In Deus Ex: Mankind Divided, the protagonist Adam Jensen has numerous mechanical augmentations at his disposal. He received these during Deus Ex: Human Revolution to save his life. He also discovers several experimental augmentations that were installed in him without his knowledge.

This article gives a brief run-down of each augmentation and their upgrades, including the requirements to unlock and use them. For more detailed information, see the individual articles for each augmentation.

Contents

Cranium[edit | edit source]

Social Enhancer[edit | edit source]

Aug social enhancer.png

Main article: Social Enhancer (DXMD)

Analyze the mental state of targeted individuals.

  • Activation cost: 2 Praxis
  • Activation: contextual
  • Energy consumption: none

Dialectric Enhancer[edit | edit source]

Aug dialectic enhancer.png

Dominate conversation through chemical manipulation and strategic speechcraft. Allows user to Persuade and Interupt during conversations.

  • Upgrade requirement: Social Enhancer
  • Upgrade cost: N/A
  • Activation: contextual
  • Energy consumption: none


Hacking Capture[edit | edit source]

Aug hacking capture.png

Main article: Hacking Capture (DXMD)

Hack into level 1 computer networks to access information and disable security systems.

  • Activation cost: N/A
  • Activation: automatic
  • Energy consumption: none

Hacking Capture Lv. 2[edit | edit source]

Aug hacking capture lv. 2.png

Hack level 2 security systems.

  • Upgrade requirement: Hacking Capture
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Hacking Capture Lv. 3[edit | edit source]

Aug hacking capture lv. 3.png

Hack level 3 security systems.

  • Upgrade requirement: Hacking Capture lv. 2
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Hacking Capture Lv. 4[edit | edit source]

Aug hacking capture lv. 4.png

Hack level 4 security systems.

  • Upgrade requirement: Hacking Capture lv. 3
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Hacking Capture Lv. 5[edit | edit source]

Aug hacking capture lv. 5.png

Hack level 5 security systems.

  • Upgrade requirement: Hacking Capture lv. 4
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Camera Domination[edit | edit source]

Aug camera domination.png

Disable or commandeer security cameras.

  • Upgrade requirement: Hacking Capture
  • Upgrade cost: N/A
  • Activation: automatic
  • Energy consumption: none

Turret Domination[edit | edit source]

Aug turret domination.png

Disable security turrets or turn them against their allies.

  • Upgrade requirement: Camera Domination
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Robot Domination[edit | edit source]

Aug robot domination.png

Disable security robots or turn them against their allies.

  • Upgrade requirement: Turret Domination
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none


Hacking Fortify[edit | edit source]

Main article: Hacking Fortify (DXMD)

Hacking-fortify.png

Bolster captured nodes with defensive software.

  • Activation cost: N/A
  • Activation: automatic
  • Energy consumption: none

Fortify ver. 1.1[edit | edit source]

Aug hacking fortify ver 1.1.png

Increase defensive rating point of fortified nodes by one unit.

  • Upgrade requirement: Hacking Fortify
  • Upgrade cost: N/A
  • Activation: automatic
  • Energy consumption: none

Fortify ver. 1.2[edit | edit source]

Aug hacking fortify ver 1.2.png

Increase defensive rating point of fortified nodes, by a factor of two.

  • Upgrade requirement: Hacking Fortify ver. 1.1
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Fortify ver. 1.3[edit | edit source]

Aug hacking fortify ver 1.3.png

Increase defensive rating point of fortified nodes, by a factor of three.

  • Upgrade requirement: Hacking Fortify ver. 1.2
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Hacking Stealth[edit | edit source]

Main article: Hacking Stealth (DXMD)

Aug hacking stealth.png

Decrease the likelihood of detection during hacking attempts.

  • Activation cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Code-Level Rootkit ver. 1.0[edit | edit source]

Aug code-level rootkit ver 1.0.png

Reduce the likelihood of node capture detection by 15%.

  • Upgrade requirement: Hacking Stealth
  • Upgrade cost: N/A
  • Activation: automatic
  • Energy consumption: none

Regenerative Rootkit ver. 2.0[edit | edit source]

Aug regenerative rootkit ver 2.0.png

Reduce the likelihood of node capture detection by 30%.

