In Deus Ex: Mankind Divided, the protagonist Adam Jensen has numerous mechanical augmentations at his disposal. He received these during Deus Ex: Human Revolution to save his life. He also discovers several experimental augmentations that were installed in him without his knowledge.
This article gives a brief run-down of each augmentation and their upgrades, including the requirements to unlock and use them. For more detailed information, see the individual articles for each augmentation.
Contents
- 1 Cranium
- 2 Eyes
- 3 Torso
- 4 Arms
- 5 Back
- 6 Skin
- 7 Legs
Cranium[edit | edit source]
Social Enhancer[edit | edit source]

- Main article: Social Enhancer (DXMD)
Analyze the mental state of targeted individuals.
- Activation cost: 2 Praxis
- Activation: contextual
- Energy consumption: none
Dialectric Enhancer[edit | edit source]

Dominate conversation through chemical manipulation and strategic speechcraft. Allows user to Persuade and Interupt during conversations.
- Upgrade requirement: Social Enhancer
- Upgrade cost: N/A
- Activation: contextual
- Energy consumption: none
Hacking Capture[edit | edit source]

- Main article: Hacking Capture (DXMD)
Hack into level 1 computer networks to access information and disable security systems.
- Activation cost: N/A
- Activation: automatic
- Energy consumption: none
Hacking Capture Lv. 2[edit | edit source]

Hack level 2 security systems.
- Upgrade requirement: Hacking Capture
- Upgrade cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Hacking Capture Lv. 3[edit | edit source]

Hack level 3 security systems.
- Upgrade requirement: Hacking Capture lv. 2
- Upgrade cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Hacking Capture Lv. 4[edit | edit source]

Hack level 4 security systems.
- Upgrade requirement: Hacking Capture lv. 3
- Upgrade cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Hacking Capture Lv. 5[edit | edit source]

Hack level 5 security systems.
- Upgrade requirement: Hacking Capture lv. 4
- Upgrade cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Camera Domination[edit | edit source]

Disable or commandeer security cameras.
- Upgrade requirement: Hacking Capture
- Upgrade cost: N/A
- Activation: automatic
- Energy consumption: none
Turret Domination[edit | edit source]

Disable security turrets or turn them against their allies.
- Upgrade requirement: Camera Domination
- Upgrade cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Robot Domination[edit | edit source]

Disable security robots or turn them against their allies.
- Upgrade requirement: Turret Domination
- Upgrade cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Hacking Fortify[edit | edit source]
- Main article: Hacking Fortify (DXMD)

Bolster captured nodes with defensive software.
- Activation cost: N/A
- Activation: automatic
- Energy consumption: none
Fortify ver. 1.1[edit | edit source]

Increase defensive rating point of fortified nodes by one unit.
- Upgrade requirement: Hacking Fortify
- Upgrade cost: N/A
- Activation: automatic
- Energy consumption: none
Fortify ver. 1.2[edit | edit source]

Increase defensive rating point of fortified nodes, by a factor of two.
- Upgrade requirement: Hacking Fortify ver. 1.1
- Upgrade cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Fortify ver. 1.3[edit | edit source]

Increase defensive rating point of fortified nodes, by a factor of three.
- Upgrade requirement: Hacking Fortify ver. 1.2
- Upgrade cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Hacking Stealth[edit | edit source]
- Main article: Hacking Stealth (DXMD)

Decrease the likelihood of detection during hacking attempts.
- Activation cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Code-Level Rootkit ver. 1.0[edit | edit source]

Reduce the likelihood of node capture detection by 15%.
- Upgrade requirement: Hacking Stealth
- Upgrade cost: N/A
- Activation: automatic
- Energy consumption: none
Regenerative Rootkit ver. 2.0[edit | edit source]

Reduce the likelihood of node capture detection by 30%.
- Upgrade requirement: Code-Level Rootkit ver. 1.0
- Upgrade cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Polymorphic Rootkit ver. 3.0[edit | edit source]

Reduce the likelihood of node capture detection by 45%.
- Upgrade requirement: Regenerative Rootkit ver. 2.0
- Upgrade cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Infolink[edit | edit source]
- Main article: Infolink (DXMD)

