DXMD trophy Fresh out of the Package "I once thought I could save the world... now look at it"
— Spoilers for Deus Ex: Mankind Divided follow!
DXMD trophy Fresh out of the Package

DXMD M7 icon
The Rucker Extraction
Miller claims the Augmented Rights Coalition planned both the attack in Prague and the ambush in Dubai. But the recording Alex played for me suggests ARC is being set up. Only their leader, Doctor Talos Rucker, can tell us the truth–provided I can bring him in for questioning.

M7: The Rucker Extraction is the seventh main mission in Deus Ex: Mankind Divided and the only mission taking place in Golem City. Adam Jensen is tasked with bringing in ARC's leader, Talos Rucker, for questioning regarding Růžička Station's bombing.

Leaving Prague for Golem City to start this mission may result in the cancellation of certain side missions obtainable up to this point. See the section on unfinished side missions in the article for the previous mission (Taking Care of Business) for details.


Objectives & XP Rewards Edit

Objective Getting Things Done Ghost Smooth Operator
Go to Sokol's Apartment 500 - -
Find Tibor in the Narrows 1950 200 200
(Secondary) Get Tibor's Key Card 1000 200 200
(Secondary) Use Tibor's Card in the Elevator 1000 200 200
(Secondary) Free Dušan 1000 200 200
(Secondary) Neutralize the Cops 1000 - -
(Secondary) Talk to Luboš 1000 200 200
Talk to Louis Gallois 500 - -
Retrieve Gallois' Merchandise * 1950 200 200
Bring the Neuropozyne to Gallois * 500 200 200
(Secondary) Get Rid of Gallois 1000 (either option) - -
Enter ARC Territory 1950 - -
Get Deeper into ARC 1950 200 200
Access the Elevator 1950 200 200
Confront Talos Rucker ** 3150 - -
Get to the Extraction Point 1000 + 3150 after Miller - 200

* You do not get XP if you already collected Gallois' Neuropozyne before you meet him.

** There is a bonus of up to 1000 XP, which depends on how well Rucker was convinced to leave with Jensen.


Tablet Collector Edit

Primary Objectives Edit

Stedry 04 nolvl8

Annotated map of the city hub

Go to Sokol’s Apartment Edit

Elias Chikane will drop you off near Tibor Sokol’s housing unit, who has made a deal with Interpol to help get Jensen into ARC territory in exchange for getting him and his family out of Golem City. You can talk to Dr. Martine Onziema along the way, who will ask if you can spare some Neuropozyne and will give you a bit of a background on what is going on in the city and that she supports ARC. If you choose to trade the Neuropozyne, she'll give you a code that can be used near Štědrý ("Bountiful") Market. Continue on to Tibor's unit, where you can see just how bad things are in the city.

Entering the housing unit will start a conversation with a frustrated woman, Adéla Sokol. She explains that Tibor, who is an ARC member, was taken by police and when her husband, Dušan Sokol (Tibor’s brother) stepped in, they took him too, even though he is not part of ARC. Use either speech path, but if you have CASIE, a second option will pop up as she is talking. Select "urge" and she will give you a bit more information. Either way, you now know Tibor is being held by police in a place called The Narrows. You can look around the unit and find Tibor’s hidden terminal (use the button under the Samizdat newspaper to open the hidden panel). If you access his messenger, you get a warning from someone named OldBlueEye. Use "impersonate", "distract", then "ARC" or "Rucker", and they will say to use a secret path to get into ARC territory.

Find Tibor in The Narrows Edit

The Narrows is the location of the local police outpost and, as you might have guessed, restricted. Make your way further into Golem City and you will soon see it. There are a number of ways in if you want to take a stealthy approach.

  • You can use your cloak to sneak past the cops and laser grid.
  • Use the vent that is beneath the stairs. Be careful not to be right in front of the exit vent cover, as the cop here looks directly at it during part of their patrol. It is relatively easy to take them out when they sit down.
  • There is an opening behind some boxes nearby, but you will still have to get past the laser grid.
  • You can bribe the police for 1000 Credit symbol to allow you use the entrance to the Narrows as long as you do not provoke a fight.
Tibor in jail

Jensen talking to Tibor Sokol

Regardless how you go through this first section, now open the door further into the outpost to have another conversation, this time with Tibor. He will say he can not help you now and, if you hacked his terminal, a bit annoyed. No matter what you say though, he will say there is no point in him being broken out as they will just come after him and his family again but will suggest two alternatives:

If you hacked his terminal, he will further ask who it was, but deny knowing the person, and then ask you to help his brother (see Neutralize the Cops and Free Dušan below).

