- This article is about the shops run by black market dealers. For the purchasable items in LIMB clinics, see LIMB clinic.
In Deus Ex: Human Revolution, Adam Jensen can sell items to, and buy from certain characters; these items range from weapons and upgrades to energy bars and virus software.
Description[]
Below are a list of tables with the credit values, grouped by item type. Inventory space is listed as number of cells it uses, and "@" is used to specify how large the item stack (weapons don't stack) can be. No "@" is equal to "@ 1".
Hyphen, "-", means not possible.
The column "Inv. value" is a calculated value based on inventory space usage and sell value. Higher is better, and for stackable items the value is displayed as "@1 / @maximum" stack size.
You can use this value to determine which items to keep for sale to gain maximum credits.
Dealers[]
See a list of dealers here.
Weapons[]
Item name | Inv. space | Buy | Sell | Inv. value |
---|---|---|---|---|
Combat Rifle | 2x5 | 1250 | 630 | 63 |
Crossbow | 2x5 | 2000 | 1000 | 100 |
Double-Barrel Shotgun | 1x6 | 1500 | 750 | 125 |
Grenade, Concussion (not stackable) | 1x1 | 60 | 30 | 30 |
Grenade, EMP (not stackable) | 1x1 | 200 | 100 | 100 |
Grenade, Frag (not stackable) | 1x1 | 150 | 75 | 75 |
Grenade, Gas (not stackable) | 1x1 | 200 | 100 | 100 |
Grenade Launcher | 3x4 | - | 1750 | 145.83 |
Heavy Rifle | 2x6 | 2500 | 1250 | 104.16 |
Laser Rifle | 2x6 | - | 1500 | 125 |
Machine Pistol | 2x4 | 750 | 380 | 47.5 |
Mine, Concussion (combined item) | 1x2 @ 3 | - | 68 | 34 / 102 |
Mine, EMP (combined item) | 1x2 @ 3 | - | 140 | 70 / 210 |
Mine, Fragmentation (combined item) | 1x2 @ 3 | - | 110 | 55 / 165 |
Mine, Gas (combined item) | 1x2 @ 3 | - | 140 | 70 / 210 |
P.E.P.S. | 2x4 | 750 | 380 | 47.5 |
Pistol | 2x3 | 350 | 180 | 30 |
Plasma Rifle | 2x5 | - | - | - |
Remote Explosive | 1x2 @ 2 | 200 | 100 | 50 / 100 |
Revolver | 2x3 | 600 | 300 | 50 |
Rocket Launcher | 3x8 | 4000 | 2000 | 83.33 |
Shotgun | 2x5 | 1500 | 750 | 75 |
Silenced Sniper Rifle | 2x8 | - | 1750 | 109.375 |
Sniper Rifle | 2x8 | 3000 | 1500 | 93.75 |
Stun Gun | 2x3 | 500 | 250 | 41.66 |
Tranquilizer Rifle | 2x6 | 1500 | 750 | 62.5 |
Ammunition[]
Item name | Inv. space |
Pack Buy |
Pack Sell | Round Buy | Round Sell | Inv. value |
---|---|---|---|---|---|---|
10mm Pistol Ammo | 1x2 @ 50 | 5 @ 025 | 5 @ 13 | 5 | 2.6 | 1.3 / | 65
Combat Rifle Ammo | 1x2 @ | 5010 @ 100 | 10 @ 50 | 10 | 5 | 2.5 / 125 |
Crossbow Bolts (rare) | 1x3 @ | 202 @ 70 | 2 @ 35 | 35 | 17.5 | 5.83 / 116.66 |
Grenade Launcher Ammo (rare) | 1x2 @ | 20- | 1 @ 130 | - | 130 | 65 / 1300 |
Heavy Rifle Ammo | 2x3 @ | 20025 @ 250 | 25 @ 130 | 10 | 5.2 | 0.86 / 173.33 |
Laser Rifle Battery (rare) | 1x2 @ 5000 | - | 250 @ 130 | - | 0.52 | 0.52 / 2600 |
Machine Pistol Ammo | 1x2 @ | 5015 @ 120 | 15 @ 60 | 8 | 4 | 2 / 100 |
