Hi! My name is PsiSeveredHead, and I’m the Fandom Wiki Manager for the Deus Ex Wiki. I am here to help the community and be a liaison to full-time Fandom staff. If you ever have a question or issue relating to the wiki, editing, etc., please contact me on my message wall or talk page. PSH aka Kimera 757 (talk) (wall) contribs 22:45, June 1, 2019 (UTC)
The Deus Ex universe site (https://www.deusex.com/) is no longer online. Therefore, the timeline is gone. Do you think we should host a copy of the official timeline on this wiki to preserve a copy of the original source? Additionally, while the current timeline article has much of the official timeline, it is not a complete transcript of the official timeline because some of the wording isn't the same, and the article lacks the headings of the official timeline.
Could you rename Category:EBooks to "Deus Ex: Human Revolution - eBooks". I am not sure if there is a way to do so, but just wanted to check. This is an old category made when DXHR was the first game to include anything called eBooks. Recently, I've relocated all the DXTF eBooks out of that category.
Also, the categories for Breach right now simply state "Breach." Do you think we should restyle "Breach" to "Deus Ex: Mankind Divided - Breach" throughout this wiki, wherever it is mentioned?
Many gallery images have transprancy. For example, the last four images in the gallery of https://deusex.wikia.com/wiki/Richard are transparent, and the background color of the gallery thumbnail box is gold.
However, the gold background color doesn't look too great for most images in the gallery. I think it would look much better if the background is set to a dark gray that's close to black.
On second thought, is there a specific reason why those posters have large transparent areas on the sides? Cropping those empty areas could be enough to solve the problem - at least, in the Richard article.
I think the first option could potentially be improved if the background color is not removed entirely, but set to something that is different from the page background, like a shade of gray that is either lighter or darker than the page background's gray.
Option 2 (no border) could also work, and is used by a few wikis with dark background, such as the Elder Scrolls Wiki and Bioshock Wiki. This may be the easiest and most practical option.
Regarding the empty transparency areas - I made all story item images of the same dimension (1,420 × 870) in part because I pasted all the screenshots as layers into a single image, and cropped them all to the same size all at once. Doing so has one additional benefit, which is that when placed in a table (as in the above story item page), the images are neatly aligned. Otherwise, if the images are not of the same dimension, or have different transparency margins from one another, then they would not align as well.
The same technique is also used in the Ammunition (DXMD) page, where you see that all the ammo box images line up neatly. In the ammo listing page, if you were to crop out the side transparency areas for the revolver ammo image, then that image would have to be rescaled and then centered in the table cell in order for it to be of the same height and aligned with the other ammo boxes.
However, you are right that when displayed in gallery view, it looks a bit weird if there are large transparency areas. If you crop the images, I would crop all three similar images to have identical margins.
Just wanted to jump in and point out: the new gallery styles are iffy depending on how many and how big an image is. It's set so if there's 3 or less images in a gallery, it creates really big boxes (like with the Magnum one) and will only be smaller when there's 4 or more images in it (like Richard's). Also, if there's a really small sized image (say, a 100px square) it can look really bloated as the coding tries to stretch it out to fit the box, especially when it's 3 or less images in the gallery. However, if a gallery has a lot of images (like Adam's) it works well because it'll auto-hide any past the first 8, meaning you won't have to use scrollboxes anymore for those galleries.
My suggestion would be to consider what you want the most out of it: do you want to show all the images with scrollboxes, do you have a lot of thumbnail size images, etc. Note also that by switching to the new gallery style, it negates any old gallery coding you may have (you can still customize it to a degree, you'd just have to write up new code).
Kazatel's isn't too bad actually. I haven't figured out the "ideal" min. size, but if an image is large enough, the new gallery system is ok with it (basically it takes a center part of the image in that case and uses it as a thumbnail without stretching it out). It's smaller images (like sprites) that will be problematic.
You recently deleted an image added to the Sarif Industries Headquarters page left by the user CriminalElements due to the suspicion the concept art that was added was unsourced or modified. There was a source citation in the caption. The image of Pritchard's office with the Bender figurine is located on Page 359 of the Deus Ex Human Revolution Collector's Edition Guidebook. For more clarification I found for you a video of someone flipping through the pages of the book. At the 1:28 timestamp you'll see the the image of Pritchard's Office with the Bender Figurine in the top right on page 359.
This was the original concept art of his office, but the bender figurine was most likely removed in later versions due to a copyright concern.
First of all, thanks for your edits and new pages! This is really appreciated.
To clarify the image situation - I deleted the concept uploaded by CriminalElements because we had a better-quality version of the Tech Lab concept at File:Pritchard's office concept.jpg, which was already in the gallery. The "unknown source" comment referred to other images (File:SarifIndustries02.png and a couple of others). I should have clarified that in the edit summary, sorry about the confusion.
However, I did not notice the Bender figurine initially. Thanks for bringing attention to that. I cannot identify the source of the non-Bender version that we had, but the Bender version can be found on the concept artist's site at http://gryphart.com/deus-ex-human-revolution so it does seem to be the original version. With this in mind I've changed File:Pritchard's office concept.jpg to the Bender version.
Aeratus created a post on the forum, that you may have noticed, relating to article naming conventions. We also discussed making some changes to the Manual of Style to help create consistency across the wiki, but before making any changes, I wanted to know what you thought of the proposed changes. The main ones are:
Character article names should be the characters most commonly used name, even if this isn't their real name.
Organization articles should include "Background" and "Activities" (or similar) as subsections of a parent "History" section.
On character articles, player-influenced interactions with that character should be added to a section titled "Interactions", as opposed to "Mission appearances" as is currently used on some articles.