Establish and receive wireless transmissions.
- Activation cost: N/A
- Activation: automatic
- Energy consumption: none
Cochlear Implant[edit | edit source]

Implants the infolink directly in the user's inner ear.
- Upgrade requirement: Infolink
- Upgrade cost: N/A
- Activation: automatic
- Energy consumption: none
Subvocalization[edit | edit source]

Communicate silently.
- Upgrade requirement: Cochlear Implant
- Upgrade cost: N/A
- Activation: automatic
- Energy consumption: none
Micro-Assembler[edit | edit source]
- Main article: Micro-Assembler
The Tactical Pack DLC is required to access the Micro-Assembler and its upgrades.

Allows breaking down weapons, ammo, and other items into weapon parts from the Inventory.
- Activation cost: 1 Praxis
- Activation: manual
- Energy consumption: none
Upgrade Optimizer[edit | edit source]

Reduces the cost of upgrades and crafting using Weapon Parts.
- Upgrade requirement: Micro-Assembler
- Upgrade cost: 1 Praxis
- Activation: manual
- Energy consumption: none
Upgrade Maximizer[edit | edit source]

Further reduces the cost of upgrades and crafting using Weapon Parts.
- Upgrade requirement: Upgrade Optimizer
- Upgrade cost: 1 Praxis
- Activation: manual
- Energy consumption: none
Eyes[edit | edit source]
Stealth Avatar[edit | edit source]

- Main article: Stealth Avatar
Analyzes attacker eye movements and behavior to predict your last known position.
- Activation cost: N/A
- Energy consumption: none
Retinal Imager[edit | edit source]

Projects an image of your last known position on your field of view.
- Activation cost: N/A
- Energy consumption: none
LiDAR Mark-Tracker[edit | edit source]

- Main article: LiDAR Mark-Tracker
Displays an icon in augmented reality to track targets.
- Activation cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Base-Grade Mark Antenna[edit | edit source]

Track the precise location of 10 targets.
- Activation cost: N/A
- Activation: automatic
- Energy consumption: none
Mid-Grade Mark Antenna[edit | edit source]

Track the precise location of 25 targets.
- Upgrade requirement: Base-Grade Mark Antenna
- Activation cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Hi-Grade Mark Antenna[edit | edit source]

Track the precise location of 40 targets.
- Upgrade requirement: Mid-Grade Mark Antenna
- Activation cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Smart Vision[edit | edit source]

- Main article: Smart Vision (DXMD)
Highlight nearby targets on the field of view.
- Activation cost: 2 Praxis
- Activation: manual
- Energy consumption: high
Wall-Penetrating Imager[edit | edit source]

Locate Enemies, robots, and devices through walls or other solid objects.
- Activation cost: 0 Praxis
- Activation: manual
- Energy consumption: high
Rough Transmitter Tuning[edit | edit source]

Slightly reduce Smart Vision energy consumption.
- Upgrade requirement: Wall-Penetrating Imager
- Activation cost: 1 Praxis
- Activation: automatic
- Energy consumption: medium
Fine Transmitter Tuning[edit | edit source]

Greatly reduce Smart Vision energy consumption.
- Upgrade requirement: Rough Transmitter Tuning
- Activation cost: 1 Praxis
- Activation: automatic
- Energy consumption: low
Magpie[edit | edit source]

Highlights useful items within the confines of the Smart Vision's area of effect.
- Upgrade requirement: Wall-Penetrating Imager
- Activation cost: 1 Praxis
- Activation: automatic
- Energy consumption: low
Retinal Prosthesis[edit | edit source]

- Main article: Retinal Prosthesis (DXMD)
Augmented vision providing the user a heads-up display.
- Activation cost: N/A
- Activation: automatic
- Energy consumption: none
Retinal HUD[edit | edit source]

Displays the HUD and augmented reality.
- Activation cost: N/A
- Activation: automatic
- Energy consumption: none
Flash Suppressant[edit | edit source]

Protects against the effects of concussion grenades and mines.
- Upgrade requirement: Retinal HUD
- Activation cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Wayfinder Radar System[edit | edit source]

- Main article: Wayfinder Radar System (DXMD)
Project the location of nearby target units onto the radar.
- Activation cost: N/A
- Activation: automatic
- Energy consumption: none
Radar Alarm Timer[edit | edit source]

Display remaining time of targets' alarmed state.
- Activation cost: N/A
- Activation: automatic
- Energy consumption: None
Chaff[edit | edit source]
The Assault Pack DLC is required to access the Chaff upgrade.