Talk to Louis Gallois Edit

Even though this is marked as a primary objective, it does not need to be done if you found another way into ARC territory and are not doing Otar's favor. To do this, simply go talk to Gallois (he is on the floor above the market) and mention ARC territory and he will agree to show you a way in if you do him a favor. The police confiscated some Neuropozyne off him, so he wants you to go retrieve the two packages.

Retrieve Gallois' Merchandise Edit

You can find the 2 packages in the locked storage units next to the nursery/school where a single guard is patrolling. You can either hack or use a multi-tool on the left and middle units to get the packages, or use the code 2046 on the far right unit to get into the middle one for its package. To get into the far left one without going through the gated door, look up to see an open area above the units halfway down. Get up there and go to the far left to drop into a small area that will let you into the left unit to get the second package. If you already found them, Jensen will automatically hand them over.

Bring the Neuropozyne to Gallois Edit

Bring the packages back to Gallois and he will have the back door unlocked for you, giving you ladder access to the Throat. If you already had them before he asked, he goes ahead and unlocks the area, skipping over the retrieval.

Enter ARC Territory Edit

The top floor may be accessed in a number of ways:

Marchenko confronts Jensen in The Throat

Marchenko and Jensen meet for the first time

Regardless how you get to the top floor, you will find yourself at a door at the end of a hallway. Open it and a cutscene will play out with Viktor Marchenko. Go with any speech path and eventually the conversation will end and you can continue.

Unlike the earlier part of Golem City, The Throat is void of any cops and people, so all that has to be watched out for are laser grids. Make your way through the area and past the door. Use the code 3354 to deploy the bridge so you can get to the elevator. There are some areas in the ravine that can be explored, but nothing worthwhile. If you got the key card, use it to access the elevator and ride up. If you did not, use the nearby containers to jump on top of the elevator and punch through the hatch to get inside to use it. Once at the top, you will now see you are about to head into an armed area judging by the ARC display. Head down the hallway and Jensen will contact Chikane to see what he has scouted out so far.

The Throat 04

Annotated map of the Throat

Get Deeper into ARC Edit

RVAC Row 04 reduced

Annotated map of RVAC Row

You are now in RVAC Row, where everyone is armed and will not take kindly to Jensen being there. Head up the stairs and a cutscene will play out. You can confront Tibor if you want, but you have to sneak up on him to do so, otherwise he acts like any other guard and will attack if he senses you before you can talk to him.
Tibor warning the others

Tibor warning the others

If confronted, choosing "interrogate" then "yes" will cause Tibor to sit down on the chair and not alert the other ARC guards. Choosing "threaten" will cause him to immediately alert the others, while "taunt" and "interrogate" followed by "no" will make him alert the others if you do not get out of his sight quickly.

Please note that RVAC Row contains some breach software and eBooks are in the area, as well as the area to finish The Golden Rookery

Ridit station 03

Annotated map of Ridit Station

The next area is Ridit Station, which is the western part of the complex. There are numerous ways to Ridit Station, some straightforward and some that will let you drop down near the end of Ridit Station. The straightforward approach will have you go all the way to the other side of the room and through a corridor with a few more guards before coming to Ridit Station. However, if you instead use the elevator, take it to the 7th floor and you will come across several guards up here, but they are spaced out enough you can slip by or take them out without much difficulty. You will eventually see some pylons near a drop. If you have Icarus Landing, you can drop all the way down. If you do not, there are panels here you can use to drop down to the bottom safely. At the very bottom you can go through the window to find yourself almost near the end of Ridit Station. This position also puts you near a security terminal to shut off cameras and a turret in the area.

Access the Elevator Edit

The next objective is to access the elevator located at the north side of Ridit Station, on the second floor. If you took the straightforward approach, you will need to work your way across the area and up the stairs. If you used the drop from the 7th floor, you will not have as far to go.

If you wish to cut off the cameras to make it easier, there is a security room near the end (if you took the drop route instead, you are close to it). This will let you turn off the turret as well, making it much easier to go down the main hall to the elevator. Another way is to go to the open room on level 2 where a guard is sitting on some containers, facing a terminal. There is a window in the corner that will take you into a mini storage locker and put you closer to the end so even if you did not shut off the turret, you can sneak by it easily.