  • Upgrade requirement: Code-Level Rootkit ver. 1.0
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Polymorphic Rootkit ver. 3.0[edit | edit source]

Aug polymorphic rootkit ver 3.0.png

Reduce the likelihood of node capture detection by 45%.

  • Upgrade requirement: Regenerative Rootkit ver. 2.0
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none


Infolink[edit | edit source]

Main article: Infolink (DXMD)

Aug infolink.png

Establish and receive wireless transmissions.

  • Activation cost: N/A
  • Activation: automatic
  • Energy consumption: none

Cochlear Implant[edit | edit source]

Aug cochlear implant.png

Implants the infolink directly in the user's inner ear.

  • Upgrade requirement: Infolink
  • Upgrade cost: N/A
  • Activation: automatic
  • Energy consumption: none

Subvocalization[edit | edit source]

Aug subvocalization.png

Communicate silently.

  • Upgrade requirement: Cochlear Implant
  • Upgrade cost: N/A
  • Activation: automatic
  • Energy consumption: none


Micro-Assembler[edit | edit source]

Main article: Micro-Assembler

The Tactical Pack DLC is required to access the Micro-Assembler and its upgrades.

Micro-assembler.png

Allows breaking down weapons, ammo, and other items into weapon parts from the Inventory.

  • Activation cost: 1 Praxis
  • Activation: manual
  • Energy consumption: none

Upgrade Optimizer[edit | edit source]

DXMD Micro-assembler upgrade (cranium micro assembler upg2).png

Reduces the cost of upgrades and crafting using Weapon Parts.

  • Upgrade requirement: Micro-Assembler
  • Upgrade cost: 1 Praxis
  • Activation: manual
  • Energy consumption: none

Upgrade Maximizer[edit | edit source]

DXMD Aug cranium micro assembler upg3.png

Further reduces the cost of upgrades and crafting using Weapon Parts.

  • Upgrade requirement: Upgrade Optimizer
  • Upgrade cost: 1 Praxis
  • Activation: manual
  • Energy consumption: none


Eyes[edit | edit source]

Stealth Avatar[edit | edit source]

Stealth-avatar.png

Main article: Stealth Avatar

Analyzes attacker eye movements and behavior to predict your last known position.

  • Activation cost: N/A
  • Energy consumption: none

Retinal Imager[edit | edit source]

Aug retinal imager.png

Projects an image of your last known position on your field of view.

  • Activation cost: N/A
  • Energy consumption: none


LiDAR Mark-Tracker[edit | edit source]

LIDAR-mark-tracker.png

Main article: LiDAR Mark-Tracker

Displays an icon in augmented reality to track targets.

  • Activation cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Base-Grade Mark Antenna[edit | edit source]

Aug base-grade mark antenna.png

Track the precise location of 10 targets.

  • Activation cost: N/A
  • Activation: automatic
  • Energy consumption: none

Mid-Grade Mark Antenna[edit | edit source]

Aug mid-grade mark antenna.png

Track the precise location of 25 targets.

  • Upgrade requirement: Base-Grade Mark Antenna
  • Activation cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Hi-Grade Mark Antenna[edit | edit source]

Aug hi-grade mark antenna.png

Track the precise location of 40 targets.

  • Upgrade requirement: Mid-Grade Mark Antenna
  • Activation cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none


Smart Vision[edit | edit source]

Smart-vision.png

Main article: Smart Vision (DXMD)

Highlight nearby targets on the field of view.

  • Activation cost: 2 Praxis
  • Activation: manual
  • Energy consumption: high

Wall-Penetrating Imager[edit | edit source]

Aug wall-penetrating imager.png

Locate Enemies, robots, and devices through walls or other solid objects.

  • Activation cost: 0 Praxis
  • Activation: manual
  • Energy consumption: high

Rough Transmitter Tuning[edit | edit source]

Aug rough transmitter tuning.png

Slightly reduce Smart Vision energy consumption.