Delays the explosion timer in nearby grenades, mines and other explosive devices.
- Upgrade requirement: Wayfinder Radar System
- Activation cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Topographics[edit | edit source]

Project the location of nearby walls and solid objects onto the radar.
- Upgrade requirement: Radar Alarm Timer
- Activation cost: N/A
- Activation: automatic
- Energy consumption: none
Range Boost[edit | edit source]

Extends the radar detection radius.
- Upgrade requirement: Topographics
- Activation cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Vision Feedback[edit | edit source]

Display targets' field of view on the radar.
- Upgrade requirement: Topographics
- Activation cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Noise Feedback[edit | edit source]

See a visual representation of self-generated noises on the radar.
- Upgrade requirement: Topographics
- Activation cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Torso[edit | edit source]
Sentinel RX Health System[edit | edit source]

- Main article: Sentinel RX Health System (DXMD)
Maintain, monitor, and enhance physical health.
- Activation cost: N/A
- Energy consumption: none
Civilian Settings Defib[edit | edit source]

Regenerate Health and heal wounds.
- Upgrade cost: N/A
- Energy consumption: none
Medical Settings Defib[edit | edit source]

Increase the per-second rate of health regeneration.
- Upgrade requirement: Civilian Settings Defib
- Upgrade cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Military Settings Defib[edit | edit source]

Greatly increase the per-second rate of health regeneration.
- Upgrade requirement: Medical Settings Defib
- Upgrade cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Angiogenesis Protein Therapy[edit | edit source]

The default health value, set to 100 points
- Upgrade cost: N/A
- Energy consumption: none
Synthetic Growth Factors[edit | edit source]

Increase maximum hit points to 125.
- Upgrade requirement: Angiogenesis Protein Therapy
- Upgrade cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Uninhibited Angiogenesis[edit | edit source]

Greatly Increase maximum hit points to 150.
- Upgrade requirement: Synthetic Growth Factors
- Upgrade cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Factory Regen Delay[edit | edit source]

The default delay time between injury and the start of healing subsystems.
- Upgrade cost: N/A
- Energy consumption: none
Sentinel Regen Delay[edit | edit source]

Reduce the delay time between injury and health regeneration.
- Upgrade requirement: Factory Regen Delay
- Upgrade cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Elite Regen Delay[edit | edit source]

Greatly reduce the delay time between injury and health regeneration.
- Upgrade requirement: Sentinel Regen Delay
- Upgrade cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Sarif Series 8 Energy Converter[edit | edit source]

- Main article: Sarif Series 8 Energy Converter (DXMD)
Transform organic energy sources into electrical energy and store it in biocells.
- Activation cost: N/A
- Activation: automatic
- Energy consumption: none
Cautious Recharge Rate[edit | edit source]

The default recharge rate of the user's energy biocells.
- Upgrade cost: N/A
- Activation: automatic
- Energy consumption: none
Efficient Recharge Rate[edit | edit source]

Increase biocell recharge rate.
- Upgrade requirement: Cautious Recharge Rate
- Upgrade cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Peak Recharge Rate[edit | edit source]

Greatly increase biocell recharge rate.
- Upgrade requirement: Efficient Recharge Rate
- Upgrade cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Standard Capacity Biocells[edit | edit source]

The default amount of energy stored in biocells. (100%)
- Upgrade cost: N/A
- Activation: automatic
- Energy consumption: none
Enhanced Capacity Biocells[edit | edit source]

