Deus Ex: Invisible War cut content refers to content in Deus Ex: Invisible War which was cut from the final version of the game.
- 1 Missions and locations
- 2 Bots
- 3 Creatures
- 4 Weapons
- 5 Items
- 6 Gallery
Missions and locations
Aquatic security bot
The Aquatic security bot is a very large squid-like security bot. It was likely cut from the game because of the lack of water sections in Deus Ex: Invisible War.
Baby greasels were planned to appear but were never featured. The file for the greasel model has the "_Adult" suffix, but a baby version no longer exists. Dialogue for NPCs fighting baby greasels exists in the SchemaMetafile_HardDrive.csc file.
Coeladon or possibly Coelacanth are large, nasty fish that only attacks when they are hurt.
- Coelacanth are in reality an endangered fish that appear notably in the West Indian Ocean.
- One reason as to why these enemies were removed was likely because Invisible War lacks any swimming or underwater sections.
- Main article: Ruck
Rucks are apes with implants that will follow behind you in the dark, planting LAMs. Although this creature isn't seen in the game, a journal in the ApostleCorp facility in Cairo mentions them as RUCKs, meaning that they exist in the Deus Ex universe.
A Sentinel is a mechanically augmented dog, with their physical and mental abilities having been modified robotically and cybernetically, creating a kind of canine-robot hybrid. Despite mechanical augmentation no longer being used on humans by 2072, it was planned to be used on dogs. Dialogue for NPCs fighting sentinels exists in the SchemaMetafile_HardDrive.csc file.
- There is a reference to cyberdogs in Deus Ex: Human Revolution, when a punk talks to his friends about getting his pitbull augmented, or "dogmented," as they jokingly called the scheme.
Mako Ballistics 10mm pistol
The Mako Ballistics 10mm pistol is a weapon similar to the Mako Ballistics 9mm pistol but having a black color and a different barrel at the end. Like the other Mako Ballistics weapons, it probably uses universal ammo. A version with silencer and scope also exists.
- It was the first pistol created by the developers before they finally put the Mako Ballistics 9mm pistol in-game.
Mako Ballistics assault rifle
The Mako Ballistics Assault Rifle is a scoped assault rifle with a similar form to the Mako Ballistics SMG. Contrary to the other Mako Ballistics weapons, this has a red color instead of the traditional blue. Like the other Mako Ballistics weapons, it probably uses universal ammo.
- It was the first automatic weapon created by the developers before they finally put the Mako Ballistics SMG in-game.
The AssaultSMG mesh may have gone unused as it requires 119k of memory compared to the MakoAssaultSMG's 27k mesh.
Ion Laser Rifle
The puck specifies "Mobile Turret use".
Possibly required for the biomod drones.
Unknown, both models are one polygon.
Sniper Rifle X
The MakoSniperRifleX mesh may have gone unused as it requires 119k of memory compared to the MakoSniperRifle's 31k mesh.
Bot Domination Proximity Mine
A proximity mine that lets the player dominate a bot and take control of them. This uses the model of the proximity mine but its textures (proxmine-bot1-4) are missing.
Gas Proximity Mine
A proximity mine, that released gas, how novel. This likely worked as the gas grenade does, but in mine form. This uses the model of the proximity mine but its textures (proxmine-gas1-4) are missing.
A plasma clip, possibly for the railgun before ammo became universal.
Chicken legs are a food type that seemingly goes unused or cut. It is unknown if a model exists. The item is still listed in the manual as "meat".