  • Upgrade requirement: Wall-Penetrating Imager
  • Activation cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: medium

Fine Transmitter Tuning[edit | edit source]

Aug fine transmitter tuning.png

Greatly reduce Smart Vision energy consumption.

  • Upgrade requirement: Rough Transmitter Tuning
  • Activation cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: low

Magpie[edit | edit source]

Aug magmpie.png

Highlights useful items within the confines of the Smart Vision's area of effect.

  • Upgrade requirement: Wall-Penetrating Imager
  • Activation cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: low


Retinal Prosthesis[edit | edit source]

Retinal-prosthesis.png

Main article: Retinal Prosthesis (DXMD)

Augmented vision providing the user a heads-up display.

  • Activation cost: N/A
  • Activation: automatic
  • Energy consumption: none

Retinal HUD[edit | edit source]

Aug retinal hud.png

Displays the HUD and augmented reality.

  • Activation cost: N/A
  • Activation: automatic
  • Energy consumption: none

Flash Suppressant[edit | edit source]

Aug flash suppressant.png

Protects against the effects of concussion grenades and mines.

  • Upgrade requirement: Retinal HUD
  • Activation cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none


Wayfinder Radar System[edit | edit source]

Wayfinder-radar-system.png

Main article: Wayfinder Radar System (DXMD)

Project the location of nearby target units onto the radar.

  • Activation cost: N/A
  • Activation: automatic
  • Energy consumption: none

Radar Alarm Timer[edit | edit source]

Aug radar alarm timer.png

Display remaining time of targets' alarmed state.

  • Activation cost: N/A
  • Activation: automatic
  • Energy consumption: None

Chaff[edit | edit source]

The Assault Pack DLC is required to access the Chaff upgrade.

DXMD cranium chaff.png

Delays the explosion timer in nearby grenades, mines and other explosive devices.

  • Upgrade requirement: Wayfinder Radar System
  • Activation cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Topographics[edit | edit source]

Aug topographics.png

Project the location of nearby walls and solid objects onto the radar.

  • Upgrade requirement: Radar Alarm Timer
  • Activation cost: N/A
  • Activation: automatic
  • Energy consumption: none

Range Boost[edit | edit source]

Aug range boost.png

Extends the radar detection radius.

  • Upgrade requirement: Topographics
  • Activation cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Vision Feedback[edit | edit source]

Aug vision feedback.png

Display targets' field of view on the radar.

  • Upgrade requirement: Topographics
  • Activation cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Noise Feedback[edit | edit source]

Aug noise feedback.png

See a visual representation of self-generated noises on the radar.

  • Upgrade requirement: Topographics
  • Activation cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Torso[edit | edit source]

Sentinel RX Health System[edit | edit source]

Sentinel-RX-health-system.png

Main article: Sentinel RX Health System (DXMD)

Maintain, monitor, and enhance physical health.

  • Activation cost: N/A
  • Energy consumption: none

Civilian Settings Defib[edit | edit source]

Aug civilian settings defib.png

Regenerate Health and heal wounds.

  • Upgrade cost: N/A
  • Energy consumption: none

Medical Settings Defib[edit | edit source]

Aug medical settings defib.png

Increase the per-second rate of health regeneration.

  • Upgrade requirement: Civilian Settings Defib
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Military Settings Defib[edit | edit source]

Aug military settings defib.png

Greatly increase the per-second rate of health regeneration.

  • Upgrade requirement: Medical Settings Defib
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Angiogenesis Protein Therapy[edit | edit source]

Aug angiogenesis protein therapy.png

The default health value, set to 100 points

  • Upgrade cost: N/A
  • Energy consumption: none

Synthetic Growth Factors[edit | edit source]

Aug synthetic growth factors.png

Increase maximum hit points to 125.

  • Upgrade requirement: Angiogenesis Protein Therapy
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Uninhibited Angiogenesis[edit | edit source]

Aug uninhibited angiogenesis.png

Greatly Increase maximum hit points to 150.

  • Upgrade requirement: Synthetic Growth Factors
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Factory Regen Delay[edit | edit source]

Aug factory regen delay.png

The default delay time between injury and the start of healing subsystems.