Increase the maximum storage capacity of the biocells. (125%)
- Upgrade requirement: Standard Capacity Biocells
- Upgrade cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Ultra-Capacity Biocells [edit | edit source]

Greatly increase the maximum storage capacity of the biocells. (150%)
- Upgrade requirement: Enhanced Capacity Biocells
- Upgrade cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Safe Recharge Delay[edit | edit source]

The standard delay time between biocell depletion and regeneration.
- Upgrade cost: N/A
- Activation: automatic
- Energy consumption: none
Moderate Recharge Delay[edit | edit source]

Reduce the delay time between biocell depletion and regeneration.
- Upgrade requirement: Safe Recharge Delay
- Upgrade cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Quick Recharge Delay[edit | edit source]

Further reduce the delay time between biocell depletion and regeneration.
- Upgrade requirement: Moderate Recharge Delay
- Upgrade cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Implanted Rebreather[edit | edit source]

- Main article: Implanted Rebreather (DXMD)
Implant a pulmonary rebreather system.
- Activation cost: 2 Praxis
- Activation: automatic
- Energy consumption: low
Chemical Resistance[edit | edit source]

Prevent damages from inhaled toxins.
- Activation cost: N/A
- Activation: automatic
- Energy consumption: low
Arms[edit | edit source]
Cybernetic Arm Prosthesis[edit | edit source]
- Main article: Cybernetic Arm Prosthesis (DXMD)

A cybernetic arm that grants enhanced strength and expanded combat abilities, while also providing a platform for other augmentations.
- Activation cost: N/A
- Energy consumption: none
Punch Through Wall[edit | edit source]

Demolish light or damaged walls.
- Upgrade requirement: Cybernetic Arm Prosthesis
- Upgrade cost: 1 Praxis
- Activation: contextual
- Energy consumption: medium
Instant Takedown[edit | edit source]

Rapidly kill or incapacitate individual targets in close-quarters combat.
- Upgrade requirement: Cybernetic Arm Prosthesis
- Upgrade cost: N/A
- Activation: contextual
- Energy consumption: medium
Optimized Musculature[edit | edit source]

Lift and throw heavy objects.
- Upgrade requirement: Instant Takedown
- Upgrade cost: 1 Praxis
- Activation: contextual
- Energy consumption: none
Carry Capacity: 70kg[edit | edit source]

Increase the number of objects you can physically carry in your inventory.
- Upgrade requirement: Cybernetic Arm Prosthesis
- Upgrade cost: N/A
- Activation: automatic
- Energy consumption: none
Carry Capacity: 90kg[edit | edit source]

Further increase the number of objects you can physically carry in your inventory.
- Upgrade requirement: Carry Capacity: 70kg
- Upgrade cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Carry Capacity: 110kg[edit | edit source]

Maximize the number of objects you can physically carry in your inventory.
- Upgrade requirement: Carry Capacity: 90kg
- Upgrade cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Cybernetic Weapon Handling[edit | edit source]

- Main article: Cybernetic Weapon Handling
Regulate and improve the handling of weaponry.
- Activation cost: N/A
- Energy consumption: none
Standard Aim Stability[edit | edit source]

Basic aiming movement and control.
- Upgrade requirement: Cybernetic Weapon Handling
- Upgrade cost: N/A
- Activation: automatic
- Energy consumption: none
Marksman Aim Stability[edit | edit source]

Lightly reduces reticule growth due to movement.
- Upgrade requirement: Standard Aim Stability
- Upgrade cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Sharpshooter Aim Stability[edit | edit source]

Substantially negates all movement-reduced reticule growth.
- Upgrade requirement: Marksman Aim Stability
- Upgrade cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Factory Recoil Compensation[edit | edit source]

The base recoil compensation provided by the Cybernetic Arm Prosthesis.
- Upgrade requirement: Cybernetic Arm Prosthesis
- Upgrade cost: N/A
- Activation: automatic
- Energy consumption: none
Drill Recoil Compensation[edit | edit source]

Lightly reduces recoil when using weaponry.
- Upgrade requirement: Factory Recoil Compensation
- Upgrade cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Field Recoil Compensation[edit | edit source]

