User:Alqualos/Hei Zhen Zhu Iron Man guide

This article is a part of Deus Ex: Human Revolution Iron Man Guide. It covers Hei Zhen Zhu part of Missing Link. There are no prerequisite augs for obvious reasons.

Getting your gear
I'm not sure if this is the hardest part of the game, but it is very likely so. The reason is that you have absolutely nothing to neither defend yourself or to help in your escape in case things get hot. The fact that you're used by this time to hacking high-level devices and cloaking for 7 seconds doesn't help either. You have to realize that you're in a worse position than you were at the beginning because you have absolutely no augs and no weapons too. The only good news is that you have 2 full energy cells for some reason. I guess that EMP chair recharged your battery somehow.

I suggest you choose "no", "threaten" answers to the second and third questions gveret Keitner asks because a gas grenade is more useful than an EMP one.

Once you are free, crawl through the air duct (avoid the transparent parts of the floor, keep to the right) and open the right door as you emerge. If the guys are still talking, it's safe to do. If not, then make sure the patrolling one doesn't look at the door when you open it. If they are talking, wait until they finish, then wait until one of them starts patrolling. Carefully creep through the door when he is looking away. Take cover behind the corner to the left. When both guys are looking away (or standing with their backs to the walls), jump across. Creep along the wall until you hear that chilling voice order the patrol 2C to move away. Wait until they do move away (one of them checks his six as he passes the camera) and move inside (watch your six for the patrolling guard behind you!). Close the door behind you.

If you move quick enough, you can sneak past camera and the two guys before they finish talking in the room where they are monitoring something, whatever that is. This part of the game is not exactly suitable for rushing things, so I suggest you enter the door to the right instead. Hide behind the open door (you can't take cover there, so just crouch and wait).

Now look at your radar and learn the patrol route of the patrolling guy. He walks outside the room, goes to the camera, turns back, walks inside the room, checks his six, then walks further into the room and stands there for some time. Repeat. Now crawl outside once he turns around in the hallway, sneak under the camera and creep along the hallway, keeping to the left wall, right after the guard checks his six inside the room. Pass through the door at the other end of the hallway.

Proceed until you find a locked door. Hack it. Don't forget you only have hacking level 1 with no stealth now. Shouldn't be a problem if you are quick enough. Go through the door and climb up the ladder. Take-down the guy who is just standing there, his back to you. If you're too slow, he starts patrolling. In this case, wait until he passes above the ladder to the left (as you're standing below, facing the ladder as you're about to climb it), then climb up and take him down. There is a camera to the right, but it doesn't look this way, so it's safe.

Now you have your first weapon! It's not silenced, though, so I suggest you don't use it for now. Read the pock-sec and turn off the lasers. Creep below the camera and enter the second door on your left (that is unlocked) when the camera is not looking (be quick!).

Turn off the breaker behind some boxes. Jump inside the vent and crawl to the left. There is a pock-sec lying behind a grate above which two guards are talking about explosives and weak walls. Carefully take the pock-sec, collect 100 XP traveler bonus and get back. This time proceed along the air duct in the opposite direction (it would be to your right as you entered the air duct the first time, or just follow the objective indicator). You emerge right next to your gear.

I suggest you take your weapons first and the body armor last. This way you don't have to listen to that annoying static twice. Now you're officially armed and dangerous. If you talked to Keitner as per my recommendations, you should now have a loaded stun gun with 5 spare darts and 6 10mm rounds. Too bad there are no tranquilizer darts around.

If you're lucky, you have 8 Praxis points by now—7 you just picked up and 1 more for completing the objective, which gives you 2500 XP plus 500 ghost and 250 smooth operator. Which means you get the extra Praxis point if you had 3250 XP "to next Praxis" or even slightly more, thanks to various bonuses. If you're unlucky, you may end up with something around 1000 XP to next Praxis. With careful XP management in Belltower Port, it is possible to get this extra Praxis point reliably, but I wouldn't bother. If you have 7 Praxis points at this moment, get cloak level 1, Icarus, jump enhancement and hack level 2. If you have extra point, get radar upgrade. Without radar upgrade you have to be extra careful about guys locations as they sometimes pop out of nowhere.

Forward cargo hold
There are no enemies around, so feel free to explore. Don't miss the candy bar near one of the computers. There is also an energy pack on the lowest level, on one of the stasis pods.

