Just got the game and going through the game until you reach your first two enemies i killed them but the game automatically kicked me out and i go back to the start up menu Can anyone help me please
What's on your mind?
Here's how: https://youtu.be/oTZz7Kp-RbU Now I'm wondering who else is here cause of Billy Mays.
Hi guys, so I have created mods for both Human Revolution and Mankind Divided and I just wanted to share them with the community. As only Deus Ex 1 has a mods section of the wiki, I post this here as it seems to be the place for general discussions about Deus Ex.
In (very) short, theses 2 mods try to make the gameplay of both theses Deus Ex games more balanced.
This, just in case it interests any Deus Ex players from the community (and who knows, maybe make some players want to play the games again :)
So im doing a non lethal playthrough and came upon the dvali theater so of course i needed to snoop.i found radich in his office and knocked his ass out. Are there any repercussions for this? Thanks in advance!
During development, Prague had just three districts: Poor District, Modern DIstrict, and Old District. This is stated in the article "Deus Ex: Mankind Divided - Building Prague City Hub" (https://80.lv/articles/deus-ex-mankind-divided-building-prague-city-hub/), which apparantly is quite recent, dating to October 2016, which is after the game's release.
The above article also indicates that the Red Light District was a portion of the Old District. The bartender at the first floor of the Red Queen also takes this view. She tells Jensen of the following regarding the Red Light district: "Locked up tight during the day. That's when the rest of the Old Distrct gets its share of the tourists' credits."
The terms "Poor District" and "Modern District" are also used in-game. For example, an email references "modern district." Citations to "Poor District" are given in the Prekazka article.
The artbook says "A portion of the Modern District transforms itself into a red light district." I'm not sure why this states "Modern District," which could be a typo, but nonetheless conveys the idea that the red light district is a subpart of a larger district.
So if the Red Light District is part of the Davny District, then we should reorganize the article contents based on this notion.
Architecturally, Red Light and Davny look very similar. Additionally, if the Red Light District is not part of Davny, then it's a bit odd that Davny is so small in comparison with CIsta and Prekazka. In other words, the three-district division makes a lot more sense in terms of size.
A contrary view is that Poor District, Modern District, and Old Districts are obsolete delineations, and that the final version of the game instead uses Prekazka, Cista, Davny, and Red Light, as four separate districts. This is view is supported by the sign southwest of the Music Box, which lists Davny and Red Light districts separately. However, as noted above, that developer commentary article is dated October 2016, which is after release, indicating that Davny and "Old District" could have been indicated to be one and the same.
What do you think?
Dunan suggested that the Richard Smallhorn article be renamed to "Richard the Great."
There is some inconsistency on how character articles are titled. For example, we have John Trent (instead of "Sheppard") as the article title. On the other hand we have ShadowChild (insted of "Bianca Cavaleri" as the article title). So there's an inconsistency in whether we use the common name or the character's real name.
On this matter, I think we should use the more commonly known name, even if it's not the "real name" of the character. Using obscure real names like "Richard Smallhorn" may confuse people.
This is the policy on wikipedia, which states that:
- "The name used most often to refer to a person in reliable sources is generally the one that should be used as the article title, even if it is not the person's "real" name" (Wikipedia Manual of Style)
- Example: https://en.wikipedia.org/wiki/MC_Hammer
Note that if we adopt this policy on a broad scale, we would need a number of changes (e.g., Peter Wortmuller, Theodore Zenga, Pavel Hubnik, Danny Brewer).
Inspired by this article about similar games for fans of the series:
Deus Ex Multiplayer (and SP): https://discord.gg/bxPScxk UNATCO Frozen Hell: https://discord.gg/syg8q8Y Deus Ex Reddit: https://discord.gg/FTCtTPw Off Topic Productions: https://discord.gg/ZxSpWHK
It's a shame Warren Specter let his game became what it did..There is no possible way fans of the original like either of these "new ones" ...They are both cheap, hurried knock offs of the original..I guess Montreal figured not enough people played the original, so there would not be a lot too compare....Even the original game it self is bigger then both HR, and MD put together...and true fans or the original, and I mean the real fans...not people who happened too find it, and zip through it...I mean the people who found the secret floor in Alec Jacobsons office, or having too swim under water too explore a sunken ship on Liberty Island...there is no way you true fans like either of these games...What would have made them better games??...NOT CALLING THEM DEUS EX!!!!...Even if they brought back J.C instead of the J.C knock off ...REFERBISH THE ORIGINAL'S GRAPHICS, AND RE RELEASE IT!!!!