  • Upgrade cost: N/A
  • Energy consumption: none

Sentinel Regen Delay[edit | edit source]

Aug sentinel regen delay.png

Reduce the delay time between injury and health regeneration.

  • Upgrade requirement: Factory Regen Delay
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Elite Regen Delay[edit | edit source]

Aug elite regen delay.png

Greatly reduce the delay time between injury and health regeneration.

  • Upgrade requirement: Sentinel Regen Delay
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none


Sarif Series 8 Energy Converter[edit | edit source]

Sarif-series-8-energy-converter.png

Main article: Sarif Series 8 Energy Converter (DXMD)

Transform organic energy sources into electrical energy and store it in biocells.

  • Activation cost: N/A
  • Activation: automatic
  • Energy consumption: none

Cautious Recharge Rate[edit | edit source]

Aug cautious recharge rate.png

The default recharge rate of the user's energy biocells.

  • Upgrade cost: N/A
  • Activation: automatic
  • Energy consumption: none

Efficient Recharge Rate[edit | edit source]

Aug efficient recharge rate.png

Increase biocell recharge rate.

  • Upgrade requirement: Cautious Recharge Rate
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Peak Recharge Rate[edit | edit source]

Aug peak recharge rate.png

Greatly increase biocell recharge rate.

  • Upgrade requirement: Efficient Recharge Rate
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Standard Capacity Biocells[edit | edit source]

Aug standard capacity biocells.png

The default amount of energy stored in biocells. (100%)

  • Upgrade cost: N/A
  • Activation: automatic
  • Energy consumption: none

Enhanced Capacity Biocells[edit | edit source]

Aug enhanced capacity biocells.png

Increase the maximum storage capacity of the biocells. (125%)

  • Upgrade requirement: Standard Capacity Biocells
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Ultra-Capacity Biocells [edit | edit source]

Aug ultra capacity biocells.png

Greatly increase the maximum storage capacity of the biocells. (150%)

  • Upgrade requirement: Enhanced Capacity Biocells
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Safe Recharge Delay[edit | edit source]

Aug safe recharge delay.png

The standard delay time between biocell depletion and regeneration.

  • Upgrade cost: N/A
  • Activation: automatic
  • Energy consumption: none

Moderate Recharge Delay[edit | edit source]

Aug moderate recharge delay.png

Reduce the delay time between biocell depletion and regeneration.

  • Upgrade requirement: Safe Recharge Delay
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Quick Recharge Delay[edit | edit source]

Aug quick recharge delay.png

Further reduce the delay time between biocell depletion and regeneration.

  • Upgrade requirement: Moderate Recharge Delay
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none


Implanted Rebreather[edit | edit source]

Implanted-rebreather.png

Main article: Implanted Rebreather (DXMD)

Implant a pulmonary rebreather system.

  • Activation cost: 2 Praxis
  • Activation: automatic
  • Energy consumption: low

Chemical Resistance[edit | edit source]

Aug chemical resistance.png

Prevent damages from inhaled toxins.

  • Activation cost: N/A
  • Activation: automatic
  • Energy consumption: low

Arms[edit | edit source]

Cybernetic Arm Prosthesis[edit | edit source]

Main article: Cybernetic Arm Prosthesis (DXMD)

Cybernetic-arm-prosthesis.png

A cybernetic arm that grants enhanced strength and expanded combat abilities, while also providing a platform for other augmentations.

  • Activation cost: N/A
  • Energy consumption: none

Punch Through Wall[edit | edit source]

Aug punch through wall.png

Demolish light or damaged walls.

  • Upgrade requirement: Cybernetic Arm Prosthesis
  • Upgrade cost: 1 Praxis
  • Activation: contextual
  • Energy consumption: medium

Instant Takedown[edit | edit source]

Aug instant takedown.png

Rapidly kill or incapacitate individual targets in close-quarters combat.

  • Upgrade requirement: Cybernetic Arm Prosthesis
  • Upgrade cost: N/A
  • Activation: contextual
  • Energy consumption: medium

Optimized Musculature[edit | edit source]

Aug optimized musculature.png

Lift and throw heavy objects.