Substantially reduces recoil when using weaponry.
- Upgrade requirement: Drill Recoil Compensation
- Upgrade cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
Base Reload Speed Dexterity[edit | edit source]

The standard reload speed delivery provided by the Cybernetic Arm Prosthesis.
- Upgrade requirement: Cybernetic Arm Prosthesis
- Upgrade cost: N/A
- Activation: automatic
- Energy consumption: none
Medium Reload Speed Dexterity[edit | edit source]

Increases hand-eye coordination to reduce weapon reload time.
- Upgrade requirement: Base Reload Speed Dexterity
- Upgrade cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
High Reload Speed Dexterity[edit | edit source]

Substantially increases hand-eye coordination to reduce weapon reload time.
- Upgrade requirement: Medium Reload Speed Dexterity
- Upgrade cost: 1 Praxis
- Activation: automatic
- Energy consumption: none
P.E.P.S.[edit | edit source]

- Main article: P.E.P.S. (augmentation)
Fire a concussive blast that knocks down targets and scatters objects.
Warning: This augmentation is experimental. Unlocking it will add to the Overclock.
- Activation cost: 2 Praxis
- Activation: manual
- Energy consumption: medium
Knockback[edit | edit source]

Fire a quickshot that knocks back targets.
- Upgrade requirement: P.E.P.S.
- Upgrade cost: N/A
- Activation: manual
- Energy consumption: medium
Precision Diode[edit | edit source]

Shape the P.E.P.S emission into a narrow beam that renders targets unconscious.
- Upgrade requirement: Knockback
- Upgrade cost: 1 Praxis
- Activation: manual
- Energy consumption: medium
Remote Hacking[edit | edit source]

- Main article: Remote Hacking
Hack electronic devices from a distance.
Warning: This augmentation is experimental. Unlocking it will add to the Overclock.
- Activation cost: 2 Praxis
- Activation: contextual
- Energy consumption: low
Environmental Domination[edit | edit source]

Locate and hack environmental smart objects.
- Upgrade requirement: Remote Hacking
- Upgrade cost: N/A
- Activation: contextual
- Energy consumption: low
Security Domination[edit | edit source]

Temporarily disable robots, turrets, and security cameras from a distance.
- Upgrade requirement: Environmental Domination
- Upgrade cost: 1 Praxis
- Activation: contextual
- Energy consumption: low
TESLA[edit | edit source]

- Main article: TESLA
Incapacitate targets (human or electronic) with an arc of quiet, high voltage electricity at a range of around a dozen meters.
Warning: This augmentation is experimental. Unlocking it will add to the Overclock.
- Activation cost: 2 Praxis
- Activation: manual
- Energy consumption: ammo (TESLA Cartridge)
Quick-Fire System[edit | edit source]

Target one mark with the TESLA.
- Upgrade requirement: TESLA
- Upgrade cost: N/A
- Activation: manual
- Energy consumption: ammo
Dual-Arc Upgrade[edit | edit source]

Target two marks simultaneously with the TESLA.
- Upgrade requirement: Quick-Fire System
- Upgrade cost: 1 Praxis
- Activation: manual
- Energy consumption: ammo
Quad-Arc Upgrade[edit | edit source]

Target four marks simultaneously with the TESLA.
- Upgrade requirement: Dual-Arc Upgrade
- Upgrade cost: 1 Praxis
- Activation: manual
- Energy consumption: ammo
Arc Distance Upgrade[edit | edit source]

Doubles the effective range at which the TESLA can reach targets.
- Upgrade requirement: Quick-Fire System
- Upgrade cost: 1 Praxis
- Activation: manual
- Energy consumption: ammo
Nanoblade[edit | edit source]

- Main article: Nanoblade (DXMD experimental augmentation)
Fire the nanoblade as a projectile.
Warning: This augmentation is experimental. Unlocking it will add to the Overclock.
- Activation cost: 2 Praxis
- Activation: manual
- Energy consumption: ammo (Nano-Blade Ammo)
Impact Velocity Shot[edit | edit source]

