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Targeting is an eyes slot augmentation in Deus Ex. It is a nanotechnological augmentation that provides bonuses to weapon damage, accuracy, and recoil, as well as information on targets.

This augmentation is installed from the augmentation canister that also includes Vision Enhancement. Since there is only one eyes slot, Vision Enhancement and Targeting are mutually exclusive options.

Description[]

Image-scaling and recognition provided by multiplexing the optic nerve with doped polyacetylene "quantum wires" not only increases accuracy, but also delivers limited situational info about a target.

  • TECH ONE: Slight increase in accuracy and general target information.
  • TECH TWO: Additional increase in accuracy and more target information.
  • TECH THREE: Additional increase in accuracy and specific target information.
  • TECH FOUR: Additional increase in accuracy and telescopic vision.

Effects[]

This is an active augmentation that consumes 40 units of bioelectric energy per minute.

Tier Weapon Bonuses* Target Information
Damage Accuracy Recoil Reload
Tech 1 +10% +2.5% -0.1 -5% Target range and general health level
Tech 2 +20% +5% -0.2 -10% Target range and health percentages
Tech 3 +30% +7.5% -0.3 -15% Target range, health percentages, and weapon carried
Tech 4 +40% +10% -0.4 -20% Target range, health percentages, weapon carried, and image

*Non-exhaustive list.

The Targeting augmentation has two effects:

  • Targeting extends the pertinent weapon skill's bonus factor by a fixed amount.[1]
    • Each tier adds an amount that is equivalent to 10% of the weapon skill's master level bonus factor. For example, tech 4 grants 40% of the bonuses granted by master weapon skill.
    • All bonuses provided by weapon skill are extended by Targeting. This includes damage, accuracy, and recoil, as well as other bonuses such as reload time and target lock time (for the GEP Gun). The damage bonus provided by targeting is incorrectly displayed as half of its actual value in the inventory interface.
  • Targeting creates a new HUD element on the left side of the screen that displays information pertaining to the target. Each additional tier provides additional information, as detailed in the table above.

Canister locations[]

Gallery[]

References[]

  1. See DeusExWeapon.GetWeaponSkill in DeusEx.u. Weapon bonus factors are 0, 0.1, 0.25, and 0.5 (from untrained to master). Targeting extends these values by the LevelValues of 0.05, 0.10, 0.15, and 0.20 (from tech 1 to tech 4) for AugTarget.