P.E.P.S. Energy Pack (rare) | 1x2 @ | 201 @ 50 | 1 @ 25 | 50 | 25 | 12.5 / 250 |
Plasma Capsules (uncommon) | 1x2 @ | 50- | - | - | - | - |
Revolver Ammo (uncommon) | 1x2 @ | 505 @ 130 | 5 @ 63 | 26 | 12.6 | 6.3 / 315 |
Rockets (rare) | 1x2 @ | 21 @ 150 | 1 @ 75 | 150 | 75 | 37.5 / | 75
Shotgun Cartridges | 1x2 @ | 205 @ 100 | 5 @ 50 | 20 | 10 | 5 / 100 |
Sniper Ammo (uncommon) | 1x2 @ | 205 @ 150 | 5 @ 75 | 30 | 15 | 7.5 / 150 |
Stun Gun Darts (uncommon) | 1x2 @ | 202 @ 50 | 2 @ 25 | 25 | 12.5 | 6.25 / 125 |
Tranquilizer Darts (uncommon) | 1x2 @ | 205 @ 250 | 2 @ 50 | 50 | 25 | 12.5 / 250 |
Typhoon Ammo (rare) | 1x2 @ | 51 @ 100 | 1 @ 50 | 100 | 50 | 25 / 125 |
Weapon upgrades/mods[]
Item name | Type | Inv. space | Buy | Sell | Inv. value |
---|---|---|---|---|---|
Ammo Capacity | Common | 2x2 | 250 | 130 | 32.5 |
Armor-Piercing System (10mm pistol) | Special | 2x3 | 1500 | 750 | 125 |
Burst Round System (Shotgun) | Special | 2x3 | 1500 | 750 | 125 |
Cooling System (Heavy rifle + Plasma rifle) | Special | 2x3 | 1500 | 750 | 125 |
Damage | Common | 2x2 | 250 | 130 | 32.5 |
Exploding Rounds Package (Revolver) | Special | 2x3 | 1500 | 750 | 125 |
Heat-Targeting System (Rocket launcher) | Special | 2x3 | 1500 | 750 | 125 |
Laser Targeting System | Common | 1x2 | 500 | 250 | 125 |
Rate-Of-Fire | Common | 2x2 | 250 | 130 | 32.5 |
Reload Speed | Common | 2x2 | 250 | 130 | 32.5 |
Silencer | Common | 1x2 | 500 | 250 | 125 |
Target-Leading System (Crossbow + Tranquilizer rifle) | Special | 2x3 | 1500 | 750 | 125 |
Target-Seeking System (Combat rifle + Machine pistol) | Special | 2x3 | 1500 | 750 | 125 |
Note: Click on header link to see a chart of all possible weapon/mod combinations.
Consumable items[]
Item name | Effect | Inv. space | Buy | Sell | Inv. value |
---|---|---|---|---|---|
Alcohol, Beer (Not stackable) | 5 HP | 1x1 | - | 5 | 5 |
Alcohol, Cocktails (Not stackable) (The Hive only) | 15/25/30HP | 1x1 | 10/15/25 | 5/8/10 | 5/8/10 |
Alcohol, Spirits (Not stackable) | 10 HP | 1x1 | - | 10 | 10 |
Alcohol, Vodka (Not stackable) | 20 HP | 1x1 | - | 25 | 25 |
Alcohol, Whiskey (Not stackable) | 25 HP | 1x1 | - | 38 | 38 |
Alcohol, Wine (Not stackable) | 15/10 HP | 1x1 | - | 18 | 18 |
Cyberboost Bar | 1 Energy | 1x1 @ 5 | - | 25 | 25 / 125 |
Cyberboost Jar | 3 Energy | 2x2 | 250 | 130 | 32.5 |
Cyberboost Pack | 2 Energy | 1x2 @ 3 | - | 50 | 25 / 75 |
Hypostim | 50 HP | 1x2 @ 5 | 100 | 50 | 25 / 125 |
Painkillers | 25 HP | 1x1 @ 5 | - | 25 | 25 / 125 |
Misc. items[]
Item name | Inv. space | Buy | Sell | Inv. value |
---|---|---|---|---|
Automatic Unlocking Device | 1x1 @ 5 | 300 | 150 | 150 / 750 |
Mine Template (not stackable) | 1x2 | 75 | 38 | 19 |
Nuke Virus Software | 1x1 @ 134+ | 50 | 25 | 25 / ? |
Praxis kit (L.I.M.B. clinics only) | N/A | 5000 | N/A | N/A |
Stop! Worm Software | 1x1 @ 125+ | 50 | 25 | 25 / ? |