  • Upgrade requirement: Instant Takedown
  • Upgrade cost: 1 Praxis
  • Activation: contextual
  • Energy consumption: none

Carry Capacity: 70kg[edit | edit source]

Aug carry capacity 70kg.png

Increase the number of objects you can physically carry in your inventory.

  • Upgrade requirement: Cybernetic Arm Prosthesis
  • Upgrade cost: N/A
  • Activation: automatic
  • Energy consumption: none

Carry Capacity: 90kg[edit | edit source]

Aug carry capacity 90kg.png

Further increase the number of objects you can physically carry in your inventory.

  • Upgrade requirement: Carry Capacity: 70kg
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Carry Capacity: 110kg[edit | edit source]

Aug carry capacity 110kg.png

Maximize the number of objects you can physically carry in your inventory.

  • Upgrade requirement: Carry Capacity: 90kg
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none


Cybernetic Weapon Handling[edit | edit source]

Cybernetic-weapon-handling.png

Main article: Cybernetic Weapon Handling

Regulate and improve the handling of weaponry.

  • Activation cost: N/A
  • Energy consumption: none

Standard Aim Stability[edit | edit source]

Aug standard aim stability.png

Basic aiming movement and control.

  • Upgrade requirement: Cybernetic Weapon Handling
  • Upgrade cost: N/A
  • Activation: automatic
  • Energy consumption: none

Marksman Aim Stability[edit | edit source]

Aug marksman aim stability.png

Lightly reduces reticule growth due to movement.

  • Upgrade requirement: Standard Aim Stability
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Sharpshooter Aim Stability[edit | edit source]

Aug sharpshooter aim stability.png

Substantially negates all movement-reduced reticule growth.

  • Upgrade requirement: Marksman Aim Stability
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Factory Recoil Compensation[edit | edit source]

Aug factory recoil compensation.png

The base recoil compensation provided by the Cybernetic Arm Prosthesis.

  • Upgrade requirement: Cybernetic Arm Prosthesis
  • Upgrade cost: N/A
  • Activation: automatic
  • Energy consumption: none

Drill Recoil Compensation[edit | edit source]

Aug drill recoil compensation.png

Lightly reduces recoil when using weaponry.

  • Upgrade requirement: Factory Recoil Compensation
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Field Recoil Compensation[edit | edit source]

Aug field recoil compensation.png

Substantially reduces recoil when using weaponry.

  • Upgrade requirement: Drill Recoil Compensation
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

Base Reload Speed Dexterity[edit | edit source]

Aug base reload speed dexterity.png

The standard reload speed delivery provided by the Cybernetic Arm Prosthesis.

  • Upgrade requirement: Cybernetic Arm Prosthesis
  • Upgrade cost: N/A
  • Activation: automatic
  • Energy consumption: none

Medium Reload Speed Dexterity[edit | edit source]

Aug medium reload speed dexterity.png

Increases hand-eye coordination to reduce weapon reload time.

  • Upgrade requirement: Base Reload Speed Dexterity
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none

High Reload Speed Dexterity[edit | edit source]

Aug high reload speed dexterity.png

Substantially increases hand-eye coordination to reduce weapon reload time.

  • Upgrade requirement: Medium Reload Speed Dexterity
  • Upgrade cost: 1 Praxis
  • Activation: automatic
  • Energy consumption: none


P.E.P.S.[edit | edit source]

Aug P.E.P.S..png

Main article: P.E.P.S. (augmentation)

Fire a concussive blast that knocks down targets and scatters objects.

Warning: This augmentation is experimental. Unlocking it will add to the Overclock.

  • Activation cost: 2 Praxis
  • Activation: manual
  • Energy consumption: medium

Knockback[edit | edit source]

Aug knockback.png

Fire a quickshot that knocks back targets.

  • Upgrade requirement: P.E.P.S.
  • Upgrade cost: N/A
  • Activation: manual
  • Energy consumption: medium

Precision Diode[edit | edit source]

DXMD aug PEPS precision diode.png

Shape the P.E.P.S emission into a narrow beam that renders targets unconscious.

