This page lists major world objects that appear in Deus Ex. World objects are items that appear in the game's environment but cannot be taken by the player character into their inventory. Many world objects have interactive functions.
Overview[]
DeusExDecoration class[]
Unless noted otherwise, all objects described on this page belong to the DeusExDecoration class of objects. This class of objects is used for many gameplay function, but share the following major properties, among others:
- Name – Most interactable objects display a label when highlighted at the center of the player's screen. This label is set internally by the ItemName attribute.
- Health (HP) – Health specifies how much damage an object an incur before it is being destroyed.
- Invincibility ("Inv.") – Some objects are invincible, meaning that they cannot be destroyed. Invincible objects still have a nominal health attribute, which is often the default health value of 20 for the DeusExDecoration class, but their health does not play any role in gameplay.
- Movable ("Mov.") – Objects that are movable, which is governed by the internal variable bPushable, can be lifted or pushed by the player character, subject to the object's mass.
- Mass – If the object is movable, mass determines whether or not the object can be pushed or lifted by the player character (if the object is not movable, it cannot be pushed or lifted regardless of mass). By default, the player character is capable of lifting objects of a mass of up to 50, and pushing objects with a mass of up to 100. Each level of Microfibral Muscle increases these thresholds by 50 points. Mass also affects the distance that the object can be thrown, and is also used in other physics-related interactions, such as stomping.
DeusExMover class[]
- Main article: Doors, Breakable Structures, and Movers
The DeusExMover class is used for doors, breakable structures, and other moving objects. This class of objects provides for certain gameplay functionalities, such as lock strength. The DeusExMover class is separate from DeusExDecoration, and is sometimes subject to different game mechanics.
Computer terminals[]
Computer terminals provide user interfaces with special gameplay functions. Terminals labeled as "hackable" can be hacked using the player's computer skill if the player does not possess the relevant login information.
Name | Class | Hackable |
---|---|---|
Personal Computer Terminal | ComputerPersonal | ✓ |
Security Computer Terminal | ComputerSecurity | ✓ |
Public Computer Terminal | ComputerPublic | N/A |
Public Banking Terminal | ATM | ✓ |
Security devices[]
Security devices have various functions, often serving as obstacles to the player. Devices marked as "bypassable" can be disabled or unlocked by using a multitool.
Name | Class | HP | Inv. | Bypassable |
---|---|---|---|---|
Autonomous Defense Turret | AutoTurretGun (with AutoTurret) | 50* | — | ✓ |
Surveillance Camera | SecurityCamera | 50* | — | ✓ |
Alarm Sounder Panel | AlarmPanel | 50* | — | ✓ |
Security Keypad | Keypad1, Keypad2, or Keypad3 | 20 | ✓ | ✓ |
Electronic Control Panel | ControlPanel | 20 | ✓ | ✓ |
Gunfire Acoustic Sensor | AcousticSensor | 20 | ✓ | ✓ |
Retinal Scanner | RetinalScanner | 20 | ✓ | ✓ |
"Laser tripwire" ** | BeamTrigger or LaserTrigger (with LaserEmitter) |
50* | — | — |
*These objects have a minimum damage threshold of 50, in addition to having 50 HP.
**The laser tripwire does not have an in-game object label. Additionally, unlike the other devices, which are part of the HackableDevices class (which is a subclass of DeusExDecoration), the laser tripwire it is not part of DeusExDecoration class and is subject to different rules regarding receiving damage.
Information devices[]
Information devices provide background information or functional gameplay information such as codes and passwords.
Name | Class | HP | Inv. |
---|---|---|---|
Datacube | Datacube | 20 | ✓ |
Newspaper | NewspaperOpen, NewspaperClosed | 20 | — |
Book | BookClosed, BookOpen | 20 | — |
Vehicles[]
Vehicles generally serve as background props. Vehicles have no inherent functions of their own, but are sometimes scripted to serve as trigger points for travelling between maps or traveling to another mission. Vehicles may also have scripted dialogue interactions.
Name | Class | Inv. |
---|---|---|
Black Helicopter | BlackHelicopter | ✓ |
Attack Helicopter | AttackHelicopter | ✓ |
Police Boat | NYPoliceBoat | ✓ |
Black Van | Van | ✓ |
Mini-Submarine | MiniSub | ✓ |
The above objects are part of the Vehicles subclass of DeusExDecoration. Destroyed vehicles are depicted by other, non-highlightable objects in the OutdoorThings subclass, including the objects CarBurned, CarStripped, and CarWrecked.