Fire the Nanoblade as a projectile which can pin targets. Blades have limited tracking capabilities, and try their best to angle towards the target's head and shoulders.
- Upgrade requirement: Nanoblade
- Upgrade cost: N/A
- Activation: manual
- Energy consumption: ammo
Explosive Heat Blade[edit | edit source]

Charge the Nanoblade to heat it into an explosive variant. Bursts into smaller shards over time. It's not recommended to stand anywhere near the impact zone; a full blast will shave off 120+ HP, even with tier 3 rhino armor.
- Upgrade requirement: Impact Velocity Shot
- Upgrade cost: 1 Praxis
- Activation: manual
- Energy consumption: ammo
Back[edit | edit source]
Icarus Landing[edit | edit source]
- Main article: Icarus Landing (DXMD)

Prevent damage when falling from any height.
- Activation cost: 2 Praxis
- Activation: passive
- Energy consumption: none
Descent Velocity Modulator[edit | edit source]

Slow the rate of descent when falling from a great height.
Includes the Icarus Strike ability that can incapacitate enemies and displaces objects on the ground when landing.
- Upgrade requirement: Icarus Landing
- Activation cost: N/A
- Activation: contextual
- Energy consumption: none
Quicksilver Reflex Booster[edit | edit source]
- Main article: Quicksilver Reflex Booster (DXMD)

Perform more coordinated feats of strength and dexterity.
- Activation cost: 2 Praxis
- Activation: contextual
- Energy consumption: medium
Multiple Takedown[edit | edit source]

Perform takedowns on two adjacent adversaries simultaneously.
- Upgrade requirement: Quicksilver Reflex Booster
- Activation cost: N/A
- Activation: contextual
- Energy consumption: medium
Typhoon[edit | edit source]
- Main article: Typhoon (DXMD)

Unleash a 360-degree burst of projectiles. Requires special ammunition.
- Activation cost: 2 Praxis
- Activation: manual
- Energy consumption: ammo (typhoon ammo)
Munition Loadout Selection[edit | edit source]

Determines the type of ballistics the Typhoon can fire.
You can only choose one type and it can not be changed in a New Game +. Both choices are listed below.
Stun Configuration

Rig the Typhoon to emit a non-lethal, stunning blast.
- Upgrade requirement: Typhoon
- Activation cost: N/A
- Activation: manual
- Energy consumption: ammo (typhoon ammo)
Lethal Configuration

Rig the Typhoon to deliver lethal damage.
- Upgrade requirement: Typhoon
- Activation cost: N/A
- Activation: manual
- Energy consumption: ammo (typhoon ammo)
Focus Enhancement[edit | edit source]

- Main article: Focus Enhancement
Accelerate core augmentations to improve reaction time.
Warning: This augmentation is experimental. Unlocking it will add to the Overclock.
- Activation cost: 2 Praxis
- Activation: manual
- Energy consumption: high
Regulated Nervous System[edit | edit source]

Monitors and regulates the user's overclocked sensory feeds, giving the perception of slowed time.
- Upgrade Requirement: Focus Enhancement
- Activation cost: N/A
- Activation: manual
- Energy consumption: high
Icarus Dash[edit | edit source]
- Main article: Icarus Dash

Dash forward at enhanced speed.
Warning: This augmentation is experimental. Unlocking it will add to the Overclock.
- Activation cost: 2 Praxis
- Activation: manual
- Energy consumption: low
Dorsal Propulsion Kit[edit | edit source]

Regulates balancing and power during Icarus Dash initiations.
- Upgrade Requirement: Icarus Dash
- Activation cost: N/A
- Activation: manual
- Energy consumption: low
Charged Dash[edit | edit source]

A charged variant of the Icarus Dash allowing the user to reach cover points and ledges, or ram into targets.
- Upgrade Requirement: Dorsal Propulsion Kit
- Upgrade cost: 1 Praxis
- Activation: manual
- Energy consumption: medium
Skin[edit | edit source]
Glass-Shield Cloaking[edit | edit source]
- Main article: Glass-Shield Cloaking System (DXMD)