  • Upgrade requirement: Knockback
  • Upgrade cost: 1 Praxis
  • Activation: manual
  • Energy consumption: medium


Remote Hacking[edit | edit source]

Aug remote hacking.png

Main article: Remote Hacking

Hack electronic devices from a distance.

Warning: This augmentation is experimental. Unlocking it will add to the Overclock.

  • Activation cost: 2 Praxis
  • Activation: contextual
  • Energy consumption: low

Environmental Domination[edit | edit source]

Aug environmental domination.png

Locate and hack environmental smart objects.

  • Upgrade requirement: Remote Hacking
  • Upgrade cost: N/A
  • Activation: contextual
  • Energy consumption: low

Security Domination[edit | edit source]

Aug security domination.png

Temporarily disable robots, turrets, and security cameras from a distance.

  • Upgrade requirement: Environmental Domination
  • Upgrade cost: 1 Praxis
  • Activation: contextual
  • Energy consumption: low


TESLA[edit | edit source]

Aug tesla.png

Main article: TESLA

Incapacitate targets (human or electronic) with an arc of quiet, high voltage electricity at a range of around a dozen meters.

Warning: This augmentation is experimental. Unlocking it will add to the Overclock.

  • Activation cost: 2 Praxis
  • Activation: manual
  • Energy consumption: ammo (TESLA Cartridge)

Quick-Fire System[edit | edit source]

Aug quick-fire system.png

Target one mark with the TESLA.

  • Upgrade requirement: TESLA
  • Upgrade cost: N/A
  • Activation: manual
  • Energy consumption: ammo

Dual-Arc Upgrade[edit | edit source]

Aug dual-arc upgrade.png

Target two marks simultaneously with the TESLA.

  • Upgrade requirement: Quick-Fire System
  • Upgrade cost: 1 Praxis
  • Activation: manual
  • Energy consumption: ammo

Quad-Arc Upgrade[edit | edit source]

Aug quad-arc upgrade.png

Target four marks simultaneously with the TESLA.

  • Upgrade requirement: Dual-Arc Upgrade
  • Upgrade cost: 1 Praxis
  • Activation: manual
  • Energy consumption: ammo

Arc Distance Upgrade[edit | edit source]

Aug arc distance upgrade.png

Doubles the effective range at which the TESLA can reach targets.

  • Upgrade requirement: Quick-Fire System
  • Upgrade cost: 1 Praxis
  • Activation: manual
  • Energy consumption: ammo


Nanoblade[edit | edit source]

Aug nanoblade.png

Main article: Nanoblade (DXMD experimental augmentation)

Fire the nanoblade as a projectile.

Warning: This augmentation is experimental. Unlocking it will add to the Overclock.

  • Activation cost: 2 Praxis
  • Activation: manual
  • Energy consumption: ammo (Nano-Blade Ammo)

Impact Velocity Shot[edit | edit source]

Aug impact velocity shot.png

Fire the Nanoblade as a projectile which can pin targets. Blades have limited tracking capabilities, and try their best to angle towards the target's head and shoulders.

  • Upgrade requirement: Nanoblade
  • Upgrade cost: N/A
  • Activation: manual
  • Energy consumption: ammo

Explosive Heat Blade[edit | edit source]

Aug explosive heat blade.png

Charge the Nanoblade to heat it into an explosive variant. Bursts into smaller shards over time. It's not recommended to stand anywhere near the impact zone; a full blast will shave off 120+ HP, even with tier 3 rhino armor.

  • Upgrade requirement: Impact Velocity Shot
  • Upgrade cost: 1 Praxis
  • Activation: manual
  • Energy consumption: ammo

Back[edit | edit source]

Icarus Landing[edit | edit source]

Main article: Icarus Landing (DXMD)

Icarus-landing.png

Prevent damage when falling from any height.

  • Activation cost: 2 Praxis
  • Activation: passive
  • Energy consumption: none

Descent Velocity Modulator[edit | edit source]

Descent Velocity Modulator.png

Slow the rate of descent when falling from a great height.

Includes the Icarus Strike ability that can incapacitate enemies and displaces objects on the ground when landing.