Containers[]
Containers is a subclass of DeusExDecoration, and includes the following objects. Objects in this subclass span a variety of roles, ranging from decorative to having gameplay functions.
Name | Class | HP | Inv. | Mov. | Mass | Special properties |
---|---|---|---|---|---|---|
Barrel | Barrel1 (SC_Biohazard) |
12 | — | ✓ | 80 | Emits poison gas when damaged/leaking |
Barrel1 (SC_Explosive) |
4 | — | ✓ | 80 | Explodes when destroyed; emits smoke when damaged/leaking | |
Barrel1 (SC_FlammableLiquid) |
8 | — | ✓ | 80 | Explodes when destroyed; emits smoke when damaged/leaking | |
Barrel1 (SC_FlammableSolid) |
8 | — | ✓ | 80 | Explodes when destroyed; emits smoke when damaged/leaking | |
Barrel1 (SC_Poison) |
12 | — | ✓ | 80 | Emits poison gas when damaged/leaking | |
Barrel1 (SC_RadioActive) |
20 | ✓ | ✓ | 80 | Causes radiation damage; emits light | |
Barrel1 (all other skins) | 20 | — | ✓ | 80 | ||
Burning Barrel | BarrelFIre | ✓ | ✓ | 260 | Causes burning damage when touched | |
Ambrosia Storage Container | BarrelAmbrosia | 30 | ○ | ✓def | 80 | |
NanoVirus Storage Container | BarrelVirus | 30 | ○ | ✓def | 80 | |
Wicker Basket | Basket | 20 | — | ✓ | 20 | |
Cardboard Box | BoxLarge | 20 | — | ✓ | 80 | |
BoxMedium | 10 | — | ✓ | 50 | ||
BoxSmall | 5 | — | ✓ | 20 | ||
Combat Supply Crate | CrateBreakableMedCombat | 10 | — | ✓ | 50 | Drops item when destroyed (default: 10mm ammo) |
General Supply Crate | CrateBreakableMedGeneral | 10 | — | ✓ | 50 | Drops item when destroyed (default: lockpick) |
Medical Supply Crate | CrateBreakableMedSupply | 10 | — | ✓ | 50 | Drops item when destroyed (default: medkit) |
TNT Crate | CrateExplosiveSmall | 4 | — | ✓ | 30 | Explodes when destroyed |
Metal Crate | CrateUnbreakableLarge | 20 | ✓ | ✓ | 150 | |
CrateUnbreakableMedium | 20 | ✓ | ✓ | 80 | ||
CrateUnbreakableSmall | 20 | ✓ | ✓ | 40 | ||
Mailbox | Mailbox | 20 | — | — | 400 | |
Trashbag | Trashbag | 10 | — | ✓ | 30 | |
Trashbag2 | 10 | — | ✓ | 30 | ||
Trashcan |
TrashCan1 |
20 | — | ✓ | 50 | Spawns trash and rats |
TrashCan2 | 20 | — | ✓ | 40 | Spawns trash and rats | |
TrashCan3 | 20 | — | ✓ | 40 | Spawns trash, rats, and flies | |
TrashCan4 | 20 | — | ✓ | 40 | Spawns trash, rats, and flies |
An empty bullet symbol (○) in the "Inv." column indicate that the object is not invincible by default, but is typically set to be invincible in actual instances. The mark "✓def" in the "Mov." column indicates that the object is movable by default, but is typically set to be non-movable in actual instances.
