User blog comment:Aeratus/Guide to the Adam Jensen Clone Theory/@comment-178.214.10.194-20171008131823/@comment-178.214.10.194-20171008154233

Well with that information my third point objection seems to be less valid though it also likes to imply that Page is out of this all or at least he isn't fully aware of their plans (DeBeers directly talking about Jensen when he is alone with DuClare, Beth keeping them in dark about reason of her rescue operation and not involving them in it, they arguing that they weren't informed and blaming each other etc.).

Either way I hope that Eidos will forbid the clone thingy if that was really what they were going for because it contradicts the lore they adopted as canon (Deus Ex Bible), clones created in vat is kind of stereotypical, cliche and lazy theme, it was also explored multiple times already for past years (actually 2 stealth games explored that really well year before MD: SOMA and Metal Gear Solid V it would be redundant to go for it again with the use of same plot devices like memory) and it cheapens much more interesting theme present if you ignore the clone clues: how memories affect our actions, how engineering the context of some memories might trick one to do things he wouldn't normally do (Criminal Past DLC: killing the spy memory is context to trick Jensen into killing Janus when he meets him), it also opens space for exploration of dissociative identity disorder theme that wasn't or was hardly ever explored in games. Adding "it was a clone all along" is redundant to the previous points, is a cheap plot twist for the sake of additional plot twist and imo tries hard to mimic the plot twist of original Deus Ex.