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DX Weapon Mod Accuracy (inventory icon)

Weapon Modification (Accuracy) is a weapon modification in Deus Ex. It is used to increase the accuracy of compatible weapons.

Description[]

When clamped to the frame of most projectile weapons, a harmonic balancer will dampen the vertical motion produced by firing a projectile, resulting in increased accuracy.

<UNATCO OPS FILE NOTE SC108-BLUE> Almost any weapon that has a significant amount of vibration can be modified with a balancer; I've even seen it work with the mini-crossbow and a prototype plasma gun. -- Sam Carter <END NOTE>
IN-GAME DESCRIPTION

Effects[]

As with other attribute-upgrading modifications, up to 5 accuracy modifications can be installed on a particular weapon, each providing an additional increase in accuracy.

The accuracy bonus from accuracy mods will stack with the accuracy bonus from the corresponding weapon skill (as well as the accuracy bonus from the Targeting augmentation). A combination of weapon skill and accuracy mods can be used to attain 100% accuracy for a particular weapon, as shown in the table below. For example, the assault rifle attains 100% accuracy with the combination of 3 accuracy mods and a master level rifle skill.

The accuracy gain per upgrade depends on the base accuracy of the weapon. Weapons with a lower base accuracy gain more accuracy per upgrade as compared to weapons with a higher base accuracy.

Base
Acc. (%)
+Acc. (%)
per upgrade
Accuracy (%) with 5x Accuracy Mods
Untrained Trained Advanced Master
Stealth Pistol, Mini-Crossbow 60 +4 85 90.5 100 (with 4 mods)
Pistol, Assault Rifle 65 +3.5 82.5 87.5 95 100 (with 3 mods)
Plasma Rifle 70 +3 85 90 97.5 100 (with 2 mods)
Sniper Rifle 75 +2.5 87.5 92 100 100 (with 0 mods)

The inventory interface truncates decimal values when displaying accuracy. For example, an accuracy of 87.5% will be displayed as 87%. However, internal calculations based on accuracy will still account for the decimal values.

Once a weapon has attained 100% accuracy, additional accuracy mods will provide no further benefit (unless to compensate for accuracy penalties incurred as a result of taking damage to the arms or the head). Note that at master level rifle skill, the sniper rifle will have 100% accuracy without the use of any accuracy mods.

Formula[]

For details on how accuracy is computed, see Accuracy (DX).

The formula for the accuracy gain per upgrade is:

  • Accuracy per upgrade (%) = ( 100% – Base Accuracy ) / 10

Compatible weapons[]

A checkmark (✔) indicates compatibility

Stealth Pistol
Pistol
Mini-Crossbow
Assault Rifle
Assault Shotgun
Sawed-off Shotgun
Sniper Rifle
Flamethrower
Plasma Rifle
GEP Gun

Locations[]

A total of 19 accuracy modifications can be obtained throughout the game, the most of any weapon modification.

Mission Map Location
1st Liberty Island Inside a crate in the sunken boat at the north dock
On a table near Gunther's holding cell
UNATCO HQ In a locked office at the west end of the hallway on level 1
2nd Sewers In the central room, on top of the red pipe closest to the pool of sewage
3rd UNATCO HQ Given by Sam Carter
Airfield In a crate in a elevated shipping container southwest of the barracks. Accessible via a jump path.
Hangar In a crate inside the semi-trailer
4th 'Ton Hotel On the third-floor ledge of the elevator shaft
NSF Headquarters In the basement, inside the cabinet on which the datacube with the login information is found
5th Secret MJ12 Facility Sold by a mechanic in Robot Maintenance
6th Waterways (Canals) Sold by the vendor on Chun's boat (the large boat) for 750 credits
7th Sewers Inside the red pipe that is closest to the hazardous wastewater in the sewage pool
8th Naval Assembly Building and Ship In the electronics lab of the freighter
9th Near Champs-Elysées Inside building #11 (arms smuggler's flat)
Chateau DuClare In Beth's secret computer room, on a table near the computer
10th Metro Station Sold by the mechanic in the east room (750 credits)
Morgan Everett's Home In a locked cabinet in Everett's lab
11th Abandoned gas station Sold by Fred, one of the bums (750 credits)
13th Bunker (Area 51 exterior) On top of the westernmost shipping crates to the SE of the starting position. To obtain the modification, jump on top of the inclined crate, then jump across the gap with the MJ12 trooper below, and travel along the right-side edge to reach the top of the westernmost crates.

Gallery[]

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