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This page documents unused story items mentioned in the game files of Deus Ex: Mankind Divided. but do not appear in the game.

Cut story items with text or graphical data[]

Item Known Data
Text Data Model Texture
(diffuse)
Blank Keycard[1] Blank Keycard / "A blank keycard. Can be programmed with biometrics."[1] N/A
RADICH DATASTICK[2] Radich Datastick / "Datastick relating to Radich (tbd)."[3] N/A
BANK PARKING KEYCARD[2] Palisade Property Bank Parking Keycard / "A keycard used to access the parkgingsicsic garage at the Palisade Property Bank."[4] N/A
RICHARD SOCIAL AUGMENT[2] *
SMILEsicsic APARTMENT VIRUS SAMPLE[2] (si_smilie_apartment_virus_sample) *
DEAD MAN SWITCH[2] *
ALLISON SIGNAL JAMMER[2] *
WHISKEY CRATE[2] Supply Crate / "A crate of supplies."[5]
Black Fur[6] A fur sample. I looked into a previous murder case similar to Angela Gunn's. Detective Smolinski's old report mentioned strands of fur found at the crime scene, possibly from a black bear.
Business Card[7] It's a business card with a swan on it.
Security Stash Keycard[8] Used to access a security stash.
Palisade Property Bank Keycard[9] A keycard used to access the Palisade Property Bank.
Broken Glass[10] A piece of broken glass found near Angela Gunn's body.
Palisade Elevator Keycard[11] A keycard used to access the elevator within the Palisade Property Bank.

Notes[]

  • The "Blank Keycard" may have been superseded by the "Package from Janus" story item, which includes both a datarod and a blank keycard.
  • An asterisk (*) in the description field indicates that the item does not have a unique description. When placed in the inventory via the debug menu, the item will use the description of an in-game item or story item.
  • As shown in the gallery below, the "Apartment Virus Sample" uses the description of the in-game "Orchid Sample" story item when placed in the inventory via the debug menu, suggested that its role in the story may have been supplanted by the Orchid Sample. The model for the "Apartment Virus Sample" shows the label "biohazard," suggesting a composition different from that of the Orchid in the final game.
  • The "Dead Man Switch" and "Allison Signal Jammer" may have been unused story-item variants of the in-inventory items Marchenko's Kill Switch and Signal Jammer, respectively. In the final game, the model for the "Dead Man Switch" is used for the switch that Marchenko uses to detonate the bombs in London.
  • Other cut story items also appear to have been superseded by similar story items found in-game. For example, the "Black Fur" (item_sm03_fur_en) has a similar story role as the "Bear Head" story item in-game.

Other cut story items[]

The following story items are mentioned in the game files, but have no known non-placeholder graphical or description data:

  • si_johnny_gunn_restraining_order
  • si_havel_prescription
  • si_wireless_data_transmitter (debug menu name: WIRELESS DATA TRANSMITTER) - alternate, unused version of the whisper chip story item
  • si_marchenko_killswitch (debug menu name: MARCHENKO KILLSWITCH) - alternate, unused story-item variant of Marchenko's Kill Switch

Gallery[]

See also[]

References[]

  1. 1.0 1.1 Item name and item description in text data (item_blank_keycard_en)
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Name seen in the Debug Menu, which can be enabled by a third party mod.
  3. Item name and description in text data ( item_radich_datastick)
  4. Item name and item description in text data (bank_parking_keycard)
  5. Item name and item description in text data (item_supply_crate)
  6. item_sm03_fur_en.
  7. item_sm00_card_en
  8. Item name and description from item_security_stash_keycard_en
  9. item_bank_keycard_en
  10. item_sm03_glass_en
  11. item_bank_elevator_keycard_en
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