Red Greasel Hunter



"Street-modified 9mm, equipped with infrared stealth light. Used by mercenaries collecting sewer greasel bounties."

- inventory description

The Red Greasel Hunter is a unique pistol modified specifically to hunt greasels. It is obtained in the sewer in the area just past the Inclinator in Lower Seattle.

Background
The Red Greasel Hunter is a specially-modified 9mm pistol that has a red-tinted flashlight. However, the flashlight cannot be seen by anyone except the person using it.

The original owner of this weapon was an Omar in Lower Seattle's streets.

Tactics

 * Stealthy players might find the flashlight useful, as enemies will be unable to see it. Keeping it handy will make it easier for them to navigate dark areas without the fear of alerting any enemies in the area.


 * Treat the Red Greasel Hunter the same as one would the regular pistol; stick with headshots, and keep some distance from the target.
 * For combat-oriented players, the difference in the light will likely be mostly cosmetic, as it's mostly helpful for sneaking around and not having enemies see the light from the pistol.
 * Some time has been spent on Realistic Mode deeply analyzing the strengths of this weapon, so please patiently forgive the wordiness of the following 2 bullet points; it is hoped that this knowledge is appreciated by someone:
 * On Realistic Difficulty and with the Increased Damage Weapon Mod, the Red Greasel Hunter does more damage than the Assassin Pistol, even when the Assassin Pistol also has Increased Damage and you are looking through it's scope. In fact, almost all human combatants will die from a single headshot from the Red Greasel Hunter when caught unawares, and though this tactic can be utilized with the Assassin's Pistol it is less reliable at it than the Red Greasel Hunter.
 * Therefore, at short to medium range, the Assassin Pistol is NOT a good replacement for the Red Greasel Hunter that is modded with Increased Damage, especially when it is also modded with a Silencer, as that means that shots fired do not alert nearby combatants that are out sight of the killing and do not see body; combatants must renain unalerted for one-head-shot kills, otherwise they will be two headshots per kill with either unique pistol. One-shot-kills are less detectable by game mechanics and those nearby can be ghosted with one shot to the head when they have not been alerted. This takes more skill and works on fewer combatants than the Sniper Rifle. Remember that the only way one can pull off this tactic with a pistol consistantly is in Realistic Mode with a Red Greasel Hunter that has been modded with Increased Damage and a Silencer. If you want to use this tactic through a scope, then the Assassin's pistol will do it, but for fewer combatants than the Red Greasel Hunter. And for those combatants with more health, one must use the Sniper Rifle to score one-shot kills, though you may be able to get away with not installing a silencer mod, as the Sniper Rifle can one-shot most alerted combatants, and can be done at a distance that is outside of NPC hearing range (but usually not indoors) as can the Assassin Pistol, but with less effective range.