The riot prod is a low-tech skill weapon in Deus Ex. The riot prod is a close-range weapon that inflicts non-lethal damage capable of rendering enemies unconscious.
Description[]
Characteristics[]
The riot prod inflicts non-lethal stun damage, and also places the enemy in the stunned state when the first hit connects. An enemy that is stunned will take four times the usual damage from all sources, including subsequent hits from the riot prod.
The riot prod has no damage modifier for attacks against the head, a trait that is shared with the baton. All other weapons have an 8x damage multiplier against the head. The riot prod retains the standard 2x damage modifier against other body parts (i.e., the torso, arms, and legs). Consequently, the riot prod does less damage against the head than other body parts. Therefore, the optimal target is the torso, rather than the head.
The riot prod can take down any common trooper in a single stealth hit with from behind. In non-stealth situations, the riot prod takes down common troopers in as few as two hits at the untrained level, as long as the second hit is directed at the target's torso (since the target is stunned by the first hit, the second hit will inflict 120 damage against the torso of the stunned target).
Compared to the baton, the riot prod is significantly more powerful due to its much higher base damage and its stunning effect. However, use of the riot prod expends prod chargers, an uncommon type of ammunition. One way of conserving ammunition is to stun the enemy using the riot prod, and then use the baton to knock out the enemy.
Notes[]
- The riot prod is not considered to be a hand-to-hand (melee) weapon for purposes of game mechanics. Therefore, Combat Strength has no effect on the riot prod.
- The riot prod has no effect on animals and transgenic creatures.
- Robots take 50% damage from the riot prod but cannot be stunned.
Acquisition[]
- A riot prod is part of the player's starting inventory.
- Hell's Kitchen, MJ12 Sewers Lab - Inside the armory opened by the code "007."
- NSF Headquarters - In the basement, in the locked cabinet that also contains a weapon mod.
- Secret MJ12 Facility - In the breakable crate in the starting area, right after exiting the holding cell.
- Secret MJ12 Facility - Carried by a secretary in the office enroute to the surgery ward.
- Secret MJ12 Facility - On the second floor of the armory where the player retrieves the confiscated inventory.
- Hong Kong, Canals - Carried by a drug dealer.
- Hong Kong, Luminous Path compound - On a table to the right of the keypad that opens the passage to Tracer Tong's lab.
- Hong Kong, VersaLife Data Entry Facility - Carried by Richard Hundley.
Gallery[]
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