Damage types (DXIW)

In Deus Ex: Invisible War, damage types are categories of damage that can be inflicted or received during gameplay.

Overview
The damage type system categorizes damage for purposes of determining whether a raw damage valued inflicted upon a target should be reduced on the basis of the target's vulnerability or minimum damage threshold against a specific damage type.


 * Vulnerability is a percentage modifier against incoming damage. For example, 75% vulnerability against a specific damage type (which can be equivalently expressed as 25% resistance against that damage type) means that a target takes only 75% of the incoming damage.
 * The minimum damage threshold specifies the value at which the incoming damage must meet or else the incoming damage is entirely nullified. The minimum damage threshold can make a target immune to a specific damage type even if the target has a non-zero vulnerability.

Compared to the corresponding system in Deus Ex, one notable difference in Invisible War is that damage types are now relevant to minimum damage thresholds, which may vary for different damage types. Additionally, as compared to Deus Ex, the damage types and their associated game mechanics in invisible War are known only from Prima's Official Strategy Guide for the game, since decompiled game files are not available for Invisible War.

List of damage types
In the table below, "Full" indicates 100% vulnerability (i.e., 0% resistance). A dash symbol (—) indicates that the target type is immune or unaffected. A value in parentheses indicates the minimum damage threshold, if any. A range of values indicates that specific objects in the class of targets have vulnerabilities or minimum damage thresholds that varies over the stated range. * Human NPCs that have a vulnerability set different rom the standard set are the Illuminati Elite Trooper (10% vulnerability to EMP damage) and Omar NPCs (50% vulnerability to EMP, Radiation, and Stun).