However you get by the turret, now you just need to get into the elevator and take it up to Rucker’s office.

Confront Talos Rucker Edit

Talos Rucker office scene

Talos Rucker in his office

There is a door at the end of the hall with a security camera, but it will not sound the alarm. Approach and open the door for a cutscene to play out. Talos Rucker will respond according to how you dealt with anyone getting there, making it harder to win the debate and get the achievement if you killed anyone along the way. Despite how you go about talking to him, in the end he will not be able to go with you. Additionally, if you failed, he will have triggered a silent alarm so guards will start cutting through the nearby door to get inside, but if you won, no alarm was set off so you can look around his office.

If you won the debate, you will have obtained Rucker's keycard. Otherwise, if you did not win the debate, you can find the keycard behind the whiskey bottle in his desk. Use it to access the locked room and pick up the pocket secretary on the small table labeled as "Rucker's Evidence." The pocket secretary contains a message indicating that something called the "Orchid" was recently delivered. There is also a Praxis kit, triangle code, and a vial of Neuropozyne in his level 5 safe.

Get to the Extraction Point Edit

Ty Zahrada 03

Annotated map of Ty Zahrada

If you are doing stealth, exit through the main double doors to an area called Ty Zahrada ("The Gardens"). If you punch through the vent in the smaller room and do not take out the patrolling guards outside, one of them will notice this hole and become alarmed. There is also a window in Rucker's secret room you can use if you have the keycard, just be careful of the guard who will jump over this area after he finishes talking to the other guard.

An easy way to the extraction point if you have Icarus Landing is to go the far end, where the greenhouse is, and climb up the boxes to the right of the door to a walkway. Stay crouched and take it all the way to the end where a vent cover is that will lead you to a drop. Drop down all the way and exit the room, mindful of the camera in the next area. There will be 2 guards after this, then a gate you must open to get by. This gate takes a while to open, so keep an eye on any moving guards in the area. Once there is a large enough gap to get through, go in and follow the path and it will eventually go to a cutscene.

You will arrive back at Prague where Miller will be waiting to discuss your mission. If you hand him the evidence, nothing else comes of it. Miller will then have Chikane fly him out, leaving you to go talk to Smiley.

Secondary Objectives Edit

Neutralize the Cops Edit

This one will pop up when you either talk to Dušan before you took out any of the cops, or took one of them out before you reached him. Regardless, this one needs to be done before you can actually free him and can be done even if you are doing Pacifist and/or Foxiest of the Hounds achievements.

You will need to take out all 4 cops in the area. If going for Pacifist and Foxiest, here are a couple ways.

  • Make your way into the room where they are interrogating Dušan and eventually the cop there will leave and stand with his back to the door. Take him out when the EXO-suit is not looking and quickly hide his body. Now make your way across to the one at the terminal (may need to use Glass-Shield Cloaking if you cut across the room). Take them out with a tranquilizer or takedown to leave them upright in the seat. Sometimes the EXO-suit will notice them knocked out, so you can hide the body for good measure if you want. Now what you do depends on your augmentations.
    • If you have the TESLA, use it when the EXO-suit is near the door to the interrogation room and quickly perform a takedown. As long as you are not in the remaining cop's peripheral vision, she will not notice. You can also use it when the EXO-suit is near the cop on the container if you have at least the dual-arc upgrade, just be ready to move in quickly to take out the EXO-suit.
    • If you do not have the TESLA but have the Glass-Shield Cloaking, move to take out the one on the container while cloaked and the EXO-suit is at the far end, and hide her body. Now, make an EMP and gas mine and place them in the middle of the room, near each other.  When the EXO-suit turns back around and activates them, it will knock them out without so much as a suspicion on the radar.
    • Alternatively, if you have neither of the augmentations, you can take out the stationary guard near the crates and hide hear body when the EXO-suit is moving away. On its second patrol, use the Stun Gun on it and take it out while it is paralyzed. Proceed through the gap in the wire fence behind the two wooden crates and take out the guard sitting in front of the security terminal. There is no direct line of sight to the other guard, if you stick to the left wall.

Free Dušan Edit

You need to do the prior objective first (neutralize the cops) to free Dušan. Once all 4 of them are taken out, talk to Dušan and he will thank you and give you the passphrase "when you’ve robbed a man of everything, he’s no longer in your power — he’s free again" which is needed to get on the elevator in the market and opens up the secondary objective, talk to Luboš.

