage shack under the office's exit.
 * HAC(55): Door (L2) to the room in the midle of level 5.
 * HAC(230): Security hub (L3+150) in said room.
 * DRO(x3): Can be activated by the security hub. One rests near Rucker's office, the other two are on level 2, near the extraction point.
 * EXP(200): Top and inside of the elevator cabin.
 * MCH(x1): Camera in the locker room at level 2.
 * GTD(1000): Get to the extraction point (M7)
 * GTD(3150)
 * SMO(200)

SECTION SUMMARY
Section XP: 41805 Combat XP: 5345 Maximum XP: 47150 Maximum total XP: 152735
 * GTD: 25050 = 2*500 + 8*1000 + 5*1950 + 2*3150
 * COM: 0
 * GHO: 1800 = 9*200
 * SMO: 2000 = 10*200
 * SOC: 1200
 * HAC: 6630
 * PTW: 330
 * CAR: 0
 * MCH: 495
 * EXP: 3100
 * EBO: 1200
 * TRO(3)
 * VET(69)
 * ELT(0)
 * DTD(34)
 * Maximum MAN(XP) = 5100 = 3*40 + 69 *50 + 0 *60 + 34 *45 = 120 + 3450 + 0 + 1530
 * TUR(1)
 * DRO(5)
 * BOT(0)
 * Maximum ROB(XP) = 245 = 1*70 + 5 *35 + 0 *155 = 70 + 175 + 0