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This article is about the grenade launcher in Mankind Divided. For the Human Revolution grenade launcher, see Linebacker G-87 MSGL.

The Linebacker G-87 MSGL, labeled in-game as Grenade Launcher, is a weapon in Deus Ex: Mankind Divided. The weapon previously appeared in Deus Ex: Human Revolution, and returns in Mankind Divided with the ability to fire four different types of ammunition.

Characteristics[]

The grenade launcher fires specialized grenade ammunition of four types: fragmentation, gas, concussion (flashbang), and EMP. Upon explosion, launcher-fired grenades have the same effect as the corresponding hand-thrown grenades. However, the grenade launcher enables grenades to be launched at a higher rate of fire, at longer ranges, and with more precision than what is possible with hand grenades.

The grenade launcher fires in an arc trajectory. Aiming is assisted by the on-HUD trajectory prediction that appears when the "aim" button is held down. While in aiming mode, the player's mobility is limited, just like in the iron sights mode of conventional weapons.

Since each of the four types of grenades has a different utility, the grenade launcher can complement nearly any type of playstyle. For example, fragmentation grenades can defeat any human-sized enemy, and can also be used to denotate hand grenades, mines, and other explosives. Concussion grenades can stun a whole group, allowing the player to follow-up with takedowns or repositioning. Gas grenades can be used to neutralize entire rooms silently. Finally, EMP grenades are affective against augmented and robotic opponents.

Grenades[]

Unlike conventional hand grenades, which will bounce on impact, launched-fired grenades do not bounce and will immediately explode on impact (unless affected by the Chaff augmentation). Because launched-fired grenades do not bounce, the predicted trajectory in aiming mode will show only one splash zone on the ground. This differs from the projected trajectory when throwing hand grenades, which instead shows two ground zones (one for the initial landing, and the other for the impact after the bounce).

On explosion, grenades launched by the grenade launcher have the same effect as hand grenades.

  • Fragmentation grenades fired by the launcher do the same damage as hand-thrown fragmentation grenades.[1] The blast radius, which is slightly above 7 meters, is also the same for both types of fragmentation grenades.[2]
  • Gas, concussion, and EMP grenades fired by the launcher have the same blast radius as the corresponding hand grenades.[3]

If the Chaff augmentation has been unlocked, Grenades fired in close proximity will be affected by this augmentation, resulting in delayed explosions. Additionally, when entering aiming mode, the Chaff augmentation will create static noise that may be distracting to the player. Therefore, the Chaff augmentation may be hindrance to usage of the grenade launcher.

While the launcher's munitions are powerful, supply is limited (for a list of locations, please see the main article for Grenade Launcher Grenades). Another drawback of the grenade launcher is that each type of grenade requires 4 inventory slot and stacks only to 10. This drawback is mitigated by the weapon's ability to load 6 grenades of each type before additional inventory space is needed, and also by the fact that the grenade launcher has a small inventory size of only 8 slots (the same as the machine pistol).

Acquisition[]

Four instances appear throughout the game.

  • Looted from the police van directly next to the metro station in the Překážka district during the first visit to Prague (has 4 gas grenades loaded).
  • Found inside Viktor Marchenko's office in G.A.R.M. (2 frag grenades loaded).
  • Bought from Nada Birak at the Cigar Lounge after some sleuthing (2 frag grenades).
  • Bought from Mikael Mendel's shop during martial law (4 frag grenades).

Trivia[]

  • The Linebacker MSGL appears in the reveal trailer for Deus Ex: Mankind Divided, being deployed against Adam Jensen by Viktor Marchenko near the end of the teaser.
    • Unlike in the trailer, the Linebacker proper does not have the ability to fire airburst grenades.
    • Marchenko himself also does not make use of it when fought in the game proper, opting to go with the laser cannon implanted in his right arm instead. A usable unit of the launcher can be found in a weapon locker inside his office at G.A.R.M. station however, as a probable nod to this.
  • The Linebacker MSGL's magazine and feed system were likely inspired by the FN P90.
  • The ammunition boxes clearly specify a 12 shell capacity, yet they can only hold 10.
  • It is one of three weapons that can only ever be used by Adam, the other two being the tranquilizer rifle and stun gun.

Gallery[]

References[]

  1. Damage to Adam Jensen is identical between the Grenade Launcher and hand grenades (image). Damage to the sentry bot is also identical between the Grenade Launcher frag grenade (image) and hand grenade (image).
  2. The blast radius can be confirmed by using the rangefinder of a scoped weapon to measure distance to a nearby wall, and then launching a grenade at the wall to see whether it damages yourself.
  3. See image showing that the radius of the gas, EMP, and concussion shells appear to be same as those of the corresponding hand grenades.
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