Bio-electric cells are compact single-use cells of stored energy that restore any augmented person's bioenergy. Commonplace in 2029, they are made by Voltaik as a portable version of the energy storage cells used to power augmentations. They are fully compatible with their internal counterparts and can easily be used for a quick recharge. Voltaik also ensures they are compatible with current industrial bio-cell standards, so they function with a wide range of powered objects.
When used, biocells restore roughly half of the full bar of Jensen's bioenergy, depending on the capacity upgrades to the Sarif Series 8 Energy Converter augmentation, as well as reset capacity decreases incurred from activating many of the more potent augmentations. When fully upgraded to have "ultra-capacity biocells," a single biocell will replenish a little under half of the available bioenergy.
Biocells can be found in the environment through exploration, by pacifying and looting augmented individuals, as well as EXO-suits, and they can also be crafted with 120 crafting parts. In addition, they are available for purchase from vendors, namely Tars, Costache, and Percy Butler. Overall, they are fairly common finds.
Items that can be powered up using biocells usually have a dedicated receptacle nearby. They include scissor lifts, the ice drill control panel found in G.A.R.M., various locks, personal safes, chemical reactors, and more.
Players who rely heavily on energy based abilities may consider carrying two stacks, and binding each to a separate toolbelt slot.