Spiderbomb

"Self-assembles into a spiderbot, allied to the user. Will attack the nearest enemy, delivering EMP and electrical damage. Detonates after a brief duration or can be set to detonate on contact by using the alternate firing mode."

- description of Spiderbomb

After One of the most plentiful grenades in Invisible War is the Spiderbomb. This grenade transforms into a Light spider bot either upon contact or after a short duration. The spider bot will be friendly to the player, attacking enemies with physical and EMP attacks, and will follow the player when no enemies are present. Spiderbombs are best identified by their black exterior, save for a single red hourglass probably symbolizing Black Widow Spiders. If a spiderbomb is a physics prop outside of anyones inventory, shooting it or catching it in an explosion will automatically deploy the spiderbot. Spiderbots can be possessed with Bot Domination, but they move extremely slow and are still weak.

Single Spiderbombs are generally useful only as a distraction for enemies. A single spiderbot might stand a chance of taking out a human opponent armed with a pistol, but would be overwhelmed easily by multiple enemies or enemies possessing considerable firepower.

Spiderbombs are extremely effective when deployed against greasels, as the latters' toxic spit attack are useless against robots. A single spiderbot can easily take down multiple greasels - if the player is willing to wait. Strangely, 2 spiderbombs can make easy work of Templar Paladins wearing V68A Power Armor, mostly because the flawed AI will shoot rockets into the floor, damaging themselves, and the EMP attack spider bots use is extremely deadly to those wearing power armor.