I found a very interesting article on the subject of cancelled Deus Ex games and I wondered if any of these unfinished games would be worth writing up about. Here is the link -http://www.eurogamer.net/articles/2014-11-16-ion-storms-lost-deus-ex-sequels
A while ago, I suggest to Sugarhoney a mini-project (which he approved) of revising the "birthdate" fields of characters whose birthdates are derived from age. The issue was that many characters are given birthdates derived from their age listed in an official charater profile. For example, someone who is age 20 on June 1, 2030, could have been born anywhere between June 2, 2009, and June 1, 2010. However, as it is right now, a typical character infobox would simply list "2010" in this case, which is not necessarily canon.
Although this project been on the back burner, I haven't forgotten about it.
I've surveyed all the characters that are implicated. Below is a compilation of which characters have specifically known birthdates and which characters do not.
Category 1: Characters whose birthdates are known to the specific year
Hugh Darrow - 1973 (Official timeline)
David Sarif - 1970 (by being age 57 in DXHR and age 58 in DXMD)
Yelena Federova - 2001 (specifically stated in official bio)
Zeke Sanders - 1990 (specifically stated in a profile image)
Viktor Marchenko - 1991 (stated in pocket secretary)
Megan Reed - 1995 (Sarif datafile)
Francis Pritchard - 1991 (Sarif datafile)
Athene Margoulis - 1970 (Sarif datafile)
Adam Jensen - well known
Masaaki Oshiro - Info panel in Blade Plaza
Ashani Talwar - Info panel in Blade Plaza
Category 2: Characters whose birthdates can only be approximated (to a range of 2 years) by the character's age
The Birthdate Information Project
As discussed in the post on Sugarhoney's wall, the birthdate for the second category above will be converted into a year range, together with a note on the character's age, e.g., "1992-93 (age 36 in A Criminal past)".
(As an aisde, I think listing a character's age is more directly useful to most readers, as it avoids having to do mental math to find out how old a character is. This is probably why most characters are only given an age, rather than a birthdate.)
The Timeline poses an issue because you can't list an entry for a date range. Thus, for the timeline, I think the best approach is to list the birthdate on the simple-subtraction birthdate year, and then add a note saying that the character may have been born on this or the previous year. For the format of this note, I think a mouse-over tooltip over the word "born" would be the least intrusive method. The alternative is something like a "[note 1]" superscript, but this might not looks as clean.
Any suggestions are welcome. If there are no comments (or objections), then I will go ahead and implement this by the upcoming weekend (around December 16-17, 2017).
Many articles on this Wiki have images whose captions end in a period even when the caption is a short description or is a sentence fragment. However, most modern publication styles do not use captions in such situations.
For example, Wikipedia's manual of style states that:
- "Most captions are not complete sentences, but merely sentence fragments, which should not end with a period. If any complete sentence occurs in a caption, then all sentences, and any sentence fragments, in that caption should end with a period."
- "The Conservatory during Macquarie Night Lights, a summer festival" (no final period), but
- "The Conservatory during Macquarie Night Lights. The Conservatory was spotlit for the occasion." (final period for complete sentence and another to conclude the preceding sentence fragment)
That is, according to the above style widely used in Wikipedia, periods are used only if there is a complete sentence, or if there are multiple separate sentence fragments.
So, I suggest we adopt the above style guideline for purposes of consistency.
Exactly which game should I start this series with, please
At the moment, we have a large variety of headings for character pages.
Category 1: "Background" is the lead heading
- "Background" is the entire biography: Francis Pritchard, Tracer Tong, Ben Saxon, Masaaki Oshiro
- "Background" followed by a [game name] heading: Lubos, Viktor Marchenko
- "Background" followed by a story-related heading: Janus
Category 2: "Biography" is the lead heading
- "Biography" is the entire biography (the most common type): Jim Miller
- "Biography" followed by a [game name] heading: Delara Auzenne
- "Biography" followed by a story-related heading: (no example at the moment, but I believe we had these)
Category 3: Other
So there's a pretty good variety here, and I think we should make an effort to standardize. What's interesting is that different people tend to write aritcles under different heading styles, but editors rarely impose their own heading style on existing articles. I know we have guidelines, but the guidelines only state that "As a guideline on how to lay out article pages, a possible format is..."
