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This page lists major world objects that appear in Deus Ex. World objects are items that appear in the game's environment but cannot be taken by the player character into their inventory. Many world objects have interactive functions.

Overview[]

DeusExDecoration class[]

Unless noted otherwise, all objects described on this page belong to the DeusExDecoration class of objects. This class of objects is used for many gameplay function, but share the following major properties, among others:

  • Name – Most interactable objects display a label when highlighted at the center of the player's screen. This label is set internally by the ItemName attribute.
  • Health (HP) – Health specifies how much damage an object an incur before it is being destroyed.
  • Invincibility ("Inv.") – Some objects are invincible, meaning that they cannot be destroyed. Invincible objects still have a nominal health attribute, which is often the default health value of 20 for the DeusExDecoration class, but their health does not play any role in gameplay.
  • Movable ("Mov.") – Objects that are movable, which is governed by the internal variable bPushable, can be lifted or pushed by the player character, subject to the object's mass.
  • Mass – If the object is movable, mass determines whether or not the object can be pushed or lifted by the player character (if the object is not movable, it cannot be pushed or lifted regardless of mass). By default, the player character is capable of lifting objects of a mass of up to 50, and pushing objects with a mass of up to 100. Each level of Microfibral Muscle increases these thresholds by 50 points. Mass also affects the distance that the object can be thrown, and is also used in other physics-related interactions, such as stomping.

DeusExMover class[]

Main article: Doors, Breakable Structures, and Movers

The DeusExMover class is used for doors, breakable structures, and other moving objects. This class of objects provides for certain gameplay functionalities, such as lock strength. The DeusExMover class is separate from DeusExDecoration, and is sometimes subject to different game mechanics.

Computer terminals[]

Computer terminals provide user interfaces with special gameplay functions. Terminals labeled as "hackable" can be hacked using the player's computer skill if the player does not possess the relevant login information.

Name Class Hackable
Personal Computer Terminal ComputerPersonal
Security Computer Terminal ComputerSecurity
Public Computer Terminal ComputerPublic N/A
Public Banking Terminal ATM

Security devices[]

Security devices have various functions, often serving as obstacles to the player. Devices marked as "bypassable" can be disabled or unlocked by using a multitool.

Name Class HP Inv. Bypassable
Autonomous Defense Turret AutoTurretGun (with AutoTurret) 50*
Surveillance Camera SecurityCamera 50*
Alarm Sounder Panel AlarmPanel 50*
Security Keypad Keypad1, Keypad2, or Keypad3 20
Electronic Control Panel ControlPanel 20
Gunfire Acoustic Sensor AcousticSensor 20
Retinal Scanner RetinalScanner 20
"Laser tripwire" ** BeamTrigger or LaserTrigger
(with LaserEmitter)
50*

*These objects have a minimum damage threshold of 50, in addition to having 50 HP.
**The laser tripwire does not have an in-game object label. Additionally, unlike the other devices, which are part of the HackableDevices class (which is a subclass of DeusExDecoration), the laser tripwire it is not part of DeusExDecoration class and is subject to different rules regarding receiving damage.

Information devices[]

Information devices provide background information or functional gameplay information such as codes and passwords.

Name Class HP Inv.
Datacube Datacube 20
Newspaper NewspaperOpen, NewspaperClosed 20
Book BookClosed, BookOpen 20

Vehicles[]

Vehicles generally serve as background props. Vehicles have no inherent functions of their own, but are sometimes scripted to serve as trigger points for travelling between maps or traveling to another mission. Vehicles may also have scripted dialogue interactions.

Name Class Inv.
Black Helicopter BlackHelicopter
Attack Helicopter AttackHelicopter
Police Boat NYPoliceBoat
Black Van Van
Mini-Submarine MiniSub

The above objects are part of the Vehicles subclass of DeusExDecoration. Destroyed vehicles are depicted by other, non-highlightable objects in the OutdoorThings subclass, including the objects CarBurned, CarStripped, and CarWrecked.

Containers[]

Containers is a subclass of DeusExDecoration, and includes the following objects. Objects in this subclass span a variety of roles, ranging from decorative to having gameplay functions.

Name Class HP Inv. Mov. Mass Special properties
Barrel Barrel1
(SC_Biohazard)
12 80 Emits poison gas when damaged/leaking
Barrel1
(SC_Explosive)
4 80 Explodes when destroyed; emits smoke when damaged/leaking
Barrel1
(SC_FlammableLiquid)
8 80 Explodes when destroyed; emits smoke when damaged/leaking
Barrel1
(SC_FlammableSolid)
8 80 Explodes when destroyed; emits smoke when damaged/leaking
Barrel1
(SC_Poison)
12 80 Emits poison gas when damaged/leaking
Barrel1
(SC_RadioActive)
20 80 Causes radiation damage; emits light
Barrel1 (all other skins) 20 80
Burning Barrel BarrelFIre 260 Causes burning damage when touched
Ambrosia Storage Container BarrelAmbrosia 30 def 80
NanoVirus Storage Container BarrelVirus 30 def 80
Wicker Basket Basket 20 20
Cardboard Box BoxLarge 20 80
BoxMedium 10 50
BoxSmall 5 20
Combat Supply Crate CrateBreakableMedCombat 10 50 Drops item when destroyed (default: 10mm ammo)
General Supply Crate CrateBreakableMedGeneral 10 50 Drops item when destroyed (default: lockpick)
Medical Supply Crate CrateBreakableMedSupply 10 50 Drops item when destroyed (default: medkit)
TNT Crate CrateExplosiveSmall 4 30 Explodes when destroyed
Metal Crate CrateUnbreakableLarge 20 150
CrateUnbreakableMedium 20 80
CrateUnbreakableSmall 20 40
Mailbox Mailbox 20 400
Trashbag Trashbag 10 30
Trashbag2 10 30
Trashcan

