Weapon Modification (Scope) is a weapon modification in Deus Ex that adds a scope to a compatible weapon.
Description[]
Effects[]
Attaching a scope modification to a compatible weapon enables scope mode for the weapon, allowing for greater ease of use against distant targets. Weapons have perfect accuracy when fired in scope mode. However, the player's view in scope mode is affected by scope sway (also known as scope shake), the amount of which depends on the accuracy of the weapon. An accuracy of 100% will eliminate all scope sway.
Accuracy penalty outside of scope mode[]
Attaching a scope to a pistol or stealth pistol will decrease the weapon's accuracy by 10% when the weapon is used outside of scope mode. This penalty is not displayed in the inventory interface, and cannot be overridden by additional accuracy bonuses. Therefore, the maximum accuracy that a scoped pistol or stealth pistol can have when the scope is not activated is 90%, even if the weapon has attained a nominal accuracy rating of 100%, and even if additional accuracy bonuses (such as the bonus from Targeting) are applied on top of the 100% accuracy rating. Furthermore, the perfect accuracy bonus granted by the laser modification is fully negated when a scoped pistol or stealth pistol is used outside of scope mode.[1]
This penalty only applies to the pistol and stealth pistol, which are hitscan (instant-hit) weapons. This penalty does not apply to the mini-crossbow, plasma rifle, and GEP gun, which are projectile weapons. The sniper rifle, which comes with a pre-installed scope, does not suffer from this penalty.
Magnification amount[]
The amount of magnification given by the scope varies depending on the weapon, and is governed by the weapon's ScopeFOV property.[2] A lower value of ScopeFOV corresponds to a higher amount of magnification.
Compatible Weapon | ScopeFOV |
---|---|
GEP Gun | 10 |
Mini-Crossbow | 15 |
Plasma Rifle | 20 |
Pistol / Stealth Pistol | 25 |
The sniper rifle and binoculars have ScopeFOV values of 10 and 20, respectively.
Compatible weapons[]
A checkmark (✔) indicates compatibility
Stealth Pistol | ✔ |
Pistol | ✔ |
Mini-Crossbow | ✔ |
Assault Rifle | |
Assault Shotgun | |
Sawed-off Shotgun | |
Sniper Rifle | Included |
Flamethrower | |
Plasma Rifle | ✔ |
GEP Gun | ✔ |
Locations[]
A total of 7 scope modifications can be obtained throughout the game.
Mission | Map | Location |
---|---|---|
1st | Liberty Island | Sold by Kaplan (outside of the UNATCO Headquarters) for 700 credits |
UNATCO HQ | Under the movable floor tiles in Alex Jacobson's office. These floor tiles are at the east side of the room opposite to the door with the keylock. | |
2nd | Smuggler's Lair | Sold by Smuggler for 700 credits |
3rd | Airfield | In the secret room in the barracks, opened by activating a brick on the ground to the left of the dart board |
9th | Catacombs | Carried by Mari Hela, the Woman in Black in bunker 3 (must be rendered unconscious rather than killed) |
Near Champs-Elysées | Carried by an MJ12 Trooper near the metro | |
10th | Knights Templar Cathedral | In the gold vault, inside a crate |
Gallery[]
References[]
- ↑ See "simulated function TraceFire" in the class DeusExWeapon in DeusEx.u. This function specifies "Accuracy += 0.2" (which corresponds to a 10% accuracy penalty) when "(bHasScope && !bZoomed)" is true. This part of the script includes the following comment: "if there is a scope, but the player isn't using it, decrease the accuracy so there is an advantage to using the scope".
- ↑ DeusExWeapon.RefreshScopeDisplay and DeusExScopeView.ActivateView in DeusEx.u.
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