I think stronger guidance on article layout would be beneficial.
Personally, I'm ok with "biography" in general. If "biography" is used, I think headings like [game name] should be under "biography" and not following "biography", becuase the content in [game name] are also part of the person's biography.
In a way, "biography" isn't ideal in that some minor characters that don't have enough information for a "biography," and the article would then run afoul of the common understanding of "biography" as "a detailed description of a person's life" (as defined on Wikipedia). But I guess in a video gaming context, a "biography" can be much more informal.
Here's a quick survey of other Wikis:
- Elder Scrolls Wiki: "Background" followed by "Interactions" (style guide)
- Fallout Wiki: "Background" followed by "Interactions with the Player Character" (style guide)
- Dragon Age Wiki: "Background" followed by "Involvement"
- Mass Effect Wiki: "[Game Name]" is the typical lead heading, but some articles have a "Background" for characters with histories prior to the games
- Grand Theft Auto Wiki: "History" is the main section, with subheadings "Background" and "Events of [Game]" (style guide)
- Bioshock Wiki: "History" is the first section, then followed by "[Game Name]"
- Assassin's Creed Wiki: "Biography" is the main heading
- Metal Gear Solid Wiki: "Biography" is the main heading
Anyone know when the title "Prima Illuminatus" first appeared in official DX material? I know it is mentioned once in Black Light, but we have articles on this wiki using this term way before Black Light. I cannot locate its usage in any source prior to Black Light.
The reason I'm curious is that this term looks like an error. "Prima Illuminatus" is not a proper latin term, becuase "Prima" is a feminine adjective, and Illuminatus is a masculine adjective (or masculine substantive); thus, the gender of the two terms don't match. The proper term in Latin would be "Primus Illuminatus" (or "Prima Illuminata").
Makes sense to add the data to each weapon page, but should it also have its own page?
Anyone think we should use Čistá District instead of Čistá Čtvrť as the main term for the district?
I think the term Čtvrť might be too cumbersome for most English speakers to be used on an English-language wiki. Plus, the other two districts in Northern Prague are already named using the term "District."
Čistá District is also used in the game, to some extent (see http://imgur.com/a/DCvax). In this example, "district" should be capitalized, since "District" is part of the proper name.
Hi all. I just picked the game up on Steam and have been playing a little obsessively over the last few days. I ran into one bug that I worked around, and another that I haven't figured out how to work around, unless it is to go back 4 or 5 saved games.
1. Hong Kong, there is one cut point coming back to the market from Tonnochi Road, where it just discarded most of my stuff! I'm walking back, minding my own business, and suddenly most of my quick action panel on the bottom is empty, and I look in my (filled to the brim) inventory and it is also mostly empty. It looks like it reduced the count of every item by 1, so all the items that don't stack were gone.
I got around this by dropping everything, going through the cut point, going back, and picking everything up again. Then it seemed ok. Quite a pain, though, and it seems that it lost all my ammunition, making the next couple of scenarios tricky. It did force me to get good with the light-saber uber sword, though.
2. I'm in Paris and just finished cleaning out the MJ12 guys and rescuing the prisoners. This was quite a challenge and I died and had to restore several times, but I know that at least once I had looted a dead body and found a nanokey. That must have been in a game I lost, though, by dying. Anyway, I've finally finished and rescued the prisoners and the head guy of the Silhouette says that the key to the sewers is probably on one of the MJ12 soldiers. I've gone back and re-checked every dead body, but there's no key (and I don't have it). I can only think that one of a large group that I blew up with a LAM had the key, so all his loot was gone. Is there any recourse? Can you get to the next location some other way?
Saw one of Mechemik's changes to the Typhoon. Splitting it into 2 pages. I can understand this for gameplay purposes (having a gameplay page for DXHR and DXMD) but lore wise, I think it would be best to keep them on 1 page. Otherwise readers have to flip between two pages to get the lore on a single augmentation.
How about each augmentations gets a dedicated lore page that combined their lore from all of the material they appear in?