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(Updated the name of the primary damage type to "shot"; added link)
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|upgrades={{DX weapon mods|clip=1|recoil=1|reload=1}}|reload=|ammo3=|ammo3type=|attack_method=|internal_name=|projectile_name=|projectile_speed=|blast_radius=|damage_type_no_ammo=}}
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|upgrades={{DX weapon mods|clip=1|recoil=1|reload=1}}|reload=|ammo3=|ammo3type=|attack_method=Hitscan|internal_name=WeaponAssaultShotgun|projectile_name=|projectile_speed=|blast_radius=|damage_type_no_ammo=}}
 
The '''Assault Shotgun''' is a [[Weapons: Rifle|rifle skill]] [[Weapons (DX)|weapon]] in ''[[Deus Ex]]''. It is an automatic-feed shotgun that can be loaded with either [[Ammunition (DX)#12_Gauge_buckshot_shells|buckshot]] or [[Ammunition (DX)#12_Gauge_sabot_shells|sabot]] shells.
 
The '''Assault Shotgun''' is a [[Weapons: Rifle|rifle skill]] [[Weapons (DX)|weapon]] in ''[[Deus Ex]]''. It is an automatic-feed shotgun that can be loaded with either [[Ammunition (DX)#12_Gauge_buckshot_shells|buckshot]] or [[Ammunition (DX)#12_Gauge_sabot_shells|sabot]] shells.
   

Revision as of 03:23, 23 November 2020

The Assault Shotgun is a rifle skill weapon in Deus Ex. It is an automatic-feed shotgun that can be loaded with either buckshot or sabot shells.

Description

The assault shotgun (sometimes referred to as a 'street sweeper') combines the best traits of a normal shotgun with a fully automatic feed that can clear an area of hostiles in a matter of seconds. Particularly effective in urban combat, the assault shotgun accepts either buckshot or sabot shells.

— Description in Deus Ex

Overview

The assault shotgun fires five pellets per round, each pellet having a base damage of 4 (for a total base damage of 20). The weapon has a relatively high rate of fire, allowing for high damage output provided that the pellets hit their intended target.

At lower skill levels, the assault shotgun is limited by its high recoil and pellet spread, which can make it difficult to land hits reliably. Although the assault shotgun is not a precision weapon, it is still necessary to inflict headshots with at least some of the pellets in order to take down a common trooper in a single shot. Pellet spread depends on the weapon's accuracy. As accuracy increases (via weapon skill or the Targeting augmentation), pellet spread decreases, allowing for headshots to be made with greater ease. Note, however, there will always be some amount of pellet spread, regardless of accuracy.

The assault shotgun's recoil is the highest of any weapon in the game. Nonetheless, master weapon skill will reduce its recoil to zero regardless of whether recoil modifications are utilized.

Compared to the pump-action sawed-off shotgun, the assault shotgun has a much higher damage per second (due to its higher rate of fire), at the cost of lower per-shot damage, lower base accuracy, and greater inventory space. One consequence of the lower damage is that the assault shotgun cannot kill a common trooper with a full torso shot, whereas the sawed-off shotgun is capable of doing so at master skill level.

Sabot shells

Sabot shells are fired in the same manner as normal buckshot shells, but they have two main benefits. First, robots take full damage from sabot rounds, rather than only 25% damage from normal rounds. This allows the assault shotgun to be effective against smaller robots, such as the mini-spiderbot. Second, sabot shells not subject to the minimum damage threshold of turrets, cameras, and alarm panels, and can therefore be used to destroy these objects.

Sabot shells can also be used in place of normal buckshot shells, with no disadvantages in doing so except for the greater rarity of sabot shells.

Locations

  • The assault shotgun first appears in the 4th mission, in which it is carried by one of the Men in Black sent to raid the 'Ton Hotel. The weapon becomes common in subsequent missions.

Trivia

  • The assault shotgun model has a rotary cylinder-type magazine similar to that of a revolver.
  • The assault shotgun resembles the custom-built automatic shotguns that appeared in The Matrix.

Gallery