  • Upgrade requirement: Icarus Landing
  • Activation cost: N/A
  • Activation: contextual
  • Energy consumption: none

Quicksilver Reflex Booster[edit | edit source]

Main article: Quicksilver Reflex Booster (DXMD)

Quicksilver-reflex-booster.png

Perform more coordinated feats of strength and dexterity.

  • Activation cost: 2 Praxis
  • Activation: contextual
  • Energy consumption: medium

Multiple Takedown[edit | edit source]

Multiple Takedown DXMD.png

Perform takedowns on two adjacent adversaries simultaneously.

  • Upgrade requirement: Quicksilver Reflex Booster
  • Activation cost: N/A
  • Activation: contextual
  • Energy consumption: medium


Typhoon[edit | edit source]

Main article: Typhoon (DXMD)

MD-typhoon.png

Unleash a 360-degree burst of projectiles. Requires special ammunition.

  • Activation cost: 2 Praxis
  • Activation: manual
  • Energy consumption: ammo (typhoon ammo)

Munition Loadout Selection[edit | edit source]

Munition Loadout Selection.png

Determines the type of ballistics the Typhoon can fire.

You can only choose one type and it can not be changed in a New Game +. Both choices are listed below.

Stun Configuration

DXMD aug typhoon non-lethal.png

Rig the Typhoon to emit a non-lethal, stunning blast.

  • Upgrade requirement: Typhoon
  • Activation cost: N/A
  • Activation: manual
  • Energy consumption: ammo (typhoon ammo)

Lethal Configuration

DXMD aug typhoon lethal.png

Rig the Typhoon to deliver lethal damage.

  • Upgrade requirement: Typhoon
  • Activation cost: N/A
  • Activation: manual
  • Energy consumption: ammo (typhoon ammo)


Focus Enhancement[edit | edit source]

Focus-enhancement.png

Main article: Focus Enhancement

Accelerate core augmentations to improve reaction time.

Warning: This augmentation is experimental. Unlocking it will add to the Overclock.

  • Activation cost: 2 Praxis
  • Activation: manual
  • Energy consumption: high

Regulated Nervous System[edit | edit source]

Regulated Nervous System.png

Monitors and regulates the user's overclocked sensory feeds, giving the perception of slowed time.

  • Upgrade Requirement: Focus Enhancement
  • Activation cost: N/A
  • Activation: manual
  • Energy consumption: high


Icarus Dash[edit | edit source]

Main article: Icarus Dash

Icarus-dash.png

Dash forward at enhanced speed.

Warning: This augmentation is experimental. Unlocking it will add to the Overclock.

  • Activation cost: 2 Praxis
  • Activation: manual
  • Energy consumption: low

Dorsal Propulsion Kit[edit | edit source]

Dorsal Propulsion Kit.png

Regulates balancing and power during Icarus Dash initiations.

  • Upgrade Requirement: Icarus Dash
  • Activation cost: N/A
  • Activation: manual
  • Energy consumption: low

Charged Dash[edit | edit source]

Charged Dash.png

A charged variant of the Icarus Dash allowing the user to reach cover points and ledges, or ram into targets.

  • Upgrade Requirement: Dorsal Propulsion Kit
  • Upgrade cost: 1 Praxis
  • Activation: manual
  • Energy consumption: medium

Skin[edit | edit source]

Glass-Shield Cloaking[edit | edit source]

Main article: Glass-Shield Cloaking System (DXMD)

Glass-shield-cloaking.png

Turn invisible for a short period of time. Movement significantly increases energy drain.

  • Activation cost: 2 Praxis
  • Activation: manual
  • Energy consumption: high

Discreet Power Processing[edit | edit source]

TITAN update 1.png

Power the invisibility effect with biocell energy.

  • Upgrade Requirement: Glass-Shield Cloaking
  • Activation cost: N/A
  • Activation: manual
  • Energy consumption: high

Improved Cloaking Energy Use[edit | edit source]

Aug rough transmitter tuning.png

Increase the duration of the invisibility effect.

  • Upgrade Requirement: Discreet Power Processing
  • Activation cost: 1 Praxis
  • Activation: passive
  • Energy consumption: medium

Optimized Cloaking Energy Use[edit | edit source]

Aug fine transmitter tuning.png

Greatly increase the duration of the invisibility effect.

