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Weapons: Heavy is a weapon skill in Deus Ex that increases the effectiveness of heavy weapons. Like all skills, this skill can be leveled up by spending skill points.

Description[]

Weapons heavy Weapons: Heavy
The use of heavy weaponry.
Level Skill Points Description
Untrained N/A An agent can use heavy weaponry, but their accuracy is low and movement is difficult.
Trained 1350 Accuracy and damage increases slightly, while reloading and movement is somewhat faster.
Advanced 2700 Accuracy and damage increases moderately, while reloading and movement is even more rapid.
Master 4500 An agent is a walking tank when equipped with heavy weaponry.

Effects[]

Standard weapon skill bonuses

  • Accuracy
    • From untrained to master: +0%, +5%, +12.5%, and +25% increase in accuracy.
  • Damage
    • From untrained to master: +0, +20%, +50%, and +100% increase in damage.
    • In the inventory interface, this bonus is incorrectly displayed as half of its actual value.
  • Recoil
    • From untrained to master: -0, -0.2, -0.5, and -1 reduction in recoil.
  • Reload time
    • From untrained to master: 0, 10%, 25%, and 50% reduction of the duration of the middle portion of the reload animation.
    • This bonus is not displayed in the inventory interface. 

Unique bonuses

  • Movement
    • At advanced or higher, running is no longer disabled when using heavy weapons.
    • Despite the in-game description, there is no difference in movement speed between untrained and trained. Similarly, there is no difference in movement speed between advanced and master.
  • Target locking
    • The time it takes to obtain target lock on the GEP Gun decreases with each successive skill level.

Heavy skill weapons[]

Notes[]

  • The heavy skill also affects movement speed while crouching with very damaged legs when holding a heavy weapon. Normally, movement speed when crouching is 96 at full health and 76 with very damaged legs. However, when holding a heavy weapon at the untrained/trained level, movement speed when crouching with very damaged legs is 96 rather than 76. At the advanced/master level, movement speed in the same situation is at the normal value of 76.
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