Deus Ex Wiki
(revised the write-up and added additional data to the infobox)
Tag: Source edit
(Added the first location for the EMP grenade)
Tag: Visual edit
Line 17: Line 17:
 
EMP grenades can either be thrown at a target or planted on walls as a mine. EMP grenades inflicts EMP damage when they [[Explosions (DX)|explode]]. The main function of EMP damage is to shut down or disable hostile [[Robot (DX)|robots]] and devices.
 
EMP grenades can either be thrown at a target or planted on walls as a mine. EMP grenades inflicts EMP damage when they [[Explosions (DX)|explode]]. The main function of EMP damage is to shut down or disable hostile [[Robot (DX)|robots]] and devices.
   
=== Use against robots ===
+
=== Robots ===
 
EMP damage can disable a robot by draining the robot's EMP health. Once a robot is reduced to zero EMP HP, it will shut down permanently.
 
EMP damage can disable a robot by draining the robot's EMP health. Once a robot is reduced to zero EMP HP, it will shut down permanently.
   
 
All hostile robots other than the military bot ([[Page Delta-2 Peacebringer]]) have an EMP HP of 100 or less. Since explosion mechanics enable explosions to inflict damage at or above the nominal base damage, the EMP grenade's 100 base damage is capable of disabling these smaller robots at the untrained level, as long as the grenade detonates fairly close to the target. The military bot can be disabled by two EMP grenades at the untrained level.
 
All hostile robots other than the military bot ([[Page Delta-2 Peacebringer]]) have an EMP HP of 100 or less. Since explosion mechanics enable explosions to inflict damage at or above the nominal base damage, the EMP grenade's 100 base damage is capable of disabling these smaller robots at the untrained level, as long as the grenade detonates fairly close to the target. The military bot can be disabled by two EMP grenades at the untrained level.
   
=== Use against devices ===
+
=== Devices ===
 
[[Turret (DX)|Turrets]] and [[Security camera|security cameras]] can only be temporarily confused by EMP damage. When confused, security cameras will display a yellow light, and turrets will spin aimlessly. The duration of confusion depends on the amount of EMP damage that is inflicted upon the device. For turrets (but not cameras), the confusion duration ranges from a minimum of 10 seconds to a maximum of 30, where the maximum duration of 30 seconds is achieved by an EMP damage of 165.<ref>See AutoTurret.TakeDamage and SecurityCamera.TakeDamage. The code for the camera lacks the "FClamp(confusionDuration, 10.0,30.0)" statement.</ref>
 
[[Turret (DX)|Turrets]] and [[Security camera|security cameras]] can only be temporarily confused by EMP damage. When confused, security cameras will display a yellow light, and turrets will spin aimlessly. The duration of confusion depends on the amount of EMP damage that is inflicted upon the device. For turrets (but not cameras), the confusion duration ranges from a minimum of 10 seconds to a maximum of 30, where the maximum duration of 30 seconds is achieved by an EMP damage of 165.<ref>See AutoTurret.TakeDamage and SecurityCamera.TakeDamage. The code for the camera lacks the "FClamp(confusionDuration, 10.0,30.0)" statement.</ref>
   
Line 38: Line 38:
 
==Locations==
 
==Locations==
   
  +
*During the [[Deus Ex 1st Mission: Liberty Island|1st mission]], an EMP grenade is located in the antenna shaft of the communications compound outside of the [[UNATCO Headquarters]].
*EMP Grenades are formally introduced by [[Anna Navarre]] at [[Battery Park]] after the player locates the [[Ambrosia]] container. Depending on the response, the player will receive either one or two grenades (Anna dislikes the "nerves of steel" comment).
 
  +
*During the [[Deus Ex 2nd Mission: Battery Park, Hell's Kitchen, and Warehouse District|2nd mission]], [[Anna Navarre]] will provide the player with one or two EMP grenades at [[Battery Park]] after the player locates the [[Ambrosia]] container. The player will receive either one or two grenades depending on the dialogue choice. If you select the "nerves of steel" comment, you will only receive one grenade.
   
 
==Gallery ==
 
==Gallery ==

Revision as of 04:45, 24 November 2020

The Electromagnetic Pulse (EMP) Grenade is a demolition skill weapon in Deus Ex.

Description

The EMP grenade creates a localized pulse that will temporarily disable all electronics within its area of effect, including cameras and security grids.
<UNATCO OPS FILE NOTE JR134-VIOLET> While nanotech augmentations are largely unaffected by EMP, experiments have shown that it WILL cause the spontaneous dissipation of stored bioelectric energy. -- Jaime Reyes <END NOTE>

— Description in Deus Ex

Overview

EMP grenades can either be thrown at a target or planted on walls as a mine. EMP grenades inflicts EMP damage when they explode. The main function of EMP damage is to shut down or disable hostile robots and devices.

Robots

EMP damage can disable a robot by draining the robot's EMP health. Once a robot is reduced to zero EMP HP, it will shut down permanently.

All hostile robots other than the military bot (Page Delta-2 Peacebringer) have an EMP HP of 100 or less. Since explosion mechanics enable explosions to inflict damage at or above the nominal base damage, the EMP grenade's 100 base damage is capable of disabling these smaller robots at the untrained level, as long as the grenade detonates fairly close to the target. The military bot can be disabled by two EMP grenades at the untrained level.

Devices

Turrets and security cameras can only be temporarily confused by EMP damage. When confused, security cameras will display a yellow light, and turrets will spin aimlessly. The duration of confusion depends on the amount of EMP damage that is inflicted upon the device. For turrets (but not cameras), the confusion duration ranges from a minimum of 10 seconds to a maximum of 30, where the maximum duration of 30 seconds is achieved by an EMP damage of 165.[1]

Humanoids

EMP damage has no effect on generic humanoid enemies. The MJ12 Commando is entirely unaffected by EMP damage, despite being depicted as using power armor.

Against augmented NPCs with the cloaking ability (Anna Navarre and Walton Simons), EMP damage will cause their cloak to shut down. This is the only effect of EMP damage on augmented NPCs.

The player character (JC Denton) will lose bioenergy when hit by EMP damage, subject to the EMP Shield augmentation.

Tips

  • To minimize the risk of detection, grenades may be bounced off walls into another area, or planted on the patrol route of a robot while the robot is away.

Locations

  • During the 1st mission, an EMP grenade is located in the antenna shaft of the communications compound outside of the UNATCO Headquarters.
  • During the 2nd mission, Anna Navarre will provide the player with one or two EMP grenades at Battery Park after the player locates the Ambrosia container. The player will receive either one or two grenades depending on the dialogue choice. If you select the "nerves of steel" comment, you will only receive one grenade.

Gallery

References

  1. See AutoTurret.TakeDamage and SecurityCamera.TakeDamage. The code for the camera lacks the "FClamp(confusionDuration, 10.0,30.0)" statement.