Talk to Luboš Edit

This will appear if you freed Dušan and is an alternative to getting into ARC territory. Go to the elevator in the main market and you will find Luboš guarding it. Talk to him and eventually he will hint that Dušan must have given you something more, aka the passphrase. While the correct phrase is "When you've robbed a man..." he will unlock the elevator regardless of your choice, although he will be a bit annoyed if you chose the wrong one.

Get Tibor's Key Card Edit

While marked as secondary, this can be done in lieu of talking to Gallois. In the main market, you will find the cop near the stairs that lead down to the nursery/school. He will be talking about the key card he got off Tibor before walking to the far end of the market into a secluded area. You can kill him here with the electric switch or perform a takedown and take the card off him.

Use Tibor's Card in the Elevator Edit

This will appear if you retrieved Tibor's key card off the cop. Simply go to the elevator in the main market and use it to ride up to the Throat, the entrance into ARC territory.

Get Rid of Gallois Edit

This will only show up if you got the neuroplasticity calibrator by making a deal with Otar. Go up to Gallois and mention "discuss Dvali" and he will play ignorant until Jensen tells him Otar wants him dead. You can either choose to spare or kill him. If you choose kill, he and his bodyguards will fight back. If you spare him, he will reveal Koller's connection to Radich Nikoladze, then settle on disappearing before Nikoladze realizes what happened. Once he has been dealt with, Jensen will inform Otar, who is pleased and will get back to you later.

Warning: Convincing Gallois to disappear will prevent Otar Botkoveli from assuming control of the Dvali and allowing Adam to peacefully enter the Dvali Theater in Hunting Down the Final Clues. This will happen even if you successfully complete All in the Family upon returning to Prague, prompting Otar to confirm that he owes Adam a favor. If you are trying for the Pacifist achievement, provoke Gallois to attack you and the local police will quickly get rid of him for you - this will not count against the achievement.

Story items Edit

The following story items are associated with this mission.

Story Item



DXMD story item Supply Crate Supply Crate In locked storage units next to the nursery/school where a single guard is patrolling Used to complete Louis Gallois' optional mission objectives
DXMD story item ARC Keycard ARC Keycard Carried by a police officer near the stairs that lead down to the nursery/school. Completed an optional objective and provides one way of getting into ARC territory
DXMD story item Talos Rucker Keycard Talos Rucker Keycard Obtained from Talos Rucker or his desk Used to access a locked room in Rucker's office
DXMD story item Rucker's Evidence Rucker's Evidence Found in the lock room accessed using the keycard May be given to Alex Vega or Jim Miller later in the game.

Notes Edit

  • Because there are so many ways to get into the Throat, you can earn a lot of XP here by doing all the secondary objectives.
    • If you give Luboš the phrase to use the elevator, the game will also mark "use Tibor's card" complete if you had the objective, netting you double the XP points.
    • Some reason, if you get Gallois to unlock the ladder entrance and enter the previously locked area, but go back and use Tibor's card on the elevator to get the XP, it will not complete (even if you did not touch the ladder). To prevent this, complete the elevator-related objectives first.
    • The best way to gain as much experience as possible from this mission is the following, resulting in two praxis points and additional experience:
      • disrupt the two men fighting in front of the storage containers where Otar normally calls you about the favor you owe him (failure to do this will void ghost);
      • talk to Louis about "getting into ARC" (don't get the packages before you talk to him, or you'll miss out on over 2300 experience points);
      • take out the policeman carrying Dušan's card with a non-lethal takedown;
      • retrieve both packages for Louis;
      • before you talk to Louis and hand them over, cloak and hack the door his henchman normally unlocks for you - it rewards an astonishing 320 experience;
      • hand over the packages to Louis;
      • talk to Luboš and give him the correct passphrase on the first try; and
      • return to the store and take the ladder into the throat.
  • If you took time to get to Ty Zahrada's exit gate, Chikane will make a remark about this, though it has no effect on gameplay.
  • There is an easy way to earn a lot of money from Louis Gallois, if you have the Glass Shield Augmentation. Just hack the two weapon displays in his shop while cloaked and sell the weapons to Louis. Make sure to pick up a single weapon of its type at a time to prevent conversion to ammo.
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