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The TRQ 203-C Tranquilizer Rifle, labeled in-game as simply "Tranquilizer Rifle," is a non-lethal weapon in Deus Ex: Mankind Divided.


The tranquilizer rifle is designed to non-lethally incapacitate targets, serving as a non-lethal counterpart to the Longsword II 203 ERSR sniper rifle. Equipped with a scope, the tranquilizer rifle is well suited for long-range non-lethal combat. Therefore, it complements the functions of the short-ranged Zenith ZAP for a non-lethal playstyle.

The tranquilizer rifle is adapted to fire PPS darts, which instantly incapacitates human targets if a headshot is landed. If the target is hit on the body rather than the head, the target will not instantly become incapacitated; however, multiple follow-up body shots will speed up the process. Darts are expensive to purchase from merchants, but are fairly commonly encountered in the world.

As in the case of other scoped weapons, the tranquilizer rifle does not have a reticle when hip-firing. This deficiency can be remedied by installing a laser sight, which provides a means to aim the weapon accurately without using the scope. When a laser sight is attached, the tranquilizer rifle can function as a hip-fired, short-range, non-lethal weapon, subject to the limitation headshots are required for instant incapacitation.

The tranquilizer rifle has a maximum range of 55 meters, which is shorter than that of lethal sniper rifles (namely the Longsword sniper rifle and the Lancer Rifle). Therefore, the tranquilizer rifle is ineffective at the farthest distances, such as when firing from the top of the atrium of the Desert Jewel Resort Hotel in Dubai. The rangefinder on the scope can be used to determine whether a target is within range. If a target is within range, a number will be displayed by the rangefinder; otherwise, no number is displayed.


  • The player begins with this weapon in the first mission of the game (M1: Black Market Buy) if the non-lethal, long range method of engagement is selected in the opening dialogue with Jim Miller.
  • After arriving in Prague, a Tranquilizer Rifle is found in the boarded-up building to the left of the entrance to the Time Machine (Václav Koller's bookstore). The "Punch Through Walls" augmentation is required to break through a weaken wall in this building. After breaking the wall, drop down to find the weapon.
  • A third rifle can be found behind a breakable wall in the small, chain-gated courtyard outside the Zelen apartments, where Bonbon and her crew deal drugs. The wall is on the other side of the gate, which is a red zone with an unlocked safe, and a nondescript mercenary guarding Bonbon's stash and cash. Once you break the wall, and/or deal with the mercenary, drop down, walk past the corpse, jump up on the nearby pipes, then jump again, and you'll find yourself on a second floor of sorts. The weapon locker holds the rifle, as well as some other loot. Obtaining the weapon requires one of the following: klipspringer (simply jump and mantle), Icarus Dash and its charged upgrade (similar process), or optimized musculature (so you can turn the heavy boxes into a makeshift ladder).
  • In the south-west room off the Main Hall in Ruzicka Station, there is a tranquilizer rifle in a Weapons Briefcase.
  • Louis Galois in Golem City may have one for sale, and has one in locked storage that the player can steal (may require incapacitating or killing Galois and his two guards). 
  • Sold by Mikael Mendel during the second and third visits to Prague.



  • Firing this weapon will deactivate Jensen's cloaking augmentation, rendering him visible to enemies.
  • If left idle for too long, Jensen will start fiddling with the rifle scope's magnification adjustment knob, though this does not affect the zoom level when aiming back in later.



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