Do Acceptable Losses quest for extra XP, reading the stasis pod log first. This gives you 1500 XP, which means you now get that extra point if you managed to get extra 250 XP for various bonuses which you probably have (or, which is even more likely, you had enough XP to begin with). Get that radar upgrade now.

Proceed to the second part of the hold using the gantry. Here you should collect the goodies in Never Forget area and also in the part accessible by crawling under the slanted container. By moving various crates you can crawl into hidden areas, which in the end will give you an EMP grenade, a concussion grenade (take it just in case) and a Nuke virus in an open crate reachable by jump enhancement.

Climb the ladder leading to the main deck when you're done exploring.

The main deck
Crawl ahead and to the right after you exit the hatch. There is a guard standing behind some barrels, who starts walking away soon. Follow him, take him down and drag his body into the passage on the right, with some slanted metal bars. Run along the bars and jump to the other side. Check your radar first, of course, but nobody should be on the other side if you do it quickly after dealing with the first guard. The next part is somehow non-deterministic. Sometimes a guard appears and walks into the passage where you are now. If that happens, you should take cover in the long niche to your left right before the passage ends at the ship's side (see the screenshot). After he passes by (he'll not see you), take him down. Sometimes it really takes him a while to get here. Sometimes he doesn't appear at all. Maybe you should trigger his patrol by getting to some specific place, I'm not sure. Anyway, watch your radar while you're exploring. There is a candy bar hidden among some chemicals in one of the closets in the locked area. Hack the gate for additional XP, but be careful not to trigger the alarm. If you aren't sure, better stop hacking and jump over the fence instead.

When done exploring, jump over the fence back to where you took down the first guard on the deck. Proceed along the side. Don't go up the stairs. When you hear two guys talking, take cover at the corner. Wait for them to finish talking then take down the nearest one when he turns his back to you. Quickly drag his body around the corner where you came from. Be careful here because there is another guy up there who will hear any loud noise you make so you better stay crouched at all time. If the guy above hears you and gets alarmed, he will come all the way down to investigate so in this case you need to come back along the ship's side, past the stairs, take cover somewhere, wait for the guard to come down, creep behind him as he walks to where you made that noise and take him down. But better be quiet instead.

Now take down the remaining guy. The flat pillars provide excellent cover so it should be easy. It's not that this guy is really in your way, but he carries a 10mm pistol so his ammo will come useful. Now for the hardest part on the main deck.

The CIC complex
There is a door nearby leading to the CIC complex. Inside is a hallway with a camera and two guys in a nearby room. As soon as you get close enough to them, they start talking and then one of them starts patrolling the hallway, making things rather difficult for you. So your goal is to be very quick here. Take cover behind the box near the door. Wait until camera turns away. Crawl along the passage to get under the camera. Turn on the cloak before you cross the passage leading to the room with the guys. When you're under the camera, wait until it turns away and quickly crawl around the corner to the stairs leading to the second floor. If you do it all quickly, you'll be there even before the guy starts patrolling. It all depends on the moment you choose to leave your cover. The camera waits a while while it is looking away from the hallway, so even if you start crawling at that moment, you still can get under the camera in time.

Recharge before going up the stairs. Use the cloak to get through the laser grid. Enter the CIC. Explore while you can and don't miss the virus. Open two vents. One is to your left as you exit through the door opposite the one you entered through. The other one is leading inside the CIC booth. Use it to get inside and trigger the cutscene.

Once the cutscene ends, jump over the console in front of you to get back into the air duct you came from. Once you approach the exit, you'll hear two guards talking. If you got the ghost bonus (which you should have), they will not be alarmed. Anyway, you should wait until they are facing away, turn on the cloak and quickly slip outside through the glass door (to your right) where you opened a vent before. Hide inside the vent. If you timed your movements correctly, the guys should be calm now. Otherwise, one of them might have seen the door open. No big deal, just wait until he investigates the door before proceeding. You need to recharge anyway. There are some credits in the air duct, by the way. When recharged, get outside through the second door (already open) when the guards are looking away. Use the cloak to be safer. Go to your left when you exit, then proceed down the stairs. Beware the camera.

Alternatively, you could go to your right as you exit the CIC and use the ladder to get down, avoiding the camera. This approach is easier, but I always feel exposed when I'm climbing a ladder, and the camera is not that hard to avoid. Your call.