Turn invisible for a short period of time. Movement significantly increases energy drain.
- Activation cost: 2 Praxis
- Activation: manual
- Energy consumption: high
Discreet Power Processing[edit | edit source]

Power the invisibility effect with biocell energy.
- Upgrade Requirement: Glass-Shield Cloaking
- Activation cost: N/A
- Activation: manual
- Energy consumption: high
Improved Cloaking Energy Use[edit | edit source]

Increase the duration of the invisibility effect.
- Upgrade Requirement: Discreet Power Processing
- Activation cost: 1 Praxis
- Activation: passive
- Energy consumption: medium
Optimized Cloaking Energy Use[edit | edit source]

Greatly increase the duration of the invisibility effect.
- Upgrade Requirement: Improved Cloaking Energy Use
- Activation cost: 1 Praxis
- Activation: passive
- Energy consumption: low
Cloaked Takedown Support[edit | edit source]

Execute combat takedowns without canceling the invisibility effect.
- Upgrade Requirement: Discreet Power Processing
- Activation cost: 1 Praxis
- Activation: passive
- Energy consumption: low
Rhino Dermal Armor[edit | edit source]
- Main article: Rhino Dermal Armor (DXMD)

Protection from physical damage.
- Activation cost: 2 Praxis
- Activation: passive
- Energy consumption: none
Base Reduction Settings[edit | edit source]

Offers some protection from physical damage. (20%)
- Upgrade Requirement: Rhino Dermal Armor
- Activation cost: N/A
- Activation: passive
- Energy consumption: none
Improved Reduction Settings[edit | edit source]

Offers good protection from physical damage. (33%)
- Upgrade Requirement: Base Reduction Settings
- Activation cost: 1 Praxis
- Activation: passive
- Energy consumption: none
Mastered Reduction Settings[edit | edit source]

Offers excellent protection from physical damage. (50%)
- Upgrade Requirement: Improved Reduction Settings
- Activation cost: 1 Praxis
- Activation: passive
- Energy consumption: none
Electromagnetic Pulse Shielding[edit | edit source]

Prevents augmentation shutdown, as well as energy and health loss, caused by EMP grenades and ammunition. Negates electricity damage.
- Upgrade Requirement: Improved Reduction Settings
- Activation cost: 1 Praxis
- Activation: passive
- Energy consumption: low
TITAN[edit | edit source]
- Main article: Titan
Negate all incoming damage for a short period of time. Similar to the glass shield cloak, movement significantly increases energy drain. TITAN, like takedowns, don't leave Adam with any recoverable bio-energy.
Warning: This augmentation is experimental. Unlocking it will add to the Overclock.
- Activation cost: 2 Praxis
- Activation: manual
- Energy consumption: high
Subcutis Energy Mod[edit | edit source]

Connect the TITAN to the energy system.
- Upgrade requirement: TITAN
- Activation cost: N/A
- Activation: manual
- Energy consumption: high
Facet Cost Reduced[edit | edit source]

Reduce the amount of biocell energy required to sustain the TITAN.
- Upgrade Requirement: Subcutis Energy Mod
- Activation cost: 1 Praxis
- Activation: manual
- Energy consumption: medium
Facet Cost Optimized[edit | edit source]

Greatly reduce the amount of biocell energy required to sustain the TITAN.
- Upgrade Requirement: Facet Cost Reduced
- Activation cost: 1 Praxis
- Activation: manual
- Energy consumption: low
Legs[edit | edit source]
Cybernetic Leg Prosthesis[edit | edit source]
- Main article: Cybernetic Leg Prosthesis (DXMD)

A cybernetic leg, granting improved stamina, strength, and stability.
- Activation cost: 2 Praxis
- Activation: passive
- Energy consumption: none
Klipspringer Jump Mod[edit | edit source]

Leap to extraordinary heights.
- Upgrade cost: N/A
- Activation: passive
- Energy consumption: none
Leg Silencers[edit | edit source]

Move silently when walking, running, or landing
- Upgrade requirement: Klipspringer Jump Mod
- Upgrade cost: 1 Praxis
- Activation: manual
- Energy consumption: medium