Talk:Deus Ex Wiki

Great job and change small things
Excellent work ;), I'll just change 3 small things. Already Deus Ex and Deus Ex: Invisible War should be first Deus Ex: Human Revolution. In addition in future, for each page displayed on the home, for example "Items" and "Weapons", I create their own page and then put their own page when it is done instead of category page. Also, title images are not transparent or background color, I'll do it.

Add news too but I don't know how but it should not be complicated =). And correct some mistake, Area 51 doesn't appears in Deus Ex: Invisible War for example.

Otherwise I say again, great job! Itachou [~talk~] 18:22, January 25, 2011 (UTC)

Like I said earlier, there will be improvements (including news) but it will take some time. Specially because DA2s' launching day is getting near I have to spend some time with Admin work in DA Wiki. -- Snfonseka 18:49, January 25, 2011 (UTC)


 * No problem ;). I'm the most active admin and contributor of the Wiki and CAM2 entrusted to me personally, so don't worry if I change some stuff from here and there but you've already done a huge work, I'm publish the news, you can go for rest for now =)! Ha also, press to play the new Dragon Age! I already preordered =)! Itachou [~talk~] 19:00, January 25, 2011 (UTC)

Voila, first news published ;)! Also, I think the "Quotes emplacement" and the "News emplacement" should be inverted, for a fast acces of the news and a better emplacement, what do you think? Itachou [~talk~] 22:17, January 25, 2011 (UTC)

What has happened to the "Quotes" portal section? -- Snfonseka 18:30, January 27, 2011 (UTC)


 * Finally not, it's very well like that, no change. After reflection, it's suitable for this homepage template type ;). Itachou [~talk~] 00:10, January 30, 2011 (UTC)

I have a question: why the infobox template for the 3 DEX games and locations of HR are unvailable? Someone delete the template?--Elpeppo87 13:20, February 8, 2011 (UTC)


 * Looks like Itachou had fun with them. Too bad the infoboxes are so spaghetti-coded. I'll try to do something.--Nathan2000 01:48, February 10, 2011 (UTC)

Are you sure it's me? I don't remind deleting anything in the main page templates. Itachou [~talk~] 12:08, February 14, 2011 (UTC)
 * This is the infobox those pages used. You moved it and deleted the redirect, I have no idea why.--Nathan2000 16:02, February 19, 2011 (UTC)

Ha yes, an infobox which served for Deus Ex: Human Revolution characters, moved since the Wiki has already an characters infobox, no need two, but the infobox was interesting so I renamed this and keep in the shadow. Finally, this infobox is the " Organisation Infobox ", so no deleting ;). Itachou [~talk~] 18:49, February 19, 2011 (UTC)

Hi, I propose we change the weapon infobox parameter of "Clip Size" to "Base Capacity"
Going through some of the articles I noticed that "clip size" is the phrase used to denote ammo capacity. Maybe it's a really small nitpick, but no featured weapons in the Deus Ex games use "clips." Clips are technically pieces of metal that simply hold (or clip) bullets together, but have no mechanical function of their own in the loading of a firearm. The pistols, rifles, and shotguns use magazines (Using the words clip and magazine interchangably with gun users, will get you talked down by them.), the flamethrowers use fuel canisters, the cattle prods uses batteries.

Furthermore, the numbers listed are set in and inflexible. For example the pistol entry is set at 6. In the games you could modify the weapon's ammunition capacity. The number six is only the base capacity. Maybe it's a small nitpick, but think about it.The Youth Counselor 13:24, March 5, 2011 (UTC)

Just thinking out loud, but in my opinion there should be a link to the timeline page somewhere on the front page.

-Lemon Lime

News nonsense
What leaked wasn't a "first level", it's the press preview many gaming sites based their previews on back in April and May; it's advertised as about ten hours long. While it's true that the "first level"(which is actually the Prologue) is linear and features no augmentations, there are many channels which show way beyond that. Cement Plant 10:43, June 7, 2011 (UTC)

Leaked beta
If you have played the leaked beta, feel free to make articles about it, just be sure to put spoiler warnings where appropriate. Dorgles 18:56, June 8, 2011 (UTC)

Countdown Template?
I was considering making a template counting down the days until Human Revolutions US release, but the template is not on the wiki and Im not sure how to make one. Any Ideas? Dorgles 18:31, June 15, 2011 (UTC)


 * You need to add some code to MediaWiki:Common.js to enable the countdown feature. Unfortunately, only admins can do it. Let me know if there's an admin here that'll do it and I'll post the code. --Klock101 15:03, June 16, 2011 (UTC)


 * Didn't realise that you were an admin. Head over to the MediaWiki:Common.js page and copy and paste the code below to the bottom of it.

 // ************************************************** // Experimental javascript countdown timer (Splarka) // Version 0.0.3 // ************************************************** // // Usage example: // //  Only January 01 2007 00:00:00 PST until New years. // //  Javascript disabled. function updatetimer(i) { var now = new Date; var then = timers[i].eventdate; var diff = count=Math.floor((then.getTime-now.getTime)/1000); // catch bad date strings if(isNaN(diff)) { timers[i].firstChild.nodeValue = '** ' + timers[i].eventdate + ' **' ; return; } // determine plus/minus if(diff<0) { diff = -diff; var tpm = 'T plus '; } else { var tpm = 'T minus '; } // calcuate the diff var left = (diff%60) + ' seconds'; diff=Math.floor(diff/60); if(diff > 0) left = (diff%60) + ' minutes ' + left; diff=Math.floor(diff/60); if(diff > 0) left = (diff%24) + ' hours ' + left; diff=Math.floor(diff/24); if(diff > 0) left = diff + ' days ' + left timers[i].firstChild.nodeValue = tpm + left; // a setInterval is more efficient, but calling setTimeout // makes errors break the script rather than infinitely recurse timeouts[i] = setTimeout('updatetimer(' + i + ')',1000); } function checktimers { //hide 'nocountdown' and show 'countdown' var nocountdowns = getElementsByClassName(document, 'span', 'nocountdown'); for(var i in nocountdowns) nocountdowns[i].style.display = 'none' var countdowns = getElementsByClassName(document, 'span', 'countdown'); for(var i in countdowns) countdowns[i].style.display = 'inline' //set up global objects timers and timeouts. timers = getElementsByClassName(document, 'span', 'countdowndate'); //global timeouts = new Array; // generic holder for the timeouts, global if(timers.length == 0) return; for(var i in timers) { timers[i].eventdate = new Date(timers[i].firstChild.nodeValue); updatetimer(i); //start it up  } } addOnloadHook(checktimers); // ************************************************** // - end -  Experimental javascript countdown timer // **************************************************


 * Then use Ctrl+F5 to clear your browser's cache and head back to this page, and the template below should work.

--Klock101 15:21, June 16, 2011 (UTC)

Awesome. The template works fine, and I added it to the front page. Thanks for the help. Dorgles 17:55, June 16, 2011 (UTC)