TrashCan1

20 50 Spawns trash and rats
TrashCan2 20 40 Spawns trash and rats
TrashCan3 20 40 Spawns trash, rats, and flies
TrashCan4 20 40 Spawns trash, rats, and flies

An empty bullet symbol (○) in the "Inv." column indicate that the object is not invincible by default, but is typically set to be invincible in actual instances. The mark "✓def" in the "Mov." column indicates that the object is movable by default, but is typically set to be non-movable in actual instances.

Miscellaneous functional objects[]

Name Class HP Inv. Mov. Mass Interactions/Properties
Miscellaneous Electronic Devices
Cigarette Machine CigaretteMachine 20 150 Provides cigarettes for 8 credits per pack, up to 10 total
Vending Machine VendingMachine (SC_Drink) 20 150 Provides soda for 2 credits each, up to 10 total
VendingMachine (SC_Snack) 20 150 Provides candy bar for 2 credits each, up to 10 total
Telephone Phone 20 20 Plays sound when interacted with
Pinball Machine Pinball 20 100 Plays sound when interacted with
Healing
Water Cooler WaterCooler 20 70 Heal 1 HP of health per use, up to 10 times
Water Fountain WaterFountain 20 70 Heal 1 HP of health per use, up to 10 times
Switches and Controls
Button Button1 20 5 Used for scripted functions
Switch LightSwitch 20 30 Used for scripted functions (turning on lights)
Switch1 20 10 Used for scripted functions
Switch2 20 10 Used for scripted functions
Subway Control Panel SubwayControlPanel 20 40 Used for scripted functions (subway train doors)
Ship's Wheel ShipsWheel 20 50 Animated effects
Valve Valve 20 20 Animated effects; used for scripted functions
Lighting
Alarm Light AlarmLight 20 20 Lighting effects; script-triggerable
Light Fixture* CageLight 5 20 Lighting effects; script-triggerable
Light Bulb Lightbulb 5 3 Lighting effects
Table Lamp Lamp1 20 40 Lighting effects
Halogen Lamp Lamp2 20 40 Lighting effects
Desk Lamp Lamp3 20 40 Lighting effects
Fluorescent Light*

ShopLight

20 30 Lighting effects
Bathroom Fixtures
Faucet

Faucet

20 20 Fire-extinguishes the player
Shower Faucet ShowerFaucet 20 20 Fire-extinguishes the player
Toilet Toilet 20 100 Plays sound when interacted with
Urinal Toilet2 20 100 Plays sound when interacted with
Seats
Chair Chair1 20 30 Seating interactions with NPCs
Comfy Chair ChairLeather 20 100 Seating interactions with NPCs
Leather Couch CouchLeather 20 100 Seating interactions with NPCs
Chair HKChair 20 50 Seating interactions with NPCs
Bench HKCouch 20 200 Seating interactions with NPCs
Objects with Misc. Interactions
Basketball Basketball 20 8 Animated effects (rotation); bounce physics; unique sounds
Utility Push-Cart Cart 20 40 Rolls when pushed
Poolball Poolball 20 5 Special physics interactions
Grand Piano WHPiano 20 750 Plays sound when interacted with

*These items have internally defined item names, but are not highlightable by default.

Miscellaneous highlightable objects[]

The following objects can be highlighted (frobbed) but have no special functions except that certain objects can be thrown or pushed.

Name Class HP Inv. Mov. Mass
Human Femur BoneFemur 20 8
Human Skull BoneSkull 20 8
Coffee Table CoffeeTable 20 80
Cushion Cushion 20 20
Flag Pole FlagPole 20 40
Lab Flask Flask 20 4
Flowers Flowers 20 20
Microscope Microscope 20 20
Frying Pan Pan1 20 20
Pot Pan2 20 20
Frying Pan Pan3 20 20
Pot Pan4 20 20
Pillow Pillow 20 5
Clay Pot Pot1 20 20
Pot2 20 20
Concrete Barricade RoadBlock 75 200
Shower Head ShowerHead 20 20
Caution Sign SignFloor 20 10
Trophy Cup Trophy 20 40
Vase Vase1 20 20
Vase2 20 20
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