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Deus Ex Wiki
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Deus Ex: Mankind Divided
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== Gameplay== The game features FPS, RPG, and stealth gameplay elements. This gives players a wide variety of options for approaching each mission. There are usually multiple ways to complete mission objectives, with different player choices potentially leading to different outcomes. It is possible to play through the entire game without being detected and killing anyone, including during boss fights. [[File:DXMD_4.jpg|Jensen hiding from an augmented enemy.|thumb|230px]] The [[Hacking (DXMD)|hacking]] mini-game originally introduced in ''Human Revolution'' returns in ''Mankind Divided'', along with a new ability to hack objects remotely. The "conversation battle" mechanic also makes a reappearance. ===New combat and tactics=== The new combat system was designed to give players more choices, including more options to complete objectives, whether through the use of augmentations, combat or possibly even dialogue. Players can use more vertical space, glide between cover and make use of new non-lethal weapons. The cover system has been improved. Players can still crouch and move around cover, but now they can also click on an empty space near a new cover and dash for it. Players can also go invisible using the [[Glass-Shield Cloaking System (DXMD)|cloaking]] augmentation. Enemies have new combat abilities not seen in previous games in the franchise. For example, certain augmented enemies will use cloaking and shielding abilities, and can dash from one place to another, making combat more fast-paced and encouraging planning and forethought from the player before leaping into battle. However, the new [[Titan Shield]] augmentation permits players to engage in open combat without taking damage, so long as energy does not run out. ===New weapons and augmentations=== ''Mankind Divided'' features [[Augmentations (DXMD)|augmentations]] from ''Human Revolution'' as well as several new ones. New augmentations include a [[Nanoblade (DXMD experimental augmentation)|Nanoblade]] launcher, the above-mentioned Titan Shield, and a fist-mounted electro-shock system akin to modern-day Tasers. This Taser-like augmentation, known as [[TESLA]], allows Jensen to tag and take out enemies silently from a distance. Additionally, Jensen now has an [[P.E.P.S. (augmentation)|arm-mounted P.E.P.S.]], replacing the P.E.P.S. weapon in ''Human Revolution'', that fires a directed energy blast with a strong knockback effect. Some enemies in ''Mankind Divided'' possess augmentations similar to the ones used by Jensen, making them more deadly. The energy system of ''Human Revolution'' has been revised such that energy is now on a single long bar that gradually refills over time. Some augmentations have an activation cost that lowers the maximum amount of energy the player can regenerate. Degradation of the maximum amount of energy can be reset by using a [[Biocell]]. The Biocell also has other uses such as energizing devices, and are in limited supply, so players must choose how best to use them. The new [[Icarus Dash]] augmentation provides a new dash system. The Icarus Dash can also be used to quickly move from cover to cover and even over horizontal gaps to reach areas not otherwise available to players, similar to a teleport. This could be useful for crossing across ceiling areas or to make quick leaps into moving vehicles. The dash can also be use on targets to knock them down. Several augmentations can now be charged for a secondary effect. For example, Jensen's Nanoblade launcher augmentation permits the nanoblade to explode on impact when charged, allowing augmentation to act as an explosives launcher. The P.E.P.S. non lethal weapon has a primary effect of knock enemies over, but charging it before using has the effect of knocking enemies out. The game allows for greater flexibility in gunplay, allowing players to customize the sights and ammunition type of their weaponry. A new weapon, the [[SB-762 Battle Rifle|Battle Rifle]], has also been introduced to serve the role of a designated marksman rifle. Players are free to swap out [[Weapon modifications (DXMD)|weapon modification]] and change targeting patterns during combat. [[Ammunition (DXMD)|Ammunition]] includes armor piercing rounds and EMP ammo for taking out electronics. ===Story branching=== Story decisions made by the player have consequences. Eidos Montréal, the developers of ''Mankind Divided'', wanted to be sure that choices and consequences pay off in many levels throughout the game. During conversations with both enemies and allies, players will often be given multiple dialogue options that will allow them to approach the situation in different ways. There is no "morality system" per se, and players can choose to kill everyone if that is how they want to play the game. Because of player choice, the game's final mission may not play out the same way it did for someone else, adding to the game's replayability. There are also optional side missions that permit the player to new characters and get a better understanding of the story as a whole. Side missions allow the player to see even deeper into the life and backstory of Adam Jensen as well as the lives of the people around him on the streets. === New Game+=== :''Main article: [[New Game+ (DXMD)]]'' Completing the game unlocks New Game+ (new game plus or NG+), which allows the player to start a new game while keeping all inventory items, credits, augmentations, and Praxis points at the end of a previous playthrough. Items stored in the three storage units of Jensen's apartment do not carry over. The save state serving as the basis for New Game+ can be overridden each time a standard new game is completed. However, a completed New Game+ cannot serve as the save state for another New Game+. That is, once a New Game+ has been completed, it is not possible to carry-over the inventory and augmentations of the completed New Game+ into a subsequent New Game+.
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