  • Upgrade Requirement: Improved Cloaking Energy Use
  • Activation cost: 1 Praxis
  • Activation: passive
  • Energy consumption: low

Cloaked Takedown Support[edit | edit source]

Cloaked Takedown Support.png

Execute combat takedowns without canceling the invisibility effect.

  • Upgrade Requirement: Discreet Power Processing
  • Activation cost: 1 Praxis
  • Activation: passive
  • Energy consumption: low


Rhino Dermal Armor[edit | edit source]

Main article: Rhino Dermal Armor (DXMD)

Rhino-dermal-armor.png

Protection from physical damage.

  • Activation cost: 2 Praxis
  • Activation: passive
  • Energy consumption: none

Base Reduction Settings[edit | edit source]

Base Reduction Settings.png

Offers some protection from physical damage. (20%)

  • Upgrade Requirement: Rhino Dermal Armor
  • Activation cost: N/A
  • Activation: passive
  • Energy consumption: none

Improved Reduction Settings[edit | edit source]

Improved Reduction Settings.png

Offers good protection from physical damage. (33%)

  • Upgrade Requirement: Base Reduction Settings
  • Activation cost: 1 Praxis
  • Activation: passive
  • Energy consumption: none

Mastered Reduction Settings[edit | edit source]

Mastered Reduction Settings.png

Offers excellent protection from physical damage. (50%)

  • Upgrade Requirement: Improved Reduction Settings
  • Activation cost: 1 Praxis
  • Activation: passive
  • Energy consumption: none

Electromagnetic Pulse Shielding[edit | edit source]

Electromagnetic Pulse Shielding.png

Prevents augmentation shutdown, as well as energy and health loss, caused by EMP grenades and ammunition. Negates electricity damage.

  • Upgrade Requirement: Improved Reduction Settings
  • Activation cost: 1 Praxis
  • Activation: passive
  • Energy consumption: low


TITAN[edit | edit source]

Main article: Titan
Titan.png

Negate all incoming damage for a short period of time. Similar to the glass shield cloak, movement significantly increases energy drain. TITAN, like takedowns, don't leave Adam with any recoverable bio-energy.

Warning: This augmentation is experimental. Unlocking it will add to the Overclock.

  • Activation cost: 2 Praxis
  • Activation: manual
  • Energy consumption: high

Subcutis Energy Mod[edit | edit source]

TITAN update 1.png

Connect the TITAN to the energy system.

  • Upgrade requirement: TITAN
  • Activation cost: N/A
  • Activation: manual
  • Energy consumption: high

Facet Cost Reduced[edit | edit source]

Aug rough transmitter tuning.png

Reduce the amount of biocell energy required to sustain the TITAN.

  • Upgrade Requirement: Subcutis Energy Mod
  • Activation cost: 1 Praxis
  • Activation: manual
  • Energy consumption: medium

Facet Cost Optimized[edit | edit source]

Aug fine transmitter tuning.png

Greatly reduce the amount of biocell energy required to sustain the TITAN.

  • Upgrade Requirement: Facet Cost Reduced
  • Activation cost: 1 Praxis
  • Activation: manual
  • Energy consumption: low

Legs[edit | edit source]

Cybernetic Leg Prosthesis[edit | edit source]

Main article: Cybernetic Leg Prosthesis (DXMD)

Cybernetic-leg-prosthesis.png

A cybernetic leg, granting improved stamina, strength, and stability.

  • Activation cost: 2 Praxis
  • Activation: passive
  • Energy consumption: none

Klipspringer Jump Mod[edit | edit source]

Aug klipspringer jump mod.png

Leap to extraordinary heights.

  • Upgrade cost: N/A
  • Activation: passive
  • Energy consumption: none

Leg Silencers[edit | edit source]

Aug leg silencers.png

Move silently when walking, running, or landing

  • Upgrade requirement: Klipspringer Jump Mod
  • Upgrade cost: 1 Praxis
  • Activation: manual
  • Energy consumption: medium
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