Either way, you arrive at the door with a vent to the left of it. Jump on the pipe and open it. Be careful when up there. The guards can't see you through the meshes, even though they are somewhat transparent, but they can see you all right through the open areas! So stay close to the vent. The only reason you entered it is to trigger movement of the soldiers. Once they start to move, get back, drop down from the pipe and hide around the corner or next to the door. One of the soldiers will come and open the door. Don't worry, he won't enter it. He just likes it open. Once the guard turns his back to you, take him down and drag his body outside the door. Enter the door and slowly crawl along the left-hand side of the hallway to take down the remaining guy. He just stands there, and won't see you if you stay to the left.

Now check your radar. There should be another guy behind the door in the middle of the hallway. Wait until he walks away, then open the door and take cover beside it. Wait until he comes back. He walks close to the door, but won't see you. As he turns his back to you, take him down. Now you can enter the storage room nearby. The code is on the pock-sec that the second guy has. It is hard to hack, so I suggest you don't try. Now go to the room where you left the body of the first guard in this area.

Getting to the lowest level
Hack the nearby hub. It requires hacking level 2 and is not easy to hack, so you may have to spend a couple of nukes or a stop. It is definitely worth it, though, as it will make things much, much easier. Turn off the three cameras then proceed along the hallway to the left. There is a guard nearby who starts to walk away if you get close. Follow him and take him down. If you're too late, just take cover beside the door and wait until he gets back then starts to walk away again.

Proceed along the hallway where the guy was patrolling. There will be a passage to the right with a guard standing at the wall. Take cover and shoot him in the head carefully. He can't see you even when you're aiming at his head, so aim well. There is another guard nearby who shows on your radar, but he's inside a container, and he neither can get to you nor hear you.

Now climb the ladder leading up. Turn the gas valve and grab the goodies behind some crates (there are some credits and viruses). Get back down. Turn off the laser grid (the code is on the pock-sec that the guy you shot had) and climb down.

Pass through the hallway with a dead guard (that's where the gas was), taking his goodies.

Now you have two options if you have a Praxis point (which you probably have), and only one option if you don't.

Option one. If you don't have a Praxis point, it's the only one. Proceed along the gas hallway. There are two guys talking in the hallway at the other side, to your right. Go left and climb down the ladder while they're talking. Alternatively, if you were too slow and they start patrolling, hide behind a box in the gas hallway and wait until the path is clear. You can jump down with Icarus instead of climbing the ladder if you want to get there quicker. And use the cloak if you are unsure.

Option two. Climb back up the ladder you climbed down. Spend a Praxis point on punch-through-walls, then punch through the wall in the container next to the guard you shot in the head. There is a guard on the other side who will be killed instantly (it's the one you saw on your radar before). There is a lot of goodies there, and there is also an open container nearby (you'll have to punch through the second wall first) with a Praxis kit inside. Use it to move the heavy container back in the hallway where the head-shot guard is. Pass through, turn left at the end of the hallway, go through the door, and drop down the opening on your right (with some safety cones around) using Icarus. You'll end up in the same place where the ladder with the two patrolling guys leads (see option one), only there are no guards on this level.

Entering the sally port
You are in a very convenient place. There are two guards nearby (one standing and one patrolling, or rather fiddling with a stasis pod and some machinery) and two more standing far away. Learn the patrol, then take down the standing guy. Drag his body back to the vent you came from. Now exit the vent again when it's safe and carefully move to the right, jumping from cover to cover. Move around the corner and hide behind the stasis pod. When the patrolling guy turns his back to you to work with that machinery, take him down. Drag his body into the vent too, just in case you mess up something at the very last moment. At least they won't be able to revive these two then.

Exit the vent once again and move to the right, where you moved to take down the last guy. Creep around the corner and jump from cover to cover until you are next to the exit door. Once you heard remaining guys talking, be very quick. Jump from cover to cover and move around corners non-stop until you're close to the guards. Once they finish talking, one of them starts smoking and the other guy walks away. Take down the smoking one while he's still standing there, but first wait until the other one gets away far enough or else he will hear you taking down the other guy—non-lethal take-downs are quiet, but not silent! If you're too late, the smoking guy starts patrolling too, which makes taking them down a bit difficult, but not impossible at all with careful planning and timing.

If everything went right, drag the body of the guard around the crate you were hiding behind when they were talking. Now backtrack using cover until you're next to the exit door. Take down the remaining guy. Use the code from the pock-sec lying on the floor where the guys were talking to disable the laser grid and you're done! Ignore the storage room outside, there are only some useless heavy rifles. Pass the security scan and welcome to Rifleman Bank Station.