Cut items (DXMD)

This page documents items that are mentioned in the game files of Deus Ex: Mankind Divided, but do not appear in the game or were not implemented in the manner that was originally intended.

Cut weapons

 * Disruptor Pistol – "Placeholder text for the description of the Disruptor Pistol firearm."

The concept of a disruptor pistol was implemented in Breach. However, the above mention of the weapon exist in the context of items for the main game.

Augmentation ammunition

 * P.E.P.S. Energy Pack – "A military specification, double-vial binary magazine containing a fluid matrix and liquid nitrogen cooling chamber, manufactured exclusively for use as ammunition in the Connaught Technologies Pulsed Energy Projection System (P.E.P.S.)."

Ammunition variants (unobtainable)
The following ammunition variants cannot be obtained in the game.


 * Sniper Rifle EMP Ammo – "With a much lower muzzle-velocity than the regular .416 hypersonic round, the .416 EMP is designed to counter robots and other electronics (including augmented humans) from extremely long range. They have limited damage potential against organic targets."
 * Battle Rifle EMP Ammo – "This box of 7.62x51mm NATO rifle ammunition has been modified to deliver a powerful electromagnetic pulse upon impact. Intended for use against anything with circuitry (robots, turrets, augmented individuals), it loses some damage potential against organic targets."
 * Machine Pistol Armor Piercing Ammo – "A box of armor-piercing 9x19mm rimless bullets to be used in a machine pistol. They are capable of delivering heavy damage against armored targets, including robots."

Ammunition variants (unusable)
The following ammunition variants can be obtained in-game, but do not have any functional uses (i.e., they cannot be loaded into any weapon). Their presence in the game appears to be an oversight.


 * Pistol Armor Piercing Ammo – "A box of 10x25mm armor piercing rounds designed to deliver heavy damage against armored targets, including robots."
 * Revolver EMP Ammo – "These .357 caliber rimless bullets have been modified to deliver a concentrated electro-magnetic pulse upon impact with a target. For use in a revolver-type firearm, they are well suited for use against robotic or augmented enemies, but have less damage potential than regular rounds against organic targets."

Raw materials
The game files mention the following items in the "RAW MATERIALS" class that could be used to craft grenades and mines. This system of crafting grenades is not present in the game. In the following descriptions, the first-quoted text is the item description, the second-quoted text appears to be the "functionality" description, and the third-quoted text corresponds an unknown field.


 * Concussion Materials (Yellow)
 * "A combination of magnalium (powdered magnesium and aluminium alloy) and ammonium perchlorate, this mixture can be used as filler in explosive devices (grenades and mines). Detonation of this oxidizer-oxidant blend, results in a blinding flash, a deafening sound, and a localized shockwave that stuns nearby targets. It may also be added to Grenade Launcher ammunition."
 * "Combine with a grenade template or mine template to create a concussion device."
 * "Magnalium + NH4ClO4"
 * EMP Materials (Blue)
 * "These tiny neodymium rare-earth magnets emit a powerful magnetic field and can be used as filler in explosive devices (grenades and mines). When compressed by an explosive shock wave (when a mine or grenade detonates) the resulting high power flux in the surrounding electromagnetic field will damage nearby electronic devices."
 * "Combine with a grenade template or mine template to create an EMP device. Also compatible with various ammunition types."
 * "Neodymium nano-crystals"
 * Fragmentation Materials (Red)
 * "Glyceryl trinitrate (aka nitroglycerin) is a heavy, oily liquid known for its explosive qualities. When combined with nitro-cellulose it forms a highly explosive powder that can be used as filler in explosive devices (grenades and mines) to create fragmenting ordnance. It may also be added to Grenade Launcher ammunition."
 * "Combine with a grenade template or mine template to create a fragmentation explosive device. Can be deactivated before triggering. Also modifies 40mm grenade launcher ammo."
 * "Glyceryl Trinitrate + Nitro-Cellulose"
 * Gas Materials (Green)
 * "2-chlorobenzalmalononitrile is a volatile solvent more commonly known as tear gas, and fentanyl is an opioid analgesic. When combined and used as filler in an explosive device (mine or grenade), the mixture produces a cloud of gas that attacks the mucous membranes. This leads to coughing, prostration and finally unconsciousness. It may also be added to Grenade Launcher ammunition."
 * "Combine with a grenade template or mine template to create a gas device. Also compatible with 40mm grenade launcher ammo."
 * "Cyanocarbon + fentanyl micro-capsules"

Unused item descriptions
The game files include used descriptions for the following items that exist in the game environment, but are not managed within the inventory interface.
 * Credit Chip
 * "Non-descript 'smart' currency device, suitable for digital and physical financial transactions. May contain various amounts of credits."
 * "Adds credits to your inventory."
 * Pocket Secretary
 * "A personal electronic device that stores emails, documents, and other files."
 * "Aerial Pocket Secretary MkII"
 * "All information on a pocket secretary is automatically copied into Jensen's onboard database."