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This page lists all weapons in Deus Ex: The Fall.

List of weapons[]

Deus Ex: The Fall features the following weapons. Most weapon types have three variants, some of which are associated with the Panamanian Police Department (indicated by "PPD" in the weapon name) or Belltower (indicated by "BT" in the weapon name) according to their in-game descriptions. All weapons can be purchased through the inventory interface. Additionally, most weapons can be upgraded by weapon modifications.

Weapon attributes[]

In the table below, attributes marked by "Rank" (such as "DamageRank") indicate the base and upgradable ranks as displayed in-game. Attributes marked by "min" or "max" (such as "MinDamage" and "MaxDamage") indicate actual attribute values, which are not displayed in-game but can be found in the game's data.[1]

ID DamageRank MinDamage MaxDamage FireRateRank MinFireRate MaxFireRate ReloadRank MinReload MaxReload AmmoRank MinAmmoCapacity MaxAmmoCapacity Upgrade1 Upgrade2 Upgrade3 Recoil BulletSpread SplashRadius
CombatRifle 2 - 5 9 13 5 - 8 0.13 0.09 3 - 7 0.85 1.19 4 - 7 20 50 SilencerUpgrade LaserSightUpgrade 0.6 2.8 0
Crossbow 7 - 9 70 110 1 - 1 0.36 0.36 2 - 5 1 1.29 1 - 1 1 1 NonLethalDartUpgrade 1.3 0 0
Shotgun 6 - 9 9 11 2 - 5 0.8 0.6 2 - 5 0.9 1.17 2 - 5 6 12 BurstFireUpgrade 2 3.9 0
Pistol 3 - 7 15 25 4 - 8 0.5 0.3 5 - 9 0.95 1.57 3 - 7 10 22 SilencerUpgrade LaserSightUpgrade ArmorPiercingUpgrade 0.5 0.2 0
PlasmaRifle 5 - 8 40 60 4 - 5 0.3 0.25 3 - 7 1 1.3 4 - 7 20 50 ChargedShotUpgrade 0.6 0.7 3.4
StunGun 0 - 0 640 640 1 - 1 0.36 0.36 4 - 4 1 1 1 - 1 1 1 0 0 0
MiniRPG 9 - 9 600 600 2 - 2 1 1 1 - 5 1 1.2 1 - 1 1 1 5 1 6
Combat Rifle (Belltower) 2 - 4 8 11 8 - 8 0.09 0.09 4 - 6 0.935 1.105 5 - 8 30 55 SilencerUpgrade LaserSightUpgrade 0.35 3.3 0
Combat Rifle (Spetsnaz) 5 - 7 13 16 5 - 5 0.13 0.13 5 - 7 1.02 1.19 3 - 5 18 32 SilencerUpgrade LaserSightUpgrade 0.8 1 0
Crossbow (Belltower) 6 - 8 60 90 1 - 1 0.36 0.36 5 - 5 1.29 1.29 1 - 1 1 1 NonLethalDartUpgrade 0.8 0 0
Crossbow (Viper) 10 - 10 165 165 1 - 1 0.36 0.36 3 - 4 1.096 1.194 1 - 1 1 1 1.8 0 0
240-Series BMRS 8 - 8 515 515 2 - 2 1 1 5 - 5 1.2 1.2 1 - 1 1 1 3 1 4
241-Series MRS 10 - 10 750 750 2 - 2 1 1 1 - 1 1 1 1 - 1 1 1 6.5 1 8
Pistol (Cartel Special) 6 - 8 23 33 2 - 4 0.8 0.55 5 - 7 0.95 1.26 2 - 5 7 14 SilencerUpgrade LaserSightUpgrade ArmorPiercingUpgrade 1.7 0.1 0
Pistol (PPD) 2 - 5 12 19 7 - 9 0.35 0.25 7 - 9 1.26 1.57 6 - 8 16 24 SilencerUpgrade LaserSightUpgrade ArmorPiercingUpgrade 0.25 0.6 0
Hi-NRG2 4 - 6 35 45 5 - 5 0.25 0.25 3 - 4 1 1.075 6 - 8 40 60 ChargedShotUpgrade 0.35 0.3 1.7
Hi-NRG3 8 - 10 60 80 4 - 4 0.3 0.3 5 - 7 1.15 1.3 3 - 5 15 25 ChargedShotUpgrade 0.9 1.2 5
Shotgun (Mongoose) 5 - 7 7 9 5 - 6 0.6 0.38 2 - 3 0.9 0.99 4 - 7 9 16 BurstFireUpgrade 1 2.7 0
Shotgun (PPD) 8 - 10 14 16 1 - 3 1 0.75 4 - 5 1.08 1.17 2 - 4 5 10 BurstFireUpgrade 3 4.7 0

See also[]

References[]

  1. Specifically, XML Data in "sharedassets0.assets"
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