Miscellaneous functional objects[]
Name | Class | HP | Inv. | Mov. | Mass | Interactions/Properties |
---|---|---|---|---|---|---|
Miscellaneous Electronic Devices | ||||||
Cigarette Machine | CigaretteMachine | 20 | ✓ | — | 150 | Provides cigarettes for 8 credits per pack, up to 10 total |
Vending Machine | VendingMachine (SC_Drink) | 20 | ✓ | — | 150 | Provides soda for 2 credits each, up to 10 total |
VendingMachine (SC_Snack) | 20 | ✓ | — | 150 | Provides candy bar for 2 credits each, up to 10 total | |
Telephone | Phone | 20 | ✓ | — | 20 | Plays sound when interacted with |
Pinball Machine | Pinball | 20 | ✓ | — | 100 | Plays sound when interacted with |
Healing | ||||||
Water Cooler | WaterCooler | 20 | — | — | 70 | Heal 1 HP of health per use, up to 10 times |
Water Fountain | WaterFountain | 20 | — | — | 70 | Heal 1 HP of health per use, up to 10 times |
Switches and Controls | ||||||
Button | Button1 | 20 | ✓ | — | 5 | Used for scripted functions |
Switch | LightSwitch | 20 | ✓ | — | 30 | Used for scripted functions (turning on lights) |
Switch1 | 20 | ✓ | — | 10 | Used for scripted functions | |
Switch2 | 20 | ✓ | — | 10 | Used for scripted functions | |
Subway Control Panel | SubwayControlPanel | 20 | ✓ | — | 40 | Used for scripted functions (subway train doors) |
Ship's Wheel | ShipsWheel | 20 | ✓ | — | 50 | Animated effects |
Valve | Valve | 20 | ✓ | — | 20 | Animated effects; used for scripted functions |
Lighting | ||||||
Alarm Light | AlarmLight | 20 | — | — | 20 | Lighting effects; script-triggerable |
Light Fixture* | CageLight | 5 | ✓ | — | 20 | Lighting effects; script-triggerable |
Light Bulb | Lightbulb | 5 | — | — | 3 | Lighting effects |
Table Lamp | Lamp1 | 20 | — | — | 40 | Lighting effects |
Halogen Lamp | Lamp2 | 20 | — | — | 40 | Lighting effects |
Desk Lamp | Lamp3 | 20 | — | — | 40 | Lighting effects |
Fluorescent Light* |
ShopLight |
20 | — | — | 30 | Lighting effects |
Bathroom Fixtures | ||||||
Faucet |
Faucet |
20 | ✓ | — | 20 | Fire-extinguishes the player |
Shower Faucet | ShowerFaucet | 20 | ✓ | — | 20 | Fire-extinguishes the player |
Toilet | Toilet | 20 | ✓ | — | 100 | Plays sound when interacted with |
Urinal | Toilet2 | 20 | ✓ | — | 100 | Plays sound when interacted with |
Seats | ||||||
Chair | Chair1 | 20 | — | ✓ | 30 | Seating interactions with NPCs |
Comfy Chair | ChairLeather | 20 | — | ✓ | 100 | Seating interactions with NPCs |
Leather Couch | CouchLeather | 20 | — | ✓ | 100 | Seating interactions with NPCs |
Chair | HKChair | 20 | — | ✓ | 50 | Seating interactions with NPCs |
Bench | HKCouch | 20 | — | ✓ | 200 | Seating interactions with NPCs |
Objects with Misc. Interactions | ||||||
Basketball | Basketball | 20 | ✓ | ✓ | 8 | Animated effects (rotation); bounce physics; unique sounds |
Utility Push-Cart | Cart | 20 | — | ✓ | 40 | Rolls when pushed |
Poolball | Poolball | 20 | ✓ | — | 5 | Special physics interactions |
Grand Piano | WHPiano | 20 | — | — | 750 | Plays sound when interacted with |
*These items have internally defined item names, but are not highlightable by default.
Miscellaneous highlightable objects[]
The following objects can be highlighted (frobbed) but have no special functions except that certain objects can be thrown or pushed.
Name | Class | HP | Inv. | Mov. | Mass |
---|---|---|---|---|---|
Human Femur | BoneFemur | 20 | — | ✓ | 8 |
Human Skull | BoneSkull | 20 | — | ✓ | 8 |
Coffee Table | CoffeeTable | 20 | — | ✓ | 80 |
Cushion | Cushion | 20 | — | ✓ | 20 |
Flag Pole | FlagPole | 20 | — | ✓ | 40 |
Lab Flask | Flask | 20 | — | ✓ | 4 |
Flowers | Flowers | 20 | — | ✓ | 20 |
Microscope | Microscope | 20 | — | ✓ | 20 |
Frying Pan | Pan1 | 20 | — | ✓ | 20 |
Pot | Pan2 | 20 | — | ✓ | 20 |
Frying Pan | Pan3 | 20 | — | ✓ | 20 |
Pot | Pan4 | 20 | — | ✓ | 20 |
Pillow | Pillow | 20 | — | ✓ | 5 |
Clay Pot | Pot1 | 20 | — | ✓ | 20 |
Pot2 | 20 | — | ✓ | 20 | |
Concrete Barricade | RoadBlock | 75 | — | ✓ | 200 |
Shower Head | ShowerHead | 20 | ✓ | — | 20 |
Caution Sign | SignFloor | 20 | — | ✓ | 10 |
Trophy Cup | Trophy | 20 | — | ✓ | 40 |
Vase | Vase1 | 20 | — | ✓ | 20 |
Vase2 | 20 | — | ✓ | 20 |
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