Deus Ex Wiki
Advertisement

In Deus Ex game mechanics, stomping refers to the act of jumping or stepping on top of another object. Under certain conditions, an object that has been stomped will incur physics-based damage. These game mechanics apply to both the player character and non-player objects that are stomping on another objects.

Game mechanics[]

Stomping occurs when an object, such as the player character, with downward vertical velocity touches another object. Stomping inflicts damage if the velocity of the stomping object exceeds a certain threshold, if other applicable conditions are also satisfied. The damage that is inflicted by stomping depends on the mass of the object performing the stomping and the mass of the object being stomped.[1]

Some objects, including NPCs, animals, and robots, will cause a "bounce-off" effect when stomped. This effect causes the player character or other encroaching object to be bounced in a random direction, and also be bounded upwards with a velocity of 50. Since the bounce-off effect continuously throws the player upwards and the player must then land back down on the object, the bounce-off effect enables the player to inflict stomping damage continuously unless the player is entirely bounced off.

Specific object types[]

  • Animals and robots will incur stomping damage whenever jumped or stepped on by the player. Due to the bounce-off effect, it is possible to inflict stomping damage continuously if the player remains on top of the animal or robot.
  • NPCs take stomping damage in a manner similar to animals and robots, except that only hostile NPCs are eligible to take stomping damage.[2]
  • Breakable world objects have a higher threshold requirement in regards to the encroaching object's minimum vertical velocity that is needed to incur stomping damage. As a result, the player generally cannot inflict stomping damage on world objects unless jumping from a higher elevation or by jumping using the Speed Enhancement augmentation. Objects that have a minimum damage threshold provide additional durability against damage from stomping. Additionally, most world objects do not cause the bounce-off effect, thereby enabling the player character to stand on top of the object without being bounced.[3]

Gameplay[]

Stomping is rarely an efficient approach to combat, especially since the player is unable to jump over the collision height of enemies on even ground unless the player possesses the Speed Enhancement augmentation. However, stomping can result in inadvertent kills against smaller animals, such as cats and rats. Cats and rats have a collision height that is so low that the player can stomp on them merely by walking over them, without any use of jumping. The doberman can be jumped on and easily killed by stomping damage if the player posses Speed Enhancement at any tech level.

A player with Tech 2 Speed Enhancement is capable of damaging (and eventually destroying) supply crates by jumping while standing on top of them. At Tech 4, the player is capable of destroying supply crates in a single jump.

Notes[]

  • Internally, stomping damage is labeled with the "stomped" damage type, but this designation serves only as an internal label when stomping damage is incurred, and is not used to control any further game mechanics.

References[]

  1. In general, see the function Landed() for ScriptedPawn and DeusExDecoration in DeusEx.u.
  2. See HumanMilitary, HumanCivilian, and HumanThug in DeusEx.u.
  3. This property is governed by the bCanBeBase property of the DeusExMover and DeusExDecoration class.
Advertisement